WATCHOUT 5 Users Guide PDF
WATCHOUT 5 Users Guide PDF
WATCHOUT 5 Users Guide PDF
SENSA
TION
CREA N
T IO
TABLE OF CONTENTS
1 INTRODUCTION ............................................ 7 4 PRODUCTION............................................. 59
System Overview .............................................. 8 Stage ............................................................. 59
Software Overview ......................................... 12 Media............................................................ 61
Timeline ......................................................... 64
2 INSTALLATION ........................................... 15 Tween Tracks.................................................. 69
Software ........................................................ 15 Opacity ......................................................... 72
Network......................................................... 16 Volume .......................................................... 72
License Keys ................................................... 16 Scale ............................................................. 72
Display Devices .............................................. 17 Rotation Z ...................................................... 73
Projection Screen............................................ 17 Rotation X and Y............................................. 73
Sound............................................................ 17 Anchor Point .................................................. 74
Live Video Input.............................................. 18 Position .......................................................... 75
MIDI and DMX-512 ........................................ 19 3D/Stereoscopy ............................................. 78
VNC Server Software...................................... 20
Computer Settings........................................... 22 5 PRESENTATION .......................................... 79
Display Computer Settings............................... 27 Connecting to the Display Computers ............... 79
Running the Presentation ................................. 81
3 MEDIA ....................................................... 33 External Control.............................................. 83
Still Images .................................................... 34 Timecode Control............................................ 84
Moving Images............................................... 37 Stereoscopic Presentations ............................... 86
Audio ............................................................ 45
Live Video ...................................................... 47 6 USING COMPOSITIONS............................... 87
Computer Screen ............................................ 47 Creating a Composition .................................. 88
Network Video ............................................... 48 Adding Cues .................................................. 90
Dynamic Images............................................. 50 Using the Composition .................................... 91
Text ............................................................... 52 Nesting Compositions ..................................... 92
DMX-512 Recording....................................... 57
7 WINDOWS .................................................95 10 CUES ....................................................... 167
Stage Window ............................................... 97 Cue Specifications ........................................ 170
Main Timeline Window................................. 101 Tween Tracks................................................ 179
Auxiliary Timeline Window ........................... 106 Control Cue.................................................. 193
Composition Window ................................... 106
Media Window ............................................ 107 11 INPUTS AND OUTPUTS............................... 197
Input Window .............................................. 110 Inputs........................................................... 197
Output Window ........................................... 110 Outputs........................................................ 204
Task Window ............................................... 111
Status Window............................................. 112 12 TASKS AND EXPRESSIONS ......................... 209
Message Window ........................................ 113 Auxiliary Timeline......................................... 210
Expression ................................................... 212
8 COMMANDS ............................................115
File Menu..................................................... 115 13 DYNAMIC IMAGES .................................... 217
Edit Menu .................................................... 125 Serving Still Images....................................... 218
Stage Menu ................................................. 131 Serving SWF Files......................................... 219
Preview Menu .............................................. 135 Dynamic Image Parameters ........................... 221
Media Menu ................................................ 139
A SYSTEM REQUIREMENTS ............................ 223
Timeline Menu.............................................. 151
Computer..................................................... 223
Tween Menu ................................................ 155
Live Video Input ............................................ 224
Window Menu ............................................. 155
Network....................................................... 224
Help Menu ................................................... 155
B COMPUTER ISSUES .................................... 225
9 DISPLAYS .................................................157
Dedicated Computer ..................................... 225
Display Specifications ................................... 158
Windows 7 UAC Settings .............................. 227
Geometry Correction .................................... 160
General Performance .................................... 229
Color & Stereoscopy ..................................... 165
Display Performance ..................................... 235
Using Multiple Display Outputs ...................... 166
Other Issues ................................................. 236
Cloning a Computer...................................... 237
C DISPLAY ISSUES ........................................ 239
Display Technologies .................................... 239
Wiring......................................................... 242
General Troubleshooting ............................... 243
Jerky Movements .......................................... 243
Banding....................................................... 245
Hot-Spots ..................................................... 248
Creeping Shades .......................................... 248
Optical Linearity ........................................... 249
Stereoscopic Projection ................................. 249
About This Manual This manual is divided into the following parts:
• An introduction section, giving you the big picture. Start here if you’re a
new user or just having your first look at WATCHOUT.
• A reference section, describing all windows, menus, commands and other
details. Refer to this section to learn more about specific functions
• A number of appendices with additional information related to particular
areas of the product, such as live video inputs and external control proto-
cols.
◆ HINT: If you’re reading the electronic version of this manual, the table of
contents, index and all cross references can be clicked to jump directly to
the referenced page.
WATCHOUT Version 5 This manual refers to WATCHOUT version 5. The latest version of the software
and its documentation can always be obtained from:
http://www.dataton.com/watchout/support/downloads
Chapter 1 Introduction 7
SYSTEM OVERVIEW This section provides a brief introduction to the various components in a very
basic WATCHOUT system, and how they fit together.
Main image
area using
overlapped
projectors
Separate
• Safety
plasma
• Speed
display Display Display Display
• Tires!
2 3 4
Production
Display 1
computer
Projectors
Display
Ethernet Network computers
Production Computer This is the focal point for your WATCHOUT production work. This is where you
collect all the source material, or media, to create your presentation. Using the
WATCHOUT production software (see page 13), you simply drag media into
your presentation, positioning it in the Stage window and along the Timeline.
8 Chapter 1 Introduction
The production computer talks to the display computers through the network,
transferring media files for you as required, as well as controlling the playback
of the show. It can also be used for audio playback while running the show.
Display Computers You need one display computer for each display device, or group of display
devices, used in your presentation (projector, monitor, etc). Display computers
handle all the hard work associated with rendering still images and video.
They also apply edge blends and can play sound files.
The fact that the system can use multiple display computers means it is scalable
to virtually any size; as more displays are added, you can also add more
computing power to drive these displays. A display computer may drive up to
six displays, depending on hardware and performance requirements.
Network The network ties the parts together, allowing the production computer to
manage all display computers. The network is created by connecting the
computers to a common hub or switch (not shown in the overview illustration).
As you add new media to your presentation, or revise existing media, these
changes are automatically propagated, via the network, to the appropriate
display computers. The network also transfers your display configurations,
timeline programming and other aspects of your presentation to the display
computer. With all this material residing on the display computers, very little
information needs to be sent over the network during playback, avoiding
network congestion.
Display Devices WATCHOUT can be used with virtually any display device that can be
connected to a computer, such as projectors, LCD and plasma displays. See
“Display Issues” on page 239 for more details.
Chapter 1 Introduction 9
Minimal System Configuration Although you can use the WATCHOUT production software on its own in
order to get acquainted, you won’t be able to appreciate the full power of
Display WATCHOUT until you connect some display computers. The illustration to the
left shows a minimal system, consisting of the following components:
• A computer running WATCHOUT production software.
• A computer running WATCHOUT display software
• A display device (for example, a monitor or a projector).
Production Network Display
• A network, connecting the two computers together via a hub or switch.
computer Switch computer
In addition, each computer in a system running WATCHOUT must have a
WATCHOUT license key connected (see “License Keys” on page 16).
◆ NOTE: The production software can be used on its own without a license
key. License keys are required for using the display software.
Alternative Display Layouts WATCHOUT is very flexible in terms of how you arrange the displays. The
illustrations below show some more unusual display arrangements. In addition,
WATCHOUT also supports projection on curved surfaces (see “Geometry
Correction” on page 160).
10 Chapter 1 Introduction
Images, Sound and Video A WATCHOUT presentation uses multiple media, such as still images, video
clips, sound files, etc. WATCHOUT accepts a wide variety of still image and
video file formats. Transparent areas (alpha channel) are supported in both still
images and video files. For more details on the various kinds of media
supported by WATCHOUT, see “Media” on page 33.
Live Feeds In addition to pre-produced content, WATCHOUT can also incorporate live
feeds of various kinds:
• Video camera, e.g., for integrating a live image of a speaker into the
presentation.
• Other external feeds, such as a DVD player or a satellite link.
• Computer graphics, e.g., a PowerPoint presentations.
• RSS feeds or other external data sources managed through the
WATCHOUT Dynamic Image Server (see page 217).
Some live feeds require additional hardware, such as capture cards, in order
to bring the signal into WATCHOUT (see “Live Video” on page 47). In other
cases, the external feed can be brought into the system through the network.
External Control WATCHOUT can be combined with other systems and technologies to build
entire presentation environments. Use a touch panel, an iPhone, iPad, or
similar device, as an interactive front-end, controlling any number of
WATCHOUT clusters. Connect other devices and systems to WATCHOUT
using a computer network, serial port, MIDI, DMX-512 or a timecode feed (see
separate sections and appendices for details on external interface options).
Chapter 1 Introduction 11
SOFTWARE OVERVIEW This section gives a brief introduction to the WATCHOUT production software.
Stage Window The Stage window allows you to organize the displays (screen areas) to reflect
their expected placement. It also provides a preview of the end result, and
allows you to manipulate the placement and movement of images.
Timeline Media files are dragged from your hard disk into a timeline window, where
they appear as cues. Each cue features a thumbnail icon of the media. You
determine timing and duration by adjusting the position and length of these
cues. The horizontal layers in the timeline window represent the order of over-
lapping images, back-to-front.
Media As media is added, thumbnails representing the media files also appear in the
Media window. This acts as a central repository for all media used in your
presentation. It provides information about each media file, and allows the file
to be easily accessed for editing or other purposes.
Cues and Tween Tracks The cues in the timeline window can be enhanced by applying tween tracks.
Tween tracks control the dynamic behavior of media on stage, such as posi-
tion, size or transparency.
System Management As you make changes to the presentation, those changes can be transferred to
all the display computers by a single keystroke. This automatically transfers
any media you have added, or modified, to the relevant display computers
and shows the result on screen. As the media files and cues are cached locally
on each display computer, the show is ready to run at any time by simply
pressing the spacebar.
12 Chapter 1 Introduction
Chapter 1 Introduction 13
WATCHOUT Training Videos To learn more about WATCHOUT, you may want to watch the training videos
available here:
http://dataton.com/watchout/support/training
Where to Go From Here To use WATCHOUT for running actual, full-scale presentations, you need to
hook up display computers and projectors (or other display devices) as shown
on page 8. Chapter 2 provides details on setting up and configuring a
complete system.
In addition to the computers and display devices, you also need to acquire
WATCHOUT license keys (see “License Keys” on page 16).
14 Chapter 1 Introduction
2 INSTALLATION 2
This chapter tells you how to install the required software components as well
as how to hook up the hardware.
SOFTWARE Obtain the “WATCHOUT Installer”, either from the WATCHOUT license key or
by downloading it from
http://www.dataton.com/watchout/support/downloads
Run the installer and follow the on-screen instructions. This installs both the
production and display software components, adding them to your Start menu.
◆ NOTE: If you intend to use the computer primarily for WATCHOUT, first
read the section titled “Dedicated Computer” on page 225.
Installing QuickTime In addition to WATCHOUT, you also need to install Apple QuickTime, avail-
able on the WATCHOUT license key or from:
http://www.apple.com/quicktime/download/
Chapter 2 Installation 15
NETWORK The production computer and all display computers must be interconnected
using a TCP/IP compatible Ethernet network, which comes standard on most
computers. Wireless networks are generally not recommended.
Production
Computer
Display
Computers
Ethernet switch
For stand-alone operation of a WATCHOUT system, this is usually all you need
to do in terms of hardware hook-up.
LICENSE KEYS Each computer in the system requires a WATCHOUT license key, including the
production computer. Plug the key into any free USB (Universal Serial Bus) port
on the computer.
◆ NOTE: You can run the production software off-line without a license key
connected. A key is needed when you go on-line to communicate with the
display computers.
16 Chapter 2 Installation
DISPLAY DEVICES WATCHOUT can be used with most display technologies, including DLP and
LCD projectors, LCD monitors, video wall cubes and plasma screens. Generally
speaking, you can use any display device that’s compatible with the display
card in the display computer.
For projection purposes, DLP projectors with a high contrast ratio (2000:1 or
better) is recommended. See “Display Issues” on page 239 for further details
on various kinds of displays, and how to connect them to WATCHOUT.
SOUND Sound can be provided through any of the display computers, or through the
production computer. Simply connect the sound output from the computer
(usually a 3.5 mm mini-jack) to the amplifier or powered speakers.
If you need to run the computer’s line level audio signal a long distance, you
Sound output jack symbols. should use an audio line level transformer. This converts the unbalanced signal
coming from the computer to a balanced signal, thereby reducing the risk of
hum and noise when connected to a professional audio amplifier.
Chapter 2 Installation 17
Using Multiple Sound Channels You can have multiple display computers playing at the same time, thereby
providing multiple audio channels. The synchronization between computers is
generally good enough for multi-language support or special effects sound
tracks, but not for true, phase accurate, multi-channel sound reproduction.
Another option is to install a multi-channel sound card in a display computer.
Such sounds cards can handle up to eight phase accurate sound channels. See
“Multi-Channel Audio” on page 45 for more details.
LIVE VIDEO INPUT WATCHOUT can integrate live video feeds using video input devices, such as
capture cards. This may be a camera feed, a satellite link or the image
displayed by another computer (for example, a Microsoft PowerPoint® presen-
tation). For examples on some suitable video input solutions, see “Live Video
Input” on page 224.
Feeding Multiple Display Computers The video signal must be fed to each computer where it’s supposed to appear.
For instance, if your system uses five display computers, and you want to show
a live video image straddling two of those five display areas, both those
display computers must be fitted with the same kind of capture card, and the
video signal must be fed to the same input on both cards.
A video DA (distribution amplifier) may be required to distribute the signal to
multiple inputs. Such devices are available from companies such as Extron and
Kramer Electronics:
http://www.kramer.co.il/
http://www.extron.com/
18 Chapter 2 Installation
Software Driver Installation Most capture cards require specialized software drivers. Although such a
driver is usually delivered with the card on a CD-ROM, it’s often a good idea
to check the manufacturer’s web site for the latest driver version. For a list of
suitable capture cards, see “Live Video Input” on page 224.
WATCHOUT Configuration Configure each WATCHOUT display computer that will show live video as
described under “Add Live Video” on page 145. Optionally, you can also
choose to show live video in the Stage window of the production computer (see
“Video In” on page 124).
MIDI AND DMX-512 WATCHOUT can communicate with other devices using the MIDI and DMX-
512 industry standard protocols, as well as devices connected through a serial
or network data link. MIDI communication requires a Windows compatible
MIDI interface, which is often connected through a USB port. Follow the instruc-
tions included with your MIDI interface to install any required software or
drivers.
See “Inputs and Outputs” on page 197 for more details.
Chapter 2 Installation 19
VNC SERVER SOFTWARE If you want to use the Computer Screen media item in WATCHOUT to integrate
a live computer display into your presentation (for example, to display Excel or
Powerpoint as part of a speaker-support presentation), you must install VNC
server software on the remote computer. This must be a separate computer – it
can not be one of the computers running WATCHOUT software.
◆ NOTE: This software is not required for basic WATCHOUT functions. You
only need to install this software if you want to use the “Computer Screen”
feature (see “Add Computer Screen” on page 143).
VNC (Virtual Network Computing) server software is available for a wide
variety of operating systems. The instructions below describe its installation
under Windows. VNC is free software, available in several forms:
http://www.realvnc.com/
http://ultravnc.sourceforge.net/
Download the VNC server software from one of the above locations, and
follow its installation instructions. When using Windows 7, you’re advised to
start the VNC server software as a user mode application.
For best performance, use a reasonably fast computer to run the VNC server
software and the application you wish to incorporate into your presentation
(for example, Powerpoint).
Make sure that the VNC server computer is connected to the WATCHOUT
network, and has a fixed, known IP number in its TCP/IP settings (see
page 24). This IP number and other TCP/IP parameters must match the
network to which it is connected. Also verify that its firewall is disabled, or that
the VNC port 5900 is open in the firewall (see “Firewall Settings” on page 25).
20 Chapter 2 Installation
The first time you run the VNC server software, you will be prompted to enter
a password. The VNC server software then appears as an icon in the lower
right corner of the screen while running. Pointing at this icon displays the IP
number of the VNC server. Double-click the icon to change the settings.
Chapter 2 Installation 21
COMPUTER SETTINGS Each computer needs to be configured for TCP/IP networking. Click the Start
button and choose Control Panel. Open the “Network and Sharing Center”.
Make sure there’s a “Local Area Connection” shown in the list.
Click “Change adapter settings”, then right-click your Local Area Connection
and choose “Properties”. You may need to type your password to continue
configuration at this point.
22 Chapter 2 Installation
Ensure that “Internet Protocol Version 4 (TCP/IPv4)” is available and selected.
Chapter 2 Installation 23
Choose “Internet Protocol Version 4 (TCP/IPv4)”, click “Properties…” and
enter the numbers as shown below.
24 Chapter 2 Installation
Firewall Settings The Windows firewall may interfere with normal operation of WATCHOUT.
You can avoid this either by disabling the firewall, or by configuring the fire-
wall to allow WATCHOUT to function. To disable the firewall, open the
“Windows Firewall” control panel, as shown below.
If the firewall is on, click “Turn Windows Firewall on or off.” This opens the
“Windows Firewall Settings” window (see next page), allowing you to turn off
the firewall.
Chapter 2 Installation 25
▲ IMPORTANT: A WATCHOUT sys-
tem should not be accessible from
the Internet, or other external net-
work. If you need to access the In-
ternet from your system, use a
separate firewall device to protect
your complete system from
security attacks.
26 Chapter 2 Installation
DISPLAY COMPUTER SETTINGS To achieve best performance and reliability in your WATCHOUT system, you
need to adjust several settings on all your display computers. Most of the
settings below are found by clicking the Start button and choosing Control
Panel.
Network Open the “Network and Sharing Center” control panel and configure TCP/IP
as described on preceding pages. Specify a unique IP number for each display
computer by changing the last group of IP address digits.
As an example: in a system consisting of one production computer and three
display computers, you would end up with IP addresses assigned like this:
Chapter 2 Installation 27
Display Properties • Right-click your computer’s desktop and choose “Screen Resolution.”
• Set “Resolution” to match the desired resolution for the display. If you have
multiple displays connected, select each display and set its resolution and
other parameters.
◆ IMPORTANT: When connecting multiple displays to one display computer,
all those displays must be set to the same resolution and connect to a single
graphics card.
28 Chapter 2 Installation
• Click “Advanced settings.”
• Click the Monitor tab and set “Colors” to “True Color” and “Screen refresh
rate” as set in the “Display Framerate” according to your WATCHOUT
presentation (see page 121), and click OK.
Chapter 2 Installation 29
If you don’t intend to use video, or if you have mixed PAL and NTSC video,
choose “60 fps” in the WATCHOUT Preferences dialog box, and set the
display’s refresh frequency to 60 Hz.
◆ NOTE: Some video projectors and LCD displays work better at 60 fps than
other refresh rates even when displaying PAL video. If you experience jerky
motion and/or video playback, you may want to try setting both the
WATCHOUT Preferences and your display computers to 60 fps/Hertz.
Some system configurations don’t allow you to change the refresh rate. In this
case, the Refresh rate option will not be shown under the Adapter tab. This
may vary depending on the display card, display card drivers and the display
connected to the system.
▲ IMPORTANT: While WATCHOUT will attempt to set the display resolution
automatically, setting the resolution manually is usually preferable. The rea-
son is that many display adapters don’t allow WATCHOUT to set the most
optimal display refresh frequency. By setting the display resolution and re-
fresh frequency manually before starting WATCHOUT, you avoid the risk
of getting a non-optimal display frequency.
