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Digital Audio Video - Chap3 - Jul2009

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IMD20503 – Digital Audio and Video

Sound Editing
Editing Interface
Sound effects
Objectives

• Students should be able to:


– Know the editing interface of most sound editing
application.
– Utilize the effects and processes available in the
software.
Introduction

• There are a lot of software packages that you can use to


create audio assets.
• Find out which one is the best to suits your requirements
and stick with it.
• Most of the software packages can perform similar
functions.
• There are many other add-ons and plug-ins that can be
applied.
• Recording, editing and adding effects and processes to
audio files are the most common tasks that can be done
with an audio software.
Destructive and Nondestructive
Editing
• There are 2 types of altering an audio file when editing :
1. Nondestructive editing
– Refers to editing that takes place when effects are
applied to audio files and the result may be rendered to
a new file while keeping the original.
– When an audio file is opened, a copy of that file is
made to protect the original file.
– This allows mistakes or poor judgment to be corrected
without any loss to the original file
Destructive and Nondestructive
Editing
2. Destructive editing
– Refers to editing that is applied directly to the data of an
original audio file, the result of which may then be
saved.
– When a file is directly worked on and the mistakes and
errors are made, the only way to recover back to the
point before the mistake is to “undo”.

Always
Always make
make backups
backups ofof the
the original
original audio
audio files
files even
even when
when you
you are
are
sure
sure of
of the
the types
types of
of editing
editing you
you are
are using
using
Recording Audio

Windows Audio Playback Interface


Recording Audio

Windows Audio Recording Interface


Microphone to Computer

• Most sound cards have a mic in and line in port.


• Just plug a microphone into the 1/8 inch jack on the sound
card and record.
• Noise might exist due to the radio frequencies inside the
computer tower and cable length also plays a role in noise
during recording.
DC Offset
• It occurs when a signal coming into the sound card from an
input device does not line up properly on the zero baseline.
• This is due to an electrical mismatch between the input
device and the sound card.

Some software allows DC


adjust before recording
Software Recording Interface
• Key area to look for :
– Control panel (recording
button and playback for
audio)
– Level meters
• Should be around -6dB
to -3dB to avoid
clipping.
• Clipping occurs when a
signal entering the
system is more
powerful than the
system can handle. Clipping indication
• It result in poor
recording.
Clipping

Well recorded signal

Signal with clipping


Editor
1. Stereo editor
• An application that facilitates the digital recording and
editing.
• User can decides whether to record the audio as
mono track or stereo track file.
• Can mix multiple stereo files on top of one another but
will not be able to edit and manipulate any of the
specific tracks
2. Multi track editor
• Can mix multiple tracks and master them.
• User will be able to edit or manipulate each track
separately.
Viewing Audio Files
1. Mono
• Mono recording is a single file
• Showed as a single graphical representation of
the audio file.
• Used primarily for voice recording and for
preparation for broadcasting or Internet
distribution.
• The sampling rate and bit depth play an important
part but the size of mono file is half the size of
stereo file because it is only a single channel.
Viewing Audio Files
2. Stereo
• Consist of 2 channels (left and right)
• Used for most projects but the size of these audio
files must be considered.
• Always make the highest quality recording and
downgrade it when you need to.
Effects
• Less is better than more
• Below are some common effects in audio editing
applications :
– Reverb
– Echo
– Pitch Shift/ Pitch Bend
– Noise Gate
– Compressor
– Chorus
– Flange/Wah-wah
Effects
• Reverb
– Think of reverb as a series of echo that overlap
– This overlapping of signals creates a continuous
sound that eventually decays to zero.
– Used to sweeten up a dialogue track or to create
the impression that the sound is in a acoustically
reverberant room.
– e.g. concert halls usually have a decay of about
1.5 to 2.5 seconds long and smaller halls may
have 1- to 1.5- second reverb times.
Effects

Reverb Window
Effects
• Echo
– Echo is what you hear in very large spaces with
reflective walls.
– It simply is the decaying repeat of an entire sound
signal.
– A simple echo effect can create a sense of great
size and depth.
– Use it only when it is useful for the sound design’s
intention.
– Overuse of this effect becomes redundant and
boring.
Effects

Echo Window
Effects
• Pitch Shift / Pitch Bend
– Pitching and bending a sound increases or
decreases its overall frequency.
– Meant for instrumental sounds but can be applied
to nonpitched sound effects as well.
– Used when the sound needs to be at a higher or
lower frequency.
Effects

Pitch Bend Window

Pitch Shift Window


Effects
• Noise Gate
– Noise gate removes all audio content below a
given threshold.
– Used to wipe out unwanted noise, tape hiss and
low-level hum, which is usually present in less
than fantastic studios.
Effects

Noise Gate Window


Effects
• Compressor
– Can bring audio material up to specification with
professional recordings.
– Used to even out an audio file.
– It shrinks the dynamic range of a piece of music.
– The quietist or loudest parts will become closer to
each other dynamically.
Effects
• Chorus
– It takes the original signal and slightly delays the
signal.
– All of this is heard at the same time, giving a very
solid thick sound.
– It creates many voices or sounds from a single
voice or sound.
Effects

Chorus Window
Effects
• Flange/Wah-wah
– Create a kind of sweeping or full sound.
– Electric guitars are heard with some kind of
flanger or wah-wah.
Effects

Flange/Wah-wah Window
Processes
• Other form of effects
• Can be used to alter and enhance sounds.
• Below are some processes:
– Equalization (Graphic and Parametric, Paragraphic)
– Volume Control
– Reverse/Invert
– Normalizing
– Time Stretch
– Insert Silence
Processes
• Equalization (Graphic and Parametric, Paragraphic)
– Create a filter for the audio.
– 3 types of equalizers:
1. Graphic
• General equalizer.
• Allows the user to define (envelope graph), the
settings that are appropriate for the audio file.
Processes

Graphic EQ Window
Processes
– 3 types of equalizers:
2. Paragraphic
• Used to specify a select group of frequencies,
depending on the paragraphic EQ used, for
attenuation or for boosting.
• Very useful to notch or cut out certain
frequencies like hum from an underground
wire.
Processes

Paragraphic EQ Window
Processes
– 3 types of equalizers:
3. Parametric
• The most specific equalizer.
• Allows very discrete changes to be made to a
sound file.
• Usually there are a set of filters that
accommodates this :
– Low-frequency shelf filter
– High-frequency shelf filter
– Band-pass filter
– Notch filter
Processes

Parametric EQ Window
Processes
• Volume Control
– Allows the volume of the file to be reduced entirely or
in part by selecting a region and applying the effect.
Processes
• Reverse/Invert
– In reverse the audio file is reversed.
– Mixing fragments of reversed audio on top of other
files has a particular effect.
– Inverting a sound reverse the polarity of the sound
wave.
Processes
• Normalizing
– It is like Adjusting the volume of the audio file.
– It takes the highest peak and pulls it up to the level set
by the user (in dB).
Processes
• Time Stretch
– The process whereby the length of a sound file can
be increased.
– Different types of sound applications have different
parameters, but usually there are three ways :
• By time
• By tempo
• By percentage
Processes

Time Stretch Window


Processes
• Insert Silence
– The process of inserting silence into a file has the
effect of extending it naturally.
– Useful when creating a narration track.
– When voice needs to synchronize with a video track,
the silence that is inserted can strategically be placed.
– Also useful to add reverb to a file that was edited too
short in length.
Processes

Insert Silence Window


Summary

• Editing interface in Sound Forge


• Effects and processes in Sound Forge

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