Nintendo Power Issue 077 October 1995
Nintendo Power Issue 077 October 1995
Nintendo Power Issue 077 October 1995
SO IS CURIOSITY.
Survival. Sure, it’s a nice way to spend the day. But, it’s also pretty
it helps to have a few answers for the really tough questions. This is where Nintendo
Power ® magazine comes in quite handy. For a mere eighteen bucks* and a quick call to
'NINiTiEfSIlW
I -800-255-3700, Nintendo Power can get you out of a £^=^=s/Tr\^rfi/i/T
jam and way beyond the high score. It’s full of info about stuff like new games,
new strategies, and tricked-out fighting moves. Subscribe now and you’ll get a free
r^ vr^
Os^pp
/'A A 1 J
^ DLL UDy^RilQS
Capcom’s tiny but tenacious hero returns to 10 SUP] ?Ta.'!I O V/DIiLD 2:
the Super NES fn yet another action-packed,
/OSrlJ'S IjLAi ID
platform game that includes a full comple-
ment of mechanized marvels. This time he’s atfrwAiJ naasAaiA ,
up against a maniacal new band of baddies, al
i‘i=aA j-JA
'/Hi'iTJCAj
'
—— i
V£ji'/ Al&UI
PLAYER’S
^ few days ago, I read the letter
O h, woe is me! It looks like I will A RRRRGH! I followed the
section of the June issue of have to keep my Virtual Boy warning on the scratch n’
Nintendo Power and saw Rick in my room all the time in order to sniff Earthbound packet enclosed
Innocent’s letter about how eight- keep it out of the hands of my in Nintendo Power (Volume 74).
year-old kids shouldn’t send in let- game-crazy little brother. That’s Yuck! Those scratch n’ sniff things
ters with pictures of Game-Boy because I read that Virtual Boy reeked! If you’re going to put a
bread. I liked that loaf of bread (in should only be played by people scratch n’ sniff packet in another
Volume 69), and I’m sure many peo- seven years old or older. (Sniff- issue of Nintendo Power, make it
ple felt the same way. Nintendo is sniff!) Still, I want to know: how smell like marshmallows or grapes.
for all ages, and so is this magazine. come you don’t want young chil-
So I want to tell all people with pic- dren playing Virtual Boy?
GREG ANDERSSON
tures of things to send Nintendo EAST ISLIP, NY
Power: SEND THEM IN! I also don’t
KAREN O'BRIEN
care if someone is tired of hearing
OAKLAND, CA
about pets who love Nintendo just
as much as we do. I like reading let- Your concern for your little brother
ters like that
JAMES STEVENS
isvery touching, Karen— but try
taking more acting lessons, O.K?
Seriously, you ask a very good ques-
SHOWCASE
KINGWOOD, TX tion. In order to give a full 3-D effect,
PS. My parakeets just love your it is important that a player have
magazine. fully developed depth perception and
binocular vision. Since the vision in
children under age seven may still be
developing, using a game system that
POWER LINE!
1 - 206 - 885-7529
Coming soon: pre-recorded help lor Donkey Kong Country
2: Diddy's Kong Quest, Mortal Kombat 3, Secret of
6 NINTENDO POWER
the Volume 65
WNiT/EfiWO
Grand Prize winner,
got to hobnob with
STAFF
the NFL’s finest at
the Troy Aikman Publisher M. Arakawa
Foundation Celebrity Editor-in-Chief Gail Tilden
Golf Tournament in
Producer Yoshio Tsuboike
Dallas. Eric served as
Senior Editor Leslie Swan
Troy’s honorary caddie,
Senior Writer/Editor Scott Pelland
which, when you think
about it, is a lot more fun Writers Kent Miller
than being his honorary left tackle. It was virtually an all-Troy Terry Munson
vacation, as Eric chowed down at Troy’s restaurant and got a Troy Aikman Paul Shinoda
NFL Football game for his Super NES as well as an autographed jersey Howard Lincoln
from Number 8 himself! However, Eric did manage to squeeze in a trip to Peter Main
Six Flags Over Texas and a Texas Rangers game. Judging from all the time
Phil Rogers
Troy spent huddling with Eric, NFL teams shouldn’t be surprised if the
Juana Tingdale
Cowboys pull the “oP Santa Ana High Statue of Liberty play” this fall!
