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C. Application Do Activity Sheet 3.1 Pg. 25

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C.

Application
Do Activity Sheet 3.1 pg. 25

V. GENERALIZATION
 In every food establishment, proper
sanitation in the food area is essential
 Cleaning and Sanitizing are the two
important components for maintaining food
safety

VI. EVALUATION
Answer Self-Check 3.1 pg. 25

VI. ASSIGNMENT
Search for other ways for cleaning and
sanitizing kitchen appliances.
GRADE 7- Computer  Leibniz Calculator- Machine
Lesson 3- Software Components of Computer that could perform various
I. OBJECTIVES calculations based on
At the end of this lesson the student should be able multiplication and division.
to: (Gottfried Leibniz 1671)
 Understand how software directs the  Analytical engine- First
computer to manage its resources mechanical computer (Charles
 Distinguish between system software and Babbage, Father of modern
application software computer)
 Understand copyright and Copyright  First Generation- (ENIAC)
violations Electronics Numerical Integrator
 Understand software license and calculator
 Second Generation- Transistors
II. SUBJECT MATTER  Third Generation- Integrated
 Computer Software Circuits
 System Software  Fourth Generation-Micropro-
 Application Software cessor
 Software Copyrights and Licenses  Fifth Generation- Artificial
Intelligence
III. INSTRUCTIONAL MATERIALS Data and information
 Textbook: Tech Book Series 7  Data- representation of facts,
 Laptop concepts, or instruction in a
 Digital pictures of various generations of formalized manner which should
computers be suitable for communication.
 Information- is the processed
IV. PROCEDURE data on which decisions and
A. Motivation actions are based.
List down at least five application  Data processing cycle- INPUT,
installed in their phone and write down PROCESSING, OUTPUT
its purpose or use
B. Discussion
Brief history of Computer and its ICT at School, Home, and Work
Development: At school, computers can help you:
 Abacus-First mechanical  Finds books in the library
calculating device (Egyptian 10th  Research a topic
century BC, Chinese 12th century  Record or organize information
AD).  Write a report; and
 Napier Bones- Use bone rods for  Deliver a class presentation
the device counting purpose At home many systems and appliances
(John Napier 1617). are computerized. Among these, personal
 Pascal Calculator- It made use computers are especially useful because
of gears to represent the position they let you:
of digits (Blaise Pascal 1642).  Communicate with friends and
family;
 Find information wireless, signals etc.) to store, study,
 Listen to music and watch movies; retrieve, transmit and use data.
and
 Play games V. EVALUATION
At work, ICT is everywhere. Computers are Answer Tech Challenge pg. 11
used to do these and many other tasks:
 Create documents VI. ASSIGNMENT
 Maintain schedules Research the history and development of
 Place orders and track sales computer by creating a Computer
Technology Timeline. Refer to the computer
 Track products and workers
generations to help you write the significant
information of the generations. Follow the
10 Entrepreneurial traits that a
sample format given below.
successful business person should
possess:
Title
C. Application
Classify the following as First Picture Picture Picture
Generation, Second Generation, Third
Generation, Fourth Generation and Fifth
Generation. Put a check on the Description Description Description
appropriate column.
Technology 1st 2nd 3rd 4th 5th
ENIAC Picture Picture Picture
Transistor
IC
Microprocessor Description Description Description
Robot/Artificial
intelligence

