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Basicsof C++

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C++ Data Types

While writing program in any language, you need to use various


variables to store various information. Variables are nothing but
reserved memory locations to store values. This means that when
you create a variable you reserve some space in memory.

You may like to store information of various data types like


character, wide character, integer, floating point, double floating
point, boolean etc. Based on the data type of a variable, the
operating system allocates memory and decides what can be
stored in the reserved memory.

Primitive Built-in Types


C++ offers the programmer a rich assortment of built-in as well
as user defined data types. Following table lists down seven basic
C++ data types −

Type Keyword

Boolean bool

Character char

Integer int

Floating point float

Double floating point double


Valueless void

Wide character wchar_t

Several of the basic types can be modified using one or more of


these type modifiers −

 signed

 unsigned

 short

 long

The following table shows the variable type, how much memory it
takes to store the value in memory, and what is maximum and
minimum value which can be stored in such type of variables.

Type Typical Bit Width Typical Range

char 1byte -127 to 127 or 0 to 255

unsigned char 1byte 0 to 255

signed char 1byte -127 to 127

int 4bytes -2147483648 to 2147483647

unsigned int 4bytes 0 to 4294967295

signed int 4bytes -2147483648 to 2147483647

short int 2bytes -32768 to 32767


unsigned short int Range 0 to 65,535

signed short int Range -32768 to 32767

long int 4bytes -2,147,483,648 to 2,147,483,647

signed long int 4bytes same as long int

unsigned long int 4bytes 0 to 4,294,967,295

float 4bytes +/- 3.4e +/- 38 (~7 digits)

double 8bytes +/- 1.7e +/- 308 (~15 digits)

long double 8bytes +/- 1.7e +/- 308 (~15 digits)

wchar_t 2 or 4 bytes 1 wide character

The size of variables might be different from those shown in the


above table, depending on the compiler and the computer you are
using.

Following is the example, which will produce correct size of


various data types on your computer.
Live Demo

#include <iostream>

using namespace std;

int main() {

cout << "Size of char : " << sizeof(char) << endl;


cout << "Size of int : " << sizeof(int) << endl;

cout << "Size of short int : " << sizeof(short int) << endl;

cout << "Size of long int : " << sizeof(long int) << endl;

cout << "Size of float : " << sizeof(float) << endl;

cout << "Size of double : " << sizeof(double) << endl;

cout << "Size of wchar_t : " << sizeof(wchar_t) << endl;

return 0;

This example uses endl, which inserts a new-line character after


every line and << operator is being used to pass multiple values
out to the screen. We are also using sizeof() operator to get size
of various data types.

When the above code is compiled and executed, it produces the


following result which can vary from machine to machine −

Size of char : 1
Size of int : 4
Size of short int : 2
Size of long int : 4
Size of float : 4
Size of double : 8
Size of wchar_t : 4

typedef Declarations
You can create a new name for an existing type using typedef.
Following is the simple syntax to define a new type using typedef

typedef type newname;

For example, the following tells the compiler that feet is another
name for int −

typedef int feet;


Now, the following declaration is perfectly legal and creates an
integer variable called distance −

feet distance;

Enumerated Types
An enumerated type declares an optional type name and a set of
zero or more identifiers that can be used as values of the type.
Each enumerator is a constant whose type is the enumeration.

Creating an enumeration requires the use of the keyword enum.


The general form of an enumeration type is −

enum enum-name { list of names } var-list;

Here, the enum-name is the enumeration's type name. The list of


names is comma separated.

For example, the following code defines an enumeration of colors


called colors and the variable c of type color. Finally, c is assigned
the value "blue".

enum color { red, green, blue } c;


c = blue;

By default, the value of the first name is 0, the second name has
the value 1, and the third has the value 2, and so on. But you can
give a name, a specific value by adding an initializer. For
example, in the following enumeration, green will have the value
5.

enum color { red, green = 5, blue };

Here, blue will have a value of 6 because each name will be one
greater than the one that precedes it.

C++ Variable Types


A variable provides us with named storage that our programs can
manipulate. Each variable in C++ has a specific type, which
determines the size and layout of the variable's memory; the
range of values that can be stored within that memory; and the
set of operations that can be applied to the variable.

The name of a variable can be composed of letters, digits, and the


underscore character. It must begin with either a letter or an
underscore. Upper and lowercase letters are distinct because
C++ is case-sensitive −

There are following basic types of variable in C++ as explained in


last chapter −

Sr.No Type & Description

1
bool

Stores either value true or false.

2
char

Typically a single octet (one byte). This is an integer type.

3
int

The most natural size of integer for the machine.

4
float

A single-precision floating point value.

5
double

A double-precision floating point value.

6
void
Represents the absence of type.

7
wchar_t

A wide character type.

C++ also allows to define various other types of variables, which


we will cover in subsequent chapters like Enumeration, Pointer,
Array, Reference, Data structures, and Classes.

Following section will cover how to define, declare and use


various types of variables.

Variable Definition in C++


A variable definition tells the compiler where and how much
storage to create for the variable. A variable definition specifies a
data type, and contains a list of one or more variables of that
type as follows −

type variable_list;

Here, type must be a valid C++ data type including char, w_char,
int, float, double, bool or any user-defined object, etc.,
and variable_list may consist of one or more identifier names
separated by commas. Some valid declarations are shown here −

int i, j, k;
char c, ch;
float f, salary;
double d;

The line int i, j, k; both declares and defines the variables i, j and
k; which instructs the compiler to create variables named i, j and
k of type int.

Variables can be initialized (assigned an initial value) in their


declaration. The initializer consists of an equal sign followed by a
constant expression as follows −

type variable_name = value;


Some examples are −

extern int d = 3, f = 5; // declaration of d and f.


int d = 3, f = 5; // definition and initializing d and f.
byte z = 22; // definition and initializes z.
char x = 'x'; // the variable x has the value 'x'.

For definition without an initializer: variables with static storage


duration are implicitly initialized with NULL (all bytes have the
value 0); the initial value of all other variables is undefined.

Variable Declaration in C++


A variable declaration provides assurance to the compiler that
there is one variable existing with the given type and name so
that compiler proceed for further compilation without needing
complete detail about the variable. A variable declaration has its
meaning at the time of compilation only, compiler needs actual
variable definition at the time of linking of the program.

A variable declaration is useful when you are using multiple files


and you define your variable in one of the files which will be
available at the time of linking of the program. You will
use extern keyword to declare a variable at any place. Though
you can declare a variable multiple times in your C++ program,
but it can be defined only once in a file, a function or a block of
code.

