Modeling and Texturing
Modeling and Texturing
Desires to know about kind of animation in order to planning, the first thing you must do is
create the objects you want to use in your animation. In keeping the actual use of live action
metaphor, objects can be thought of anything that is when in front of the camera, this
includes actors, props, and panoramas. Modeling is the process through which you can build
all of the objects that does happen in your scene.
The easiest way top get started modeling is primitives which are simple 3D shapes that
include most software packages. These cubes, spheres, cylinders, cones, pyramids and
planes can be combined to create more complex objects. This process rrs extremely much
like building with blocks of legos. Do not need to actually build the pieces you use you just
put them together. Must be built an object by combining some primitives chances are you
would want to link these together, rrn order that whenever you move one piece the rest will
move together. A second way to create one is by starting into two dimensions. Almost every
3D package gives you opporutnity to draw a curve or perhaps a shape, manipulated and that
as a basis for creating a model. The types of curves you can create vary from program to
program and each the years have its own set up characteristics. In addition most software's
will allow that import 2D curves from some other programs such as adobe illustrator. After
making a curve there are quite a few of ways to bring it into the third overall size. The
simplest being revolving an extruding.
Once you have finished modeling you are prepared to create the next help the 3D process. If
objects are your actor s then textures are their costumes. While model ing defines the shape
of your objects textures define what their surfaces look like there are 2 basic types of
textures, materials and image maps. You'll find that most projects both types of textures.
Most programs come with a offered of materials that you can simply select from a menu and
apply to your objects there is a wide variety of metal, stone, wood, skin, glass and liquid to
choose from. For instance the real world, materials differ from one another in a way they will
reflect light. The methods in which objects appear to the eye, say glass vs. metal, is the
outcome of the combination of all of the properties; these include colour , diffused shading,
ambience shading, reflectivity and openness. All of the pre made materials linked to software
packages have these properties already defined. Glass is defined as transparent, partially
reflective and just a little diffused. Stainless steel is done opaque, very reflective and barely
diffused. These properties can be combined within an infinite no. of solutions to produce any
desired direct result.
Image maps are 2D images that are "placed" on the surface of the object. Image, maps can
also be tile4d to cover a complete object. Some software packages also allow you to make
use of moving images as textures allowing you to guide.