V. GENERALIZATION GRADE 7- Computer


 Computer generations refer to different Lesson 2- Hardware Components of a Computer
types of technological advances in I. OBJECTIVES
computing technology represented by the At the end of this lesson the student should be able
five generations of computer. to:
 Data refers to unorganized or raw facts  Understand how computers work
while information is a processed data. It is  Recognize the Number System
used to make meaningful decision.  Convert Binary and Decimal numbers
 Data Processing Cycle is a process that  Learn the uses of memory, processor, and
converts raw data into meaningful storage
information.  Identify the classification of computers
 ICT is the application of computers and  Differentiate input, output, and storage
telecommunications (Internet, smartphones, device
6/2 = 3 remainder 0
II. SUBJECT MATTER 3/2 = 1 remainder 1
 Data Representation 1/2 = 0 remainder 1
 Number System =1102
 Digital Electronics Digital Electronics
 Basic Types of Storage Devices  Computer Chips- Is a type of
 Classification of Computers integrated circuit
 Computer system Unit  Microprocessor- Integrated
circuit designed to process
III. INSTRUCTIONAL MATERIALS instructions
 Textbook: Tech Book Series 7  Computer Memory- Physical
 Laptop device that sores information, suc
 Digital Pictures of various computer as instructions and data
hardware components Basic Types of Storage Devices
IV. PROCEDURE  CD (Compact Disc)
A. Motivation  DVD (Digital Versatile Disc)
Show pictures of the following computer  Blu-ray disc
hardware components to the class and  Memory Card
ask them to raise their hands if they  USB (Universal Serial Bus)
know the name of the component. Input Devices
B. Discussion  Mouse
Data Representaion- Refers to the form  Trackball
wherein data is stored, processed, and  Keyboad
transmitted.  Scanner
Number System-  Touchpad
 Decimal Number-Has base 10  Lightpen
as it uses 10 digits from 0-9.  Joystick
 Binary Number System- It uses  Microphone
two digits, 0 and 1  Webcam
 Octal Number System- It uses Output Devices
eight digits, 0,1,2,3,4,5,6,7  Monitor (CRT, LED, LCD)
 Hexadecimal Number System-  Projector
It uses 10 digits and 6 letters,  Printer (Dot Matrix, Laser Printers,
0,1,2,3,4,5,6,7,8,9,10,A,B,C,D,E, Inkjet Printer, Plotters, Thermal
F,
Printer)
Conversion of Number System
 Speaker
 Binary to Decimal Classification of Speakers
Example: 1102
 Personal Computer
1x22 = 1x4 = 4
 Laptop or Tablet PC
1x21 = 1x2 = 2
 Portable Digital Devices
1x20 = 0x1 = 0
 Mainframe Computer
610
Computer System Unit
 Decimal To Binary
 Motherboard
Example: 610
 Protocol
 Central Processing Unit
 Cache
 ROM (Read Only Memory)
 RAM (Random Access Memory)
 Hard Disk Drive
 CD-ROM Drive
 DVD Drive
 Soundcard
 Graphics card
 Modem
 Ports

C. Application
Answer Tech Booster pg.32

V. GENERALIZATION
 Data representation refers to the form
wherein data is stored, processed, and
transmitted
 Input and output devices are devices that
make up a computer it can use in many
different ways
 There are four classifications of computers
namely: Personal computers, Laptops,
Portable Digital Devices, Mainframe
computers
 The system unit contains a computer’s vital
parts

VI. EVALUATION
Answer Self –Tech Challenge p.35
GRADE 8- COMPUTER
VII. ASSIGNMENT
Lesson 1- Getting to Know the Work Area
Find the percentage value of your
I. OBJECTIVES
computer’s CPU Memory, Disk, and
At the end of this lesson the student should be able
Network found in the processes,
to:
performance, and users tab of the Task
Manager by holding Ctrl+shift+Esc. Take a  Open image files in Adobe Photoshop
screenshot and record your answer in the  Know the different Photoshop Interface
table provided for.  Use various methods to zoom in and out on
Tab CPU Memory Disk Network/ an image
Ethernet  Save and close an image in Photoshop

