Unit 2: Display Devices
Unit 2: Display Devices
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Refresh CRT
Random-Scan and Raster-Scan Monitor
Color CRT Monitors
Direct-View Storage Tubes (DVST)
Flat-Panel Displays
Light-emitting Diode (LED) and Liquid-crystal Displays (LCDs)
Hard Copy Devices
Unit 2
Display Devices
Learning Objectives
After reading this unit you should appreciate the following:
Refresh CRT
Random-Scan and Raster Scan Monitor
Color CRT Monitors
Direct-View Storage Tubes (DVST)
Flat-Panel Displays
Light-emitting Diode (LED) and Liquid-crystal Displays (LCDs)
Hard Copy Devices
Refresh CRT
A video monitor is the primary output device in a graphics system (Fig 2.1). There are
several technologies that exist for solid-state monitors which eventually predominate,
but operation of most video monitors is based on the standard Cathode-ray tube
(CRT) design.
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Let us illustrate the basic operation of a CRT (Fig. 2.2). An electron gun emits a beam
of electrons (cathode rays). The beam passes through focusing and deflection
systems. The focusing system directs the beam toward specific positions on the
phosphor-coated screen.
Each position on the screen, contacted by the electron beam, emits a small spot of
light due to phosphor coated on the screen. Since the light emitted by the phosphor
fades very rapidly, a method is required to maintain the screen picture for a long
duration. One way to maintain the screen picture is to redraw the picture repeatedly
by directing the electron beam back over the same points quickly i.e., refreshing the
screen again and again. This type of display is called a Refresh CRT.
The electron gun in a CRT is composed of a heated metal cathode and a control grid
(Fig. 2.3). A current is directed through a coil of wire, called the filament, inside the
cylindrical cathode structure to supply leaf to the cathode. This causes electrons to
DISPLAY DEVICES 14
be “boiled off” the hot cathode surface. The free, negatively charged electrons are
then accelerated in the vacuum inside the CRT envelope by a high positive voltage,
toward the phosphor coating. A positively charged metal coating on the inside of the
CRT envelope near the phosphor screen can generate the accelerating voltage. An
accelerating anode can also be used for the same as in Fig. 2.3. Sometimes the
accelerating anode and focusing system are contained within the same unit of
electron gun. Intensity of the electron beam is controlled by setting voltage levels on
the control grid, which is a metal cylinder that fits over the cathode. The beam will
shut off on applying a high negative voltage to the control grid by repelling electrons
and stopping them from passing through the small hole at the end of the control grid
structure. The number of electrons passing through will decrease on applying smaller
negative voltage to the control grid. Therefore, we can control the brightness of a
display by varying the voltage on the control grid, as the amount of light emitted by
the phosphor coating depends on the number of electrons striking the screen. The
intensity level for individual screen positions can be specified with graphics software
commands.
Deflection of the electron beam can be controlled either with electric fields or with
magnetic fields, as with focusing. Now, Cathode-ray tubes are commonly constructed
with magnetic deflection coils mounted on the outside of the CRT envelope, as shown
in Fig. 2.2. Two pairs of coils are used and the coils in each pair are mounted on
opposite sides of the neck of the CRT envelope. One pair is mounted on opposite
sides and the other pair is mounted on the top and bottom of the neck. The magnetic
field produced by each pair of coil results in a transverse deflection force that is
perpendicular both to the direction of travel of the electron beam and to the direction
of the magnetic field. Vertical deflection is accomplished with one pair of coils, and
horizontal deflection by the other pair. The current through the coils can be adjusted
to attain the proper deflection amounts. Two pairs of parallel plates are mounted
inside the CRT envelope when electrostatic deflection is used. One pair of plates is
mounted vertically to control horizontal deflection and the other pair is mounted
horizontally to control the vertical deflection (figure 2.4).
