3D Holographic Projection Technology: B.Tech Seminarreport
3D Holographic Projection Technology: B.Tech Seminarreport
3D Holographic Projection Technology: B.Tech Seminarreport
Tech SeminarReport
Submitted by
Mr. SAFUVAN T
NOVEMBER 2015
MGM POLYTECNIC COLLEGE
TECHNOLOGICAL CAMPUS,
KILIMANOOR, THIRUVANANTHAPURAM-695612
DEPARTMENT OF
CERTIFICATE
year 2019-2020, who carried out the seminar work under my guidance.
Mr. ANEESH A
(Lecturer in ECE)
MGM PTC
TECHNOLOGICAL CAMPUS,
KILIMANOOR,
THIRUVANATHAPURAM
(Seminar co-ordinator)
Mr. SREEHARI V K
(Lecturer in ECE)
MGM PTC
TECHNOLOGICAL CAMPUS,
KILIMANOOR,
THIRUVANATHAPURAM
(Seminar guide)
ACKNOWLEDGEMENT
First of all, I would like to thank the Lord Almighty for the blessings towards
the successful completion of our seminar.
I would like to express our sincere thanks to Dr. M Abdul Majeed, The
Principal, Younus College of Engineering & Technology,forproviding support and
necessary facilities for doing this seminar.
Last, but not least I would like to thank, our parents and friends for all the
moral support during the preparation of this seminar.
SHAHID S
ABSTRACT
List of Figures iv
1 INTRODUCTION 1
2 3D HOLOGRAPHIC TECHNOLOGY 3
2.1 Holograms 3
i
7 WORKING OF 3D HOLOGRAPHIC PROJECTION 18
TECHNOLOGY
7.1 Display Setup 20
11 CONCLUSION 25
REFERENCE 26
ii
LIST OF ABBREVIATIONS
iii
LIST OF FIGURES
iv
3D Holographic Projection Technology Seminar Report 2015
CHAPTER 1
INTRODUCTION
two-dimensional images (2D/3D) into a 3D stage set, therefore the mind of the
audience create the 3D illusion. Subjects are filmed in HDTV and broadcast on to the
foil through HDTV projection systems, driven by HD Mpeg2 digital hard disc
players, or uncompressed full HDTV video players. This means that production costs
are minimal, needing only the single camera lenses for filming and a single projector
for the playback hence the phrase „Glasses-free viewing‟. With the different
application of this technology, it will dramatically affect all the fields of life including
business, education, telecommunication and healthcare.
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3D Holographic Projection Technology Seminar Report 2015
CHAPTER 2
3D HOLOGRAPHIC TECHNOLOGY
2.1 HOLOGRAMS
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coherent light. When interference patterns on the film are illuminated by the coherent
light a three-dimensional image is produced.
The typical transmission hologram is viewed with laser light, usually of the
same type used to make the recording. This light is directed from behind the hologram
and the image is transmitted to the observer‟s side. The virtual image can be very
sharp and deep. Furthermore, if an undiverged laser beam is directed backward
(relative to the direction of the reference beam) through the hologram, a real image
can be projected onto a screen located at the original position of the object.
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2.2.3 Computer Generated Holograms
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CHAPTER 3
3D HOLOGRAPHIC PROJECTION SYSTEM PRINCIPLE
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The first step is to record the object light wave information by interference
principle, namely, the shooting process: the subject under laser irradiation forms a
diffuse object beam; another part of the laser as a reference beam shines on the
holographic film, and the object beam is been superimposed and produce interference,
converts the phase and amplitude of object light waves to the intensity in space
changes, thus records all the information of the object light waves with using of
contrast and spacing in interference strips. The film, recording the interference stripes,
after developing and fixing handler, will become a hologram or holographic photo.
The second step is by diffraction theory to that reproduce the object light wave
information, which is the imaging process: the hologram is like a complex grating, in
coherent laser, the sine-hologram diffraction light waves of a linear record of
generally give two the original image (also known as the initial image) and the
conjugate image. The image of reproduction has the strong three-dimensional sense,
and a real visual effect. Every part of the hologram recorded the light of the object, so
in principle, every part can reproduce the original image, a number of different images
can be recorded on a film by multiple-exposure and showed each other without
disturbing.
