FOW D-Day Americans PDF
FOW D-Day Americans PDF
FOW D-Day Americans PDF
SOVIET
UNION
GREAT
BRITAIN
GERMANY
FRANCE Cherbourg
ITALY A
Carentan
St Lô
Coutances
Gouesnou
Brest St. Malo Brecey
Crozon
Avranches
Mortain
B R I T T A N Y
Rennes
Lorient
0 20 40
Km
20 40
M
St. Nazaire
Nantes
G R E A T
LONDON
52MI/84kM B R I T A I N Dunkirk
Calias
Boulogne
L
E
N
A N Mons
C H
S H
L I
E N G
Dieppe
AMERICAN ARMY
MOVEMENT
BRITISH ARMY
MOVEMENT
Le Harve
Vierville-sur-Mer
Rouen Beauvais
Caen Elbeuf
Villers Bocage
Falaise BERLIN
Mantes 501MI/806kM
Argentan Evreux
Dreux PARIS
Mayenne N O R M A N D Y
Chartres ROME
Le Mans 610MI/982kM
Orléans
F R A N C E
Written by: Andrew Haught, Mike Haught
Editors: Peter Simunovich, John-Paul Brisigotti
Graphic Design: Victor Pesch
Project Management: Chris Townley
Assistant Writing: Phil Yates, Mike Major, Luke Parsonage, Proof Readers: David Adlam, Austin Cheverton,
Nigel Slater, Wayne Turner Alexander Costantino, Tom Culpepper,
Assistant Graphic Design: Morgan Cannon, Casey Davies Alan Graham, Mark Goddard, Michał Jóźwiak,
Michael McSwiney, Gavin van Rossum
Miniatures Design: Evan Allen, Tim Adcock, Will Jayne,
Aleš Potočnik, Charles Woods Playtest Groups: Atlantic Canadian Testers (Ryan Sullivan),
Battleground Club Rostov-on-Don (Alexander Ilyn),
Miniatures Painting: Aaron Te Hira-Mathie, Evan Allen,
Dads Army (Gavin van Rossum),
James Brown, Jeremy Painter
Flames Of War Regina Rifles (Lance Mathew),
Cover and Internal Art: Vincent Wai Russians (Aleksandr Shchekochikhin),
Web Support: Luke Glover, Alexander Nebesky 290 Bunker (Carl Bellatti)
All rights reserved. No part of this publication may be reproduced, stored in a retrieval system, or transmitted, in any form or by any means
without the prior written permission of the publisher, nor be otherwise circulated in any form of binding or cover other than that in which it is
published and without a similar condition being imposed on the subsequent purchaser.
1
D-DAY: AMERICAN
After many months of fighting in the Mediterranean, the The assault and Ranger formations have the most difficult
largest invasion force ever assembled is finally ready to task of storming Hitler’s so-called ‘Atlantic Wall’. They will
storm the German-occupied shores of France. The target is face concrete bunkers with machine-guns and anti-tank guns,
Normandy. Five beaches have been chosen for the amphibious minefields, and other difficult fortifications. The formation’s
assault, codenamed Utah, Omaha, Gold, Juno, and Sword. units are small to fit into landing craft, but each boat section
The first phase of the invasion is a massive airborne operation is an army unto itself with machine-guns, mortar, bazookas,
to disrupt German reserves and secure critical objectives. flame-thrower, and extra explosives to clear the way. If you
The elite 82nd ‘All American’ and 101st ‘Screaming Eagles’ thrive on living at the spearpoint of the greatest army ever
Airborne Divisions are targeting the areas just behind the US assembled, then the assault companies are the place to be.
beaches, Utah and Omaha. Once a breach has been made, it’ll be up to the rifle
The second phase is the amphibious assault. Two assault companies to kick the door down. These rifle companies
divisions are assigned to each US beach. A third objective is are the best equipped troops in the world, with plenty of
Pointe-du-Hoc, where a German 155mm battery is stationed. artillery, machine-guns, and tanks to back them up. They rely
This poses a direct threat to the invasion fleet and needs to be on fire and manoeuvre to overcome the enemy and crushing
eliminated by a detachment of Rangers. counterattacks. The ‘doughboys’ infantry are indispensable to
victory, so if you want to be where the important jobs are,
With the beaches secure, more infantry divisions will be
then this is the detail for you.
landed to expand the beachhead. Once ashore, the tanks of
the armoured divisions will smash through what’s left of the With the way now open, it will be up to the armoured task
German defences and charge inland towards Paris. forces to plunge deep into the enemy territory to inflict
fatal wounds to the German armies in France. These task
D-DAY: AMERICAN
2
AMERICAN SPECIAL RULES
The following special rules are characteristic of D-Day: American forces,
reflecting their own style of equipment, tactics, and approach to battle.
PIONEERS
TANKS Pioneer Teams cross Minefields safely on a roll of 3+.
COMPONENT Assault engineers are trained in attacking through and clearing
Component Teams rule use the ratings of their parent Unit. the minefields protecting their target.
Jeeps were used extensively in the US Army, an essential tool for
many different units in the field. RANGERS LEAD THE WAY
If Teams in this Unit that start their Movement Step adjacent
STABILISER to a cliff or mountain side (or similar terrain feature) pass a
Weapons with Stabiliser suffer a +1 penalty to hit if the Tank Skill Test, they may cross the terrain at Terrain Dash speed.
Moved in the Movement Step. The Rangers accept no obstacle in their way. They’ve trained
The main gun mounts of US tanks are fitted with gyrostabilisers, overcome the cliffs of Point-du-Hoc to secure their objectives.
which keep the gun level while the tank is moving. This clever
mechanism lets the gunner fire faster and more accurately, but UNIT TRANSPORT
shooting on the move is nevertheless still difficult. The Unit Leader of the Transport Attachment must end the
Movement Step within 6”/15cm of the Unit Leader of its
Passenger Unit while on table. If it cannot do this, then the
D-DAY: AMERICAN
TANK DESTROYERS Transport Attachment must be Sent to the Rear.
Half-tracks are a part of the platoon in every way. The troops
SEEK, STRIKE, AND DESTROY live out of their transports and guard them against enemy attack.
A Unit with Seek, Strike, and Destroy may attempt a Shoot
and Scoot Movement Order after succeeding in a Blitz Move
Movement Order earlier in the same turn. ARTILLERY
Tank Destroyer doctrine calls for ambushing enemy tanks from
concealed positions, hitting them hard and fast with devastating AIR OBSERVER POST
effect, then retreating to safety before the enemy can retaliate. An Air Observation Post is an Aircraft that arrives on a roll of
3+ (rather than the usual 4+).
An Air Observation Post is unarmed, but can act as an
INFANTRY Observer Spotting for an Artillery Bombardment with an
Aiming Point within 12”/30cm of the Aircraft. The opposing
AIRBORNE player may shoot at the Aircraft immediately before it rolls to
This Formation may make an Airborne Assault in missions Range In as though the aircraft was Shooting.
that use the Airborne Assault rules (page 96). L4 Grasshopper aerial observation posts spot targets from the air.
Airborne units were specially trained, equipped, and organised to
conduct airborne operations. GIGANTIC
Teams from this Unit cannot be placed from Ambush within
FLAME-THROWER 16”/40cm of any enemy Team.
Infantry, Gun, and Unarmoured Tank Teams re-roll The M12 is a huge artillery piece, unsuited for hasty deployment.
successful Saves when hit by a Flame-thrower and the Unit is
automatically Pinned Down. Armoured Tank Teams use their OBSERVER
Top armour for Armour Saves when hit by a Flame-thrower. The Unit Leader of a Unit with Observer can spot for any
Flame-throwers may shoot in Defensive Fire. However, while friendly Artillery Unit.
a Unit that is Hit by a Flame-thrower is Pinned Down, this The US Army has plentiful radios, allowing every infantry officer
does not automatically stop the assault. The defender still to request and direct quick and accurate artillery fire.
needs to score five (or eight) hits as normal to stop the assault
as normal.
TIME ON TARGET
Flame-throwers spew a stream of burning fuel, making them If an Artillery Unit with Time on Target ranges in on the first
terrifying and lethal weapons. attempt, any Infantry or Gun Teams hit by the Bombardment
must re-roll successful Saves.
MG TRANSPORT
US artillery has developed sophisticated fire-control techniques,
M1917 HMG or M1919 LMG teams may fire while and are able to quickly calculate trajectories and flight times for
Mounted as a Passenger in an M3 half-track, using the each shell with tremendous accuracy. With every shell landing at
Optional Passenger MG weapons line. the same time without warning, the enemy has no time to react.
Machine-gunners mount their weapons on their half-track’s
armoured sides and blaze away as it carries them forward.
3
OPERATION OVERLORD
In the early morning darkness of 6 June 1944, the largest Army under Lieutenant-General Sir Miles Dempsey. The vast
armada of ships the world has ever seen heaves to off the forces involved meant that not all could be landed at once, so
Normandy coastline. Aboard, thousands of Allied soldiers spearheads would have to land on the invasion beaches and
wait in readiness for their date with destiny. Months of plan- push inland clearing the way for others to follow.
ning, training and preparation are now behind them. On this
day they will undertake the greatest amphibious assault in TARGET NORMANDY
history, and on their success or failure hangs the fate of the The Allies chose Normandy for the landings, rather than the
liberation of Europe from the jackboot of Nazi domination. shortest route across the English Channel from Dover to the
D-Day is finally here! Pas de Calais. Hitler himself suspected that Normandy would
be the site of any invasion but, unusually, allowed himself
OPERATION OVERLORD to be persuaded otherwise by his generals. To reinforce this
In November 1943, following months of negotiations, conviction, the Allies launched a major deception plan,
the British and American Governments finally agreed to a Operation Fortitude, using double agents, fake signal trans-
full-scale invasion of German-occupied France—Operation missions, news stories, broadcasts and dummy encampments.
Overlord—provisionally scheduled for May 1944. In The deception centred on creating the illusion of a First US
December, US General Dwight D Eisenhower was appoint- Army Group, FUSAG, supposedly comprising 30 divisions
ed Supreme Commander of Supreme Headquarters Allied stationed in south-east England under the command of
Expeditionary Force (SHAEF) charged with planning General George S Patton. The Germans were completely
the invasion. Under his command General Sir Bernard taken in. Even after the Normandy landings had taken place,
Montgomery’s 21 Army Group consisted of the US First Hitler refused to allow reinforcements to be transferred from
Army under General Omar Bradley and the British Second the Pas de Calais region, believing that the landings were
merely a diversionary attack.
FRANCE
British 6th
Airborne Division
MA NDY
Caen N OR
Bayeux
Orne River
Gold
Sword Juno
7 Canadian 47 RM Commando
Infantry 69 Infantry
185 Brigade Brigade
9 Infantry Infantry 4 SS Brigade 9 Canadian 231 Infantry
Infantry Brigade
1 SS 8 Infantry Brigade Brigade
Brigade 151 Infantry 56 Infantry
Brigade Brigade
8 Canadian Brigade Brigade 8 Armour
27 Armoured Infantry Brigade
2 Canadian
EN Brigade Brigade
Armoured
GL Brigade 49th (West Ri
ISH 7th Armoured Division
CHA Division
N N EL 3rd
51st (Highland)
Division
Division 3rd Canadian
Division
4
THE ATLANTIC WALL attached Ost (East) battalions made up of former Soviet sol-
While the Allies laid their plans and marshalled their forces diers. The all-important armoured divisions, critical to the
the defenders of Hitler’s Atlantikwall, the coastal forti- success of any counterattack in the event of an invasion, were
fications of North Western Europe, were not idle. Since nominally part of Panzer Group West, directly controlled
1942, Generalfeldmarschall Gerd von Rundstedt had been by OB West. However, Rommel did manage to get three
Oberbefelshaber (OB) West, commanding all German Forces in armoured divisions placed under his direct control.
France, Holland and Belgium. This included Army Group B, This confusing German command structure, and the need
which controlled Seventh Army, defending Brittany and to obtain the authority of Hitler himself to move key for-
Normandy, and Fifteenth Army in the Pas de Calais region. mations, was to significantly hamper the German ability to
In November 1943, command of Army Group B was given to react swiftly when required. On the day of the invasion, von
Generalfeldmarschall Rommel, the famed ‘Desert Fox’, with Runstedt’s efforts to move I SS-Panzerkorps (1st SS-Panzer
orders to ready the neglected coastal defences for the long Corps) closer to the invasion beaches had to await Hitler’s
expected invasion. Rommel added strong points and took approval. This was not given until 1600 hours. Even then,
steps to deny fields to airborne invaders. Well sited anti-tank Allied air attacks significantly delayed the movement of
obstacles and extensive minefields were constructed to hinder most reserve formations. In the months preceding D-Day,
the invaders. However, weaknesses remained. The defences the Allied air forces had smashed the French railway system,
along this part of the coast had to mostly rely on obsolescent reducing its capacity to move troops to the front. The
weapons and there was a notable lack of depth in defence Germans were forced to commit the few remaining Luftwaffe
once the initial coastal ‘crust’ was broken. aircraft to its defence against overwhelming odds, flying over
800 sorties per day.
THE DEFENSIVE PLAN
The German defensive plan involved infantry formations D-DAY
holding the defensive line along the coast, with an armoured As D-Day approached, the weather in the English Channel
reserve held further inland. The bulk of the infantry forces worsened forcing General Eisenhower to postpone the land-
manning the fixed defences were static divisions, comprising ings by 24 hours. Finally, after consulting the meteorologists
two infantry regiments of variable quality supported by three Eisenhower made the fateful decision. The weather was not
perfect, but it would have to do—the invasion was on.
The poor weather had lulled the defenders into a false sense
of security. As the invasion got under way many of the senior
German commanders were absent from their posts, attending
wargames in Rennes or on leave in Brussels and elsewhere.
Coutances GULF
OF
St. Lô ST.
M AL
US 82nd & 101st
Airborne Divisions
O
Carentan
Ste-Mère-Église
Pointe-du-Hoc Utah
COTENTIN PENINSULA
Omaha Cherbourg
22nd Infantry
Ranger
Regiment
16th Infantry Brigade
8th Infantry 12th Infantry
Regiment 116 Infantry
th
Regiment Regiment
Regiment
18 Infantry
th
US V Corps
Gerow 21st Army Group
British 30 Corps Montgomery
Bucknall
US First Army
Bradley
5
AIRBORNE INVASION Supported by Sherman DD amphibious tanks (28 of the
In the early hours of D-Day, paratroopers of three airborne 32 launched made it ashore) the infantry quickly over-
divisions—the US 82nd ‘All American’ and 101st ‘Screaming whelmed 919. Grenadierregiment of 709. Infanteriedivision.
Eagles’ Airborne Divisions, and the ‘Red Devils’ of the British The 4th Infantry Division secured its objectives at a cost of
6th Airborne Division—dropped into Normandy to secure 200 casualties—far fewer than anticipated. As the rest of the
the flanks of the seaborne landings. The more fortunate US VII Corps poured ashore, the Division linked up with
landed near their drop zones, but many were dispersed as a paratroopers of the 101st Airborne Division who had seized
result of low cloud and anti-aircraft fire. the exits from the flooded plain further inland.
In the Cotentin Peninsula, on the western flank of the inva-
sion beaches, the US airborne divisions secured key areas OMAHA BEACH
inland of Utah Beach. On the eastern flank, the British para- In contrast with Utah, the going at Omaha Beach was much
troopers struck at targets between the Orne and Dives rivers. tougher for the assaulting American troops. Bad weather
Vital bridges over the Orne and Caen Canal were seized by an meant that tides were running higher, swamping landing craft
audacious glider assault at the outset of the operation. and pushing them onto submerged obstacles. Preparatory fire
had missed most of the beach defences, sited on a high bluff
Although not always successful, the parachute and glider
overlooking the beach and losses to enemy fire were heavy,
landings proved crucial in confusing and delaying the
with most of the combat engineers and supporting Sherman
German defenders, securing inland routes from the invasion
DD tanks lost before they reached the shoreline.
beaches and capturing key bridges and crossroads.
To further complicate matters, the assaulting troops of
At 0520 hours, nearly two thousand Allied medium and
16th RCT, from the veteran 1st ‘Big Red One’ Infantry
heavy bombers hammered the German coastal defences. This
OPERATION OVERLORD
6
OPERATION OVERLORD
JUNO BEACH the invasion beach and linked up with the paratroopers of
Immediately to the east of 50 Division, it was the task of the
th the 6th Airborne Division, having advanced some 6 miles
7 and 8 Brigade Groups of 3rd Canadian Division to storm inland—one of the furthest advances on D-Day.
ashore at Juno Beach. The Canadians were supported by the The unexpected arrival of 21st Panzer Division stopped
commandos of 4 Special Service Brigade. Mindful of the 3rd Div
ision’s advance and threw them on the defensive.
debacle at Dieppe in 1942 which had cost so many Canadian A strong defence by the British and Canadian divisions
lives, the Canadians anticipated heavy casualties. In the event, prevented 21st Panzer Division from exploiting its success,
their objectives were taken with comparatively light casualties despite reaching the sea between Juno and Sword Beaches.
after hard fighting against elements of 736. Grenadierregiment However, its attack had frustrated the initial drive on Caen.
of 716. Infanteriedivision. Their failure to capture Caen was to have far reaching conse-
By mid after noon the entire 3rd Canadian Division was quences for the Allies.
ashore, quickly linking up with 50th Division.
NIGHTFALL, 6 JUNE
SWORD BEACH By nightfall on 6 June the Allies were ashore, but in some
At the easternmost beach of the invasion, Sword Beach, places their beachhead was no deeper than 2000 yards.
8 Brigade Group of British 3rd Division led the assault, Certain vital D-Day objectives—most notably Caen—had
supported by the commandos of 1 Special Service Brigade. not been captured. Yet enough men and materiel had been
The landings suffered from high tides caused by the bad brought ashore that the local German forces could not hope
weather and also tough resistance from German troops of to push them back into the sea. Still, the task that lay before
the 736th Infantry Regiment of the 716th Infantry Division. the Allied forces was considerable. They must link up their
The British troops fought their way through the beach beachheads, capture Cherbourg (the only major port in the
defences and began to exploit inland. On the German side, region) to guarantee resupply, and push inland to Caen and
716th Infantry Division was practically obliterated, reduced St. Lô, before breaking through the difficult bocage hedge-
to an effective strength of only two battalions. rowed countryside of Normandy and into the more open
terrain beyond.
3rd Division had been allocated very ambitious objectives,
including the capture of the city of Caen, a crucial road and
rail junction some ten miles inland. The division duly cleared
7
KNOW YOUR TANKS
US tank formations in Normandy were comprised of two major groups—the inexperienced, green tankers fresh from training,
and the battle-hardened veteran tankers. The fresh troops were stubborn and would fight on even when they had taken consider-
able losses. To represent this trait, the green tankers have the Blood ‘N Guts bonus, which grants them a better Last Stand rating.
The veteran tankers have learned to be less reckless and more careful, using terrain and tactics to keep themselves alive and
fighting. They gain the Yankee Ingenuity bonus that gives them a better Tactics rating.
M5 STUART
The M5 is the second major version of the Stuart light tank. The new Crew (4): Commander/loader, gunner,
model has a bit more armour protection as well as an larger turret. The driver, hull MG gunner
extra weight was handled by a new twin Cadillac engine that kept the Weight: 16.5 tonnes
light tank moving quickly. Length: 4.62m (15’ 2")
Width: 2.39m (7' 10")
Height: 2.33m (7' 8")
Weapons: 37mm Gun M6
3x .30-cal Browning MG
Armour: 25-51mm
Speed: 58 km/h (36 mph)
KNOW YOUR TANKS
M4 SHERMAN
The M4 Medium Tank, aka the Sherman, is the most iconic and common Crew (5): Commander, gunner, loader,
American tank of WWII, with a total of more than 44,000 produced. By driver, hull MG gunner
1944 the tank was showing its age, but this didn't stop the tankers from Weight: 30 tonnes
adding modifications and upgrades to help them fight on. Length: 5.84m (19’ 2")
Width: 2.62m (8’ 7")
Height: 2.74m (9' 0")
Weapons: 75mm Gun M3
.50-cal M2 Browning MG
2x .30-cal Browning MG
Armour: 30-76mm
Speed: 35 km/h (22 mph)
Engine: Continental R975,
300kW (400 hp)
M4 76mm SHERMAN
The M4 76mm Sherman was the next step in Sherman evolution, with a Crew (5): Commander, gunner, loader,
more powerful gun and extra armour protection. These arrived just in driver, hull MG gunner
time for the breakout operations in Normandy, and gave the Americans a Weight: 33 tonnes
way to take down German Panther and Tiger tanks from the front. Length: 7.57m (25' 0")
Width: 2.62m (8’ 7")
Height: 2.74m (9' 0")
Weapons: 76mm Gun M1
.50-cal M2 Browning MG
2x .30-cal Browning MG
Armour: 30-108mm
Speed: 35 km/h (22 mph)
Engine: Continental R975,
300kW (400 hp)
8
M10 TANK DESTROYER
The M10 tank destroyer, officially known as the M10 3-inch Gun Motor Crew (5): Commander, gunner, loader,
Carriage (GMC), mounts a 3-inch gun, originally designed for anti- driver, assistant driver
aircraft use, on a modified M4 Sherman hull. It epitomises US tank Weight: 29 tonnes
destroyer design—similar to a tank, but with less all-round armour Length: 6.83m (22’ 5")
protection and an open-topped turret. Width: 3.05m (10’ 0")
Height: 2.89m (9' 6")
Weapons: 3-inch Gun M7
.50-cal M2 Browning MG
Armour: 10-60mm
Speed: 40 km/h (25 mph)
Engine: GM 6046, 280 kW (375 hp)
M7 PRIEST
M12 155mm
About 100 155mm M12 self-propelled guns were made, with Crew (6): Commander, driver,
a handful of these being shipped to Normandy in gun crew (4)
time for the Operation Cobra breakout. These Weight: 29 tonnes
powerful guns could bombard at great Length: 6.73m (22’ 1")
distances or be rolled up to crack Width: 2.67m (8’ 9")
open German bunkers at point- Height: 2.69m (8’ 10")
blank range. Weapons: 155mm Gun M1918
Armour: 16-25mm
Speed: 38 km/h (24 mph)
Engine: Continental R975,
263 kW (353 hp)
9
KNOW YOUR INFANTRY
The Normandy Invasion tested even the hardest US troops as they assaulted the beaches and fought their way across the French
countryside. The greener troops would push forward even after taking on heavy losses. To represent this in the game, they gain
the Blood ‘N Guts bonus that grants them an improved Rally rating.
The experienced troops became more tactical in their movements. These battle-hardened troops have the Yankee Ingenuity
bonus that grants them a better Tactics rating. This makes these troops more flexible, allowing them to perform Movement
Orders quickly and effectively.
