Lesson 1: Introduction To UML (Unified Modeling Language) 1.0
Lesson 1: Introduction To UML (Unified Modeling Language) 1.0
Lesson 1: Introduction To UML (Unified Modeling Language) 1.0
1.0 Introduction
UML (Unified Modeling Language) is a standard language for specifying, visualizing, constructing,
and documenting the artifacts of software systems. UML was created by the Object Management
Group (OMG) and UML 1.0 specification draft was proposed to the OMG in January 1997. It was
initially started to capture the behavior of complex software and non-software system and now it
has become an OMG standard. This note gives a complete understanding on UML.
Although UML is generally used to model software systems, it is not limited within this boundary. It
is also used to model non-software systems as well. For example, the process flow in a
manufacturing unit, etc.
UML is not a programming language but tools can be used to generate code in various languages
using UML diagrams. UML has a direct relation with object oriented analysis and design. After
some standardization, UML has become an OMG standard.
UML diagrams are not only made for developers but also for business users, common people, and
anybody interested to understand the system. The system can be a software or non-software system.
Thus it must be clear that UML is not a development method rather it accompanies with processes to
make it a successful system.
In conclusion, the goal of UML can be defined as a simple modeling mechanism to model all
possible practical systems in today’s complex environment.
A conceptual model is the first step before drawing a UML diagram. It helps to understand the
entities in the real world and how they interact with each other.
As UML describes the real-time systems, it is very important to make a conceptual model and then
proceed gradually. The conceptual model of UML can be mastered by learning the following three
major elements −
Objects are the real-world entities that exist around us and the basic concepts such as abstraction,
encapsulation, inheritance, and polymorphism all can be represented using UML.
UML is powerful enough to represent all the concepts that exist in object-oriented analysis and
design. UML diagrams are representation of object-oriented concepts only. Thus, before learning
UML, it becomes important to understand OO concept in detail.
Encapsulation − Encapsulation is the mechanism of binding the data together and hiding them from
the outside world.
Inheritance − Inheritance is the mechanism of making new classes from existing ones.
Thus, it is important to understand the OO analysis and design concepts. The most important purpose
of OO analysis is to identify objects of a system to be designed. This analysis is also done for an
existing system. Now an efficient analysis is only possible when we are able to start thinking in a
way where objects can be identified. After identifying the objects, their relationships are identified
and finally the design is produced.
There are three basic steps where the OO concepts are applied and implemented. The steps can be
defined as
1. OO analysis
During OO analysis the most important purpose is to identify objects and describe them in a proper
way. If these objects are identified efficiently, then the next job of design is easy. The objects should
be identified with responsibilities. Responsibilities are the functions performed by the object. Each
and every object has some type of responsibilities to be performed. When these responsibilities are
collaborated, the purpose of the system is fulfilled.
2. OO design
The second phase is OO design. During this phase, emphasis is placed on the requirements and their
fulfilment. In this stage, the objects are collaborated according to their intended association. After the
association is complete, the design is also complete.
3. OO implementation
The third phase is OO implementation. In this phase, the design is implemented using OO languages
such as Java, C++, etc.
Lesson II
If we look into class diagram, object diagram, collaboration diagram, interaction diagrams all would
basically be designed based on the objects.
Hence, the relation between OO design and UML is very important to understand. The OO design is
transformed into UML diagrams according to the requirement. Before understanding the UML in
detail, the OO concept should be learned properly. Once the OO analysis and design is done, the next
step is very easy. The input from OO analysis and design is the input to UML diagrams.
2.2 UML - Building Blocks
As UML describes the real-time systems, it is very important to make a conceptual model and then
proceed gradually. The conceptual model of UML can be mastered by learning the following three
major elements −
This lesson describes all the UML building blocks. The building blocks of UML can be defined as –
Things
Relationships
UML Diagrams
2.2.2 Things
Things are the most important building blocks of UML. Things can be −
Structural
Behavioral
Grouping
Annotational
(a) Structural Things
Structural things define the static part of the model. They represent the physical and conceptual
elements. Following are the brief descriptions of the structural things.