Jeff Bafus
don’t know about you guys, but I’m sick of video games always showing Cover Design Griffes Advertising
T girls in dresses with big pink bows in their hair. I mean, c’mon! In real life, Copy Coordinators Chris Cameron
we are far from being the delicate, prissy, male-dependent bimbos that the big Todd Dyment
companies seem to think we are. We don’t need a male to save us every five Todd Gardiner
minutes, and we don’t scream at every spider that passes by us, and most of us
Production Coordinator Nancy Ramsey
prefer not to waltz around in little string bikinis. And as
Art Director Hiroko Nagami
far as videogames go, the girls in my sixth grade
class can take any challenge the boys can dish Concept & Design V DESIGN
out Our game of choice isn’t Barbie, either. Yoshi Orimo
Marty Pappas
Scott Douwes
Brandon Baltzell
Illustrators V-DESIGN
David Wharton
Van Williams
VOLUME 77 7
_ SUPER NES TOP 20
THIS MONTH GAME NAME LAST MONTH MONTHS ON
THE CHART
I
l KILLER INSTINCT 2 4
2 DONKEY KONG COUNTRY 1 12
3 MORTAL KOMBAT 3 NEW 1
L T0
4 THE LEGEND OF ZELDA: ?h ems t 4 45
5 SUPER MARIO WORLD 2: ?°™DS NEW 1
17 MANA
SECRET OF 12 12
18 MEGA MAN X NOT RANKED 17
19 SUPER MARIO KART 19 32
20 KEN GRIFFEY JR. PRESENTS: MLB 14 18
NINTENDO POWER
GAME BOY TOP
THIS LAST 1
10
TOTAL 1
MONTH GAME 1
! MONTH MONTHS 1
1
1AM
MR A JAM TOURNAMENT
4 NBA EDITION SUPER NES FEB. '95
*
'
- v’WV 4
•"
1* *, candy for the most jaded video game enthusiasts.
*
&T- Yoshi’s Island employs the Super FX2 chip, but don’t
^ .
A Ur S/'j U'Js
jJi) 'MSJ&s V3AAJ
90iKiinmJ9if
W
m
Yoshi's Island is packed with over sixty
levels, including sixteen special stages.
tOAAlULA
W Players need to collect all of the items There are two ways to end a level: fjnd
and obtain a perfect score in each level of arid jump through the goal ring or lose
a world to access the special stages.
Baby Mario to Kamek’s wandering '
liordes of bench-
men. Keep Mario in
Yoshi’s’s saddle and „
UU rU'.'Z z
you won’t hear any ® *
Ifyou want to finish all of Yoshi's infant complaints.
Island, you must collect EVERY-
o
M
THING. Gather all the flowers,
Green Yoshi executed it to the
coins and stars in each level and
goal ring and the habv liandoin
don't let go of Baby Mario!
If the ring cursor lands on a
UOjJUJ
If Yoshi can’t recov-
'JjJALL-ijJUi sj& Mario before time
At the end of each level is a expires, the infant .
1
egg laying and
seismic
1 ground slams and twenti-
\eth-century transportation
transformations.
mm
;Yoshi£atswhateverhe
wdnts and never gains '
weight. HbVv caothis.be?
Hp spits l$s 'mfbdpkap:
,
.
j
j
'
HELICOPTER MOLE TANK SUBMARINE
f birds evolved from 1
I dinosaurs, what about
Helicopters, Trains, Sub-
marines and Cars? No?
You’d better check out
this island.
flutter flying impressive Success record? "You need to know how to work
with other people. If you would like to create good things, you
Paleontologists argue that bird:
S
.couitjopproorr
proofr hoi
Holda aown toe
dewntro
W^empdrarily %
v
-
in -6
-
must terms of the game players," said Mr. Tezuka. The
think in
Yoshi's Island project originated simultaneously with the devel-
opment of the Super FX Z chip. The effect of the chip is apparent
them. :
>'/4 'j >//?', , *
in the'scaling and rotation of many of the 130 enemy characters
>
Jpostl
-m anp lYdAS «F
j
wanted to make sure that
tions, the creators of Yoshi’s Island
; the warmth of a. human touch was readily apparent in the game.