Windows 7 UAC Settings When using display computers in a dedicated, unattended manner, you may
want to disable the User Access Control feature of Windows 7. If not, Windows
may occasionally display a confirmation dialog for certain operations,
requiring an administrator user to enter a password. See “Windows 7 UAC
Settings” on page 227 for more details.
30 Chapter 2 Installation
Sound Settings When using a display computer for sound playback, you must enable the
correct sound output and turn up its volume. Open the Sound control panel and
make sure the correct output is activated. If not, select the desired playback
device and click “Set Default”.
Chapter 2 Installation 31
Once you have selected the desired output in the list shown on the previous
page, click Properties and turn up the volume under the Levels tab.
32 Chapter 2 Installation
3 MEDIA 3
Chapter 3 Media 33
STILL IMAGES Still images can be used as backgrounds or superimposed on other images.
You can control the degree of transparency, scaling, rotation and other effects
for all images (stills as well as moving images).
Supported Formats WATCHOUT reads most popular image formats, including BMP, GIF, JPEG,
Photoshop, PICT, PNG, Targa and TIFF.
Preferably, use an image format native to the application used to create/edit
the images. For example, if you use Photoshop to edit images, save the images
as Photoshop files. Although most image editing applications support saving or
exporting to other file formats, doing so may cause a loss of information. This
can make it difficult to edit the image later.
▲ IMPORTANT: In order to use Photoshop images with WATCHOUT, files
must be saved with “Maximize PSD File Compatibility” enabled. This Pho-
toshop option is found under Preferences, File Handling, File Compatibility.
For photographic images (for example, scanned or shot using a digital
camera), JPEG at a high quality setting often provides the best compromise
between image quality and file size. Keep in mind that JPEG is a lossy
compression format. This means that minor, normally unnoticeable, details in
the original image may be lost in the compression process.
For computer-generated images with large, smooth areas (for example,
screenshots), PNG is a suitable cross-platform format.
34 Chapter 3 Media
Transparency Some image formats include transparency information in addition to the image
itself. This transparency information is sometimes referred to as an “alpha
channel”, although some image editing applications use this term for other
functions. Transparency can be used to create non-square images, holes inside
images or semi-transparent areas, such as drop shadows. Photoshop, PNG,
TIFF and Targa file are examples of file formats that support transparency.
+ =
Chapter 3 Media 35
Image Specifications Double-click the name of an image in the Media window to change its specifi-
cations. Click the Browse button to link the media item to another file. This
updates all cues to show the newly selected image instead.
Transparency In most cases, WATCHOUT can determine the kind of alpha channel (trans-
parency) being used in the image, if any. If the automatic detection fails,
choose the correct type of alpha channel here.
Optimize For... WATCHOUT normally optimizes all images for best possible playback perfor-
mance. However, this may occasionally limit your options when attempting to
apply advanced features to an image, such as external control of its position
or size (see page 178). To allow the use of such advanced features, choose
“More Effects and Capabilities” instead.
▲ IMPORTANT: Do not choose “More Effects and Capabilities” unless you
need to, as doing so increases the load on your computer. This option is not
available for images larger than 2048 pixels in either direction.
36 Chapter 3 Media
MOVING IMAGES WATCHOUT can play back movies and videos saved in a Windows Media
(DirectShow) or QuickTime-compatible format, such as MOV, WMV, AVI, DV
and MPEG-1/2/4 (including H.264/AVC).
High Definition Video WATCHOUT supports high definition video using either MPEG-2, H.264 or
the Windows Media 9 format.
Video can be encoded by, for example, the Grass Valley ProCoder:
http://www.grassvalley.com/products/procoder_3
Another excellent and very flexible encoder is TMPEGEnc Video Mastering
Works:
http://tmpgenc.pegasys-inc.com/en/index.html
Telestream Episode is a popular choice, available for both MacOS X and
Windows, providing support for a wide variety of formats:
http://www.telestream.net/episode/overview.htm
◆ NOTE: Windows Media as well as H.264 HD content requires a compara-
tively fast computer. MPEG-2 content will play on less powerful computers.
When shooting and encoding high definition content, a progressive (that is,
non-interlaced) format is preferable (for example, “30p”).
Chapter 3 Media 37
Computer-generated Animations When using computer-generated moving images, you must specify the frame
rate and resolution of the resulting movie during rendering. Generally, when
combining computer generated and pre-recorded video material, the frame
rate is dictated by the live material. Alternatively, if your playback computer is
fast enough, match the rendered frame rate to the WATCHOUT display frame
rate (see “Display Framerate” on page 121); for example, 60 fps progressive.
It’s often advantageous to use smaller, computer generated, moving images
layered on top of larger still images. By rendering only the parts of an image
that actually move, not only do you lower the burden on the playback machine,
but you also reduce rendering times. Keep in mind that you can make non-
square movies, or even holes inside movies, by using transparency options in
supporting applications and codecs.
As computer generated movies are by nature resolution independent, it is also
possible to make movies that are much larger than a single display area. Very
large movies may need to be pre-split in order to be used in WATCHOUT (see
“Pre-splitting Large Movies” on page 42), depending on the performance of
the display computers.
38 Chapter 3 Media
Assembling Individual Frames Some applications, most notably 3D animation software, often save the
resulting frames as individual image files. This may also be the case when
scanning images frame by frame from film. Such a sequence of images must
be converted into a movie file, with the appropriate frame rate, before it can
be incorporated into WATCHOUT. This can be done using, for example,
Adobe After Effects or Apple QuickTime.
The individual images must be saved as files all ending in a frame number. This
number precedes the file name extension: for example, File001.tga,
File002.tga, File003.tga, etc.
Assembling using Adobe After Effects. To assemble a movie from still
images using Adobe After Effects, choose “Import, Footage File” on the File
menu, select the first file in the sequence, and select the “<Format> Sequence”
checkbox. The desired frame rate can be specified in Preferences prior to
importing the images, or can be altered at any time by choosing “Interpret
Footage, Main” on the File menu.
Assembling using QuickTime Pro. Choose “Open Image Sequence”
on the File menu, select the first image to import and specify the desired frame
rate.
◆ NOTE: Many video encoding applications can also encode directly from an
image sequence.
Chapter 3 Media 39
Using Transparency Some applications support inclusion of transparency information in the gene-
rated movie file. Such transparency can either come from the source material
(for example, a computer generated animation), or be added afterwards (for
example a mask applied to a video clip).
Being able to create arbitrarily shaped movies, or movies with holes in them,
means you can combine moving and still images in many creative ways.
In order to include transparency information in the movie file, you must choose
Computer generated movie with the QuickTime Animation codec set to use “Millions+” of colors. The “+” at the
transparent background and semi- end stands for the transparency information. This is sometimes called
transparent drop shadow playing “Millions+Alpha”. You must also use an application that’s capable of repro-
over a background image. ducing and/or generating transparency information, such as Adobe After
Effects.
◆ HINT: In many cases, a clean green or blue background can be used
instead of true transparency. Simply apply WATCHOUT’s Key tween track
to the video (see “Key (Green/Blue)” on page 185).
Video Compression Due to the large amount of raw data in a video stream, storing and playing
back uncompressed video is usually not feasible. Video compression is based
on the concept of codecs. A codec (which stands for compressor/decom-
pressor) is the part of the editing and display technology responsible for
storing and playing back compressed digitized video.
There’s a wide variety of codecs available, each optimized for a particular
kind of source material and playback requirements. WATCHOUT supports
both Apple QuickTime and Microsoft DirectShow codec technologies for play-
back. Here’s a rundown of some of the more commonly used codecs:
40 Chapter 3 Media
MPEG-2. High quality. Used on DVD video discs. Optimized for camera
video at normal frame sizes. Also supports high definition formats with some
encoders (see “High Definition Video” on page 37). The WATCHOUT MPEG-
2 decoder performs de-interlacing automatically when required.
Quicktime Animation. Very low compression. Optimized for computer-
generated material. Supports transparency when set to “Millions+” of colors.
DV. High quality. Medium compression. Optimized for video editing. Gener-
ated directly by most digital video camcorders. Native frame size is fixed,
based on video format’s frame size. For best performance, use the AVI file
format for DV content to be used with WATCHOUT.
Windows Media 9. High quality. Flexible in terms of frame size (useful for
making tall or narrow movies), frame rate and interlacing/progressive
options. Demanding on processor speed when using high resolutions.
H.264/AVC. High quality. Flexible in terms of frame size (varies with
encoder). Demanding on processor speed when using high resolutions.
Choosing the right codec and codec settings for your source material and play-
back hardware may require some experimentation.
Recommended Compression Although WATCHOUT supports most video file formats, some formats tend to
Formats give better results. As a general guideline, use MPEG-2, Windows Media 9 or
H.264 unless an alpha channel is required, in which case QuickTime Anima-
tion is the recommended codec. WM9 as well as H.264 requires more
processor power, but provides greater flexibility then MPEG-2 in terms of
supported frame sizes.
Chapter 3 Media 41
Pre-splitting Large Movies Modern computers are generally capable of playing at least one high defini-
tion video file. Fast computers may be able to play several high definition
videos at the same time. As long as what you need to play fits within the realm
of your computer’s capabilities, you should generally choose among the
MPEG-2, H.264 or Windows Media high definition formats.
However, for extremely large movies, spanning numerous displays, even
modern computers may not be fast enough to handle the required resolution as
one large movie. This applies in particular to computer generated movies,
which can be made at any resolution and frame rate your animation software
is capable of producing. Such very large movies can be played by splitting
them into individual pieces, where each piece includes only the portion of the
frame that will play on each display.
While this splitter function is built into WATCHOUT for still images, it is not
handled automatically for moving images. The primary reason for this differ-
ence is that the original, large movie would most likely have to be compressed
in order to be stored and distributed to the display computers. To split the
movie, the display computers would have to decompress each frame, split it
and then re-compress the result again for final playback. This would mean that
each movie frame will be compressed twice. The end result would be a loss of
image quality.
In addition to this quality aspect, there are also storage and bandwidth consid-
erations related to distributing and storing the original (large) movie in order
to split it, as well as the processing time involved in compressing it twice. The
latter would be significant for such a large movie, particularly to achieve the
best quality.
42 Chapter 3 Media
This can all be avoided by splitting the image using the originating application,
prior to compression. Most applications allow you to crop the output to any
desired rectangle. In some cases, you can even set up batches to generate all
the individual movie files in one go.
As an example, assume that you have two 800 by 600 pixel displays with a
30% overlap, and want to display a movie of 1200 by 480 pixels, the split
A 1200 x 480 movie to be pre-split would appear as in the illustration to the left.
across two overlapping 800 by
600 display areas. ◆ NOTE: These figures are only chosen as an example. Most modern
computers would be able to play such a movie as is, without pre-splitting it.
Include the overlap in the split, since the portion of the image in the overlap will
have to play on both displays. Likewise, if the displays aren’t overlapping you
will have to factor in any gap between the edges of the display areas by speci-
fying a corresponding gap when making the split.
Most applications specify cropping relative to the initial image size. This means
Crop right that the bottom and right edges need to be calculated based on the height and
by 480 width of the original (large) image.
pixels. ▲ IMPORTANT: When splitting a large movie into smaller pieces like this,
avoid using a compressed movie as the source. Doing so would introduce
an additional de-compression/re-compression step, resulting in lower qual-
Crop left ity. Thus, whenever possible, start out with the original material, such as in-
by 480 dividual, computer-generated, image files.
pixels. Save the resulting files into a separate folder. Give each file the name of the
WATCHOUT display on which it will appear. Select “Pre-split for Multiple
Displays” and link the Video Proxy to the folder (see “Add Proxy” on page
139).
Chapter 3 Media 43
This is how you would split a movie using Adobe After Effects:
44 Chapter 3 Media
AUDIO Audio is used in WATCHOUT in a way that’s very similar to moving images.
Simply bring the sound file into WATCHOUT and place its icon on the display
in the Stage window where you want the sound file to play.
◆ NOTE: Do not place the sound file’s icon so that it straddles multiple
displays, unless you specifically want the same sound file to play from
multiple display computers.
Audio File Formats WATCHOUT can generally play any sound file compatible with Windows
Media Player. However, the recommended sound file format is WAV. There’s
usually no reason to use a compressed sound file format, such as MP3, and the
additional decompression step adds unnecessary load. The size of uncom-
pressed sound files is usually not an issue with the kind of computers used to
play back WATCHOUT presentations.
Multi-Channel Audio WATCHOUT can play back multi-channel audio using a suitable sound card
(see page 18). Multi-channel sound files are saved as WAV files using the
“Wave Format Extensible” file format. Some applications capable of saving
multi-channel WAV files include Steinberg Nuendo, Digidesign ProTools and
Adobe Audition.
Free tools are also available for creating multi-channel WAV files from a
number of single-channel WAV files. For example the “CDP Multi-Channel
ToolKit”, found here:
http://www.cs.bath.ac.uk/~rwd/mctools.html
Chapter 3 Media 45
Using Embedded Audio Some video files contain an audio track in addition to the video. In this case,
the sound will play from the same display computer(s) as the video does. If you
don’t want this, cut the sound track out of the movie and place it in a file of its
own, thereby ending up with two media files: one containing the video and
one the audio. This allows you to place them separately in WATCHOUT,
making the sound play from any computer.
You can use QuickTime Pro or any QuickTime compatible video editing soft-
ware to split the audio and video tracks of a QuickTime movie into two sepa-
rate movies. In QuickTime Player, open the composite movie and choose
“Show Movie Properties” on the Window menu. Select the sound track and
click “Extract”. This extracts the sound track into its own movie, which you can
then save as an AIFF or WAV file using the Export command on the File menu.
◆ NOTE: If your video file is not QuickTime compatible, you may not be able
to extract the audio from it. Try opening the file using a video editing appli-
cation, which may allow you to extract audio into a separate track, which
can then be exported.
In WATCHOUT, add both the video and the sound as separate cues. You can
now position them independently in the Stage window, allowing the sound
track to play through any display computer.
46 Chapter 3 Media
LIVE VIDEO Live video can be integrated into your presentation. This is particularly useful
in speaker support applications, since it allows you to bring an image of the
speaker onto the screen. It can also be used to play video from DVD or other
external video playback devices, or to use video originating from satellite links
or video conference feeds.
Video is brought into WATCHOUT by connecting the video source directly to
each display computer that will show the live video. This minimizes the delay
in the video signal – important for speaker support applications – while maxi-
mizing the quality by avoiding compressing the video signal. See “Live Video
Input” on page 224 for more details.
From a production viewpoint, you can use the live video image like any other
still image or video played from disk. Simply add the live video object to the
Media window and drag it onto the Stage or Timeline from there. See “Add
Live Video” on page 145 for more details.
COMPUTER SCREEN Just like you can display a live video feed in your presentation, you can also
incorporate a live image of what appears on a computer's screen. This can be
used to show Excel graphics, Powerpoint slides, a Web browser, or similar
software applications, as part of your presentation.
The image displayed on the source computer’s screen is sent continuously via
the network to the WATCHOUT display computers, where WATCHOUT
composites it with other media. For example, you can put a plain Powerpoint
presentation on top of a large, high-resolution background, thereby enhancing
it with all the high-quality presentation capabilities of WATCHOUT.
The computer to supply the image must have VNC server software installed
and configured. See “VNC Server Software” on page 20 for more details.
Chapter 3 Media 47
From a production point of view, you use the live computer image just like any
other image. Simply add a Computer Screen object to the Media window and
drag it onto the Stage or Timeline from there. See “Add Computer Screen” on
page 143 for more details.
Using an RGB Capture Card Although the VNC-based solution discussed above provides excellent image
quality at virtually no additional cost, it does require a fast computer for
running the VNC server software. Even so, it may not provide full frame rate,
and may hamper the performance of the computer somewhat, since it has to
handle both the VNC server and the application being displayed (for example,
Powerpoint).
As an alternative, you could use an RGB or DVI capture card to bring the
computer into WATCHOUT. This solution is essentially identical to the “Live
Video” input, described above. However, it requires a different capture card
that can be connected to the source computer instead of a video camera.
An example of an RGB capture card is the Datapath VisionRGB:
http://www.datapath.co.uk/products/video-capture-cards
An RGB capture card.
Some computers have an HDMI output, or can be used with a DVI-to-HDMI
adaptor cable, in which case you may be able to use an HDMI capture card
for computer display purposes (see “Live Video Input” on page 224).
NETWORK VIDEO This media type is similar to Live Video, except that video is received via the
network rather than using a capture card. It can be used with network-enabled
video cameras and other devices, applications and services capable of
sending video over the network. WATCHOUT supports standard streaming
protocols such as RTP and RTSP and video encoding formats such as H.264 or
MPEG-2.
48 Chapter 3 Media
The advantage of this media type is that it requires no additional hardware
installed in the computer and that it adds new kinds of video sources. A
possible disadvantage is the noticeable delay incurred by the network stream
processing, making it unsuitable for on-camera speaker display (IMAG), or
other applications calling for low latency.
Assuming that you have such a network streaming source available, it can now
be incorporated into your presentation by choosing “Add Network Video” on
the Media menu. Specify a name for the source, such as the name of a
network-attached camera.
Stream Choose whether the data is sent as a multicast or unicast stream. In general,
unicast is preferred. Use multicast only if the video stream will be shown by
multiple display computers simultaneously. This setting doesn’t apply to RTP
streams.
Chapter 3 Media 49
URI Enter the Uniform Resource Identifier of the stream’s source. The details here
vary with the camera or application sending the stream, so you need to consult
the device’s documentation. As an example, an AXIS network camera used the
following URI (where the group of digits is the IP address assigned to the
camera):
rtsp://192.168.0.178/axis-media/media.amp
Preview Select “Live” to see the network video in the Stage window. Generally, use this
setting only for initial testing purposes, or when using a multicast stream (see
above). For final playback, you're advised to use the “Thumbnail” preview
mode.
Dimensions Enter the width and height of the video stream’s image, as dictated by the
originating device. In the example above, this is the native resolution of the
video camera.
DYNAMIC IMAGES The WATCHOUT Dynamic Image Server allows you to incorporate dynamic
data into your presentation, such as:
• Still images that can be updated live by simply dropping a new image into
a folder.
• Graphs obtained from databases or other sources.
• Up-to-the-minute news, available from online providers such as CNN.
• Live stock quotes.
To use dynamic content in your presentation:
• Make sure the WATCHOUT Dynamic Image Server is running on a
computer accessible from your display computers via the network.
50 Chapter 3 Media
• Provide content for the image server in the form of still images or Flash
(SWF) files.
• Choose “Add Dynamic Image” on the Media menu to add the corre-
sponding media item to your presentation (see page 148).
• Drag the media item onto the Stage or Timeline to make it appear on
screen.
Please refer to “Dynamic Images” on page 217 for more details on how to use
this feature.
Chapter 3 Media 51
TEXT This media type makes it easy to add headings and other texts to your
WATCHOUT show without having to use an external program, such as Adobe
Photoshop. To add a text to your presentation, choose “Add Text” on the
Media menu, enter your text in the checkerboard area and click OK.
To display the resulting text, drag it onto a timeline and position it on stage.
The text is shown on a transparent background and is used like a still image.
As the text is rendered on the production computer, you don’t need to have the
fonts installed on your display computers. To change the text, double-click it in
the Media window or Alt-double-click the cue.
52 Chapter 3 Media
Width Specifies the width of the resulting text image, in pixels. The height will be
determined automatically by the amount and format of the text.
Font menu Choose any font installed on your production computer and apply it to the
selected text. Note that you must select some text before you can apply a new
font. The same goes for most other settings, as they apply on a per-character
basis.