Class − Class represents a set of objects having similar responsibilities.
Interface − Interface defines a set of operations, which specify the responsibility of a class.
Use case −Use case represents a set of actions performed by a system for a specific goal.
Node − A node can be defined as a physical element that exists at run time.
(b) Behavioral Things
A behavioral thing consists of the dynamic parts of UML models. Following are the behavioral
things –
State machine − State machine is useful when the state of an object in its life cycle is important. It
defines the sequence of states an object goes through in response to events. Events are external
factors responsible for state change
Package − Package is the only one grouping thing available for gathering structural and behavioral
things.
Note - It is the only one Annotational thing available. A note is used to render comments,
constraints, etc. of an UML element.
2.2.3 Relationship
Relationship is another most important building block of UML. It shows how the elements are
associated with each other and this association describes the functionality of an application.
There are four kinds of relationships available.
(a) Dependency
Dependency is a relationship between two things in which change in one element also affects the
other.
(b) Association
Association is basically a set of links that connects the elements of a UML model. It also describes
how many objects are taking part in that relationship.
(c) Generalization
Generalization can be defined as a relationship which connects a specialized element with a
generalized element. It basically describes the inheritance relationship in the world of objects.
(d) Realization
Realization can be defined as a relationship in which two elements are connected. One element
describes some responsibility, which is not implemented and the other one implements them. This
relationship exists in case of interfaces.
UML includes the following nine diagrams, the details of which are described in the subsequent
sections
Class diagram
Object diagram
Use case diagram
Sequence diagram
Collaboration diagram
Activity diagram
Statechart diagram
Deployment diagram
Component diagram
UML plays an important role in defining different perspectives of a system. These perspectives are –
Design
Implementation
Process
Deployment
The center is the Use Case view which connects all these four. A Use Case represents the
functionality of the system. Hence, other perspectives are connected with use case.
Design of a system consists of classes, interfaces, and collaboration. UML provides class diagram,
object diagram to support this.
Implementation defines the components assembled together to make a complete physical system.
UML component diagram is used to support the implementation perspective.
Process defines the flow of the system. Hence, the same elements as used in Design are also used to
support this perspective.
Deployment represents the physical nodes of the system that forms the hardware. UML deployment
diagram is used to support this perspective.
Lesson III
Structural model represents the framework for the system and this framework is the place where all
other components exist. Hence, the class diagram, component diagram and deployment diagrams are
part of structural modeling. They all represent the elements and the mechanism to assemble them.
The structural model never describes the dynamic behavior of the system. Class diagram is the most
widely used structural diagram.
Activity diagrams
Interaction diagrams
Use case diagrams
UML notations are the most important elements in modeling. Efficient and appropriate use of
notations is very important for making a complete and meaningful model. The model is useless,
unless its purpose is depicted properly.
Hence, learning notations should be emphasized from the very beginning. Different notations are
available for things and relationships. UML diagrams are made using the notations of things and
relationships. Extensibility is another important feature which makes UML more powerful and
flexible.
The section describes basic UML notations in detail. This is just an extension to the UML building
block section discussed in the previous sections.
Class Notation
Classes are used to represent objects. Objects can be anything having properties and responsibility.
Object Notation
As the object is an actual implementation of a class, which is known as the instance of a class.
Hence, it has the same usage as the class.
Interface Notation
Interface is used to describe the functionality without implementation. Interface is just like a
template where you define different functions, not the implementation. When a class implements the
interface, it also implements the functionality as per requirement.
Actor Notation
An actor is used in a use case diagram to describe the internal or external entities.
The usage of Final State Notation is to show the termination point of a process.
Component Notation
Component is used to represent any part of a system for which UML diagrams are made.
Node Notation
Node is used to represent the physical part of a system such as the server, network, etc.
Interaction Notation
Interaction is used to represent the communication among the components of a system.
(b) State Machine Notation
State machine describes the different states of a component in its life cycle. The notations are
described in the following diagram.
