Manual - Sonic Adventure DX
Manual - Sonic Adventure DX
Manual - Sonic Adventure DX
com
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Control
Stick C Stick
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All Nintendo products are licensed by sale for use only with other authorized
products bearing the Official Nintendo Seal of Quality.®
CONTENTS
■ SETTING UP . . . . . . . . . . . . . . . . .4
■ CHARACTER . . . . . . . . . . . . . . . .5
THIS PRODUCT HAS BEEN RATED BY THE
■ BASIC CONTROLS . . . . . . . . . . . .12
ENTERTAINMENT SOFTWARE RATING BOARD. FOR ✪ CONTROLS unique to each character .14
INFORMATION ABOUT THE ESRB RATING, OR TO
COMMENT ABOUT THE APPROPRIATENESS OF THE ■ STARTING A GAME . . . . . . . . . . .21
RATING, PLEASE CONTACT THE ESRB AT
1-800-771-3772, OR VISIT WWW.ESRB.ORG.
■ ADVENTURE MODE . . . . . . . . . .24
■ TRIAL MODE . . . . . . . . . . . . . . . .31
■ MISSION MODE . . . . . . . . . . . . . .32
■ MINI-GAME COLLECTION . . . . .33
■ CHAO . . . . . . . . . . . . . . . . . . . . . .34
✪ DOWNLOADING MINI-GAME .36
✪ MINI-GAME . . . . . . . . . . . . . . . .38
LICENSED BY
✪ CHAO RACE . . . . . . . . . . . . . . . .40
✪ CHAO TRANSPORTER . . . . . . . .44
NINTENDO, NINTENDO GAMECUBE AND THE OFFICIAL SEAL ARE TRADEMARKS OF NINTENDO.
■ CREDITS . . . . . . . . . . . . . . . . . . . .
© 2001 NINTENDO. ALL RIGHTS RESERVED.
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When you start the game, the game will automatically look for the
game file. If the Memory Card does not contain a game file, the game
will ask you to create a game file. If there are no Memory Cards
inserted, the game will warn you and ask if you would like to Retry
(insert the Memory Card first) or Continue without saving. Follow the
on-screen instruction to start the game.
The game will automatically save game data during the game, and a
message will be displayed to notify that such action is taking place.
Never turn OFF the Nintendo GameCube™ power or remove the
Memory Card while the game data is being saved or loaded.
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With many fond memories of her Sonic- Until one day when suddenly Froggy underwent an
chasing days, she’s thrilled when their unusual transformation…
two worlds collide again with the sudden
appearance of a huge spaceship one fine
day...
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CHAOS
This mysterious liquefied
life-form that had been
trapped in the Master
Emerald was released by
Dr. Robotnik to do his evil
bidding. Chaos grows
bigger and more powerful
with each emerald that
ACTION STAGE GOAL Dr. Robotnik adds to him.
To seek and destroy the target What will happen to the
located at the end of each course world if Dr. Robotnik
within the allotted time. manages to add all seven
Chaos Emeralds…?
Be sure to destroy enough enemies along the way to save enough
time to destroy the final target.
✽To soft reset the Nintendo GameCube™ and return to the Title Screen CARRYING ITEMS B or X Button
during gameplay, simultaneously press and hold the B Button, X Button, To pick up items such as bombs or eggs, stand in front of the item and
and START/PAUSE. press the B or X Button. Actions that are common to all characters (e.g.,
walking, running, etc.) can be made while carrying an item. However,
actions that are unique to each character (e.g., Sonic’s Spin Dash, Tails'
Flying, etc.) cannot be performed while carrying an item.
BASIC CONTROLS
SHAKING OR WAVING ITEMS B or X Button and Control Stick
GAME START
Use this action to “shake” items or objects that cannot be moved. Also use
START/PAUSE
this action to “wave” items or to “cuddle” your Chao.