Text Color The color swatch next to the Font menu specifies the color of the text. Again,
first select some text then click the button to choose a color.
Font Size and Scale Factor This menu, in conjunction with the scale factor, determines the size of the text
as displayed in your presentation. For small to medium sized text, keep the
scale factor set to 1 and adjust the font size. For very large text, use the scale
factor to scale the rendered text while keeping the edited text at a manageable
size. The scale factor also governs other dimensions, such as the size of any
drop shadow, but does not apply to the Width setting.
Bold and Italics These checkboxes apply the corresponding styles to the selected text.
Text Alignment The alignment radio buttons align paragraphs to the left, center, right or
adjusted on both sides. Although adjusted text isn’t shown as such in the dialog
box, the rendered text will be adjusted.
Text Indentation The Indent and Hanging Indent settings indent the selected text by the specified
amount. Note that these settings apply to entire paragraphs.
Leading and Paragraph Spacing These fields control the spacing of lines and paragraphs in the selected text.
Use negative numbers to tighten the spacing.
Chapter 3 Media 53
Bullets and Numbering These checkboxes display a bullet or a paragraph count in front of each
selected paragraph. Use the Hanging Indent setting to control the distance
between this embellishment and the text itself.
Margin Adds additional spacing on both sides of the text, as a percentage of the font
size. This may be required to account for certain italicized fonts.
Style Chooses a common text style, as defined under the Style tab (see page 55).
Reset Text Resets the text, removing any local overrides, so it matches the style selected on
the Style menu.
Set Style Updates the style selected on the Style menu to match the currently selected
text. Doing so affects all texts using this style.
Update and Auto Update Click “Update” to see the result of your changes in the Stage window
(assuming the text being edited is currently displayed). If you select the “Auto
Update” checkbox, the stage will automatically update whenever you make
changes. This may be time-consuming when rendering large texts - especially
when also applying effects.
Optimize For… This setting serves the same purpose as for still images, and has the same
restrictions (see “Optimize For...” on page 36).
54 Chapter 3 Media
Style You may define text settings that can subsequently be applied across several
Text media items, thus maintaining a consistent style throughout your presenta-
tion. To define a style, click the Styles tab in any Text media item.
Chapter 3 Media 55
Add/Delete Style Click Add to create a new, named style based on the current settings, then
enter a style name. To delete a style, first select it in the list, then click Delete.
Text Effects The controls along the bottom of the window allow you to add a drop shadow
and emboss effect to the rendered text. Your settings here are reflected in the
preview area of the Styles tab, but do not appear in the main editing area of
the Text tab.
◆ NOTE: Applying a drop shadow effect renders the image slightly wider than
the specified Width setting in order to accommodate the shadow without
causing the text to re-flow.
Light Angle Controls the perceived angle of light expressed by the emboss and drop
shadow effects. Setting the light angle to be from the top left causes the drop
shadow to appear below and to the right of the text. Select “Use global angle”
to use a common angle across all styles with this option selected, or uncheck
this checkbox to set the angle independently for the current style.
Applying a Style Once a style has been defined in this way, you can apply it using the Style
menu on the Text tab. Note that local overrides applied to the text take prece-
dence over style settings. Click the “Reset Text” button to remove all local over-
rides, setting all the text according to its style.
Transferring Styles Between Shows Use the Copy button to copy selected styles to the clipboard. You can then
paste those styles into another show to establish the same set of styles.
56 Chapter 3 Media
DMX-512 RECORDING WATCHOUT can control individual lighting channels directly (see “DMX-512
Output” on page 205). However, when using numerous lighting channels, or
moving lights, a dedicated lighting console is generally required. By recording
the data from the console into WATCHOUT, you can then simplify such systems
by removing the console and use WATCHOUT to play back the lighting control
as it was recorded. Assuming that you have a lighting console connected to
your network using the Artnet protocol, you can record its programming by
choosing “Add DMX512 Recording” on the Media menu.
◆ NOTE: If your lighting console doesn’t support Artnet directly, this requires
a DMX512-to-Artnet adapter. See page 201 for more details.
Chapter 3 Media 57
• Drag this new item from the Media window onto a timeline. Note that the
symbol on the cue is displayed in yellow, indicating that it is ready to be
recorded. Place this cue where you want the recording to start, and extend
Ready to Play. it to cover the duration of the recording.
Recording.
• Run the timeline along with the lighting console. You may simply start
Not recorded. WATCHOUT and cue the console manually. Alternatively, use timecode to
synchronize them.
• As the timeline reaches the cue, recording commences, as indicated by the
lamp symbol on the cue turning red. Allow the timeline to run for the entire
duration of the cue.
• Once recording is complete, the lamp symbol on the cue becomes gray.
• Disconnect the lighting console from the network, or switch it off.
Play the WATCHOUT timeline again. The recorded DMX512 data will now be
played back by the cue. An Artnet-to-DMX512 adapter is required unless your
fixtures/dimmers accept Artnet directly.
You can use the Fade tween track of the cue to modulate the intensity of the
recorded channels, if desired.
◆ NOTE: Do not use the Fade tween track if any recorded channels use 16 bit
precision – often used by moving lights and similar devices.
If you make a mistake during the recording, or simply want to do another take,
you can reset the recording to its initial state by double-clicking it in the Media
window and selecting the “Re-record DMX512 File” checkbox. This dialog box
also allows you to play the recording back using a different Artnet universe
than the one recorded.
58 Chapter 3 Media
4 PRODUCTION 4
This chapter goes through the steps required to produce a presentation using
WATCHOUT. It assumes that you have already produced the source media
assets, as described in the previous chapter.
STAGE The Stage window allows you to arrange the display areas and provides a
preview of your presentation. Portions of images that appear inside a display
will be shown by that physical display. By arranging displays side by side or
vertically, you can make images span multiple displays.
Adding and Removing Displays To add a display to the Stage window, choose “Add Display” on the Stage
menu. This menu item provides a choice of standard display sizes. Once a
display has been added, set its IP address and other settings through its Speci-
fications dialog box (see “Display Specifications” on page 158).
To remove a display, select the display by clicking it with the mouse so it shows
a bold outline, then choose Clear on the Edit menu.
◆ NOTE: If “Online” is selected on the Stage menu, you can not add or
manipulate any displays.
Arranging Displays Displays may overlap each other. When they do, images that span multiple
displays will be automatically blended at the edges. Alternatively, displays can
be positioned edge-to-edge, or with a small gap between them, for a videowall
look. By positioning the displays in the Stage window according to the actual
Chapter 4 Production 59
arrangement and separation of the monitors or image areas, images that span
multiple display areas will line up properly.
To arrange the displays, simply drag them to their desired positions using the
mouse. Alternatively, you can position them numerically by selecting a display
and choosing Specifications on the Edit menu. Type in the desired position, in
pixels, relative to the upper left corner of the Stage (see “Display
Specifications” on page 158).
◆ NOTES: The Stage window must be selected in order to manipulate the
displays. To select the Stage window, click its title bar. You can not select
the Stage window by clicking inside the window, as this is used to select and
move images when the window is not active. If the “Online” item on the
Stage menu is activated, you can not select, change or delete displays.
60 Chapter 4 Production
Complex Display Arrangements If you have complex display arrangements, such as multiple display areas or
different sets of display showing the same part of the stage, use Stage Tiers to
keep them apart. See “Tier” on page 133.
MEDIA The term “media” refers to moving and still images as well as sound. These
media types are treated in very similar ways, with only minor differences
where appropriate. See Chapter 3 “Media” for more details.
Adding Media To add media to your presentation, choose “Add Media File…” on the Media
menu, or simply drag the media file to the desired position in the Timeline or
Stage window. Media can be dragged from the folder where it is stored, or
you can drag media items from the WATCHOUT Media window.
Chapter 4 Production 61
▲ IMPORTANT: Whenever possible, store media files in a sub-folder of the
folder containing your WATCHOUT show file. This allows WATCHOUT to
use relative file paths, making it easier to move the show elsewhere.
Editing a Media File To open a media file in its designated editing application, double-click its
thumbnail in the Media window, or Alt-double-click an associated cue in the
Timeline. To track down the media item associated with a cue, double-click the
cue and click “Locate Media”.
Refreshing Media Information After making changes to media files, choose “Refresh” on the Media menu to
load those changes into WATCHOUT. Choose “Update” on the Stage menu to
update the display computers with these changes as well.
Purging Unused Media After working with a show for a while, you may have added many media items
that are not included in the final version. These media references persist in the
Media window, regardless of whether any cues actually use them. To remove
such unused media from the Media window, choose “Select Unused” on the
Media menu and then “Clear” on the Edit menu (see page 150).
◆ NOTE: This operation will only remove unused entries from the Media
window. It will not remove any files from your hard disk.
Changing the File Association of a Sometimes, when editing a media file, you may want to keep both the old and
Media List Item the new version of the file around, in case you change your mind. In this case,
you end up with two or more similar media files with different names. To
change the link between an item in the Media window and a file, double-click
62 Chapter 4 Production
the file name in the Media window and choose another file. This will affect all
cues that use this media list item.
◆ NOTE: You can only relink it to another file of the same kind. You can not
change from an image file to a sound file, for example.
Using Media Proxies Occasionally, you may want to use media in your presentation but can not
import it simply by dragging. This would happen in the following cases:
• The media file isn’t recognized by the production computer, but you know
it can be handled by the display computers. Perhaps the media requires a
specialized codec in the playback computer which is not available in the
production computer.
• The media file is a large movie that has been pre-split into multiple files (see
“Pre-splitting Large Movies” on page 42).
• You want to incorporate stereoscopic video into your presentation, using
separate left-eye/right-eye video files.
• The media may not yet be available, or may for other reasons need to be
provided or replaced manually on the display computer at a later time.
Use a media proxy to accommodate any of these cases. Once a media proxy
has been added to the media list, it can be used on the timeline just like other
media items. See “Add Proxy” on page 139 for more details.
Chapter 4 Production 63
TIMELINE The Main Timeline window shows the temporal relation of cues and effects, as
well as the layering of overlapping media. Cues control the display and
presentation of media, and use tween tracks to control various aspects of the
media.
The amount of time displayed in the timeline window can be controlled using
the button in the lower left corner. Zoom in to increase the precision by which
you can position cues and set their duration, or zoom out to get a better over-
view. The center part of the button allows you to change the scale gradually.
Changing the time scale has no effect on the behavior of the timeline or its
cues. See “Main Timeline Window” on page 101 for more details
Zoom button, cue area and tween Tween tracks are used to animate properties of media cues, such as position
pane. and opacity, over time. The tween tracks of the currently selected cue appear
at the bottom of the timeline window, called the tween pane. See “Tween
Tracks” on page 179 for more details.
◆ HINT: When tween tracks are visible, you can toggle between the cue and
tween panes using the Tab key.
Adding Media Cues To add a media cue to the timeline, drag the media onto the timeline and drop
it at the desired layer and time position, as shown on page 61. Cues can be
dragged along the timeline to change their timing relationship. Select multiple
cues by Shift-clicking the cues, or by clicking and dragging diagonally, starting
from a point where there are no cues.
◆ IMPORTANT: Do not overlap cues on the same layer. Doing so may cause
images to display incorrectly. When you want images to overlap in time,
always put their cues on separate layers. Overlapping cues are indicated
by a red warning line above the cues.
64 Chapter 4 Production
Positioning Media on Stage When media is added to the timeline, it also appears in the upper left corner
of the top/left display in the Stage window. To make the image appear else-
where, drag the image’s preview in the Stage window, or double-click the cue
to set the position numerically.
◆ HINT: For precise positioning of selected images, hold down the Control key
and press the Arrow keys to nudge the image one pixel at a time. Add the
Shift key to move ten pixels at a time.
When using a Position tween track to make images move, the current position
of the image is shown numerically in the tween track’s header area. Click the
triangle to reveal the numeric position.
If the image isn’t visible in the Stage window, it may be obscured by a larger
image in front. You can hide the large image by clicking the yellow sun icon in
its layer title area (see “Disabling Layer Preview” on page 103).
▲ IMPORTANT: Make sure that the timeline window is selected before
attempting to drag the image in the Stage window.
Chapter 4 Production 65
Layering Media The horizontal layers in the timeline window allow you to control the stacking
order of images in the Stage window. To move an image towards the front,
drag its cue up to a layer with a higher number. To move the cue without
changing its time position, press the Shift key while dragging. Use the
commands on the Timeline menu to add or remove layers.
Changing the Media Association You can change the media association of a cue by dragging new media onto
of a Cue the cue. This changes the media association of that cue only, while retaining all
other relevant properties.
◆ HINT: This can be used to duplicate a complex move or other effect using
different media. First make a copy of the cue to re-use, then replace its
media association as described above.
66 Chapter 4 Production
Changing a Cue’s Duration When adding moving images or sound, the duration of the cue is set to the
duration of the file. When adding still images to the timeline, the duration is set
to a default value. Change the duration by selecting the cue and dragging the
vertical bar located at either end of the cue.
◆ NOTE: If the cue has any tween tracks, their tween points will, by default,
remain stationary in relation to the timeline. To make the tween tracks
contract or expand with the cue, press the Alt key while dragging the bar.
A video or sound file can be cut short by shortening the cue. Increasing the
cue’s duration beyond the actual length of the media will make a video stop at
its last frame. See also “Looping” on page 175 for more options.
◆ NOTE: Dragging the start of a moving image cue changes the starting time
along the timeline only. It does not affect the in-time of the movie. To change
the in-time, double click the cue and change its “In-Time” value.
Aligning Cues in Time Use the Snap command on the Edit menu to align objects in time. Cues snap to
adjacent cues. Tween points snap to other tween points in the same cue. Cues
and tween points also snap to the current time position.
◆ HINT: To line up a number of objects in time, first position the current time
indicator then de-select “Click Jumps to Time” on the Timeline menu (see
page 151). You can now use the current time indicator as a ruler for
aligning cues and tween points.
Cue Specifications In addition to direct manipulation of cues in the Timeline window, you can also
set most parameters numerically using the Cue Specifications dialog box.
Select the cue and choose Specifications on the Edit menu, or simply double-
click the cue. See “Cue Specifications” on page 170 for more details.
Chapter 4 Production 67
Using Control Cues In addition to media cues, you can also add control cues to the timeline by
choosing “Add Control Cue” on the Timeline menu. When reached during
playback, a Control cue set to Pause causes the timeline to halt. This is useful
when cueing a presentation manually.
◆ NOTE: If you want a Control cue to coincide with the start of another cue,
then put the Control cue on a separate layer. If you don’t do this, the Control
cue may be hidden behind the other cue. You may want to dedicate a layer
for control cues only.
Control cues provide many other functions for managing the flow of your
presentation. This is often useful for speaker support or other situations where
live elements or other forms of interaction are involved. For more details, see
“Looping and Jumping” on page 81 and “Control Cue” on page 193.
68 Chapter 4 Production
TWEEN TRACKS Tween tracks control the behavior of media dynamically throughout the cue.
For instance, you can use an Opacity tween track to make an image fade in
and out, or a Volume tween track to reduce the volume of a sound or movie
file.
Adding and Removing a Tween To add a tween track, first select the cue then chose the desired type of tween
Track track on the Tween menu. Likewise, remove a tween track by de-selecting it on
the Tween menu.
Tween pane.
The tween tracks of the selected cue appear in the tween pane at the bottom of
the Timeline window. Drag the partition to see more tween tracks. Likewise,
you can adjust the height of a tween track to see more details.
Chapter 4 Production 69
Adding Points Adding a tween track to a cue generally has no effect in itself unless you use it
to change the value governed by the tween track. This is done by adding and
adjusting tween points along the tween track. These tween points provide
values acting as key-frames along the cue’s tween track.
To add a tween point, click anywhere on the curve in the tween track where
there isn’t already a tween point. To edit the value of a tween point, drag it
using the mouse. For better precision, first enlarge the tween track by dragging
the partition between the tween tracks. Select multiple tween points to move
them together. Press the Shift key while dragging to constrain the movement of
the tween points.
◆ NOTE: Normally, tween points can’t be dragged past their neighbors. To
relax this constraint, press the Alt key while dragging.
Removing, Cutting and Pasting Select multiple tween points by Shift-clicking, or by dragging from a position
Tween Points outside all tween points. The selected tween points can then be edited using
commands on the Edit menu. This makes it easy to move complex tween tracks
from one cue to another, by simply copying and pasting the tween points.
Stretching Tween Tracks When changing the length of a cue by dragging its end, you have the option
of either leaving its tween points at their current time positions or making them
expand and contract with the cue, as if the cue was a rubber band. Press the
Alt key during the drag to get the rubber band effect.
Corners and Smooth Tween Points For simple values, there are two kinds of tween points: corners and smooth
points.
◆ NOTE: Position tween tracks use a different method to create smooth
motion, as described on page 75.
70 Chapter 4 Production
A corner is represented by a diamond-shaped tween point. A sequence of
corner points causes the value to change gradually, and linearly, between the
points. Often, this is the desired behavior, particularly when controlling opacity
or volume.
A smooth point is represented by a round tween point, and is added by
Control-clicking. It acts as a pin attached to the curve by a rubber band. When
you move the smooth point away from the curve, the rubber band stretches,
causing the curve to bend.
Editing Tween Points Numerically To edit a tween point numerically, double-click to open its dialog box. See the
description of each type of tween track under “Tween Tracks” on page 179 for
more details.
External Control of Tween Tracks Tween tracks can also be controlled by external inputs. Those are indicated by
a round formula button under the title of the tween track. See “Controlling
Tween Tracks” on page 202 for more details.
Chapter 4 Production 71
OPACITY Use an opacity tween track to fade objects in and out, or to make objects semi-
transparent. An opacity tween track can be applied to all images. See
“Opacity” on page 180 for more details.
To cross-fade from one image to another, you only need to fade the opacity of
the image at the front. You don’t need to do anything to the image behind it,
as this will be obscured by the front image unless the front image contains
transparent or semi-transparent areas. In this case, you may also need to fade
out the image below to perform a smooth cross-fade.
VOLUME Use a volume tween track to control the volume of sounds and movies
containing embedded audio. You can play several sounds simultaneously, and
cross fade between them by fading up one while fading out the other. See
“Volume” on page 180 for more details.
◆ NOTE: When no volume tween track is being applied, the volume is set to
the value specified in the Preferences dialog box (see “Default Audio
Volume” on page 121).
SCALE Use a scale tween track to change the size of images. This is particularly useful
for playing video material at full screen size, but can also be used as an effect
for both still and moving images. In addition to dragging the tween point, you
can also adjust the scale by dragging the scaling handle. This appears in the
lower right corner of the image after adding a Scale tween track. Press Shift
while dragging to maintain the aspect ratio of the image.
◆ HINT: By using negative scale values, you can flip or mirror the image.
See “Scale” on page 181 for more details.
Scaling handle.
72 Chapter 4 Production
ROTATION Z Use a rotation tween track to control the angle of images, or to make an image
rotate over time. Rotate the image by dragging the rotation handle or the rota-
tion tween point. You can rotate by degrees as well as by number of revolu-
tions (or a combination of the two). See “Rotation Z” on page 184.
◆ NOTE: The rotation handle may be hidden underneath the anchor point. If
so, either move the anchor point as described below, or drag the tween
point to adjust the angle.
ROTATION X AND Y These tween tracks are similar to Rotation Z, but allow you to rotate images
around the X (horizontal) or Y (vertical) axes, providing a perspective view of
the image.
◆ NOTE: The amount of perspective being applied is controlled by the
Perspective slider in the 3D tab of the Preferences dialog box.