State machine is used to describe different states of a system component. The state can be active,
idle, or any other depending upon the situation.
package Notation
Note Notation
Lesson V
5.0 Relationships
A model is not complete unless the relationships between elements are described properly. The
Relationship gives a proper meaning to a UML model. Following are the different types of
relationships available in UML.
(a) Dependency
(b) Association
(c) Generalization
(d) Extensibility
Dependency is represented by a dotted arrow as shown in the following figure. The arrow head
represents the independent element and the other end represents the dependent element.
Dependency Notation
Generalization is represented by an arrow with a hollow arrow head as shown in the following
figure. One end represents the parent element and the other end represents the child element.
Generalization Notation
Extensibility Notation
Extensibility notations are used to enhance the power of the language. It is basically additional
elements used to represent some extra behavior of the system. These extra behaviors are not covered
by the standard available notations.
Lesson VI
The elements are like components which can be associated in different ways to make a complete
UML picture, which is known as diagram. Thus, it is very important to understand the different
diagrams to implement the knowledge in real-life systems.
Any complex system is best understood by making some kind of diagrams or pictures. These
diagrams have a better impact on our understanding. If we look around, we will realize that the
diagrams are not a new concept but it is used widely in different forms in different industries.
We prepare UML diagrams to understand the system in a better and simple way. A single diagram is
not enough to cover all the aspects of the system. UML defines various kinds of diagrams to cover
most of the aspects of a system.
You can also create your own set of diagrams to meet your requirements. Diagrams are generally
made in an incremental and iterative way.
There are two broad categories of diagrams and they are again divided into subcategories −
(a) Structural Diagrams
(b) Behavioral Diagrams
These static parts are represented by classes, interfaces, objects, components, and nodes. The four
structural diagrams are −
Class diagram
Object diagram
Component diagram
Deployment diagram
Active class is used in a class diagram to represent the concurrency of the system.
Class diagram represents the object orientation of a system. Hence, it is generally used for
development purpose. This is the most widely used diagram at the time of system construction.
(b) Object Diagram
Object diagrams can be described as an instance of class diagram. Thus, these diagrams are more
close to real-life scenarios where we implement a system.
Object diagrams are a set of objects and their relationship is just like class diagrams. They also
represent the static view of the system.
The usage of object diagrams is similar to class diagrams but they are used to build prototype of a
system from a practical perspective.
During the design phase, software artifacts (classes, interfaces, etc.) of a system are arranged in
different groups depending upon their relationship. Now, these groups are known as components.
Finally, it can be said component diagrams are used to visualize the implementation.
Deployment diagrams are used for visualizing the deployment view of a system. This is generally
used by the deployment team.
Note − If the above descriptions and usages are observed carefully then it is very clear that all the
diagrams have some relationship with one another. Component diagrams are dependent upon the
classes, interfaces, etc. which are part of class/object diagram. Again, the deployment diagram is
dependent upon the components, which are used to make component diagrams.
Behavioral diagrams basically capture the dynamic aspect of a system. Dynamic aspect can be
further described as the changing/moving parts of a system.
Interaction among the components of a system is very important from implementation and execution
perspective. Sequence diagram is used to visualize the sequence of calls in a system to perform a
specific functionality.
The purpose of collaboration diagram is similar to sequence diagram. However, the specific purpose
of collaboration diagram is to visualize the organization of objects and their interaction.
Statechart diagram is used to represent the event driven state change of a system. It basically
describes the state change of a class, interface, etc.
State chart diagram is used to visualize the reaction of a system by internal/external factors.
Activities are nothing but the functions of a system. Numbers of activity diagrams are prepared to
capture the entire flow in a system.
Activity diagrams are used to visualize the flow of controls in a system. This is prepared to have an
idea of how the system will work when executed.
Note − Dynamic nature of a system is very difficult to capture. UML has provided features to capture
the dynamics of a system from different angles. Sequence diagrams and collaboration diagrams are
isomorphic, hence they can be converted from one another without losing any information. This is
also true for Statechart and activity diagram.
Lesson VII
Class diagram shows a collection of classes, interfaces, associations, collaborations, and constraints.
It is also known as a structural diagram.