The transfer of the CRT beam energy to the phosphor produces the sports of light on
the screen. When the electrons in the beam collide with the phosphor coating, they
are stopped and their kinetic energy is absorbed by the phosphor. Part of the beam
energy causes electrons in the phosphor atoms to move up to higher quantum-
energy levels, and the remainder is converted into heat energy by friction. The
“excited” phosphor electrons begin dropping back to their stable ground state after a
short time, giving up their extra energy as small quantums of light energy. What we
see on the screen is the combined effect of all the electron light emissions: a glowing
spot that quickly fades after all the excited phosphor electrons have returned to their
ground energy level. The frequency (or color) of the light emitted by the phosphor is
proportional to the energy difference between the excited quantum state and the
ground state.
There are different kinds of phosphors available for use in a CRT. Besides color, a
major difference between phosphors is their persistence: how long phosphors
continue to emit light (i.e., have excited electrons returning to the ground state) after
removal of CRT beam. Persistence is defined as the time taken by it to decay the
emitted light from the screen to one-tenth of its original intensity. Higher refresh rates
are required by lower persistence phosphors to maintain a picture of the screen
without flicker. A phosphor with high-persistence is useful for displaying highly
complex, static pictures; a low-persistence phosphor is useful for animation. Graphics
DISPLAY DEVICES 16
The maximum number of points that can be displayed without overlap on a CRT is
referred to as the resolution. The resolution can also be defined as the number of
points per centimeter that can be plotted vertically and horizontally. It is often simply
stated as the total number of points in each direction. Spot intensity, as shown in
figure 2.5, has a Gaussian distribution, so as long as the separation of two adjacent
points is greater than the diameter at which each spot has an intensity of about 60%
of that at the center of the spots, they will appear distinct. Figure 2.6 illustrates this
overlap position. Spot size also depends on intensity. The CRT beam diameter and the
illuminated spot increases with the increase in number of electrons accelerated
toward the phosphor per second. In addition, the spot diameter further increases as
the increased excitation energy tend to spread to neighbouring phosphor atoms not
directly in the path of the beam. Thus, the resolution of a CRT is dependent on:
the type of phosphor,
the intensity to be displayed, and
the focusing and deflection systems
Typical resolution on high-quality systems is 1280 by 1024, with higher resolutions
available on many systems. High-resolution systems are also called high-definition
systems. The physical size of a graphics monitor varies from about 12 inches to 27
inches or more, and is given as the length of the screen diagonal. A CRT monitor can
be attached to a variety of computer systems, therefore, the number of screen points
that can be plotted actually depends on the capabilities of the system to which it is
attached.
One more propert of video monitors is aspect ratio. It gives the ratio of vertical points
to horizontal points necessary to produce equal-length lines in both directions on the
screen. An aspect ratio of 5/7 means that a vertical line plotted with five points has
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the same length as that of a horizontal line plotted with seven points. (Sometimes
aspect ratio is described in terms of the ratio of horizontal points to vertical points).
Figure 2.7: A random-scan display system draws the component lines of an object in any
specified order
Random-scan systems cannot display realistic shaded scenes as they are designed
for only line-drawing applications. Vector displays generally have higher resolution
than raster systems because the picture definition in a vector display is stored as a
set of line-drawing instructions and not as a set of intensity values for all screen
points. Since the CRT beam directly follows the line path, vector displays produce
smooth line drawings. In contrast, a raster system produces jagged lines that are
plotted as discrete point sets.
Raster-Scan Displays
The raster-scan display is the most common type of graphics monitor employing a
CRT. It is based on television technology. In a raster-scan display system, the electron
beam is swept across the screen, one row at a time from top to bottom. As the
electron beam moves across each row, a pattern of illuminated spots is created by
turning the beam intensity on and off. A memory area called the refresh buffer or
frame buffer is used to store the picture definition. The set of intensity values for all
the screen points is stored in this memory area. Stored intensity values are then
retrieved from the refresh buffer and “painted” on the screen one scan line (row) at a
time (Figure 2.8). Each screen point is referred to as a pixel or pel (shortened forms of
picture elements). The raster scan-system is well suited for the realistic display of
scenes containing subtle shading and color patterns due to its capability to store
intensity information for each screen point. Some examples of systems using raster-
scan methods are home television sets and printers.