Example
Try the following example where a variable has been declared at
the top, but it has been defined inside the main function −

Live Demo

#include <iostream>

using namespace std;

// Variable declaration:

extern int a, b;
extern int c;

extern float f;

int main () {

// Variable definition:

int a, b;

int c;

float f;

// actual initialization

a = 10;

b = 20;

c = a + b;

cout << c << endl ;

f = 70.0/3.0;

cout << f << endl ;

return 0;

When the above code is compiled and executed, it produces the


following result −

30
23.3333
Same concept applies on function declaration where you provide
a function name at the time of its declaration and its actual
definition can be given anywhere else. For example −

// function declaration
int func();
int main() {
// function call
int i = func();
}

// function definition
int func() {
return 0;
}

Lvalues and Rvalues


There are two kinds of expressions in C++ −

 lvalue − Expressions that refer to a memory location is


called "lvalue" expression. An lvalue may appear as either
the left-hand or right-hand side of an assignment.

 rvalue − The term rvalue refers to a data value that is stored


at some address in memory. An rvalue is an expression that
cannot have a value assigned to it which means an rvalue
may appear on the right- but not left-hand side of an
assignment.

Variables are lvalues and so may appear on the left-hand side of


an assignment. Numeric literals are rvalues and so may not be
assigned and can not appear on the left-hand side. Following is a
valid statement −

int g = 20;

Variable Scope in C++


A scope is a region of the program and broadly speaking there
are three places, where variables can be declared −

 Inside a function or a block which is called local variables,

 In the definition of function parameters which is called


formal parameters.

 Outside of all functions which is called global variables.

We will learn what is a function and it's parameter in subsequent


chapters. Here let us explain what are local and global variables.

Local Variables
Variables that are declared inside a function or block are local
variables. They can be used only by statements that are inside
that function or block of code. Local variables are not known to
functions outside their own. Following is the example using local
variables −
Live Demo

#include <iostream>

using namespace std;

int main () {

// Local variable declaration:

int a, b;

int c;

// actual initialization

a = 10;

b = 20;

c = a + b;
cout << c;

return 0;

Global Variables
Global variables are defined outside of all the functions, usually
on top of the program. The global variables will hold their value
throughout the life-time of your program.

A global variable can be accessed by any function. That is, a


global variable is available for use throughout your entire
program after its declaration. Following is the example using
global and local variables −
Live Demo

#include <iostream>

using namespace std;

// Global variable declaration:

int g;

int main () {

// Local variable declaration:

int a, b;

// actual initialization

a = 10;

b = 20;
g = a + b;

cout << g;

return 0;

A program can have same name for local and global variables but
value of local variable inside a function will take preference. For
example −
Live Demo

#include <iostream>

using namespace std;

// Global variable declaration:

int g = 20;

int main () {

// Local variable declaration:

int g = 10;

cout << g;

return 0;

When the above code is compiled and executed, it produces the


following result −
10

Initializing Local and Global Variables


When a local variable is defined, it is not initialized by the
system, you must initialize it yourself. Global variables are
initialized automatically by the system when you define them as
follows −

Data Type Initializer

int 0

char '\0'

float 0

double 0

pointer NULL

It is a good programming practice to initialize variables properly,


otherwise sometimes program would produce unexpected result.

C++ Constants/Literals

Constants refer to fixed values that the program may not alter
and they are called literals.

Constants can be of any of the basic data types and can be


divided into Integer Numerals, Floating-Point Numerals,
Characters, Strings and Boolean Values.
Again, constants are treated just like regular variables except
that their values cannot be modified after their definition.

Integer Literals
An integer literal can be a decimal, octal, or hexadecimal
constant. A prefix specifies the base or radix: 0x or 0X for
hexadecimal, 0 for octal, and nothing for decimal.

An integer literal can also have a suffix that is a combination of U


and L, for unsigned and long, respectively. The suffix can be
uppercase or lowercase and can be in any order.

Here are some examples of integer literals −

212 // Legal
215u // Legal
0xFeeL // Legal
078 // Illegal: 8 is not an octal digit
032UU // Illegal: cannot repeat a suffix

Following are other examples of various types of Integer literals


85 // decimal
0213 // octal
0x4b // hexadecimal
30 // int
30u // unsigned int
30l // long
30ul // unsigned long

Floating-point Literals
A floating-point literal has an integer part, a decimal point, a
fractional part, and an exponent part. You can represent floating
point literals either in decimal form or exponential form.

While representing using decimal form, you must include the


decimal point, the exponent, or both and while representing
using exponential form, you must include the integer part, the
fractional part, or both. The signed exponent is introduced by e or
E.

Here are some examples of floating-point literals −


3.14159 // Legal
314159E-5L // Legal
510E // Illegal: incomplete exponent
210f // Illegal: no decimal or exponent
.e55 // Illegal: missing integer or fraction

Boolean Literals
There are two Boolean literals and they are part of standard C++
keywords −

 A value of true representing true.

 A value of false representing false.

You should not consider the value of true equal to 1 and value of
false equal to 0.

Character Literals
Character literals are enclosed in single quotes. If the literal
begins with L (uppercase only), it is a wide character literal (e.g.,
L'x') and should be stored in wchar_t type of variable .
Otherwise, it is a narrow character literal (e.g., 'x') and can be
stored in a simple variable of char type.

A character literal can be a plain character (e.g., 'x'), an escape


sequence (e.g., '\t'), or a universal character (e.g., '\u02C0').

There are certain characters in C++ when they are preceded by a


backslash they will have special meaning and they are used to
represent like newline (\n) or tab (\t). Here, you have a list of
some of such escape sequence codes −

Escape sequence Meaning

\\ \ character

\' ' character


\" " character

\? ? character

\a Alert or bell

\b Backspace

\f Form feed

\n Newline

\r Carriage return

\t Horizontal tab

\v Vertical tab

\ooo Octal number of one to three digits

\xhh . . . Hexadecimal number of one or more digits

Following is the example to show a few escape sequence


characters −
Live Demo

#include <iostream>

using namespace std;

int main() {
cout << "Hello\tWorld\n\n";

return 0;

When the above code is compiled and executed, it produces the


following result −

Hello World

String Literals
String literals are enclosed in double quotes. A string contains
characters that are similar to character literals: plain characters,
escape sequences, and universal characters.

You can break a long line into multiple lines using string literals
and separate them using whitespaces.

Here are some examples of string literals. All the three forms are
identical strings.

"hello, dear"

"hello, \

dear"

"hello, " "d" "ear"

Defining Constants
There are two simple ways in C++ to define constants −

 Using #define preprocessor.

 Using const keyword.

