Plot Pardigms PDF
Plot Pardigms PDF
Plot Pardigms PDF
PLOTTING ORDER:
1A. The Hook draws readers into the story. This first ACT ONE OPENING: Establish the world of
1. Resolution
eighth of your story is SET-UP, where readers learn the story, but something is unresolved in this
2. Stasis
about your characters, their goals, and the story's world.
3. Shift
stakes.
DILEMMA: The core struggle around which
4. Trigger
INCITING EVENT - 12% Mark
every character in the story revolves. Some
5. Quest
1B. This section is about BUILD-UP.
people call this the theme or the dramatic
6. Power
question.
7. Bolt
FIRST PLOT POINT: This is the doorway between INCITING INCIDENT: Something happens that
8. Defeat
the end of the First Act and the beginning of the sets our story in motion. Our hero responds or
Second Act.
reacts.
STORY ORDER:
OPPOSING ARGUMENT: How does the
antagonist respond to the hero?
1. Stasis: the character isn’t living to their END OF ACT ONE: The hero makes a decision
FIRST PINCH POINT: This is a reminder of the
full
that he can’t go back on. Reluctance often
antagonist's power, which provides new clues about
potential - opposite state to Resolution.
precedes this decision.
2B. This section is all about REALIZATION.
2. Trigger: an internal or external impulse (or ACT TWO FALSE VICTORY: The hero
both) forces the character to take the first MIDPOINT: This is the Moment of Truth when the
protagonist realizes the central truth about the glimpses the possibility of achieving his goal,
step towards their Resolution state.
often a moment of false hope.
wrong.
THIRD PLOT POINT: This is a dark moment for the
character. After the victory at the end of the Second HERO SUFFERS: Our hero begins to
Act, he experiences a profound reversal and defeat.
understand the difficulty of what he has signed
5. Shift: the character makes the paradigm up for.
shift necessary for them to inhabit their END OF ACT TWO: This is the moment that
Resolution state.
3A. This section is all about RECOVERY.
Protagonist reels as he questions his choices, his the hero may become conscious, for the first
time, of the nature of his dilemma. It is the
6. Defeat: the character makes the ultimate commitment to his goal, and his own worth and
ability.
death of his old identity.
sacrifice.
RESOLUTION: Ease readers out of the tension of BATTLE SCENE: A battle between the want
the Climax and into the final emotion with which you and the need. The battle is internal though it
want to leave them. often manifests itself externally.
kilter.
MIDDLE BUILD
unavoidable battle.
I. The gripping opening.
CHOICE: the climactic moment when the FIRST DOOR: Something kicks the Lead through a doorway, out of II. The evil plot gets under
MC actively does something that finally the ordinary. Confrontation takes place in Act 2.
way and the hero, in
metabolizes the Inciting Incident.
SECOND DOOR: Something has to happen that sets up the final terrible trouble, fights a
confrontation; usually it’s a piece of information, or a huge setback defensive battle.
STORY ORDER:
1. Hook
2. Plot Turn 1
adventure.
c. New ideas
d. New people
e. New secrets
3. Pinch 1
a. Apply pressure:
c. Introduce villain.
4. Midpoint
5. Pinch 2
1. Opening Image (1) - set tone, mood & style; give “before” snapshot of hero.
ii. A mentor dies.
2. Theme Stated (5)- declaration of theme, argument or story purpose (by minor to main character).
iii. The bad guy seems to win.
3. Set-up (1-10) - introduce hero’s quirks; how & why they need to change
b. The jaws of defeat.
4. Catalyst (12) - bad news that knocks down set-up, but ultimately leads the hero to happiness.
6. Plot Turn 2
6. Break into Two (25) - hero (through their own decision) moves into the antithetical world.
midpoint to resolution.
7. B Story (30) - break from main story; often a “love” story; meet new characters antithetical to earlier ones.
c. “The power is in you!”
8. Fun and Games (30-55) - provides the promise of the premise; movie trailer moments; whatever’s cool.
d. Hero snatches victory from the jaws of
9. Midpoint (55) - fun and games over; hero reaches false peak or false collapse; changes dynamic; raises defeat.
stakes.
7. Resolution
10. Bad Guys Close In (55-75) - bad guys regroup; internal dissent in hero’s team; hero isolated and headed for a. Hero follows through on their decision
fall.
from the midpoint.
11. All Is Lost (75) - false defeat (that feels real); “whiff of death” (often of mentor); end of old way.
b. Hero becomes the opposite of their
12. Dark Night of the Soul (75-85) - darkness before the dawn; hero feels they’re beaten and forsaken.
Hook state.
13. Break into Three (85) - internal B story provides solution to A story.
g. 1 paragraph storyline
systems. Keep in mind that each step
(several hours)
one subsystem. For example, drive,
a. All paragraphs end in disaster, except...
which is the set of actions the hero
b. Final paragraph shows how the book ends.
takes to reach the goal, is primarily
5. 1 page description of each major character (1-2 days)
a plot step. But it is also a step where
a. Tell story from POV of each character.
the hero may take immoral action to
6. Expand each paragraph from #4 into full page synopses. (1
win, which is part of the moral
week)
argument.
a. High level logic & strategic decisions
7. Expand character descriptions from #3 into full character
Always remember that these steps
charts. (1 week)
are a powerful tool for writing but are
a. Birthdate
not carved in stone. So be flexible
b. Description
when applying them. Every good
c. History
story works through the steps in a
d. Motivation
slightly different order. You must find
e. Goal
the order that works best for your
f. Epiphany, etc.
unique plot and characters.