Chapter 4 Production 73
ANCHOR POINT Images scale and rotate around the anchor point. The anchor point is indicated
by a white crosshair in the Stage window (see illustration above). To change
the anchor point, double-click the cue and change the values under “Anchor
Position within Image”. See “Cue Specifications” on page 170 and “Anchor
Position” on page 172 for more details.
74 Chapter 4 Production
POSITION Use the position tween track to position an image on stage, or to make an
image move along a path. Select one or several images on stage, then drag
them in the Stage window. Alternatively, press an arrow key while holding
down the Control key to move the selected images one pixel at a time. Press the
Shift key as well to move in 10 pixel increments.
◆ HINT: The initial stage position can also be changed numerically inside the
cue’s dialog box. If you change this for a cue that has a motion path, the
entire motion path moves. Use the Move command on the Edit menu to
move multiple images together after selecting their cues (see page 127).
Editing Position Points To make an image arrive at a specific stage location at a particular time, first
add a tween point at the desired time, then position the image in the Stage
window as described above.
◆ NOTE: To change the stage position of an already existing tween point,
make sure the timeline is positioned at that point before moving the image.
If not, a new tween point will be added instead. To ensure that the timeline
is positioned at a tween point, first de-select all tween points, then click the
tween point with “Click Jumps to Time” selected on the Timeline menu.
Alternatively, drag one of the handles attached to the motion path in the Stage
window, or double-click the handle or tween point to type in the desired stage
position of the image.
Chapter 4 Production 75
Moving Along a Path To make the image move along a path, first add a tween point by clicking at
the desired time position along the tween track, then drag the image to the
desired position in the Stage window. A line indicates the image’s motion path
in the Stage window.
Controlling the Speed of Motion Double-click a position tween point to change its incoming or outgoing speed.
A value of 1 indicates nominal speed, with smaller values being slower and
greater values being faster. The speed is indicated by the white dots along the
motion path, with dots spaced farther apart indicating faster motion.
Moving Along a Curved Path By default, a Position tween point acts as a corner along the motion path. To
move smoothly through a point, double-click the point and select Smooth. You
can control the incoming and outgoing segment independently. Selecting the
Smooth option reveals a yellow direction handle, controlling the path of motion
into or out form that point. Close the dialog box and drag the direction handle
to create a curve. In the illustration below, smooth points have been set to move
the image along an S-shaped curve.
76 Chapter 4 Production
Speed handle. Direction handle.
Dragging the direction handle farther away from the point increases the curva-
ture. Add tween points for better control over the path’s shape.
◆ HINT: To make an image rotate while moving, so that it always points along
the motion path, double-click the cue and select “Auto-orient along Motion
Path” (see page 178).
3D Motion Paths Images can also be moved along the Z axis, or using a 3-dimensional motion
path. To change the Z position of a position tween point, drag the point verti-
cally in the tween track. Double-click the tween point to set the value numeri-
cally. If the image moves away from you (positive Z), it appears smaller
according to distance as well as the amount of perspective set by the Perspec-
tive slider in the 3D tab of the Preferences dialog box.
Chapter 4 Production 77
3D/STEREOSCOPY WATCHOUT allows you to produce and present stereoscopic presentations, to
be viewed using appropriate display technology and glasses. These are some-
times referred to as 3D presentations, giving a perceived three-dimensional
viewing experience. Such presentations can incorporate still images as well as
video. They take advantage of the 3D capabilities of WATCHOUT, in many
cases creating the stereoscopic effect with no additional production effort,
since it can be calculated from the 3D position of media elements.
Still Images and Small Video When using still images and small video elements, it is generally sufficient to
place them at the proper depth (Z position). Hence, to make an object appear
closer to the viewer, move it to a negative Z position rather than merely scaling
it up to make it look larger. The amount of stereoscopy derived from the Z posi-
tion is controlled by the “Eye Distance” setting (see “Eye Distance” on page
125).
Large Stereoscopic Video Large or full-screen videos will not reproduce with a stereoscopic effect by
merely changing the Z position. Instead, the entire video needs to be produced
as stereoscopic footage, with separate left/right eye video files originating
from two cameras or a specialized stereoscopic camera. Use a Video Proxy to
incorporate such a video into your presentation (see “Stereoscopic” on page
140). High-resolution stereoscopic stock footage is available from companies
such as Artbeats:
http://www.artbeats.com/s3d
Stereoscopic Projection You need specialized display or projection technology to show a stereoscopic
presentation, combined with stereoscopic glasses worn by all viewers. See
“Stereoscopic Presentations” on page 86 for more details.
78 Chapter 4 Production
5 PRESENTATION 5
This chapter tells you how to take your WATCHOUT presentation from your
production computer onto the display computers, and run the presentation. It
discusses the various ways in which your presentation can be used and
controlled.
CONNECTING TO THE DISPLAY After installing and configuring the production and display computers,
COMPUTERS producing the presentation, and starting the display software on each display
computer, you can select “Online” on the Stage menu. This causes the produc-
tion computer to connect to the display computers and transfer all required
information to them, ready for playback. A progress bar indicates the transfer
of files to each display computer.
Failure to connect to a display computer is indicated by an error icon in the
Stage window. If you get a error icon, quit the WATCHOUT display software
on the offending display computer and double-check the network configura-
tion to ensure that it has been set up properly (see “Network” on page 16 and
“Computer Settings” on page 22). Also confirm that the IP address of the
Progress bar Unable to display computer matches the settings in the Display Specifications dialog box
shown during connect to this (see “Display Specifications” on page 158).
transfer of files. computer.
Any further problems encountered after connecting to the display computers
will be reported in the Message window in WATCHOUT and/or on the display
computer’s screen.
Quitting the Display Software To quit the display software, press Ctrl-X or Alt-F4 on the display computer.
Chapter 5 Presentation 79
Downloading Media Whenever you go online, WATCHOUT will check to make sure that all
required media files have been transferred to the display computers.
WATCHOUT will only transfer the files actually required on the individual
computer. If you modify a media file, WATCHOUT will detect this and transfer
the updated file.
While media files are being transferred to a display computer, a progress bar
will be shown in that display in the Stage window, as well as on the display
computer itself. You may continue working in WATCHOUT while files are
being transferred, but you will not be able to further update or access the
display until the previous update has completed.
◆ HINT: You can stop an update in progress by deselecting “Online” on the
Stage menu. The transfer will stop once the current file has been transferred.
Note that all media files transferred to the display computer will remain there
until removed manually. The media related to a show is stored in a folder with
the name of the show. This is located in a “Shows” folder in the same folder as
the WATCHOUT display software application.
The “Shows” folder contains a folder
related to each show that has been After using a display computer to run a show, you may want to clean up the
transferred to the display computer. Shows folder by putting its contents into the trash and emptying the trash
before using that computer to run another show. This stops old shows from
occupying hard disk space unnecessarily.
◆ NOTE: If you for any reason remove the “Cache” folder, then remember to
remove the “CachedFiles” file as well. This file is used to keep track of what’s
in the “Cache” folder. If you experience problems displaying certain
images, you may try removing the “Cache” folder and the “CachedFiles”
file. WATCHOUT will re-create this file the next time you open the show.
80 Chapter 5 Presentation
Updating the Stage If you make changes to your show while online, transfer them to the display
computers using the “Update” command on the Stage menu. This includes
adding new media or cues.
RUNNING THE PRESENTATION Once all media has been transferred to the display computers, the
WATCHOUT logo on the display computers will disappear. You are now
ready to run your presentation. To run it, click the play button in the lower left
corner of the Timeline window, or press the spacebar.
You can jump to any point along the timeline by clicking in the time ruler at the
top of the Timeline window (see also “Timeline Settings” on page 152).
Manual Control For speaker support, or other manually controlled presentations, add Control
cues to the timeline. When run, WATCHOUT performs the instructions
embedded in the cue – for example, pauses or jumps to another position along
the timeline (see “Looping and Jumping” on page 81).
You can also use Control cues to instantly go to any location in your presenta-
tion. Give the cue the same name as one of the function keys on your
computer’s keyboard (for example, name if “F1”), then press that function key
to jump straight to it. See “Add Play / Pause Control Cue” on page 151.
Looping and Jumping Use a Control cue to loop any segment of the timeline (see “Add Play / Pause
Control Cue” on page 151 and “Control Cue” on page 193). By combining
this with the QuickFind feature (page 129) and the Standby command
(page 134), you can gracefully exit loops or jump to other sections of the
presentation.
Chapter 5 Presentation 81
External Control Options You can use a touch panel, such as an iPhone/iPad, or other external control
system to remotely control your WATCHOUT presentation, as well as the
presentation environment. Since WATCHOUT uses the ubiquitous TCP/IP
protocol, it can communicate with virtually any computer system or device.
DMX512
◆ HINT: Download the free WATCHOUT Remote app for iPhone:
http://itunes.apple.com/us/app/id426344171
Furthermore, using the MIDI and DMX-512 input capabilities, WATCHOUT
can be controlled using any device that can speak those industry-standard
communications languages.
Personalized or Multi-lingual Audio For museums, visitor centers, and similar places where personalized or multi-
lingual audio is desired, you can use WATCHOUT together with Dataton
PICKUP. PICKUP plays the audio of the presentation, and acts as a remote
control for starting the presentation.
http://www.dataton.com/pickup/
To integrate PICKUP with your WATCHOUT display clusters, use the Dataton
NETWORK TRANSPONDER, which connects to your Ethernet network. In
addition to acting as an IR transponder for PICKUP it also controls your
WATCHOUT presentations. It provides advanced features such as synchro-
nized audio playback. It can also match the language selection between
PICKUP and WATCHOUT by means of controlling the conditional layers in
WATCHOUT (see “Condition” on page 104).
82 Chapter 5 Presentation
EXTERNAL CONTROL For more complex applications, you may want to integrate WATCHOUT with
other control systems. This can be accomplished by means of external control
of your WATCHOUT system through the network.
To control the production computer, connect the external controller to the
network and activate the TCP/IP control port in the Preferences dialog box.
See page 251 for more details on how to control WATCHOUT from a touch
panel or another computer via the network.
Chapter 5 Presentation 83
Display Cluster Control Instead of controlling the WATCHOUT production software, as discussed
above, you may choose to control a cluster of display computers directly. This
removes the need for a production computer during playback. Please see
“Display Cluster Protocol” on page 257 for details.
TIMECODE CONTROL WATCHOUT can accept a standard timecode signal for controlling the main
timeline. This timecode synchronization feature uses the LTC format according
to the EBU or SMPTE standards. You can control either the production
computer or the display cluster.
Controlling the Production Computer To control the production computer, select the “Timecode Control of Main
Timeline” checkbox under Preferences, Control (as seen on the previous page).
Specify the timecode format and any offset to be applied. Connect the time-
code signal to Line In connector of the production computer. Starting the time-
code feed should now start the main timeline at the position specified by the
timecode.
▲ IMPORTANT: Make sure that the correct sound input port is selected in the
Sound Control Panel shown to the left, and that the input volume is turned
up, indicated by the green bar next to the active recording device.
You can use the separate Timecode Tester application (see next page) on the
production computer to troubleshoot any timecode issues.
◆ HINT: Add a “Timecode Position” item to the Status window to view the
current timecode being received. See “Status Window” on page 112.
84 Chapter 5 Presentation
Controlling the Display Cluster Connect the timecode signal to Line In of the primary display computer and
activate timecode synchronization using the timecodeMode command, as
described on page 268.
◆ NOTE: This method can not be used in conjunction with the WATCHOUT
production software. When the production software goes online, it tempo-
rarily disables any timecode input to the cluster.
Use the separate WATCHOUT Timecode Tester application on the primary
computer in the cluster to verify proper timecode reception, quality and signal
level. Connect the timecode signal to the Line In connector. Choose the appro-
priate input using the Sound Control Panel, as shown on the previous page.
◆ HINT: Use the Windows Sound Control Panel to adjust the input level, if
required. Note that this setting is system-wide.
Quit the Timecode Tester after using it. Do not leave it running when starting
WATCHOUT display software, which contains its own timecode reader.
Chapter 5 Presentation 85
STEREOSCOPIC PRESENTATIONS WATCHOUT includes full support for stereoscopic (“3D”) presentations. In
terms of production, you can create the stereoscopic effect through proper
positioning of images along the Z axis, or by incorporating stereoscopic video
into your presentation. See “3D/Stereoscopy” on page 78 for more details.
You must use separate outputs from WATCHOUT for the left and right eye
channels. Set the left/right channel assignment in the settings dialog box of
each display accordingly. See “Stereoscopic Assignment” on page 166 for
more details.
Since the left/right displays must occupy the same position in the Stage
window, you must place all left-channel displays on one stage tier and all right-
channel displays on another tier. This provides proper edge blending among
displays on the same tier. See “Using Stage Tiers for Complex Display
Arrangements” on page 98 for more details.
To present a stereoscopic production, you need projectors fitted with the
appropriate filters or other suitable stereoscopic technology. Your viewers must
wear glasses matching the stereoscopic filter technology used in the projectors.
In most cases, passive glasses are recommended. See “Stereoscopic Projec-
tion” on page 249 for more details.
86 Chapter 5 Presentation
6 USING COMPOSITIONS 6
A composition allows you to group a set of cues together on their own sub-
timeline. This can then be used from other timelines similar to how you can play
a video. A composition makes it easy to re-use or re-arrange show sections or
short snippets. It also makes it easier to apply the same effect to a group of
media elements – for instance, to move and scale a set of images together.
A composition behaves like other media elements, such as still images and
video clips. It lives in the Media window, from where you can drag it onto any
timeline to use it. You can use a composition any number of times – you can
even play multiple instances of a composition at the same time.
Similar to a video clip, a composition has a duration and may contain motion.
However, as a composition is created within WATCHOUT, there’s no
rendering time or other delays involved in changing it. A composition can be
looped and/or free running, making it easy to create motion of indefinite dura-
tion within WATCHOUT.
A Basic Example For example, assume you want to add a frame to a video clip, and then make
the video clip move across the screen while scaling it up at the same time.
Although you could do this by applying the motion and the scaling to the video
and the frame image individually, it’s often hard to make the two move
together in a cohesive way. Instead, you can add both elements to a composi-
tion without applying any motion and scaling to the individual elements. Then
use the resulting composition from the main timeline, applying the motion and
scaling to the composition as a whole.
CREATING A COMPOSITION Start by choosing “Add Composition” on the Media menu. Give the composi-
tion a name, and type a suitable size into the “Reference Frame” field. In this
case, it is a good idea to make the reference frame just slightly larger than the
still image frame around the video. This reference frame will be used later
when manipulating the composition as a whole from the main timeline. See
“Add Composition” on page 143 for more details.
Notice that the content of the Stage window changes when the composition
window appears. Instead of showing the display rectangles, it now shows the
reference frame of the composition. While editing a composition, its preview
appears in the Stage window, temporarily replacing the preview of the
displays. To restore the Stage window to its usual state, select the main timeline
window.
To change the size of the reference frame, or any other composition setting,
choose “Timeline Settings” on the Timeline menu while the composition’s
window is active.
When you’ve added the media to the composition, close its timeline window.
This restores the Stage window to its normal preview mode.
Since the “Piston Loop” contains a single engine revolution only, you need to
set each of the “Piston Loop” cues on the “Four Cylinders” timeline to loop. This
behavior is selected in the Composition Cue specifications dialog box, shown
by double-clicking the cues.
Drag out the tail end of all four cues to about one minute to give enough
running time to play with at the next level.
Finally, drag the “Car w Engine” composition from the Media window onto the
main timeline. Add a Position tween track to make the car (including its engine)
drive off the stage after a while.
◆ NOTE: The complete engine animation, as shown above, is included with
WATCHOUT.
Stage window,
showing the display
areas and a preview of
the presentation.
Chapter 7 Windows 95
Manipulating Windows All WATCHOUT windows reside inside a desktop window, with a menu bar
running along its top. You can resize the desktop window by dragging any of
its outer borders or corners. Minimize or maximize it using the buttons in the
upper right corner. Clicking the close box is equivalent to choosing Quit on the
File menu.
Move a WATCHOUT window by dragging its title bar. Resize a window by
dragging any of its corners or outer borders. Minimize and maximize a
window using the buttons in the upper right corner.
Minimize, maximize or close the
WATCHOUT desktop.
Use the Window menu to open
most windows.
Minimize, maximize or close the
window.
Drag border or corner to resize.
Minimized windows.
Click to restore.
Opening Windows Most windows are opened through the Window menu. Hence, if you acciden-
tally close a window, look here to re-open it. See “Window Menu” on
page 155.
96 Chapter 7 Windows
STAGE WINDOW The Stage window is used to add and arrange the display areas used in the
presentation. It also provides a preview of your presentation as you move
along the timeline, and lets you to position media on stage.
Adding Displays To add a display to the Stage window, choose Add Display on the Stage menu.
See “Adding and Removing Displays” on page 59 as well as “Displays” on
page 157 for more details.
Setting the Stage Scale Set the viewing scale for displays and images using the Scale command on the
Stage menu. Alternatively, you can interactively set the scale by clicking in the
Stage window while holding down the Control key. This displays a magnifying
glass that allows you to zoom in at the clicked location. Drag with the magni-
fying glass to zoom to a specific area. Control-Shift-Click to zoom out.
Adding Media Add media to your presentation by dragging it to the desired location in the
Stage window. A corresponding cue will be added to the timeline window at
the currently selected layer and time position. To remove the media from the
stage window, remove the corresponding cue from the timeline.
Chapter 7 Windows 97
Positioning Media on Stage You can position media on stage by dragging its preview in the Stage window.
To do so, first select the timeline window, then drag the image in the Stage
window. Press the Shift key to constrain the move. See “Positioning Media on
Stage” on page 65. Double-click a Cue or an individual Position tween point
to edit the position numerically (see “Initial Stage Position” on page 172 and
“Position” on page 182).
▲ IMPORTANT: To change a position tween point, first click the tween point
to go to its exact time position, then move the image. If you don’t go to the
tween point first, a new tween point may be added instead.
Using Stage Tiers for Complex The straightforward method of adding displays to the stage, as described on
Display Arrangements the previous page, works fine in most cases. However, more complex display
arrangements call for a different approach.
Assume, for example, that you want to make a display layout consisting of a
main area with three overlapping (edge blended) projectors, plus one
detached projector on either side, and finally a high-resolution plasma display
showing the center part of the screen. This plasma display could be placed
outside the theater, as a preview display. The detached projection screens on
either side of the center area will generally be used as part of the main show,
but will occasionally show different images to augment the center screen.
Desired display layout:
Side displays (yellow)
Center area (red, green, blue)
Larger, separate plasma (purple).
98 Chapter 7 Windows
Merely adding all six displays to the stage will not work as desired for the
following reasons:
• The large plasma display overlapping the three projectors in the center will
cause WATCHOUT to attempt to edge blend all these four displays (over-
lapping displays automatically get an edge-blend gradient).
• Panning large images sideways on the large center area, or on the side
screens, will make those images intrude on the adjacent display areas.
That’s OK while using all five projectors as a single, large canvas, but
undesirable when using the side displays independently.
You can overcome these problems by placing each set of displays on their own
stage tier. Stage tiers act as independent, named levels on the stage. Edge
blending occurs only among displays on the same tier. Furthermore, timeline
layers can be associated with specific tiers only, preventing their images from
spilling onto displays on other tiers.
Tier “Sides”.
To create additional tiers, choose “Tier: Add” on the Stage menu (see
page 133). To add displays to a specific tier, first select that tier on the Tier
sub-menu of the Stage menu. To associate a timeline layer with a stage tier, see
“Stage Tiers” on page 105.