ITEM SELECTION
Select with Control Stick THROWING OR SETTING ITEMS DOWN B or X Button
Enter/Continue to the Next Screen with To throw an item, press the B or X Button while moving. To set items down,
press the B or X Button while stopped.
the A Button
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After obtaining “Light Speed Shoes,” Sonic’s spin becomes more Seek and obtain the Rhythm Badge to execute this
advanced. Now, when you press and hold the B or X Button, a powerful continuous attack.
number of small blue lights will appear and wrap themselves
around Sonic until he glows with a neon blue light. In this special
state, Sonic can perform the following actions:
THE ANCIENT LIGHT SPEED ATTACK Release the B or X Button ACTION STAGE DISPLAY
LIGHT
Seek and obtain the “Ancient Light” to enable Sonic 1 1 Elapsed Time
to destroy all enemies within range using this most
2 2 Number of Collected Rings
powerful homing attack.
3 Remaining Lives
LIGHT SPEED
SHOES
4 This gauge shows the positions of
LIGHT SPEED DASH Release the B or X Button both Sonic, Dr. Robotnik and Tails
As long as there are no enemies within striking range, 3 5
relative to their progress on the
you can perform this unique action to send Sonic soar- course. The left side represents the
ing up a pathway of lit rings suspended in mid-air. starting point and the right, the
4
finish line.
ACTION STAGE DISPLAY
5 Rescued Animals
1 1 Elapsed Time
2
2 Number of Collected Rings
3 Remaining Lives
4 Rescued Animals
3 4
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1. Once the lure has 2. Use the Control Stick 3. Once you reel in the
sunk underwater, tug to maneuver the rod fish close enough, Big
on the lure to entice system so that the will automatically pull
the fish (frog). When fish (frog) doesn’t get it out of the water.
the fish (frog) bites away and reel in
the lure, press down carefully so as not to
on the Control Stick to unhook it.
hook it.
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MAIN MENU Control Stick + A Button = Enter, B or X Button = Cancel SOUND TEST
After selecting a Memory Card and game file, the Select and enter “Sound Test” to display the Sound Test Menu. Use the
Main Menu appears. Select a game mode to start Control Stick to select a category and press the A Button. The contents
game play. of the selected category are displayed as tracks. Use the Control Stick
to select a track and press the A Button to start playback. Press the
B or X Button to stop playback and return to the Sound Test Menu.
To return to the Main Menu, select “To Main Menu” or press the B or X
Button. Press the A Button to start playback and the B or X Button to
Adventure (See p.24) stop playback and return to the Sound Test Menu.
Select this item to enter the Adventure mode of the game. Using this
mode, you can play the adventure story as any of the 6 characters. MESSAGE SETTINGS
NOTE: Sonic is the only character available at the start of a new game. It is possible to toggle the message setting between “Voice and Text” or “Voice
Only.” Use the Control Stick to select and the A Button to enter a setting.
Trial (See p.31)
Select this mode to replay any of the action stages or mini-games that LANGUAGE
have been successfully cleared during play in the “Adventure” mode. Sonic Adventure supports the following languages:
The stages you can traverse in the Adventure mode can also be
experienced in this mode. You can also view a list of the number of ● English ●French ●Japanese ●Spanish ●German
emblems each character has collected. To change the language setting for the in-game text, select “Language”
from the Sonic Adventure Options Menu to display the language
Mission (See p.32) options and then select and enter your preferred language setting.
In this mode, you can attempt to find the missions scattered
throughout the Adventure Field and clear them all. Once all the stages SOUND OUTPUT
of each character in the Adventure mode are cleared, they will be It is possible to toggle the sound output setting between “Stereo,”
respectively unlocked by character to play in this mode. “Mono” and “Dolby Prologic II.” Use the Control Stick to select and the
A Button to enter a setting.
Mini Game Collection (See p.33)
By clearing a certain condition, this mode will appear onscreen on the HOW TO ENJOY GAME WITH DOLBY
Main Menu and will be available to choose. SURROUND PRO LOGIC II
Dolby, Pro Logic, and the double-D symbol are trademarks of Dolby Laboratories.
Options (See p. 22) This game is presented in Dolby Surround Pro Logic II. Connect your
Select this item to modify the various game settings or conduct sound game console to a sound system with Dolby Pro Logic II, and select
tests. "Dolby Surround PRO LOGIC II" in the Options Screen of the game to
experience the excitement of surround sound.
