CEGP019671: Human Computer Interaction
CEGP019671: Human Computer Interaction
CEGP019671: Human Computer Interaction
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T.E. (IT)
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HUMAN COMPUTER INTERACTION
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(2015 Pattern)
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Time : 2½ Hours] [Max. Marks : 70
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Instructions to the candidates:4/0
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1) Answer Q.1 or Q.2, Q.3 or Q.4, Q.5 or Q.6, Q.7 or Q.8, Q.9 or Q.10.
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Q1) a) Understanding users and their behavior is an important factor influencing
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for the same that can set the dose (4 digit numeric) with minimal human
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error while setting the dose. Justify your design. [5]
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b) Create a prototype user-interface for a digital wrist watch. How will you
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make sure that users using analogue wrist watch will have no problem
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criteria. [5]
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b) What are differences between menu-bar & a tool-bar? Many times users
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Q3) a) There are four main translations involved in the interaction framework
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i) The compact disk player has a button for power off. However its
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iii) User is unable to figure out which switches from the bank to turn
on to lit the front portion of a classroom.
iv) The user is unable to know whether the voice recorder is in playing
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or recording state.
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Specify in each of the above four cases which of the interaction framework
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translations are in effective.
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b) When systems are not designed to match the way people actually work,
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then users end up having to do work arounds. Discuss. [5]
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Q4) a) What influence does the social environment in which you work have on
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your interaction with the computer? What effect does the organization
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i) Cell phone.
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ii) Smart phone?
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Q5) a) How to get to know the system users? Explain various methods adopted
in user-centered design. What are the people directly or indirectly affected
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b) What is design? What is the golden rule of design? Illustrate the process
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of interaction design. [8]
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OR
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techniques. [8]
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Q7) a) What is the definition of usability as per ISO 9241 standard? Effective
applications are both consistent within themselves and consistent with
one another. Discuss this in context of Microsoft Office products. [8]
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b) Explain Nielsens ten heuristics. [8]
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OR
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Q8) a) The cognitive walkthrough is a formalized way of imagining peoples
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thoughts and actions when they use an interface for the first time. During
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a cognitive walkthrough the evaluator needs to ask four questions as
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below 4/0 [8]
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i) Is the effect of the action the same as the users goal at that point?
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iii) Once users have found the correct action, will they know it is the
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one they need?
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iv) After the action is taken, will users understand the feedback they
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get?
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Given below is an action sequence for creating a customized voicemail message
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on an iPhone.
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1) Tap Voicemail.
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2) Tap Greeting.
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3) Tap Custom.
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5) When you finish, tap Stop.
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8) Tap Save.
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for the above mentioned task in context with the review questions.
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Q9) a) KLM (key-store-level) model predicts expert error-free task completion
time (human performance) with interactive computing systems. Total
predicted time for a task is given by the equation. [9]
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tEXECUTE = tK + tP + tH + tD + tM + tR
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What does each of the above timing represent?
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Develop a KLM model and predict time for the completion of the task
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Change font and style for the word KLM to bold, Arial using
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mouse only. 4/0
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Q10) a) Create a GOMS description of the task of photocopying a paper from a
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Journal. Discuss the issue of closure in terms of your GOMS description.
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b) Consider the activity of making a telephone call. Record the actions in
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an HTA diagram or textually. Start off simply, assuming you know the
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number to dial, but then add more complicated situations : finding the
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