MOTIVATION
FEARLESS 3+
SKILL
VETERAN 3+
IS HIT ON
CAREFUL 4+
MOTIVATION
CONFIDENT 4+
Blood ‘n Guts
Rally 3+
SKILL
TRAINED 4+
IS HIT ON
AGGRESSIVE 3+
RANGER COMPANY
The Rangers are the US Army's equivalent to the elite British Commandos. Their job is to tackle specific targets
that threaten the larger operations, such as artillery shore batteries. Trained by British commando veterans,
these eager troops are just as lethal and bold as their British counterparts. Typically deployed as a full or
half battalion, their companies are small, but they rely on each other to accomplish their mission.
MOTIVATION
FEARLESS 3+
Blood ‘n Guts
Rally 2+
SKILL
VETERAN 3+
2+
Deadly
Assault
IS HIT ON
AGGRESSIVE 3+
10
ASSAULT COMPANY & VETERAN ASSAULT COMPANY
The Allies know that they will have to face bunkers and fortifications from the German 'Atlantic Wall'. To deal
with this problem, the US assault divisions have reorganized some of their large rifle platoons into 'Boat Teams'.
Each is an army in itself, capable of fighting on its own should it be separated from the rest of the company.
FRESH VETERAN
MOTIVATION MOTIVATION
CONFIDENT 4+ CONFIDENT 4+
Blood ‘n Guts
Rally 3+ SKILL
SKILL Assault companies come in two varieties. Fresh, untested troops from the TRAINED 4+
TRAINED 4+ 29th Infantry Division are rough around the edges, but quite keen to take the fight Yankee Ingenuity
Tactics 3+
IS HIT ON to the enemy. Veteran soldiers of the 1st Infantry know how to survive, so they'll IS HIT ON
FRESH VETERAN
MOTIVATION MOTIVATION
CONFIDENT 4+ CONFIDENT 4+
Blood ‘n Guts
Rally 3+ SKILL
SKILL
TRAINED 4+
TRAINED 4+ Rifle companies also come in two varieties. While there are some veterans of Yankee Ingenuity
Tactics 3+
IS HIT ON the fighting in North Africa and Sicily, the bulk of US forces in Normandy were IS HIT ON
FRESH VETERAN
MOTIVATION MOTIVATION
CONFIDENT 4+ CONFIDENT 4+
Blood ‘n Guts
Rally 3+ SKILL
SKILL The armored infantry of the 2nd Armoured Division have seen some combat and TRAINED 4+
TRAINED 4+ know how to fight, preferring careful tactics to aggressive assaults. The fresh Yankee Ingenuity
Tactics 3+
IS HIT ON units from the other divisions tend to be the opposite, favouring hard charges IS HIT ON
11
D-DAY: AMERICAN FORCE
Your Force must contain at least one Formation,
and may contain as many Formations as you like.
32
36
48
D-DAY: AMERICAN FORCE
42
51
US SUPPORT UNITS
You may field one Support Unit from each box.
82
87
83
84
87
84
86
ARTILLERY
FORMATION SUPPORT ALLIED SUPPORT WILDCARD
?
You may field compulsory You may field one compulsory
Combat Units (with Unit from a British Formation
a black box) from as Support and one British
M12 155mm US Formations as Formation as an Allied
ARTILLERY BATTERY Formation.
LU177 Support Units.
85
105mm FIELD
ARTILLERY BATTERY
LU120
84
12
BREAKOUT FORMATIONS
69
79
72
74
13
D MINUS ONE
By the time of the Normandy landings, After a short, sharp fight, a large US
the 82nd Airborne Division was a battle- flag was fluttering over the town square
hardened outfit with many veterans in by daybreak.
its ranks. The ‘All American’ Division, as German armoured vehicles and
it was known, had earnt a reputation for paratroopers of the 6th Parachute Regiment
hard fighting in the Sicily, Salerno, and counterattacked at 0930 hours, pitching
Anzio landings in the Mediterranean. US paratroopers against their opposite
On D-Day Major General Matthew numbers for the first time. Krause’s
Ridgeway's 82nd, along with the men held off repeated assaults, Krause
101st Airborne Division, was to land in a himself being wounded twice in the
broad wedge inland from Utah Beach at process, and the key objective remained in
the base of the Cotentin Peninsula. The American hands.
airborne divisions were to seize and hold The 507th, in particular, was badly
vital causeways, road junctions, and river bridges, preventing dispersed. The men landed largely in marshy ground west
German reinforcements from rushing to the invasion beaches of the Merderet and were unable to assist in the fight. The
and facilitating the movement inland of the American remnants fought on in small pockets, ambushing and harassing
amphibious force. Specifically, the 82nd was to seal off the the defenders to great effect.
Cotentin from the south, destroy the bridges over the Douve,
The 508th, nicknamed the ‘Red Devils’, fared slightly better.
hold its banks to protect VII Corps, occupy both banks of the
Their task was to secure the left flank of the 82nd’s landings,
Merderet River, and take and hold Ste. Mère-Eglise.
including the bridges over the Douve river. Only 124 troopers
An aerial armada of 378 C47 Skytrain aircraft carrying the hit their drop zone, while others landed in the 101st’s area.
division’s 6,418 paratroopers roared across the channel in Eventually, the 508th was able to gather several hundred men
the early hours of 6 June. Further C47’s towing Waco gliders and capture the approaches to Chef-du-Pont, hampering
lifted the men of the 325th and crucial supplies toward four German efforts to reach Ste. Mère-Eglise.
landing sites.
Reinforcements, packed into Horsa and Waco gliders landed
Dense fog and heavy anti-aircraft fire led to widespread in the afternoon and evening of D-Day and in the days that
dispersion of the parachute drops, as the young inexperienced followed, the 82nd was supported by ground troops moving up
pilots struggled to maintain speed, formation, and direction. from the invasion beaches. The division fought on until 11 July
Many paratroopers found themselves many miles from their when the battle-weary 82nd was relieved and sent back to the
specified drop zones (DZs) and faced with the daunting task of UK. The division’s losses in Normandy amounted to 46 percent
forming up in the dark and reaching their assigned objectives. killed, missing, or evacuated wounded. In his post-battle report
The 505th had the furthest to go, tasked with seizing the General Ridgeway summarised the hard-fought campaign with
critical road junction in the town of Ste. Mère-Eglise. The taciturn eloquence: ‘...33 days of action without relief, without
505th’s 3rd Battalion under Lieutenant-Colonel Krause landed replacements. Every mission accomplished. No ground gained
relatively intact on its correct drop zone, just outside the town. was ever relinquished.’
14
101ST 'SCREAMING EAGLES' AIRBORNE DIVISION
The 501st Parachute Infantry Regiment NORMANDY
was formed at Camp Toccoa, Georgia The 101st's division's training was
on 15 November 1942. The regiment oriented towards Operation Overlord,
could trace its lineage back to the the Allied plan for the combined
29th Infantry Regiment from which a amphibious, and airborne landings in
volunteer parachute test platoon was Normandy, France. As June approached
created on 26 June 1940. Eventually, regimental commanders and staff were
these parachute-trained volunteers would briefed on the part the regiment would
form the US Army's first regular all- play in Operation Overlord. With
parachute battalion, the 501st Parachute D-Day just days away (initially 5 June,
Infantry Battalion. The regiment’s initial then moved to 6 June due to weather)
group of officers were hand-picked by the 501st Parachute Infantry Regiment
its first commander, Colonel Howard along with the rest of the division, was
R. Johnson. moved to secure marshalling camps. All personnel finally
Known by his fellow officers as ‘Skeets’, but by the men as learned their mission through extensive briefings.
‘Jumpy Johnson’ or ‘Jumping Johnson’, he insured physical The 501st took off at 2245 hours, 5 June 1944, flew across the
conditioning, for himself and everyone in his regiment, by English Channel, and parachuted into Normandy, five hours
leading calisthenics, running, and all other physical activities. before the seaborne landing. The 501st drop zones were north
He set a running record up Currahee Mountain (which stood and east of Carentan. Two battalions were to seize key canal
over Camp Toccoa) and challenged anyone in the regiment locks at La Barquette and destroy bridges over the Douve
to beat his time. River, while the third battalion acted as the reserve.
The regiment completed its parachute jump training at In the predawn hours of D-Day a combination of low clouds,
D MINUS ONE
Fort Benning, Georgia in March 1943 before moving to and German anti-aircraft fire caused the break-up of the troop
Camp Mackall, North Carolina to taking part in extensive transport aircraft formations causing sporadic jump patterns
manoeuvres until the end of the year. In January 1944 the and scattered drops. The efforts of the 501st in Normandy
regiment was shipped to the United Kingdom where it came came at high cost, losing 898 men killed, wounded, missing,
under the command of the 101st Airborne Division. or captured in Normandy. They received a presidential
citation for their actions.
1ST BATTALION
2ND BATTALION
3RD BATTALION
BATTALION HQ
H 'HOW' COMPANY
(1, 2, 3 Platoons)
I 'ITEM' COMPANY
(1, 2, 3 Platoons) 4x 81mm mortars
MORTAR PLATOON
COMPANY HQ
1 PLATOON
8x M1919 LMGs
MG PLATOON
2 PLATOON
3 PLATOON
3x BARs 9x M1 Bazookas
3x M1919 LMGs
ANTI-TANK PLATOON
1x 60mm mortars
MG and Anti-tank Platoon weapons are
allocated out to Parachute Rifle Platoons.
15
AMERICAN DROP ZONES
NORMANDY, FRANCE, JUNE 1944
Montebourg
To Cherbourg
Colomby
F R A N C E
M
ER IV
R
D ER
ER
ET
AMERICAN DROP ZONES
4M
iles
T
O
La Fière
Chef-du-Pont
Pont l’Abbé
US 82ND AIRBORNE UNITS
MORE THAN 6400 MEN
Battalion
St. Jores
La-Haye-du-Puits
16
KEY
Planned Allied Drop Zones
German German
Armoured units Artillery units
I/1261 0 1 2 3 4
Km
1 2
UT pro
M
(
AH po
be sed
ac )
I/919
Ste. Mère-Eglise
I/191
C
Ste. Marie-du-Mont
Vierville
14 sticks
D
III/1058
26 sticks
St. Côme-du-Mont
Carentan
To Coutances
17
PARACHUTE RIFLE COMPANY INFANTRY FORMATION
You must field the Formation HQ and one Combat Unit from each black box.
You may also field one Combat Unit from each grey box.
HEADQUARTERS
PARACHUTE RIFLE
COMPANY HQ
LU108
19
INFANTRY INFANTRY INFANTRY
PARACHUTE RIFLE COMPANY
19
LU126 LU126
19
19
ARTILLERY ARTILLERY ANTI-TANK RECONNAISSANCE
21
LU127 LU128 LU129
20
20
21
You may field a Combat Unit from a black box as a Support Unit for another Formation.
FEARLESS 3+ CAREFUL 4+
SKILL SAVE
PARACHUTE RIFLERIFLE
PLATOON
PARACHUTE
PLATOON
FEARLESS 3+ CAREFUL 4+
SKILL SAVE
19
PARACHUTE
81mm MORTAR PLATOON
81MM
PARACHUTE
MORTAR PLATOON
MOTIVATION • INFANTRY UNIT • HEAVY WEAPON • IS HIT ON
FEARLESS 3+ CAREFUL 4+
SKILL SAVE
4x 81mm mortar 8 POINTS VETERAN 3+
2x 81mm mortar 4 POINTS Heavy Weapon
Assault 4+ Infantry
3+
PARACHUTE
75mm ARTILLERY
75MMBATTERY
PARACHUTE
ARTILLERY BATTERY
MOTIVATION • GUN UNIT • TIME ON TARGET • IS HIT ON
FEARLESS 3+ CAREFUL 4+
SKILL
12 POINTS
SAVE
4x 75mm pack howitzer VETERAN 3+
2x 75mm pack howitzer 6 POINTS Gun
Assault 4+ Gun
4+
20
AIRBORNE
57mm ANTI-TANK
57MM PLATOON
AIRBORNE
ANTI-TANK PLATOON
FEARLESS 3+ CAREFUL 4+
SKILL
10 POINTS
SAVE
4x 57mm gun VETERAN 3+
2x 57mm gun 5 POINTS Gun
Assault 4+ Gun
3+
AIRBORNE
JEEP RECON JEEP
PATROL AIRBORNE
RECON PATROL
MOTIVATION • UNARMOURED TANK UNIT • SCOUT • SPEARHEAD • IS HIT ON
FEARLESS 3+ CAREFUL 4+
Scout
Last Stand 4+ SAVE
21
327TH GLIDER INFANTRY REGIMENT
The 327th Infantry Regiment was formed weren’t elite enough to be airborne
as part of the new 82nd Infantry Division soldiers. Despite the harassment, the
on 17 September 1917 at Fort Gordon, men completed glider training.
Georgia. The regiment was one of many Landing in a glider wasn’t easy and some
raised for the American Expeditionary of the landings resulted in serious injuries
Force sent to France during World War I. when the glider snagged trees or fence
posts, tearing up the men inside. Still,
WORLD WAR II it allowed a platoon of troops to deploy
The 82nd Infantry Division was together without having to assemble
reactivated in March 1942, along before conducting their mission.
with its 327th Regiment. The unit was The men of the 327th were soon trained
originally organized as an infantry up and off to England where they
regiment, however in the summer of prepared for their first operation.
1942, the 82nd Infantry Divison was selected to become an
airborne division. NORMANDY, 6 JUNE 1944
During the final days of basic training, the men were told by When the Allied commanders decided to drop both the
their commander, Major General Omar N. Bradley, that the 82nd and 101st Airborne Divisions simultaneously into
GLIDER RIFLE COMPANY
division was to be split to form a second airborne division, Normandy, the number of available aircraft to tow the gliders
the 101st Airborne Division. Bradley also announced that the was greatly reduced. Therefore the 327th Glider Infantry
327th was to be trained as a glider infantry regiment. Regiment was not fully committed to battle until the day
The men were not sure about flying in gliders. Most of them after the invasion.
had never even flown in a plane, let alone crash landing into When the regiment was assembled they marched to Carentan
combat in one! On 15 August 1942 the unit became known to cut off the fleeing Germans. The regiment reached
as the 327th Glider Infantry Regiment and reassigned to the Carentan on 9 June. At 2200 hours on the following day, the
newly formed 101st ‘Screaming Eagles’ Airborne Division. 327th attacked a bridge over the Canal de Vire-et-Taute and
The regiment had previously consisted of two battalions, advanced through a wooded area, where they became pinned
but following this reorganization, the 401st Glider Infantry under heavy fire.
Regiment was deactivated and transferred its first battalion The regiment received reinforcements from the 29th Infantry
to the 327th Glider Infantry Regiment as its third battalion. Division helping to breakthrough the German lines and
In the fall of 1942, the 327th headed to Ft. Bragg, North capture the high ground.
Carolina to began training with the CG-4a Waco glider. While Although casualties were high, they accomplished the mission
training they met the paratroopers they would be working and the regiment was removed to England on 13 July to
with for the first time, and it wasn’t the best first impression. prepare for its next mission.
Fights would break out between them, as the paratroopers
thought they were the better troops and that the glider boys
1ST BATTALION
REGIMENTAL
ANTI-TANK COMPANY
2ND BATTALION
3RD BATTALION (FORMERLY 401ST GLIDER INFANTRY REGIMENT) 8x 57mm anti-tank guns
BATTALION HQ
G 'GEORGE' COMPANY
(1, 2 & Weapons Platoons)
6x 81mm mortars
MORTAR PLATOON
COMPANY HQ
2x M1917 HMGs
2x 60mm mortars
1x M1 Bazooka WEAPONS
1x M1919 LMG PLATOON
22
GLIDER RIFLE COMPANY INFANTRY FORMATION
You must field the Formation HQ and one Combat Unit from each black box.
You may also field one Combat Unit from each grey box.
HEADQUARTERS
GLIDER RIFLE
COMPANY HQ
LU131
24
INFANTRY INFANTRY
GLIDER GLIDER
RIFLE PLATOON RIFLE PLATOON
24
ARTILLERY INFANTRY ANTI-TANK ARTILLERY
44
45
LU133
25
105mm CANNON
PLATOON
LU142
45
You may field a Combat Unit from a black box as a Support Unit for another Formation.
"Form up! Form up! For We're moving!" Sergeant Drake glanced at the stricken tank and smiled. "You
Kearney bellowed, shoving troopers Forwrd. keep that up, you can eat whatever you want."
23
GLIDER RIFLE COMPANY GLIDER
RIFLE COMPANY HQHQ
MOTIVATION • INFANTRY FORMATION • AIRBORNE • IS HIT ON
CONFIDENT 4+ AGGRESSIVE 3+
Blood ‘n Guts
Rally 3+ SAVE
4+ Infantry
3+
The US Army does not consider a glider rifle
company to be any different from any other rifle
company, aside from the need to cut down on TACTICAL TERRAIN DASH CROSS COUNTRY DASH ROAD DASH CROSS
numbers to fit in gliders. They are uniformed, 8”/20CM 8”/20CM 14”/35CM 14”/35CM AUTO
equipped, and paid as normal riflemen, despite RANGE ROF ANTI- FIRE- NOTES
WEAPON HALTED MOVING TANK POWER
requiring them to land and fight behind enemy
Thompson SMG team 4”/10CM 3 3 1 6 Pinned ROF 1
lines.
CONFIDENT 4+ AGGRESSIVE 3+
GLIDER RIFLE COMPANY
Blood ‘n Guts
Rally 3+ SAVE
4+ Infantry
3+
1x M1919 LMG team
1x 60mm mortar team 10 POINTS
7x M1 Garand rifle team TACTICAL TERRAIN DASH CROSS COUNTRY DASH ROAD DASH CROSS
24
GLIDER RIFLE COMPANY
GLIDER
75mm ARTILLERY
75MMBATTERY
GLIDER
ARTILLERY BATTERY
MOTIVATION • GUN UNIT • TIME ON TARGET • IS HIT ON
CONFIDENT 4+ AGGRESSIVE 3+
Blood ‘n Guts
Rally 3+
12 POINTS
SAVE
6x 75mm gun
4x 75mm gun 8 POINTS VETERAN
SKILL
3+ Gun
4+
4+
Gun
2x 75mm gun 4 POINTS Assault
Unlike the parachute field artillery battalion that TACTICAL TERRAIN DASH CROSS COUNTRY DASH ROAD DASH CROSS
falls from the sky in several pieces, needing to be 4”/10CM 4”/10CM 6”/15CM 8”/20CM 3+
located and assembled, the glider field artillery WEAPON RANGE ROF ANTI- FIRE- NOTES
HALTED MOVING TANK POWER
battalions arrive as whole units manned with 75mm pack howitzer 64”/160CM ARTILLERY 2 4+ Forward Firing,
Smoke Bombardment
veteran artillery crew, complete with their own or Direct Fire 20”/50CM 2 1 6 3+ Forward Firing, Smoke
transport.
Another difference is that with only two
battalions to support, the glider field artillery
battalion has just two six-gun batteries instead
of three four-gun batteries.
25
HIT THE BEACH
H-HOUR 0630 HRS, D-DAY, 6TH JUNE 1944
By the beginning of June 1944 the beaches of the tranquil THE ALLIED PLAN
French coast of Normandy had been transformed by the Aboard the Allied fleet, two American divisions boarded
occupying German Army into something not nearly so pic- their landing craft. The 1st ‘Big Red One’ Infantry Division,
turesque. A dozen bunker complexes dotted the high bluffs also nicknamed the ‘Fighting First’, was a veteran of several
overlooking the five kilometre-long crescent of sand between amphibious landings and campaigns in North Africa and
Vierville-sur-Mer and Colleville-sur-Mer, littered with obsta- Sicily. Its men were tested and ready for battle. They were
cles designed to punch holes in any landing craft willing to to land to the east on beaches codenamed Easy Red and Fox
brave them. At each end, forbidding cliffs lined the water’s Green to secure the E1 and E3 draws north of Colleville.
edge, making an assault there impossible. Four gullies, ‘draws’
The other Allied division at Omaha was the green 29th ‘Blue
to the Americans landing there, sliced through the forbidding
and Gray’ Infantry Division made up of part-time soldiers
bluffs. These were the only way off the beach for vehicles,
from the National Guard, now turned professional. Filled
and the most heavily fortified points. The most important of
with men who had previously been friends and neighbours,
the draws were the two to the east called D1 and D3 by the
the unit was well trained, eager and ready for the task at
Allies, as both had roads winding up inland from the beach.
hand—despite being new to combat. The ‘29ers’ had been
The beach the Allies codenamed Omaha had become the
assigned Dog Green, Dog White, Dog Red and Easy Green
outer wall of Hitler’s Festung Europa, Fortress Europe, and
beaches. Their mission was to secure the D1 and D3 draws at
the English Channel its moat.
Vierville and Mont les Moulins.
SURPRISES The Germans had long suspected that the Allies would land
at high tide and had built their beach obstacles with this in
Across this countryside wind and rain came in a dark grey
mind. Instead, the Allied plan for Omaha Beach called for a
mass that blotted out the sun. Weather reports from the
HIT THE BEACH
Le Havre
F RAN C E
UT
AH
Pointe- O ITALY
du-Hoc MA
H A
Vierville GOLD JU
NO SW
Carentan 352. OR SPAIN
D
Bayeux
Ouistreham
352.
INFANTERIEDIVISION
716.
INFANTERIEDIVISION Caen
St. Lô
Villers-Bocage 0 20 40 60
Km
10 20 30
NORMANDY M
26
HIT THE BEACH
screamed over the men in the boats leaving some of them No matter where they landed, the dazed and confused troops
to wonder if there would be anything left for them to fight. faced an uphill battle. A long line of dead and dying com-
Yet, the bombs, shells and rockets caused remarkably little rades marked their path up the beach. Everywhere platoon
damage to the defenders. When the troops hit the beach they and company commanders were missing or dead. Reaching
found the defences were intact and fully manned. the cover of the seawall, the assaulting troops froze under the
The tanks that were to rumble ashore ahead of the infantry unexpected weight of fire.
ran into their own problems. For the 741st Tank Battalion
supporting Big Red One, it was a disaster. Commanders made LEADERSHIP
the call to launch the tanks to swim ashore in the heavy seas. What had started as a plan with well-defined regiments and
Some plunged like stones to the sea bottom upon launching. divisions soon disintegrated into fights by small teams of
Others floundered closer to the shore. Of the 32 Sherman men. The American formations coming ashore were hopeless-
DD tanks allocated to Big Red One, only five made it to the ly muddled and disorganised. For the Germans, the average
beach. The commander of the 743rd Tank Battalion in support strongpoint garrison was just 30 men, cut off and fighting
of the 29ers, made the opposite call. Instead of launching the alone. The side with their leaders at the front would be the
tanks in the heavy seas, he sent their landing craft straight to one that prevailed.
the beach. As a result, the 29ers had full tank support on their It was into this quagmire of death and destruction that men
beaches with all 32 tanks making it ashore, albeit well behind like Brigadier General Cota, Deputy Commander of the
the infantry they were to protect. 29th Infantry Division, walked like the heroes of antiquity.