Figure 2.8: A raster-scan display system draws an object as a set of discrete points across
each scan line
Intensity range for pixel positions depends on the capability of the raster system. In a
simple black-and-white system, each screen point is either on or off. So, to control
the intensity of screen positions, only one bit per pixel is needed. A bit value of 1
indicates that the electron beam is to be turned on at that position, for a bilevel
19 COMPUTER GRAPHICS
system, and a value of (.) indicates that the beam intensity is to be off. To display the
color and intensity variations, additional bits are needed. A high-quality system
includes upto 24 bits per pixel, which can require several megabytes of storage area
for the frame buffer, depending on the resolution of the system. A system with a
screen resolution of 1024 by 1024 and 24 bits per pixel requires 3 megabytes of
storage for the frame buffer. The frame buffer is commonly called a bitmap for a
black-and-white system with one bit per pixel. The frame buffer is often referred to as
a pixmap for systems with multiple bits per pixel.
Refreshing on raster-scan displays is carried out at the rate of 60 to 80 frames per
second, although some systems are designed for higher refresh rates. Refresh rates
are described in units of cycles per second, or Hertz (Hz), where a cycle corresponds
to one frame. So refresh rate of 60 frames per second would be described as simply
60Hz using these units. The electron beam returns to the left side of the screen at the
end of each scan line to begin displaying the next scan line. This is also called
horizontal retrace of the electron beam. The electron beam returns to the top left
corner of the screen (vertical trace) at the end of each frame (displayed in 1/80 th
1/60th of a second) to begin the next frame.
On some raster-scan systems (and in TV sets), each frame is displayed in two passes
using an interlaced refresh procedure. In the first pass, the beam sweeps from top to
bottom across every other scan line. Then after the vertical re-trace, the beam
sweeps out the remaining scan lines (Figure 2.9). Interlacing of the scan lines in this
way allows us to see the whole screen displayed in one-half the time it would have
taken to sweep across all the lines at once from top to bottom. Interlacing is primarily
used with slower refreshing rates. For instance, some flicker is noticeable on an older,
30 frame-per-second, non-interlaced display. But with interlacing, each of the two
passes can be accomplished in 1/60 th of a second which brings the refresh rate close
to 60 frames per second. If the adjacent scan lines contain similar display
information, this is an effective technique for avoiding flicker.
First, all points on the even-numbered (solid) scan lines are displayed, then all points
along the odd-numbered (dashed) lines are displayed.
3. Explain the difference between Random Scan and Raster Scan CRT.
4. What are the needs of CRT refreshing?
If your answers are correct, then proceed to the next section.
Figure 2.10: Operation of a delta–delta, shadow-mask CRT. Three electron guns, aligned with
the triangular color-dot patterns on the screen, are directed to each dot triangle by a shadow
mask.
By varying the intensity levels of the three electron beams, we can contain color
variations in a shadow-mask CRT. By turning off the blue and red guns, we get only
the color coming from the green phosphor. Other combinations of beam intensities
produce a small spot of light for each pixel position, since our eyes tend to merge the
three colors into one composite. The color we see depends on the amount of
excitation of the red, green, and blue phosphors. On activating all three dots with
equal intensity, we will get a white (or gray) area. The green and red dots only
produce a yellow, the blue and red dots produce a magenta and cyan shows up when
blue and green dots are activated equally. In some low-cost systems, the display can
be limited to eight colors by setting the electron beam to on or off. More
sophisticated systems allow to generate several million different colors by setting
intermediate intensity levels for the electron beams.
Several types of CRT display devices are used to design color graphics systems.
Some inexpensive video games and home-computer systems are designed for use
with an RF (radio-frequency) modulator and a color TV set. The RF modulator
simulates the signal from a broadcast TV station. This means that the color and
intensity information of the picture must be combined and superimposed on the
broadcast-frequency carrier signal that the TV needs to have as input. Then the
circuitry in the TV takes this signal from the RF modulator, extracts the picture
information, and paints it on the screen. This extra handling of the picture information
by the RF modulator and TV circuitry decreases the quality of displayed images.
Composite monitors are adaptations of TV sets that allow bypass of broadcast
circuitry. These display devices still require that the picture information be combined,
without any carrier signal is needed. Picture information is combined into a composite
signal and then separated by the monitor, so the resulting picture quality is still not
the best attainable.
