SettingCheatSheet PDF
SettingCheatSheet PDF
SettingCheatSheet PDF
Background Information: Our game focuses on the continent of Khorvaire, where a century of war
between the five dominant nations has just given way to two years of delicate peace.
Races: In addition to those found in other D&D settings, Eberron is home to multiple unique races.
Changelings are shapechangers who can alter their appearance at will, to resemble almost anyone.
Kalashtar are a race descended from humans, who have a mental connection to extraplanar beings.
Shifters are a lycanthrope-like race, who can shift between nearly-human and more beast-like forms.
Warforged are artificial beings created from metal, wood, and stone, made to be soldiers during the
war.
Khoravar is the name used by the half-elves of Eberron to refer to themselves. Most khoravar are
descended from khoravar parents, rather than from a human and an elf, so they consider themselves a
separate race.
Distant Lands:
Aerenal is an island continent inhabited by elves, southeast of Khorvaire.
Argonessen is a continent inhabited by dragons, far southeast of Khorvaire.
Frostfell is a frozen continent inhabited by dwarves, north of Khorvaire.
Sarlona is a continent inhabited mainly by humans, on the opposite side of the Frostfell from Khorvaire.
Xen'Drik is a continent inhabited by giants, south of Khorvaire.
Cosmos:
The world of Eberron is orbited by 12 moons and the rings of Siberys. Beneath Eberron's surface are the
endless dark tunnels of Khyber. Other planes are known to exist, and there are certain times and places
where they hold magical sway over Eberron and its inhabitants. The gods of Eberron are distant and
enigmatic; they have never directly proven their presence, leading some to say they don't even exist.