The infantry had even bigger problems than their lack of General Cota made his way to the beach to ascertain what
tanks. The fast current and billowing smoke from brush fires was happening ashore. Gathering about him a group of
made navigation difficult for the landing craft. Some units, men from the 116th Infantry Regiment and the 5th Ranger
such as Big Red One’s Fox Company of the 16th Infantry Battalion, he formed his own ad-hoc platoon. Soon his men
Regiment, hit the beach in the correct spot. Others like the began to slowly make their way inland through gaps in the
29ers’ Easy Company, 116th Infantry Regiment missed their wire by going up the bluffs rather than the well-defended
beaches completely, ending up on the same section of beach draws. Cota’s men finally reached the top of the bluffs behind
as Fox Company, kilometres from their assigned area. Hamel-au-Prêtre at approximately 0900hrs.
The bloodiest introduction to France was that of Able To the east, the men of the veteran 1st Infantry Division
Company, 116th Infantry Regiment, in the Dog Green sector. infiltrated the high ground as well. Part of Easy Company,
The company literally ceased to exist in a few minutes of 16th Infantry Regiment led by Lieutenant John Spalding
heavy fire. Yet for other units there would be mixed bless- managed to head straight inland without pause. With small
ings. Brush fires on the bluffs overlooking the beach blinded groups of men the troops now attacked the enemy reinforce-
the defenders in places. George Company, 116th Infantry ments, effectively cutting off the defenders on the beach.
Regiment, landed in good order, suffering few casualties in Elsewhere on the beach, the carnage continued as broken and
reaching the seawall that ran the length of the beach. drifting landing craft rolled in the surf. Several US Navy
27
destroyers sailed in perilously close to the beach, some as close FIRMLY ASHORE
as 800 yards, to pound German defences with direct fire. Ship With American troops now behind the beach defences, the
captains simply watched to see where the surviving infantry strongpoints began to fall. Cut off and with no communi-
and tanks were firing and then added the weight of their cations with their higher headquarters the German troops
guns against those same locations. Huge chunks of ground slowly succumbed, slipping away, or surrendering to the
vanished under their fire. The battleship USS Texas used its assaulting infantry.
14-inch guns to batter D1 draw, smashing the defences apart.
One by one, the draws changed hands and the way was
Dazed and confused under repeated impacts from the large
cleared for men and vehicles to move off the beach. While the
shells, the defender’s fire started to slacken.
penetration at Omaha did not reach as far as other landings,
The grim battle reports reaching the invasion fleet almost led the veterans of Big Red One and the green 29ers had taken
General Bradley to halt the landings and divert the follow up the beach in the face of formidable opposition, holding the
traffic to Utah Beach. Yet by mid-day, while the rising tide ran high ground up to a mile inland by day’s end.
red with blood, the battle at the water’s edge was mostly over.
An optimistic General Gerhardt commanding the
Small groups of soldiers worked their way inland. Survivors
29th Infantry Division summarized the lessons of D-Day
of the ranger units who landed in Charlie Sector made good
in his after battle report as follows: ’No reports of disaster
use of their training, assaulting the defences along the bluffs.
should be allowed. THEY ARE NEVER TRUE’. Omaha
Where they took ground, they held it. The anticipated coun-
Beach was now open for business.
terattacks never materialised in any sort of strength.
F 116 G 116
D1 Draw II
2 & 5Rn
II I
2Rn(-) 11 726 WN68
WN70
WN66
II Vierville-sur-Mer I
Mont les
5Rn 10 726 Moulins I
5 91
Chateau de Vaumicel
II
III 1
III
116(-)
St. Laur
sur-M
WN67
II
Louvieres
II
0 1 2
Km 352 pioneer I
1 Vacqueville
M ... I
1352 Anti-tank 6 916
28
OMAHA BEACHHEAD, 6TH JUNE 1944
Landing craft approach. Barbed Wire Panzerstellung
Gun in casemate MG Tobruk
First gaps in beach obstacles.
Mortar Tobruk Field/AT gun
Allied penetrations by noon.
Obstacles (hedgehogs, stakes, ramps etc.)
Allied movement to the end of the day. German reserves movement.
Positions at the end of the day. Main resistance at the end of the day.
E(-) 16
E(-) 116
E 16 J 16
E 116 E 116
L 16
F(-) 16 F 16
(Intermingled)
III (4 gaps in obstacles) III
115 III 26
(2nd Wave) 18 (2nd Wave)
(2nd Wave)
E1 Draw F1 Draw
II E3 Draw
II
III 116 III III 16
16
WN65 Part
WN64
16 WN60
WN62 WN61
I Le Grand Hameau
I
8 916 II
3 726
I 26 II
116 III 16
Cabourg
rent- WN63
Mer
II
II Colleville Sur Mer
III 115
115
II
II 26
II
III 26 II II
II I 18 II 16 II
115 II
II 915
III 18
II
I 16
II
II
18
29
RANGERS LEAD THE WAY
The successes of the British commando The Rangers, isolated from the rest of
units made an impression on the US the Allied forces in Normandy, settled
Army, which began to form its own in to defend their ground. German
commando force called Rangers. These reinforcements from the 914th Infantry
troops would be trained in the same way Regiment descended on the Rangers.
as their British counterparts to conduct Over and over the ever-thinning ranks of
dangerous missions in difficult terrain. Rangers fought them off.
The first Rangers were formed in early When further enemy reinforcements
1942 and soon more battalions were raised arrived, the Rangers withdrew behind the
to deal with the anticipated invasion of captured German fortifications to make
France. The 2nd and 5th Ranger Battalions a final stand. After two days of relentless
were formed in April and September assaults, the 29th Infantry Division broke
1943 and embarked on the legendary through from Omaha Beach and relieved
Ranger training program to get them the besieged Rangers at Point du Hoc.
ready for Operation Overlord, the invasion of France.
OMAHA BEACH
POINTE DU HOC Elsewhere, Able, Baker and Charlie Companies of 2nd Ranger
The invasion planners had the perfect target for the new Battalion and the 5th Ranger Battalion landed with the
2nd Ranger Battalion: destroy the coastal gun battery at Pointe 29th Infantry Division at Omaha beach.
du Hoc. The fortification, part of Germany’s Atlantic Wall Pinned down by the horrendous fire coming from the bluffs
RANGER COMPANY
defenses, contained six casemates, which reportedly housed above the seawall, the Rangers waited with the rest of the
six 155mm guns that could fire onto US troops at both Utah survivors of the 116th Infantry Regiment. Their wait would
and Omaha beaches. The Rangers were tasked to eliminate not be long.
this threat. Walking up the beach with a purpose, General Cota surveyed
Before the invasion, the US 9th Air Force launched a massive the soldiers huddled against the sea wall and, still standing,
bombing raid on the objective and in the early hours of addressed them as hot lead flew all around. Lieutenant
D-Day, the battleship USS Texas brought its 14-inch guns Colonel Max Schneider of the 5th Rangers stood up to receive
to bear on the defences, its huge shells carving up the French his orders. General Cota asked which unit this was. On being
countryside into a lunar landscape of bomb craters and told 5th Rangers, he said, ‘Well then Rangers, lead the way’.
upturned earth. With General Cota’s words still in their heads the Rangers
Then, Dog, Easy, and Fox Companies, under the command of scrambled over the seawall and through the wire obstacles to
Lieutenant Colonel James Earl Rudder, landed at the foot of scale the bluffs. They led the way into the French countryside
the imposing cliffs at Pointe du Hoc and scaled them despite and all the way to the town of Vierville, helping to take the
intense enemy fire. They battled overwhelming odds and draw that would allow vehicular traffic to begin to flow into
fought their way through to the coastal gun emplacements. France from the beaches. This effort would save Omaha
However, much to their surprise, the guns had been removed Beach, and allow the Allies to begin the buildup that would
from their original positions. make Operation Overlord successful.
The resourceful Rangers quickly assembled search parties and Individual courage, guts and determination allowed the
the battery was located and destroyed. At almost the same Rangers to accomplish the task at hand, a testament to their
time a large explosion rocked the ground and a tremendous training. To this day the motto of the Rangers remains the
fireball filled the sky. A team of Rangers had discovered the famous words of General Cota, ‘Rangers, lead the way.’
ammunition dump and finished it off.
30
POINTE DU HOC
Pointe du Hoc provided the German gunners with an easily
defended vantage point with which to engage any Allied fleet,
CO
AH
SAULT L ANDINGS
D AS EC
NE om
KEY AN pan
PL y
722
155mm gun emplacement
861
LC
y
A
an
FC
862
LC
Shelter
mp
LC
om
888
LC
A 66
Barbed wire 8 pan
A
Co
LC
LC
A 61 y
883
85 8
D
Minefields 8 LC
A
884
LC
LC
A 86
A
Trench
887
0
LC
RANGER COMPANY
A
2
86
LC
MG bunker
A
LC
888
2cm FlaK bunker
722
A
LC
668
AC
858
Ranger movement T
LC
A
UA
LC
A
L
LC
LA
887
German movement ND
A
ING
LC
84
S
8
LCA
3 8
LCA8
A group of Rangers is
captured by German forces
while attempting to silence
the anti-aircraft position.
To Grandcamp
31
RANGER COMPANY INFANTRY FORMATION
You must field the Formation HQ and one Combat Unit from each black box.
You may also field one Combat Unit from each grey box.
HEADQUARTERS
RANGER
COMPANY HQ
LU134
33
INFANTRY INFANTRY ARTILLERY
33
LU136
33
You may field a Combat Unit from a black box as a Support Unit for another Formation.
RANGER COMPANY
One of the DUKW's exploded from a direct hit by a increasing, and mortar rounds were now starting to
German mortar round. The waddling vehicle sank impact around the battery site. A sudden ferocious
instantly, while its companions continued towards exchange of fire to the South indicated that the
the shore. They had practised this whole assault serious fighting had started. "Let’s go - keep the
so often, it should have gone off like clockwork - enemy away while someone locates the guns. Same
instead they were behind schedule, losing men fast mission, different tactics."
and hadn't even begun to scale the looming cliffs of
Grazing fire from an enemy machine gun bowled
Pointe du Hoc. Some of the ladders borrowed from the
over two Rangers, forcing everyone to dive for
Fire Brigade had been lost on the way in, and the
cover. A ragged line of advancing German grenadiers
surviving ladders weren't tall enough to get all the
appeared, and finally given a target to vent their
way up. Sergeant Gravemoor thought that all things
anger on, the Rangers responded with a blistering
considered, it was all going pretty well - he wasn't
barrage. The advance melted away leaving scattered
dead and he was nearly at the top of the cliff face.
feld grey clad bodies in its wake,
One last heave and he crawled over the edge. A
Sharp, familiar explosions sounded somewhere in the
quick scan showed no enemy nearby, so he hauled
distance - the sound thermite charges make as they
up a heavier rope line and secured it. The rest
destroy artillery pieces. "Looks like they found the
of his squad assembled as more Rangers made it
guns. Must have gone for a walk. Alright, dig in. Now
to the top. The lack of response from the Germans
we hold for relief from the boys down on the beaches.
was an indication that the plan had gone further
They should be mighty grateful that those guns
awry. "No guns! The damned guns are gone!" Further
aren't lobbing shells on their heads." There should
shouts backed that crazy statement up. Gravemoor
have been more Rangers coming up the cliffs by now,
led his men to the nearest concrete pit and sure
but no sign of them so far. Grimly, Gravemoor started
enough - empty.
entrenching - there would be more Germans soon. The
"SNAFU. As usual" someone muttered. Captain Bronte Rangers would just have to gut it out, and make the
was directing teams to spread out and locate the enemy pay to move them.
suddenly agile guns. German fire was gradually
32
RANGER COMPANY HQ
RANGER COMPANY HQ
MOTIVATION • INFANTRY FORMATION • IS HIT ON
• RANGERS LEAD THE WAY •
FEARLESS 3+ AGGRESSIVE 3+
Blood ‘n Guts
Rally 2+ SAVE
3+ Infantry
3+
2+
Deadly
The Rangers are well motivated, tough volun- Assault
teers. After a rigorous training program they are
fit and ready for battle, afraid of nothing. TACTICAL TERRAIN DASH CROSS COUNTRY DASH ROAD DASH CROSS
Ranger battalions lead the way on the bloody 8”/20CM 8”/20CM 14”/35CM 14”/35CM AUTO
shores of Omaha Beach and up the steep cliffs WEAPON RANGE ROF
HALTED MOVING
ANTI- FIRE-
TANK POWER NOTES
at Pointe-du-Hoc. Thompson SMG team 4”/10CM 3 3 1 6 Pinned ROF 1
RANGER COMPANY
RANGER PLATOON
RANGER PLATOON
MOTIVATION • INFANTRY UNIT • OBSERVER • IS HIT ON
• RANGERS LEAD THE WAY •
FEARLESS 3+ AGGRESSIVE 3+
Blood ‘n Guts
Rally 2+ SAVE
3+ Infantry
3+
2+
Deadly
Assault
OPTIONS
• Replace up to two M1 Garand rifle
teams with Bazooka teams at no cost. TACTICAL TERRAIN DASH CROSS COUNTRY DASH ROAD DASH CROSS
RANGER
MORTAR PLATOON RANGER
81MM MORTAR PLATOON
MOTIVATION • INFANTRY UNIT • HEAVY WEAPON • IS HIT ON
• RANGERS LEAD THE WAY •
FEARLESS 3+ AGGRESSIVE 3+
Blood ‘n Guts
Rally 2+ SAVE
4x 81mm mortar 6 POINTS
2x 81mm mortar 3 POINTS VETERAN
SKILL
3+ Infantry
3+
4+
Heavy Weapon
Assault
Each Ranger battalion has six M1 81mm mor-
tars in its headquarters arsenal. When needed, TACTICAL TERRAIN DASH CROSS COUNTRY DASH ROAD DASH CROSS
one of the battalion’s companies would operate 4”/10CM 4”/10CM 6”/15CM 8”/20CM AUTO
the mortars in support of the operation. ROF ANTI- FIRE-
WEAPON RANGE HALTED MOVING TANK POWER NOTES
33
29, LET'S GO
The 29th Infantry Division started out Training began in earnest on the moors
as a National Guard division from the of England to prepare the division for its
states of Maryland and Virginia, states critical role in the D-Day invasion. As a
that had fought against one another in part of this training the 116th Infantry
the American Civil War. This is where it Regiment was picked to lead the assault
derived its distinctive name and patch, into Fortress Europe. Immediately the
blue for the ‘Yankees’ of Maryland, grey infantry of the regiment commenced
for the ‘Rebels’ of Virginia. training in explosives and demolition to
The heritage of the division could be prepare them for their new mission tasks.
traced by its three infantry regiments as This was a time of great pride for the
well. The ‘Dandy 5th’ or 175th Infantry division. Having been selected to lead
Regiment traced its roots to the the way, time would tell all too soon if it
Revolutionary War where it served in the was up to the task on 6 June 1944.
Continental Army and was said to have
saved Washington’s Army at the battle of Long Island. D-DAY
The 116th Infantry Regiment traced its lineage to the At H-Hour on 6 June 1944, the 116th Regimental Combat
Revolutionary War as well. But the regiment’s real claim to Team led the way onto Omaha Beach. Their landing craft
fame came from the Civil War while serving in ‘Stonewall’ came under fire before they even hit the beach, many hitting
Jackson’s Brigade at the Battle of Manassas. This Civil War underwater obstacles and mines. German machine-guns
swept the beaches. Mortar fire and anti-tank guns were zeroed
ASSAULT COMPANY
34
As the sergeant worked his way up one flank, he stumbled into On 11 July the division was moving again. The 116th raced
a German patrol of eleven men . He killed eight with hand ahead and cut the St Lo-Bayeux road, while the rest of the
grenades forcing the remaining three to surrender. Peregory division positioned itself to take St. Lô.
continued his mission to take out the machine-gun post and General Cota, commanding Task Force C, headed straight
caught them totally off guard. The sergeant captured 32 more into St. Lô on 18 July and captured the city after fierce house-
troops, including the crews of the machine-guns holding up to-house fighting.
the 116th Regiment. He would be awarded the Congressional
Medal of Honor posthumously, after being killed in action BREAKOUT
six days later. On 26 July, following the success of Operation Cobra, the
Omaha Beach extracted the most terrible casualties from the division teamed up with the 30th Infantry Division and the
ASSAULT COMPANY
Blue and Greys, but the lessons learned there would remain at 2nd ‘Hell on Wheels’ Armoured Division and seized the towns
the heart of the division, making them a tough unit. of Percy, Tessy-sur-Vire, St. Germain de Tallevande, Vire, and
Villbaudon in quick order.
ST. LÔ Later that month, the Germans launched counterattacks to
Once the beaches were secure the 29th pressed inland into cut off the American advance into the Cherbourg peninsula.
Normandy, through the bloody hedgerows and on to St. Lô. The 116th Panzergrenadier Division hit the 29th at Percy and
Fighting in the hedgerows was pure hell as the doughboys Villebaudon. The Blue and Greys threw back each enemy
of the 29th fought from hedge to hedge, rarely knowing for attack, inflicting heavy casualties. The Germans were now
certain whether friend or foe occupied the adjacent field. forced to give up any chance of halting the 29th and its fellow
Slowly the division made its way to St. Lô, reaching the out- Allied divisions in Normandy.
skirts of the city on 17 June. However, the 29th had out paced The division was finally pulled out of the line after 63 days
its support and found itself surrounded on three sides by the in combat on 15 August. The division received badly needed
Germans. They dug in atop a hill overlooking St. Lô and supplies and replacements while it waited for its next assign-
awaited the rest of the American forces to catch up. During ment which would be just around the corner.
the next three weeks the division endured intense barrages
from German artillery, prompting the troops to nickname
the high ground as ‘Purple Heart Hill’. The division also saw
off four major German counterattacks to push them off the
hill, but they held on.
35
ASSAULT COMPANY INFANTRY FORMATION
You must field the Formation HQ and one Combat Unit from each black box.
You may also field one Combat Unit from each grey box.
HEADQUARTERS
ASSAULT
COMPANY HQ
LU137
37
INFANTRY INFANTRY WEAPONS WEAPONS
38
39
39
M1917 MACHINE-GUN MORTAR
PLATOON PLATOON
ASSAULT COMPANY
LU117 LU118
44
44
INFANTRY INFANTRY
WEAPONS WEAPONS
38
39
INFANTRY INFANTRY 57mm ANTI-TANK 57mm ANTI-TANK
PLATOON PLATOON
LU141 LU141
45
45
ARTILLERY
ASSAULT BOAT ASSAULT BOAT
SECTION SECTION
LU138 LU138
38
38
105mm CANNON
PLATOON
LU142
45
You may field a Combat Unit from a black box as a Support Unit for another Formation.
36
ASSAULT COMPANY HQ
ASSAULT COMPANY HQ
MOTIVATION • INFANTRY FORMATION • IS HIT ON
CONFIDENT 4+ AGGRESSIVE 3+
Blood ‘n Guts
Rally 3+ SAVE
4+ Infantry
3+
The men of the 116th Infantry Regiment of the
29th Infantry Division are specially trained and
organised for the Normandy invasion. TACTICAL TERRAIN DASH CROSS COUNTRY DASH ROAD DASH CROSS
Due to the limited load capacity of the landing 8”/20CM 8”/20CM 14”/35CM 14”/35CM AUTO
craft, every man is critical and the company's WEAPON RANGE ROF
HALTED MOVING
ANTI- FIRE-
TANK POWER NOTES
heavy weapons were distributed across several Thompson SMG team 4”/10CM 3 3 1 6 Pinned ROF 1
craft to minimise losses.
ASSAULT COMPANY
OBSERVER: Naval shore parties are embedded into
greatly reduced, but it also means that each landing craft
the assault companies to help coordinate gunfire from
party can operate independently if they are separated from
off-shore batteries. This, combined with excellent American
the rest of the company.
radio equipment, means that your assault force will have
ready access to artillery support.
CONFIDENT 4+ AGGRESSIVE 3+
Blood ‘n Guts
Rally 3+ SAVE
5x M1 Garand rifle team
2x M1 Bazooka team TRAINED
SKILL
4+ Infantry
3+
1x 60mm mortar
1x Flame-thrower team 9 POINTS
TACTICAL TERRAIN DASH CROSS COUNTRY DASH ROAD DASH CROSS
Bazooka Team
Rocketeer: M1A1 bazooka, M1 carbine,
1 & 3 8 round rocket bag.
2 & 4 Loader: M1 Garand, 12 round rocket bag.
Flame-thrower Team
1 Operator: Flame-thrower, .45 pistol.
Assistant: 5 gallon fuel refill, nitrogen tank, wrenches,
2 M1 Garand, 4 smoke grenades, 6 frag grenades.
Demolition Team
M1 Garand, 50’ primacord, at least 4 detonators,
6 blocks of ½lb TNT, 7 pack charges, 3 pole charges,
1 - 5 demolition kit with crimpers, knife, tape and cord,
2 fuse lighters, 1 smoke grenade, 2 frag grenades.
CONFIDENT 4+ AGGRESSIVE 3+
Blood ‘n Guts
Rally 3+ SAVE
4+ Infantry
3+
1x M1917 HMG 5 POINTS
Just as the riflemen in the rifle and weapons WEAPON RANGE ROF
HALTED MOVING
ANTI- FIRE-
TANK POWER NOTES
platoons have been reorganised to fit efficiently M1 Garand rifle team 16”/40CM 1 1 2 6
into their assault boats, so too is the battalion’s M1917 HMG team 24”/60CM 6 2 2 6 Assault 5+, Heavy Weapon
weapons company. The company is split into five 81mm mortar 40”/100CM ARTILLERY 1 4+ Assault 5+, Heavy Weapon,
Smoke bombardment
boats called Support Sections, which in turn were
parcelled out to the assault companies.
ASSAULT COMPANY
LCVP SUPPORT BOAT SECTION LOADING PLAN
Boat Team Leader (officer)
Rifle Team
M1 Garand, 1 smoke grenade, 2 frag grenades, wire
1 2 1 - 3 cutters. 1 frag grenade, M7 grenade launcher, 3 rifle
smoke grenades, 12 AT rifle grenades.
3 4 5 M1 Garand, 2 smoke grenades, 5 frag grenades,
4 & 5 M1938 wirecutter.
1 1 2
Wire Cutting Team
2 3 4 M1 Garand, 1 smoke grenade, 2 Bangalore Torpedoes,
1 - 4 2 wirecutters, 2 large searchnose wire cutters.
3 4 1
5 6 2 HMG Team
1 Tripod, pistol.
3 4 5 2 M1917A1 HMG, carbine.
6 7 8 3 Water chest, ammo box, spare parts kit, carbine.
Demolition Team
M1 Garand, 50’ primacord, at least 4 detonators,
6 blocks of ½lb TNT, 7 pack charges, 3 pole charges,
1 - 5 demolition kit with crimpers, knife, tape and cord,
2 fuse lighters, 1 smoke grenade, 2 frag grenades.
39
THE 29TH IN BRITTANY
On 15 August, the 29th Infantry Division FORTS KERANROUX AND
was pulled off the line after 63 days in MONTBAREY
action. For them the battle of Normandy After Hill 103, the 29th Infantry Division
was over, but soon the fight to liberate destroyed strongpoint after strongpoint
Brittany from the Germans would begin. until they hit two mutually-supporting
The collapse of the German army in forts called Keranroux and Montbarey.