The #define Preprocessor


Following is the form to use #define preprocessor to define a
constant −

#define identifier value

Following example explains it in detail −


Live Demo

#include <iostream>

using namespace std;

#define LENGTH 10

#define WIDTH 5

#define NEWLINE '\n'

int main() {

int area;

area = LENGTH * WIDTH;

cout << area;

cout << NEWLINE;

return 0;

When the above code is compiled and executed, it produces the


following result −

50

The const Keyword


You can use const prefix to declare constants with a specific type
as follows −

const type variable = value;

Following example explains it in detail −


Live Demo

#include <iostream>
using namespace std;

int main() {

const int LENGTH = 10;

const int WIDTH = 5;

const char NEWLINE = '\n';

int area;

area = LENGTH * WIDTH;

cout << area;

cout << NEWLINE;

return 0;

When the above code is compiled and executed, it produces the


following result −

50

C++ Modifier Types


C++ allows the char, int, and double data types to have modifiers
preceding them. A modifier is used to alter the meaning of the base type
so that it more precisely fits the needs of various situations.

The data type modifiers are listed here −

 signed

 unsigned

 long

 short

The modifiers signed, unsigned, long, and short can be applied to


integer base types. In addition, signed and unsigned can be applied to
char, and long can be applied to double.

The modifiers signed and unsigned can also be used as prefix


to long or short modifiers. For example, unsigned long int.

C++ allows a shorthand notation for declaring unsigned,


short, or longintegers. You can simply use the word unsigned,
short, or long, without int. It automatically implies int. For example,
the following two statements both declare unsigned integer variables.

unsigned x;
unsigned int y;

To understand the difference between the way signed and unsigned


integer modifiers are interpreted by C++, you should run the following
short program −
Live Demo

#include <iostream>

using namespace std;

/* This program shows the difference between

* signed and unsigned integers.

*/
int main() {

short int i; // a signed short integer

short unsigned int j; // an unsigned short integer

j = 50000;

i = j;

cout << i << " " << j;

return 0;

When this program is run, following is the output −

-15536 50000

The above result is because the bit pattern that represents 50,000 as a
short unsigned integer is interpreted as -15,536 by a short.

Type Qualifiers in C++


The type qualifiers provide additional information about the variables
they precede.

Sr.No Qualifier & Meaning

1
const

Objects of type const cannot be changed by your program during


execution.

2
volatile

The modifier volatile tells the compiler that a variable's value may be
changed in ways not explicitly specified by the program.

3
restrict

A pointer qualified by restrict is initially the only means by which the


object it points to can be accessed. Only C99 adds a new type qualifier
called restrict.

Storage Classes in C++

A storage class defines the scope (visibility) and life-time of variables


and/or functions within a C++ Program. These specifiers precede the
type that they modify. There are following storage classes, which can be
used in a C++ Program

 auto

 register

 static

 extern

 mutable

The auto Storage Class


The auto storage class is the default storage class for all local variables.

{
int mount;
auto int month;
}

The example above defines two variables with the same storage class,
auto can only be used within functions, i.e., local variables.

The register Storage Class


The register storage class is used to define local variables that should
be stored in a register instead of RAM. This means that the variable has
a maximum size equal to the register size (usually one word) and can't
have the unary '&' operator applied to it (as it does not have a memory
location).

{
register int miles;
}

The register should only be used for variables that require quick access
such as counters. It should also be noted that defining 'register' does not
mean that the variable will be stored in a register. It means that it
MIGHT be stored in a register depending on hardware and
implementation restrictions.

The static Storage Class


The static storage class instructs the compiler to keep a local variable in
existence during the life-time of the program instead of creating and
destroying it each time it comes into and goes out of scope. Therefore,
making local variables static allows them to maintain their values
between function calls.

The static modifier may also be applied to global variables. When this is
done, it causes that variable's scope to be restricted to the file in which it
is declared.

In C++, when static is used on a class data member, it causes only one
copy of that member to be shared by all objects of its class.

#include <iostream>

// Function declaration

void func(void);

static int count = 10; /* Global variable */


main() {

while(count--) {

func();

return 0;

// Function definition

void func( void ) {

static int i = 5; // local static variable

i++;

std::cout << "i is " << i ;

std::cout << " and count is " << count << std::endl;

When the above code is compiled and executed, it produces the following
result −

i is 6 and count is 9
i is 7 and count is 8
i is 8 and count is 7
i is 9 and count is 6
i is 10 and count is 5
i is 11 and count is 4
i is 12 and count is 3
i is 13 and count is 2
i is 14 and count is 1
i is 15 and count is 0

The extern Storage Class


The extern storage class is used to give a reference of a global variable
that is visible to ALL the program files. When you use 'extern' the
variable cannot be initialized as all it does is point the variable name at a
storage location that has been previously defined.

When you have multiple files and you define a global variable or function,
which will be used in other files also, then extern will be used in another
file to give reference of defined variable or function. Just for
understanding extern is used to declare a global variable or function in
another file.

The extern modifier is most commonly used when there are two or more
files sharing the same global variables or functions as explained below.

First File: main.cpp

#include <iostream>

int count ;

extern void write_extern();

main() {

count = 5;

write_extern();

Second File: support.cpp


#include <iostream>

extern int count;

void write_extern(void) {
std::cout << "Count is " << count << std::endl;
}

Here, extern keyword is being used to declare count in another file. Now
compile these two files as follows −

$g++ main.cpp support.cpp -o write

This will produce write executable program, try to execute write and
check the result as follows −
$./write
5

Operators in C++

An operator is a symbol that tells the compiler to perform specific


mathematical or logical manipulations. C++ is rich in built-in operators
and provide the following types of operators −

 Arithmetic Operators

 Relational Operators

 Logical Operators

 Bitwise Operators

 Assignment Operators

 Misc Operators

This chapter will examine the arithmetic, relational, logical, bitwise,


assignment and other operators one by one.

Arithmetic Operators
There are following arithmetic operators supported by C++ language −

Assume variable A holds 10 and variable B holds 20, then −

Show Examples

Operator Description Example

+ Adds two operands A + B will give 30

- Subtracts second operand from A - B will give -10


the first

* Multiplies both operands A * B will give 200

/ Divides numerator by de- B / A will give 2


numerator

% Modulus Operator and remainder B % A will give 0


of after an integer division

++ Increment operator, increases A++ will give 11


integer value by one

-- Decrement operator, decreases A-- will give 9


integer value by one

Relational Operators
There are following relational operators supported by C++ language

Assume variable A holds 10 and variable B holds 20, then −

Show Examples

Operator Description Example

== Checks if the values of two (A == B) is not true.


operands are equal or not, if yes
then condition becomes true.

!= Checks if the values of two (A != B) is true.


operands are equal or not, if
values are not equal then
condition becomes true.
> Checks if the value of left operand (A > B) is not true.
is greater than the value of right
operand, if yes then condition
becomes true.