Chapter 7 Windows 99
3D Views When working with images positioned in 3D space, or rotated around their X
or Y axes, it is sometimes hard to see where things are if you only view them
from the front. For instance, if you want to make one image orbit another
image along a horizontal plane, the motion path will look like a straight line
when viewed from the front. Choose “View Top” on the Stage menu to view the
stage from the top.
Likewise, for vertical motion, the stage can be viewed from the left. By alter-
nating between these three views, you can create elaborate three-dimensional
motion paths.
Previewing Without Perspective The Stage window generally shows images in 3D space using the perspective
set in Preferences. Deselect Perspective on the Preview menu to view and edit
images using an ortographic (non-perspective) view.
Using the Scroll Wheel By default, the scroll wheel on the mouse scrolls windows vertically. The scroll
wheel can be combined with the following modifier keys in the timeline
window:
• Shift: Scrolls the timeline horizontally.
• Control: Moves the current time position in 0.1 second increments.
• Control+Shift: Moves the current time position in 1 second increments.
Time Position Indicator The current time position is indicated by a vertical line through the Timeline
window. Its color indicates the “Click Jumps to Time” mode (see page 151).
Adjusting the Time Scale Click the magnifying glass areas of the time scale button to zoom in and out by
a fixed amount. Pressing the ‘+’ and ‘–’ keys on the numeric keypad has the
same effect. Drag the center of the button to change the scale gradually.
The Jump Button Click the jump button, located to the right of the time ruler, to jump to the
current time position if scrolled out of view, or to jump back to the previous start
time. Pressing the asterisk key on the numeric keypad has the same effect.
Starting and Stopping Click the play button to start and stop playback. If the stage is online, this also
controls playback on screen. Pressing the spacebar is equivalent to clicking the
play button. Pressing 0 on the numeric keypad starts playback, Esc stops play-
back.
Adding Cues To add a cue, drag media from your hard disk or the Media window to a time-
line or the Stage window. See Chapter 10 for more details on cues.
Selecting the Current Layer Click a layer’s name to make it the currently selected layer. When pasting an
individual cue, it will be pasted at the current time and layer. Likewise, when
adding media by dragging into the Stage window, a new cue will appear at
the currently selected time and layer.
Changing Layer Height Click the collapse triangle to minimize and restore the layer height. Shift-click
to collapse/expand all layers.
Disabling Layer Preview To disable the layer preview in the Stage window, click the layer preview
symbol to turn it off. Shift-click to disable/enable all layers. Disabling a layer
allows you to manipulate images in the Stage window that otherwise would
have been covered by other images. Disabling a layer’s preview has no effect
on its playback on screen.
Locking a Layer To lock a layer, click the padlock symbol. Cues on locked layers can’t be
selected or changed. Nor can you add new cues to a locked layer.
Layer Name and Attributes To change the name or other attributes of a layer, first select the layer then
choose “Layer Settings” on the Timeline menu.
Layer name.
Locks the layer.
Images and other media on this Disables layer preview.
layer are displayed when in For conditional layers, enter a
Standby mode only. layer condition number here.
Set to zero for a normal
(unconditional) layer.
COMPOSITION WINDOW The window associated with a composition resembles the main timeline
window in the way it is operated. However, its purpose is quite different. Unlike
the main timeline and auxiliary timelines, its output doesn’t appear directly on
stage. Instead, you use the composition from another timeline similar to
playing a video clip. See Chapter 6 “Using Compositions” for details.
Create a composition by choosing “Add Composition” on the Media menu. A
new composition item appears in the Media window. To open the timeline
window of a composition, double-click its name in the Media window. Use the
“Timeline Settings” command on the Timeline menu to change the name or
other properties of a composition (such as its reference frame).
◆ NOTE: When opening a composition, its preview will temporarily replace
the normal content of the Stage window. This doesn’t affect the image
shown by any display computers. Close the composition to restore the Stage
window.
Adding Media Add new media by dragging files from your hard disk into the Media window,
or by choosing “Add Media File…” on the Media menu. Files dragged directly
into the Timeline or Stage windows are automatically added to the Media
window as well. Each media file used in your presentation will only appear
once in the Media window, regardless of how many times it is being used.
Removing Media Remove individual media items by selecting them and choosing “Clear” on the
Edit menu. Remove all unused media items from the Media window by first
File Location Indicates the location of each media file. If the file is located in or under the
folder in which the presentation itself is saved, the path to the file will be rela-
tive to this folder. Otherwise, it will be an absolute path, beginning with a ‘/’-
character.
▲ IMPORTANT: If possible, store media files in a sub-folder of the folder con-
taining the presentation file, since this allows the use of relative path names.
Doing so allows you to move the entire presentation to another folder, disk
or computer intact. Using absolute path names may cause problems if the
specified location is not available after moving the presentation.
◆ HINT: If you change you mind concerning file locations, you may move the
files to a more appropriate location (for example, to a folder under the
folder containing the show file), and then use the Find/Replace command
to update the locations in the Media window accordingly. See “Find/
Replace” on page 128.
Changing the File Association You can change the file associated with a particular media list item by double-
clicking its name and choosing another file. This will affect all cues associated
with this media list item. You can only replace a media file with another of the
same type.
Refreshing Media Information After editing media files, update the Media list in WATCHOUT accordingly by
choosing “Refresh” on the Media menu. See “Refresh” on page 149 for more
details.
Grouping Media Items into Folders Media items can be arranged into groups. Chose “New Folder” on the Media
menu to create a folder then drag the desired media items onto the folder.
Double-click the folder’s name to change it. Click the triangle to show or hide
the content of the folder.
◆ NOTE: Folders in the media window have no relation to folders on your
computer’s hard disk. They are merely a way to organize items in the Media
window. Creating or removing folders from the Media window will not
create or remove any folders on your hard disk.
Adding a Media Proxy In some cases, media files can not simply be dragged into the Media list (see
page 63 for some examples). Instead, you can add a proxy item to the Media
window using the “Add Proxy” command on the Media menu. See “Add
Proxy” on page 139 for more details.
For details on the various kinds of inputs see page 197. For more on Expres-
sions, see page 212.
OUTPUT WINDOW The Output Window lists outputs allowing you to control external devices using
cues. To create a cue for an output, drag the output onto a timeline. See
“Outputs” on page 204 for more details.
The status of each task is shown in the Status column. An auxiliary timeline can
be in either of three states, as indicated by the two buttons (see illustration
above). While stopped, its cues have no effect on the stage.
An auxiliary timeline can be started by either of the following events:
• Manually, for instance by clicking the Play symbol in the Task list.
• By external inputs, using its triggering expression (see page 212).
• By another timeline, using a Control cue set to target the auxiliary timeline.
For more details see “Auxiliary Timeline” on page 210 and “Control Cue” on
page 193.
Changing the Stacking Order An auxiliary timeline always performs in front of the main timeline on stage.
When multiple auxiliary timelines are active at the same time, their front-to-
back stacking order is typically controlled by their order in the Task window.
STATUS WINDOW The status window provides a user-configurable set of status items that can be
sized as desired.
To configure a status item, double-click it in the Status window then change its
settings (such as color and other properties). To remove a status item, select it
with the mouse then choose “Clear” on the Edit menu.
FILE MENU The File menu provides commands related to the entire presentation, such as
Opening old presentations or creating new ones.
New Creates a new presentation, specifying the name and location of the
WATCHOUT presentation.
Open Recent Provides a list of recently opened presentations. Choosing an item from the
sub-menu opens the selected presentation.
Save a Copy As Saves a copy of the presentation that is currently open. This is useful for saving
backup copies without changing the name of the current presentation.
◆ NOTE: Opening and using such a copy without changing it back to its orig-
inal name will cause a new set of media to be downloaded to all display
computers under the new show name.
Export Movie Exports the main timeline of your show as a QuickTime movie. The movie file
can then be sent off for client approval, posted to a web site, or similar.
◆ NOTE: Before choosing this command, set up the Stage window to define
the scale and area to be exported. Only the displays currently visible in the
Stage window will be exported. This can be used to export a smaller portion
of a very large stage. Areas outside the displays that are currently visible in
the Stage window will be cropped or blanked out in the resulting file. Also,
if your show uses conditional layers, set the desired set of layer conditions
in the Preferences box before exporting.
When you choose the “Export Movie” command, a Save dialog will be shown,
allowing you to name the resulting movie file. This dialog box also allows you
to limit which part of the timeline to export, and to control the compression
Exporting an Auxiliary timeline To export an auxiliary timeline, first open and select its window, then choose
“Export Movie” on the File menu.
Export Audio Exports a stereo mix-down of the audio from the main timeline of your show,
as a Wave-file. This is particularly useful for exporting audio to PICKUP. The
resulting WAVE file can then be imported into iTunes, which converts it into
MP3 format for PICKUP.
◆ NOTE: If your show contains multiple languages controlled by conditional
layers, make sure you enable the desired set of conditional layers before
exporting the sound track.
Display Address Prefix The IP addresses assigned to the displays usually only differ in the last few
digits (see illustration on page 24). By entering the common initial part in this
field, you then only have to enter the last few digits into the specifications
dialog box of each individual display (see “Address” on page 158).
▲ IMPORTANT: You must enter the period that separates the last two groups
of digits here. The complete IP address is made by simply concatenating the
contents of the “Display Address Prefix” field with the contents of the dis-
play’s Address field.
EDIT MENU The Edit menu contains commands applying to the current window or currently
selected objects (for example, displays, cues or tween points).
Copy Copies selected objects to the clipboard, allowing the copies to be pasted in
elsewhere. Use this, for example, to transfer display configurations or cues
between presentations.
◆ NOTE: When transferring cues between presentations in this way, any
media associated with these cues will transfer along with the cues, and will
be automatically added to the Media window in the target presentation.
Paste Pastes the most recently cut or copied objects into the current window.
Clear Removes selected objects without altering the contents of the clipboard.
Select to End Applies to timeline windows. Selects all cues from the current time position and
forward.
Search text.
Check this box to replace the Replacement text.
found text. Finds/replaces one at a
Distinguishes “Mike” from “mike”. time or all at once.
Searches currently
selected items only.
You can use the Replace function to update the path to media files after they
have been moved to another disk or folder. For instance, if you start out with
your media files on a shared server during the early stage of production, you
may later want to move all media files into a sub-folder of the folder containing
the presentation file. After transferring the files, use the Find/Replace
command to change the absolute part of the path name (beginning with a ‘/’
character) to a relative (that is, beginning with the name of a folder located in
the same folder as your presentation).
As an example, assume that the media files were stored in a folder named
“WATCHOUT/Production1/Media” on a network volume named “E:” during
Finding Cues The Find command can also be used in timeline windows. In this case, it allows
you to search for Control cues by name or media cues by the name of their
associated media. The latter is useful in finding cues using a particular media
item. The timeline is first searched in the forward direction from the current time
position. If not found, it is then searched backwards.
Using QuickFind The QuickFind feature allows you to jump straight to a Control cue by pressing
a single function key on the keyboard. Simply name the cues F1, F2, F3, etc,
and then press the corresponding function key. See “Using Find and Quick-
Find” on page 195 for more details.
Add Display Adds a new display of the specified size to the Stage window. After adding a
display, open its specifications dialog box to enter its specifications (see
“Display Specifications” on page 158).
▲ IMPORTANT: Displays can not be added while Online is selected on the
Stage menu.
The secondary menu provides some common display sizes as shortcuts. You
can, however, enter any size in the display’s dialog box as long as it is
supported by the physical display and the interface card in the display
computer.
◆ NOTE: Displays are added to the current stage tier (see “Using Stage Tiers
for Complex Display Arrangements” on page 98). Move displays between
tiers using the Cut and Paste commands
Scale Sets the viewing scale of the Stage window. A larger preview gives you greater
precision in positioning displays and images using the mouse.
◆ HINT: In addition to these fixed scale factors, you can zoom to any area of
interest using the mouse while holding down the Control key (see “Setting
the Stage Scale” on page 97).
View Rotates the Stage window preview so that you can view images, motion paths
and other elements from the left or top instead of the front. This is useful when
positioning images in 3D space, or editing complex motion paths. See “3D
Views” on page 100.
Tier Manages stage tiers, which are useful for building elaborate display arrange-
ments (see “Using Stage Tiers for Complex Display Arrangements” on page
98).
Main Selects the main stage tier. There’s always at least one stage tier. Any addi-
tional stage tiers will be listed below “Main” on this sub-menu.
◆ NOTE: In order to add or manipulate displays, you must first select their
stage tier using this menu. Inaccessible displays are shown with a dotted
outline in the Stage window, and a small text will appear when you point
at such a display, telling you which tier it resides on.
Add Adds another tier to the stage, and selects it as the current tier. Any displays
you add or paste will now go onto this tier.
Rename Allows you to change the name of the currently selected stage tier.
Update Updates all connected display computers with any changes you’ve made to the
presentation, including transferring new or modified media files to the display
computers.
Standby Causes all display computers to fade to black, or to the image of any standby
layer (see “Perform Normal/In Standby” on page 104). Also fades the audio.
Useful if you want to pause the show in a smooth way – possibly to jump to
another position along the timeline. Give the command again to restore
normal image display. While online in standby mode, an indicator is shown at
the top of the stage window.
◆ HINT: A standby indicator can also be added to the Status window (see
page 112).
The fade-out and fade-in times for the Standby command are set in the
Preferences dialog box (page 120).
Click Selects Frontmost Image When this option is selected, clicking an image preview in the Stage window
always selects the corresponding cue in the Timeline window. While this is the
most natural behavior in many cases, it may get in your way if you want to
move an image that appears partially obscured behind another image. In this
case, uncheck this menu option, select the cue corresponding to the image to
be moved, then drag the image in the Stage window.
Preview Quality Control the overall preview quality of images in the Stage window using the
following four commands.
Wireframe. Displays all images as boxes with the name of the media item,
rather than showing the image. This is sometimes useful when trying to position
images, or to track down images obscured by other images.
Thumbnails. Uses low resolution thumbnails of images and video for the
Stage window preview. While the image quality in this mode is very low, its
performance is high – particularly when dealing with numerous, very large
images.
Video as Thumbnails. Uses low resolution thumbnails as video preview.
Speeds up editing of presentations that have many large video clips playing at
the same time.
Perspective In general, you want the Stage preview to match what you see on screen in
terms of image placement and perspective. However, the perspective view can
make some editing operations harder. If so, you can turn off the perspective
preview using this command, causing the Stage window preview to appear in
an ortographic mode.
◆ NOTE: The amount of perspective applied to images rotated or positioned
in 3D space is controlled by the Perspective slider in Preferences (see
page 124)
Masked by Displays. Masks images to the areas inside the displays. This provides a more accurate
representation of what is actually shown by the display computers. However, it
also makes it harder to edit the presentation, since images positioned outside
the displays disappear.
Outline Dimmed Images When an image is dimmed using an opacity tween track, it may become hard
to see and manipulate in the Stage window. Selecting this option causes a thin
frame to be displayed around such images, making them easier to see.
Play Audio Media By default, the production computer plays audio cues for all displays. You can
turn off this behavior using this menu option, thereby reducing the processing
overhead associated with audio playback.
No / All / Enabled Conditional These three menu items control to what extent images originating from condi-
Layers tional layers appear in the Stage window. (See “Condition” on page 104 and
“Enabled Layer Conditions” on page 123 for more information on conditional
layers.) Generally, you want images originating from enabled layers only to
appear in the Stage window, which is accomplished by choosing “Enabled
Conditional Layers”. To preview images from all conditional layers, regardless
of whether or not they are enabled in the Preferences dialog box, select “All
Conditional Layers”.
All / Active / Specific Stage Tiers Just as timeline layers can use conditions to enable/disable their cues (as
described in the previous paragraph), timeline layers can also be associated
with stage tiers. Cues on such a layer will only appear on displays on those
specific tiers. The commands in this group of the Preview menu control what’s
shown in the Stage window in this case. By selecting “All Stage Tiers”, the
Stage window will preview cues regardless of their stage tier association.
Select “Active Stage Tier” to preview cues on layers associated with the tier
Background Color Sets the background color of the Stage window. If your source material is hard
to see on the default (black) background, then change to another color.
Add Media File Opens a dialog box where you can choose a file to be added to the Media
window. Alternatively, simply drag the file into the Media, Stage or Timeline
window.
Add Proxy Adds a proxy media item of the kind specified. Use a proxy to handle media
that can not be added simply by dragging into the Media window, as
described under “Using Media Proxies” on page 63.
Add Computer Screen This feature allows you to incorporate a live image of a computer screen into
WATCHOUT. This can be used to show Excel graphics, Powerpoint slides, a
Web browser, or similar software applications, as part of your presentation.
The image displayed on the source computer’s screen is sent continuously via
the network to the WATCHOUT display computers, where WATCHOUT
composites it with other media. For example, you can put a plain Powerpoint
presentation on top of a large, high-resolution background, thereby enhancing
it with all the high-quality presentation capabilities of WATCHOUT.
To incorporate such a computer screen into your presentation, follow these
steps:
• Install, activate and configure VNC server software on the remote computer
(see “VNC Server Software” on page 20).
• Add a Computer Screen media item to the Media list using this command
on the Media menu. Configure it as described below.
• Drag the computer screen object from the Media list onto the Stage, and
program it using cues as any other image element.
The same capabilities apply to computer screen images as any other images.
For instance, you can program its position, scale and opacity. Since the
Add Dynamic Image Adds a media item for viewing images originating from a “WATCHOUT
Dynamic Image Server” (see page 217).
Name. The name used to refer to the media item.
Server Address. The IP number of the computer running the dynamic
image server application. If left blank, WATCHOUT will use the address speci-
fied in the Preferences dialog box (see “Default Dynamic Image Server
Address” on page 123).
Stage Preview. Controls whether the production software’s Stage window
will display the live dynamic image or a static place-holder.
◆ NOTE: Live preview is not supported when running the dynamic image
server software on the WATCHOUT production computer.
Width/Height. The dimensions of the dynamic image. Generally, this
should match the actual source image file. But in some cases it may be conve-
New Folder Adds a new folder to the Media window, allowing you to group related media
items. Any such group of media in the Media window is independent of the
folders on your hard disk, and serves merely as a means to organize items in
the Media window.
Large Thumbnails Displays larger thumbnail images in the Media window. This gives a better
preview of each image, but reduces the number of items visible in the list.
◆ NOTE: The size of wide thumbnails in the Media window is also affected by
the width of the Thumbnail column. Make this column wider to see wide
thumbnails.
Refresh Refreshes items in the Media list by reloading their information from the
associated media files. A dialog is displayed allowing you to refresh media
Select Unused Selects all unused items in the Media window. After reviewing the selection,
you can choose Clear on the Edit menu to remove the unused media items.
▲ IMPORTANT: Only media items directly or indirectly associated with cues
on the Main Timeline, or any auxiliary timeline, are considered as being
used. Specifically, media items used in compositions are only considered
used when the composition itself is being used. Hence, you can prevent a
composition and its media from being considered unused by adding it to
an auxiliary timeline.
Click Jumps to Time Deselect this option to keep the time position stationary while manipulating
cues and tween points. The state of this mode is reflected by the color of the
current time indicator.
◆ HINT: Turn off this option to use the current time indicator as a ruler for
aligning cues and tween points. See “Snap” on page 130 for more details.
Add Play / Pause Control Cue Adds a Control cue at the current time and selected layer. When reached
during playback, the cue will perform its programmed action. See “Control
Cue” on page 193 for full details.
◆ HINT: When using Control cues, dedicate a layer rather than mixing them
with other cues. This makes them easier to find and prevents them from
getting obscured by other cues.
