I Want To Be An Umpire PDF
I Want To Be An Umpire PDF
I Want To Be An Umpire PDF
These notes are basically the laws of Table Tennis but in finer detail.
They make good reading, and the Questions will make even the more
experienced player think twice - i.e. At what point in a game does the
umpire call deuce?
PLAYING EQUIPMENT
The table may be made of any material which gives a bounce of
about 23cm to a ball dropped on to it from a height of 30cm, but it is
usually of wood.
It may be of any uniform dark colour, but it is normally green or blue.
For doubles, the centre line is regarded as part of the right half-court
and the end line is regarded as extending indefinitely in both
directions.
The playing surface includes the top edges of the table but not the
sides of the table top below the edges.
The ends of the net must be as close as possible to the net post and
the bottom must be as close as possible to the playing surface.
The net may be of any colour, but it is usually green or blue with a
white top.
Before a match its height and tension should be checked with a net
gauge.
The racket may be of any size, shape or weight.
Its blade must be flat, rigid and of even thickness and made mainly
of wood, but may include thin layers of other materials such as
carbon fibre.
A side of the blade used for striking the ball must be covered with
pimpled rubber up to 2mm thick or sandwich rubber up to 4mm thick;
the permitted thickness includes any adhesive layer.
A side of the blade not used for striking the ball may be left
uncovered or covered with any material.
The surface of one side of the blade must be bright red and the other
black, whether or not they are covered.
Before using a racket a player must allow the umpire and the
opponent(s) to examine it.
DEFINITIONS
The racket hand is the hand carrying the racket and the free hand is
the hand not carrying the racket.
If the racket is dropped, the hand that was holding it is no longer the
racket hand.
To strike the ball is to touch it with the racket, held in the racket
hand, or with the racket hand below the wrist.
The ball cannot be struck with the empty hand if the racket is
dropped, but it is legal to strike the ball with the hand while it is
holding the racket.
The server is the player due to strike the ball first in a rally and the
receiver is the player due to strike the ball second.
A rally is the period for which the ball is in play.
No point can be scored if the ball is not in play.
A rally whose result is not scored is a let; a rally whose result is
scored is a point.
The ball is in play from the last moment before it is intentionally
projected in service until the rally is decided as a point or a let; a
point can be scored only when the ball is in play.
It is not automatically out of play if it goes out of the playing area or
above the lights.
Over or around the net means anywhere other than between the net
and the net post or between the net and the playing surface. If the
ball, after bouncing on the correct court, spins back over the net it
may be struck directly down on to the playing surface.
A player obstructs the ball if he or she, or anything he or she wears
or carries, touches it when it is above or moving towards the playing
surface and has not passed beyond his or her end line or touched his
or her court since last being struck by the opposing player.
Anything that a player wears or carries includes anything that was
being worn or carried at the start of the rally.
EXPEDITE
Unless both players or pairs have scored at least 9 points, expedite
comes into operation after 10 minutes' play in a game or earlier at
the request of both players or pairs.
If expedite is introduced in a game, all subsequent games of the
match are played under expedite.
If the ball is in play when the time limit is reached, the next service
is made by the player who served in the rally that was interrupted; if
the ball is not in play when the time limit is reached, the next service
is made by the player who received in the previous rally.
If the receiving player or pair returns the service and the next 12
returns made by the serving player or pair, the receiver scores a
point.
DECISIONS
A point must always be scored for a breach of the laws, whether or
not the umpire believes that it was unintentional or that the player
gained no advantage.
There is no provision in table tennis for . playing a let. where the
umpire is uncertain what happened, and he or she must make a
decision based on the best available evidence. The more promptly
and confidently the decision is made, the less likely it is to be
questioned.
A decision that the umpire is certain is correct should not be
changed simply because a player questions it, especially if to do so
would benefit that player. If, however, both players or pairs think the
umpire was wrong and he or she is not quite sure, it is better not to
insist on maintaining the original decision. No change may be made
after another rally has begun.
For edge balls, the direction of the ball after its contact with the
table can help to decide whether it hit the top edge or the side of the
table top.
MATCH PROCEDURE
The umpire should be 2-3m from the side of the table, in line with the
net. If a raised chair is not provided it is better to stand for doubles,
but it should not be necessary to do so for singles.
At the start of a match, the name of the first server and, in doubles,
that of the first receiver, should be noted on the score card. If A/B are
playing X/Y in doubles, the only possible orders of serving are
A>X>B>Y>A>. . and A>Y>B>X>A> .