< Checks if the value of left operand (A < B) is true.


is less than the value of right
operand, if yes then condition
becomes true.

>= Checks if the value of left operand (A >= B) is not true.


is greater than or equal to the
value of right operand, if yes then
condition becomes true.

<= Checks if the value of left operand (A <= B) is true.


is less than or equal to the value
of right operand, if yes then
condition becomes true.

Logical Operators
There are following logical operators supported by C++ language.

Assume variable A holds 1 and variable B holds 0, then −

Examples

Operator Description Example

&& Called Logical AND operator. If (A && B) is false.


both the operands are non-zero,
then condition becomes true.

|| Called Logical OR Operator. If any (A || B) is true.


of the two operands is non-zero,
then condition becomes true.
! Called Logical NOT Operator. Use !(A && B) is true.
to reverses the logical state of its
operand. If a condition is true,
then Logical NOT operator will
make false.

Bitwise Operators
Bitwise operator works on bits and perform bit-by-bit operation. The
truth tables for &, |, and ^ are as follows −

p q p&q p|q p^q

0 0 0 0 0

0 1 0 1 1

1 1 1 1 0

1 0 0 1 1

Assume if A = 60; and B = 13; now in binary format they will be as


follows −

A = 0011 1100

B = 0000 1101

-----------------

A&B = 0000 1100

A|B = 0011 1101

A^B = 0011 0001

~A = 1100 0011
The Bitwise operators supported by C++ language are listed in the
following table. Assume variable A holds 60 and variable B holds 13, then

Show Examples

Operator Description Example

& Binary AND Operator copies a bit


(A & B) will give 12 which is 0000
to the result if it exists in both
1100
operands.

| Binary OR Operator copies a bit if (A | B) will give 61 which is 0011


it exists in either operand. 1101

^ Binary XOR Operator copies the


(A ^ B) will give 49 which is 0011
bit if it is set in one operand but
0001
not both.

~ Binary Ones Complement (~A ) will give -61 which is 1100


Operator is unary and has the 0011 in 2's complement form due
effect of 'flipping' bits. to a signed binary number.

<< Binary Left Shift Operator. The left


operands value is moved left by A << 2 will give 240 which is
the number of bits specified by 1111 0000
the right operand.

>> Binary Right Shift Operator. The


left operands value is moved right A >> 2 will give 15 which is 0000
by the number of bits specified by 1111
the right operand.

Assignment Operators
There are following assignment operators supported by C++ language −

Show Examples
Operator Description Example

= Simple assignment operator, Assigns


C = A + B will assign value of A
values from right side operands to
+ B into C
left side operand.

+= Add AND assignment operator, It


adds right operand to the left C += A is equivalent to C = C +
operand and assign the result to left A
operand.

-= Subtract AND assignment operator,


It subtracts right operand from the C -= A is equivalent to C = C -
left operand and assign the result to A
left operand.

*= Multiply AND assignment operator, It


multiplies right operand with the left C *= A is equivalent to C = C *
operand and assign the result to left A
operand.

/= Divide AND assignment operator, It


divides left operand with the right C /= A is equivalent to C = C /
operand and assign the result to left A
operand.

%= Modulus AND assignment operator,


C %= A is equivalent to C = C
It takes modulus using two operands
%A
and assign the result to left operand.

<<= Left shift AND assignment operator. C <<= 2 is same as C = C <<


2

>>= Right shift AND assignment operator. C >>= 2 is same as C = C >>


2
&= Bitwise AND assignment operator. C &= 2 is same as C = C & 2

^= Bitwise exclusive OR and assignment


C ^= 2 is same as C = C ^ 2
operator.

|= Bitwise inclusive OR and assignment


C |= 2 is same as C = C | 2
operator.

Misc Operators
The following table lists some other operators that C++ supports.

Sr.No Operator & Description

1
sizeof

sizeof operator returns the size of a variable. For example, sizeof(a),


where ‘a’ is integer, and will return 4.

2
Condition ? X : Y

Conditional operator (?). If Condition is true then it returns value of X


otherwise returns value of Y.

3
,

Comma operator causes a sequence of operations to be performed. The


value of the entire comma expression is the value of the last expression of
the comma-separated list.

4
. (dot) and -> (arrow)

Member operators are used to reference individual members of classes,


structures, and unions.
5
Cast

Casting operators convert one data type to another. For example,


int(2.2000) would return 2.

6
&

Pointer operator & returns the address of a variable. For example &a;
will give actual address of the variable.

7
*

Pointer operator * is pointer to a variable. For example *var; will


pointer to a variable var.

Operators Precedence in C++


Operator precedence determines the grouping of terms in an expression.
This affects how an expression is evaluated. Certain operators have
higher precedence than others; for example, the multiplication operator
has higher precedence than the addition operator −

For example x = 7 + 3 * 2; here, x is assigned 13, not 20 because


operator * has higher precedence than +, so it first gets multiplied with
3*2 and then adds into 7.

Here, operators with the highest precedence appear at the top of the
table, those with the lowest appear at the bottom. Within an expression,
higher precedence operators will be evaluated first.

Examples

Category Operator Associativity

Postfix () [] -> . ++ - - Left to right


Unary + - ! ~ ++ - - (type)* & sizeof Right to left

Multiplicative */% Left to right

Additive +- Left to right

Shift << >> Left to right

Relational < <= > >= Left to right

Equality == != Left to right

Bitwise AND & Left to right

Bitwise XOR ^ Left to right

Bitwise OR | Left to right

Logical AND && Left to right

Logical OR || Left to right

Conditional ?: Right to left

Assignment = += -= *= /= %=>>= <<= &= ^= |= Right to left

Comma , Left to right

C++ Loop Types


There may be a situation, when you need to execute a block of code
several number of times. In general, statements are executed
sequentially: The first statement in a function is executed first, followed
by the second, and so on.

Programming languages provide various control structures that allow for


more complicated execution paths.

A loop statement allows us to execute a statement or group of


statements multiple times and following is the general from of a loop
statement in most of the programming languages −

C++ programming language provides the following type of loops to


handle looping requirements.

Sr.No Loop Type & Description

1 while loop

Repeats a statement or group of statements while a given condition is


true. It tests the condition before executing the loop body.

2 for loop
Execute a sequence of statements multiple times and abbreviates the
code that manages the loop variable.

3 do...while loop
Like a ‘while’ statement, except that it tests the condition at the end of the
loop body.

4 nested loops
You can use one or more loop inside any another ‘while’, ‘for’ or ‘do..while’
loop.

Loop Control Statements


Loop control statements change execution from its normal sequence.
When execution leaves a scope, all automatic objects that were created
in that scope are destroyed.

C++ supports the following control statements.

