Melancholy Kaiju
Melancholy Kaiju
Melancholy Kaiju
When you’re a kaiju, one of those giant monsters, you go on rampages, you smash cities, and
you fight other kaiju. But what then? Sooner or later the fighting ends, and you realize that there’s
just life, spreading out to the horizon.
Melancholy Kaiju is a game about kaiju in everyday life. It plays out as a series of vignettes about
the things these kaiju experience as they try to get by, about the things that make them happy
and sad. The world where it takes place is a bit surreal, a place where a giant radioactive lizard
can have an office job and let out a little sigh because he couldn’t get the kind of bento he
wanted for lunch because they were sold out.
Credits
Design Art Playtesters
Ewen Cluney (©2016) Thinh Pham Grant Chen, Jono Xia, Sushu Xia
www.yarukizerogames.com opusink@gmail.com
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Premade Kaiju
What follows is a set of six kaiju you can use when playing the game if you don’t have time to
make your own, or you just don’t feel like it. See the Kaiju Kreation (p. 10) section for details on
what each of the traits actually means.
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Melancholy Kaiju ↓ Draw Something Here! ↓
Play Summary
On your turn you can:
• Play a card of equal or greater value than the top card on the table. (Face cards count as 11 and aces
count as 12 for this purpose.) Narrate a detail about the scene.
• Play an ace. Bring the focus kaiju’s trait for that card’s suit into play, in a way that is joyful.
• Play a face card. Bring the focus kaiju’s trait for that card’s suit into play, in a way that is bittersweet.
• Pass. Set a card from your hand face down next to the discard pile, and narrate an incidental detail
into the scene.
Incidental details should be things that don’t directly affect characters. For other kinds of narration,
think in terms of narrating from a panel to a page worth of manga.
Regardless, the focus player can briefly give their kaiju’s reactions to what happens in other players’
narration, but can’t substantially affect the scene with their reactions.
The scene ends when there are as many cards from passing as there are players in the game. When that
happens, the focus kaiju expressing their trait for whatever suit is currently on top of the pile, in
whatever way the focus player thinks would be a fitting conclusion to the scene.
Melancholy Kaiju ↓ Draw Something Here! ↓
Play Summary
On your turn you can:
• Play a card of equal or greater value than the top card on the table. (Face cards count as 11 and aces
count as 12 for this purpose.) Narrate a detail about the scene.
• Play an ace. Bring the focus kaiju’s trait for that card’s suit into play, in a way that is joyful.
• Play a face card. Bring the focus kaiju’s trait for that card’s suit into play, in a way that is bittersweet.
• Pass. Set a card from your hand face down next to the discard pile, and narrate an incidental detail
into the scene.
Incidental details should be things that don’t directly affect characters. For other kinds of narration,
think in terms of narrating from a panel to a page worth of manga.
Regardless, the focus player can briefly give their kaiju’s reactions to what happens in other players’
narration, but can’t substantially affect the scene with their reactions.
The scene ends when there are as many cards from passing as there are players in the game. When that
happens, the focus kaiju expressing their trait for whatever suit is currently on top of the pile, in
whatever way the focus player thinks would be a fitting conclusion to the scene.
Melancholy Kaiju ↓ Draw Something Here! ↓
Play Summary
On your turn you can:
• Play a card of equal or greater value than the top card on the table. (Face cards count as 11 and aces
count as 12 for this purpose.) Narrate a detail about the scene.
• Play an ace. Bring the focus kaiju’s trait for that card’s suit into play, in a way that is joyful.
• Play a face card. Bring the focus kaiju’s trait for that card’s suit into play, in a way that is bittersweet.
• Pass. Set a card from your hand face down next to the discard pile, and narrate an incidental detail
into the scene.
Incidental details should be things that don’t directly affect characters. For other kinds of narration,
think in terms of narrating from a panel to a page worth of manga.
Regardless, the focus player can briefly give their kaiju’s reactions to what happens in other players’
narration, but can’t substantially affect the scene with their reactions.
The scene ends when there are as many cards from passing as there are players in the game. When that
happens, the focus kaiju expressing their trait for whatever suit is currently on top of the pile, in
whatever way the focus player thinks would be a fitting conclusion to the scene.
Melancholy Kaiju g Here! ↓
↓ Draw Something
Play Summary
On your turn you can:
• Play a card of equal or greater value than the top card on the table. (Face cards count as 11 and aces
count as 12 for this purpose.) Narrate a detail about the scene.
• Play an ace. Bring the focus kaiju’s trait for that card’s suit into play, in a way that is joyful.
• Play a face card. Bring the focus kaiju’s trait for that card’s suit into play, in a way that is bittersweet.
• Pass. Set a card from your hand face down next to the discard pile, and narrate an incidental detail
into the scene.
Incidental details should be things that don’t directly affect characters. For other kinds of narration,
think in terms of narrating from a panel to a page worth of manga.
Regardless, the focus player can briefly give their kaiju’s reactions to what happens in other players’
narration, but can’t substantially affect the scene with their reactions.