The score should be called as soon as possible after the ball goes
out of play. The number of points scored by the next server is called
first, then the number scored by the next receiver - eg . 5-4".
The score must not be called in a way which suggests partiality
towards one player or pair, but slight emphasis may be placed on the
number which has changed.
At the start of a game the first server should be named - eg . Smith to
serve, love-all. . At any subsequent change of service the umpire
should point to, but not name, the next server.
If the ball in service touches the net the umpire should raise an arm
or point to the net to show that he or she has noticed, but 'let', or the
new score, should not be called until it is seen whether the service is
otherwise good. If in doubt, it is always better to assume that the
ball touched.
If the conditions of play are disturbed, the umpire should call 'let'
immediately and not wait to see if the players have been affected. If
the disturbance occurs just as the ball is going out of play, the
umpire must decide whether or not it affected the outcome of the
rally.
When calling a let, the umpire should raise one arm in the air. After
calling a let, the umpire should repeat the previous score to make it
clear that no point has been awarded - eg . Let, 5- 4".
The umpire should not call:
'fault', unless a point has been awarded for a reason which is not
obvious or which does not automatically stop play
'change service' or 'change ends' unless players fail to do so when a
change is due
'deuce' at the score 10-10; this term does not exist in table tennis
If a point is awarded for a reason which is not obvious, or if a player
asks why it was awarded, the umpire should give a brief explanation.
When a service fault has been called it may be easiest to explain by
demonstration which requirement was not met.
When expedite is in operation, a stroke counter is appointed and he
or she should call out the number of each return stroke as the ball is
struck. If the receiving player or pair makes 13 good returns, the
umpire should call 'stop', if necessary, and award the point.
PRESENTATION
The umpire's first responsibility is to ensure a fair result to the
match, but he or she is responsible also for presenting it to
spectators in the best possible way.
The umpire should be dressed neatly and should look alert and
interested in the match at which he or she is officiating.
The playing area should be kept as clear as possible. Players should
not be allowed to hang towels over surrounds nor to bring bags and
track suits into the playing area.
Umpires also should not bring bulky bags or other items with them
into the playing area.
The progress of play should be controlled with authority but without
officiousness, so as to earn the confidence and respect of players
and spectators.
The best umpire is the one that is not noticed, because he or she
controls matches so efficiently and unobtrusively that players and
spectators can give their whole attention to the match.
QUALIFICATIONS
The Level 1, or Local Umpire (LU), qualification is primarily for those
who wish to umpire at club, league and county closed competitions.
Candidates first take a written test on the laws and scoring, which
they answer in their own time, using any reference books they
choose.
Those who pass the written test then undergo a short practical test
and, if successful, they receive an official certificate.
Level 2 is the County Umpire (CU) qualification, for which the written
test covers also the Regulations for International Competitions.
The CU practical test also is more demanding and candidates have
to umpire several matches while being watched by experienced
observers.
To qualify as a CU the candidate must pass both the LU and CU
written tests, but they can be taken together.
Those who are successful are registered by the National Umpires
and Referees Committee and issued with a lapel badge.
A CU may officiate at British League and National County
Championships matches and at all but the final rounds of open
tournaments.
25FEB
01. THE TABLE
1.1 The table shall be in surface rectangular, 274 cm. (9 ft.) in length, 152.5 cm. (5 ft.) in
width. It shall be supported so that its upper surface, termed the playing surface, shall lie in
a horizontal plane 76 cm. (2 ft. 6 in.) above the floor.
1.2 It shall be made of any material and shall yield a uniform bounce of about 23 cm. (8 3/4
in.) when a standard ball is dropped from a height of 30 cm. (12 in.) above the surface.
1.3 The playing surface shall be dark colored and matt, with a white line 2 cm. (3/4 inch)
wide along each edge.
1.3.1 The lines along the 152.5 cm. (5 ft.) edges or ends shall be termed end lines, and
they shall be regarded as extending indefinitely in both directions.
1.3.2 The lines along the 274 cm. (9 ft.) edges or sides shall be termed side lines.
1.4 For doubles, the playing surface shall be divided into halves by a white line 3 mm. (1/8
in.) wide, running parallel with the side lines, termed the center line. Permanent marking of
the center line shall not invalidate the table for singles play. The center line shall be
regarded as part of each right hand court.
1.5 The playing surface shall be considered to include the top edges of the table, but not
the sides of the table top below the edge.