The digital background graphics werealteredto give the appear-
ance of a Storybook sketch pad. Coming up with ideas for a
sequel was tough work. Yoshi's unique talents (swallowing ene-
|
mies, throwing eggs and using his tongue to grab items) made
j
acter a long time ago. We could not figure out Where he could fit
TRAIN CAR j
'
in. Nfear the end [of the project] we discovered a place fo use
him. Poochy shows up in Special Level 1, Poochy Ain't Stupid.'”
, "I Boys/^adds Mr. Miyamoto. "They have an
love the Baseball
I
attitude." Mr.Miyamoto
and Mr. Tezuka remained
secretive about the pro-
jects they are currently
working on, but Yoshi’s
Island won't be the last:
;
Yo'stji
tat of imm
Looming shadows on tnebfound give
'4
> .
'
game-teaches you to make .
you a Wot where and when a tyingjy
and throw eggs: ,
-
- ; ,y. -chomp is about to gropin. Jump ;
'fl wmtLvi 0
4 ou’ve got these guys run-
>und with masks on and
and throw eggs at them,
sounds like Halloween
thing you’re on Yoshi’s
few enemies have nasty
be careful and
or you, so
BASHFUL BURT
ft Welcome to the hum-
ble abode of Burt the
I Bashful! Watch out 'W
for falling walls as you
duck and weave
f
'
1
through his perilous
palace.Look for hidden
'f
holes in the ceilings!
14 NINTENDO POWER
MHT
DONUT LIFTS YOSHI’S ISLAND
thesedehufplat-
Don.'t-let A
forms'dropout frombpneath
/your feet! KeepmovingWjth
the scrolling^creen aS'Vdu
PUZZLING POSSIBILITIES
'Job and boynceydyr.wayy'
through this sky high leVel> y Hmmmjj y9uf0und ttfeYdd swlitch, but' /
Remember that you cart w'doyou get- the flower beneath this
'
standbrra donut longer ifyotl. rtform’^leroe of the biggest ehal; /
jump up and down. E ihesirtYhshi'sIsiandare tne vafious /
'
puzzles, mazes and bonus games for
/piaygps'of all abilities: ;ff^ou're
•stumped by.this.flower, fry jumping.and
'
pounding down the posts attheend of
f\
' T
|
^ T I <
P, kmBu'T*
il!.i .f) 1
VOLUME 77 15
b^'/SN 'f'JWj fi
W0RLP2
You cruised through the first world,
maybe even going back and nailing a
1 ^ few perfect scores, right? Now that you
know the basics, it’s time to get real. Parts
of these levels are so tough you might have to
stop to change your diaper. You did bring a
spare, right?
EGGS-ACT DEFLEC-
TION TO PERFECTION
'
-Sabyt ’t^fpckig.tptiifow.youraggs A DIGGER S DEUGHT!
/ at tne difectiortal arrpws and free each
superstar. Remeipper t.o watenout
fOr tfte baseball boys-^bese bad boys
.
Use Yoshi's eggsfto break up
this subterranean sod and
claim some cool goods! Gel
.
B L
Wf my ,
16 NINTENDO POWER
SWITCHBACKS TO BIGGER 800 YOSHI’S ISLAND
•tiff this red switch to
*
.
SUNKEN SECRETS!
Use Yoshi's ground-
™
,,
pounding technique to
submerge beneath the
waves dllU
wavc.o and ill
into this /
IU. llli;> -
heart of darkness
You’re in the middle of thejon 1 .
/thehhitnp.Sthatraren't carrying/:':
'
anythin'g-HheyJI try to nab"
18 NINTENDO POWER
YOSHI’S ISLAND
TtI r f
IN THC JUNGLE
igp
canopy, he
omakeit^f te? clImbrtigtdtheT^'oAh^
tqng to.theplatformo'n the right.