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EVENTS
CHARACTER SELECTION Control Stick + A Button = Enter, B or X Button = Cancel Whenever you discover a new Action Stage entrance or meet up with
a new character while in the Adventure Field, an “event” in the form of
When you select a character, the items “Game,” an FMA (Full Motion Action) sequence is shown. Events occur auto-
“Instruction,” and “Cancel” are displayed. Select one matically and while the event is “playing,” you are unable to operate
of these items. your character.
Sonic is the only character that can be selected at
the start of a new game. The other characters will
become available for play as you progress through CHARACTERS
the adventure story. Sonic is the only character that can be selected at
the start of a new game. You will be able to select
GAME INSTRUCTIONS other characters as you progress through the game.
Basic control instructions for the selected character The five additional characters in this game are Tails,
are displayed along with a brief summary of the Knuckles, Amy, Gamma and Big. Each character
particular “goal” that the character must meet can be selected immediately following their
to successfully clear the action stages. It is respective introduction.
recommended that you review this information
before playing the game. Press the A Button to
continue to the next screen and the B or X Button BATTLING THE BOSSES
to return to the previous screen. Sometimes a “Boss” will appear in the Adventure Field after you have
successfully cleared an Action Stage. It is necessary for you to locate
STORY SCREENS and defeat the boss in battle to continue to the next stage. The battle
These screens provide a short story summary about starts as soon as the boss’s name and life gauge appear on the
the selected character. Press the B or X Button to screen.
return to the Character Selection Screen.
Remember, it is important to have at least one ring throughout the
NOTE: These summaries are not displayed the very battle to prevent your character from dying when attacked. Once the
first time the character is selected. boss’s life gauge reaches zero, victory is yours and the battle ends.
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CHAO EMBLEMS
A special feature of SONIC ADVENTURE DX-Director’s Cut™ Each time your character successfully clears an
is the ability for you to raise a unique species of creatures Action Stage you will receive a Sonic emblem. As
called “Chao.” A Chao creature is essentially a “virtual pet” that the “goal” of each Action Stage is comprised of three
you first encounter in the form of an egg in the Adventure levels, you can receive a total of 3 Sonic emblems
Field. If you discover an egg, take it to a Chao Garden, hatch per Action Stage. Additional Sonic emblems can
the egg and raise your chao creature. You will find one “Chao also be found in both the mini-games and scattered
Garden” in each area of the Adventure Field. A Chao Garden about the Adventure Field. The total number of
is a protected enemy-free location specifically designed for emblems you have collected is displayed in the File
raising Chao. All prospective parents, be forewarned! How you Selection Screen.
raise and care for your Chao will determine not only its
physical characteristics but also its behavior and personality. GAME OVER & CONTINUE
For more information about Chao creatures, see p.34.
Your character will lose one life if they sustain damage
while not carrying any rings. Your character can also
ACTION STAGES lose a life, even when carrying rings, if they fall off the
Each character has a different goal that must be met in order Action Stage course or a cliff in the Adventure Field.
to clear the Action Stages. This goal is displayed at the start The “Game Over” Screen appears when the number of
of each Action Stage. The goal of each stage is broken into “extra lives” your character has reaches zero and they
three levels (A, B, and C) so set your sights on clearing all lose their last life. Select and enter “Continue” to restart
three levels and good luck! For details about Action Stage the game at the beginning of the same stage or “Quit”
goals and a diagram of the Action Stage display for each to return to the Title Screen.
individual character, see the character introductions on p.5. *In the Adventure Field, your
*In Action Stages, boss battles or mini-
character will restart from the location
games, your character will restart at
where the character was when the
RINGS & BONUS LIVES the beginning of the stage.
game was last saved.