BROWSE THE WORLD'S BEST TABLES
05.DEFINITIONS
5.1 A rally is the period during which the ball is in play.
5.2 The ball is in play from the last moment at which it is stationary on the palm of the free
hand before being intentionally projected in service until it touches anything other than the
playing surface, the net assembly, the racquet held in the racquet hand or the racquet hand
below the wrist, or until the rally is otherwise decided a let or a point.
5.3 A let is a rally of which the result is not scored.
5.4 A point is a rally of which the result is scored.
5.5 The racquet hand is the hand carrying the racquet.
5.6 The free hand is the hand not carrying the racquet.
5.7 A player strikes the ball if he touches it in play with his racquet, held in the racquet
hand, or with his racquet hand below the wrist.
5.8 A player obstructs the ball if he or anything he wears or carries, touches it in play when
it is traveling toward the playing surface and has not passed beyond the end line, not having
touched his court since last being struck by his opponent.
5.9 The server is the player due to strike the ball first in a rally.
5.10 The receiver is the player due to strike the ball second in a rally.
5.11 The umpire is the person appointed to decide the results of each rally.
5.12 The assistant umpire is the person appointed to assist the umpire. The stroke counter
is the person appointed to count strokes under the expedite system.
5.13 Anything that a player wears or carries includes anything that he was wearing or
carrying at the start of the rally.
5.14 The ball shall be regarded as passing over or around the net assembly if it passes
under or outside the projection of the net assembly outside the table.
06. SERVICE
6.1 Service shall start with the ball resting freely on the open palm of the server's stationary
free hand.
6.2 The server shall then project the ball near vertically upwards, without imparting spin, so
that it rises as least 16 cm after leaving the palm of the free hand and then falls without
touching anything before being struck.
6.3 As the ball is falling, the server shall strike it so that it touches first his court and then,
passing directly over or around the net assembly touches the receiver's court. In doubles
the ball shall touch successively the right half court of the server and receiver.
6.4 From the start of service until it is struck, the ball shall be above the level of the playing
surface and behind the server's end line, and it shall not be hidden from the receiver by any
part of the body or clothing of the server or his doubles partner.
6.5 It is the responsibility of the player to serve so that the umpire or the assistant umpire
can see that he complies with the requirements for a good service.
6.5.1 If there is no Assistant Umpire, and the umpire is doubtful of the legality of a service
he may, on the first occasion in a match, warn the server without awarding a point.
6.5.2 If subsequently in the match a service by that player or his doubles partner is of
dubious legality, for same reason or for any other reason, the receiver shall score a point.
6.5.3 Whenever there is a clear failure to comply with the requirements for a good service,
no warning shall be given and the receiver shall score a point.
6.5.4 Exceptionally, the umpire may relax the requirements for a good service where he is
satisfied that compliance is prevented by physical disability.
6.6 If, in attempting to serve, a player fails to strike the ball while it is in play, his opponent
will be awarded a point.
07. A GOOD RETURN
7.1 The ball, having been served or returned in play, shall be struck so that it passes
directly over or around the net assembly and touches the opponent's court, either directly or
after touching the net assembly.
7.1.1 If the ball, having been served or returned in play, returns with its own impetus over
the net, it may be struck so that it touches directly the opponent's court.
09. A LET
A rally is a let:
9.1 If in service the ball, in passing over or around the net assembly, touches it, provided
the serve is otherwise good or is obstructed by the receiver or his partner.
9.2 If the service is delivered when the receiving player or pair is not ready, provided that
neither the receiver nor his partner attempts to strike the ball.
9.3 If, the failure to make a good service or a good return or otherwise to comply with the
Laws is due to a disturbance outside the control of the player.
9.4 If play is interrupted by the umpire or assistant umpire.
9.4.1 To correct an error in the order of serving or receiving or ends.
9.4.2 To introduce the expedite system.
9.4.3 To warn or penalize a player.
9.4.4 Because the conditions of play are disturbed in a way which could affect the
outcome of the rally.
10. A POINT
Unless the rally is a let, a player shall score the point:
10.1 If his opponent fails to make a good service.
10.2 If his opponent fails to make a good return.
10.3 If, after he has made a good service or a good return, the ball touches anything other
than the net assembly before being struck by his opponent.
10.4 If the ball passes beyond his end line without touching his court, after being struck by
his opponent.
10.5 If his opponent obstructs the ball, except as provided in Rule 9.1.
10.6 If his opponent strikes the ball twice successively.
10.7 If his opponent strikes the ball with a side of the racquet blade having an illegal
surface.