8. Turn 4-page summary from #6 into a scene spreadsheet.
a. 1 line per scene
The seven essential steps are:
b. Columns for:
1. Weakness and need
i. POV character
2. Desire
ii. What happens
3. Opponent
iii. Page numbers
4. Plan
9. (optional) Expand each scene from spreadsheet into multi-
5. Battle
paragraph description.
6. Self-revelation
a. Add dialogue
7. New equilibrium
b. General workings of conflict
10.Start writing first draft.
C.S. LAKIN’S 10 KEY SCENES C.S. LAKIN’S SUBPLOT SCENES SHAWN COYNE’S 5
COMMANDMENTS
#1 – Setup. Introduce protagonist in her world. Establish her #11 – Introduction of subplot. Set up the situation between
core need. Set the stage, begin building the world, bring key the characters to show the existing tension and attitudes that is 1) Inciting incident
characters on stage. causing conflict. a) Causal (the result of
#12 – Show how the inciting incident affects the subplot. It an active choice)
may trigger it, bring it to the forefront. Have something b) Coincidental
#2 – Turning Point #1 (10%): inciting incident.
initially happen with the subplot to bring in problems and
(something
complications.
#3 – Pinch Point #1 (33% roughly): Give a glimpse of the unexpected or random
#13 – New subplot development that mirrors or is opposite
opposition’s power, need, and goal as well as the stakes. of the main plot. In other words, show what key opposition or accidental happens)
your protagonist is facing and how she feels about it (a *mix up your inciting
#4 – Twist #1: Something new happens: a new ally, a friend mirroring pinch point, in essence). incidents. Don’t make them
becomes a foe. New info reveals a serious complication to #14 – Progress with the subplot. Similar to the main plot, all causal or coincidental.
reaching the goal. Protagonist must adjust to change with this the character is trying to deal with the subplot issues, 2) Progressive
setback. complications, and setbacks. Tension builds as things are complications (leads to a
getting more difficult or problematic. turning point: a moment
#5 – The midpoint (50%): No turning back. Important event #15 – Things start coming to a head and creating high when new information
that propels the story forward and solidifies the protagonist’s tension with the subplot. Now that the protagonist is comes to the fore and the
determination to reach her goal. “I’ll never go hungry again!” committed to going all-in after her goal, the subplot adds character has to react)
stress to her load. a) Active turning point
#16 – Developments with the subplot reach critical mass.
#6 – Pinch Point #2 (62% roughly): The opposition comes b) Revelatory turning
Things are falling apart, looking hopeless.
full force. Time to buckle down and fight through it. point
#17 – Subplot feels at a standstill. Protagonist has no time to
deal with it and so this creates more tension. Or something in *mix up your turning points
#7 – Twist 2: An unexpected surprise giving (false?) hope. the subplot could provide the help, insight, clue the as well. Sometimes have
The goal now looks within reach. A mentor gives protagonist needs to push harder to the goal. action spur it; sometimes
encouragement, a secret weapon, an important clue. #18 – Same issues with the subplot. Seems unresolvable. have new information turn it.
Something happens that closes doors. Or the subplot might be 3) Crisis (the time when
#8 – Turning Point #4 (75%): Major setback. All is lost and resolved outwardly, but the desired emotional state is illusive. your protagonist must
hopeless. Time for final push. #19 – The key scene that resolves the subplot in a make a decision)
completely satisfying, full way. The character has achieved a) The best bad choice
#9 – Turning Point #5 (76-99%): The climax in which the the emotional resolution she’s wanted from the start. b) Irreconcilable goods
goal is either reached or not; the two MDQs* are answered. #20 – A final, parting shot of the happy result of the 4) Climax (acting on the
subplot wrapped up. This could be included in the last crisis decision)
scene (above) as the two plot elements merge together, or they
#10 – The aftermath (90-99%): The wrap-up at the end. 5) Resolution (conveys the
might be separate scenes within the final chapter(s).
Denouement, resolution, tie it all in a pretty knot. character in the new state)
*You don’t need exactly 10 subplot scenes; this is just done to
MDQ = major dramatic query—a yes-or-no question you ask give a simple template or method. Veer as you wish, but make *Every beat, scene, sequence,
at the start of the book. It is also called (by Michael Hague) it work best for the story you are telling. act, supblot, and global story
the “visible goal” or plot goal. The second MDQ is a spiritual have these five elements.
one, question that involves the character’s spirit—her heart.
These resources are not my own. I’m using Eva Deverell’s summations of Dan Wells, Blake Snyder, the Gary Provost paragraph, and the Snowflake Method. The
diagrams of Hauge, Vogler, and Field come from Dramatica, The Hero’s Journey circular diagram is Lisa A. Paltz Spindler’s. All others come directly from the writer
mentioned in the title of the box.