UML diagrams like activity diagram, sequence diagram can only give the sequence flow of the
application, however class diagram is a bit different. It is the most popular UML diagram in the
coder community.
Class diagrams have a lot of properties to consider while drawing but here the diagram will be
considered from a top level view.
Class diagram is basically a graphical representation of the static view of the system and represents
different aspects of the application. A collection of class diagrams represent the whole system.
The name of the class diagram should be meaningful to describe the aspect of the system.
For each class, minimum number of properties should be specified, as unnecessary properties will
make the diagram complicated.
Use notes whenever required to describe some aspect of the diagram. At the end of the drawing it
should be understandable to the developer/coder.
Finally, before making the final version, the diagram should be drawn on plain paper and reworked
as many times as possible to make it correct.
The following diagram is an example of an Order System of an application. It describes a particular
aspect of the entire application.
First of all, Order and Customer are identified as the two elements of the system. They have a one-to-
many relationship because a customer can have multiple orders.
Order class is an abstract class and it has two concrete classes (inheritance relationship) SpecialOrder
and NormalOrder.
The two inherited classes have all the properties as the Order class. In addition, they have additional
functions like dispatch () and receive ().
The following class diagram has been drawn considering all the points mentioned above.
Class diagram is a static diagram and it is used to model the static view of a system. The static view
describes the vocabulary of the system.
Class diagram is also considered as the foundation for component and deployment diagrams. Class
diagrams are not only used to visualize the static view of the system but they are also used to
construct the executable code for forward and reverse engineering of any system.
Generally, UML diagrams are not directly mapped with any object-oriented programming languages
but the class diagram is an exception.
Class diagram clearly shows the mapping with object-oriented languages such as Java, C++, etc.
From practical experience, class diagram is generally used for construction purpose.
In a nutshell it can be said, class diagrams are used for −
Object diagrams are derived from class diagrams so object diagrams are dependent upon class
diagrams.
Object diagrams represent an instance of a class diagram. The basic concepts are similar for class
diagrams and object diagrams. Object diagrams also represent the static view of a system but this
static view is a snapshot of the system at a particular moment.
Object diagrams are used to render a set of objects and their relationships as an instance.
The difference is that a class diagram represents an abstract model consisting of classes and their
relationships. However, an object diagram represents an instance at a particular moment, which is
concrete in nature.
It means the object diagram is closer to the actual system behavior. The purpose is to capture the
static view of a system at a particular moment.
So both diagrams are made of same basic elements but in different form. In class diagram elements
are in abstract form to represent the blue print and in object diagram the elements are in concrete
form to represent the real world object.
To capture a particular system, numbers of class diagrams are limited. However, if we consider
object diagrams then we can have unlimited number of instances, which are unique in nature. Only
those instances are considered, which have an impact on the system.
From the above discussion, it is clear that a single object diagram cannot capture all the necessary
instances or rather cannot specify all the objects of a system. Hence, the solution is −
First, analyze the system and decide which instances have important data and association.
Second, consider only those instances, which will cover the functionality.
Before drawing an object diagram, the following things should be remembered and understood
clearly −
Objects and links are the two elements used to construct an object diagram.
After this, the following things are to be decided before starting the construction of the diagram
The object diagram should have a meaningful name to indicate its purpose.
The following diagram is an example of an object diagram. It represents the Order management
system which we have discussed in the chapter Class Diagram. The following diagram is an instance
of the system at a particular time of purchase. It has the following objects.
Customer
Order
SpecialOrder
NormalOrder
Now the customer object (C) is associated with three order objects (O1, O2, and O3). These order
objects are associated with special order and normal order objects (S1, S2, and N1). The customer
has the following three orders with different numbers (12, 32 and 40) for the particular time
considered.
The customer can increase the number of orders in future and in that scenario the object diagram will
reflect that. If order, special order, and normal order objects are observed then you will find that they
have some values.
For orders, the values are 12, 32, and 40 which implies that the objects have these values for a
particular moment (here the particular time when the purchase is made is considered as the moment)
when the instance is captured
The same is true for special order and normal order objects which have number of orders as 20, 30,
and 60. If a different time of purchase is considered, then these values will change accordingly.