Processes II. SUBJECT MATTER


Performance  Starting work in Adobe Photoshop
Users
 Photoshop Interface  A dialog box will appear. Locate
 Opening Files and select the file on your
 Popular and Useful File Formats computer, then click Open.
III. INSTRUCTIONAL MATERIALS Saving a File
 Textbook: Tech Book Series 8 1. To save changes to the
 Laptop current file
 Projector  Choose File>Save
 The file remains in
IV. PROCEDURE the current format
A. Motivation 2. To save a file with a different
Discuss the importance of graphic name, location, or format
design in real life and what Photoshop is  Choose File>Save As
and its relation to graphic design  Choose a format from
B. Discussion the format menu
Photoshop Interface  Specify a file name
 Menu Bar- Consists of nine and location
menus, File, Edit, Image, Layer,  In the Save As dialog
Select, Filter, 3D, windows, and box, select saving
Help. options (when you
 Options Bar- Gives additional save as PSD)
configuration settings depending  When you save a as
on the tool selected. JPEG, you will be
 Tools Panel- It contains directed to JPEG
selection tools, painting and Options.
editing tools, foreground and Closing Files
background colour selection If you have several images open in
boxes and viewing tools. Photoshop, you can choose
 Workspace Menu- is a way for File>Close All.
Photoshop to remember which
panels should be displayed on the C. Application
screen. Do Tech Booster pg. 7-12
 Panels- Right side of the V. GENERALIZATION
application frame is home to a  The panels in Photoshop are mini
number of small windows. applications with their own windows,
Zooming And Scrolling With control, and menus. We rely heavily on the
Navigator Panel Photoshop panels to do most of our editing.
 Use video link for student to  Photoshop has many panels, each of which
watch: provides its own set of functionality. The
http://helpx.adobe.com/photoshop/how- functionality of some panels is limited,
to/photoshop-cc.html while other panels are almost applications in
Opening Files their own right.
 Select File> Open
VI. EVALUATION
Answer Tech Challenge pg. 11
VII. ASSIGNMENT
Open an Adobe Photoshop in your laptop or
computer; enumerate the default tools in the
Tools Panel.

GRADE 8- Computer
Lesson 2- Working With Selection
I. OBJECTIVES
At the end of this lesson the student should be able
to:
 Make specific areas of an image using
selection tools
 Reposition a selection marquee
 Move and duplicate contents of a selection
 Deselect a location
 Constrain the movement of a selected area
 Adjust the position of a selected area using F. Application
the arrow keys Do Tech Booster on pg. 22-27
 Add to and subtract from a selection
 Transform a selection V. Generalization
 Use multiple tools selection to make a  Selection tools isolate one or more parts of
complex selection your image. By selecting specific areas, you
can edit and apply effects and filters to parts
II. SUBJECT MATTER of your image while having the unselected
 Marquee Tool areas untouched
 Lasso Tool (polygonal, magnetic)  The tools for making selections are all
 Magic Wand efficient due to the flexibility of their usage.
 Quick Selection Tool
 Feather VI. Evaluation
Answer Tech Box and Tech Challenge
 Basic modifications to a selection
pg. 28-29
 Transform a Selection

III. INSTRUCTIONAL MATERIALS


 Textbook: Tech Book Series 8
 Laptop
 Projector
IV. PROCEDURE
D. Motivation
Ask the importance of selecting object in
order to affect and apply edits.