In graphics system, color CRT, are designed as RGB monitors. These monitors use
shadow-mask methods and take the intensity level for each electron gun (r-g-b)
directly from the computer system without any intermediate processing. High-quality
DISPLAY DEVICES 22
raster-graphics systems have 24 bits per pixel in the frame buffer, allowing 256
voltage settings for each electron gun and about 17 million color choices for each
pixel. An RGB color system with 24 bits of storage per pixel is generally referred to as
a full-color system or a true-color system.
Flat-Panel Displays
The term flat-panel display refers to a class of video devices that have reduced
volume, weight and power requirements compared to a CRT. Although most graphics
monitors are still constructed with CRTs, this emerging technology may soon replace
CRT monitors. A significant feature of flat-panel displays is that they are thinner than
CRTs, and we can hang them on walls or wear them on our wrists. Since it is possible
to write on some flat-panel displays, they will soon be available as pocket notepads.
Flat-panel displays are currently used in small TV monitors, calculators, pocket video
games, laptop computers, armrest viewing of movies on airlines, as advertisement
boards in elevators, and as graphics displays in applications requiring rugged-
portable monitors. Flat-panel displays can be divided into two categories:
emissive displays
non-emissive displays
The emissive displays (or emitters) are devices that convert electrical energy into
light. Some examples of emissive displays are Plasma panels, thin-film electro
luminescent displays, and light-emitting diodes. Flat CRTs have also been devised, in
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which electron beams are accelerated parallel to the screen, then deflected 90° to
the screen. But flat CRTs have not proved to be as successful as other emissive
devices. Nonemissive displays (or nonemitters) use optical effects to convert sunlight
or light from some other source into graphics patterns. The most important example
of a nonemissive flat-panel display is a liquid-crystal device.
Plasma panels, also called gas-discharge displays, are constructed by filling the
region between two glass plates with a mixture of gases that usually includes neon. A
series of vertical conducting ribbons is placed on one glass panel (Fig. 2.11). Firing
voltages applied to a pair of vertical and horizontal conductors cause the gas at the
intersection of the two conductors to break down into a glowing plasma of electrons
and ions. A refresh buffer stores picture definition and the firing voltages are applied
to refresh the pixel positions (at the intersections of the conductors) 60 times per
second. Alternating-current methods are used to provide faster application of the
firing voltages, and thus brighter displays. The electric field of the conductors
provides the separation between pixels. One disadvantage of plasma panels is that
they were strictly monochromatic devices, but systems have been developed that are
now capable to display color and grayscale.
The term liquid crystal refers to the fact that these compounds have a crystalline
arrangement of molecules, yet they flow like a liquid. A flat-panel displays can be
constructed with a nematic liquid crystal, as illustrated in Figure 2.16. It commonly
use nematic (thread like) liquid crystal compounds that tend to keep the long axes of
the rod-shaped molecules aligned. Two glass plates, each containing a light polarizer
at right angles to the other plate, enclose the liquid-crystal material. Columns of
vertical conductors are put into one glass plate, and rows of horizontal transparent
conductors are built into the other plate. The intersection of two conductors defines a
pixel position. Normally, the molecules are aligned as shown in the “on state” of
Figure 2.14. Polarized light passing through the material is twisted so that it will pass
through the opposite polarizer. The light is then reflected back to the viewer. We
apply a voltage to the two intersecting conductors to align the molecutes so that the
light is not twisted, to turn off the pixel. This type of flat-pannel device is known as a
passive-matrix LCD. A refresh buffers stores the picture definition, and the refreshing
rate of screen is 60 frames per second, as in the emissive devices. To avoid complete
dependency of system on outside light sources, back lighting is commonly applied
using solid-state electronic devices. Colors can be displayed by placing a trial of color
pixels at each screen location and by using different materials or dyes. LCDs can also
be constructed by placing a transistor at each pixel location, using thin-film transistor
technology. The transistors are used to prevent charge from gradually leaking out of
the liquid-crystal cells and to control the voltage at pixel locations. These devices are
called active-matrix displays.