Adding and Removing Layers Choose “Append Layer” to append a layer to the timeline, or choose “Insert
Layer” to insert a layer in front of the current layer. Choose “Delete Layer” to
delete the current layer. A layer containing cues can not be deleted.
Layer Settings Opens a dialog box that allows you to rename the layer as well as set various
layer attributes. See “Layer Name and Attributes” on page 103 for more
details.
◆ HINT: Typing a value into the “Time Position” field jumps to that time. This
is often more accurate than trying to click a specific time in the time ruler.
Auxiliary Timeline Settings Choose the “Timeline Settings” command to displays the settings for an active
auxiliary timeline window.
Lock Duration This option is useful for compositions designed to be looped. Often such a loop
is designed with a particular cycle time in mind, set as the duration of the
composition. In this case, check this option to avoid having the duration
extended automatically as cues are added or edited.
Reference Frame By default, the reference frame is set to enclose all displays on the current stage
tier when the composition is created. You can set the reference frame to any
size you want, but it is generally a good idea to make it about the same size
as its content. This frame is displayed as a gray rectangle in the Stage window
while the composition’s timeline window is active. Furthermore, it is also used
TWEEN MENU The Tween menu is available when a media cue is selected. It allows you to add
tween tracks to the cue. Likewise, tween tracks can be removed by unchecking
the corresponding item on the Tween menu.
◆ NOTE: The items available on the Tween menu vary depending on the
selected media cue. For instance, Volume tweening is only available for
sounds and videos – not for still images.
Read more about the various kinds of tween tracks on page 179.
WINDOW MENU This menu provides access to all standard windows, such as Stage, Media,
Main Timeline, etc. Other windows, such as Composition and Auxiliary Time-
line windows are appended to this menu while open, providing a quick way to
switch among them.
◆ NOTE: To open an Auxiliary Timeline or Composition window, double-click
the corresponding entry in the Task and Media windows respectively. A
Composition window can also be opened by Alt-double-clicking a cue for
that composition.
HELP MENU This menu provides quick access to the WATCHOUT User’s Guide and the
release notes with the latest news on the current version.
Displays include projectors, monitors, video wall cubes and plasma screens.
Make sure you install and configure your displays properly, as described on
page 17. Read more about different display technologies on page 239.
Adding Displays To add a display to the Stage window, choose “Add Display” on the Stage
menu. This menu includes most standard display sizes. The size can be altered
afterwards using the “Display Specifications” dialog box (page 158).
◆ NOTE: Displays can be grouped into stage tiers. When using multiple tiers,
new displays are added to the current tier. Likewise, you must select the
proper tier before you can manipulate its displays. See “Using Stage Tiers
for Complex Display Arrangements” on page 98 for more details.
Selecting Displays Click a display to select it. Shift-click to select multiple displays. Alternatively,
drag from a point outside all displays to use the selection rectangle. To de-
select all displays, click outside all displays in the Stage window.
◆ NOTE: You must activate the Stage window before you can select displays.
To activate the Stage window, click its title bar. Displays can not be manipu-
lated if “Online” on the Stage menu is active.
Positioning Displays Drag a display to the desired position using the mouse. Press the Shift key
while dragging to constrain the movement to horizontal or vertical only. For
best precision, enter the exact position using the “Display Specifications”
dialog box (page 158).
DISPLAY SPECIFICATIONS Double-click a display to open its Display Specifications dialog box. You must
activate the Stage window before you can select displays. To activate the Stage
window, click its title bar. Displays can not be manipulated if “Online” on the
Stage menu is active.
Name. Specifies the name of the display.
▲ IMPORTANT: This name is also used to identify pre-split movie files, as de-
scribed under “Pre-splitting Large Movies” on page 42. Thus, if you use
such pre-split movies, you should not change the name of the display after
creating those movies, or you’ll have to rename the movies accordingly.
Address. Specifies the IP address of the display computer that manages this
display. This is typically the numeric address of the display. However, if the
display computer is accessible by name (by means of a Domain Name Server),
you may enter the DNS name in this field instead.
◆ HINT: In most cases, all display computers are on the same subnet, which
means that the first part of their IP address is identical, and only the last
group of digits differ (as shown in the illustration on page 27). In this case,
you can enter the common part of the address in Preferences (see “Display
Address Prefix” on page 120), and then enter only the last group of digits
in the Display Specifications dialog box. For instance, if the complete
GEOMETRY CORRECTION These settings allow you to compensate for any errors caused by projection off-
axis (perspective), on a curved surface or for minor optical distortion.
◆ NOTE: Projecting straight from the front on a flat surface always gives the
best image. Use geometry correction only when absolutely necessary.
The numeric fields at the bottom of the dialog box show values corresponding
to the currently selected point and handle. The buttons next to each numeric
field adjust the value with single pixel accuracy.
◆ HINT: Go online before opening the Display dialog box to see the changes
on screen as you make them.
Corner Shapes. Adds bezier handles to the corners, allowing you to
compensate for minor optical distortion, often associated with wide-angle
lenses (as exemplified on page 249).
Constrain Points. Limits the freedom by which points can be moved to keep
them within realistic bounds. For example, it doesn’t allow points to be moved
outside the active display area. Deselect this checkbox for increased flexibility.
Perspective Correction To compensate for the keystone-shaped image caused by off-axis projection,
choose Perspective on the Correction pop-up menu and drag the corners of the
grid until the image appears rectangular on screen.
◆ HINT: If projecting from a plane at the center of the screen, select the
mirroring checkbox to adjust both sides together. You may need to uncheck
this checkbox for the final adjustments.
◆ NOTE: Display computers need to be online for you to see the changes as
you move the sliders.
USING MULTIPLE DISPLAY OUTPUTS WATCHOUT supports up to six displays connected to one display computer.
These displays operate independently of each other. Each display can be freely
positioned and rotated. The number of displays that can be connected to a
display computer depends on the number of graphics card outputs available.
To drive multiple displays from one computer, first make sure the displays
appear in the Windows Display Control Panel (see page 28). Then enter the
Output number of each display in its Display Settings dialog box (page 159),
using the same computer Address for these displays. Note that all outputs from
one display computer must use the same resolution.
◆ IMPORTANT: Connecting multiple displays to one computer increases the
load on that computer. You will need a more powerful computer, with a
multi-core CPU and a fast disk drive or SSD, to drive multiple displays. For
best performance, you may need to limit the number of displays.
Cues are the active objects of WATCHOUT. They control when media appear
on stage, as well as more dynamic behavior such as positioning and opacity.
Cues exist on layers in timeline windows. The layers determine the stacking
order of media on stage.
Adding Cues To add a cue to a layer in a timeline window, drag a Media window item, or
a media file, to the layer or the Stage window. Media files can be dragged
directly from your hard disk.
▲ IMPORTANT: Whenever possible, keep all media used in a presentation in
a sub-folder of the folder containing the show file. Doing so allows
WATCHOUT to refer to the file using a relative path specification, making
it easier to move the presentation with all its media references intact.
When you drag media into the Stage window, the cue will appear on the
currently selected layer (as indicated by a yellow line under the layer’s name)
and at the current time position. When dragging into the timeline, the cue
appears at the layer and time you drag it to.
Selecting and Positioning Cues Click a cue to select it. Shift-click to select multiple cues. Alternatively, drag
from a point outside all cues to use the selection rectangle. Use “Select All” on
the Edit menu to select all cues on all layers. To de-select all cues, click in the
white space of any layer in the Timeline window.
Selecting Cues using the Arrow Keys Press the right or left arrow keys on the keyboard to select the next or previous
cue on the currently selected layer. Pressing the Shift key as well selects the next
or previous cue on any layer. Pressing the up and down arrow keys changes
the currently selected layer.
Cutting, Pasting and Deleting Cues Use Cut, Copy and Paste on the Edit menu to move or copy cues within a
presentation or to other presentations via the clipboard. When transferring
cues to other presentations in this way, any media associated with those cues
will automatically be added to the target presentation.
To delete cues without altering the content of clipboard, select the cues then
choose “Clear” on the Edit menu.
Changing a Cue’s Media Position Cues contain information on where the media will appear on stage. To change
On Stage the stage position, do one of the following:
• Drag the preview image in the Stage window. You can change the stage
position of multiple cues at the same time by first selecting those cues.
Changing a Cue’s Duration To change the duration of selected cues, drag the bar at either end of a cue. If
the cue has tween points, they will remain stationary in relation to the timeline.
To stretch the tween points with the cue, press the Alt key while dragging the
end of the cue.
Drag either end to change the ◆ HINT: Either end of the cue will snap to the current time position if “Snap”
duration of all selected cues. is selected (see “Snap” on page 130). For this to work, you must first
deselect “Click Jumps to Time” on the Timeline menu.
Replacing a Cue’s Media To change the media associated with a cue, drag new media onto the cue. You
can drag either an item from the Media window, or a new media file from your
hard disk.
◆ HINT: If you want to replace all instances of a certain media file, you can
change the file association of the item in the Media window instead, as
described under “Changing the File Association” on page 108. Doing so
will affect all cues associated with that media item.
CUE SPECIFICATIONS Specifies the settings of the current cue. The options available vary with the
kind of media that is controlled by the cue. To open a cue’s specifications
dialog box, select the cue and choose “Specifications” on the Edit menu, or
simply double-click the cue.
Anchor Position Determines the position of the image anchor, relative to the upper left corner of
the image. The anchor of a selected cue is displayed as a crossed circle in the
Stage window. When scaling or rotating an image, the anchor specifies the
point that remains stationary.
◆ HINT: A checkbox in the Preferences dialog box determines the initial posi-
tion of the anchor point for new cues. See “Center Anchor Position” on
page 121.
Initial Stage Position If the cue has no Position tween track, this field controls its media position on
stage. Otherwise, this is the position of the first tween point. Changing this
position moves the entire motion path, if any.
◆ HINT: To move the position and motion paths of a set of cues, first select the
cues, then choose Move on the Edit menu.
Locate Media Locates the associated item in the Media window, automatically opening any
enclosing folder.
◆ HINT: Double-clicking a cue on a timeline while pressing the Alt key opens
its associated media item. This shortcut is particularly handy when you want
to open a Composition associated with a cue, as it allows you to go straight
from the cue into the Composition.
Pre-Roll Video needs to be pre-loaded and prepared a few seconds ahead of its
appearance. When set to “Automatic”, this time is calculated automatically.
This is the appropriate setting in most cases.
Free Running Causes sound, movie or composition media to continue to play even if the time-
line is paused. This is particularly useful in speaker support or conference situ-
ations, where you may be cueing the timeline manually. While waiting at a
pause cue, you may still want to have something moving on stage.
◆ HINT: Free Running and Loop behavior can be combined to create
continuous playback of undetermined duration.
Stacking When using WATCHOUT in its traditional 2D mode, images originating from
higher timeline layers cover images from lower layers. This is the behavior
obtained when choosing “By Layer”. However, when positioning and moving
images along the Z axis (towards or away from the viewer), you may want
images closer to the viewer to always appear in front of more distant objects.
In many cases, this can be accomplished by placing the cues onto layers in a
matching order, which is the preferable solution. When this is not possible,
choose “By Z-Depth” instead, to make images with lower Z position appear in
front of images with higher Z position.
◆ NOTE: Images with transparent or semi-transparent areas may not blend
with other objects as expected when using “By Z-Depth”. If so, re-arrange
the cues onto layers in the desired front-to-back order.
The “Default” option is identical to “By Layers” for cues on the Main Timeline
or Auxiliary timelines. For cues in compositions, this setting makes images
inherit the corresponding setting of the cue that plays the composition.
Preview Controls the maximum Stage window preview quality. Set to “Reduced” to
preview the image using its thumbnail. Set to “None” to suppress preview
Blend Mode These options control how the image interacts with other images that it over-
laps on stage. They perform similar to those with the same name in applica-
tions such as Adobe Photoshop.
• Normal makes the top image completely cover the bottom image (unless it
has transparent areas or opacity applied).
• Add results in a very bright image, suitable for adding highlights to other
images. Black areas in the overlapping image have no effect.
• Multiply results in a darkened image. White areas in the overlapping
image have no effect.
• Screen is similar to Add, but softer and often produces a more pleasant
effect.
• Lighten keeps the lightest parts of the images.
• Darken keeps the darkest parts of the images
• Linear Burn is similar to the Multiple mode, but produces a more intense
result.
Masked by Layer Above Allows you to use one image or video as a mask for another one. The image
to be used as a mask must be placed on the layer immediately above the one
to be masked. If the mask image has an alpha channel, choose the “Alpha
Masking is indicated by red dots running along the top of the masked cue.
Suppress Rendering When using an image as a mask, you often don’t want the image itself to be
rendered – only its masking effect. Select this checkbox in the cue that controls
the image used as a mask to obtain only the mask effect.
◆ NOTE: Select “Masked by Layer Above” in the cue of the image being
masked, and select “Suppress Rendering” in the cue of the image being
used as a mask.
When this option is selected, the cue’s name is shown in italics
Z- ◆ NOTE: In some cases you may also need to apply Rotation to the image to
Y+ make it point in the desired direction.
External Control of Position, Usually, you control image position, rotation and scaling using the corre-
Rotation and Scale sponding tween tracks alone. However, you may occasionally want to control
these parameters from an external source, such as a MIDI or DMX input, or via
the network (see “Inputs” on page 197). Select this checkbox to allow for such
external control. Add the desired tween track and use its formula button to
assign the control source to the desired parameters (see “Controlling Tween
Tracks” on page 202).
▲ IMPORTANT: Selecting this option significantly increases the load on all
your computers. Do not choose this option unless necessary.
◆ NOTE: For still images, this option is only available when “More Effects and
Capabilities” is selected for the image (see page 36).
The following pages describe each kind of tween track. See also “Tween
Tracks” on page 69 for more details on how to use tween tracks in general.
External Control of Tween Tracks Most parameters can be controlled by external inputs, or by a combination of
tween track and external input. Those are indicated by a round formula button,
as shown in the illustration above. See “Controlling Tween Tracks” on page
202 for more details. See also “External Control of Position, Rotation and
Scale” on page 178.
Volume Controls the audio volume of audio media and video containing audio. Its
behavior is identical to that of the Opacity tween point, described above. See
“Volume” on page 72 for more details.
◆ HINT: The volume curve is also displayed in the body of a cue assigned to
an audio media item, allowing you to see the curve even when the cue isn’t
selected.
◆ NOTE: When a Volume tween track isn’t used, the volume is controlled by
a setting in the Preferences dialog box (see “Default Audio Volume” on
page 121).
Balance Controls the left/right audio channel balance. Applies to audio media and
video media containing audio.
Moving along a Path The “Smooth” checkboxes allow you to create curved motion paths, as shown
under “Moving Along a Curved Path” on page 76. When selected, a direction
handle appears attached to the point, controlling the direction of motion into
or out from the point.
Link Handles Select “Link Handles” to make sure that the motion through a tween point is
perfectly smooth. When selected, the directional handles on either side of the
point are linked so they always point in opposite directions.
Key (Green/Blue) Makes a green or blue background transparent. This is sometimes referred to
as a “green screen” or “chromakey” effect, and is typically used with live
video, although it can be used with any kind of image. Adjust the Threshold
and Contrast parameters for best effect.
◆ HINT: For non-rectangular video playback, you can often use a pure green
or blue background, combined with this tween track, as an alternative to a
true alpha channel. This allows you to use to use more efficient video codecs
than QuickTime Animation, such as MPEG-2 or H.264.
Key (Selective) Makes any specific, pure color transparent. This can, for example, be used to
make a black background transparent (sometimes referred to as a “luma
keyer”). Select the color using the color swatch, then adjust the Threshold and
Softness parameters for the desired effect.
◆ HINT: Use this feature to display Powerpoint slides, fed through a capture
card Live Video or a Computer Screen media item, on top of a background
produced in WATCHOUT. Specify a suitable background color in the
Powerpoint presentation, which is then made transparent using this effect.
Original image.
◆ HINT: This tween track can also be used to skew the image by moving either
the top or right-hand side control points.
Wipe The various Wipe effects make an image appear gradually, starting from one
edge or corner and progressing towards the other. To see the effect, ramp up
the Completion parameter from 0 to 100% over time. Change the Angle
parameter to control the direction of the wipe. Adjust other parameters to your
liking by changing the parameter while the Completion value is around 50%.
Contrast & Brightness Adjusts the contrast and brightness of the image. This effect uses a spline curve
to adjust these values, similar to how you may use the “Curves” command in
Photoshop, thereby avoiding clipping in bright or dark areas.
Keep Color Makes the image mostly monochrome, while retaining a certain color range.
First select the color to keep by clicking the color swatch or by adjusting the
Hue, Saturation and Brightness tween tracks. Then adjust the Tolerance and
Softness until you achieve the desired effect.
Here the right edge of the image is cropped in a decreasing manner, revealing
the logo as a wipe effect, from left to right.
◆ HINT: To specify a precise amount, double-click a tween point and enter the
value as a percentage or in pixels.
This brings up a dialog box allowing you to specify the color. Choose among
the following color models:
• HSB Sliders specifies the color by first picking a hue (a specific color) and
then the saturation (the amount of that color) and brightness of the color.
This intuitive color model is familiar to many artists and painters.
◆ NOTE: It doesn’t matter which of the three methods you use to specify the
color. Use the method that feels most familiar to you.
◆ HINT: Double-click a tween point to set its value numerically. As the hue is
specified by its color wheel angle, you can use this method to create
rainbow cycles by making the hue go through several revolutions.
Hue & Saturation Allows you to re-map the color spectrum of an image, as well as adjusting its
color saturation contrast and brightness.
Hue Rotates the color spectrum of the image so that the chosen hue corresponds red
in the original image. This can be used for minor color balance adjustments all
the way up to color inversion
Saturation Adjusts the color saturation.
Gain Changes the contrast of the image by multiplying all its pixels by the specified
amount.
◆ NOTE: This may result in clipping in bright areas. If you only want to change
the contrast, use the “Contrast & Brightness” effect instead.
Offset Changes the brightness of the image by adding the chosen amount to its pixels.
◆ HINT: You can invert the image by setting the Gain to -100% and Offset to
100%.
CONTROL CUE The Control cue governs the behavior of timelines. The cue is performed when
the timeline runs past it. The Control cue can be used to make a timeline pause,
or jump to another position (by time or by name). To create a Control cue,
choose “Add Control Cue” on the Timeline menu (see page 151).
Controlling Other Timelines A Control cue can also be used to start, stop and position auxiliary timelines.
To do so, select “Tell Timeline: Named” in the cue, then enter the name of an
auxiliary timeline into the field.
◆ HINT: To name an auxiliary timeline, choose “Timeline Settings” while its
timeline window is open. Do not change the name of an auxiliary timeline
after creating control cues targeting it, or you will break the connection.
Inputs and outputs act as gateways between WATCHOUT and other external
devices. Using industry-standard protocols, such as DMX-512, MIDI, TCP/IP
and Serial data communication, you can interact with the presentation envi-
ronment in many creative ways.
INPUTS Inputs receive signals from the outside world. Those signals can then be used
to control and influence the behavior of WATCHOUT by starting and stopping
timelines and by controlling various cue parameters.
To create an input, first open the Input window using the Window menu, then
choose “Add...” from the pop-up menu located in the upper right corner of the
Input window. Depending on the type of input chosen, this displays a dialog
box allowing you to enter its specifications. See the following sections for
Click this button to add an input. details on the various kinds of inputs.
◆ NOTE: When you are using the production computer, inputs are managed
there. When not using a production computer, inputs are managed by the
primary display computer in each cluster.