A number of rings can be found in each Action Stage. Your char-
acter can survive damage inflicted by an enemy attack as long PAUSING THE GAME Start = Pause, 82 = Select,
A Button = Enter, B or X Button = Cancel
as they are carrying at least one ring. However, when attacked,
they will automatically lose all the rings they were carrying. If To “pause” the game during game play, press START/PAUSE
attacked when not carrying any rings, your character will lose a and the pause window appears. Options available in the
life. Whenever your character collects 100 rings, they will receive pause window vary according to the type of stage you are in
an extra life. Item boxes containing an extra life can sometimes when the game is paused. Refer to this diagram and select
be found in the Action Stages as well. The rings obtained in the an option from the pause window.
Adventure Field as well as Adventure stages except Casinopolis PAUSING IN THE ADVENTURE FIELD
are saved and can be used when shopping at the Chao Garden. ▼ Continue: Select to continue the ❊ Free Camera = Toggle L / R Button to
game.(Also in the Action Stage) search for the direction to proceed.
▼ Quit: Select to quit the game ▼ Map: Identify your location.
POINT MARKERS and return to the Title Screen. ▼ Mission: Details of each mission can
You will find a number of point markers throughout each ▼ Camera: Switch the camera settings. be viewed.
Action Stage that you can use to save your character’s time ❊ Auto Camera = The direction you
and position within the course. If your character loses a life, proceed is automatically indicated by
the camera.
the next life will start from the location of the last point marker
touched with the time that was logged when the marker was PAUSING IN THE ACTION STAGE
originally touched. The exact time at which the point marker ▼ Restart = Select to forfeit the rings your character is carrying and restart the game
was touched is displayed briefly at the bottom right of the from the location of the last point marker touched.
action stage display whenever a point marker is touched. ▼ Quit = Select to quit the game and return to the entrance of the Action Stage in
the Adventure Field.
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ITEMS MINI-GAMES
There are two types of “items” that can be collected in SONIC As you proceed through the game, you will encounter a number of
ADVENTURE DX-Director’s Cut™. A number of “Item Boxes” are “mini-games.” Fulfilling certain requirements while participating in these
located throughout the Action Stages as well as special “Level Up mini-games may award you with bonus items. Once a mini-game is
Items,” that are hidden within the Adventure Field. successfully cleared, it will be registered in the “Trial Mode” (for details,
see p.31) enabling you to replay the game as often as you like. While
“Level Up Items” provide an enhanced ability or action that can be some mini-games can be played by every character, certain mini-
used for the rest of the game. For details on each character’s games can only be played by certain characters.
unique level up item (or items), see p.14 - p.20.
HIGH-SPEED SHOES LIGHT SPEED SHOES [SONIC] SKY CHASE (ACT I/II)
These shoes provide your These special shoes enable
character with a boost of speed Sonic’s Light Speed Dash. Maneuver Tails’ airplane, the “Tornado,” to pursue
for a limited time. and engage the enemy spaceship “Egg Carrier”
high in the sky in this 3D shooting mini-game.
INVINCIBILITY THE ANCIENT LIGHT [SONIC]
Do your best to destroy the enemy before the
Use this item to destroy enemies Tap into this sacred power to
without damage for a limited unleash Sonic’s Light Speed Tornado life gauge reaches zero.
time. Attack.
CHARACTERS Sonic, Tails
5 RINGS RHYTHM BADGE [TAILS]
Adds 5 rings to your ring This relic of an ancient warrior OPERATING Airplane Maneuvers/Target Lock-on Device = Control
collection. race enables the Rapid Tails INSTRUCTIONS Stick
Attack.
10 RINGS SHOVEL CLAW [KNUCKLES] Rapid Fire Gun = Press either the A, B or X Button
Adds 10 rings to your ring Knuckles can dig up buried items
collection. with these attached to his gloves. Missile Lock-on = Press and hold either the A, B or
X Button while aiming the target lock-on device
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HEDGEHOG HAMMER TRIAL MODE Control Stick + A Button = Enter, B or X Button = Cancel
Take part in this no-holds barred “HEDGEHOG HAMMER” using In the Trial mode, you can select and replay
the one and only Amy with her special hammer action. previously cleared Action Stages and mini-games
Collect points by whacking “Sonic” dolls as they pop up from a that are separate from the adventure game.
circle of holes. Bonus points are awarded for whacking the “Super Select “Trial” from the Title Screen to display the
Sonic” dolls, but watch out for the “Dr. Robotnik” dolls. Whack those items “Action Stage” and “Mini-game.” Select and
and you will lose points. Exceed the current high score and victory enter an item to proceed to the Character Selection
is yours. Screen.