The following object diagram has been drawn considering all the points mentioned above
Now, if you take a snap of the running train then you will find a static picture of it having the
following −
A particular number of passengers. which will change if the snap is taken in a different time
Here, we can imagine the snap of the running train is an object having the above values. And this is
true for any real-life simple or complex system.
Reverse engineering.
Component diagrams are used to visualize the organization and relationships among components in a
system. These diagrams are also used to make executable systems.
Thus from that point of view, component diagrams are used to visualize the physical components in
a system. These components are libraries, packages, files, etc.
Component diagrams can also be described as a static implementation view of a system. Static
implementation represents the organization of the components at a particular moment.
A single component diagram cannot represent the entire system but a collection of diagrams is used
to represent the whole.
The purpose of this diagram is different. Component diagrams are used during the implementation
phase of an application. However, it is prepared well in advance to visualize the implementation
details.
Initially, the system is designed using different UML diagrams and then when the artifacts are ready,
component diagrams are used to get an idea of the implementation.
This diagram is very important as without it the application cannot be implemented efficiently. A
well-prepared component diagram is also important for other aspects such as application
performance, maintenance, etc.
Before drawing a component diagram, the following artifacts are to be identified clearly −
After identifying the artifacts, the following points need to be kept in mind.
Use a meaningful name to identify the component for which the diagram is to be drawn.
Following is a component diagram for order management system. Here, the artifacts are files. The
diagram shows the files in the application and their relationships. In actual, the component diagram
also contains dlls, libraries, folders, etc.
In the following diagram, four files are identified and their relationships are produced. Component
diagram cannot be matched directly with other UML diagrams discussed so far as it is drawn for
completely different purpose.
The following component diagram has been drawn considering all the points mentioned above.
These diagrams show the physical components of a system. To clarify it, we can say that component
diagrams describe the organization of the components in a system.
Organization can be further described as the location of the components in a system. These
components are organized in a special way to meet the system requirements.
As we have already discussed, those components are libraries, files, executables, etc. Before
implementing the application, these components are to be organized. This component organization is
also designed separately as a part of project execution.
Component diagrams are very important from implementation perspective. Thus, the implementation
team of an application should have a proper knowledge of the component details
Deployment diagrams are used to describe the static deployment view of a system. Deployment
diagrams consist of nodes and their relationships.
Component diagrams are used to describe the components and deployment diagrams shows how they
are deployed in hardware.
UML is mainly designed to focus on the software artifacts of a system. However, these two diagrams
are special diagrams used to focus on software and hardware components.
Most of the UML diagrams are used to handle logical components but deployment diagrams are
made to focus on the hardware topology of a system. Deployment diagrams are used by the system
engineers.
Deployment diagrams are useful for system engineers. An efficient deployment diagram is very
important as it controls the following parameters −
Performance
Scalability
Maintainability
Portability
Nodes
Following is a sample deployment diagram to provide an idea of the deployment view of order
management system. Here, we have shown nodes as −
Monitor
Modem
Caching server
Server
The following deployment diagram has been drawn considering all the points mentioned above.
Deployment diagrams can be visualized as the hardware components/nodes on which the software
components reside.
Software applications are developed to model complex business processes. Efficient software
applications are not sufficient to meet the business requirements. Business requirements can be
described as the need to support the increasing number of users, quick response time, etc.
To meet these types of requirements, hardware components should be designed efficiently and in a
cost-effective way.
Now-a-days software applications are very complex in nature. Software applications can be
standalone, web-based, distributed, mainframe-based and many more. Hence, it is very important to
design the hardware components efficiently.
To model a system, the most important aspect is to capture the dynamic behavior. Dynamic behavior
means the behavior of the system when it is running/operating.
Only static behavior is not sufficient to model a system rather dynamic behavior is more important
than static behavior. In UML, there are five diagrams available to model the dynamic nature and use
case diagram is one of them. Now as we have to discuss that the use case diagram is dynamic in
nature, there should be some internal or external factors for making the interaction.