10.8 If his opponent, or anything he wears or carries, moves the playing surface.
10.9 If his opponent, or anything he wears or carries, touches the net assembly.
10.10 If his opponent's free hand touches the playing surface.
10.11 If, in doubles, his opponent strikes the ball out of sequence established by the first
server and first receiver.
10.12 As provided under the expedite system.
10.13 If the umpire assesses a penalty point against his opponent.
11. A GAME
11.1 A game shall be won by the player or pair first scoring 11 points unless both players
or pairs score 10 points, when the game shall be won by the first player or pair
subsequently gaining a lead of 2 points.
12. A MATCH
12.1 A match shall consist of the best of any odd number of games.
12.2 Play shall be continuous throughout, except for authorized intervals.
13.INTERVALS
Play shall be continuous throughout a match except that any player is entitled to:
13.1 An interval of up to 1 minute between successive games of a match.
13.2 Brief intervals for toweling after every 6 points from the start of each game and at the
change of ends in the last possible game of a match.
13.3 A player or pair may claim one time-out period of up to 1 minute during a match.
13.3.1 In an individual event the request may be made by the player or pair or by the
designated advisor. In a team event it may be made by the player or pair or by the team
captain.
13.3.2 The request for a time-out, which shall be made only when the ball is out of play,
shall be made by making a "T" sign with the hands.
13.3.3 On receiving a valid request for a time-out the umpire shall suspend play. Play will
be resumed when the player or pair who called it is ready to continue or at the end of one
minute, whichever is sooner.
13.4 The referee may allow a suspension of play of the shortest practical duration, and in
no circumstances more than 10 minutes, if a player is temporarily incapacitated by an
accident, provided that in the opinion of the referee the suspension is not likely to be unduly
disadvantageous to the opposing player or pair.
13.5 A suspension shall not be allowed for a disability which was present or was
reasonably to be expected at the beginning of the match, or where it is due to the normal
stress of play. Disability such as cramp or exhaustion, caused by the player's current state
of fitness or by the manner in which play has proceeded, does not justify such an
emergency suspension, which may be allowed only for incapacity resulting from an
accident, such as injury caused by a fall.
13.6 If anyone in the playing area is bleeding, play shall be suspended immediately and
shall not resume until that person has received medical treatment and all traces of blood
have been removed from the playing area.
13.7 Players shall remain in or near the playing area throughout a match except with the
permission of the referee. During intervals between games they shall remain within 3
meters of the playing area under the supervision of the umpire.
17. PRACTICE
17.1 Players are entitled to practice on the match table for up to 2 minutes immediately
before the start of a match but not during normal intervals. The specified practice period
may be extended only with the permission of the referee.
17.2 During an emergency suspension of play, the referee may allow players to practice
on any table, including the match table.
17.3 Players shall be given reasonable opportunity to check and familiarize themselves
with any equipment, which they are to use. However, this shall not automatically entitle
them to more than a few practice rallies before resuming play after the replacement of a
damaged ball or racquet.
18.DISCIPLINE (ADVICE)
18.1 Advice.
18.1.1 In a team event, players may receive advice from anyone.
18.1.2 In an individual event, a player or pair may receive advice only from one person,
designated beforehand to the umpire. If the players of a doubles pair are from different
associations, each may designate an adviser. If an unauthorized person gives advice, the
umpire shall hold up a red card and send him away from the playing area.
18.1.3 Players may receive advice only during the intervals between games, during a
time-out or during other authorized suspension of play. If any authorized person gives
advice at other times, the umpire shall hold up a yellow card to warn him that any further
such offense will result in his dismissal from the playing area.
18.1.4 After a warning has been given, if in the same team match or the same match of
an individual event anyone again gives advice illegally, the umpire shall hold up a red card
and send him away from the playing area, whether or not he was the person warned.
18.1.5 In a team match, the dismissed adviser shall not be allowed to return, except when
required to play, until the team match has ended. In an individual event, he shall not be
allowed to return until the individual match has ended.
18.1.6 If the dismissed adviser refuses to leave or returns before the end of the match, the
umpire shall suspend play and report to the referee.
18.1.7 These regulations shall apply only to advice on play and shall not prevent a player
or captain, as appropriate, from making a legitimate appeal nor hinder a consultation with
an interpreter or association representative on the explanation of a juridical decision.
18.2 Misbehavior.
18.2.1 Players and coaches shall refrain from conduct that may unfairly affect an
opponent, offend spectators or bring the game into disrepute. Examples are: abusive
language, deliberately breaking the ball or hitting it out of the playing area, kicking the table
or surrounds or disrespect to match officials.