CHARACTERS Amy
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This mode will be unlocked to play once all the stages of each By clearing a certain condition, mini-games will be
character have been cleared using every character respectively in the made available one by one. If a mini-game becomes
Adventure mode. There are a great number of missions to clear. The available, it will be displayed onscreen. Some of the
missions can be cleared randomly, as it is not necessary to clear them mini-games can be played by 2P. For detailed
in order. For the detailed game flow, see below. in-game controls, see below.
Pause Menu
To pause the game, press the Z Button.
● Resume : Go back to the game and continue.
● Restart : Restart the game from the beginning.
● Quit : Quit the game and return to the Mini-Game Selection Screen.
The missions cleared are Use the Control Stick to Press to return to
displayed with a mark below. select a game to play. the previous screen.
A mission that has been dis- A detailed in-game control is shown. Read
covered but not yet cleared is carefully before playing the game. Press the
displayed to the right. The mis- A Button to start the game, and press the B
sions that have yet to be dis- or X Button to go back to the previous screen.
covered are shown in a semi-
transparent font.
❊ In “Tails Adventure” included in the Mini-Game Collection, the
❈ The color shown on top left password can be viewed at Tails’ House. To resume the gameplay at
indicates a character to use the beginning of the game, enter a password. Note that on the
for clearing the mission. password screen displayed at Tails’ House, do NOT press any other
buttons than START/PAUSE, otherwise the password will be
The details of the chosen mission ● Sonic - Blue automatically changed, which makes you unable to return to gameplay.
can be viewed. If the mission has not ● Miles - Yellow
been discovered yet, its details are ● Knuckles - Red ❊ If you have any problems displaying or processing certain screens
not shown. ● Amy - Pink during gameplay, please press the Z Button to display the Pause Menu
● Big The Cat - Purple and go back to the Title Screen of the game.
● E-102 - Gray
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In this game, there exists a tiny and cute mysterious There are two eggs found in the Chao Garden.
artificial form “A-LIFE” called “Chao.” Chao live in an The Eggs will hatch by themselves, but you can
environment called “Chao Garden,” and create a also hatch them. Chao’s personality varies upon
very unique ecosystem, learning and breeding the way you hatch them, so try to hatch them in
according to the player’s actions. various ways!
Chao are hatched from eggs that can be found in Chao Gardens or
the adventure field. The Chao life cycle spans three basic stages: Y Shopping / Sell Items
Egg 6 Infancy 6 Maturity. You can buy fruit using the rings you have saved
in the Action Stage, or you can also exchange
?? ?
items you no longer want to keep with rings. Use
the Up and Down of the Control Stick to select
^ You can buy or sell items. Use the Control Stick to select items you
wish to buy / sell and press the A Button.
EGG MATURITY
INFANCY
Chao are hatched from eggs, and grow through infancy into maturity.
While growing up, Chao appearances, personalities, and actions
change according to the way they are treated by the player (i.e “pet-
ting” vs. “throwing”) or food and items (“small animals,” etc.) given by
the player.
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- Y How to connect
■ Required Items
HOW TO DOWNLOAD ● Nintendo Game Boy® Advance. . . . . . . . . . . . . . . ...1
● Nintendo GameCube™. . . . . . . . . . . . . . . . . . . . . ...1
1 First off, pick up your Chao, take it to the Chao Transporter and step ● “SONIC ADVENTURE DX-Director’s Cut™”
on the red button. Nintendo GameCube™ Game Disc . . . . . . . . . . ...1
● Nintendo GameCube™-Game Boy® Advance cable ...1
2 Your Chao should be seen on the screen of the Nintendo Game
Boy® Advance. To start the mini-game, select either of the icons
displayed on top right.
How to connect the Nintendo GameCube™ and the
Game Boy® Advance
IMPORTANT
● Make sure that the Nintendo Game Boy® Advance’s power is
turned ON. If it is turned OFF, you will not be able to download.