Normandy had forced many of the These were placed directly in the path
defenders west into Brittany where of the 29th Infantry Division’s push to
German troops held out in critical towns. Brest and had to be dealt with in order
However, by mid-August, most of these to continue.
had been captured and the 29th Infantry The first target was Fort Keranroux. The
Division, part of the US VIII Corps, was division’s 86th Chemical Mortar Battalion
tasked with capturing the major port city put down a heavy smoke bombardment
of Brest. In their way were over 20,000 determined German and the 175th Regiment charged the fort, taking it in 15 minutes.
paratroopers and grenadiers, well protected in bunkers and The rest of the division mopped up the immediate area and
backed by several massive naval guns—the Battle for Brittany then set its sights on Montbarey.
had begun. Montbarey was surrounded by a series of bunkers and a thick
The rapid advance of VIII Corps reached Brest in late August belt of barbed wire. Grenadiers and non-combatant ‘volunteers’
and the 29th Infantry Division took up the far right flank, manned the outer defences while the veteran paratroopers
next to the 8th and 2nd Infantry Divisions. 2nd and 5th Ranger manned the fort itself.
Battalions were attached to the division and formed Task When the 115th Regiment attacked the 3rd Battalion led the way
RIFLE COMPANY
Force Sugar to deal with the German strongpoints to the rear, armed with their special training and extra pioneer equipment.
freeing up the rest of the division to focus on the city itself. They quickly overcame four of the major pillboxes, opening the
way for an assault on the fort itself. However, the battalion was
HILL 103 halted by intense fire from the German defenders.
As the 29th Infantry Division closed in on the city they moved
The 116th Regiment relieved the 115th and brought with them
to capture the high ground known as Hill 103. This position
a squadron of British flame-throwing Crocodile tanks from the
had a commanding view of the city and its defences and as
141st Regiment, Royal Armoured Corps. The British sent the
such considered essential for the coming siege.
squadron to demonstrate the usefulness of such tanks to reduce
The hill was defended by German paratroopers from enemy fortifications. They immediately set to work flaming the
the 2nd Parachute Regiment supported with several anti- German positions in the fort and impressing American brass.
aircraft guns. They were dug in deep with a myriad of wire
The Germans had no anti-tank weapons and were helpless
entanglements and machine-gun bunkers.
against the onslaught. The only thing that saved them was
The 175th Regiment led the way, blowing up the wire with the discovery of a pile of old gas masks in the basement of the
pole charges and storming up the eastern edge of the hill, fort, which helped them survive the smoke and fumes.
pushing the Germans back. Then the German paratroopers
Still, the flame attack allowed the 116th to get up to the fort
counterattacked and regained some ground but failed to push
and knock the door barricade in with a 105mm cannon.
the Americans off the hill. For the next few days troops from
The British Crocodiles and some tank destroyers plastered
both sides fought from foxhole to foxhole.
the building with flame and high-explosive shells. Still the
The stalemate was finally broken when the 3rd Battalion of Germans resisted all attempts to storm the fort.
the 115th arrived equipped with flame-throwers, extra pole
Finally, engineers packed 2000 pounds (1000kg) of TNT
charges and special demolition training. They demolished the
into a tunnel beneath the fortress and blew out the entire
enemy positions, and forced the Germans to withdraw.
northern face of the fort. Realising that they could not resist,
the German paratroopers finally ran up a white flag and
surrendered the charred and broken fort.
40
29TH INFANTRY DIVISION IN BRITTANY, 1944
0 1 2 3 4
Km
1 2
M
stu
Aug
- 31
ne
t li
Hill 103 Fron
BREST
29 Aug - 3 Sept
RIFLE COMPANY
r
116th Infantry Regt be ber
em 7 Septem
tl ine - 1
p t Fron
Se
175th Infantry Regt
3
-1
Submarine
Pens
ne
t li
18 Sept
5th Ranger Bat
n
Fro
Fort Fort
Toulbroch Fort du
de Mengant Fort du Portzic
141st Royal Tank Regt 3 Sept 5 Sept Dellec
18 Sept
5 Sept
41
RIFLE COMPANY
INFANTRY FORMATION
You must field the Formation HQ and one Combat Unit from each black box.
You may also field one Combat Unit from each grey box.
HEADQUARTERS
RIFLE
COMPANY HQ
LU140
43
INFANTRY INFANTRY INFANTRY
43
43
ARTILLERY ARTILLERY ARTILLERY
RIFLE COMPANY
44
44
M4 SHERMAN (105mm)
ASSAULT GUN PLATOON
LU154
59
WEAPONS ANTI-TANK ANTI-TANK
45
45
You may field a Combat Unit from a black box as a Support Unit for another Formation.
42
RIFLE COMPANY HQ
RIFLE COMPANY HQ
MOTIVATION • INFANTRY FORMATION • IS HIT ON
CONFIDENT 4+ AGGRESSIVE 3+
Blood ‘n Guts
Rally 3+ SAVE
4+ Infantry
3+
While the assault companies of the Blue &
Gray's 116th Infantry Regiment tackled Omaha
Beach, the 115th and 175th Infantry Regiments TACTICAL TERRAIN DASH CROSS COUNTRY DASH ROAD DASH CROSS
stand ready to take over the attack. Though new 8”/20CM 8”/20CM 14”/35CM 14”/35CM AUTO
to battle, they are nevertheless determined to RANGE ROF ANTI- FIRE- NOTES
WEAPON HALTED MOVING TANK POWER
kick the Germans out of France.
Thompson SMG team 4”/10CM 3 3 1 6 Pinned ROF 1
RIFLE PLATOON
RIFLE PLATOON
MOTIVATION • INFANTRY UNIT • OBSERVER • IS HIT ON
CONFIDENT 4+ AGGRESSIVE 3+
Blood ‘n Guts
Rally 3+ SAVE
4+ Infantry
3+
7x M1 Garand rifle team
RIFLE COMPANY
1x M1 Bazooka team 6 POINTS
TACTICAL TERRAIN DASH CROSS COUNTRY DASH ROAD DASH CROSS
OPTIONS 8”/20CM 8”/20CM 14”/35CM 14”/35CM AUTO
• A
dd one M1 Bazooka team for ROF ANTI- FIRE-
WEAPON RANGE TANK POWER NOTES
+1 point. HALTED MOVING
43
MORTAR PLATOON
MORTAR PLATOON
MOTIVATION • INFANTRY UNIT • HEAVY WEAPON • IS HIT ON
CONFIDENT 4+ AGGRESSIVE 3+
Blood ‘n Guts
Rally 3+ SAVE
4+
3+
4x 81mm mortar 4 POINTS Infantry
5+
Heavy Weapon
2x 81mm mortar 2 POINTS Assault
3x 60mm mortar 2 POINTS TACTICAL TERRAIN DASH CROSS COUNTRY DASH ROAD DASH CROSS
MORTAR: Features
ARTILLERY: When the howitzers of the field artillery are PORTABLE: A mortar tube and baseplate are light enough
plotting fire missions or otherwise occupied, it is useful for the crew to carry on their shoulders, letting these
for the infantry to have their own indirect-fire weapon. versatile weapons go wherever they are needed.
RIFLE COMPANY
CONFIDENT 4+ AGGRESSIVE 3+
Blood ‘n Guts
Rally 3+ SAVE
4+ Infantry
3+
5+
Heavy Weapon
The tried-and-true M1917 heavy machine- Assault
gun was an ideal defensive weapon. Put your
machine-guns just behind the forward line TACTICAL TERRAIN DASH CROSS COUNTRY DASH ROAD DASH CROSS
of your own troops where they can sweep the 8”/20CM 8”/20CM 12”/30CM 12”/30CM AUTO
ground in front of your position and stop the ROF ANTI- FIRE-
WEAPON RANGE HALTED MOVING TANK POWER NOTES
enemy infantry.
M1917 HMG 24”/60CM 6 2 2 6
In the attack use these guns on a flank, advancing
into cover within range of enemy infantry, and
opening up to keep the enemy’s heads down while
your own infantry assaults to clear the objective.
44
57mm ANTI-TANK
57MMPLATOON
ANTI-TANK PLATOON
MOTIVATION • GUN UNIT • GUN SHIELD • IS HIT ON
CONFIDENT 4+ AGGRESSIVE 3+
Blood ‘n Guts
Rally 3+ SAVE
4+
3+
2x 57mm gun 3 POINTS Gun
5+
Gun
Assault
bazookas to keep the tanks at bay. Your 57mm 2”/5CM 2”/5CM 4”/10CM 6”/15CM 5+
guns are for point defence of vulnerable areas. WEAPON RANGE ROF
HALTED MOVING
ANTI- FIRE-
TANK POWER NOTES
Dig them in behind terrain so the enemy can’t 57mm gun 28”/70CM 2 1 10 4+ Forward Firing, No HE
see them and wait for the enemy to drive into
your kill zone.
RIFLE COMPANY
105mm CANNON PLATOON
105MM CANNON PLATOON
MOTIVATION • GUN UNIT • LARGE GUN • IS HIT ON
CONFIDENT 4+ AGGRESSIVE 3+
Blood ‘n Guts
Rally 3+ SAVE
45
BIG RED ONE
By the time of Normandy the ‘Fighting The Germans came out of the hills
First’ Infantry Division, also known as around Gela in force. Some thirty
the ‘Big Red One’, already had a storied tanks and truckloads of grenadiers
past of excellence in combat. Having attempted to push between the landings.
made landings in Algeria and Sicily the The 16th Infantry Regiment’s cannon
division warranted a certain bravado for company, with support from the naval
future operations. ships offshore, blasted the Axis troops
Under Major General Terry Allen, the and sent them fleeing.
unit took part in Operation Torch, Attacking at night towards the Ponte
the invasion of North Africa. On Oliva Airport north of Gela, the division
8 November 1942 the division landed caught the German garrison by surprise.
near Oran as a part of the Central Task However, the division weathered the
Force. After the landing the division continuous counterattacks for days
was split up and parcelled out to British divisions in Tunisia. afterwards before advancing once more.
Finally, in mid-February the division was reunited. Shortly
VETERAN ASSAULT COMPANY
3RD BATTALION
(Item, King, Love & Mike Companies) 741ST TANK BATTALION
I COMPANY
6x 105mm cannon 635TH TANK DESTROYER
K COMPANY BATTALION
CANNON COMPANY
L COMPANY 8x M1917 HMGs
6x 81mm mortars
M (WEAPONS)
COMPANY 36x M5 3-inch anti-tank guns
15x BARs
2x M1919 LMGs
3x 60mm Mortars
5x M1 Bazookas
46
D-DAY Suddenly, the 1st Infantry Division was halted in the bocage
47
VETERAN ASSAULT COMPANY INFANTRY FORMATION
You must field the Formation HQ and one Combat Unit from each black box.
You may also field one Combat Unit from each grey box.
HEADQUARTERS
VETERAN
ASSAULT
COMPANY HQ
LU143
49
INFANTRY INFANTRY WEAPONS WEAPONS
VETERAN ASSAULT COMPANY
49
49
49
VETERAN VETERAN
M1917 MACHINE-GUN MORTAR
PLATOON PLATOON
INFANTRY INFANTRY LU148 LU149
53
52
WEAPONS WEAPONS
VETERAN VETERAN
ASSAULT BOAT ASSAULT BOAT
SECTION SECTION
LU144 LU144
49
49
VETERAN VETERAN
SUPPORT BOAT SUPPORT BOAT
SECTION SECTION
INFANTRY INFANTRY LU145 LU145
49
49
VETERAN VETERAN
57mm ANTI-TANK 57mm ANTI-TANK
PLATOON PLATOON
LU150 LU150
53
53
VETERAN VETERAN
ASSAULT BOAT ASSAULT BOAT ARTILLERY
SECTION SECTION
LU144 LU144
49
49
VETERAN
105mm CANNON
PLATOON
LU151
53
You may field a Combat Unit from a black box as a Support Unit for another Formation.
48
VETERAN
ASSAULT COMPANY HQ
VETERAN
ASSAULT COMPANY HQ
MOTIVATION • INFANTRY FORMATION • IS HIT ON
CONFIDENT 4+ CAREFUL 4+
SKILL SAVE
VETERAN
CONFIDENT 4+ CAREFUL 4+
SKILL SAVE
5x M1 Garand rifle team TRAINED 4+
2x M1 Bazooka team Yankee Ingenuity
Tactics 3+ Infantry
3+
1x 60mm mortar
1x Flame-thrower team 12 POINTS
TACTICAL TERRAIN DASH CROSS COUNTRY DASH ROAD DASH CROSS
VETERAN
SUPPORT BOAT SECTION
SUPPORT
VETERAN
BOAT SECTION
MOTIVATION • INFANTRY UNIT • OBSERVER • PIONEERS • IS HIT ON
CONFIDENT 4+ CAREFUL 4+
SKILL SAVE
Each support boat has one of the weapons com- WEAPON RANGE ROF
HALTED MOVING
ANTI- FIRE-
TANK POWER NOTES
pany’s mortars and machine-guns along with M1 Garand rifle team 16”/40CM 1 1 2 6
ammunition and extra riflemen. This configura- M1917 HMG team 24”/60CM 6 2 2 6 Assault 5+, Heavy Weapon
tion helps guarantee that heavy weapons are dis- 81mm mortar 40”/100CM ARTILLERY 1 4+ Assault 5+, Heavy Weapon,
Smoke bombardment
tributed well and don't risk all of them together
in a single boat, should the worst happen.
49
FIGHTING FIRST BREAKS OUT
The division was pulled from the line the divisional headquarters, as they
on 14 July to prepare for the Cobra attempted to cross. However, the
breakout. The 1st Division was then Americans pressed on. The ‘Big Red One’
assigned to VII Corps. They stood by and a task force from the 3rd Armoured
as the US 9th Division smashed open a Division captured the town of Brécey
hole in the German lines. Then the ‘Big on 1 August.
Red One’ exploited through the gap and With Brécey secure, they turned toward
headed for its objectives. Mortain, encountering stiff resistance
By 27 July, the 1st had taken the town as they slowly closed in. The Germans
of Marigny and was heading west fought hard, knowing that to fail there
toward Coutances. During the battle for would doom their army to be captured
Coutances, the division was paired with in the Falaise Pocket. Harrassed by
Combat Command A (CCA) from the German artillery by day and bombers
3rd Armoured Division. At this French town, the division by night, the 1st Division was shifted away from Mortain
suffered more casualties fighting house to house than they towards Mayenne.
had since Omaha Beach. Mortain finally fell to the US 30th Division, and the ‘Big Red
VETERAN RIFLE COMPANY
On 28 July, the division finally met up with the US One’ turned north back toward Normandy near Argentan.
4th Armoured Division coming from the north. Once the Meanwhile, the British were attempting to close the Falaise
two forces met up they joined the rest of Patton’s Third Army Pocket from the north, and on 19 August the two armies
to cut off the Brittany Peninsula. The ‘Big Red One’ and finally met, capturing more than 70,000 Germans.
CCA covered Patton’s left flank as his army made a sweeping Through August and September the 1st Division maintained
manoeuvre to head east. its position to the left of Third Army as it raced across France
On 31 July the 1st Division ran into the enemy guarding the and into Belgium. They reached Mons on 2 September after
Sienne River. Under the cover of darkness, they attempted capturing thousands of retreating Germans. On 11 September
to cross the river. Suddenly, a flight of German Ju-88 the division found itself to the right of the 30th Infantry along
bombers hammered the crossing sites with anti-personnel the Meuse River. Next stop: Germany.
bombs. Nearly every unit in the division was hit, including
Front line
Canisy
- 27 Ju
ly
COUTANCES 0 1 2 3 4
Km
1 2 3
M
KEY
1st Infantry Division
RONCEY POCKET 2rd Armored Division
Elements of
2. SS-Panzerdivision &
30 July 17. SS-Panzerdivision
Villebaudon
St. Denis-le-Gast
Lengronne
50
VETERAN RIFLE COMPANY INFANTRY FORMATION
You must field the Formation HQ and one Combat Unit from each black box.
You may also field one Combat Unit from each grey box.
HEADQUARTERS
VETERAN
RIFLE
COMPANY HQ
LU146
52
INFANTRY INFANTRY INFANTRY
52
52
ARTILLERY ARTILLERY ARTILLERY
52
53
VETERAN
M4 SHERMAN (105mm)
ASSAULT GUN PLATOON
LU162
53
53
You may field a Combat Unit from a black box as a Support Unit for another Formation.
Captain Miller watched the enemy Panzer burst into Suddenly he heard the artillery fire behind the
flames. He called back “Tell those machine guns to lines. Then the whistle as the shells sailed overhead,
get into position fast. Jerry’s not going to stop at before smashing into the German assault. Men and
one tank.” rubble were pulverised indiscriminately. There was
an explosion as the Panzer took a direct hit, the
As if to emphasise the point, enemy mortar fire
flames from the wreck illuminating the dust kicked
began falling down. The German fire was extremely
up from the barrage with an eerie orange glow.
accurate, and it wasn’t long until the screams of
‘Medic’ could be heard. “Send the runners, get the platoons forward to press
the advantage while we’ve got it”
Miller watched his support teams move into position,
the machine-guns were taking up good positions at As the dust began to clear the remaining machine-gun
both ends of the open town square. squad fired into the German positions, while the two
remaining rifle platoons pushed out of their buildings
The appearance of another enemy tank had Miller
and towards the disorientated enemy. The fight was
concerned. He yelled at his radio operator. “Get
short and bloody, but Miller could see the Germans were
the big guns on the line, and tell them I need a
pulling back. He sighed heavily, then grabbed his rifle
short-intensity barrage.” He watched the enemy
from the wall where it had been leaning.
continue their assault, as his men fought and died.
He wanted nothing more than to grab a rifle and join “I’m going to check on the platoons. Send my thanks
the attack. to the artillery boys.”
51
VETERAN
RIFLE COMPANY HQ
VETERAN
RIFLE COMPANY HQ
MOTIVATION • INFANTRY FORMATION • IS HIT ON
CONFIDENT 4+ CAREFUL 4+
SKILL SAVE
VETERAN
RIFLE PLATOON VETERAN
VETERAN RIFLE COMPANY
RIFLE PLATOON
MOTIVATION • INFANTRY UNIT • OBSERVER • IS HIT ON
CONFIDENT 4+ CAREFUL 4+
SKILL SAVE
VETERAN
MORTAR PLATOONVETERAN
MORTAR PLATOON
MOTIVATION • INFANTRY UNIT • HEAVY WEAPON • IS HIT ON
CONFIDENT 4+ CAREFUL 4+
SKILL SAVE
3x 60mm mortar 3 POINTS TACTICAL TERRAIN DASH CROSS COUNTRY DASH ROAD DASH CROSS
52
VETERAN
M1917 MACHINE-GUN PLATOON
VETERAN
M1917 MACHINE-GUN PLATOON
MOTIVATION • INFANTRY UNIT • HEAVY WEAPON • IS HIT ON
CONFIDENT 4+ CAREFUL 4+
SKILL SAVE
VETERAN
57mm ANTI-TANK
57MM PLATOON
VETERAN
ANTI-TANK PLATOON
CONFIDENT 4+ CAREFUL 4+
SKILL SAVE
tlefield. They will keep the tanks busy while your 2”/5CM 2”/5CM 4”/10CM 6”/15CM 5+
infantry get the job done. WEAPON RANGE ROF
HALTED MOVING
ANTI- FIRE-
TANK POWER NOTES
VETERAN
105mm CANNON PLATOON
105MM
VETERAN
CANNON PLATOON
MOTIVATION • GUN UNIT • LARGE GUN • IS HIT ON
CONFIDENT 4+ CAREFUL 4+
SKILL SAVE
15 POINTS TRAINED 4+
6x 105mm light howitzer Gun
Assault 5+ Gun
4+
4x 105mm light howitzer 10 POINTS Yankee Ingenuity
Tactics 3+
2x 105mm light howitzer 5 POINTS
53
BREAKOUT
24TH JULY - 4TH AUGUST 1944
Since the initial landings on D-Day, American forces in The following day the attack went ahead, but unfortunately
the west of Normandy had been fighting their way through some bombers were off target once again and further casual-
hellish bocage hedgerow country. Each small bocage-lined ties were inflicted on the assault troops. However, for three
field was another battle, to be taken against fierce German hours, 1500 B-17 and B-24 heavy bombers pummelled the
opposition, before moving on to the next for more of the target zone, supported by medium and fighter bombers.
same. Wheeled and half-tracked vehicles were forced into the The Germans had suffered badly during the aerial bombard-
narrow country lanes, where they were vulnerable to ambush, ment. The Panzer Lehr Division was reduced to a third of its
and tanks ran the risk of exposing their vulnerable belly fighting strength and other units in the target area had fared
armour every time they attempted to cross the horrendous little better.
stone-reinforced hedgerows.
The initial movement of the attacking US infantry was cau-
The more this went on the more time the Germans had to tious, over a month of bocage fighting had left them weary,
organise themselves, even in spite of the best efforts of the but as they broke through the weak German opposition
Allied air forces who made German troop movements during the advance sped up. Fierce fighting continued throughout
the day all but impossible. 25 July, as efforts were made to open up a passage for the
The Allies were desperate to utilise their advantage in mobile armoured vehicles.
warfare. The bocage country, and the creeping stalemate it For the operation the tanks had been fitted with Cullin Prong
had caused, voided many of their advantages in numbers, hedgerow cutters. These had been highly secret until the open-
tactical air power, mechanised infantry, and logistics. They ing of Operation Cobra and now the new devices allowed the
needed to break out of the bocage country and into the open tanks to rip their way through the bocage with ease.
ground beyond to the south where these advantages could be
On 26 July VII Corps advanced six miles (10km), taking
brought to bear. Operation Cobra was the plan that would at
Saint-Gilles, then Canisy, after crossing the Coutances-Saint-
long last open a decisive gap.
Lô road. Gaps started to appear in the German front line
BREAKOUT
General Bradley, commanding the US First Army, worked and the defence finally collapsed the next day. The first day’s
out a strategy using aerial saturation bombing over a limited advance made 4000 yards and on 26 July they made a further
area to destroy defences. The resulting breach would then 8000 yards.
be exploited by the infantry divisions of the US 7th Corps.
The US 8th and 9th Corps would then carry out diversionary THE BREAKOUT
attacks to prevent the Germans moving reinforcements to On 26 July, the breakthrough armoured divisions were
the breach. After some debate at his headquarters, Bradley released and were soon sweeping south and westwards.
amended his initial phase three objective from merely seizing Marigny, Lessay and Périers were taken that day.
the Cotentin peninsula and cutting off the Germans there, to
General Wood’s 4th Armoured Division liberated Coutances,
heading further south and potentially heading for Brittany
a major road junction beyond the German lines, on 28 July.
and the Atlantic ports. The target area he chose for the start
of Operation Cobra lay between the villages of La Chapelle- Entire German units were encircled in places like the Roncey
Enjuger and Hébécrevon, a few kilometres north of the main Pocket, while other units simply collapsed and surrendered
road between Saint-Lô and Coutances. under the pressure of the advancing armoured divisions. The
fighting since 6 June had been hard on the German forces and
LAUNCHING OPERATION COBRA the concentrated assault on their lines was simply too much
Initial plans called for the operation to begin on 18 July, how- for many of these shaken and demoralized German troops.
ever due to poor weather the start was delayed until 24 July. Thousands were captured, disarmed and, more often than
On that day visibility for aircraft still proved poor so the start not, left where they were, as there was no time or spare troops
was delayed again until the next day. Unfortunately some to escort them to the rear. The German 8th Corps command-
bomber squadrons weren’t called back and made their runs er, Von Choltitz, attempted to establish new lines of defence,
on the target areas. Poor visibility, smoke drift, and the close but these lines were quickly overrun before sufficient troops
proximity of the assault troops to the target area lead to many could be positioned to meet the offensive. Nothing seemed
of the bombs falling on the US troops. able to stop the American drive.