Polarizer
Polarizer
DISPLAY DEVICES 26
Figure 2.14: The light-twisting, shutter effect used in the design of most liquid-crystal display
devices
Figure 2.15: A picture generated on a dot-matrix printer showing how the density of the dot
patterns can be varied to produced light and dark areas
Ink-jet methods produce output by squirting ink in horizontal rows across a roll of
paper wrapped on a drum. An electric field deflects the electrically charged ink
stream to produce dot-matrix patterns. A desktop ink-jet plotter with a resolution of
360 dots per inch is shown in Figure 2.16, and examples of large high-resolution ink-
jet printer/plotters are shown in Figure 2.17.
(a) (b)
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Figure 2.17: Floor-model, ink-jet color printers that use variable dot size to achieve an
equivalent resolution of 1500 to 1800 dots per inch
An electrostatic device places- a negative charge on the paper, one complete row at
a time along the length of the paper. Then the paper is exposed to a toner. The toner
is positively charged and where it adheres to produce the specified output, attracted
to the negatively charged areas. A color electrostatic printer/plotter is shown in Figure
2.19. In a dot- matrix print head electrothermal methods use heat to output patterns
on heat-sensitive paper.
An impact printer can provide limited color output by using different colored ribbons.
Nonimpact devices use various techniques to combine three color pigments (cyan,
magenta, and yellow) to produce a range of color patterns. Ink-jet methods shoot the
three colors simultaneously along each print line on the paper on a single pass. Laser
and xerographic devices deposit the three pigments on separate passes.
Ink-jet or pen plotters can typically generate drafting layouts and other drawings. A
pen plotter uses pens with varying colors and widths to produce a variety of shadings
and line styles. One or more pens are mounted on a carriage, or crossbar, that spans
a sheet of paper. Wet-ink, felt-tip, and ball-point pens are all possible choices for use
with a pen plotter. Plotter paper can be rolled onto a drum or belt, or lie flat.
Crossbars can be either stationary or moveable, while the pen moves back and forth
along the bar. Either an electrostatic charge, clamps, or a vacuum hold the paper in
position. Figure 2.20 illustrates an example of a table-top flatbed pen plotter and
Figure 2.21 illustrates a roll feed pen plotter.
Summary
In this unit, we have surveyed the major software and hardware features of
computer graphics systems. Graphics software includes special applications
packages and general programming packages. Hardware components include
video monitors, hard-copy devices, keyboards, and other devices for graphics
input or output.
The raster refresh monitor based on television technology, is the predominant
graphics display device. A raster system uses a frame buffer to store intensity
information for each screen position (pixel). Pictures are then painted on the
screen by retrieving this information from the frame buffer as the electron beam
in the CRT sweeps across each scan line, from top to bottom. Older vector
displays constructs pictures by drawing lines between specified line endpoints.
Picture information is then stored as a set of line-drawing instructions.
Many other video display devices available. Flat-panel display technology is
developing at a rapid rate, and these devices may largely replace raster displays
in the near future. At present, flat-panel displays are commonly used in the small
systems and in special-purpose systems. Flat-panel displays include plasma
panels and liquid-crystal devices. Although vector monitors can be used to
display high-quality line drawings, improvements in raster display technology
have caused vector monitors to be largely replaced with raster systems.
Hard-copy devices for graphics workstations include standard printers and
plotters, in addition to devices for producing slides, transparencies, and film
output. Printing methods include dot matrix, laser, ink jet, electrostatic, and
electrothermal. Plotter methods include pen plotting and combination printer-
plotter devices.
Self-assessment Questions
Solved Example
I. True/False
1. High resolution systems are often referred to as high defection system.
(true)
2. Spot light are produced on the screen by the transfer of CRT beam energy.
(True)
3. Phosphorus is used to emits a beam of electrons.(False)
4. The potential energy is absorbed by the phosphor.(False)
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Answers
Unsolved Exercise
Detailed Questions
1. Write a short note on hard copy devices.
2. How the colours are focused in coloured CRT? Discuss
3. Is the refreshing necessary? Explain.
4. Discuss the detailed of DVST.