E. Discussion
Videos- Access the following Links and
let the student watch the video:
 https://helpx.adobe.com/photosh
op/how to/select-part-photo.html
 https://helpx.adobe.com/photosh
op/using/making-selections-
photoshop-cc/
GRADE 9- Computer
 https://helpx.adobe.com/photosh
Lesson 1- Introduction to Web Design
op/using/selecting-marquee-
I. OBJECTIVES
tools.html
At the end of this lesson the student should be able
 https://helpx.adobe.com/photosh
to:
op/using/selecting-lasso-
 Learn HTML
tools.html
 Differentiate static and dynamic website
 https://design.tutsplus.com/tutori
als/0-ways-to-modify-a-  Understand the process of displaying a
selection-in-photoshop--psd- website from plain text
25138  Know the shortcut keys of notepad ++ and
some simple ways on html coding
Find Ctrl + F
II. SUBJECT MATTER Undo Ctrl + Z
 Web Page language Cut Ctrl + X
Paste Ctrl + V
 Static vs. Dynamic Web Pages
Save Ctrl + S
 HTML Select All Ctrl + A
 Using the Notepad ++ Replace Ctrl + H
 Website Redo Ctrl + Y
Another line Ctrl + D/ Ctrl + M
III. INSTRUCTIONAL MATERIALS Website
 Tech Book Series 9  A group of related web pages that
 Laptop can be accessed with the use of a
browser
IV. PROCEDURE  Static website- web pages that are
A. Motivation stored on the server in the same
Ask the students what language is. Try format
to let them define it, and ask them if  Dynamic website- automatically
programming language fits this changes or customizes itself to
definition display the state of dialogue between
B. Discussion its users,
Hypertext Mark-up Language-HTML
 Official language for web application C. Application
and web pages. The students shall create a web
Static vs. Dynamic Web Pages document that will display “I will never
 Static- Viewed by a user exactly as surrender”. They must write the codes
it is stored on a piece of paper, then compile the
 Dynamic- Capable of dynamically code with Notepad ++. Execute and test
displaying multiple information or the HTML file with the web browser
content <html>
Web Browser <head><title>Sample</title></head>
 Application that locates, retrieves, <body>
and displays data from the World I will never surrender
Wide Web (WWW) </body>
HTML </html>
 Allows you to create web pages that V. Generalization
display various information, such as  Hypertext Markup Language (HTML) is
news, advertisements, and business made up of codes that make up the structure
profiles and content of websites
Notepad ++  Static web page is a web page that is viewed
 An Application that creates and edit by user exactly as it is stored
HTML easily  Dynamic web page capable of dynamically
Basic Shortcut Keys in Notepad ++ displaying multiple information or content
Action Shortcut Key that varies depending on its users
Copy Ctrl + C
New File Ctrl + N
Open File Ctrl + O
 A web browser is an application that locates,
retrieves, and displays data from the World
Wide Web.

V. Evaluation
Answer Tech Challenge pg. 9

VI. Assignment
Make your own html with the example code
you learn from the activity. Make your own
title in the web document

GRADE 9- Computer
Lesson 2- Working With the Website Content
I. OBJECTIVES
At the end of this lesson the student should be able
to:
 Learn the basic elements of HTML
 Understand the HTML outline
 Know some practice to easily identify the
problem in an HTML code
 Learn to use of comment tag and its essence produces a single
line break
II. SUBJECT MATTER Image <img></img It inserts an image
> in a web page
 Outline of a Web Pages
Horizontal Rule <hr> It serves as
 Testing The Codes divider
 Adding Some Elements Heading <h1></h1> It represents
 Adding Comments for the Description blocks of
paragraph
III. INSTRUCTIONAL MATERIALS Example:
 Tech Book Series 9
 Laptop

IV. PROCEDURE
A. Motivation
Ask the students how they think web
pages are made. Select a volunteer and
let him or her share the answer with the
class.
B. Discussion
Outline of a Web pages
<html> C. Application
<head> Do Tech Booster pg. 15
<title></title>
</head> V. Generalization
<body>  Website must always have a purpose. Its
</body> design will depend on what purpose or goal
</html> the website wants to achieve
Testing the Codes  A sketch will be helpful for the developers
to identify the concepts and concerns of the
website
 The HTML document has an outline which
must be practiced by the developers in order
to avoid compilation errors
 Testing the codes will help you to
familiarize the basics of the HTML parts
 HTML has many elements that help build
the structure of a web page

Adding some Elements V. Evaluation


Answer Tech Challenge pg. 17
Element Tag Definition
Paragraph <p> It inserts a clear
space between VI. Assignment
lines of content Create a web document that will display the
Break <br> It defines an given descriptions.
empty element. It
 Make a first heading <h1> the “first
heading” words
 Create a horizontal rule
 Create a second heading that says,
“this is the second heading”
 Create a paragraph that tells about
your personal information

GRADE 9- Computer
Lesson 1- Program Development
I. OBJECTIVES
At the end of this lesson the student should be able
to:
 Identify the components of a programming
language
 Differentiate the categories of programming
language
 Understand how the program development
cycle
 Understand the stages of program when executing a program in the
development language
Program Development Cycle
II. SUBJECT MATTER
 Categories of programming language Problem