VOLUME 77 19
EGGS-ACT PUZZLING
ANGLES ' POINTER
If you want this Super Star flit tji&rptating arrow
mm*
WOTZLV4
r The levels in World Four are more
twisted than Marios rigatoni baby for-
mula! You’ll have to use the oF noodle to
scam a perfect score in these areas. When
in doubt, toss a few eggs around (and
bounce a few off the walls)— you never
v know what secret items you might
find!
BREAKAWAY BLOCKS
BALLOON RIDE Marching Milde’s
It's along way to the-top on this
'
A
fort isfullofcol g&fasg
balloon nde.;Aw6id falling.on the ored blocks.
exploding platfomtsasyou plot-' These ’acguereh
’•
your path to siiccesson the tops ' barriers melt at
of the risirtg baltoons. Save your k
mere hr US". :;t
:t)e
j
-eggs for.the dffficplt energies. 0 '
S"c ::
:
MARCHING
MILDE
No, it's NOT Kirby! This is
'
20 NINTENDO POWER
YOSHI GOES YOSHI’S ISLAND
BASSIH' ^
BREAKOUT
BONANZA
fust for you., Thdoreen
blocks take one hit to
destroy, fhe yellow
take tsyo and red / -
proceed.
(J
BUZZARD BLITZKRIEG RED SWITCH CHALET
High flyingf'akitu hasa burning desire jd ..
Grabs cpp of hot Cocoa atidhead for thp.skj lifts!
barbeque Green VosHi! RemeWber,tb’us6'
Maintain steady footingzdi.you activate a series
Yoshi'^toffgue topull the cloud out fron)
of. ted switches. Save your eggs for uncovering
'
me A m ice HEARTBREAKING
EXPERIENCE
melon to itieltihe frozen goodies. Sluggy the Unshaven isn't so mean if you
They're .tabhot t6 swallow,hut know the way to his heart. Load up on eggs
Yoshi canbreathe a to.asty warm, and repeatedly throw them until you hit
fire with one in his mouth. Sluggy's scruffy vital organ. Replenish your
egg supply and return to the fight before
Sluggy slimes you off the ledge.
22 NINTENDO POWER
GOONIE GLIDING YOSHI’S ISLAND
Do you remember riding /
keep your head
those albatrbSses in Super '
Mario2? If hot, then it's /
ttfhejor refresher course.
'
' R
m THE CLOUDS
Lakitb rides high in the.clopds, b(i'
Hop on these soaring
gooniesafid-glide above
/
;
p
^nfooSsibfe terrain. This/
stage has lots of air trafffe:/
boulders as-portablo
stepping stqnes^taout-
,oLreatm loc&tipns; and/
Awwww... Baby Bowser is sooooo
cute! He was busily scribbling on
remember to shoot eggs
the wall with his non-toxic crayons
sky ward-you might be
until Baby Mario and Yoshi bounced
surfff5sed;at-vvhat you;.
in! Do you suppose he looks crabby
'oThis'fasrpaced.andtumuCtuobS-'''
-level is dotty named Kebp Moving!
./Yqubbed toil yoreve^want fp'
see another area of Yoshi's'lsland.
; Chptpp Sharks'# at vourhbel^
VOLUME 77 25,
While you were sleeping, something
magical sprang to life. A new
Mario adventure featuring ACM
I
graphics hatched out at Square
JR Soft in Japan. Nintendo Power
now brings you exclusive screen
shots of one of the most advanced
video games ever conceived —and from what we’ve
seen, it is nothing short of magical.