Generic Input Use a generic Input when you want to control its value using the WATCHOUT
control protocol. The default range of a generic input is 0 through 1, although
you may set the upper limit to any positive value using the Limit field in the
Generic Input’s dialog box. To control a generic input, use the setInput
command (see “setInput” on page 256 and page 267).
MIDI Controller Input A MIDI Controller Input brings in a knob or slider from a keyboard, or similar
signal from a MIDI-compatible device or software. This type of MIDI data is
sometimes referred to as a “Continuous Controller”, “Control Change” or “CC”
message.
When done, click OK in the MIDI Note dialog box, Verify proper operation of
the input by pressing the key and observing the bar graph in the Input window.
If the keyboard has velocity sensitivity, the velocity is indicated by the magni-
tude of the value.
Clicking the formula button brings up a dialog box allowing you to enter the
control formula. By default, the formula consists only of the TweenValue item.
◆ NOTE: In order to access the formula of some tween tracks, such as Position,
Scale and Rotation, you must first enable this in the cue’s settings (see
“External Control of Position, Rotation and Scale” on page 178). For still
images, you must also select “More Effects and Capabilities” in the media’s
specification (see “Optimize For...” on page 36).
Some tween tracks, such as Position, contain multiple values, one for each
dimension controlled by the tween track (such as X, Y and X position).
Triggering Tasks You can use an input to start an auxiliary timeline by entering the name of the
input in the Trigger column of the Task window.
Press Enter to complete the formula. The task will be started whenever the value
of the formula entered in the Trigger column becomes non-zero. You can
create more elaborate starting conditions by entering a more complex formula
including multiple inputs, numeric constants and operators. See “Expression”
on page 212 for more details.
OUTPUTS Use Outputs to send data to other devices and systems from WATCHOUT. To
create an output, click the menu button in the upper right corner of the Output
window and choose “Add...” (see “Output Window” on page 110).
Creating Output Cues Outputs are controlled using cues. To create a cue for an output, drag the
output from the Output window onto a timeline.
Using a Network Port When using a network port, you must know the IP number (or DNS name) and
port number of the device to be controlled. You must also specify a protocol
type. UDP is a rudimentary protocol used by many simple devices, while TCP
is more common on computer-based systems. When using the TCP protocol,
WATCHOUT will open the connection (if not already open), send the data
packet, and close the connection after about a minute of inactivity.
◆ NOTE: The data is sent only when the timeline plays across the cue. It is not
sent when jumping to or past the cue.
The Task window allows you to create multiple auxiliary timelines, and to
specify their triggering conditions using expressions. Auxiliary timelines
behave very much like the main timeline, but can be started and stopped
independently.
If an auxiliary timeline displays images on stage, those images will appear on
top of any images originating from the main timeline. You can control the
order in which images from multiple, concurrent auxiliary timelines interact by
dragging the tasks to the desired order in the Task window.
◆ HINT: Change the name shown in the Task list by first opening the auxiliary
timeline and then choosing “Timeline Settings” on the Timeline menu.
Starting and Stopping Manually An auxiliary timeline has three primary modes:
• Stopped (red stop button is illuminated). In this mode, the timeline doesn’t
contribute to the stage.
• Paused (neither button is illuminated). In this mode, the time isn’t moving,
but any cues at the current time position does contribute to the stage.
• Playing (green play button is illuminated).
You can control these modes manually by clicking the buttons either in the Task
window or in the lower left corner of an open auxiliary timeline window.
◆ NOTE: You don’t need to open an auxiliary timeline to run it. Just click its
play button in the Task window.
Starting from Another Timeline You can use a Control cue to position, start, stop or pause an auxiliary timeline
from another timeline. See “Controlling Other Timelines” on page 194.
◆ NOTE: You can not control the Main Timeline from an auxiliary timeline.
Only Control cues on the Main Timeline can control the Main Timeline.
This expression combines the value of the ModWheel input with the value
coming from the tween track itself by using the TweenValue identifier, which
provides the enclosing tween track’s current value. Since both values are in the
range 0 through 1, multiplying them in this way will work as desired.
Alternatively, you may want to combine the two values so that the opacity can
be controlled by either the tween track or the modulation wheel. This can be
accomplished by changing the formula to
TweenValue + ModWheel
Now the resulting image will appear on stage if the tween track or the external
input says so. Note that if both the tween track and the input are at their
maximum value, the result of the expression will be 2. However, the opacity
Using Relational Operators When using expressions to trigger tasks, it is often useful to specify a threshold
for the triggering value. If the input is used on its own, the task will be triggered
as soon as the input leaves zero. If you prefer the input to exceed a certain
value, you can use a “greater than” operator to test for this:
ModWheel > 0.5
This operator yields a value that is 1 if the value on the left hand side is greater
than the value on the right hand side, otherwise its value is 0. Likewise, if you
want to trigger the task when the value becomes zero (rather than when it
leaves zero), you can write:
ModWheel = 0
This uses the “equals” operator, yielding 1 if the value on the left is the same
as the value on the right, else it yields 0.
Using Logical Operators Occasionally you may want to create more complex triggering conditions,
combining multiple inputs, so that the task will only be triggered when all
conditions are met. That can be accomplished using the “and” operator:
ModWheel > 0.5 && MiddleC
This will trigger the task when the modulation wheel is above 50% and the
MiddleC key is pressed (assuming here that MiddleC is a MIDI Note input).
Operator Description
( ) Parenthesis. Used to group sub-expressions.
- Unary Minus.
* / % Multiplication, Division and Modulo.
+ - Addition and Subtraction.
< <= > Less Than, Less Than or Equal To, Greater Than, Greater Than
>= = != or Equal To, Equal, Not Equal.
&& Logical And.
|| Logical Or.
Most operators work as expected. The Modulo operator yields the remainder
of an integer division. All other numeric operators yield results with fractional
digits. All relational operators (<, >, etcetera) yield 1 if the relation is true, 0 if
it is false. Likewise, the logical operators yield 1 for true and 0 for false.
The WATCHOUT Image Server is a separate program that allows you to incor-
porate up-to-date text, images and graphics into your presentation. It renders
the requested images, and sends the result to your display computers via the
network. This is somewhat similar to the way a VNC Server provides images
for a “Computer Screen” media item, but provides for greater flexibility and
programmability.
Being a server application, the program doesn’t offer much in terms of user
interface. It simply runs on a computer connected to the network and responds
to image requests from WATCHOUT. Using the Open command on the File
menu, you can manually open supported files to preview them on screen.
Images are also displayed while they’re being served to WATCHOUT.
◆ NOTE: As the Image Server runs as a separate application, it requires its
own WATCHOUT license key.
Image Types The Image Server can serve two types of images:
• A still image.
• A SWF file (Adobe Flash).
For still images, the Image Server accepts the same kinds of images that you
can generally use with WATCHOUT. It supports transparency information for
files that include such data.
SERVING STILL IMAGES By providing a still image through the Image Server, you may change the
image at any moment. Whenever the image is replaced on the image server,
it will immediately appear on all displays currently showing it. To update the
image on the server, simply drop a new image file into the folder containing
the old one, with the same name and dimensions as the old image.
You can provide the updated image in any way you like. For instance, you
may run a web server on the same computer, configured to allow files to be
uploaded to the image folder being watched by the Image Server. This web
server can provide a web interface for manual uploading of images, or interact
with smart camera phones via the Internet.
Alternatively, you may have a custom application that updates the image on a
regular basis, based on some external data or other events. This application
can run on the same computer as the WATCHOUT Image Server, or another
computer connected over the network. From the Image Server’s point of view it
doesn’t matter where the image comes from. As soon as it is changed, it will
be updated on screen accordingly.
Sourcing Flash Content There are many sites on the internet dedicated to providing Flash examples
and tutorials. This is a great source for simple flash content, such as live clocks,
stock tickers, news readers, etc. In many cases, such content can simply be
dropped into your Image Server folder and used as-is.
▲ IMPORTANT: Since you’re going to run the SWF files on your local comput-
er, with a relaxed security sandbox based on the “trusted location settings”
set above, only use SWF files from sources you trust.
◆ NOTE: Keep in mind that such content may be copyrighted. Always check
its license before including it in your presentations.
rssLoader.addEventListener(Event.COMPLETE, rssLoaded);
rssLoader.load(rssURL);
function rssLoaded(evt:Event):void {
var firstCall : Boolean = !rssXML;
rssXML = XML(rssLoader.data);
if (firstCall) {
updateDisplay(null); // Draw first time rigt away
timer.addEventListener(TimerEvent.TIMER, updateDisplay);
timer.start(); // Display other news every 10 seconds
}
}
DYNAMIC IMAGE PARAMETERS In addition to the basic settings, such as the dimensions and location of the
image being served, you can also provide additional parameters to the
dynamic image. The parameters available vary with the type of image served.
Missing Still Images Still images support only the single, optional parameter:
missingImageIsOK
to indicate that a missing image should be displayed as entirely transparent,
rather than giving an error message.
This appendix lists what you need in order to install WATCHOUT on a PC.
NETWORK The production and display computers must be connected using a TCP/IP
compatible network.
A typical system has 100 MBit Ethernet network ports on all computers and a
high-quality Ethernet switch with the required number of ports to connect the
computers.
A wireless network may work, but is generally not recommended for reliability
reasons.
DEDICATED COMPUTER If you intend to use a computer primarily as a WATCHOUT display computer,
it probably makes sense to re-format the hard disk and then install only
Windows, required device drivers and WATCHOUT. This avoids many prob-
lems caused by various pieces of software that are often pre-installed on
computers, or that may have accumulated over time.
◆ NOTE: You don’t have to re-format your hard disk in order to use
WATCHOUT. This is an advanced procedure that helps in obtaining the
best possible performance. You can apply all other adjustments described
in this appendix even if you choose not to dedicate the computer to
WATCHOUT.
Formatting the Disk and Installing To prepare your computer in this way, first make sure that the hard disk doesn’t
Windows contain any important information. You should perform a backup if you’re
unsure about the content of the hard disk. Then start the computer from the
Windows installation disk, and follow the on-screen instructions. Early on in
the installation procedure, you will be asked where to install Windows. As part
of this, you will get the opportunity to remove the existing partitions and create
new ones, which you should do.
Installing WATCHOUT Before installing WATCHOUT, you need to format the remaining space of the
hard disk. Choose Start > Programs > Administrative Tools > Computer
Management, then click Disk Management in the list.
▲ IMPORTANT: On the last page of the “New Partition Wizard”, choose the
NTFS file system with an “Allocation Unit Size” of 32K. Generally, it is OK
to also select “Perform a Quick Format”.
WINDOWS 7 UAC SETTINGS The User Access Control (UAC) feature of Windows 7 may interfere with
certain functions in WATCHOUT, particularly when running on unattended
display computers. UAC, per definition, assumes that there is a user.
WATCHOUT display software is often run in an unattended way, with no user
standing by to click buttons or type passwords. Furthermore, you generally
shouldn’t run WATCHOUT on networks that have direct Internet access, or any
other kind of unrelated (and possibly harmful) traffic. Under those specific
circumstances, you’re better off without UAC, since it tends to cause more
problems than it solves.
Things that UAC will interfere with, if enabled:
• Downloading of shows. WATCHOUT display software traditionally stores
its shows in the Shows folder, located in the same folder as the application.
This is a not permitted under UAC, and Windows will therefore relocate the
folder to another location. While this works OK as far as WATCHOUT is
concerned, it may interfere with other methods of accessing the Shows
folder, or just be confusing when you go looking for it.
Identifying Background Programs To identify any unwanted background applications or services, first close all
open windows then click the Start button and choose Programs > Accessories >
System Tools > System Information. Select “Software Environment, Running
Tasks” in the list to the left. The list to the right displays all currently running
programs (see illustration on page 230). Look specifically for tasks whose path
is anything but “c:\windows\system...”.
To see which programs that are automatically started, choose “Software
Environment, Startup Programs” in the list to the left.
This list provides detailed information on each service. Select a service in the
list for a description. There are numerous services, many of which are not
needed on a computer dedicated to running WATCHOUT display software.
Not all services are running – only those listed as “Started”. To disable a
service, double-click it and set its “Startup Type” to Disabled.
For more information on what the various services do, and which ones you
may disable (or set to “Manual”), visit one of the many web sites dedicated to
tweaking Windows for better performance.
Using a Solid State Drive If possible, choose an SSD drive for storing your WATCHOUT show data on
each display computer. This avoids the problem of disk fragmentation
mentioned above, and provides much faster access to the media files.
OTHER ISSUES This section lists some other issues known to cause problems from time to time.
Video Playback Some DVD player programs – often included with graphics cards or DVD
drives – may interfere with the ability of WATCHOUT to play back video
content (including some related audio formats). To solve this problem, uninstall
the DVD player application and all its components.
Sound Playback You need to install the proper software driver for the sound card installed in
your computer. The driver received with your computer, operating system or
sound card is usually sufficient, but you should check the sound card manufac-
turer’s web site to make sure you have the latest driver version installed –
particularly if you’re experiencing sound playback-related problems.
When installing or updating sound card driver software, avoid installing other
associated software. Additional software is often provided that will run as
background applications. You may have to check for and remove such soft-
ware after installing/upgrading sound card drivers (see “Removing Back-
ground Programs” on page 231).
CLONING A COMPUTER A WATCHOUT system typically uses multiple, identical playback computers.
Performing the above trouble-shooting and tuning operations on multiple
computers is tedious. An alternative is to get one display computer working
properly, and then clone its hard disk to the others. This, of course, assumes
that they all have the same hardware configuration.
A fast and convenient method for cloning the hard disk is to use True Image,
from Acronis:
http://www.acronis.com/
Using this program, you can clone a hard disk to another computer either
across a network or using a CD-ROM.
▲ IMPORTANT: While the cloning procedure copies everything on the hard
drive, it does not perform any firmware (BIOS) or similar upgrade auto-
matically. You may need to perform any motherboard upgrades manually
after cloning the disk.
WATCHOUT can be used with most display technologies, including DLP and
LCD projectors, LCD monitors, LED walls, video wall cubes and plasma
screens. Generally, you can use any display device that’s compatible with the
display card in the display computer.
Avoid mixing brands and models of displays on adjacent or overlapping
areas, since they most likely will differ in their image reproduction. As the light
intensity and color temperature of many projectors may degrade over time, try
to use projectors that have been in use roughly the same number of hours.
DISPLAY TECHNOLOGIES The following sections provide an overview of display technologies, with
special emphasis on aspects related to WATCHOUT.
DLP Projectors DLP (Digital Light Processor) uses a microscopic mirror chip to modulate the
light (see http://www.dlp.com/). This display technology has the advantage
of being 100% digital, resulting in excellent, long-term image stability and reli-
ability – particularly when using a digital computer connection, such as DVI
(see “DVI Connector” on page 242).
An issue with some DLP projectors is the lack of true black. The poor black level
produced by some projectors often results in gray banding in overlapping
image areas. This is particularly noticeable in a totally dark room, and,
conversely, is less of an issue in installations at, for example, a shopping mall,
a trade-show or similar environment. This problem is magnified when using
LCD Display Panels Modern LCD display panels typically have very good color matching, bright-
ness and long-term stability – particularly when using a DVI cable. However,
when using multiple LCD displays to build larger display areas, bear in mind
the sometimes limited viewing angle.
Many LCD displays are designed for optimal image quality when viewed from
the front, with image quality degrading as you move off-center. Often, the
viewing angle is better when moving horizontally than when moving vertically
(as would be the case when placing multiple, landscape-oriented, LCD
displays in a column).
GENERAL TROUBLESHOOTING Just like the display computer, the kind of display or projector used has a major
influence on the end result. This section provides additional guidance on deter-
mining the cause and possible remedy of display related problems.
Before You Begin Connect a regular CRT monitor to the output of your display computer to deter-
mine if the problem is introduced by the display technology or by the display
computer. This is a good advice whenever you see unwanted phenomena in
the displayed image – always plug in a CRT monitor (assuming you can find
one). If the problem goes away, it’s most likely caused by your display or
projector, in which case you should read this appendix. If the problem shows
up on the CRT monitor as well, you should instead focus on the display
computer (see “Computer Issues” on page 225).
JERKY MOVEMENTS An image moved using a Position track should move smoothly across the
displays. Jerky movement may be caused by either the display computer or the
display device itself. If the problem goes away when you view the output from
the display computer on a CRT display, you’ve determined that the jerkiness is
introduced by the display or projector you’re using.
▲ IMPORTANT: When making these tests, you should preferably use a CRT
monitor. If this is not possible, use a good quality LCD monitor. Some digital
display devices introduce artefacts of their own. Also, you may want to un-
plug the problematic display and connect the test display while the display
computer is running. If you restart the display computer, it may sense that
Dropped Video Frames Just as lack of synchronization in the display device can affect the smoothness
of positioning and other effects created in WATCHOUT, it may have a similar
impact on the video material used in your presentation. This is often particu-
larly noticeable in slow zooms and pans, or in objects moving across.
BANDING This section deals with banding in smooth areas, either within a static image or
in the overlap area of projected images.
Gradients When displaying images with smooth areas and gradients, limited resolution
in the display may cause visible bands to appear. A good way of testing this is
to display a smooth grayscale ramp, as in the example shown to the left. Such
an image can easily be created in applications such as Adobe Illustrator or
Photoshop. You may also want to create test images with vertical or radial
gradients.
If such test images appear smooth on a good monitor, while exhibiting
banding using your display device, the signal resolution of the display device
is insufficient to reproduce all the steps in the gradient. Such problems are typi-
cally associated with low end, office grade projectors. Often, using a digital
interface may avoid or solve such problems since it circumvents the analog-to-
digital conversion step, which may be causing the loss of definition (see “DVI
Connector” on page 242).
Rear Projection When using rear projection, banding may be caused by the screen material.
This may also occur when using high-gain front projection screens. Such
banding can be identified by the fact that it moves with you as you walk along
the screen.
The only way to avoid or solve such problems is to use a different screen mate-
rial. Suitable low-gain screens for both front and rear projection are available
Edge Blend Areas Banding and other artefacts may appear in the overlap areas of edge-blended
images. There are essentially three kinds of problems:
Too Dark, Bright or Uneven Overlap. It may be difficult to obtain a
perfectly invisible edge blend for all image types. You may have to locate a
typical or particularly problematic image in your presentation and tweak the
edge blend curve using that image for the best possible result (see “Edge
Blend” on page 121).
Non-linear Gamma Settings. Most LCD and DLP projectors have a
gamma curve setting, often with a number of standard curves to choose from.
In order to achieve maximum perceived brightness, such projectors often come
preset to some high brightness gamma curve. While such a gamma curve may
provide some additional brightness, its non-linear nature tends to interfere with
the ability to achieve a smooth edge blend. Furthermore, it also results in
washed-out colors and a general lack of contrast. To avoid this problem, chose
a more linear gamma curve, often called “Photographic” or “Video”.
Projecting a grayscale gradient, or a set of gray bars (as seen in the test image
on page 165) often reveals problems associated with a non-linear gamma.
Attempt to find a setting that shows a linear gradient, or a clear distinction
between each gray bar.
Gray Boxes in Dark Images. Due to the poor contrast ratio of some
LCD and DLP based projectors, lighter areas in the overlaps of black, or very
dark images are sometimes inevitable. You can minimize the effect by
reducing the light output of the projectors (for instance, by switching to a “low
brightness” or “economy” mode), or by increasing the ambient lighting in the
Thin, Dark or Bright Slivers A slightly darker or brighter sliver along the edge-blend area is often the result
of under or over-shooting the chip in the projector.
◆ NOTE: This problem is unusual when using DVI or HDMI interfaces, as those
interfaces allow direct pixel addressing, and often provide no control over
the image width or position.