54
OPERATION COBRA: THE BREAKOUT
BRITAIN 0 20 40
BELGIUM Km
GERMANY 20 40
M
US 12 Army Group
th
BRADLEY
VII XV
US Corps
VIII 3 Aug. Alençon
British and Mayenne
XV
Canadian Corps
Loudeac
German Army XX 8 Aug.
Rennes XX
1st August Le Mans
Allied Gains
Lorient
3rd August
Vannes FRANCE XII
BREAKOUT
Allied Gains
13th August
Allied Gains
Angers
Operation Cobra 13 Aug.
St. Nazaire
Breakout Movement
Nantes
On 30 July, the American 6th Armoured Division crossed bocage had suddenly and dramatically been replaced by a war
the Bréhal River and passed Granville without stopping. The of manoeuvre.
4th Armoured Division, still leading the advance, captured The success of the operation was so great that on 4 August
Avranches the same evening, cutting off the Cotentin penin- Montgomery, overall Allied ground commander, ordered a
sula. The next day the division succeeded in securing a vital major change to the follow up operation plan. Most of the
bridgehead over the Sélune at the Pontaubault Bridge. The newly formed US Third Army, commanded by Patton, was
Americans had arrived in Brittany. sent east rather than into Brittany. General Courtney Hodges’
Meanwhile in eastern Normandy, the British and Canadians First Army also attacked east. Bradley now commanded the
launched Operation Bluecoat, pinning down potential newly activated 12th Army Group in overall command of
German reinforcements and not allowing them to be moved both American armies. In the British and Canadian sectors
to face the Americans in the west. In less than a week US the Commonwealth forces continued to push east and south.
First Army troops had broken through German lines and The encirclement of the German forces in Normandy had
penetrated sixty kilometres and taken 18,000 prisoners. The begun and would ultimately climax at Falaise. By 25 August
stalemate had come to an end and the war of attrition of the all four Allied armies were on the Seine and the Campaign for
Normandy had been won.
55
'SPEARHEAD ' STRIKES
The 3rd Armoured Division was activated was preceded by one of the heaviest
on 15 April 1941 as a heavy armoured tactical bombing attacks ever seen. The
division with over 200 medium tanks damage caused allowed the 'Spearhead'
and 100 light tanks (instead of the Division to shatter elite German units
normal 160-odd medium tanks and and lead the advance.
50 light tanks of a regular armoured divi- Combat Command B (CCB) pushed on
sion). Organizationally, US armoured to Marigny then advanced rapidly to the
divisions could be used as a single unit west toward Coutances. CCA meanwhile
or broken up into two or three sections had seized Mortain and was relieved by
called combat commands to give the the infantry on 5 August. CCB then
divisional commander flexibility in the withdrew to the west of Mortain for rest
field. A combat command's structure and maintenance after 12 days of contin-
varied depending on the mission. uous combat.
The 3rd Armoured landed in Normandy on 24 June, and Early on 7 August the Germans launched a major counter
M4 SHERMAN TANK COMPANY
by 29 June, elements of Combat Command A (CCA) were offensive through Mortain with elements of four armoured
engaging the enemy. Their action near Villiers-Fossard was divisions aimed at Avranches. The American defending infan-
as part of VII Corps of the First Army. CCA suffered heavy try was driven from Mortain with heavy losses. CCB went
losses in the fighting but achieved its objectives. This early back into the fray to block German attacks toward the coast.
success combined with many small battles fought up to
Two-thirds of CCB was committed to the defence along with
Operation Cobra and now in Cobra itself earned the division
the 119th Regimental Combat Team of the 30th Division.
its nickname ‘Spearhead’.
The order was given that positions would be held at all costs.
Operation Cobra was launched on 25 July to end the hedge- During four days of fierce fighting heavy losses were suffered
row hell which had plagued the Allied advance. The breakout by both sides, but the Germans were stopped and forced to
withdraw on 12 August.
BATTALION
159x M4 Sherman tanks
18x M4 Sherman (105mm) tanks
3x MEDIUM TANK COMPANY
53x M4 Sherman tanks
6x M4 Sherman (105mm) tanks
56
M4 SHERMAN TANK COMPANY TANK FORMATION
You must field the Formation HQ and one Combat Unit from each black box.
You may also field one Combat Unit from each grey box.
HEADQUARTERS
M4 SHERMAN
TANK COMPANY HQ
LU152
58
ARMOUR ARMOUR ARMOUR
58
LU101 LU101
58
58
M4 SHERMAN (76mm) M5 STUART
TANK PLATOON TANK PLATOON
LU153 LU103
59
61
ARTILLERY ARTILLERY
59
You may field a Combat Unit from a black box as a Support Unit for another Formation.
57
M4 SHERMAN TANK COMPANY
M4 SHERMANHQ TANK COMPANY HQ
MOTIVATION • TANK FORMATION • IS HIT ON
CONFIDENT 4+ AGGRESSIVE 3+
Blood ‘n Guts
Last Stand 3+ ARMOUR
artillery, and tank destroyers in a combined arms M4 Sherman (75mm) 28”/70CM 2 2 10 3+ Smoke, Stabiliser
approach and you will gain success over any foe. M4 Sherman (.50 cal MG) 20”/50CM 3 2 4 5+ Self-defence AA
Fight alone and you can expect to suffer unnec- M4 Sherman (MGs) 16”/40CM 2 2 2 6
M4 SHERMAN TANK M4
PLATOON
SHERMAN TANK PLATOON
MOTIVATION • TANK UNIT • IS HIT ON
CONFIDENT 4+ AGGRESSIVE 3+
Blood n’ Guts
Last Stand 3+ ARMOUR
58
M4 SHERMAN (76mm)M4
TANK PLATOON
SHERMAN (76MM) TANK PLATOON
MOTIVATION • TANK UNIT • IS HIT ON
CONFIDENT 4+ AGGRESSIVE 3+
Protected Ammo
Remount 3+ ARMOUR
3+ 7
Blood ‘n Guts
Last Stand FRONT
5x M4 Sherman (76mm) 23 POINTS
4x M4 Sherman (76mm) 18 POINTS TRAINED
SKILL
4+
SIDE
& REAR 4
3x M4 Sherman (76mm) 13 POINTS TOP 1
TACTICAL TERRAIN DASH CROSS COUNTRY DASH ROAD DASH CROSS
Each company has received a platoon of five of 10”/25CM 12”/30CM 18”/45CM 20”/50CM 3+
these powerful new tanks, just in time for the WEAPON RANGE ROF
HALTED MOVING
ANTI- FIRE-
TANK POWER NOTES
breakout operation. You will still need to be M4 Sherman (76mm) 36”/90CM 2 2 12 3+ No HE, Stabiliser
clever when you face the German Panther tank. M4 Sherman (.50 cal MG) 20”/50CM 3 2 4 5+ Self-defence AA
Tie the enemy down from the front with these M4 Sherman (MGs) 16”/40CM 2 2 2 6
new tanks and sweep around and hit them in the
flanks with the older 75mm-armed Shermans.
CONFIDENT 4+ AGGRESSIVE 3+
Blood ‘n Guts
Last Stand 3+ ARMOUR
3+ 7
Protected Ammo
6x M4 Sherman (105mm) 21 POINTS Remount FRONT
4+
SIDE &
REAR 4
2x M4 Sherman (105mm) 7 POINTS TOP 1
TACTICAL TERRAIN DASH CROSS COUNTRY DASH ROAD DASH CROSS
The M4 Sherman (105mm) assault gun com- 10”/25CM 12”/30CM 18”/45CM 20”/50CM 3+
bines the indirect firepower of a mortar, the first ROF
WEAPON RANGE ANTI- FIRE- NOTES
shot kill of a big gun, and the armour of a tank. HALTED MOVING TANK POWER
These armoured 105mm guns have the ability M4 Sherman (105mm) 48”/120CM ARTILLERY 3 3+ Smoke Bombardment
to either pin down enemy troops and stubborn or Direct Fire 24”/60CM 1 1 9 2+ Brutal, Slow Firing, Smoke
anti-tank gun nests with a bombardment or M4 Sherman (.50 cal MG) 20”/50CM 3 2 4 5+ Self-defence AA
59
M5 STUART TANK COMPANY TANK FORMATION
You must field the Formation HQ and one Combat Unit from each black box.
You may also field one Combat Unit from each grey box.
HEADQUARTERS
M5 STUART TANK
COMPANY HQ
LU155
61
ARMOUR ARMOUR ARMOUR
M5 STUART TANK COMPANY
61
LU103 LU103
61
61
M4 SHERMAN
TANK PLATOON
LU101
58
ARTILLERY ARTILLERY
67
M4 SHERMAN (105mm)
ASSAULT GUN PLATOON
LU154
59
You may field a Combat Unit from a black box as a Support Unit for another Formation.
A column of oily black smoke, bending with the wind, Barnes radioed in. "Found Sedler. Two wounded.
marked where Sedlers tank had brewed up. There was Sending them back. No enemy seen."
at least one enemy self propelled gun hiding nearby,
Lindhart had his driver dash to the next house.
and it had already made its mark upon Lindharts
A high velocity cracking sound accompanied an
platoon. He was down to four tanks already, with a
explosion of bricks and cement from the corner of
cunning and deadly enemy waiting to pick off yet
the house. "Panzer! North side of the square!" His
more of his units. The last message from Sedler had
driver reversed away from the road as another round
been a shouted "Stug! Stug!! Backu-". The crew might
smashed into the house. Taylor has already sprinted
yet be ok, but the German tank would have to be
down a parallel lane, and the distinctive roar of
dealt with first.
the Cadillac engines indicated that the others were
The shutters on a window facing him slowly opened. closing in. "Follow Taylor! Go go go!"
His gunner rotated the turret to face it, as an
The Stuart leaned heavily as it rounded the corner,
elderly man leaned out and pointed down towards
just in time to see Wilcox, crouched low in the turret
the village square. He made a gun with his fingers
hatch, cross the square at high speed. The German
and mimed shooting. Lindhart nodded, then switched
Stug IV, was reversing while rotating as it tried to
to the platoon net and spoke into his mic. "Locals
catch the Stuart in its gun sights. 37mm gun shots
indicate enemy is near the centre, Wilcox, go left,
bounced off the thick armour as his tanks fired at
Barnes go right. Taylor - with me, Move." The Stuarts
the enemy. "Get behind him Stan! Its our best chance!"
moved off.
Lindhart instructed his driver. His tank slewed
When the flanking tanks had left his sight, he began around what had to be the villager church and found
his own advance. Scanning ahead carefully, looking the enemy Stug reversing back at him. He barely had
for any indication that the enemy was present, and time to shout "Fire!" before the 37mm gun recoiled
counting on the locals to keep helping out. A door and then rapidly fired three more times. The Stug
opened and a frightened child looked up at him had halted after angling into the church courtyard
before slamming the door shut again. wall. Wisps of smoke came from open hatches.
60
M5 STUART TANK COMPANY
M5 STUARTHQ TANK COMPANY HQ
MOTIVATION • TANK FORMATION • IS HIT ON
CONFIDENT 4+ AGGRESSIVE 3+
Blood ‘n Guts
Last Stand 3+ ARMOUR
draw the enemy’s forces away as he scurries to M5 Stuart (37mm) 24”/60CM 2 2 7 4+ Stabiliser
protect now vulnerable artillery, transport, and M5 Stuart (MGs) 16”/40CM 5 5 2 6 Self-defence AA
anti-aircraft positions.
CONFIDENT 4+ AGGRESSIVE 3+
Blood ‘n Guts
Last Stand 3+ ARMOUR
61
SUPER SIXTH IN BRITTANY
The 6th 'Super Sixth' Armoured Division Meanwhile, outside the city the German
was formed on 15 February 1942 and 266th Infantry Division, unaware of the
arrived in England two years later on 6th’s position directly in between them
11 February 1944. The 6th then landed and their safe haven, stumbled into the
on Utah Beach in Normandy on 19 July American lines. They launched an unor-
1944 and immediately took to the offen- ganised and unsuccessful attack to try
sive in the Cotentin Peninsula in support and breakthrough into Brest.
of the Normandy campaign. On 9 August General Ramke, com-
In early August they moved west to lead mander of German forces in Brest,
the Brittany campaign along side the assembled an assault force consisting
4th Armoured Division. The Germans of two paratrooper companies and two
had no tank formations to oppose the platoons fully equipped with Panzerfaust
US armoured divisions, which enjoyed a anti-tank launchers. Supported by artil-
swift advance to the port cities of Lorient, Brest and Saint lery and naval AA batteries, Ramke personally led the charge.
Nazaire. The Germans were forced to fall back to Brest where The assault pushed out a ways before it was halted and turned
ARMOURED RIFLE COMPANY
they could take up better defences. back by the 'Brassiere Boys'. Without the aid of Ramke’s par-
The 'Super Sixth' advanced through the middle of the penn- atroopers, the 266th Infantry Division was cut to pieces by the
insula, while the 4th took the southern route. Their advance 6th Armoured Division.
was so swift that they arrived outside Brest before the retreat- The ‘Super Sixth’ could not enter the city, due to the German
ing Germans. defences, but instead continued to screen the city prevent-
Combat Command A (CCA), of the 6th Armoured Division ing any German reinforcements. Soon the 8th, 2nd, and
had the job of containing the Germans inside Brest, earning 29th Infantry Divisions arrived and established a perimeter
them the nickname, ‘The Brassiere Boys’. CCA consisted around Brest, freeing the 6th Armoured Division to head
of the 50th Armoured Infantry Battalion, the 68th Tank south to Lorient. In early September the division was released
Battalion (two companies), the 603rd Tank Destroyer to head east and made the first link-up with American and
Battalion, 86th Cavalry Recon Squadron (A & E Troops), French troops which had invaded southern France in August.
the 777th Anti-aircraft Artillery Battalion (A Company), The division reached the German border on 6 December, and
and 1st Battalion, 28th Infantry Regiment detached from the took part in the Battle of the Bulge later that month where it
8th Infantry Division. was heavily engaged in Bastonge.
The 'Brassiere Boys' were tasked with convincing the Germans The division pressed on into Germany, breaching the Siegfried
that the city was surrounded by a much larger force. Several Line and went on to help liberate the notorious German con-
clashes, including a cunning German raid to free some POWs centration camp at Buchenwald.
from the French resistance, broke out along the front but the
'Brassiere Boys' succeeded in keeping Brest contained.
Lesneven Saint-Malo
Morlaix
3 August:
6th Armored Division
Moves out from
Landerneau Avranches
4 August:
Brest In a night march,
6 Armored Division
th
9 August: takes Loudéac
The Brassiere Boys Loudéac and Pontivy
destroy the German
266th Division
Rennes
BRITAIN
BELGIUM
GERMANY Pontivy
3 August:
Rennes taken by
8 Infantry Division
th
62
ARMOURED RIFLE COMPANY INFANTRY FORMATION
You must field the Formation HQ and one Combat Unit from each black box.
You may also field one Combat Unit from each grey box.
HEADQUARTERS
ARMOURED RIFLE
COMPANY HQ
LU156
64
INFANTRY INFANTRY INFANTRY
65
LU109 LU109
65
65
WEAPONS ANTI-TANK ARTILLERY ARTILLERY
66
67
You may field a Combat Unit from a black box as a Support Unit for another Formation.
A, B, & C COMPANIES
63
ARMOURED RIFLE COMPANY
ARMOURED HQ HQ
RIFLE COMPANY
MOTIVATION • INFANTRY FORMATION • HQ TRANSPORT • IS HIT ON
CONFIDENT 4+ AGGRESSIVE 3+
Blood ‘n Guts
Rally 3+ SAVE
4+ Infantry
3+
(.50 cal MG) (LU112) 3 POINTS
2x Thompson SMG team
1x Jeep (MG) (LU107) 3 POINTS TACTICAL TERRAIN DASH CROSS COUNTRY DASH ROAD DASH CROSS
Across the field, the thicket was in rougher shape. The whoosh of his rocket disappeared into a larger
The artillery had pounded it, leaving thin spots explosion as the shaped charge punched through the
and gaps. The point men made their way through onto side of the panzer’s turret. The bang sounded hollow
the sunken road, carefully looked around and moved as it blew the hatches of the vehicle open. A stunned
across, disappearing into the field beyond. The rest crewman tried to get out of the driver’s hatch but
of the platoon followed, down into the tunnel- was shredded by gunfire. “Take that you bastards!”
like roadway. the private yelled.
64
ARMOURED RIFLE PLATOON
ARMOURED RIFLE PLATOON
MOTIVATION • INFANTRY UNIT • OBSERVER • IS HIT ON
CONFIDENT 4+ AGGRESSIVE 3+
Blood ‘n Guts
Rally 3+ SAVE
4+
3+
5x M1 Bazooka team Infantry
2x M1919 LMG
1x 60mm mortar
2x M3 Half-track TACTICAL TERRAIN DASH CROSS COUNTRY DASH ROAD DASH CROSS
(.50 cal MG) (LU112) 8”/20CM 8”/20CM 14”/35CM 14”/35CM AUTO
3x M3 Half-track ROF ANTI- FIRE-
(.30 cal MG) (LU112) 15 POINTS WEAPON RANGE HALTED MOVING TANK POWER NOTES
2x M1919 LMG 60mm mortar 32”/80CM ARTILLERY 1 4+ Assault 5+, Heavy Weapon
1x 60mm mortar
M3 HALF-TRACK
M3 HALF-TRACK TRANSPORT
MOTIVATION • TANK UNIT • PASSENGERS 3 • IS HIT ON
• TRACTOR • • UNIT TRANSPORT •
RELUCTANT 5+ AGGRESSIVE 3+
Transport
Counterattack 6 ARMOUR
The M3 half-track is the essential US armoured M3 (.50 cal MG) 20”/50CM 3 2 4 5+ Self-defence AA
transport, which has been in service since North M3 (.30 cal MG) 16”/40CM 3 3 2 6 Self-defence AA
OPTIONAL
Africa. These half-tracks come with their own Passenger MG 16”/40CM 1 1 2 6 MG Transport
65
ARMOURED
M1917 MACHINE-GUN PLATOON
ARMOURED
M1917 MACHINE-GUN PLATOON
MOTIVATION • INFANTRY UNIT • HEAVY WEAPON • IS HIT ON
CONFIDENT 4+ AGGRESSIVE 3+
Blood ‘n Guts
Rally 3+ SAVE
4x M1917 HMG
2x M3 Half-track TRAINED
SKILL
4+ Infantry
3+
(.50 cal MG) (LU112) 4 POINTS Heavy Weapon
Assault 5+
ARMOURED
57mm ANTI-TANK
57MM PLATOON
ARMOURED
ANTI-TANK PLATOON
MOTIVATION • GUN UNIT • GUN SHIELD • IS HIT ON
CONFIDENT 4+ AGGRESSIVE 3+
Blood ‘n Guts
Rally 3+ SAVE
3x 57mm gun
3x M3 Half-track TRAINED
SKILL
4+ Gun
3+
(.50 cal MG) (LU112) 7 POINTS Gun
Assault 5+
2x 57mm gun
2x M3 Half-track TACTICAL TERRAIN DASH CROSS COUNTRY DASH ROAD DASH CROSS
(.50 cal MG) (LU112) 5 POINTS 2”/5CM 2”/5CM 4”/10CM 6”/15CM 5+
66
ARMOURED
M4 81mm MORTAR
81MMPLATOON
ARMOURED
MORTAR PLATOON
MOTIVATION • TANK UNIT • IS HIT ON
CONFIDENT 4+ AGGRESSIVE 3+
SP Gun
Counterattack 6 ARMOUR
3+ 1
Blood ‘n Guts
3x M4 (81mm mortar) 2 POINTS Last Stand FRONT
TRAINED
SKILL
4+
SIDE &
REAR 0
Mortars provide an edge for your combined arms SP Gun
Assault 6 TOP 0
operations by quickly punching holes in the
enemy's defence. Use them to pin down enemy TACTICAL TERRAIN DASH CROSS COUNTRY DASH ROAD DASH CROSS
with both mortar and machine-gun fire. M4 (81mm mortar) 40”/100CM ARTILLERY 1 4+ Rear Firing, Smoke Bombardment
CONFIDENT 4+ AGGRESSIVE 3+
SP Gun
Counterattack 6 ARMOUR
3+ 3
Blood ‘n Guts
3x M8 Scott (75mm) 5 POINTS Last Stand FRONT
4+
SIDE &
REAR 3
SP Gun
Assault 6 TOP 0
The M8 Scott HMC assault gun complements
TACTICAL TERRAIN DASH CROSS COUNTRY DASH ROAD DASH CROSS
your mortars, either by performing direct fire
12”/30CM 14”/35CM 24”/60CM 28”/70CM 3+
from its 75mm gun to knock out machine-gun
ROF ANTI- FIRE-
nests, or by joining the mortars in keeping the WEAPON RANGE HALTED MOVING TANK POWER NOTES
enemy’s head down while the riflemen close. M8 Scott (75mm) 64”/160CM ARTILLERY 2 4+ Smoke Bombardment
67
HELL ON WHEELS
The 2nd Armoured Division was raised during the Sicily campaign before being
on 15 July 1940 under the command of pulled back to England to prepare for the
Major General Charles L. Scott. Later invasion of France. While there, the divi-
that year Scott was promoted and com- sion received some new Shermans armed
mand of the division fell to one Brigadier with the more powerful 76mm gun.
General George S Patton. The division The division landed in Normandy on
trained hard, prompting Patton to boast 9 June 1944 and went straight into
that the 2nd Armoured Division would be battle under the command of Major
‘Hell on Wheels’ when it met the enemy. General Edward H. Brooks. Along with
The nick name stuck.
VETERAN M4 SHERMAN TANK COMPANY
BRITAIN
BELGIUM
Lessay Tribehou GERMANY
NORMANDY
Périers 2. SS-Panzer-division
4 Armored Division
th
(Combat Command B)
17. SS-Panzer
Pont-Hébert
grenadierdivision
CA
St. Saveur-Lendelin
RPE
TB
OM
BIN
G
353. Infanterie
2. SS-Panzer-division division St. Lô
(Elements)
Marigny St. Gilles
Villebaudon
St. Denis-le-Gast
Lengronne
30 July
Cérences
0 1 2 3 4 5 6 7
Percy Km
Gavray
1 2 3 4 5
M
68
VETERAN M4 SHERMAN TANK COMPANY TANK FORMATION
You must field the Formation HQ and one Combat Unit from each black box.