For more than a year, Sqviare Soft and Nintendo Company Ltd.
have been quietly developing this extraordinary new 3-D adven-
ture for the Super Famicom (thcjapanese version of the Super
NES) starring the world’s most heroic plumber. The game will fea-
ture 32 megabits of rendered graphics and a battery backed-up
memory. The most striking thing about Super Mario RPG is the
stunning 3-D scenes in three-quarter perspective. The game graph-
ics were created by Square Soft on SGI workstations and super com-
26 NINTENDO POWER
/ The radically new (at least for Mario) screen pers| >ec-
tive may remind players of action games such as Equinox,
but the mix of adventure and action game play elements
should place Super Mario RPG in a category closer to the Legend of Zelda:
A Link To The Past The use of the term RPG in this case may be a bit of a
mismatch. (Super Mario RPG is the official Japanese title, but no name has
been decided for a U.S. release.) The game play features traditional RPG ele-
ments such as exploring and talking to characters in towns to gain informa-
tion. But there will be a lot of action, too. Battles with enemies take place in
real time and in three dimensions with the player in total control of Mario,
who jumps, stomps, dashes and uses other special attacks. Much
of the play involves making your way through maze areas filled M
with obstacles and enemies and there’s a definite puzzle ele-
ment involved. To pass through a room, you may have to dodge >
a salvo of Bullet Bills or recreate a tune by hopping across musi- Ifi v. aL
cal tadpoles. In one room, you’ll find a bridge made from a giant
bolt. Mario hops up and down to turn a huge nut so that it trav- c ..
VOLVA
THE CAST )
cloud looms on the horizon. Baddies led by Bowser prowl the forests
I
and mines of the Kingdom. There you’ll find wonderfully animated, 3-
D enemies such as Goombas, Koopatroopas, Bullet Bills, Boos, Koopas,
Bob-ombs, Shy Guys, Wigglers, Ghain Chomps and Thwomps. Birdo
also makes an appearance in the game and Fishin’ Lakitu drops some
Mario bait into the drink. Magikoopas cast spells in Bowser’s castle and
knights in suits of armor patrol the dungeon. Just like the good characters,
the baddies were rendered using ACM techniques and the results, as you can see,
are very cool. What you can't see in these still shots is the amazing animation, which is
smooth, life-like, and on a par with the animation produced at Rare.
28 NINTENDO POWER
\
^
V
castle, a
/The story is based on the Super Mario Bros, series and
takes place in a newly rendered Mushroom Kingdom.
There’s a town of mining moles, a tropical forest, a mushroom
thundering waterfall, a giant bean stalk and a village crowded with
mushroom peoplejust to name a few of the exterior locations. Inside build-
ings and labyrinths, Mario finds himself bouncing on trampolines, riding
Mode 7 rail cars, conspiring with Princess Toadstool and helping her
escape from prison. Characters aren’t the only elements in Super Mario
RPG receiving the special attention of Advanced Computer Modeling.
Interior elements such as columns and stairways, and exterior elements
such as plants and rocks, all are created using ACM techniques. Special
lighting effects create the shadows and reflections that give the 3-D ele-
ments such a full, realistic appearance. In the Mushroom Kingdom s castle,
sunlight slants in through windows and seems to shine on columns. Super
Mario RPG is truly a feast for the eyes. As for the ears, Square’s theme
music sounds as rich as the game looks.
No definite date for release in the U.S. has been set, but we *
expect the game to come out during the first quarter of ‘96, A
published by Nintendo of America. In Japan, the Super jU
Famicom version will be published by Square Soft. In
the meantime, look to Nintendo Power’s Epic Center
for more news on this upcoming masterpiece.
The Real Game Begins
B F=l T IM F=l N
R B FI
=1
^ V
«>€
VOLUME 77 31
Harvey Dent, the crazed
ex-DA of Gotham City, has
breached the confines of
Arkham Asylum, loosing an
army of addled antagonists. The Dynamic Duo must
subdue the rampaging rogues of Cell Block 2 and squelch jl
Dent's attempted escape!
32 XISTENDO POW ER
BATMAN
Defeat Jimbo, kick open an
FOREVER
old safe to grab a partial
energy power-up. then blast
through a grate in the wall to
get to the basement.
VOLUME 77 33
Two-Face has escaped! He has led his thugs to the Second Bank of
Gotham and seized hostages as part of a plot to make off with the safe
containing the city pension fund. You'll have to free Harvey’s hostages
and pulverize his penchant for pension purloining!