Create a test image with a one or two pixel white edge. Put the image on an
auxiliary timeline set to perform above the edge blend. Adjust the projector so
that the image exactly fills the image area. Move the horizontal position of the
image to the left so the leftmost row of pixels just disappears, then move it back
so they reappear. Now adjust the image width to make the right edge of the
image fit the image area precisely. You may have to repeat the position and
width adjustments a couple of times, since changing one may affect the other.
Also ensure that the vertical position of the image shows the top and bottom
row of pixels. There’s usually no adjustment for the image height, but if there
is, you may want to check that also.
CREEPING SHADES When fading an image, you may sometimes see shades or ridges creeping
across or around smooth image areas. These artefacts are somewhat reminis-
cent of the Newton rings sometimes seen with slide projectors. They are gener-
ally caused by lack of resolution, similar to the description under “Banding” on
page 245.
The best way to diagnose these problems is to use a set of test images with hori-
zontal, vertical and radial gradients. Fade such an image slowly and look for
bands or rings moving across the image. Run the same test with a known good
display. The solution for this problem is the same as outlined above under
“Banding” on page 245.
Correcting Optical Errors If necessary, use the geometry correction feature built into WATCHOUT
(page 160) to compensate for the distortion. Some projectors have similar
capabilities built in.
STEREOSCOPIC PROJECTION Stereoscopic (“3D”) projection uses twice as many projectors as regular
presentations. Projectors are fitted with filters matching the filters used in the
glasses worn by the viewers. Special care must be taken when choosing the
screen material – particularly when using polarized filters. It may be hard to
find a screen material that works well for polarized stereoscopic projection,
while still avoiding hot-spots (see previous page).
An alternative to polarized filters is the Infitec color filters, as this technology is
more accommodating in terms of screen material.
http://www.infitec.de/
Overview You can control a WATCHOUT production computer from an external device,
such as a touch panel or software capable of communicating using the TCP or
UDP IP protocols.
◆ NOTE: While similar in its basic capabilities and commands, this protocol
is different from the one described under “Display Cluster Protocol” on
page 257. This protocol allows you to control the production computer,
while the Display Cluster Protocol controls one or many display clusters,
with no need for any production computer.
The production computer control protocol includes commands allowing you to
• Load a show from a specified file.
• Start, stop, position and run the timeline.
• Access the standby mode.
To control WATCHOUT production software in this way, you must choose
“TCP/IP” or “UDP” as appropriate in the Preferences dialog box (see “Produc-
tion Computer Control (TCP and UDP)” on page 122).
Command Format To control WATCHOUT, open a connection to TCP/IP port number 3040 of the
WATCHOUT production computer. UDP communications also uses port 3040.
Each command is then sent as a string, terminated by a carriage return, line
feed or CR/LF pair.
gotoControlCue Jumps to the named Control cue. Returns an error if the cue can’t be found. The
name is specified within double quotes, and is case sensitive:
gotoControlCue "anders"
A second parameter, if specified as true, instructs WATCHOUT to search back-
wards only, starting atthe current timeline position. Default is to search the
entire timeline.
A third parameter, if specified, selects an auxiliary timeline by name. Default
is the main timeline.
standBy Enters or exits standby mode, where the parameter is true or false (without
quotes).
standBy true
Overview You can control a cluster of WATCHOUT display computers using a local
command file or from a computer or other device capable of communicating
using a serial port or the TCP/IP network protocol.
◆ NOTE: While similar to the production computer protocol described in the
previous appendix, this protocol allows you to control WATCHOUT display
clusters without a production computer being present in the system.
Preparation Before attempting to control a cluster, ensure that the show has been success-
fully run from WATCHOUT production software (meaning that all media files
have been transferred, etc). Then quit the WATCHOUT production software.
CONTROL OPTIONS You can control the display cluster either using a file stored on the primary
display computer in the cluster, or using commands sent via the network or
through a serial port.
File-based Control You can use a file stored on the primary display computer’s hard disk to auto-
matically perform most commands in this protocol when starting the display
software. This can, for example, be used to set up a system that automatically
loads and runs a show every time the computer is switched on.
The command file can be created using a text editor or word processor
capable of saving as plain text. To perform those commands when starting the
WATCHOUT display software, you provide the name of this command file as
a command line parameter to the display software. If started using a shortcut
The example below shows the content of a command file that displays a
message on the WATCHOUT screen, waits a few seconds, loads a show, waits
Network Control To control a WATCHOUT display cluster via the network, connect to TCP/IP
port number 3039 of one of the WATCHOUT display computers. The computer
you initiate communication with becomes the master of the cluster, and will
automatically control the other cluster members, as specified by the presenta-
tion loaded using the “load” command.
Serial Control To control a WATCHOUT display cluster through a serial port, connect the
controlling device to a serial port of one of the WATCHOUT display
computers. The computer you connect to becomes the master of the cluster, and
will automatically control the other cluster members, as specified by the presen-
tation loaded using the “load” command.
No serial port is open by default. Use the serialPort command to open a serial
port. Put this command into a text file, and use the file-based control feature to
perform the serialPort command (see “File-based Control” on page 257).
COMMANDS AND RESPONSES WATCHOUT uses a simple text format for its commands. Some commands
may return a reply, error message or other kind of response to the controller.
Such responses are also sent as text.
Authentication Before you can give any command (with the exception of the “ping”
command), you must specify the authentication level. To control WATCHOUT,
you need authentication level 1:
authenticate 1
WATCHOUT responds with a Ready message. You can now send other
commands.
Command Format Each command is sent as a string, terminated by a carriage return, line feed or
CR/LF pair. A command consists of a command name, sometimes followed by
Responses and Feedback Most commands perform silently when successful. You can explicitly request
acknowledge from any command as described under “Command ID Tagging”
on page 274.
Parameters For commands that take parameters, parameters are separated by white-
space only. Optional parameters are shown in square brackets, like this:
[<uint>]. The parameter types are described below.
<string> String parameters are sent within double quotes:
"This is a string"
Backslash is used as an escape character (that is, to encode a double quote in
a string, precede it with a backslash). To send a backslash character, use “\\”
inside the string.
<uint> and <int> An unsigned or possibly signed decimal integral number:
123
<float> A possibly signed decimal number with an optional fractional part:
0.25
<bool> The keyword true or false, with no quotes:
true
Command Description
ping Do-nothing command causing a Ready feedback message to be sent.
authenticate Perform authentication. Required prior to other commands [260].
load Load a show and get ready to run [263].
run [<string>] Start running, optionally specifying an auxiliary timeline name.
halt [<string>] Stop running, optionally specifying an auxiliary timeline name.
kill <string> Stop and deactivate the named auxiliary timeline.
gotoTime Jump to a time position [264].
gotoControlCue Jump to the time position of a named Control cue [264].
enableLayerCond Turn conditional layers on or off [265].
standBy Enter/exit standby mode [265].
getStatus Retrieves name and status of the currently running show [265].
reset Reset and stop all timelines.
setInput Set the value of a named Input, with optional fade-rate in mS [267].
delay Introduces a delay between commands (command file use only) [266].
wait Waits for the entire display cluster to become established [266].
serialPort Opens a serial port for control protocol use, specifying its parameters [267].
timecodeMode Activates LTC (SMPTE/EBU) timecode control [268].
Parameter Description
<string> Name of the show to be loaded.
[<bool>] Manage cluster loading and feedback. Defaults to true.
[<bool>] Designate as the master display computer. Defaults to true.
[<uint>] Conditional layer enable flags, least significant bit is condition 1 (see table
on page 255).
◆ NOTE: You can not specify a folder path to the show. The show must be
present in the “Shows” folder, located in the same folder as the
WATCHOUT display software.
Parameter Description
<uint> or <string> Time position to go to, in milliseconds, or as a string in this format:
“HH:MM:SS.FFF”, where FFF is milliseconds.
[<string>] Name of auxiliary timeline to control (omit for main timeline).
gotoControlCue Jump to the time of specified Control cue. If the optional “reverse only” boolean
is set to true, it searches for the Control cue only back in time from the current
time position. Otherwise it searches first forward then reverse.
The command does not change the run mode of the timeline. If specified cue is
not found, the timeline’s state will not change, and a runtime error message to
this effect will be returned.
gotoControlCue "William" true
Parameter Description
<string> Name of Control cue to look for.
[<bool>] Search in reverse only if true. If false or not specified, then search both ways.
[<string>] Name of auxiliary timeline to control (omit for main timeline).
setLogoString Display the string parameter next to the WATCHOUT logo, when shown on
screen. See example on page 259.
standBy Enter/exit standby mode. In standby, the display and sound is muted, or
media on standby layers – if any – is performed (see “Perform Normal/In
Standby” on page 104). This mode can be entered/exited smoothly, by spec-
ifying a fade rate.
standBy true 1000
Fade out sound and image over one second and enter standby mode. If any
standby layer is available, its media is performed instead.
Parameter Description
<bool> Enter standby if true, exit if false.
[<uint>] Fade rate, in milliseconds. Defaults to zero if not specified.
delay Wait the number of milliseconds specified by the parameter before performing
the next command in the file. See example on page 259.
◆ NOTE: Performed only when used in a command file.
wait Wait for the display cluster to become fully established before proceeding with
the next command in the file. Waits at most the number of milliseconds speci-
fied by the parameter. See example on page 259.
◆ NOTE: Performed only when used in a command file.
Parameter Description
<string> The name of the input to set.
<float> The desired´value, optionally prefixed by + or - for incremental change.
[<uint>] Optional transition rate, in milliseconds.
serialPort Open serial port for cluster control protocol use, setting its parameters.
serialPort true "COM1"
Parameter Description
<bool> Open (true) or close (false) the serial port.
<string> The name of the serial port.
[<uint>] Protocol selector. Must be 0. Default is 0.
[<uint>] Data rate, in bits per second. Default is 9600.
[<uint>] Number of data bits, 7 or 8. Default is 8.
[<uint>] Number of stop bits, 1 or 2. Default is 1.
[<uint>] Parity: 0 = none, 1 = odd, 2 = even. Default is none.
◆ HINT: For serial-only control, put the serialPort command into a text file,
and use the file based control feature to perform the commands in this file
(see “File-based Control” on page 257).
Parameter Description
<uint> 0 = receiver off, 1 = auto-detect format, 2 = EBU 25 fps, 3 = SMPTE 29.97
NDF, 4 = SMPTE 29.97 DF, 5 = SMPTE 30 (”B&W”).
[<int> or <string>] Time offset expressed in milliseconds, or as a string in this format:
“HH:MM:SS.FFF”, where FFF is milliseconds. Default is 0.
Avoid using the auto-detect mode whenever possible. Instead, specify the
expected timecode format explicitly. Specifically, the SMPTE 30 (”B&W”)
format can not be detected automatically.
Use the separate Timecode Tester application to verify proper timecode recep-
tion, and to choose the appropriate input connector to use for the timecode
signal (see “Timecode Control” on page 84).
◆ HINT: For stand-alone use of the timecode control feature, put this
command into a text file, as described under “File-based Control” on
page 257.
◆ NOTE: Timecode control of the display computer can’t be used while the
production software is online. In this case, use the corresponding feature of
the production software instead. See “Controlling the Production Computer”
on page 84.
Ready Sent once when becomes ready after being busy (as indicated by one or more
Busy messages). Also sent as response to the “ping” command.
Ready "2.0" "WATCHPOINT" "Windows" true
Operating System Error Indicates a generic operating system error from the host’s OS. Under
Windows, this is a HRESULT that indicates failure, with the error code included
as the second parameter (possibly decoded into an error message string). The
third parameter may provide additional information.
QuickTime Error Similar to the Operating System Error, but originating from QuickTime. This is
treated separately from the OS errors since the QT errors use MacOS style
error codes even under Windows. This kind of error typically originates from
still image files, or from video files as they are opened or played. The third
parameter generally contains the name of the offending media file.
Value Description
1 You have no authority.
2 Your authority is insufficient for this command.
3 In use by another Programmer.
4 Authentication challenge/response sequence failed.
5 Invalid authentication level.
6 Authentication level not allowed for port.
7 Command not allowed in read-only mode.
The third parameter may provide additional context information. For instance,
in the case of being in use by another controller, it may provide information to
identify that controller – such as its address.
Quit Sent when the application is about to quit (either due to a keyboard or other
command). This message has no parameters.
COMMAND ID TAGGING Commands may optionally be preceded by a command ID. This is any
sequence of characters enclosed in square brackets. When used, at least one
explicit reply is always sent for each command. The reply is then also tagged
with the same ID:
[23]ping
[23]Ready "2.0" "WATCHPOINT" "Windows" true
Use this feature if you want positive confirmation of commands, or to explicitly
associate a feedback message with a command.
RESET Stops all Auxiliary timelines (returning them to their inactive state) and reset the
main timeline to its beginning.
C
Numerics
cache folder 80
3D 86, 100, 124
CachedFiles 80
channel mixer 193
A
chromakey 185
acceleration 76
Clear command 126
Add Composition command 143
Click Selects Frontmost Image command 135
adding a control cue 151
cluster control protocol 257
adding a display 131
codec 40
adding a media proxy 139
color 189
Adobe After Effects 39
color correction 165
alpha channel 35, 36, 40, 142
color, keep 187
anchor point 74
command file 257
anchor point, in images 121
composition 87, 143
audio see sound
settings 154
auxiliary timeline 203, 210
computer screen 143
settings 152
conditional layers, preview of 137
AVI 37
Consolidate command 117
contrast & brightness 187
B
control cue 151
Background Color command 138
Copy command 126
balance, audio 180
corners 186
batch file 257
crop 188
Best Quality command 136
Index 277
cue 12, 64, 167 display 157
adding 102, 167 adding 59, 97, 131, 157
control 151 address 158
cutting 168 address prefix, in preferences 120
deleting 168 arranging 59
duration 67, 169 duplicating 158
media position 168 DVI 242
pasting 168 geometry 160
pause 68 installing 17
positioning 167 LCD 241
replacing media 66, 170 name 158
selecting 167 online 134
specifications 67, 170 positioning 157
string 208 removing 158
tween track 69, 179 selecting 157
curved screen 160 specifications 158
Cut command 126 stage position 159
display computer 9
D connecting to 79
DA (distribution amplifier) 18 quitting WATCHOUT 79
deinterlace DLP projector 239
live video 146 DMX-512 57, 201, 205
delay 266 DV 37
DV video format 41
DVI connector 242
E
EBU timecode 84
edge blend 121, 153, 160, 246
278 Index
edit menu 125 gotoTime 254, 264
enableLayerCond 265 green screen 185
Ethernet 16
Ethernet port 206 H
expression 203, 212 HDMI 243
external control 83 high definition video 37
hub 16
F hue & saturation 192
file menu 115
find and replace 128 I
Find command 195 image specifications 36
Find/Replace Again command 129 input 197
Find/Replace command 128 controlling a tween track 202
folder, in media window 149 starting a task 203
frame rate 120 in-time 172
free running 174 IP address 27
function keys 195
J
G jump button 102
gamma setting 246 jumping, in presentation 81
geometry correction 160
adding points 164 K
getStatus 265 keying 185
gotoControlCue 254, 264
Index 279
L media 12, 61
Large Thumbnails command 149 adding 61, 107
layer 66 changing file association 62, 108
changing height 102 changing path to files 128
collapse 101 downloading files 80
condition 104 dragging to stage 97
current 102 editing file 62, 109
deleting 151 locating file 108
disabling preview of 103 opening original 109
inserting 151 positioning 98, 168
locking 103 proxy 63, 109, 139
renaming 151 purging unused 62
selecting 102 refreshing 62, 109, 149
settings 103, 151 removing 107
LCD display 241 selecting unused 150
LCD projector 241 thumbnail size 149
license key 16 window 107
link handles 183 menu
live video 145, 146 edit 125
live video input 18 file 115
load 255, 263 media 139
logical operators 214 preview 135
loop 81, 175, 193 stage 131
loop, timeline 194 timeline 151
tween 155
M window 155
mask 176 message 113
Masked by Displays command 136 removing 113
MIDI 198
280 Index
MIDI show control, MSC 122, 275 output 204
MOV file format 37 DMX-512 205
movie 37 serial 207
assembling individual frames 39 string 206
audio embedded in 46 output cue, creating 204
computer generated 38
pre-splitting 42, 140 P
moving along a path 183 Paste command 126
MPEG 37 pause cue 68
MPEG-2 41 perspective 100, 124, 136
perspective correction 161
N PICKUP 82
network 9 play 102
connecting 16 Play Audio Media command 136
control 251, 257, 259 position
requirements 224 animating 75
NETWORK TRANSPONDER 82 editing 75
network video 48 moving along a path 76
New Folder command 149 tweening of 182
preferences 120
O pre-roll 173
online 79, 134 presentation
opacity 35, 40, 72 controlling 83
tweening 180 looping 81
Open command 116 making new 115
operator 215 manual control of 81
optical distortion 160, 249 opening 116
ortographic 100, 136 saving 116
Outline Dimmed Images command 136 pre-splitting large movies 42
Index 281
preview relational operators 214
background color 138 rotation tweening 184
conditional layers 137 rtp 48
outline dimmed images 136 rtsp 48
stage tiers 137
standby layers 137 S
wireframe 135 Save a Copy command 116
preview menu 135 Save command 116
Preview Scale command 131 scale tweening 181
Preview Standby Layers command 137 scaling 72
production computer 8 Select All command 126
control protocol 251 Select to End command 126
progressive video 37 Select Unused command 150
projection screen 17 serial control 83, 260
projector serial port 207
DLP 239 serialPort 267
LCD 241 setInput 256, 267
protocol 251, 257 setLogoString 265
proxy 63, 109, 139 skew, image 186
SMPTE 84
Q sound
QuickFind 195 file formats 45
QuickTime installing 17
installing 15 multi-channel 18, 45
obtaining 15 producing 45
settings 31
R Specifications command 127
reference frame 154 speed of motion 76
Refresh Media command 109, 149 spherical projection 163
282 Index
stacking 175 TCP/IP network 206, 251, 257
stacking order 153 text media 52
stage text style 55
adding displays 97 Thumbnails command 135
adding media 97 tier 133
background color 138 preview of 137
online 134 time scale, adjusting 102
positioning displays 159 timecode 84, 268
positioning media preview 65, 98 timecodeMode 268
preview 131 timeline 12, 64
preview quality 135, 175 adding cues to 64, 102
scale 97 jump button 102
tier 98, 133 layer 66
updating 81, 134 playing 102
stage menu 131 settings 152
stage window 12, 59, 97 starting 102
standBy 254, 265 window 101
stereoscopy 86, 125 timeline menu 151
still image Timeline Settings command 152
formats 34 tint 192
producing 34 transparency 36, 185
style, text 55 pre-multiplied, straight 142
sun icon, in layer header 103 transparency see opacity
suppress rendering 177 triangle, in layer header 101
tween menu 155
T
task 209
starting from input 203
Index 283
tween point 70 video distribution amplifier 18
copying 70 video see movie
corner 70 VNC 143
editing numerically 71 volume 72
removing 70 tweening 180
smooth 70
tween track 12, 69, 179 W
adding points to 70 wait 266
opacity 72 warping 160
position 75 WATCHOUT
red curve 202 installing 15
rotation 73 obtaining 15
scale 72 screenshot 13
stretching 70 system overview 8
volume 72 window
media 107
U message 113
UDP 206 overview 95
UDP, TCP/IP, control protocol 122 stage 97
Undo command 125 timeline 101
Update command 134 window menu 155
USB port 16 Windows 22
Windows Media 9 37
V wipe 186
vanishing point 124 Wireframes command 135
velocity 76 WMV file format 37
Video as Thumbnails command 135
284 Index