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Probability Lesson Plan - 5E Instructional Model: Cassie Green

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Cassie Green

Probability Lesson Plan – 5E Instructional Model


Instructional Objective (Measurable)
The students will calculate the experimental probabilities of a number one through
twelve being rolled with two dice by writing on a sheet of paper.

TEKS (Include only those that are directly evaluated in lesson)

Math, Grade 7
(6) Proportionality. The student applies mathematical process standards to
use probability and statistics to describe or solve problems involving
proportional relationships. The student is expected to:

(I) determine experimental and theoretical probabilities related to simple and


compound events using data and sample spaces.

Rationale
The students need this information in order to calculate probabilities and
represent those probabilities with their data.

This lesson is being taught to educate students to find the potential outcomes
of events, and this lesson is important for them to see that not every outcome
has an equal probability of happening in life.

The purpose of this lesson is to prepare students to be able to adequately


calculate experimental probabilities of events.

This lesson links to real life scenarios because there are instances all around
us in life where people need to know the chance of certain events happening
and need to know how to calculate that probability.
Materials
Class set of pieces of notebook paper, class set of pennies (15 a person), two dice,
class set of pencils, one Smartboard, class set of sticky notes

Resources
https://kamu.pbslearningmedia.org/resource/cadc3b92-db2f-4750-8a12-
284d77f96c31/cadc3b92-db2f-4750-8a12-284d77f96c31/

Getting Ready for the Lesson


The students will be playing the Remove One game. In the lesson plans are the rules,
set up, how to facilitate the game, and guiding questions to ask.

Prior Background Knowledge Needed (Prerequisite Skills)

Students need to know how to calculate experimental probabilities from data


already given to them.
Students need to know that fractions can represent probabilities in a part-to-whole
format.

Students need to know that there are six faces on a die, labeled 1-6 dots.

Students need to know how to make predictions on the probability of events.

Teaching Procedure

5E (Be sure to include elements of inquiry for better 5E science plan)

Engage
Students will conduct a brain blast on their notebook papers by writing their own
definition of probability and five examples of how they see probability in real life for
three minutes. Then they will table talk to see if they had any similarities in answers.
Then the teacher will iterate that students will be calculating experimental
probability in a game.

Explore

Students will play the Remove One game for the first time. They will label their piece
of paper 2-12, and they will place their pennies how they would like on the sheet by
the numbers. The teacher will roll the dice and call out the added number of the two
dice rolled. The students remove a penny from the number called, and the first
student to have all pennies off the sheet wins.

Students will play the game again; this time they are allowed to strategize with
tablemates about where they should place their pennies.

Explain

In whole group discussion, the teacher will ask why in the second game did students
start to clump their pennies by certain numbers. The teacher will also ask why
certain numbers were rolled more than others. Students discuss how certain
numbers are more likely to be rolled than others in their probability. The teacher
will put students into pairs to discuss what numbers will be rolled more and why.
Then the pair will explain why they chose those numbers.

Extend

The teacher will cover up the 4’s on the dice and play the game once more, and the
students will discuss in table groups how this alters where they place their pennies.
The teacher will ask what students can conclude about how covering up some
numbers affects the probabilities.

Evaluate
From the last Remove One activity, students will calculate the experimental
probabilities of each number being rolled by writing on their sheet of paper with the
data they collected from the game.

Closure
The teacher will reiterate the reason why certain numbers were called more was
because they had higher probabilities of getting rolled. Students will write on sticky
notes how to find probability in any situation and one major take away from the
game that they learned. Then as a whole group, the teacher will restate the objective
and how the students came to calculate the experimental probabilities from the
Remove One game.

Specific Key Questions


Questions are asked during explain and extend sections.

Modifications

To re-teach the lesson for students who did not understand, I would create another
scenario, using a card deck, that demonstrates probability again with the same
game; this time I walk through with students the reasons why the make each
decision in putting their pennies down in certain areas. To modify within the lesson
for students who have difficulty, I will place students that are struggling in tables of
students who explain their thoughts and connections during table time. For
behavior modifications, I will allow students to work independently in a separate
area of the room if people are bothering them. For G/T learners, in the extend
portion, they could be required to write out the full sample spaces that could be
potentially rolled to further extend their knowledge of seeing the probability of each
roll tangibly.

Reflection on Lesson Development

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