Sr.No Control Statement & Description

1 break statement

Terminates the loop or switch statement and transfers execution to the


statement immediately following the loop or switch.

2 continue statement
Causes the loop to skip the remainder of its body and immediately retest
its condition prior to reiterating.

3 goto statement
Transfers control to the labeled statement. Though it is not advised to use
goto statement in your program.

The Infinite Loop


A loop becomes infinite loop if a condition never becomes false.
The for loop is traditionally used for this purpose. Since none of the
three expressions that form the ‘for’ loop are required, you can make an
endless loop by leaving the conditional expression empty.

#include <iostream>

using namespace std;

int main () {

for( ; ; ) {

printf("This loop will run forever.\n");

return 0;

When the conditional expression is absent, it is assumed to be true. You


may have an initialization and increment expression, but C++
programmers more commonly use the ‘for (;;)’ construct to signify an
infinite loop.
C++ decision making statements

Decision making structures require that the programmer specify one or


more conditions to be evaluated or tested by the program, along with a
statement or statements to be executed if the condition is determined to
be true, and optionally, other statements to be executed if the condition
is determined to be false.

Following is the general form of a typical decision making structure found


in most of the programming languages −

C++ programming language provides following types of decision making


statements.

Sr.No Statement & Description

1 if statement

An ‘if’ statement consists of a boolean expression followed by one or more


statements.
2 if...else statement

An ‘if’ statement can be followed by an optional ‘else’ statement, which


executes when the boolean expression is false.

3 switch statement

A ‘switch’ statement allows a variable to be tested for equality against a


list of values.

4 nested if statements

You can use one ‘if’ or ‘else if’ statement inside another ‘if’ or ‘else if’
statement(s).

5 nested switch statements

You can use one ‘switch’ statement inside another ‘switch’ statement(s).

The ? : Operator
We have covered conditional operator “? :” in previous chapter which can
be used to replace if...else statements. It has the following general form

Exp1 ? Exp2 : Exp3;

Exp1, Exp2, and Exp3 are expressions. Notice the use and placement of
the colon.

The value of a ‘?’ expression is determined like this: Exp1 is evaluated. If


it is true, then Exp2 is evaluated and becomes the value of the entire ‘?’
expression. If Exp1 is false, then Exp3 is evaluated and its value
becomes the value of the expression.

C++ Functions
A function is a group of statements that together perform a task. Every
C++ program has at least one function, which is main(), and all the
most trivial programs can define additional functions.

You can divide up your code into separate functions. How you divide up
your code among different functions is up to you, but logically the
division usually is such that each function performs a specific task.

A function declaration tells the compiler about a function's name, return


type, and parameters. A function definition provides the actual body of
the function.

The C++ standard library provides numerous built-in functions that your
program can call. For example, function strcat() to concatenate two
strings, function memcpy() to copy one memory location to another
location and many more functions.

A function is known with various names like a method or a sub-routine or


a procedure etc.

Defining a Function
The general form of a C++ function definition is as follows −

return_type function_name( parameter list ) {


body of the function
}

A C++ function definition consists of a function header and a function


body. Here are all the parts of a function −

 Return Type − A function may return a value. The return_type is


the data type of the value the function returns. Some functions
perform the desired operations without returning a value. In this
case, the return_type is the keyword void.

 Function Name − This is the actual name of the function. The


function name and the parameter list together constitute the
function signature.
 Parameters − A parameter is like a placeholder. When a function
is invoked, you pass a value to the parameter. This value is
referred to as actual parameter or argument. The parameter list
refers to the type, order, and number of the parameters of a
function. Parameters are optional; that is, a function may contain
no parameters.

 Function Body − The function body contains a collection of


statements that define what the function does.

Example
Following is the source code for a function called max(). This function
takes two parameters num1 and num2 and return the biggest of both −

// function returning the max between two numbers

int max(int num1, int num2) {


// local variable declaration
int result;

if (num1 > num2)


result = num1;
else
result = num2;

return result;
}

Function Declarations
A function declaration tells the compiler about a function name and how
to call the function. The actual body of the function can be defined
separately.

A function declaration has the following parts −

return_type function_name( parameter list );

For the above defined function max(), following is the function


declaration −

int max(int num1, int num2);

Parameter names are not important in function declaration only their


type is required, so following is also valid declaration −
int max(int, int);

Function declaration is required when you define a function in one source


file and you call that function in another file. In such case, you should
declare the function at the top of the file calling the function.

Calling a Function
While creating a C++ function, you give a definition of what the function
has to do. To use a function, you will have to call or invoke that function.

When a program calls a function, program control is transferred to the


called function. A called function performs defined task and when it’s
return statement is executed or when its function-ending closing brace is
reached, it returns program control back to the main program.

To call a function, you simply need to pass the required parameters


along with function name, and if function returns a value, then you can
store returned value. For example −

#include <iostream>

using namespace std;

// function declaration

int max(int num1, int num2);

int main () {

// local variable declaration:

int a = 100;

int b = 200;

int ret;

// calling a function to get max value.


ret = max(a, b);

cout << "Max value is : " << ret << endl;

return 0;

// function returning the max between two numbers

int max(int num1, int num2) {

// local variable declaration

int result;

if (num1 > num2)

result = num1;

else

result = num2;

return result;

I kept max() function along with main() function and compiled the source
code. While running final executable, it would produce the following
result −

Max value is : 200

Function Arguments
If a function is to use arguments, it must declare variables that accept
the values of the arguments. These variables are called the formal
parametersof the function.
The formal parameters behave like other local variables inside the
function and are created upon entry into the function and destroyed upon
exit.

While calling a function, there are two ways that arguments can be
passed to a function −

Sr.No Call Type & Description

1 Call by Value

This method copies the actual value of an argument into the formal
parameter of the function. In this case, changes made to the parameter
inside the function have no effect on the argument.

2 Call by Pointer

This method copies the address of an argument into the formal parameter.
Inside the function, the address is used to access the actual argument
used in the call. This means that changes made to the parameter affect
the argument.

3 Call by Reference

This method copies the reference of an argument into the formal


parameter. Inside the function, the reference is used to access the actual
argument used in the call. This means that changes made to the
parameter affect the argument.

By default, C++ uses call by value to pass arguments. In general, this


means that code within a function cannot alter the arguments used to
call the function and above mentioned example while calling max()
function used the same method.

Default Values for Parameters


When you define a function, you can specify a default value for each of
the last parameters. This value will be used if the corresponding
argument is left blank when calling to the function.