In ‘ 4TN
g_
f m * i
l» -a a
il "
(Enter
Jtijl •£
l *
Soon after you break into the bank, you'll find a Riddler
Box advising you to check high spots. That Riddler may
be loopy, but he's no liar! Kick palm plants and shoot up
with your Grappling Hook or Extending Staff to find
ower-ups. You'll have to Bat Glide from balcony rail to
E alcony rail, but be sure to check the ceiling above in the
rocess! Finally, you'll find this hapless hostage, guarded
E y the terrible triad of Samurai, Snogun and Yakuza. Free
him and a Gadget Blueprint will drop from out of the blue.
Collect four of these in each level to gain use of a high-
tech prototype weapon for the next level!
» -• •
• iCwTi
I :
I
-m v ~ ^Enter)
Welcome to a pent-
house of pandemo-
nium! Defeat the
well-dressed Blood
Fire and Octane to
make it to the sec-
ond hostage. Don't
always pick up
energy power-ups as soon as
Four masked marauders— Shaman, Death Blow, Jaguar and Assassin- you come across them. You
are guarding the second Gadget Blueprint in the basement, along with can usually return later, when
three partial energy power-ups and a Two-Face coin. You'll have to you might need energy more.
defeat every member of Two-Face s team to get through the bank.
34 NINTENDO POWER
BATMAN
FOREVER
Safe Getaway
Two-Face's goons are airlifting the pension safe
from the bank roof! Climb aboard for a wild trip
but don't expect friendly service on this flight! For
every bad guy you beat, another will drop from the
helicopter above. Stay to the middle ana try to
knock your enemies over the side. You can climb
back aboard if they knock you over, but you’ll lose
a life. These punks are pretty smart. If you've
been fortunate enough to have found the Gadget
Blueprints for Batman's Holographic Decoy, try to
sucker your opponents with it.
VOLUME 77 35
. — —
A cadre of criminal clowns under the tutelage of Two-Face has seized control
of the Hippodrome, where the Gotham Charity Circus is taking place.
They’ve planted a bomb timed to blow the big top sky-high in five minutes,
unless you can stop them! Get ready to be the daring young man on the flying
trapeze as you battle bad
. —— guys with big pants from the
yTo A) footlights to the rooftop!
^
j Fortunately, you can delay
- - :• -
-.-c.-t* the big boom by grabbing
Extra Time icons.
\a jt ts
iM v
Cfoo)
,T —— i>.
• -
~
|
\ : v i • •
Li
/ | Jo*'4/L
ill !
:
/ .
I $
a
1
3
X - -
1
i I
1.
— ©
^ -r
n-^-1- .i ii- -
~ 1
36 NINTENDO POWER
BATMAN
Buy time as well as a Gadget Blueprint
by sliding down a rope to this hidden
FORFVFR
area then beating Pebbles and Tickles.
Clowns don't like to be upstaged, so
one will wait while you're fighting the
other. This gives you a precious edge,
so use it!
Beat two masked mugs named Larceny and Heist on the lowest platform. If they knock
you off to the left, you'll lose precious seconds getting back. Once you've defeated
them, a higher platform will drop with an explosion. You can then climb with your
Grappling Hook or Extending Staff and exit, stage right.
VOLUME 77 37 CxO
Long ago, giant: gads fought: far domination of the earth. But
then a scheming wizard cast them into suspended animation.
Mow, millions of gears later, a Great Meteor has smashed into
earth, destroging civilization, rearranging the continents and
awakening the slumbering giants! Enraged at their lost time,
theg resume their battles for world domination with a new-
found vengeance. Get readg to rage!
38 NINTENDO POWER
SURR^NDSR
URTHMflGS
The Great Meteor that freed the imprisoned gods also unleashed
titanic tectonicforces^at reshaped the earth’s surface. In fact, the
planet has been changed so much that it has been given a new name:
Urth. Each continent is ruled by one god. On
some continents the human worship-
pers, working with the meager rem- -
nants of technology that survived
Win worshipers and extend your predato-
the cataclysm, have built temples ry grasp over the seven continents. Once
I' side 111 ood. you've conquered the world, you'll have to
!«• ill' ;i, li "(.(I
l
3ffik INfSRNO
/LTHS STRIP ;
•
fW& H^ARJ^STOPP.IM,q4|
•rag^g '
‘
"%
Above your dinosaur’s
name are the Life Blood
Bar and the shorter -
Brain Stem Bar. Take too ( .