These internal and external agents are known as actors. Use case diagrams consists of actors, use
cases and their relationships. The diagram is used to model the system/subsystem of an application.
A single use case diagram captures a particular functionality of a system.
Hence to model the entire system, a number of use case diagrams are used.
Use case diagrams are used to gather the requirements of a system including internal and external
influences. These requirements are mostly design requirements. Hence, when a system is analyzed to
gather its functionalities, use cases are prepared and actors are identified.
When the initial task is complete, use case diagrams are modelled to present the outside view.
We can say that use cases are nothing but the system functionalities written in an organized manner.
The second thing which is relevant to use cases are the actors. Actors can be defined as something
that interacts with the system.
Actors can be a human user, some internal applications, or may be some external applications. When
we are planning to draw a use case diagram, we should have the following items identified.
Use case diagrams are drawn to capture the functional requirements of a system. After identifying
the above items, we have to use the following guidelines to draw an efficient use case diagram
The name of a use case is very important. The name should be chosen in such a way so that it can
identify the functionalities performed.
Do not try to include all types of relationships, as the main purpose of the diagram is to identify the
requirements.
Following is a sample use case diagram representing the order management system. Hence, if we
look into the diagram then we will find three use cases (Order, SpecialOrder, and NormalOrder) and
one actor which is the customer.
The SpecialOrder and NormalOrder use cases are extended from Order use case. Hence, they have
extended relationship. Another important point is to identify the system boundary, which is shown in
the picture. The actor Customer lies outside the system as it is an external user of the system.
Reverse engineering.
Forward engineering.
From the term Interaction, it is clear that the diagram is used to describe some type of interactions
among the different elements in the model. This interaction is a part of dynamic behavior of the
system.
This interactive behavior is represented in UML by two diagrams known as Sequence diagram and
Collaboration diagram. The basic purpose of both the diagrams are similar.
Sequence diagram emphasizes on time sequence of messages and collaboration diagram emphasizes
on the structural organization of the objects that send and receive messages.
Sequence and collaboration diagrams are used to capture the dynamic nature but from a different
angle.
Following things are to be identified clearly before drawing the interaction diagram
Object organization.
Following are two interaction diagrams modeling the order management system. The first diagram
is a sequence diagram and the second is a collaboration diagram
The following diagram shows the message sequence for SpecialOrder object and the same can be
used in case of NormalOrder object. It is important to understand the time sequence of message
flows. The message flow is nothing but a method call of an object.
The first call is sendOrder () which is a method of Order object. The next call is confirm () which is a
method of SpecialOrder object and the last call is Dispatch () which is a method of SpecialOrder
object. The following diagram mainly describes the method calls from one object to another, and this
is also the actual scenario when the system is running.
The second interaction diagram is the collaboration diagram. It shows the object organization as seen
in the following diagram. In the collaboration diagram, the method call sequence is indicated by
some numbering technique. The number indicates how the methods are called one after another. We
have taken the same order management system to describe the collaboration diagram.
Method calls are similar to that of a sequence diagram. However, difference being the sequence
diagram does not describe the object organization, whereas the collaboration diagram shows the
object organization.
To choose between these two diagrams, emphasis is placed on the type of requirement. If the time
sequence is important, then the sequence diagram is used. If organization is required, then
collaboration diagram is used.
The main purpose of both the diagrams are similar as they are used to capture the dynamic behavior
of a system. However, the specific purpose is more important to clarify and understand.
Sequence diagrams are used to capture the order of messages flowing from one object to another.
Collaboration diagrams are used to describe the structural organization of the objects taking part in
the interaction. A single diagram is not sufficient to describe the dynamic aspect of an entire system,
so a set of diagrams are used to capture it as a whole.
Interaction diagrams are used when we want to understand the message flow and the structural
organization. Message flow means the sequence of control flow from one object to another.
Structural organization means the visual organization of the elements in a system.
A Statechart diagram describes a state machine. State machine can be defined as a machine which
defines different states of an object and these states are controlled by external or internal events.