You may also field one Combat Unit from each grey box.
HEADQUARTERS
70
ARMOUR ARMOUR ARMOUR
70
70
VETERAN VETERAN
M4 SHERMAN (76mm) M5 STUART
TANK PLATOON TANK PLATOON
LU161 LU164
71
73
ARTILLERY ARTILLERY
VETERAN VETERAN
M4 81mm ARMOURED M4 SHERMAN (105mm)
MORTAR PLATOON ASSAULT GUN PLATOON
LU171 LU162
77
71
You may field a Combat Unit from a black box as a Support Unit for another Formation.
After the division had smashed the Germans in Normandy, In 1945 the division fought into Germany, teaming up
they pursued the retreating enemy through Belgium. once again with the 3rd Armoured Division as they trapped
However, their rapid advance came to a halt when they hit German Army Group B in the Ruhr pocket in March.
the Siegfried Line and the Roer dams. Here they fought a During World War II, ‘Hell On Wheels’ soldiers received
determined enemy, which bogged down the Allies. 9369 awards for distinguished service and bravery, including
During the Battle of the Bulge, the division joined the Allied two Medals of Honor, twenty-three Distinguished Service
northern counterattack, hitting the Fifth Panzer Army at Crosses, 2302 Silver Stars, and nearly 6000 Purple Hearts.
Dinant. The division halted and then destroyed the German The division had fought for 238 days in combat, suffering
spearheads of the 2nd and 9th Panzer Divisions. 7,348 casualties, including 1,160 killed in action.
69
VETERAN
M4 SHERMAN TANK COMPANY
M4 SHERMANHQ VETERAN TANK COMPANY HQ
MOTIVATION • TANK FORMATION • IS HIT ON
CONFIDENT 4+ CAREFUL 4+
SKILL ARMOUR
TRAINED 4+
2x M4 Sherman (75mm) 9 POINTS FRONT 6
3+
Yankee Ingenuity
Tactics SIDE &
REAR 4
The tankers of the 2nd Armoured Division have TOP 1
seen action in North Africa. They've learned
TACTICAL TERRAIN DASH CROSS COUNTRY DASH ROAD DASH CROSS
lessons to help them avoid enemy fire and also
10”/25CM 12”/30CM 18”/45CM 20”/50CM 3+
designed new tactics to overcome challenges on
VETERAN M4 SHERMAN TANK COMPANY
VETERAN
M4 SHERMAN TANK M4
PLATOON
SHERMAN VETERAN TANK PLATOON
MOTIVATION • TANK UNIT • IS HIT ON
CONFIDENT 4+ CAREFUL 4+
SKILL ARMOUR
TRAINED 4+
5x M4 Sherman (75mm) 21 POINTS FRONT 6
3+
Yankee Ingenuity
Tactics
4x M4 Sherman (75mm) 17 POINTS SIDE &
REAR 4
3x M4 Sherman (75mm) 13 POINTS TOP 1
TACTICAL TERRAIN DASH CROSS COUNTRY DASH ROAD DASH CROSS
The M4 Sherman continues to serve as the US 10”/25CM 12”/30CM 18”/45CM 20”/50CM 3+
Army's main battle tank. Its speed, adequate ROF ANTI- FIRE-
WEAPON RANGE NOTES
armour, and powerful 75mm gun combine to make HALTED MOVING TANK POWER
70
VETERAN M4 SHERMAN TANK COMPANY
VETERAN
M4 SHERMAN (76mm)M4
TANK PLATOON
SHERMAN (76MM) VETERAN TANK PLATOON
MOTIVATION • TANK UNIT • IS HIT ON
CONFIDENT 4+ CAREFUL 4+
Protected Ammo
Remount 3+ ARMOUR
New M4A1 76mm Shermans have arrived 10”/25CM 12”/30CM 18”/45CM 20”/50CM 3+
in small numbers to give the division a more WEAPON RANGE ROF ANTI- FIRE- NOTES
HALTED MOVING TANK POWER
powerful anti-tank gun. These guns are able M4 Sherman (76mm) 36”/90CM 2 2 12 3+ No HE, Stabiliser
to crack open a German Panther's thick front M4 Sherman (.50 cal MG) 20”/50CM 3 2 4 5+ Self-defence AA
armour, which is a game changer for 'Hell on M4 Sherman (MGs) 16”/40CM 2 2 2 6
Wheels' tankers.
VETERAN
M4 SHERMAN
M4 SHERMAN (105mm) ASSAULT GUN (105MM)
PLATOON VETERAN ASSAULT GUN PLATOON
MOTIVATION • TANK UNIT • IS HIT ON
CONFIDENT 4+ CAREFUL 4+
Protected Ammo
Remount 3+ ARMOUR
71
VETERAN M5 STUART TANK COMPANY TANK FORMATION
You must field the Formation HQ and one Combat Unit from each black box.
You may also field one Combat Unit from each grey box.
HEADQUARTERS
VETERAN
M5 STUART
VETERAN M5 STUART TANK COMPANY
TANK COMPANY HQ
LU163
73
ARMOUR ARMOUR ARMOUR
73
73
VETERAN
M4 SHERMAN
TANK PLATOON
ARTILLERY ARTILLERY LU160
70
VETERAN VETERAN
M4 81mm ARMOURED M8 SCOTT ASSAULT
MORTAR PLATOON GUN PLATOON
LU171 LU170
77
77
VETERAN
M4 SHERMAN (105mm)
ASSAULT GUN PLATOON
LU162
71
You may field a Combat Unit from a black box as a Support Unit for another Formation.
72
VETERAN M5 STUART TANK COMPANY
VETERAN
M5 STUART TANK COMPANY
M5 STUARTHQ VETERAN TANK COMPANY HQ
MOTIVATION • TANK FORMATION • IS HIT ON
CONFIDENT 4+ CAREFUL 4+
SKILL ARMOUR
TRAINED 4+
2x M5 Stuart (37mm) 5 POINTS FRONT 4
3+
Yankee Ingenuity
Tactics SIDE &
REAR 3
Veteran commanders use their Stuart light tank TOP 1
companies either as a flanking attack force or
TACTICAL TERRAIN DASH CROSS COUNTRY DASH ROAD DASH CROSS
a mobile reserve. In both cases, they seek out
12”/30CM 14”/35CM 24”/60CM 28”/70CM 3+
places in the enemy's front line that they can
ROF ANTI- FIRE-
exploit using the Stuart's superb speed and WEAPON RANGE HALTED MOVING TANK POWER NOTES
VETERAN
M5 STUART TANK PLATOON
M5 STUART VETERAN TANK PLATOON
MOTIVATION • TANK UNIT • IS HIT ON
CONFIDENT 4+ CAREFUL 4+
SKILL ARMOUR
TRAINED 4+
5x M5 Stuart (37mm) 13 POINTS FRONT 4
3+
Yankee Ingenuity
Tactics
4x M5 Stuart (37mm) 10 POINTS
SIDE &
REAR 3
3x M5 Stuart (37mm) 7 POINTS TOP 1
TACTICAL TERRAIN DASH CROSS COUNTRY DASH ROAD DASH CROSS
Although the M5A1 Stuart light tank still per- 12”/30CM 14”/35CM 24”/60CM 28”/70CM 3+
forms the traditional cavalry role against infan- WEAPON RANGE ROF ANTI- FIRE- NOTES
HALTED MOVING TANK POWER
try quite well, its function has evolved since the
M5 Stuart (37mm) 24”/60CM 2 2 7 4+ Stabiliser
landings in North Africa two years ago. While
M5 Stuart (MGs) 16”/40CM 5 5 2 6 Self-defence AA
retaining its ability to scout on the flanks and
move rapidly to exploit breakthroughs, it has
developed its own support role based upon
manoeuvrability and speed.
73
VETERAN ARMOURED RIFLE COMPANY INFANTRY FORMATION
You must field the Formation HQ and one Combat Unit from each black box.
You may also field one Combat Unit from each grey box.
HEADQUARTERS
VETERAN
VETERAN ARMOURED RIFLE COMPANY
ARMOURED RIFLE
COMPANY HQ
LU165
75
INFANTRY INFANTRY INFANTRY
76
76
WEAPONS ANTI-TANK ARTILLERY ARTILLERY
77
77
You may field a Combat Unit from a black box as a Support Unit for another Formation.
Distant rifle cracks and the sharp booms of mortar Across the field a pair of Shermans fired their 75s,
fire were now easily heard over the roar of the half- drowning out some of the replies. “Ya boys Airborne?”
track's engines. The sergeant yelled. “Remember what we Boudreau asked. In response, one of them tapped the
learned in England! Y’all stay mounted. Ya swamp rats ‘screaming eagle’ patch on his shoulder. The sarge
only de-bus when I tell ya!” Boudreau’s Cajun accent grinned. “Well, it would be a crying shame to let you
cut through the noise. He was the only Louisiana ‘swamp have all da fun.” He turned to his men, deploying
rat’ in the platoon – but they’d earned the name and at the edge of the defile and starting to return
were proud of it. fire. Above them, Keogh continued ripping rounds
down range.
At the front of the ‘box’ the .50 started thumping
heavily, Keogh laying rounds into Kraut positions Taking another look, Boudreau directed his section,
ahead of them. The sergeant used the MG cupola for spreading them out and keeping Perkins and his loader
cover as he risked a quick look. “Rico!” he yelled at the close. He pointed to them. “Y’all take da ‘zooka up the
driver. “Twenty more yards and hold by da ditch.” stream. Looks like ya might be able to line up a side
shot on that there assault gun. Now ‘git!”
“You got it, Sarge!”
He went back to the paratroops. “Anything else we
Huge clods of dirt flew over their heads, some falling
need to know, son?”
into the box. “Kraut tank right!” Keogh yelled.
“We’re pretty sure they got an AT gun dug into that
“Perkins, get da ‘zooka prepped. Ready up!” The troops
next hedge, Sarge.”
set for the rush that would take them out of the rear
door. “GO!” Boudreau called it even before the ‘track Boudreau to the side, taking a long look through
had completely halted. The men leapt out, sliding thick brush. There was movement, and what might
into what turned out to be a shallow brook. A pair of be the flash of a shell casing in the shadows. He
GI’s were crouched in the trickle, holding a pressure grinned to himself. Definitely close enough.
bandage on a wounded fellow.
“All right ya swamp rats. Smoke on my mark! Time to
“Hello, 2nd Armoured,” one of them called, “we’re sure kick the Krauts outta France once and for all!”
as hell glad to see you boys!”
74
VETERAN
ARMOURED RIFLE COMPANY
ARMOURED
VETERAN
HQ HQ
RIFLE COMPANY
MOTIVATION • INFANTRY FORMATION • HQ TRANSPORT • IS HIT ON
CONFIDENT 4+ CAREFUL 4+
SKILL SAVE
CAMOUFLAGE UNIFORMS
The 41st Armoured Infantry Regiment and 17th Armoured While the uniform generally worked well, it had one major
Engineer Battalion of the 2nd Armoured Division and the drawback—other American troops had learned to assume
infantry of the 30th Infantry Division were all issued new that anyone wearing camouflage was a German soldier.
camouflage uniforms prior to D-Day. These uniforms are Unfortunately, this led to a lot of ‘friendly fire’ casualties.
more famous for their use by the US Marine Corps in the
Most troops stopped wearing the camouflage uniform soon
Pacific Theatre and were undergoing their first trials
after the Falaise Pocket was destroyed.
in Europe.
VETERAN
M3 HALF-TRACK
M3 HALF-TRACK VETERAN TRANSPORT
MOTIVATION • TANK UNIT • PASSENGERS 3 • IS HIT ON
•TRACTOR • UNIT TRANSPORT •
RELUCTANT 5+ CAREFUL 4+
Transport
Counterattack 6 ARMOUR
75
VETERAN ARMOURED RIFLE COMPANY
VETERAN
ARMOURED RIFLE PLATOON
ARMOURED
VETERAN
RIFLE PLATOON
MOTIVATION • INFANTRY UNIT • OBSERVER • IS HIT ON
CONFIDENT 4+ CAREFUL 4+
SKILL SAVE
2x M1919 LMG
1x 60mm mortar
2x M3 Half-track TACTICAL TERRAIN DASH CROSS COUNTRY DASH ROAD DASH CROSS
(.50 cal MG) (LU166) 8”/20CM 8”/20CM 14”/35CM 14”/35CM AUTO
3x M3 Half-track ROF ANTI- FIRE-
(.30 cal MG) (LU166) 19 POINTS WEAPON RANGE HALTED MOVING TANK POWER NOTES
2x M1919 LMG 60mm mortar 32”/80CM ARTILLERY 1 4+ Assault 5+, Heavy Weapon
1x 60mm mortar
2x M3 Half-track Every armoured rifle platoon is a small mobile army unto itself. It has its
(.50 cal MG) (LU166) own artillery, anti-tank weapons, machine-guns, infantry, and half-tracks.
2x M3 Half-track They can get just about anywhere on the battlefield quickly and be ready
(.30 cal MG) (LU166) 15 POINTS to assault or hold ground. The experienced soldiers of the 2nd Armoured
Division have had plenty of time to try out and use new tactics, making
The Unit Leader is one of the M1 Garand rifle teams, them even more deadly.
and is mounted on a small base (see page 91).
VETERAN ARMOURED
M1917 MACHINE-GUN PLATOON
M1917 MACHINE-GUN PLATOON
VETERAN ARMOURED
CONFIDENT 4+ CAREFUL 4+
SKILL SAVE
TRAINED 4+
4x M1917 HMG
2x M3 Half-track
Heavy Weapon
Assault 5+ Infantry
3+
(.50 cal MG) (LU166) 5 POINTS Yankee Ingenuity
Tactics 3+
infantry. They have their own transport, allowing M1917 HMG 24”/60CM 6 2 2 6
them to keep up with the armoured assault and
provide fire on the move by mounting their
machine guns on the half-tracks.
76
VETERAN ARMOURED
57mm ANTI-TANK
57MM PLATOON
VETERAN ARMOURED
ANTI-TANK PLATOON
CONFIDENT 4+ CAREFUL 4+
SKILL SAVE
2x 57mm gun
2x M3 Half-track TACTICAL TERRAIN DASH CROSS COUNTRY DASH ROAD DASH CROSS
(.50 cal MG) (LU166) 6 POINTS 2”/5CM 2”/5CM 4”/10CM 6”/15CM 5+
VETERAN ARMOURED
M4 81mm MORTAR
81MMPLATOON
MORTAR PLATOON
VETERAN ARMOURED
CONFIDENT 4+ CAREFUL 4+
SP Gun
Counterattack 6 ARMOUR
VETERAN
M8PLATOON
M8 SCOTT ASSAULT GUN SCOTT VETERAN ASSAULT GUN PLATOON
MOTIVATION • TANK UNIT • IS HIT ON
CONFIDENT 4+ CAREFUL 4+
SP Gun
Counterattack 6 ARMOUR
tank with the firepower of an artillery battery. M8 Scott (75mm) 64”/160CM ARTILLERY 2 4+ Smoke Bombardment
Your troops can rely on artillery whenever and or Direct Fire 20”/50CM 2 1 6 3+ Smoke
77
644TH TANK DESTROYER BATTALION
The 644th Tank Destroyer Battalion mobile firepower they needed to hit the
arrived in Normandy on 10 July enemy hard and fast. They were a lethal
1944 equipped with M10 tank destroyers. combination for the many German
During the month of July the battalion stongpoints on the peninsula.
was attached to the 8th Infantry Division
and followed that unit into Brittany. WITH THE INFANTRY
During the Brittany campaign the infan- Following their service with Task Force
try did not have much tank support, Sugar, A Company was attached to the
but what they did have was lots of tank 29th Infantry Division. The rest of the
destroyers. The 644th took up the slack battalion was attached to the 8th Infantry
admirably, and was used extensively to Division in the centre sector, replacing
help reduce enemy strong points and that division’s Sherman tank companies,
blast enemy-held buildings in Brest. The which were, in turn, lent to the 2nd and
M10 TANK DESTROYER COMPANY
644th would find themselves attached to just about every task 29th Infantry Divisions.
force in Brittany, offering its help wherever they were needed. The company went into action as improvised assault guns,
working closely with the infantry they were supporting. The
TASK FORCE S open topped tank destroyers were vulnerable to small arms
While the US infantry divisions tightened the noose around fire and falling debris, so they kept back, letting the infantry
Brest, Task Force S (or ‘Sugar’), a small Ranger task force, clear the way ahead of them.
was dispatched to reduce the outlying German strongpoints
outside the port city. Many of these strongpoints had LESSONS LEARNED
well-protected nests for guns as well as trenches and other The 644th gained a lot of experience fighting in the Brittany
earthen fortifications. To help tackle these, A Company of the campaign. Chief among them was adding close infantry
644th supported Task Force S, during the operations to clear support to their doctrine—something the creators of Seek,
the Le Conquet Peninsula. The concentration of firepower Strike, and Destroy explicitly forbade. However, in Brittany,
in this small task force was staggering, with tank destroyers, there were not enough tanks to go around three infantry
medium tanks, light tanks, self-propelled artillery, and plenty divisions, but they had plenty of tank destroyers, so the field
of towed artillery. commanders had to be flexible.
The reduction of major German fortifications required a bit This prepared them well for the fights they were heading
of finesse. However, where straight firepower failed, such as at toward, such as the tough battles in the Hürtgen Forest and
the imposing Graf Spee Battery, guile and boldness succeed- decisive battle of the Twin Villages in December 1944 during
ed. The tank destroyers of A Company gave the Rangers the the German Ardennes offensive.
COMPANY HQ COMPANY HQ
2x M20 scout cars & 3x Jeeps 2x M20 scout cars & 3x Jeeps
COMPANY HQ COMPANY HQ
3RD PLATOON
2x M8 armoured cars
3RD PLATOON 4x Jeeps
4x M10 GMCs RECONNAISSANCE COMPANY
2x M20 scout cars 6x M8 armoured cars, 12x Jeeps
1x Jeep
A COMPANY
12x M10 GMC tank destroyers
B COMPANY
12x M10 GMC tank destroyers
C COMPANY
78
12x M10 GMC tank destroyers
M10 TANK DESTROYER COMPANY ANTI-TANK FORMATION
You must field the Formation HQ and one Combat Unit from each black box.
You may also field one Combat Unit from each grey box.
HEADQUARTERS
80
80
80
RECONNAISSANCE RECONNAISSANCE RECONNAISSANCE
81
81
You may field a Combat Unit from a black box as a Support Unit for another Formation.
79
M10 TANK DESTROYERM20
COMPANY
SCOUT CAR HQ M10 TANK DESTROYER COMPANY HQ
MOTIVATION • TANK FORMATION • SCOUT • IS HIT ON
CONFIDENT 4+ CAREFUL 4+
Scout
Counterattack 6 ARMOUR
CONFIDENT 4+ CAREFUL 4+
SP Gun
Counterattack 6 ARMOUR
to once again seek, strike, and destroy German M10 (3-inch) 36”/90CM 2 1 12 3+ No HE
tanks all the way into Germany itself. M10 (.50 cal MG) 20”/50CM 3 2 4 5+ Self-defence AA
80
M10 TANK DESTROYER COMPANY
M20 SECURITY SECTION
M20
SECURITY SECTION
MOTIVATION • TANK UNIT • OBSERVER • SCOUT • IS HIT ON
2x M20 Scout Car CONFIDENT 4+ • SPEARHEAD •
CAREFUL 4+
1x Jeep (.50 cal MG) (LU107) 3 POINTS Scout
Counterattack 6 ARMOUR
5+ 2
Scout
Last Stand FRONT
The M20 utility scout car is the workhorse of the
Tank Destroyer security sections. These units are TRAINED
SKILL
4+
SIDE &
REAR 1
tasked with protecting the tank destroyers from Scout
Assault 5+ TOP 0
lesser threats, such as infantry and to scout and TACTICAL TERRAIN DASH CROSS COUNTRY DASH ROAD DASH CROSS
locate potential ambush points. They are fast 10”/25CM 10”/25CM 16”/40CM 40”/100CM 4+
and relatively well-armed with plenty of .50 cal ROF ANTI- FIRE-
WEAPON RANGE TANK POWER NOTES
machine-guns that will keep infantry and light HALTED MOVING
and to secure their ambush locations while Jeep (.50cal MG) 20”/50CM 3 2 4 5+ Self-defence AA
the tank destroyers moved in and set up.
81
SUPPORT UNITS
M8 GREYHOUND CAVALRY RECON PATROL
M8CAVALRY
GREYHOUND
RECON PATROL
MOTIVATION • TANK UNIT • OBSERVER • SCOUT • IS HIT ON
2x M8 Greyhound (37mm) CONFIDENT 4+ • SPEARHEAD •
CAREFUL 4+
1x Jeep (MG) (LU107) Scout
Counterattack 6 ARMOUR
1x Jeep (60mm) (LU107) 5 POINTS 5+ 2
Scout
Last Stand FRONT
1x M8 Greyhound (37mm) SKILL SIDE &
1
VETERAN 3+ REAR
1x Jeep (MG) (LU107)
1x Jeep (60mm) (LU107) 3 POINTS
Scout
Assault 4+ TOP 0
TACTICAL TERRAIN DASH CROSS COUNTRY DASH ROAD DASH CROSS
Cavalry patrols operate over large areas of 10”/25CM 10”/25CM 16”/40CM 40”/100CM 4+
ground, constantly reporting on German posi- WEAPON RANGE ROF
HALTED MOVING
ANTI- FIRE-
TANK POWER NOTES
tions, testing and securing bridges, and making M8 (37mm) 24”/60CM 2 1 7 4+ Overworked
contact with local resistance groups. The infor- M8 ( .50 cal MG) 20”/50CM 3 2 4 5+ Self-defence AA
mation collected by these patrols is transmitted
using the cavalry’s powerful radios to help guide
the tanks, 'Armored Doughs', and infantry into JEEP
the best positions for attack. MOTIVATION • UNARMOURED TANK • COMPONENT • IS HIT ON
SUPPORT UNITS
Most cavalry patrols have a single M8 Greyhound AS PER UNIT AS PER UNIT
armoured car backed by a pair of jeeps. While SKILL SAVE
AS PER UNIT
the jeeps scout out targets, the M8 Greyhound
Unarmoured Tank
4+
covers them. A jeep can rely on its speed to get
in, have a look, and make it back safely.
The 2nd and 3rd Heavy Armored Divisions had
an additional M8 Greyhound in each patrol for TACTICAL TERRAIN DASH CROSS COUNTRY DASH ROAD DASH CROSS
82
3-inch TANK DESTROYER PLATOON
3-INCH TANK DESTROYER PLATOON
MOTIVATION • GUN UNIT • GUN SHIELD • IS HIT ON
CONFIDENT 4+ CAREFUL 4+
SKILL SAVE
SUPPORT UNITS
The M5 3in gun is the same gun found in the
M10 self-propelled gun. It is able to penetrate TACTICAL TERRAIN DASH CROSS COUNTRY DASH ROAD DASH CROSS
most German tanks from the front, making - 2”/5CM 4”/10CM 4”/10CM 6
them an essential component to any defensive ROF ANTI- FIRE-
WEAPON RANGE HALTED MOVING TANK POWER NOTES
line backed by infantry. The platoon has excel-
3-inch gun 36”/90CM 2 1 12 3+ Forward Firing, No HE
lent ambushing potential as well.