18.2.2 If at any time a player or coach commits a serious offence the umpire shall
suspend play and report immediately to the referee. For less serious offences the umpire
may, on the first occasion, hold up a yellow card and warn the offender that any further
offence is liable to incur penalties.
18.2.3 If a player who has been warned commits a second offence in the same individual
or team match, the umpire shall award one point to the player's opponent and after a further
offence he shall award two points to his opponent, each time holding up a yellow and a red
card together.
18.2.4 If a player against whom 3 penalty points have been awarded in the same
individual or team match continues to misbehave the umpire shall suspend play and report
immediately to the referee.
19.2.5 A warning or penalty incurred by either player of a doubles pair shall apply to the
pair, but not to the non-offending player in a subsequent individual match of the same team
match. At the start of a doubles match the pair shall be regarded as having incurred the
higher of any warnings or penalties incurred by either player in the same team match.
18.2.6 If a coach who has been warned commits a further offence in the same individual
or team match the umpire shall hold up a red card and send him away from the playing area
until the end of the team match, or in an individual event, the end of the individual match.
18.2.7 The referee shall have power to disqualify a player from a match, an event, or a
competition for seriously unfair or offensive behavior whether reported by the umpire or not.
As he does so he shall hold up a red card.
18.2.8 A player who is disqualified from 2 individual matches of a team or individual event
shall automatically be disqualified from that team event or individual competition.
18.2.9 The referee may disqualify for the remainder of a competition anyone who has
twice been sent away from the playing area during that competition.
18.2.10 Cases of serious misbehavior shall be reported by the referee to the USATT
disciplinary committee.
19. CLOTHING (DRESS CODE)
19.1 Playing clothing shall normally consist of a short-sleeved shirt and shorts or skirt,
socks, and playing shoes; other garments, such as part or all of a track suit, shall not be
worn during play except with the permission of the referee.
19.2 Clothing may be of any color or colors except that:
19.2.1 The main color of a shirt, skirts, or shorts, other than sleeves or collar of a shirt and
trimming along side seams or near the edges, shall be clearly different from that of the ball
in use.
19.3 A playing garment may carry:
19.3.1 The maker's normal trademark, symbol, or name contained within a total area of 24
sq. cm.
19.3.2 Not more than 3 clearly-separated advertisements contained within a combined
total area of 200 sq. cm. on the front or side of a shirt and one advertisement, contained
within a total area of 200 sq. cm. on the back of a shirt.
19.3.3 Not more than two advertisements contained within a combined total area of 80 sq.
cm. on shorts or a skirt.
19.4 Any markings or trimming on the front or side of a playing garment and any objects
such as jewelry worn by a player shall not be so conspicuous or brightly reflecting as to
unsight an opponent.
19.5 Players must wear socks and soft-soled shoes.
19.6 Clothing shall not carry designs or lettering which might cause offense or bring the
game into disrepute. Absolutely no playing without a shirt, no cutoffs, no jeans, and no tank
shirts. Women may wear sleeveless blouses.
19.7 Opposing players and pairs shall wear clothing that is sufficiently different to enable
them to be easily distinguished by spectators. If the players or pairs cannot agree on who
will change if necessary, the umpire will decide by toss.
19.8 Any question of the legality or acceptability of playing clothing shall be decided by the
referee.
19.9 Warm-up suits should not be worn during play unless with special permission of the
referee. It is his discretion of conformity to the above requirements.
20. DISABLED COMPETITIONS
20.1 Disabled table tennis players are divided into ten divisions or classes using a
functional classification system.
20.2 Classes one to five compete in wheelchairs and classes six to ten play standing.
20.3 Separate events may be held for each class and sex or various combinations may be
used.
20.4 For more information on classification of disabled athletes, contact the USATT
Disabled Players Committee.
20.5 Standing disabled players follow all standard rules; there are a few modifications for
wheelchair play.
Wheelchair Rules
20.6 The table shall allow access to wheelchairs without obstructing player's legs and shall
allow access to two wheelchairs for doubles matches (no cross bars between end legs).
20.7 The court length may be reduced, but should not be less than 8 meters long and must
be enclosed by surrounds.
20.8 A service in singles shall be as in Paragraph 6 except that a let shall be called if in
service the ball:
20.8.1 Leaves the table by either of the receiver's side lines (on one or more bounces) or
20.8.2 On bouncing on the receiver's side returns in the direction of the net or
20.8.3 Comes to rest on the receiver's side of the playing surface.
20.9 However, if the receiver strikes the ball before it crosses a side line or takes a second
bounce on his side of the playing surface, the service shall be considered good and no let
shall be called.
