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Script Making Tool - Copy - Lua

This document outlines a Lua script for a PUBG mobile game hacking menu. It defines functions for a home menu with 4 options, a wall & colour menu with 5 options, a lobby menu with 5 options, and a game menu with 5 options. Each menu option function calls another function that would contain the hacking input values but they are currently empty. The script contains a main loop that calls the home menu and handles hiding/showing the menu using gg (a game guardian) functions.

Uploaded by

Seif
Copyright
© © All Rights Reserved
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
100% found this document useful (1 vote)
712 views

Script Making Tool - Copy - Lua

This document outlines a Lua script for a PUBG mobile game hacking menu. It defines functions for a home menu with 4 options, a wall & colour menu with 5 options, a lobby menu with 5 options, and a game menu with 5 options. Each menu option function calls another function that would contain the hacking input values but they are currently empty. The script contains a main loop that calls the home menu and handles hiding/showing the menu using gg (a game guardian) functions.

Uploaded by

Seif
Copyright
© © All Rights Reserved
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
You are on page 1/ 4

--------STEP[1] Home👇--------

gg.setVisible(false)
gg.sleep(200)
gg.alert("⚠️ Type Start Information ⚠️")
gg.sleep(200)
gg.toast("⚠️ Type Loading Step ⚠️")
gg.sleep(400)
gg.setVisible(true)
PUBGMH = -1
function HOME() --Home Menu
MENU = gg.choice({
"📂 Menu",
"📂 Menu",
"📂 Menu",
"❎ E X I T ❎"
}, nil, "Type Information")
if MENU == nil then
else
if MENU == 1 then
MN1()
end
if MENU == 2 then
MN2()
end
if MENU == 3 then
MN3()
end
if MENU == 4 then
EXIT()
end
end
PUBGMH = -1
end

--------STEP[2] Wall & Colour👇--------

function MN1() --Wall & Colour Menu


WC = gg.multiChoice({
"Name",
"Name",
"Name",
"Name",
"Name",
"BACK"
}, nil, "Type Information")
if WC == nil then
else
if WC [1] == true then
WC1()
end
if WC [2] == true then
WC2()
end
if WC [3] == true then
WC3()
end
if WC [4] == true then
WC4()
end
if WC [5] == true then
WC5()
end
if WC [6] == true then
HOME()
end
end
PUBGMH = -1
end

function WC1()
--Input Values--
end

function WC2()
--Input Values--
end

function WC3()
--Input Values--
end

function WC4()
--Input Values--
end

function WC5()
--Input Values--
end

--------STEP[1] Lobby👇--------

function MN2() --📂 Menu Lobby


ML = gg.multiChoice({
"Name",
"Name",
"Name",
"Name",
"Name",
"BACK"
}, nil, "Type Information:-")
if ML == nil then
else
if ML [1] == true then
ML1()
end
if ML [2] == true then
ML2()
end
if ML [3] == true then
ML3()
end
if ML [4] == true then
ML4()
end
if ML [5] == true then
ML5()
end
if ML [6] == true then
HOME()
end
end
PUBGMH = -1
end

function ML1()
--Input Values--
end

function ML2()
--Input Values--
end

function ML3()
--Input Values--
end

function ML4()
--Input Values--
end

function ML5()
--Input Values--
end

--------STEP[4] Game👇--------

function MN3() --📂 Menu Game


MG = gg.multiChoice({
"Name",
"Name",
"Name",
"Name",
"Name",
"BACK"
}, nil, "⚠️ Type Information:-")
if MG == nil then
else
if MG [1] == true then
MG1()
end
if MG [2] == true then
MG2()
end
if MG [3] == true then
MG3()
end
if MG [4] == true then
MG4()
end
if MG [5] == true then
MG5()
end
if MG [6] == true then
HOME()
end
end
PUBGMH = -1
end

function MG1()
--Input Values--
end

function MG2()
--Input Values--
end

function MG3()
--Input Values--
end

function MG4()
--Input Values--
end

function MG5()
--Input Values--
end

function EXIT()
print("⚠️ Type Script End Information ⚠️")
gg.skipRestoreState()
gg.setVisible(true)
os.exit()
end
while true do
if gg.isVisible(true) then
PUBGMH = 1
gg.setVisible(false)
end
if PUBGMH == 1 then
HOME()
end
end

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