CH.OMP A HUMAN
You can certainly work up an appetite
\ybile conquering the world. That’s
why a-hungry dino on the go likes to
take a healthy break and snack on a
human! It takes so^ne practice to mas- ;
|
ter these tricky^moves, which vary
from dino to dino but always involve A V C (
.pushing down the A, B, X and Y
Buttpns simultaneously. Your dino
can’f c\dw down until one of the
A worshiper who gets too close
to the carnage might find himself
turned into a tossing tidbit. Didn't
anyone ever tell these beasts not
£ i
i j!
VOLUME 77 39
You'll feel the Urth move under Blizzard likes to snow his rivals
your feet when these raging with the Freeze Breath, while the
rivals start to stomp. In a dino- fleet-footed Talon prefers to leap
eat-dino world, each has forged a and slash. You'd better master all
unique set of fighting skills. the moves or you’ll be turned into
Hailing from the Himalayas, a fossil!
DfA BLO
The essence of evil, Diablo was
I
BUZZARD
This wise and noble god, frozen
I
CHAOS
Arrogance got the better of a pow-
imprisoned for ages in a infernal for eons in a glacier, is a methodi- erful witch doctor called Chaos.
prison deep within the earth. He cal fighter. He will bide his time, Hungering to control human evo-
has developed a truly horrifying roaring and feinting, before sud- lution, he c5st a spell that back-
array of fiery attacks. Should he denly striking from a distance fired, turning him into a hideous
conquer Urth, he will burn and with a devastating Mega Punch. beast condemned to ages of wal-
torture without remorse, spar- The urge to conquer the Urth has lowing in his own ordure. He now
ing only the beasts and humans led him to abandon his tradition- seeks to reunite his old tribe and
that are as bloodthirsty as he. al home high in the Himalayas. lead it to world domination!
Blizzard's
Freeze Breath tem-
porarily immobilizes
opponents, leaving them
helpless to defend
against his terrifying
Mega Punch.
40 NINTENDO POWER
I
SAURON
An eternal craving for human
! TALON
The chief of the Raptor Clan lived
llesli isthe price of immortality on an isolated South Pacific island
for the god of 1 1 unger. He Keeks to
conquer his rivals so he can then
feast on their followers. If you’re
for ages before the Great Meteor
drove his island into the mainland.
He now battles w ithout remorse to
ARMADON
For eons, Armadon lived in lone-
fighting him, you’ll protect his clan’s welfare. When ly rage in a cave deep within the
have to boquiek on not lighting, he prefers a life of F.artli. Freed at last by the Great
your feet to avoid genteel luxury, keeping humans Meteor, his bloodlust proves
; ,
It is lightning-fast for cat tie and sport. unstoppable. Watch out for the
moves and pow- slashing attacks from his club
erfuljaw! » ' -
r- ‘rtfo r -
v . mJt
* X
•vejcriq
iump him!
Sauron watch-
es his oppo-
nent carefully
for signs of
weakening,
then launch-
es a Neck
Throw or •_
Leaping
VSRTfGO
Originally a crazed sorceress
from another dimension, Vertigo
was banished to the moon for
millions of years. Freed by the Vertigo tosses her
Great Meteor crash, she seeks an rivals like dolls with
her whiplike
army of human slaves on Crth to Scorpion Sting and
build a giant palace in multiple stuns them with a
slow or fast
dimensions. Her bewitching Venom Spit.
weapons include the Voodoo
Spell and Teleport.
VOLUME 77 41
© 1995 Viacom International Inc.
All rights reserved.
SCARE SOMEONE
If may
TODAY
you watch TV, you have noticed three hideous crea-
tures lurking about. Not Barney, BJ. and Baby Bop...