This is done by using the assignment operator and assigning values for
the arguments in the function definition. If a value for that parameter is
not passed when the function is called, the default given value is used,
but if a value is specified, this default value is ignored and the passed
value is used instead. Consider the following example −

#include <iostream>

using namespace std;

int sum(int a, int b = 20) {

int result;

result = a + b;

return (result);

int main () {

// local variable declaration:

int a = 100;

int b = 200;

int result;

// calling a function to add the values.

result = sum(a, b);

cout << "Total value is :" << result << endl;


// calling a function again as follows.

result = sum(a);

cout << "Total value is :" << result << endl;

return 0;

When the above code is compiled and executed, it produces the following
result −

Total value is :300


Total value is :120

Numbers in C++

Normally, when we work with Numbers, we use primitive data types such
as int, short, long, float and double, etc. The number data types, their
possible values and number ranges have been explained while discussing
C++ Data Types.

Defining Numbers in C++


You have already defined numbers in various examples given in previous
chapters. Here is another consolidated example to define various types of
numbers in C++ −

Live Demo

#include <iostream>

using namespace std;

int main () {
// number definition:

short s;

int i;

long l;

float f;

double d;

// number assignments;

s = 10;

i = 1000;

l = 1000000;

f = 230.47;

d = 30949.374;

// number printing;

cout << "short s :" << s << endl;

cout << "int i :" << i << endl;

cout << "long l :" << l << endl;

cout << "float f :" << f << endl;

cout << "double d :" << d << endl;

return 0;

When the above code is compiled and executed, it produces the following
result −

short s :10
int i :1000
long l :1000000
float f :230.47
double d :30949.4

Math Operations in C++


In addition to the various functions you can create, C++ also includes
some useful functions you can use. These functions are available in
standard C and C++ libraries and called built-in functions. These are
functions that can be included in your program and then use.

C++ has a rich set of mathematical operations, which can be performed


on various numbers. Following table lists down some useful built-in
mathematical functions available in C++.

To utilize these functions you need to include the math header


file <cmath>.

Sr.No Function & Purpose

1
double cos(double);

This function takes an angle (as a double) and returns the cosine.

2
double sin(double);

This function takes an angle (as a double) and returns the sine.

3
double tan(double);

This function takes an angle (as a double) and returns the tangent.

4
double log(double);

This function takes a number and returns the natural log of that number.

5
double pow(double, double);

The first is a number you wish to raise and the second is the power you
wish to raise it t

6
double hypot(double, double);

If you pass this function the length of two sides of a right triangle, it will
return you the length of the hypotenuse.

7
double sqrt(double);

You pass this function a number and it gives you the square root.

8
int abs(int);

This function returns the absolute value of an integer that is passed to it.

9
double fabs(double);

This function returns the absolute value of any decimal number passed to
it.

10
double floor(double);

Finds the integer which is less than or equal to the argument passed to it.

Following is a simple example to show few of the mathematical


operations −

#include <iostream>

#include <cmath>

using namespace std;

int main () {

// number definition:

short s = 10;
int i = -1000;

long l = 100000;

float f = 230.47;

double d = 200.374;

// mathematical operations;

cout << "sin(d) :" << sin(d) << endl;

cout << "abs(i) :" << abs(i) << endl;

cout << "floor(d) :" << floor(d) << endl;

cout << "sqrt(f) :" << sqrt(f) << endl;

cout << "pow( d, 2) :" << pow(d, 2) << endl;

return 0;

When the above code is compiled and executed, it produces the following
result −

sign(d) :-0.634939
abs(i) :1000
floor(d) :200
sqrt(f) :15.1812
pow( d, 2 ) :40149.7

Random Numbers in C++


There are many cases where you will wish to generate a random
number. There are actually two functions you will need to know about
random number generation. The first is rand(), this function will only
return a pseudo random number. The way to fix this is to first call
the srand() function.
Following is a simple example to generate few random numbers. This
example makes use of time() function to get the number of seconds on
your system time, to randomly seed the rand() function −

#include <iostream>

#include <ctime>

#include <cstdlib>

using namespace std;

int main () {

int i,j;

// set the seed

srand( (unsigned)time( NULL ) );

/* generate 10 random numbers. */

for( i = 0; i < 10; i++ ) {

// generate actual random number

j = rand();

cout <<" Random Number : " << j << endl;

return 0;

When the above code is compiled and executed, it produces the following
result −
Random Number : 1748144778
Random Number : 630873888
Random Number : 2134540646
Random Number : 219404170
Random Number : 902129458
Random Number : 920445370
Random Number : 1319072661
Random Number : 257938873
Random Number : 1256201101
Random Number : 580322989

C++ Arrays

C++ provides a data structure, the array, which stores a fixed-size


sequential collection of elements of the same type. An array is used to
store a collection of data, but it is often more useful to think of an array
as a collection of variables of the same type.

Instead of declaring individual variables, such as number0, number1, ...,


and number99, you declare one array variable such as numbers and use
numbers[0], numbers[1], and ..., numbers[99] to represent individual
variables. A specific element in an array is accessed by an index.

All arrays consist of contiguous memory locations. The lowest address


corresponds to the first element and the highest address to the last
element.

Declaring Arrays
To declare an array in C++, the programmer specifies the type of the
elements and the number of elements required by an array as follows −

type arrayName [ arraySize ];

This is called a single-dimension array. The arraySize must be an


integer constant greater than zero and type can be any valid C++ data
type. For example, to declare a 10-element array called balance of type
double, use this statement −
double balance[10];

Initializing Arrays
You can initialize C++ array elements either one by one or using a single
statement as follows −

double balance[5] = {1000.0, 2.0, 3.4, 17.0, 50.0};

The number of values between braces { } can not be larger than the
number of elements that we declare for the array between square
brackets [ ]. Following is an example to assign a single element of the
array −

If you omit the size of the array, an array just big enough to hold the
initialization is created. Therefore, if you write −

double balance[] = {1000.0, 2.0, 3.4, 17.0, 50.0};

You will create exactly the same array as you did in the previous
example.

balance[4] = 50.0;

The above statement assigns element number 5th in the array a value of
50.0. Array with 4th index will be 5th, i.e., last element because all arrays
have 0 as the index of their first element which is also called base index.
Following is the pictorial representaion of the same array we discussed
above −

Accessing Array Elements


An element is accessed by indexing the array name. This is done by
placing the index of the element within square brackets after the name of
the array. For example −

double salary = balance[9];

The above statement will take 10th element from the array and assign
the value to salary variable. Following is an example, which will use all
the above-mentioned three concepts viz. declaration, assignment and
accessing arrays −

#include <iostream>

using namespace std;

#include <iomanip>

using std::setw;

int main () {

int n[ 10 ]; // n is an array of 10 integers

// initialize elements of array n to 0

for ( int i = 0; i < 10; i++ ) {

n[ i ] = i + 100; // set element at location i to i + 100

cout << "Element" << setw( 13 ) << "Value" << endl;

// output each array element's value

for ( int j = 0; j < 10; j++ ) {

cout << setw( 7 )<< j << setw( 13 ) << n[ j ] << endl;

return 0;

}
This program makes use of setw() function to format the output. When
the above code is compiled and executed, it produces the following result

Element Value
0 100
1 101
2 102
3 103
4 104
5 105
6 106
7 107
8 108
9 109

Arrays in C++
Arrays are important to C++ and should need lots of more detail. There
are following few important concepts, which should be clear to a C++
programmer −

Sr.No Concept & Description

1 Multi-dimensional arrays

C++ supports multidimensional arrays. The simplest form of the


multidimensional array is the two-dimensional array.