83
105mm FIELD ARTILLERY BATTERY
105MM FIELD ARTILLERY BATTERY
MOTIVATION • GUN UNIT • GUN SHIELD • LARGE GUN • IS HIT ON
• TIME ON TARGET •
CONFIDENT 4+ AGGRESSIVE 3+
SKILL SAVE
4x 105mm howitzer 10 POINTS VETERAN 3+
2x 105mm howitzer 5 POINTS Large Gun
Assault 5+ Gun
4+
M7 PRIEST ARTILLERYM7
BATTERY
PRIEST ARTILLERY BATTERY
MOTIVATION • TANK UNIT • TIME ON TARGET • IS HIT ON
SUPPORT UNITS
CONFIDENT 4+ AGGRESSIVE 3+
SP Gun
Counterattack 6 ARMOUR
84
M12 155mm ARTILLERY BATTERY
M12 155MM ARTILLERY BATTERY
MOTIVATION • TANK UNIT • GIGANTIC • TIME ON TARGET • IS HIT ON
CONFIDENT 4+ AGGRESSIVE 3+
SP Gun
Counterattack 6 ARMOUR
are rare beasts as only 100 of the vehicles have 10”/25CM 12”/30CM 18”/45CM 20”/50CM 3+
The long 155mm guns have great range and M12 (155mm) 96”/240CM ARTILLERY 3 2+ Forward Firing
firepower. Even heavy battle tanks are not safe or Direct Fire 24”/60CM 1 - 15 AUTO Brutal, Forward Firing
SUPPORT UNITS
of the target. Sporadic machine gun fire could be
heard from over the slight rise.as the 29th Infantry
Division kept the enemy focused towards them. "When
you come around that corner, you'll see it. All those
barrages have stripped away the cover - its real
clear. You'll be under MG fire straight away, but it
looks like there isn't anything bigger." Anderson
"We're just wasting time - time we haven't got. nodded his thanks and instructed the Security to
You're going to have to get in closer." Lieutenant stick with them and do what they could to keep the
Anderson watched the clouds of dust marking the Germans occupied. He made sure the crews had an AP
latest attempt to break open the enemy bunker fade round loaded and more to hand."OK, lets go."
away in the mild wind. Colonel Linklater was making
The drivers revved up, then the guns waddled
his displeasure known very forcefully. Dropping
forward. The bunker occupants didn't react instantly,
barrages of high explosive on the dense concrete
stunned at the appearance of such enormous cannons..
walls of the German fortification had achieved
The MG fire began to pepper the slight armour, and
nothing - now they were going to close in and shoot
the accompanying infantry fired back. The lead M12
straight at the enemy. The enemy, of course, might
rocked to a halt, then twitched side to side as the
choose to shoot back.
gunner lined up. The huddled crew covered their ears
"Yes Sir. We'll get right on it." Linklater departed, as the gunner pulled the lanyard and the entire
while Anderson called over Sergeant Morris, the gun cradle slammed back, the sound of the shell
leader of his security detachment. "Sorry Bill, impacting covered by the firing. Lieutenant Anderson
but we have to get in close. Find a way forward peered down range at the impact point as the boiling
that doesn't get the guns shot up." The huge M12 dust and smoke blew away. A crater marked the impact
155mm howitzers were ungainly beasts - the barrel point. "Same spot - hit it again!" he yelled towards
went on forever, and the whole gun carriage could the other M12. Moments later another bloom of debris,
be very reluctant to navigate rough terrain. The this time accompanied by a plume of dust from the
crew prepared the guns to travel, locking down the apertures of the bunker. Several enemy appeared
barrels, and raising the recoil spades. The two gun from the rear of the bunker, staggering and weaving
carriages began to slowly move down the narrow with blood trails from their burst ear drums.
85
L4 GRASSHOPPER OP OBSERVATION
L4 GRASSHOPPER OPPOST OBSERVATION POST
MOTIVATION • AIRCRAFT UNIT • IS HIT ON
• AIR OBSERVATION POST • OBSERVER •
FEARLESS 3+ AIRCRAFT 5+
SKILL SAVE
VETERAN 3+
SUPPORT UNITS
1x L4 Grasshopper OP 2 POINTS
Aircraft
3+
You must field:
• a Parachute 75mm Artillery Battery (LU128),
• a Glider 75mm Artillery Battery (LU133), or
• an 105mm Field Artillery Battery (LU120) or TACTICAL TERRAIN DASH CROSS COUNTRY DASH ROAD DASH CROSS
• an M7 Priest Armored Artillery Battery (LU121) or UNLIMITED AUTO
• an M12 155mm Armoured Artillery Battery (LU177)
before you can field an L4 Grasshopper OP. Each artillery battalion has a pair of Air Observation Post L4 Grasshopper
aircraft. These planes report enemy troop locations and call in artillery strikes,
making them the bane of German troops across Normandy and Brittany.
L4 GRASSHOPPER: Features
OBSERVER: With the German air force largely defeated, AOP: The AOP is a reliable asset, always present in the
the artillery battalions are starting to use light aircraft skies when it's called upon, rain or shine, day or night. The
armed with excellent long-range radios to range in pilot and observer take great risks, loitering over their
bombardments. target as they call in the artillery!
5+ 6
Observer
Counterattack FRONT
1x M4 Sherman OP (75mm) 3 POINTS
TRAINED
SKILL
4+
SIDE &
REAR 4
You must field:
• a Parachute 75mm Artillery Battery (LU128),
Observer
Ranging 3+ TOP 1
• a Glider 75mm Artillery Battery (LU133), or TACTICAL TERRAIN DASH CROSS COUNTRY DASH ROAD DASH CROSS
• an 105mm Field Artillery Battery (LU120) or 10”/25CM 12”/30CM 18”/45CM 20”/50CM 3+
• an M7 Priest Armored Artillery Battery (LU121) or
• an M12 155mm Armoured Artillery Battery (LU177) WEAPON RANGE ROF ANTI- FIRE- NOTES
HALTED MOVING TANK POWER
86
M15 & M16 AAA PLATOON
M15 & M16 AAA PLATOON
MOTIVATION • TANK UNIT • IS HIT ON
CONFIDENT 4+ AGGRESSIVE 3+
SP Gun
Counterattack 6 ARMOUR
SKILL FRONT 1
2x M15 (37mm & .50 cal) TRAINED 4+
2x M16 (Quad .50 cal) 4 POINTS SP Gun
Assault 6
SIDE &
REAR 0
1x M15 (37mm & .50 cal) TOP 0
1x M16 (Quad .50 cal) 2 POINTS TACTICAL TERRAIN DASH CROSS COUNTRY DASH ROAD DASH CROSS
CONFIDENT 4+ AIRCRAFT 5+
SKILL SAVE
SUPPORT UNITS
TRAINED 4+
2x P-47 Thunderbolt 9 POINTS Aircraft
3+
87
D-DAY: AMERICAN EXAMPLE FORCE
Flames Of War is typically played using forces of 100 points. A great starting point is one of the Starter Force boxes.
The D-Day: American Starter Force ‘Combat Command’ contains the basis of an M4 Sherman Tank Company, or a Veteran M4
Sherman Tank Company.
In this example we’ve chosen to build a Veteran M4 Sherman Tank Company and the contents of the Starter Force box gives us
74 points. To bring it up to 100 points we’ve added a Veteran M4 Sherman Platoon with 4x M4 Sherman (75mm) to the formation,
an M8 Greyhound Cavalry Recon Patrol from support, and Lucky, a 1 point Command Card.
These three box sets offer a great starting point for any American army, with a great mix of tanks, infantry, and support. The Sherman
tanks will form the core of the list, putting down fire and threatening your opponent’s defences. The M10 tanks are your tank hunters,
used to hunt down heavy tanks. The Stuarts make a perfect screening unit, they are fast and have just enough anti-tank to threaten
other light tanks and armoured transports while having enough machine gun fire to keep infantry in their foxholes.
Tanks are great at pushing the attack, but when it comes to defending an objective or holding a recently cleared objective, infantry are
D-DAY: AMERICAN EXAMPLE FORCE
key. The Armoured Rifle Platoon is an army unto itself, and once dug in on an objective it becomes one hard nut to crack.
For support you have a Cavalry Recon Patrol, a great recon unit that will give the force some forward momentum at the start of the
game, then shifting into a support role helping the Stuarts to keep enemy infantry units pinned down. The Priests are infantry and
gun team killers and if zeroed in on an objective at the start of the game will wreak havoc on enemy forces defending that objective.
H
F
D E
88
A C D E F H VETERAN M4 SHERMAN TANK COMPANY
TANK FORMATION
I A VETERAN
M4 SHERMAN TANK COMPANY HQ PAGE
2x M4 Sherman (75mm) 9 POINTS 70
B VETERAN
M4 SHERMAN TANK PLATOON PAGE
4x M4 Sherman (75mm) 17 POINTS 70
C VETERAN
M4 SHERMAN (76mm) TANK PLATOON PAGE
3x M4 Sherman (76mm) 16 POINTS 71
D VETERAN
B
G
89
PAINTING AMERICANS
VEHICLES
Vehicle Base Wooden Tool Base
887 984
OLIVE DRAB FLAT BROWN
INFANTRY
PAINTING AMERICANS
1942-44 NORMANDY
INFANTRY AIRBORNE
90
BASING GUIDE
All Flames Of War infantry and guns
are supplied with appropriate bases. Flame-Thrower
Assemble your infantry teams by Figure
gluing the figures into the holes on a
base of the right size. Super glue works
well for this.
There are usually several figures with
each type of weapon, so you can
create variety in your teams. It doesn’t Commanders and Unit Leaders M1 Bazooka and Flame-thrower
matter which mix of figures you put Infantry Company HQ teams and Base Bazooka teams and Flame-thrower
in each team, as long as the mix of Infantry Platoon Unit Leader teams are teams on a small base with a rifleman.
weapons is right. Visit the product based on a small base facing the long The team faces the long edge.
spotlight on the Flames Of War website: edge. Teams combine an officer with an
www.FlamesOfWar.com for a more NCO and a runner.
detailed guide.
BAR Figure
BASING GUIDE
M1 Garand team M1919 and M1 Garand rifle team
Base M1 Garand teams on a medium base facing the long edge. Base the M1919 and M1 Garand rifle teams of a Parachute
Teams combine either an NCO and three riflemen armed with M1 Rifle Platoon on a medium base facing the long edge. M1919
Garand rifles, or four riflemen. For the Assault Boat Sections, Glider and M1 Garand rifle teams from a Parachute Rifle Platoon have
Rifle Platoon, and Rifle Platoon, one out of every three teams should am M1919 light machine-gunner on every second base. The
replace a rifleman with a gunner armed with a BAR. remaining figures are NCOs or riflemen.
60mm &
81mm Mortar
57mm Gun 75mm Pack Howitzer 105mm Howitzer 105mm Light Howitzer
Base the 57mm gun and 75mm Pack Howitzer on a medium Base the 105mm howitzer and 105mm light howitzer on a large
base facing the short edge. Each gun has a gunner along with an base facing the short edge. Each gun has a gunner along with an
NCO and two loaders. NCO and three ammunition loaders.
91
FRENCH COUNTRYSIDE TERRAIN
While the beaches and the bocage hedgerow country get a lot of attention, the bulk of French battlefields during
the Normandy campaign were fought in the open countryside. The region was populated by a lot of small
villages, linked together by roads and walking tracks. Settlements were usually situated near
important river crossings and other strategic points, putting them in harm's way when
the war came near.
WALLS
Walls are Difficult Terrain, requiring care to avoid
getting stuck while crossing.
Walls can be Short or Tall terrain, Concealing
teams behind them. Stone and concrete walls provide
Bulletproof Cover for teams behind them.
D-DAY BATTLES
GENTLE HILLS
Gentle hills are Terrain, but
don’t present any risk of
tanks getting stuck.
OPEN SPACES
Most battlefields are Cross-country apart
from specific terrain features.
Stationary infantry are Concealed in
the open (and other Flat terrain), but tanks,
guns, and moving infantry are in full view.
Available from
www.FlamesOfWar.com
92
PLOUGHED FIELDS CROP FIELDS
Ploughed Fields are Terrain as they Standing crops are Terrain. Tanks moving through them need to slow down to
are difficult to move across at speed. avoid hidden obstacles and potential infantry ambushes.
Standing crops are Short terrain, Concealing teams in and behind them.
BUILDINGS
D-DAY BATTLES
Buildings are Terrain that is Impassable to tanks
and guns. Infantry can enter and exit them
through openings like doors and windows.
Buildings are Tall terrain. You cannot see
past a building, although teams half-hidden
by or in a building are Concealed. Buildings
give troops inside Bulletproof Cover.
ROADS
Roads allow troops to move much
faster than they would cross-country
if they are going to the right place.
93
D-DAY BATTLES
The D-Day landings and the rest of the Normandy Campaign featured a wide variety of battles, many of which can easily
be recreated using the missions in the rulebook. Some aspects of the campaign were more unusual, such as the airborne and
amphibious assaults in the French country in western Normandy. This section allows you to recreate these battles.
Shot in the Dark recreates the para- Help's On Its Way recreates the FUBAR recreates the fighting on
chute landings behind the beaches designed ranger assault on the battery at Pointe Omaha Beach where the assaults were
to slow down the German reserves and du Hoc, protecting the landings from disorganised and quickly ran into
help the troops off the beaches. artillery fire. trouble.
LINKED CAMPAIGN
You can play these battles as a linked campaign, with each 4. Play No Retreat (see page 110 of the rulebook) next as
battle's outcome affecting the next. the Americans fight their way off the beaches.
The Americans are the attacking player in each game. • If the Americans won a Stunning or Major Victory in
the FUBAR mission, they race forward off the beach and
1. Play Shot in the Dark first to reflect the parachute may deploy up to 12"/30cm from the table centre line
landings behind the beaches. instead of 16"/40cm.
• If the Germans won a Stunning or Major Victory in the
2. Play Help's On Its Way next as the rangers assault the FUBAR mission, they have more time to prepare, once
coast defence battery. per game they may re-roll any one of their Reserve dice.
D-DAY BATTLES
3. Play FUBAR next as the landings come ashore. 5. Play Breakthrough (see page 110 of the rulebook) last
• If the Americans won a Stunning or Major Victory as the Americans break out of Normandy.
in either the Shot in the Dark or Help's On Its Way • If the Americans won a Stunning or Major Victory in
missions, the German reserves are tied down, so the the No Retreat mission, their advance is moving faster
Germans don't start rolling for Reserves until turn two than the Germans can respond, so they start rolling for
(instead of turn one). If they won both missions, the Reserves on turn two (instead of turn three).
Germans don't start rolling for Reserves until turn three.
• If the Germans won a Stunning or Major Victory in the
• If the Germans won a Stunning or Major Victory in the No Retreat mission, they have more time to prepare, so
Shot in the Dark mission, their reserves arrive quickly, so may move one of the Objectives placed by the Attacker
they may re-roll their first Reserves roll. up to 4"/10cm at the start of the game.
• If the Germans won a Stunning or Major Victory in
The outcome of the Breakthrough mission decides the
the Help's On Its Way mission, their artillery engages
ultimate outcome of the entire campaign.
the Allied naval task force, so there is no Preliminary
Bombardment.
94
SHOT IN THE DARK
Players roll to see where their Reserves will arrive
On 2, Drop or On 3, Drop or
12”/30cm Landing Zone must Landing Zone must
be in this quarter be in this quarter
12”/30cm
On a 5 or 6, Drop or
Landing Zone may
be in any quarter
12”/30cm
D-DAY BATTLES
On 1, Drop or On 4, Drop or
Landing Zone must Landing Zone must 12”/30cm
be in this quarter be in this quarter
As you leap out of your transport aircraft into the black 3. The Attacking player selects up to 60% of their force to
night, flak explosions light up the sky all around. In the deploy on the table and holds the rest in Deep Scattered
fleeting light you catch some familiar landmarks, but you've Delayed Reserves.
got the sinking feeling you've been dropped too early. Still, 4. The Attacking player places all of their Drop Zone and
you have a mission to do: seize a critical point to prevent Landing Zone markers in random table quarters using the
enemy reinforcements from getting to the beaches. You've Airborne Assault rules.
trained for this!
5. They then place their deployed Airborne Units on the table
using the Parachute or Glider Deployment rules.
SPECIAL RULES
• Airborne Assault (Attacker) 6. Defending Infantry and Gun teams are in Foxholes at the
start of the game. Attacking Units are neither in Foxholes
• Billeted Scattered Delayed Reserves (Defender)
nor Gone to Ground.
• Deep Scattered Delayed Reserves (Attacker)
7. All Units on the table are Pinned Down or Bailed Out.
• Meeting Engagement (Defender)
• Night (Both Players) 8. The entire game is played with the Night rules in effect.
95
AIRBORNE ASSAULTS
Airborne landings are always confused and messy, especially so when conducted at night like those on D-Day. Troops are
wildly scattered across the battlefield and neither side knows what's really going on!
PARACHUTE DEPLOYMENT
A Parachute Unit deploys using the Airborne Assault rules
as follows: PARACHUTE DRIFT TABLE
1. Roll a die to determine the quarter in which their Drop DICE RESULT DISTANCE
Zone marker can be placed. On a roll of 5 or 6, the player
may choose any quarter to place the marker in. or 4"/10cm
D-DAY BATTLES
PARACHUTE DEPLOYMENT
2. Roll for direction of drift.
Place Unit Leader against Drop
Zone marker to show direction.
NE
ZO
O P ift :
DR Dr
"/1
0cm 3. Roll for distance drifted
o r 2: 4 0cm
1 : 8 "/2
4 cm
3 or 12"/30
r 6 :
5 o
4"/10cm
1. Place Drop Zone marker.
4. Move Unit Leader by drift distance.
96
GLIDER DEPLOYMENT
A Glider Unit deploys using the Airborne Assault rules
as follows: GLIDER SKID TABLE
1. Roll a die to determine the quarter in which their Landing DICE RESULT DISTANCE
Zone marker can be placed. On a roll of 5 or 6, the player
may choose any quarter to place the marker in. Crash!
2. Place the Landing Zone marker in the rolled quarter point-
ing in any direction. or 8"/20cm
3. Place the Unit leader behind the marker.
or 12"/30cm
4. Roll to see how far the glider Skids using the Glider
Skid Table.
16"/40cm
5. Move the Unit Leader the indicated distance in the direc-
tion shown by the Landing Zone marker.
6. Deploy the rest of the Unit so that it is In Command and ROUGH LANDINGS
remove the Landing Zone marker. If a Glider Unit Leader Skids into Difficult Terrain, then the
7. The Unit does not start the game Dug In or Gone to Ground. Unit Leader stops in contact with the Difficult Terrain and
the glider Crashes.
CRASH! If a Glider Unit Leader Skids into Impassable Terrain, then
If a result of 1 is rolled for the landing, the glider Crashes and the Unit is Destroyed.
the Unit Leader is not moved.
If a Glider Unit Leader ends their Skid within 2"/5cm of
When a glider Crashes, all Teams in the Unit must immedi- an enemy team, they continue to Skid a further 4"/10cm.
ately roll a Save or be Destroyed. Infantry and Gun teams use
D-DAY BATTLES
If the Unit Leader is still within 2"/5cm of an enemy Team,
their normal Save. Tank teams have a 4+ Save to survive the the Unit is Destroyed. Otherwise, they deploy the rest of the
crash. The Unit is Pinned Down and its Tanks are Bailed Out. Unit as normal at their new location.
GLIDER DEPLOYMENT
2. Place Unit Leader behind Landing Zone marker.
LA
ZO DIN
N
NE G
Cra
sh!
8"/
20c
m
12"
/30
16"
8"/20cm
97
BEACH ASSAULT TERRAIN
Amphibious landings are incredibly tricky to pull off, even without an enemy shooting at you. Once ashore, the
beach was a death trap, exposed to fire from virtually every defending machine-gun, anti-tank gun, or
artillery piece. Once troops reach it, the sea wall offers some protection and tends to get a bit
crowded with assaulting infantry as they take refuge. From there it took tremendous
courage to leave that cover and charge inland into the hinterland to capture
the assault's objectives.
BEACH EXITS
The landing zones were, naturally enough, chosen for their
accessible exits. There is little point in landing somewhere
where you need to be a commando to get off the beach!
The beach should have one or two exits through the Sea
Wall Zone that does not require a Cross Test to use.
SE
AW
AL
L
SURF ZONE
D-DAY BATTLES
The surf zone covers the last few metres of sea up to the X IT
HE
AC
point where the landing craft hit the beach. It should be
roughly 4-6"/10-15cm deep, again just enough space for BE
BE
the landing craft as they beach to discharge their cargo.
A
Like the sea zone, the surf is Impassable to all teams except
Amphibious vehicles to which it is Difficult Short Terrain.
CH
ZO
SU
N
RF
E
ZO
SE
N
A
E
ZO
N
E
SEA ZONE
The sea zone is where the troops aboard their landing craft
line up for their run in to the beach. It should be roughly
4-6"/10-15cm deep, just big enough for the landing craft to
fit comfortably.
The sea zone is Impassable to all teams.
98
HINTERLAND ZONE
Once off the beach, the countryside quickly assumes the normal rural Normandy
character. Generally the coastal areas are open, with large fields, hedges, and just a
few houses and woods.
HIN
TER
L AN
DZ
ON
E
D-DAY BATTLES
To make this table we used the
Neoprene mats below as well as
Battlefield In A Box terrain.
SEA WALL
D-DAY BEACH LANDING MAT (FW403A)
Above the high water mark there is usually some form of
bank or sea wall with shingle washed up against it. This 16"/40cm x 48"/120cm
bank poses a serious obstacle for guns and vehicles trying to
get off the beach. Any Cross test that Tank or Gun Teams
take to get across add +3 to the score needed, making the
Cross Here movement order vital, even for the best tanks.
The Sea Wall also gives Bulletproof Cover to infantry
sheltering against the seaward side. DOUBLE SIDED GRASSLAND
AND DESERT GAMING MAT (BB951)
72"/183cm x 48"/120cm
BEACH ZONE
The beach zone starts from the shallow water at the
landing craft ramp and goes up to the spring high-tide
mark where the dunes or sea wall begins.
The beach will be roughly 8-10"/20-25cm deep. Soft sand
and loose pebbles make beaches Difficult Terrain and hard
to drive across. Tanks and guns need to pass a Cross test to
travel over it.