Activity diagram explained in the next chapter, is a special kind of a Statechart diagram. As
Statechart diagram defines the states, it is used to model the lifetime of an object.
Statechart diagram describes the flow of control from one state to another state. States are defined as
a condition in which an object exists and it changes when some event is triggered. The most
important purpose of Statechart diagram is to model lifetime of an object from creation to
termination.
Statechart diagrams are also used for forward and reverse engineering of a system. However, the
main purpose is to model the reactive system.
Statechart diagrams are very important for describing the states. States can be identified as the
condition of objects when a particular event occurs.
Following is an example of a Statechart diagram where the state of Order object is analyzed
The first state is an idle state from where the process starts. The next states are arrived for events like
send request, confirm request, and dispatch order. These events are responsible for the state changes
of order object.
During the life cycle of an object (here order object) it goes through the following states and there
may be some abnormal exits. This abnormal exit may occur due to some problem in the system.
When the entire life cycle is complete, it is considered as a complete transaction as shown in the
following figure. The initial and final state of an object is also shown in the following figure.
Statechart diagram defines the states of a component and these state changes are dynamic in nature.
Its specific purpose is to define the state changes triggered by events. Events are internal or external
factors influencing the system.
Statechart diagrams are used to model the states and also the events operating on the system. When
implementing a system, it is very important to clarify different states of an object during its life time
and Statechart diagrams are used for this purpose. When these states and events are identified, they
are used to model it and these models are used during the implementation of the system.
If we look into the practical implementation of Statechart diagram, then it is mainly used to analyze
the object states influenced by events. This analysis is helpful to understand the system behavior
during its execution.
Activity diagram is another important diagram in UML to describe the dynamic aspects of the
system.
Activity diagram is basically a flowchart to represent the flow from one activity to another activity.
The activity can be described as an operation of the system.
The control flow is drawn from one operation to another. This flow can be sequential, branched, or
concurrent. Activity diagrams deal with all type of flow control by using different elements such as
fork, join, etc
8.4.1 Purpose of Activity Diagrams
The basic purposes of activity diagrams is similar to other four diagrams. It captures the dynamic
behavior of the system. Other four diagrams are used to show the message flow from one object to
another but activity diagram is used to show message flow from one activity to another.
Activity is a particular operation of the system. Activity diagrams are not only used for visualizing
the dynamic nature of a system, but they are also used to construct the executable system by using
forward and reverse engineering techniques. The only missing thing in the activity diagram is the
message part.
It does not show any message flow from one activity to another. Activity diagram is sometimes
considered as the flowchart. Although the diagrams look like a flowchart, they are not. It shows
different flows such as parallel, branched, concurrent, and single.
Before drawing an activity diagram, we must have a clear understanding about the elements used in
activity diagram. The main element of an activity diagram is the activity itself. An activity is a
function performed by the system. After identifying the activities, we need to understand how they
are associated with constraints and conditions.
Activities
Association
Conditions
Constraints
Once the above-mentioned parameters are identified, we need to make a mental layout of the entire
flow. This mental layout is then transformed into an activity diagram.
Following is an example of an activity diagram for order management system. In the diagram, four
activities are identified which are associated with conditions. One important point should be clearly
understood that an activity diagram cannot be exactly matched with the code. The activity diagram is
made to understand the flow of activities and is mainly used by the business users
After receiving the order request, condition checks are performed to check if it is normal or special
order. After the type of order is identified, dispatch activity is performed and that is marked as the
termination of the process.
Activity diagram is suitable for modeling the activity flow of the system. An application can have
multiple systems. Activity diagram also captures these systems and describes the flow from one
system to another. This specific usage is not available in other diagrams. These systems can be
database, external queues, or any other system.
We will now look into the practical applications of the activity diagram. From the above discussion,
it is clear that an activity diagram is drawn from a very high level. So it gives high level view of a
system. This high level view is mainly for business users or any other person who is not a technical
person.
This diagram is used to model the activities which are nothing but business requirements. The
diagram has more impact on business understanding rather than on implementation details.
Activity diagram can be used for −