2 Pointer to an array

You can generate a pointer to the first element of an array by simply


specifying the array name, without any index.

3 Passing arrays to functions

You can pass to the function a pointer to an array by specifying the array's
name without an index.

4 Return array from functions


C++ allows a function to return an array.

C++ Strings

C++ provides following two types of string representations −

 The C-style character string.

 The string class type introduced with Standard C++.

The C-Style Character String


The C-style character string originated within the C language and
continues to be supported within C++. This string is actually a one-
dimensional array of characters which is terminated by a null character
'\0'. Thus a null-terminated string contains the characters that comprise
the string followed by a null.

The following declaration and initialization create a string consisting of


the word "Hello". To hold the null character at the end of the array, the
size of the character array containing the string is one more than the
number of characters in the word "Hello."

char greeting[6] = {'H', 'e', 'l', 'l', 'o', '\0'};

If you follow the rule of array initialization, then you can write the above
statement as follows −

char greeting[] = "Hello";

Following is the memory presentation of above defined string in C/C++ −


Actually, you do not place the null character at the end of a string
constant. The C++ compiler automatically places the '\0' at the end of
the string when it initializes the array. Let us try to print above-
mentioned string −

#include <iostream>

using namespace std;

int main () {

char greeting[6] = {'H', 'e', 'l', 'l', 'o', '\0'};

cout << "Greeting message: ";

cout << greeting << endl;

return 0;

When the above code is compiled and executed, it produces the following
result −

Greeting message: Hello


C++ supports a wide range of functions that manipulate null-terminated
strings −

Sr.No Function & Purpose

1
strcpy(s1, s2);

Copies string s2 into string s1.

2
strcat(s1, s2);

Concatenates string s2 onto the end of string s1.

3
strlen(s1);

Returns the length of string s1.

4
strcmp(s1, s2);

Returns 0 if s1 and s2 are the same; less than 0 if s1<s2; greater than 0 if
s1>s2.

5
strchr(s1, ch);

Returns a pointer to the first occurrence of character ch in string s1.

6
strstr(s1, s2);

Returns a pointer to the first occurrence of string s2 in string s1.

Following example makes use of few of the above-mentioned functions −

#include <iostream>

#include <cstring>

using namespace std;


int main () {

char str1[10] = "Hello";

char str2[10] = "World";

char str3[10];

int len ;

// copy str1 into str3

strcpy( str3, str1);

cout << "strcpy( str3, str1) : " << str3 << endl;

// concatenates str1 and str2

strcat( str1, str2);

cout << "strcat( str1, str2): " << str1 << endl;

// total lenghth of str1 after concatenation

len = strlen(str1);

cout << "strlen(str1) : " << len << endl;

return 0;

When the above code is compiled and executed, it produces result


something as follows −

strcpy( str3, str1) : Hello


strcat( str1, str2): HelloWorld
strlen(str1) : 10
The String Class in C++
The standard C++ library provides a string class type that supports all
the operations mentioned above, additionally much more functionality.
Let us check the following example −

#include <iostream>

#include <string>

using namespace std;

int main () {

string str1 = "Hello";

string str2 = "World";

string str3;

int len ;

// copy str1 into str3

str3 = str1;

cout << "str3 : " << str3 << endl;

// concatenates str1 and str2

str3 = str1 + str2;

cout << "str1 + str2 : " << str3 << endl;

// total length of str3 after concatenation

len = str3.size();
cout << "str3.size() : " << len << endl;

return 0;

When the above code is compiled and executed, it produces result


something as follows −

str3 : Hello
str1 + str2 : HelloWorld
str3.size() : 10

C++ Pointers

C++ pointers are easy and fun to learn. Some C++ tasks are performed
more easily with pointers, and other C++ tasks, such as dynamic
memory allocation, cannot be performed without them.

As you know every variable is a memory location and every memory


location has its address defined which can be accessed using ampersand
(&) operator which denotes an address in memory. Consider the
following which will print the address of the variables defined −

#include <iostream>

using namespace std;

int main () {

int var1;

char var2[10];

cout << "Address of var1 variable: ";

cout << &var1 << endl;


cout << "Address of var2 variable: ";

cout << &var2 << endl;

return 0;

When the above code is compiled and executed, it produces the following
result −

Address of var1 variable: 0xbfebd5c0


Address of var2 variable: 0xbfebd5b6

What are Pointers?


A pointer is a variable whose value is the address of another variable.
Like any variable or constant, you must declare a pointer before you can
work with it. The general form of a pointer variable declaration is −

type *var-name;

Here, type is the pointer's base type; it must be a valid C++ type
and var-name is the name of the pointer variable. The asterisk you used
to declare a pointer is the same asterisk that you use for multiplication.
However, in this statement the asterisk is being used to designate a
variable as a pointer. Following are the valid pointer declaration −

int *ip; // pointer to an integer


double *dp; // pointer to a double
float *fp; // pointer to a float
char *ch // pointer to character

The actual data type of the value of all pointers, whether integer, float,
character, or otherwise, is the same, a long hexadecimal number that
represents a memory address. The only difference between pointers of
different data types is the data type of the variable or constant that the
pointer points to.

Using Pointers in C++


There are few important operations, which we will do with the pointers
very frequently. (a) We define a pointer variable. (b) Assign the address
of a variable to a pointer. (c) Finally access the value at the address
available in the pointer variable. This is done by using unary operator *
that returns the value of the variable located at the address specified by
its operand. Following example makes use of these operations −

#include <iostream>

using namespace std;

int main () {

int var = 20; // actual variable declaration.

int *ip; // pointer variable

ip = &var; // store address of var in pointer variable

cout << "Value of var variable: ";

cout << var << endl;

// print the address stored in ip pointer variable

cout << "Address stored in ip variable: ";

cout << ip << endl;

// access the value at the address available in pointer

cout << "Value of *ip variable: ";

cout << *ip << endl;


return 0;

When the above code is compiled and executed, it produces result


something as follows −

Value of var variable: 20


Address stored in ip variable: 0xbfc601ac
Value of *ip variable: 20

Pointers in C++
Pointers have many but easy concepts and they are very important to
C++ programming. There are following few important pointer concepts
which should be clear to a C++ programmer −

Sr.No Concept & Description

1 Null Pointers

C++ supports null pointer, which is a constant with a value of zero defined
in several standard libraries.