Holographic projection technology is holography displayed reversely. In
essence, it is the formation of three-dimensional images on the air or a specialthree-
dimensional lens. This technology breaks throughthe limitations of traditional sound,
light, power, andthe image is color, the contrast and clarity are veryhigh. Unlike the
flat screen projection displaying thestereoscopic perception only in the two-
dimensionalsurface by the effect of perspective and shadows,holographic projection
technology isthe real rendering of 3D images, which different sides of the image can
be viewed from any angle of 360 degree. Decorative and practicality are blended, and
the strong sense of space and perspective are the most attractive place of this
technique. The holographic projection is expected to become the ultimate show
solutions beyond the current 3D technology.The computer-generated holographic
principle can be including the calculation process and the reproduce, which shown in
Fig.3.2
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Fig.3.2. Computer generated holographic principle
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CHAPTER 4
IMPORTANCE AND NEED OF HOLOGRAPHIC PROJECTION
The interest in 3D viewing is not new. The public has embraced this
experience since at least the days of stereoscopes, at the turn of the last century. New
excitement, interest, and enthusiasm then came with the 3D movie craze in the middle
of the last century, followed by the fascinations of holography, and most recently the
advent of virtual reality. Recent developments in computers and computer graphics
have made spatial 3D images more practical and accessible. The computational power
now exists, for example, for desktop workstations to generate stereoscopic image
pairs quickly enough for interactive display. At the high end of the computational
power spectrum, the same technological advances that permit intricate object
databases to be interactively manipulated and animated now permit large amounts of
image data to be rendered for high quality 3D displays.
Modern three-dimensional (”3D”) display technologies are increasingly
popular and practical not only in computer graphics, but in other diverse
environments and technologies as well. Growing examples include medical
diagnostics, flight simulation, air traffic control, battlefield simulation, weather
diagnostics, entertainment, advertising, education, animation, virtual reality, robotics,
biomechanical studies, scientific visualization, and so forth. The increasing interest
and popularity are due to many factors. In our daily lives, we are surrounded by
synthetic computer graphic images both in principle and on television. People can
nowadays even generate similar images on personal computers at home. We also
regularly see holograms on credit cards and lenticular displays on cereal boxes.
There is also a growing appreciation that twodimensional projections of 3D
scenes, traditionallyreferred to as “3D computer graphics”, can be insufficient for
inspection, navigation, and comprehension of some types of multivariate data.
Without the benefit of 3D rendering, even high quality images that have excellent
perspective depictions still appear unrealistic and flat. For such application
environments, the human depth cues of stereopsis, motion parallax, and (perhaps to a
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lesser extent) ocular accommodations are increasingly recognized as significant and
important for facilitating image understanding and realism.
In other aspects of 3D display technologies, such as the hardware needed for
viewing, the broad field of virtual reality has driven the computer and optics
industries to produce better stereoscopic helmet mounted and boom-mounted
displays, as well as the associated hardware and software to render scenes at rates and
qualities needed to produce the illusion of reality. However, most voyages into virtual
reality are currently solitary and encumbered ones: users often wear helmets, special
glasses, or other devices that present the 3D world only to each of them individually.
A common form of such stereoscopic displays uses shuttered or passively polarized
eyewear, in which the observer wears eyewear that blocks one of two displayed
images, exclusively one each for each eye. Examples include passively polarized
glasses, and rapidly alternating shuttered glasses.
While these approaches have been generally successful, they have not met
with widespread acceptance because observers generally do not like to wear
equipment over their eyes. In addition, such approaches are impractical, and
essentially unworkable, for projecting a 3D image to one or more casual passersby, to
a group of collaborators, or to an entire audience such as when individuated
projections are desired. Even when identical projections are presented, such situations
have required different and relatively underdeveloped technologies, such as
conventional auto stereoscopic displays. Thus, a need still remains for highly
effective, practical, efficient, uncomplicated, and inexpensive auto stereoscopic 3D
displays that allow the observer complete and unencumbered freedom of movement.
Additionally, a need continues to exist for practical auto stereoscopic 3D displays that
provide a true parallax experience in both the vertical as well as the horizontal
movement directions.