 Program development cycle


definition

 Adding Some Elements Maintena


nce
Program
design

 Stages of program development

III. INSTRUCTIONAL MATERIALS Documenta


Coding
 Tech Book Series 10
tion

 Laptop Debigging
and testing

IV. PROCEDURE Stages of Program Development


C. Motivation A. Problem Definition
Refresh the knowledge of the students  Program development phase
by asking selected students to define where the problem is determine
what a program is and what a what solutions
programming language is B. Program Design
D. Discussion  Modular Programming
Categories of programming  Top down Design
Language:  Structured Programming
A. Object-oriented Programming C. Coding
 Is considered as the most modern  Program development I
class of programming language. which the program design is
C++ and java fall under this converted into codes
category D. Debugging and Testing
B. Structured Programming  Process of eliminating errors
Languages E. Documentation
 It uses top-down design that
 Process of recording or
resembles a hierarchy
writing instruction
C. Procedural programming
Languages
 Employs a top down approach to F. Maintenance
programming by solving  Process of correcting and
problems from top of the code updating the program
Two elements:
C. Application
Syntax- is the set of rules Group the class. Each group shall
that defines the combinations of demonstrate their understanding of the
symbols that are considered to be program development cycle by reporting
correctly structured programs in that
in class about one stage of program
language development
Semantics- describes the
behaviour that a computer follows
V. GENERALIZATION
 A programming language is an artificial
language used to write instructions
 Program language may be categorized into
following (Object-Oriented Programming,
Structured Programming, Procedural
Programming
 Program development cycle is a series of
stages or steps in developing a computer
program. It involves the following stages or
steps (Problem definition, Program design,
Coding, Debugging and Testing,
Documentation, Maintenance

VI. EVALUATION
Answer Tech Challenge pg. 9

VII. ASSIGNMENT
Write an essay about how program
development process guide the program
developer in creating a program

GRADE 7- Computer
Lesson 2- Number Systems
I. OBJECTIVES
At the end of this lesson the student should be able
to:
 Identify and Understand different number
systems
 Explain and demonstrate how different
number systems work

II. SUBJECT MATTER


 Decimal System  Decimal system uses a base of 10 which has
 Octal System only 10 digits from 0 to 9
 Hexadecimal System  Octal system uses the digits 0 to 7 to
 Binary System represent values
 Hexadecimal system uses sixteen digits
III. INSTRUCTIONAL MATERIALS represented by:
 Textbook: Tech Book Series 10 1,2,3,4,5,,6,7,8,9,A,B,C,D,E,F,
 Laptop
VI. EVALUATION
IV. PROCEDURE Answer Tech Challenge pg. 17
A. Motivation
Raise the interest of the class by asking VII. ASSIGNMENT
the students why you think your Answer the following write it in a ½ crosswise
counting system has base of ten. Explain paper
that historians theorize that this is 1. What do you think is the highest three-digit
because your number system is based on number you can have with the hexadecimal
the number of fingers on your hands system? Explain your answer.
B. Discussion 2. In an octal system, How will you represent a
Number System- is a way of higher number if you exhaust all the available
representing numbers. You are familiar digits from 0 to 7.
with the decimal system, which is the
most recognize number system in the
world
Decimal System- It uses a base 10 and
has only 10 digits from 0 to 9
Octal System- Number system that uses
the digits 0 to 7
Hexadecimal- a number system that uses
sixteen digits as its base, digits are
represented by:
1,2,3,4,5,6,7,8,9,A,B,C,D,E,F
Binary System- Base-2 number System
uses 0 and 1 to represent a range of
values
C. Application
Answer Tech Booster pg. 15

V. GENERALIZATION
 The binary system uses 0 to 1 to represent a
range of values
Lesson Plan

John Carlo M. Fernando


Grade 7- mercury
Our Lady of Lourdes academy
Computer
Technology
and
Livelihood
Education

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