● Make sure to connect the Nintendo GameCube™-Game Boy®
Advance cable to a Controller Socket.
SLEEP
To interrupt gameplay of the mini-game, press START/PAUSE and
select SLEEP MODE, in order to save battery life. To resume game,
simultaneously press START/PAUSE and the A Button. SLEEP MODE 1. Connect the Nintendo GameCube™-Game Boy® Advance cable to
is an energy-saving mode, but since the Game Boy® Advance’s power the Nintendo GameCube™.
is left ON, the battery power will be consumed slowly. 2. Connect the cable to the Game Boy® Advance.
✻ Please do not connect an unused Game Boy® Advance and
IMPORTANT cables to the Nintendo GameCube™.
3. For controls afterwards, see description on p.38.
Please note that when the Game Boy® Advance with downloaded
mini-game is turned OFF, the mini-game data will be erased.
■ Caution on Link Play
On the following conditions, the game may not be able to
communicate, or may malfunction.
● When connecting with a cable other than the Nintendo
ERROR MESSAGES GameCube™-Game Boy® Advance cable.
If you encounter any problems during gameplay, the following error ● When the cable is not connected all the way in.
messages may be displayed on the screen. See below for the solutions. ● When the cable and Nintendo GameCube™-Nintendo Game Boy®
[Message] Cables may not be connected properly. Reconnect the Advance are not connected properly.
cables and download again. ● During communication, when the cable is disconnected/reconnected.
[Solution] Displayed either when the cable is disconnected or when ● During communication, when either the Nintendo GameCube™-
there is an error in communication. Make sure that the Nintendo Game Boy® Advance is turned OFF, or the RESET Button
cable is connected properly, and try downloading again. of the Nintendo GameCube™ is pressed.
[Message] Game data was not downloaded correctly.
[Solution] Displayed when downloading was not completed.
Try downloading again.
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- Game Rules
This is a mini-game in which you, as Sonic, have 3 minutes to find a There are 7 Chao in total on the field. You, as Sonic, must first find
specific Chao for Cheese with help from Tikal. Before starting to play, Tikal. She will advise you about the Chao you have to locate. Based on
it is necessary that you download this mini-game following the her tips, you must discover the Chao and deliver it within the time limit.
instructions outlined on p.36 - p.37. For the game control, see below. If you bring her the right Chao, you can obtain rings and begin the next
For the detailed game flow and the rules, see next page. mission. Note that bringing her a wrong Chao will result in a time loss
penalty. Find all 7 Chao to collect special bonus rings! The game will
be over if the remaining time becomes zero or you complete all the
In-Game Controls missions.
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Y How to connect
1. Connect one cable for each player playing to the Controller Sockets of How to connect the Game Boy® Advance to the Nintendo
the Nintendo GameCube™. GameCube™ using the Nintendo GameCube™-
❈ See the connection diagram on the right for where to insert the Game Boy® Advance cables.
cables.
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Race Mode Selection [Message] Unable to select. Step on the button without holding your
- Jewel Race: A jewel goes to the winner of this advanced course Chao.
(one entry only). [Solution] Step on the button of the Chao Transporter without
holding your Chao.
- Party Race: Pit a number of raised Chao against one another in
this mode.
[Message] This Memory Card contains different Chao Data.
❈ Chao Select: Select the location of your Chao from the available Overwrite?
options. [Solution] The Memory Card you are currently using already contains
different Chao Data. The Chao Data you are going to save
❈ Course Select: Select a course from the available options. will overwrite the data already contained in the Memory
Card.
Y How to connect
1. Insert either of the 3 Game Paks into the Game Boy® Advance. How to connect the Game Boy® Advance to the Nintendo
GameCube™ using the Nintendo GameCube™-Game Boy®
2. Connect the cables to the Socket 2 of the Nintendo Advance cables.
GameCube™.
❈ See the connection diagram on the right for where to insert
the cables.