A concurrent continuing need for such practical auto stereoscopic 3D displays
that accommodate multiple viewers independently and simultaneously. A particular
advantage would be afforded if the need could be fulfilled to provide such
simultaneous viewing in which each viewer could be presented with a uniquely
customized auto stereoscopic 3D image that could be entirely different from that
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being viewed simultaneously by any of the other viewers present, all within the same
viewing environment, and all with complete freedom of movement therein. Yet
another urgent need is for an unobtrusive 3D viewing device that combines feedback
for optimizing the viewing experience in combination with provisions for 3D user
input, thus enabling viewing and manipulation of virtual 3D objects in 3D space
without the need for special viewing goggles or headgear. In view of the ever
increasing commercial competitive pressures, increasing consumer expectations, and
diminishing opportunities for meaningful product differentiation in the marketplace, it
is increasingly critical that answers be found to these problems. Moreover, the ever-
increasing need to save costs, improve efficiencies, improve performance, and meet
such competitive pressures adds even greater urgency to the critical necessity that
answers be found to these problems.
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CHAPTER 5
3D HOLOGRAPHIC PROJECTION TECHNOLOGY TYPES
Science and Technology, the Japanese company, had invented the 3D images by
the laser beam projecting the entity. This technique is that the mixed gas of nitrogen
and oxygen, when they disperse in the air, becomes the hot syrupy substance, and
forms a transient 3D image in the air. This approach is achieved by a small blasting
constantly in the air.
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CHAPTER 6
WORKING OF HOLOGRAM
The time-varying light field of a scene with all its physical properties is to be
recorded and then regenerated. Hence the working of holography is divided into two
phases:
Recording
Reconstruction
Recording of hologram: Basic tools required to make a hologram includes a
red lasers, lenses, beam splitter, mirrors and holographic film. Holograms are
recorded in darker environment; this is to avoid the noise interference caused by other
light sources.
The recording of hologram is based on the phenomenon of interference. It
requires a laser source, a plane mirror or beam splitter, an object and a photographic
plate. A laser beam from the laser source is incident on a plane mirror or beam splitter.
As the name suggests, the function of the beam splitter is to split the laser beam. One
part of splitted beam, after reflection from the beam splitter, strikes on the
photographic plate. This beam is called reference beam. While other part of splitted
beam (transmitted from beam splitter) strikes on the photographic plate after suffering
reflection from the various points of object. This beam is called object beam.
The object beam reflected from the object interferes with the reference beam
when both the beams reach the photographic plate. The superposition of these two
beams produces an interference pattern (in the form of dark and bright fringes) and
this pattern is recorded on the photographic plate. The photographic plate with
recorded interference pattern is called hologram. Photographic plate is also known as
Gabor zone plate in honour of Denis Gabor who developed the phenomenon of
holography.
Each and every part of the hologram receives light from various points of the
object. Thus, even if hologram is broken into parts, each part is capable of
reconstructing the whole object.
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There are two basic types of holograms:
Reflection holograms
Transmission holograms
Reflection holograms form images by reflecting a beam of light off the surface
of the hologram. This type of hologram produces very high quality images but is very
expensive to create.
Transmission holograms form images by transmitting a beam of light through
the hologram. This type of hologram is more commonly seen since they can be
inexpensively mass-produced. Embossed holograms, such as those found on credit
cards, are transmission holograms with a mirrored backing.
The laser provides a highly coherent source of light. The beam of lighthits the
beam splitter, which is a semi-reflecting plate that splits the beam into two: anobject
beam and a reference beam.The object beam is widened by a beam spreader and the
lightis reflected off the object and is projected onto the photographic plate.The
reference beam is also widened by a beam spreader and the light reflects off a mirror
and shines on the photographic plate as shown in the Fig.6.1.
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The reference and object beams meet at the photographic plate and create the
interference pattern that records the amplitude and phase of theresultant wave as
shown in the Fig.6.2.
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6.2 TRANSMISSION HOLOGRAMS
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the same angle, from the undiffracted beam. Between the image beams, the angle is
twice as large.
If we look at the hologram at the same angle as the primary image beam (also
same angle as recording object beam), we will see a virtual image of the object
located behind the hologram as shown in the Fig.6.6.
If we look at the hologram at the same angle as the secondary image beam, we
will see a real image of the object located in front of the hologram as shown in the
Fig.6.7.
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CHAPTER 7
WORKING OF 3D HOLOGRAPHIC PROJECTION
TECHNOLOGY
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Fig.7.1. Recorded hologram from coherent beam of light
With video displays being of considerably greater value than static 3D picture frames, a
dynamic substitute for photographic film has long been sought, with varying degrees of
success. An active holographic display is based on a spatial light modulator
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(SLM), a device that changes the intensity and/or the phase of a beam of light. A
simple example is an overhead projector, wherein the transparency acts as an SLM.