Available from
www.FlamesOfWar.com
99
HELP'S ON ITS WAY
In the din of battle the radio crackles Attacker's Reserves arrive
from either corner
with the message that there's been a
breakout on the next beach. They'll Defender's Reserves arrive
16”/40cm from this table edge 16”/40cm
be sending reinforcements, but we can
speed things up if we can just get up an
12”/30cm
over this damned sea wall…
16”/40cm 16”/40cm
Hinterland Zone
SPECIAL RULES
• Amphibious Assault (Attacker)
• Deep Delayed Fortified Reserves
(Defender)
• Driven from the Skies (Defender)
• Fortified Defence (Defender)
• Overwhelming Force (Attacker)
Both Players place an
• Preliminary Bombardment 8”/20cm objective in this area 8”/20cm
(Attacker)
• Relief Reserves (Attacker)
• The Longest Day (Both Players)
SETTING UP
1. Starting with the Defender, both
D-DAY BATTLES
100
HELP'S ON ITS WAY FORCES
ATTACKER DEFENDER
FORCE AMPHIBIOUS LANDING RELIEF FORCE ON-TABLE FORTIFICATIONS* RESERVES
POINTS FORCE CRAFT FORCE POINTS
48 Fortification Points*
150 90 4 60 75 30 + 6 Minefields 45
+ 6 Barbed Wire
40 Fortification Points*
125 75 3 50 62 25 + 5 Minefields 37
+ 5 Barbed Wire
32 Fortification Points*
100 60 3 40 50 20 + 4 Minefields 30
+ 4 Barbed Wire
24 Fortification Points*
75 45 2 30 37 15 + 3 Minefields 22
+ 3 Barbed Wire
* Halve the Fortification Points if playing the Pointe du Hoc variant.
D-DAY BATTLES
On Its Way at Pointe du Hoc. There they were confronted
RELIEF RESERVES (attacker) not with a sea wall, but rather 10-storey high cliffs that they
The Attacking player may only conduct their Amphibious had to climb to knock out the German coastal-defence gun
Assault with up to 60% of the agreed points total. The battery above. Not expecting such an audacious attack, the
remainder of their force is placed in the Relief Reserves. German defences were lighter there than elsewhere.
All Tank Units that are not Amphibious and all Gun Units To reflect this make the following changes to the mission.
must be placed in the Relief Reserves.
Treat the Sea Wall as an Impassable Cliff and the Beach
The Attacker calculates the number of Landing Craft based Exit as a tenuous ascent up requisitioned fire ladders and
on the size of their Amphibious Assault force, rather than dangling ropes that Infantry teams can cross as Difficult
their total force. Terrain if they start their movement adjacent to the Beach
The Attacker starts rolling for Relief Reserves on Turn 6, or Exit, but is Impassable to Gun and Tank teams.
in any turn before then that they start the turn Holding the In addition, the Defending player only has four points of
Relief Objective. Fortifications (rather than 8 points) for each 25 points in
As an example, if they held the Relief Objective on turn the Attacking player's force.
three, they would roll one die, if they lost it on turn four,
but held it again on turn five, they would roll two dice
on that turn. They would then roll three dice on turn six,
whether or not they held the objective.
Units placed in Relief Reserve do not use the Overwhelming
Force rule when they are Destroyed.
101
FUBAR
The colonel storms up to the squad, Defender's Reserves arrive here or from either corner
bullets glancing off the sea wall.
FUBAR, he thinks, Fouled Up Beyond
All Recognition. Undeterred, the fear-
less leader yells at the men to follow
him as he clambers over the wall… 16”/40cm 16”/40cm
SPECIAL RULES
• Amphibious Assault (Attacker)
• Deep Immediate Fortified Reserves
(Defender)
• Driven from the Skies (Defender)
• Fortified Defence (Defender) Hinterland Zone
• Overwhelming Force (Attacker)
Defender places their Units
• Preliminary Bombardment in the Hinterland Zone
(Attacker)
• The Longest Day (Both Players)
SETTING UP
1. The Attacking player places two
Objectives on the beach table half,
D-DAY BATTLES
102
FUBAR FORCES
ATTACKER DEFENDER
48 Fortification Points*
150 6 75 30 + 6 Minefields 45
+ 6 Barbed Wire
40 Fortification Points*
125 5 62 25 + 5 Minefields 37
+ 5 Barbed Wire
32 Fortification Points*
100 4 50 20 + 4 Minefields 30
+ 4 Barbed Wire
24 Fortification Points*
75 3 37 15 + 3 Minefields 22
+ 3 Barbed Wire
D-DAY BATTLES
have returns to the Floating Reserve with them.
FORTIFIED DEFENCE (defender) The Attacker may voluntarily Destroy Infantry Units at
The Defender's force has 50% of the points total of the the beginning of their Starting Step and return them to the
Attacker's force. For example if the Attacker has 100 points, Floating Reserve.
the Defender will have 50 points. Tank and Gun Units (other than Transport Attachments)
The Defender's force has an additional 8 points of are a limited resource and are therefore not replaced
Fortifications, a Minefield, and a Barbed Wire Entanglement when lost.
for each 25 points in the Attacker's force. The Fortifications
and their rules are shown on page 107. THE LONGEST DAY (both players)
Formations are always considered to be In Good Spirits for
FORTIFIED RESERVES (defender) Formation Last Stand, so fight until every Unit is Destroyed.
In a mission with Fortified Reserves, the player may only Units still take Unit Last Stand tests as normal.
have 40% of their force on table at the start of the game
(rather than the usual 60%). VICTORY POINTS
Instead of the usual victory points table, use the following
OVERWHELMING FORCE (attacker) FUBAR Victory Points table below when determining the
The Attacker's entire Force operates as a single Formation result of your beach assault games.
(which may include multiple Formation HQ Units).
103
AMPHIBIOUS ASSAULTS
The D-Day landings are among the most famous amphib- DECIDE THE FIRST WAVE
ious assaults in history. This section provides rules and Before the game begins, the Attacking player selects one Unit
missions for recreating these landings. to land in each Landing Craft.
Amphibious landings require a little more work than Formation HQ Units may either land in the same Landing
most scenarios. One of the trickiest parts of managing an Craft as any Unit that could be from the same Formation,
amphibious assault is making sure that the right troops or in a separate Landing Craft of its own. So, for example, a
land at the right place at the right time. Don’t worry if you Ranger Company HQ may land with any Ranger Platoon,
don’t succeed with this — real generals didn't always get it but it may not land with a M4 Sherman Tank Platoon.
right either!
Any Transport Attachments that a Unit has either land in
a separate Landing Craft alongside the Unit, or are left out
WHO ATTACKS? of the game.
The players should agree who will be the attacker before
Aircraft and Naval Gunfire do not need Landing Craft and
choosing their forces.
are always in the First Wave.
DETERMINE CURRENT DIRECTION
FLOATING RESERVES
Before the game, roll a die to determine the direction of the
All Units not in the First Wave remain aboard their ships as
current using the Current Direction Table.
the Floating Reserve until Landing Craft from the First Wave
CURRENT DIRECTION TABLE become available to take them ashore. The Attacking player
does not need to roll to bring their Floating Reserve on to the
DICE RESULT DIRECTION table, they are always ready.
D-DAY BATTLES
CURRENT
Surf Zone
Sea Zone
104
DISEMBARKING
Teams disembark in
the Movement Step
D-DAY BATTLES
Landing craft can move
anywhere in the sea zone
ready to land again
105
RETURNING FOR MORE
On a roll of 4 or more
On a roll of 1 to 3 the an empty landing craft
landing craft is stuck and returns to sea to reload
cannot return to sea this turn
106
OBSTACLES RULES FORTIFICATIONS RULES
MINEFIELDS BUNKER
The rules for Minefields are on page 112 of the rulebook. Bunkers are Gun teams with the following rules.
A Bunker can only be Shot at or Assaulted from within its
BARBED WIRE ENTANGLEMENTS Field of Fire. It cannot be hit by an Artillery Bombardment.
The location of a Barbed Wire Entanglement is shown by a A Bunker is always Concealed and in Bulletproof Cover.
Wire marker. Teams Shooting or Assaulting a Bunker must re-roll success-
An Infantry team moving within 2"/5cm of a Wire marker ful Firepower tests to Destroy it.
must pass a Skill test (or test to Cross a Minefield if better) or Turret Bunkers with Armour ratings rather than a Save rating
immediately stop moving. are treated as Tank teams when hit by Shooting or in Assaults.
Barbed Wire Entanglements are Difficult Terrain for all Tank Bunkers cannot be Assaulted by Tank teams nor can they
teams moving within 2"/5cm of a Wire marker. Charge into Contact.
An Infantry Unit Leader that is not Pinned Down may issue a Each Bunker team is a separate Unit, even when taken as part
Wire Gapping Order as a Movement order instead of Moving of the same selection.
in the Movement Step. If it does so, any Infantry team within
The thick concrete walls of bunkers are impenetrable, leaving the
6"/15cm of the Unit Leader may immediately remove a Wire
firing slit as their only weak spot.
marker within 2"/5cm (having successfully moved into the
Barbed Wire Entanglement in the previous turn) instead of
Moving. The team is counted as Moving, but does not Move, NESTS
and cannot Move further, Shoot, or Assault. Nests are Gun teams with the following rules.
Barbed wire entanglements are designed to slow down infantry A Nest is always Concealed and in Bulletproof Cover.
as they search for breaks made by the artillery or cut their way Teams Shooting or Assaulting a Nest must re-roll successful
D-DAY BATTLES
through. Even tanks need to be careful to avoid getting the wire Firepower tests to Destroy it.
wrapped in their tracks and being immobilised until the crew cut Nests cannot be Assaulted by tanks nor can they Charge
their vehicle free. into Contact.
Each Nest team is a separate Unit, even when taken as part of
the same selection.
Gun nests are hard to spot and even harder to knock out unless
hit with the biggest available guns.
DEFILADE WALLS
Any Anti-tank Bunker may have an attached Defilade Wall.
A Defilade Wall is an Impassable Tall Wall, that cannot be
moved, seen, or shot through.
Some fortifications use thick concrete walls to limit their field of
fire, thereby limiting the directions from which the enemy can
shoot them in turn.
107
This section allows you to recreate a fortified 'resistance nest' of the sort
found along the Normandy coast as part of Hitler's Atlantic Wall.
9
LM004 LM003
10
10
10
8
LM001
FRENCH TURRET FRENCH TURRET
10
BUNKER BUNKER
9
LM005 LM005
10
10
GUN NEST
FORTIFICATIONS LM002
8
10
FORTIFICATIONS
GUN NEST
LM002
8
10
ANTI-TANK MACHINE-GUN
BUNKER TOBRUK PITS
8
D-DAY BATTLES
LM001
9
LM003
10
10
ANTI-TANK BUNKER
ANTI-TANK BUNKER
MOTIVATION • GUN UNIT • BUNKER • IS HIT ON
CONFIDENT 4+ BUNKER 2+
SKILL SAVE
GREEN 5+
Bunker
6 Bunker
2+
1x 8.8cm Bunker 12 POINTS Assault
CONFIDENT 4+ NEST 3+
SKILL SAVE
GREEN 5+
1x 5cm Anti-tank Nest 8 POINTS Nest
Assault 6 Nest
3+
1x 2cm AA Nest 4 POINTS
108
MACHINE-GUNMACHINE-GUN
TOBRUK PITSTOBRUK PITS
MOTIVATION • GUN UNIT • BUNKER • IS HIT ON
CONFIDENT 4+ TOBRUK 3+
4x Machine-gun SKILL SAVE
8 POINTS GREEN 5+
Tobruk Pit Tobruk Pit
Assault 6 Bunker
3+
3x Machine-gun
Tobruk Pit 6 POINTS
2x Machine-gun
Tobruk Pit 4 POINTS TACTICAL TERRAIN DASH CROSS COUNTRY DASH ROAD DASH CROSS
1x Machine-gun - - - - -
Tobruk Pit 2 POINTS
WEAPON RANGE ANTI- FIRE- NOTES
HALTED MOVING TANK POWER
Machine-gun 16”/40CM 4 2 2 6
Tobruk pits, devised during the Siege of Tobruk
in Africa, were simple concrete bunkers with a
hole in the top to allow a machine-gunner to
pop out and fire from relative safety.
CONFIDENT 4+ TOBRUK 3+
SKILL SAVE
4 POINTS GREEN 5+
2x Mortar Tobruk Pit 3+
D-DAY BATTLES
6
Tobruk Pit
Bunker
Assault
1x Mortar Tobruk Pit 2 POINTS
- - - - -
be covered by direct-fire weapons. These turned
defiles and sea walls into death traps. WEAPON RANGE ROF
HALTED MOVING
ANTI- FIRE-
TANK POWER NOTES
CONFIDENT 4+ TURRET 3+
SKILL ARMOUR
109
D-DAY: BEACH ASSAULT MISSION TERRAIN PACK
If you do not have suitable miniatures, you can Landing Craft
Gun Nests
Tobruk Pits
5CM GUN
MACHINE-GUN
MACHINE-GUN
2CM AA GUN
MACHINE-GUN
MACHINE-GUN
5CM BUNKER
Field Of Fire
Field Of Fire
8.8CM BUNKER
12"/30cm
Minefield Tokens
8"/20cm
8"/20cm
DROP ZONE
Available from
Drift:
Crash!
Crash! 1 or 2: 4"/10cm
3 or 4: 8"/20cm
LANDING
ZONE LANDING 5 or 6: 12"/30cm
Defilade ZONE
Walls
Landing Zone Markers
LANDING
D-DAY BATTLES
ZONE
16"/40cm
12"/30cm
8"/20cm
DROP ZONE
Crash!
Drift:
1 or 2: 4"/10cm
3 or 4: 8"/20cm
5 or 6: 12"/30cm
© 2019 Battlefront Miniatures Ltd. Permission is granted to photocopy for game use.
110
FORTIFICATION MARKERS
5cm Bunker
MG Tobruk Pits Mortar Tobruk Pits
D-DAY BATTLES
5cm Anti-tank Nest 2cm AA Nest
Turret Bunker
8.8cm Bunker
© 2019 Battlefront Miniatures Ltd. Permission is granted to photocopy for game use.
111
D-DAY: AMERICAN CATALOGUE
USAB10
American
Combat Command
The American Combat Command
army deal is the best starting point for
any American army.
Expand your force by adding other
units from the American range shown
over the following pages. Each Flames
Of War unit box contains a complete
unit and their Unit Cards.
AMERICAN COMBAT COMMAND
CONTAINS:
2x M4 Sherman (75mm) Tanks
D-DAY: AMERICAN CATALOGUE
3x M4 Sherman (76mm) or
M4 Sherman (75mm) Tanks
3x M5 Stuart (37mm) Tanks
1x Armoured Rifle Platoon
5x M3 Half-tracks
4x M10 (3-inch) Tank Destroyers
3x M7 Priest (105mm) SP Guns
1x Complete A5 Rulebook
1x US “Start Here” Booklet
2x Decal Sheets
15x Unit Cards
112
UBX69
Contains: )
6mm
n (7
5x M4 Sherman (75mm) or erma
M4 Sherman (76mm) Tanks 4 Sh )
1x Tank Commander Sprue
M
5 mm
n (7
1x Decal Sheet rma
She
UBX70
Contains: m)
t( 75m
5x M5 Stuart Tanks or Scot
M8 Scott (75mm) M8
Assault Guns a rt
1x Decal Sheet Stu
M5
7x Unit Cards
UBX71
Contains:
2x M4 Sherman (105mm)
Assault Guns
1x Decal Sheet
2x Unit Cards
113
UBX72
Contains:
4x M10 (3-inch)
Tank Destroyers
1x Decal Sheet
D-DAY: AMERICAN CATALOGUE
2x Unit Cards
UBX79
m)
nd (37m
hou
Grey
M8
Contains:
2x M8 Greyhound (37mm) or
M20 Scout Cars )
MG
2x Jeeps p(
5x Unit Cards
Jee
UBX80
Contains:
4x 3-inch Gun Teams
1x Unit Card
114
UBX74 UBX78
Thom
pson S
MG te
ams
ftr ack
Hal
M3 G)
p (M
Jee
Contains:
Contains:
2x Thompson SMG Teams
3x M4 (81mm mortar)
1x M3 Halftrack Self-propelled
2x Jeeps Mortar Carriers
UBX75
s
a team
azook
M1 B
ck
alftra
M3 H
Contains:
5x M3 Halftracks
5x Halftrack Crew Sprues G
9 LM
14x Infantry Teams M191 team
s
ifle
1x Decal Sheet nd r
Gara
4x Unit Cards M1
UBX76
Contains:
4x M3 Halftracks
4x Halftrack Crew Sprues
1x Decal Sheet
2x Unit Cards
M3 HALFTRACK TRANSPORTS
115
UBX64 M1 G
arand
rifle
team
s 60m
mm
or tar
M1 B
azoo s
ka te
ams team
Contains: 19 LMG
M19
2x Thompson SMG Teams Thom
pson
14x M1919 and M1 Garand Rifle Teams SMG
2x 60mm Mortar team
s
4x M1 Bazooka Teams
4x M1919 LMG Teams
D-DAY: AMERICAN CATALOGUE
4x Unit Cards
US792
60m
mm
s or tar
team M1 B
MG azoo
19 L ka te
M19 ams
M1 G
Contains: arand
rifle
1x Thompson SMG Team team
s
7x M1919 and M1 Garand Rifle Teams
1x 60mm Mortar
2x M1 Bazooka Teams
2x M1919 LMG Teams
3x Unit Cards
UBX65
Contains:
4x Jeep (.50cal MG)
1x Unit Card
116
US794
Contains:
4x 81mm Mortar Teams
UBX66
Contains:
4x Parachute or Glider
75mm Pack Howitzer Teams
2x Unit Cards
UBX67
Contains:
4x 57mm Gun Teams
1x Unit Card
117
UBX68 s
team
d rifle
aran
M1 G
60m
mm
or tar
M1
Bazo
o ka t
Contains: am e
2x Formation Command
Thompson SMG Teams M19
2x Unit Leader M1 Garand Rifle Teams Th 19
omp LM
18x M1 Garand Rifle Teams G
son
D-DAY: AMERICAN CATALOGUE
RIFLE COMPANY
UBX81
Contains:
3x 57mm Gun Teams
4x Unit Cards
UBX82
Contains:
6x 105mm Gun Teams
1x Unit Card
118
UBX86
M1 G
arand
60m rifle t
mm eams
or tar
M19
17 H
MG
MG
19 L
M19
Flam
e -thr
owe
r te am
s
a team
Contains: zook
2x Formation Command 2x 60mm Mortar Teams M 1 Ba
Thompson SMG Teams 2x Flame-thrower Teams s
team
US804
Contains:
6x 81mm Mortar Teams
1x Unit Card
US805
Contains Plastic:
4x M1917 HMG Teams
4x Unit Card
119
UBX73
Contains:
3x M7 Priest (105mm) Self-propelled Guns
1x Decal Sheet
D-DAY: AMERICAN CATALOGUE
1x Unit Card
UBX84
Contains:
4x M12 (155mm)
Self-propelled Guns
1x Unit Card
UBX77
Contains:
4x 105mm Howitzers
1x Unit Cards
120
US951
Contains:
1x L4 Grasshopper OP
UBX83
l)
Contains: .5 0 ca
2x M15 (37mm & .50 cal) m&
(37m cal
)
Self-propelled AAA Gun M15 0
2x M16 (Quad .50 cal) a d .5
Self-propelled AAA Gun 6 (Qu
1x Unit Card M1
UBX85
Contains:
2x P-47 Thunderbolt Aircraft
1x Decal Sheet
2x Flight Stands
4x Rare Earth Magnets
1x Unit Cards
121
FINLAND
NORWAY
SWEDEN
North Sea
IRELAND
GREAT
THE Warsaw
BRITAIN NETHERLANDS Berlin
The Hague Od
e
POL A
London r
Rhi
Dieppe Brussels
ne
Atlantic Prague
Ocean
SLOVAKIA
Paris
HU
Sei
e n
Vienna
Loire Budapest
FR ANCE SWITZERLAND
Po Belgra
YUGOSLAVIA
ITALY
CORSICA
Rome
ALBA
SPAIN
SARDINIA
SICILY
GIBRALTAR
Tunis
Algiers
Oman
MALTA Medite
MOROCCO
ALGERIA Kasserine
Pass
FRENCH
MOROCCO
TUNISIA Tripoli
38
Leningrad
KE Y
Germany and
Occupied Territories
Moscow SOVIET UNION
Rzhev Allied Countries
Neutral Countries
Volg
a
Do
Kursk n
Minsk Smolensk
Voronezh Stalingrad
Dn
iepe
AND
r
Kiev
Rostov Caspian
Sea
CAUCASUS OIL
FIELDS
Odessa
UNGARY
Black Sea
ROMANIA
Bucharest
ade Danube
BULGARIA IRAN
TURKEY
ANIA
Athens
CYPRUS
CRETE
rranean sea
PALESTINE
TRANS-
JORDAN
SAUDI
Gazala ARABIA
Tobruk Alexandria
El Agheila
39
THE BATTLE FOR NORMANDY
Reaching the bunker, General Cota, yelled “FIRE!” The men of the 116th rose as one and sprayed
fire at the Germans. Sappers with satchel charges moved forward as Cota added his own carbine
fire to the rest. A terrific concussion from the detonated charges threw giant chunks of concrete
through the air. Most of the men had dropped for cover, but one unit was keeping up coordinated
fire. Cota yelled at the soldiers, “Which unit is this?”
“Fifth Rangers, sir!”
Cota pointed at the new breach in the German defences, “Well, God damn it then! - Rangers, lead
the way!” and so they did – magnificently. Rushing the breach, they threw grenades, cut wire
and continued pouring out fire from their Garands. A surviving DD Sherman had spotted the
breach and followed through, blasting away at cannon positions along the heights to suppress
the incoming fire. Destroyers off-shore followed suit, following the tank’s example. As the men
of the 116th swept into the fortified trench lines, Cota knew this was going to make history.
Hitler’s impervious Atlantic Wall was broken.
It started with an Airborne assault, hitting vital INSIDE YOU WILL FIND:
defences behind the enemy lines. It was followed by • Background on the US Army during the events
a full scale amphibious invasion on the beaches of of D-Day and the break out that followed.
Normandy. Operation Overlord was in full swing, • Instructions on how to build a Parachute
with about 160,000 men crossing the English Channel Rifle Company, Glider Rifle Company, Ranger
to land on the beaches of Normandy on D-Day
Company, Assault Company, Rifle Company,
alone. The German defensive positions proved to be
Veteran Assault Company, Veteran Rifle
a tough nut to crack. The day would be hard fought,
Company, M4 Sherman Tank Company, M5
ending with the Allies securing a tenuous foothold on
the beachheads, but it was enough to withstand the Stuart Tank Company, Armored Rifle Company,
following German Counter-attacks and eventually Veteran M4 Sherman Tank Company, Veteran
break out of Normandy. The war for Europe was now M5 Stuart Tank Company, Veteran Armored Rifle
being fought in earnest, as the allies raced to liberate Company, and M10 Tank Destroyer Company.
France and bring the war to Hitler’s front door. • A Painting and Basing guide.
• Three new D-Day themed Missions.
A copy of the Flames Of War rulebook is necessary to use the contents of this book.
DESIGNED IN NEW ZEALAND ISBN 9781988558103
PRINTED IN EUROPE
Product Code FW262
© Copyright Battlefront Miniatures Limited, 2019.
All rights reserved.
WWW. FLAMESOFWAR.COM