2 Pointer Arithmetic

There are four arithmetic operators that can be used on pointers: ++, --,
+, -

3 Pointers vs Arrays

There is a close relationship between pointers and arrays.

4 Array of Pointers

You can define arrays to hold a number of pointers.

5 Pointer to Pointer

C++ allows you to have pointer on a pointer and so on.


6 Passing Pointers to Functions

Passing an argument by reference or by address both enable the passed


argument to be changed in the calling function by the called function.

7 Return Pointer from Functions

C++ allows a function to return a pointer to local variable, static variable


and dynamically allocated memory as well.

C++ References

A reference variable is an alias, that is, another name for an already


existing variable. Once a reference is initialized with a variable, either the
variable name or the reference name may be used to refer to the
variable.

References vs Pointers
References are often confused with pointers but three major differences
between references and pointers are −

 You cannot have NULL references. You must always be able to


assume that a reference is connected to a legitimate piece of
storage.

 Once a reference is initialized to an object, it cannot be changed to


refer to another object. Pointers can be pointed to another object
at any time.

 A reference must be initialized when it is created. Pointers can be


initialized at any time.
Creating References in C++
Think of a variable name as a label attached to the variable's location in
memory. You can then think of a reference as a second label attached to
that memory location. Therefore, you can access the contents of the
variable through either the original variable name or the reference. For
example, suppose we have the following example −

int i = 17;

We can declare reference variables for i as follows.

int& r = i;

Read the & in these declarations as reference. Thus, read the first
declaration as "r is an integer reference initialized to i" and read the
second declaration as "s is a double reference initialized to d.". Following
example makes use of references on int and double −

#include <iostream>

using namespace std;

int main () {

// declare simple variables

int i;

double d;

// declare reference variables

int& r = i;

double& s = d;

i = 5;
cout << "Value of i : " << i << endl;

cout << "Value of i reference : " << r << endl;

d = 11.7;

cout << "Value of d : " << d << endl;

cout << "Value of d reference : " << s << endl;

return 0;

When the above code is compiled together and executed, it produces the
following result −

Value of i : 5
Value of i reference : 5
Value of d : 11.7
Value of d reference : 11.7

References are usually used for function argument lists and function
return values. So following are two important subjects related to C++
references which should be clear to a C++ programmer −

Sr.No Concept & Description

1 References as Parameters

C++ supports passing references as function parameter more safely than


parameters.

2 Reference as Return Value

You can return reference from a C++ function like any other data type.

C++ Basic Input/Output


The C++ standard libraries provide an extensive set of input/output
capabilities which we will see in subsequent chapters. This chapter will
discuss very basic and most common I/O operations required for C++
programming.

C++ I/O occurs in streams, which are sequences of bytes. If bytes flow
from a device like a keyboard, a disk drive, or a network connection etc.
to main memory, this is called input operation and if bytes flow from
main memory to a device like a display screen, a printer, a disk drive, or
a network connection, etc., this is called output operation.

I/O Library Header Files


There are following header files important to C++ programs −

Sr.No Header File & Function and Description

1
<iostream>

This file defines the cin, cout, cerr and clog objects, which correspond to
the standard input stream, the standard output stream, the un-buffered
standard error stream and the buffered standard error stream,
respectively.

2
<iomanip>

This file declares services useful for performing formatted I/O with so-
called parameterized stream manipulators, such
as setw and setprecision.

3
<fstream>

This file declares services for user-controlled file processing. We will


discuss about it in detail in File and Stream related chapter.

The Standard Output Stream (cout)


The predefined object cout is an instance of ostream class. The cout
object is said to be "connected to" the standard output device, which
usually is the display screen. The cout is used in conjunction with the
stream insertion operator, which is written as << which are two less than
signs as shown in the following example.

#include <iostream>

using namespace std;

int main() {

char str[] = "Hello C++";

cout << "Value of str is : " << str << endl;

When the above code is compiled and executed, it produces the following
result −

Value of str is : Hello C++

The C++ compiler also determines the data type of variable to be output
and selects the appropriate stream insertion operator to display the
value. The << operator is overloaded to output data items of built-in
types integer, float, double, strings and pointer values.

The insertion operator << may be used more than once in a single
statement as shown above and endl is used to add a new-line at the end
of the line.

The Standard Input Stream (cin)


The predefined object cin is an instance of istream class. The cin object
is said to be attached to the standard input device, which usually is the
keyboard. The cin is used in conjunction with the stream extraction
operator, which is written as >> which are two greater than signs as
shown in the following example.

#include <iostream>

using namespace std;

int main() {

char name[50];

cout << "Please enter your name: ";

cin >> name;

cout << "Your name is: " << name << endl;

When the above code is compiled and executed, it will prompt you to
enter a name. You enter a value and then hit enter to see the following
result −

Please enter your name: cplusplus


Your name is: cplusplus

The C++ compiler also determines the data type of the entered value
and selects the appropriate stream extraction operator to extract the
value and store it in the given variables.

The stream extraction operator >> may be used more than once in a
single statement. To request more than one datum you can use the
following −

cin >> name >> age;

This will be equivalent to the following two statements −

cin >> name;


cin >> age;

The Standard Error Stream (cerr)


The predefined object cerr is an instance of ostream class. The cerr
object is said to be attached to the standard error device, which is also a
display screen but the object cerr is un-buffered and each stream
insertion to cerr causes its output to appear immediately.

The cerr is also used in conjunction with the stream insertion operator as
shown in the following example.

#include <iostream>

using namespace std;

int main() {

char str[] = "Unable to read....";

cerr << "Error message : " << str << endl;

When the above code is compiled and executed, it produces the following
result −

Error message : Unable to read....

The Standard Log Stream (clog)


The predefined object clog is an instance of ostream class. The clog
object is said to be attached to the standard error device, which is also a
display screen but the object clog is buffered. This means that each
insertion to clog could cause its output to be held in a buffer until the
buffer is filled or until the buffer is flushed.

The clog is also used in conjunction with the stream insertion operator
as shown in the following example.
#include <iostream>

using namespace std;

int main() {

char str[] = "Unable to read....";

clog << "Error message : " << str << endl;

When the above code is compiled and executed, it produces the following
result −

Error message : Unable to read....

You would not be able to see any difference in cout, cerr and clog with
these small examples, but while writing and executing big programs the
difference becomes obvious. So it is good practice to display error
messages using cerr stream and while displaying other log messages
then clog should be used.

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