The scene ends when there are as many cards from passing as there are players in the game. When that
happens, the focus kaiju expressing their trait for whatever suit is currently on top of the pile, in
whatever way the focus player thinks would be a fitting conclusion to the scene.
Melancholy Kaiju a
↓ Draw So et g Here!
Something e e ↓
Play Summary
On your turn you can:
• Play a card of equal or greater value than the top card on the table. (Face cards count as 11 and aces
count as 12 for this purpose.) Narrate a detail about the scene.
• Play an ace. Bring the focus kaiju’s trait for that card’s suit into play, in a way that is joyful.
• Play a face card. Bring the focus kaiju’s trait for that card’s suit into play, in a way that is bittersweet.
• Pass. Set a card from your hand face down next to the discard pile, and narrate an incidental detail
into the scene.
Incidental details should be things that don’t directly affect characters. For other kinds of narration,
think in terms of narrating from a panel to a page worth of manga.
Regardless, the focus player can briefly give their kaiju’s reactions to what happens in other players’
narration, but can’t substantially affect the scene with their reactions.
The scene ends when there are as many cards from passing as there are players in the game. When that
happens, the focus kaiju expressing their trait for whatever suit is currently on top of the pile, in
whatever way the focus player thinks would be a fitting conclusion to the scene.
Melancholy Kaiju g Here! ↓
↓ Draw Something
Kaiju Type
This is the general type of creature your kaiju is, though it’ll be a particularly large and monstrous
version of that. It could be based on a normal animal, or it could be something already unnatural.
You can of course combine multiple types if you want.
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Something You Can’t Do ♦
Write down something that most people can do that your kaiju just can’t seem to manage.
Card Something That Makes You Happy Card Something That Makes You Happy
A♥♦ A nice pot of tea A♠♣ My aquarium
2♥♦ Afternoon naps 2♠♣ My favorite anime
3♥♦ Arguing about food 3♠♣ My favorite TV show
4♥♦ Being the only one in the office 4♠♣ Payday
5♥♦ Cheap hamburgers 5♠♣ Petting cats
6♥♦ Cheesy old movies 6♠♣ Playing Puzzle Smash on my phone
7♥♦ Cute shoes 7♠♣ Rainbows
8♥♦ Drinking good coffee 8♠♣ Rainy days
9♥♦ Eating a convenience store bento 9♠♣ Reading manga
10♥♦ Eating sweets 10♠♣ Swimming
J♥♦ Going for walks J♠♣ The girl at the café
Q♥♦ Instant noodles Q♠♣ Walking the dog
K♥♦ Listening to podcasts K♠♣ Yard work
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Something That Makes You Sad ♠
Write down something that makes your kaiju a little sad, an everyday thing that makes them sigh.
Card Something That Makes You Sad Card Something That Makes You Sad
A♥♦ Being scolded at work A♠♣ Phone calls from mom
2♥♦ Dreams of the old days 2♠♣ Reminders that I’m single
3♥♦ Feeling jealous of Kaizerah’s success 3♠♣ Running out of snacks
4♥♦ Forgetting to take out the trash 4♠♣ Seafood
5♥♦ Growing old 5♠♣ That one song they play all the time
6♥♦ Long train rides 6♠♣ The endless paperwork
7♥♦ Meeting fans from the old days 7♠♣ The news
8♥♦ Migraines 8♠♣ The wreckage of Shinjuku
9♥♦ My empty apartment 9♠♣ Tokyo Tower
10♥♦ My ex’s Facebook updates 10♠♣ When kids make fun of me
J♥♦ My father’s bones J♠♣ When my allergies act up
Q♥♦ Needing so many meds Q♠♣ When my knee bothers me
K♥♦ People littering K♠♣ Yet another crush
Kaiju Name
Give your kaiju a suitable name. Kaiju frequently have names that draw on words for normal
creatures, often with “rah” added on the end, and it’s not unusual for them to have titles like
“King” too.
Jot down anything else you’d like to develop your kaiju more under Notes, and maybe doodle
a picture of them while you’re at it. If you want to get really artistic you can go to town with some
crayons, but don’t take too much time.
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Scenes
The game is a series of scenes, during which you decide what your character thinks and feels,
and you narrate what they do and what happens around them, within the limits imposed by the
rules of the game. You play cards kind of like in a trick-taking game, which determines the kinds
of things you can narrate.
When you’re ready to start playing, take the jokers out of the deck, shuffle the cards, and deal a
hand of 5 cards to each player. Pick one of your kaiju to be the focus of the first scene. The other
ones can potentially be a part of the scene, but the one you pick will be the main focus. The
focus player should put their kaiju sheet in the middle where everyone can see it as you play
cards, because they’ll often need to check the kaiju’s traits to decide what to narrate.
Narrating
The player to the focus player’s left plays a card from their hand. The card’s suit will bring one of
the focus kaiju’s traits into play at the start of the scene; describe what it does and how it affects
the everyday situation the kaiju is in. Future cards played during the scene will go in a pile on
top of this card.