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You can take your Chao you raised in the Chao Garden to the Tiny Chao Y Change Chao’s Names
Garden of Game Boy® Advance or bring your Chao you raised in the Tiny
Chao Garden to the Chao Garden. You can also transport your Chao from In order to change your Chao’s name, use the
one Memory Card to another. +Control Pad to select the characters and press
the A Button to enter. When finishing changing the
name, select OK and press the A Button. You can
Y Using the Chao Transporter change the name with up to 7 characters.
To transport the Chao, pick up the Chao, and take it
to the Chao Transporter located in the Chao Garden,
and step on the red button. Then the Chao will be Y Good-Bye to Chao
put in the Chao Transporter.
Say good-bye to Chao. Once you’ve said good-bye to
the Chao, you cannot meet the same Chao again.
Pick up the Chao you wish to say good-bye to, step
Y The Chao Transporter Menu on the red button of the Chao Transporter and press
After stepping on the red button, the Chao Transport the A Button.
Menu will be displayed. Use the +Control Pad to
select the menu and press the A Button to enter.
SLEEP / SAVE
When ending gameplay, activate the Sleep Mode to conserve battery life. The
Sleep Mode is a power-saving mode. You can use this when there is no “Sonic
Advance”/ “Sonic Advance 2”/ “Sonic Pinball Party” Game Pak present. Press
Y Dropping off your Chao S to activate the Sleep Mode, and use S and the A Button to reset the
Sleep Mode. Note that even in the Sleep Mode, the battery is being used.
To put your Chao in the Game Boy® Advance, put When not playing the game for a long time, or turning the switch of the Game
your Chao into the Chao Transporter and use the Up Boy® Advance OFF, use the Chao Transporter to bring your Chao back to the
and Down of the +Control Pad to select the Game Chao Garden, so your Chao Data will be saved. You can save the data only
Boy® Advance you wish to transport the Chao into when there is a Game Pak of either of the 3 present. Press S in the Tiny
and press the A Button. See p.44-45 for details on Chao Garden, and select “SAVE & EXIT.”
how to connect the Game Boy® Advance with the
Nintendo GameCube™.
You can raise your Chao in the Tiny Chao Garden of either of the 3 games for
CAUTION Game Boy® Advance or play various mini-games. You can also take the rings
✽You can save only one Chao in the Game Boy® Advance. If there is already you gained into Chao Garden in the “SONIC ADVENTURE DX-Director’s
one Chao in the Tiny Chao Garden, you can put no more Chao in. Cut™” with you. Note that once you have put your Chao into the Chao
Transporter of the Tiny Chao Garden, mini-games can be played without
connection to Game Boy® Advance. Items that are hard to find may appear
Y Pick up and the game data in both the Chao Transporter and the Tiny Chao Garden
can be saved simultaneously if connected to Game Boy® Advance.
To pick up the Chao, fruits and eggs you raised in
the Tiny Chao Garden from the Game Boy® By dropping Chao into the Tiny Chao Garden using the Chao Transporter, your
Advance, step on the red button without Chao, and Chao can travel in between SONIC ADVENTURE DX-Director’s Cut™ and
use the +Control Pad and the A Button to choose Sonic Adventure 2 Battle™. Note that animals seen in SONIC ADVENTURE
the Chao, fruits and eggs to pick up. Then select DX-Director’s Cut™ become viewless when transporting Chao from SONIC
“Pick up“ and press the A Button. ADVENTURE DX-Director’s Cut™ to Sonic Adventure 2 Battle™. Likewise ani-
mals seen in Sonic Adventure 2 Battle™ cannot be viewed when Chao are
CAUTION transported to SONIC ADVENTURE DX-Director’s Cut™. However the animals
can be seen again by transporting Chao back to their original Chao Garden.
✽ Note that the toys you obtained in the Tiny Chao Garden cannot be picked up.
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99555 Aslan (DX GC Manual ) 5/13/03 4:08 PM Page 48
The following credits list the staff responsible for the localization,
marketing and manual production for SONIC ADVENTURE DX-
Director’s Cut™. See the in-game credits for the complete list of
the original development staff.
❏ Special Thanks
- Price Design Team
- Rob Alvarez
- Bob Schonfisch
- Caroline McNiel
- Teri Higgins
48