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Sova is Valorant’s resident intel-gatherer and is unrivalled when it comes to

figuring out where the enemies are and getting early picks. Thanks to the extremely
high skyboxes in Valorant it’s possible to arc Sova’s arrows so they go from your
spawn and right onto the enemy site if you know where to line up your shots.

Mastering these is the key to Sova and when you know a few basic spots on each map
will earn your team plenty of kills as they can wallbang or catch enemies out in
the open. Even getting instant intel that no enemies are pushing your way can
change the course of a round, allowing you to rotate to the other site and even out
the numbers.

But there’s plenty more to Sova’s kit, from his Owl Drone to his devastating ult
that sends shocking blasts through the whole map. Knowing when to use these and how
to get the best of these will make you an invaluable asset to your team. Who knows,
if you nail those lineups they may even buy you an Operator as a treat.

SOVA RECON BOLT


The Recon Bolt is Sova’s default ability and recharges over time after being used.
You don’t need credits to activate this and you’re using it as soon as it’s active
then you should be able to fire at least three Recon Bolts in a round.

There’s plenty of nuance to these arrows, too. If you use the right mouse button
you can cycle between adding one, two, or no bounces to the projectile – if you’re
feeling cute, you can bounce these around a corner to get intel on the fly without
exposing yourself. The bolts can also be charged with either no charge, one charge,
or two charges. No charge is for very short arrows or lob shots and will not travel
far. One charge is what we’ll use for most of our Sova lineups as it has a bit of
arc and travels reasonably far. Two charges come in handy for if you want very
direct shots with fast travel time – they don’t arc much so you can’t do too many
flashy tricks with them.

The last thing you need to know about the Recon Bolt is that it requires line of
sight, so while it’s radius is pretty big, if someone’s hiding behind a box that
the bolt can’t see then they won’t show up. This is key as you need to really think
about where the bolt is landing and what angles it exposes.

SOVA RECON BOLT LINEUPS ON SPLIT


We’ll start with Split’s A site from the attacker’s perspective. This lineup is
nice and simple, giving you a great view of the A site so your team can dump
utility on heaven ramp and rush for the plant.

For the reverse, here’s a defensive A site Sova lineup that gives you intel on the
initial attacking push. The Recon Bolt should land in a spot that gives you intel
on everything the enemy has on A, but you’ll need someone on ramp ready to counter
a dash from Valorant’s Jett.

Moving onto mid, this attacker lineup will give you plenty of intel on B heaven,
which is a key point to take if you’re planning on winning a Spike plant at B. Back
up against the back wall in the clip below and make sure the yellow triangle is
split in the middle by the corner in your foreground. Next, line the bolt up as we
do in the clip below and you’ll see anyone hiding in the heaven nook, plus anyone
who is pushing down mid. It looks like a niche spot, but limiting movement and
identifying players in that corner is vital for pushing onto B through mid.

Flipping around to the defending perspective on mid, this bolt will land almost
exactly where you fire the attacking Recon Bolt from, making this a great counter
to pushes or rotates through B link. You don’t have to take the fight, but having
the intel means you can react much more efficiently.

Finally, we’ve got this all-purpose attacking Recon Bolt for B long. Simply stuff
yourself into the corner shown below and line the shot up with one charge exactly
as we do. The reference points are the prong from the radar dish and the left
vertical neon light on the very distant skyscraper. Aim down a tiny bit and this
should land right in the front section of B, revealing the initial left and right
as your team breaks onto site.

From the defending side, there’s a Recon Bolt lineup that will give you plenty of
intel on the attacker’s initial push through B long and any late rotations from B
link. The reference point for this is a little tricky, so we suggest practising in
a custom match. You need to be backed up against the back of B and you need to make
sure the arrow that points down from the top of the scoreboard and timer lines up
with the top of the dark central ring of the middle lantern. Next, edge forward
until that same arrow meets up with the edge of the balcony.

SOVA SHOCK BOLT


The Shock Bolt is Sova’s Q ability. You can buy two of these per round and each one
costs 100 credits. This has the same characteristics as the Recon Bolt, so the
lineups work with both. The Shock Bolt can be more helpful for simply clearing
corners and nooks as it deals plenty of damage and its radius is large enough to
force hiding enemies out into the open. There are some lineups that are
specifically for the Shock Bolt but they’re very situational and still need some
honing.

SOVA OWL DRONE


The Owl Drone is bound to C. You can buy one Owl Drone per round and it costs 300
credits. The Owl Drone is equipped and then manually piloted by Sova. You steer
with your mouse and if you spot an enemy then you can tag them with a tracking dart
by clicking the left mouse button on them. There are no tricks you can play with
those, but they are incredibly valuable in clutch situations where you can hunker
in a corner and let your drone survey the area for you – manage to tag the enemy
and you’ve pretty much won the round.

SOVA HUNTER’S FURY


This ult is very difficult to use at first but if you save it for the right
situations and learn some chokepoints to use it in then it’s good for a free kill.
This ult gives you three shots that effectively beam through the entire map, the
blast radius is narrow enough that quick players can dodge it in almost all places.
However, there are a few chokepoints where Hunter’s Fury is almost impossible to
avoid. You can see the path of your shot on the minimap which allows you to line
these up on the fly, but we’ve posted a couple below to give you an idea of where
these work best.

The first spot is designed to punish the initial push into A. As you can see from
the map, this Hunter’s Fury lineup will kill anyone trapped in that corridor and
let your team secure the A ramp and even push into sewers from mid to mop up any
escaping attackers.

The second spot is the B site equivalent – there’s less funnelling space so it’s
generally less effective. We prefer to use this later into the round and in
conjunction with our B defense Recon Bolt lineup to counter a late push onto B.
And there you have it, some inspiration on how to get the best out of Sova’s
abilities. For more help we’ve got a complete guide to the best Valorant guns and a
guide on the various Valorant spray patterns. We’ve also got a specific guide on
Sage. Now, get mastering these in time for the Valorant release date so you can be
a top-notch Sova main from day one.

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