20.10 Class 1 and 2 players are not required to project the ball upward from the palm of
the free hand. Players in these classes may hold the ball and project it upward in any
manner. Regardless of the method, no spin may be imparted to the ball and the ball still
must rise at least 6 inches from the hand.
20.11 Responsibility still rests with the server to serve so that the umpire or assistant
umpire can check the legality of the serve.
20.12 During play, a player may touch the playing surface with the free hand, only to
restore balance after striking the ball (provided the playing surface is not moved).
20.13 The playing surface shall not be used as a support with the free hand while playing
the ball.
20.14 A player or pair shall score a point if the footrest or a foot of their opponent touch
the floor during play.
20.15 In team and class singles events, no part of the body above the knees may be
attached to the chair, as this could improve balance. Below knees, strapping is allowed.
20.16 Should a player require some strapping or binding for medical reasons, this should
be noted on their classification card and will be taken into account when assessing the
player's class.
20.17 In open events, strapping and other aids are allowed.
20.18 No player shall compete in a wheelchair event unless he has been given an
appropriate disabled classification.
Wheelchair Doubles
20.19 Service shall be as above for singles play, but the ball may leave the table by the
side line of the receiver's right half-court.
20.20 The server shall first make a good service and the receiver shall make a good
return, and thereafter either player of a pair may return the ball.
20.21 During play, no part of a player's wheelchair shall cross the vertical plane of an
imaginary extension of the table's center line. If it does, the opposing pair shall score a
point.
21. PLAYING CONDITIONS
21.1 Space. The normal playing space for each table should be 14 m. (46 ft.) long, 7 m.
(23 ft.) wide and 5 m. (16 ft.) high.
21.2 For further information on Playing Conditions, please refer to the USATT Tournament
Guide.
22. MATCH OFFICIALS
22.1 For every competition as a whole as referee shall be appointed. The referee shall be
responsible for:
22.1.1 Interpretation of laws and regulations for competition.
22.1.2 Assignment and, if necessary, replacement of match officials.
22.2 An umpire shall be appointed for each match or at the request of any player or pair in
that match. Where practical an assistant umpire will also be appointed.
22.2.1 The umpire shall sit or stand in line with the net and the assistant umpire shall sit
directly facing him, at the other side of the table.
22.2.2 The umpire shall be responsible for:
22.2.2.1 Checking the acceptability of equipment and playing conditions and reporting
any deficiency to the referee.
22.2.2.2 Taking a ball at random in accordance with the rules.
22.2.2.3 Conducting the draw for choice of serving, receiving and ends.
22.2.2.4 Controlling the order of serving, receiving and ends and correcting any errors
therein.
22.2.2.5 Deciding each rally as a point or a let.
22.2.2.6 Calling the score in accordance with specified procedure.
22.2.2.7 Introducing the expedite system at the appropriate time.
22.2.2.8 Maintaining the continuity of play.
22.2.2.9 Taking action for breaches of the advice or behavior regulations.
22.3 The assistant umpire shall decide whether the ball in play touches the edge of the
playing surface at the side of the table top nearest to him.
22.4 Either the umpire or the assistant umpire may decide:
22.4.1 That a player's service action is illegal.
22.4.2 That, in an otherwise good service, the ball touches the net assembly while
passing over or around it.
22.4.3 That a player obstructs the ball.
22.4.4 That the conditions of play are disturbed in a way that may affect the outcome of
the rally.
22.4.5 Time the duration of the practice period, of play, and of any intervals.
22.5 Either the assistant umpire or a separate official may act as stroke counter to count
the strokes of the receiving player or pair when the expedite system is in operation.
22.6 The umpire may not overrule the assistant umpire or stroke counter on a decision of
fact made within their area of responsibility.
23. DOPING
23.1 There shall be no doping before or during play in any competition. For the purpose of
these regulations, doping is the introduction into the body in any way of any of a list of
prohibited substances as provided by the International Olympic Committee (IOC) and/or the
United States Anti-Doping Agency (USADA). A player who fails a doping test shall be
subject to disciplinary action per the USATT Bylaws and Standing Rules. It is the athlete's
responsibility to remain informed of lists of banned substances through the USADA Drug
Reference Line. As of this printing, the Drug Reference Line is 800-233-0393.