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From there, go clockwise around the table taking turns playing cards and narrating. On your turn
you can:
• Play a card of equal or greater value than the top card on the table. (Face cards count as
11 and aces count as 12 for this purpose.) Narrate a detail about the scene.
• Play an ace. Bring the focus kaiju’s trait for that card’s suit into play, in a way that is joyful.
• Play a face card. Bring the focus kaiju’s trait for that card’s suit into play, in a way that is
bittersweet.
• Pass. Set a card from your hand face down next to the discard pile, and narrate an inci-
dental detail into the scene.
Incidental details should be things that don’t directly affect characters. For other kinds of narra-
tion, think in terms of narrating from a panel to a page worth of manga.
Regardless, the focus player can briefly give their kaiju’s reactions to what happens in other play-
ers’ narration, but can’t substantially affect the scene with their reactions.
Once the scene is done, set the card pile aside, and if you’re going to do another scene, have
everyone draw up to a hand of 5 cards again. If the deck runs out, shuffle the discard pile into a
new deck.
Another player becomes the focus player for the next scene. Keep playing scenes for as long as
you feel like, but try to let each player be the focus player at least once.
Epilogue
Once you feel you’ve done enough scenes, it’s time to do an epilogue. This is a chance to give
your kaiju a little bit of happiness so that you don’t end the game feeling nothing but melancholy.
Anyone who ended the scene with less than 2 cards should draw up to 2, then begin the epilogue.
During the epilogue, you put one of your cards on the discard pile and narrate something nice
for your kaiju. Don’t worry about what the card actually says, just perform the physical act of
putting it down. When you do so, say, “This is [name],” and then say something they’re doing or
something that’s happening to them in the present tense. For example you might say, “This is
Usagon, smiling to himself as he digs into a convenience store bento after a day at his new job,”
or “This is Nekorah, curling up with a giant catnip toy as the sun sets.”
Take turns until everyone has put down all of their cards. After that the game is over, and it’s time
to clean up.
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Scene Seeds
If you’re not sure what to have a scene be about, the table below provides you with 52 possible
ideas to help you along. If you flip a card for this, you should put it at the bottom of the deck to
avoid confusion later.
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Design Notes
The idea for Melancholy Kaiju came from seeing cute, artsy vinyl toys of kaiju and such at the
Super 7 store in San Francisco. (Though there are some other companies like Kid Robot, Max
Toy Company and ESC-TOY that also make great vinyl stuff.) I wrote the title down and left it for
years before coming back to it just recently. It seemed irresistibly wonderful, but I had no idea
what it would even be about or how to make it work. I hit on the idea of it being about the kaiju
trying to deal with everyday situations despite being, you know, kaiju. In that respect it would
draw on works like Saint Young Men and Kill Me Baby, which put fantastical characters into a
world of dry, quiet everyday life.
The single biggest influence on the actual game design is Ben Lehman’s Hot Guys Making Out.
HGMO (or “Hugmo” as I keep calling it in my head for no good reason) uses a constrained card-
based narration mechanic. The way character traits work shows Maid RPG’s influence (as usual),
and the approach of having open-ended questions with optional tables that I started developing
in Magical Burst. I’m hoping that the final outcome is something that produces experiences that
are fun in a pleasantly subdued, melancholy kind of way. The epilogue rules are more or less
straight out of Fiasco, and I added them because they help keep the game from becoming a
little too melancholy.
Other influences include of course actual kaiju movies like the Godzilla and Gamera films (with
and without Mystery Science Theater 3000), the kaiju designs from Ultraman, Kaiju Big Battel
(which blends a cartoony kaiju aesthetic with pro-wrestling), the trend of local mascots in Japan
(which you can read about in the book Fuzz & Fur: Japan’s Costumed Characters) and the weird-
ness of the original Di Gi Charat anime series. For the sample kaiju I just let my artist friend Thinh
cut loose coming up with stuff (though I did lend him a book on Ultra Kaiju), and then did my
best to write up the zany stuff he came up with. He loves to make character designs densely
packed with motifs and references, which was perfect for this game.
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Melancholy Kaiju ↓ Draw Something Here! ↓
Kaiju Name:
Kaiju Type:
Monstrous Traits:
Notes
Play Summary
On your turn you can:
• Play a card of equal or greater value than the top card on the table. (Face cards count as 11 and aces
count as 12 for this purpose.) Narrate a detail about the scene.
• Play an ace. Bring the focus kaiju’s trait for that card’s suit into play, in a way that is joyful.
• Play a face card. Bring the focus kaiju’s trait for that card’s suit into play, in a way that is bittersweet.
• Pass. Set a card from your hand face down next to the discard pile, and narrate an incidental detail
into the scene.
Incidental details should be things that don’t directly affect characters. For other kinds of narration,
think in terms of narrating from a panel to a page worth of manga.
Regardless, the focus player can briefly give their kaiju’s reactions to what happens in other players’
narration, but can’t substantially affect the scene with their reactions.
The scene ends when there are as many cards from passing as there are players in the game. When that
happens, the focus kaiju expressing their trait for whatever suit is currently on top of the pile, in
whatever way the focus player thinks would be a fitting conclusion to the scene.