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CHAPTER 8
ADVANCEMENT IN HOLOGRAPHIC TECHNOLOGY
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CHAPTER 9
APPLICATIONS AND FUTURE SCOPE
Holography being in its infant stage has not being widely used in education.
However, application of holography in education is not new. Although, the distance of
transition was minimal, long distance projection is possible since the images are
transmitted over the internet. Holography differs from video conferencing because the
teacher appears to be in the classroom. While in video conferencing users can easily
notice a screen and a camera.
When one thinks about holography in the entertainment industry, the movies
Star Trek and Star Wars come into mind. In these movies, people relate with
holograms as they would relate with real human. Although, what people see in these
movies are not real holograms, they depict what a real hologram looks like and future
capabilities of holography. In the musical industry, holography is being used for
concerts. In this case, the musicians can be far away in New York while performing in
several cities around the world. Today, three dimensional television and cinemas are
becoming common, and there is more to come.3D movies in home theatres require
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chunky glasses which may be uncomfortable for some people to wear. Also experts
found that viewing 3D television over a long period can cause headache and eye strain
due to new sensory experience. Since holography makes beamed image look like real,
it should not have any future strain on the eyes nor generate headache.
Future colour liquid crystal displays (LCD‟s) will be brighter and whiter as a
result of holographic technology. Scientists at Polaroid Corp. have developed a
holographic reflector that will reflect ambient light to produce a white background.
Holographic televisions may be possible within a decade but at a high price. MIT
researchers recently made a prototype that does not need glasses, but true holographic
commercial TV will take a year to appear. One day all TVs could be holographic, but
will take 8-10 years. In future, holographic displays will be replacing all present
displays in all sizes, from small phone screen to large projectors
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CHAPTER 10
ADVANTAGES OF HOLOGRAPHIC PROJECTION
The interest in 3D viewing is not new. The public has embraced this
experience since at least the days of stereoscopes, at the turn of the last century. New
excitement, interest, and enthusiasm then came with the 3D movie craze in the middle
of the last century, followed by the fascinations of holography, and most recently the
advent of virtual reality. Recent developments in computers and computer graphics
have made spatial 3D images more practical and accessible. Modern three
dimensional (”3D”) display technologies are increasingly popular and practical not
only in computer graphics, but in other diverse environments and technologies as
well. A concurrent continuing need is for such practical auto stereoscopic 3D displays
that can also accommodate multiple viewers independently and simultaneously.
A particular advantage would be afforded if the need could be fulfilled to
provide such simultaneous viewing in which each viewer could be presented with a
uniquely customized auto stereoscopic 3D image that could be entirely different from
that being viewed simultaneously by any of the other viewers present, all within the
same viewing environment, and all with complete freedom of movement therein. A
high resolution three dimensional recording of an object. Another feature is that these
are glasses free 3D display. This 3D technology can accommodate multiple viewers
independently and simultaneously, which is an advantage no other 3D technology can
show. The 3D holographic technology does not need a projection screen. The
projections are projected into midair, so the limitations of screen are not applicable for
3D holographic display
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CHAPTER 11
CONCLUSION
Holography may still be in its infant stage, but its potentials applications are
aspiring. Holographic Technology and Spectral Imagining has endless applications, as
far as the human mind can imagine. Holography being the closest display technology
to our real environment may just be the right substitute when reality fails. With
holography, educational institutions may become a global village sooner that people
thought, where information and expertise are within reach. Knowledge sharing and
mobility will only cost a second and learning will become more captivating and
interactive. First, there is an urgent need to address the infrastructural deficiencies
limiting the application of holography in education.
More interestingly, the display medium of holography is very important. A 360
viewing angle is especially what is needed to maximize the use of holography in
education. Being able to display a 3D hologram in free air is also vital, because
interacting with holograms in a covered display may be cumbersome. In order not to
limit the use of holography to a non-interactive display medium, incorporation with
feedback technologies is mandatory. The haptic technology which makes it possible to
touch and manipulate virtual object is especially important. As the field of
hapticscontinues to grow and integrates with holography, interaction with holograms
becomes limitless. In future, holographic displays will be replacing all present
displays in all sizes, from small phone screen to large projectors.
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REFERENCE
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