Krumm, and Oblina, the heroes of Nickelodeons
Ickis,
AAAHHI!! Real Monsters. The Real Monsters gang has
crept off Nickelodeon and into one of the wackiest, weird-
est cartridges ever to haunt the Super NES. The Gromble,
Headmaster of the Monster Academy, has some new
assignments for his trio in training. He wants them to
slip into the city to find some “tasty” trash and terrify
any nosy neighbors who get in their way. Without your
help, these dweebs won’t make it out of the sewers, let
alone into a shopping mall. They’re about as scary as gold-
fish, but with your help they may still make the Monster Hall
of Fame!
42 NINTENDO POWER
mm mm mm
Krumm is the slowest monster and has the shortest way through a gym
their class.
jump. He’s not meant to lead this pack, but you That wouldn’t be hard for
wouldn’t want to venture into town without him. real monsters, but we’re talking
Swinging Oblina like a bat, about Ickis, Oblina and Krumm.
Ickis nits Krumm's eye to
Nerdy kids will assault them
get a better look at
with water balloons, paper
airplanes and basketballs.
Your monsters-in-train-
ing can scare off pesky
students with a well-
placed growl.
VOLUME 77 43
MONSTER TIPS
There are a
few hidden sites
worth seeing in the ^
dump. After all, you never
know when a spoiled
apple or a dead fish .
TRASH STASH
Keep Krumm’s eyes peeled for this ledge. No mon-
ster worth his weight in worm slime is scared off by
BACK TO GHOUL
a wall of filth and a huge hole.
As your terrible trio
will find out, its hard to
get through school. Dodging
balloons and balls, you
must guide your monsters
from the gym to the
To cross this gap, select Ickis to lead
the way. Press X to fling your monsters
library.
across the gap and through the wall of
garbage, and you'll be rewarded with
fish, rotten apples, and other junk.
never know when you’ll see such valuables as this a flush away.
used diaper of invincibility.
MAN'S
BEST FIEND A JOB FOR OBLINA
You need speed to H When safety looks out of reach, Oblina’s your gal. Select her as
beat the junkyard dog, HK your lead monster, then press the X Button to have her climb
so use Ickis. Jump wt up her buddies to form a tower. Remember to hit the
across the screen as jump to send her extra high.
Fido attacks you. He’ll run
only until he reaches the end
rn ipm I I
a
Hopping on the tram-
poline and grabbing
DON'T GET
BOOKED
r This stage gives a new meaning to "book
drop." The school librarian wants to shower
you with books. Walk to the far left edge of the
screen, but watch out for piles of books falling
from the ceiling. After dropping several
piles, the Librarian will come to the
floor to throw single books at you.
Jump his books and growl at him.
r n He's pretty tough, for a librari-
an, but after four or five good
scares, he'll flip his wig and run.
YES SEWER' NO SEWER!
You’ve passed the
first part of the
Gromble’s midterm
exam— BIG DEAL.'
It’s back to the
sewer for more.
GROSSED
OFF/CEU
Neither wind nor rain
DON'T BE A WASHOUT may stop the mail, but
It’s high tide in the sewer your postman has never run
and monsters caught up against Real Monsters.
dawdling will be swept away. If your monsters don’t
Don’t stop to look— the
watch out here, they
water level is rising quickly
and you must get to high
may get stomped
ground before it’s too late.
by a surprise
package or two.
Use Oblina.
need her
You'll
"Tower of
Terror" to get to
the rod. Once
you're across,
switch to Ickis.
SPECIAL DELIVERY
After dodging packages and scaring postal work-
A THREE-STAR GARBAGE ers, you may be ready for a break. Here’s a secret
Keep your eyes peeled— in Krumm’s case, just don’t make a room where you can rest with no fear of being
fist— there’s food and ammunition everywhere. In the world of mailed, er... mauled.
Real Monsters one spoiled apple can make all the difference.
As you reach
Look before you leap! the end of this
Two minor bosses lower conveyer
await you in this belt,keep running for-
tunnel, so look ward. Yes, it looks like
for a jar of you're about to hit a wall,
fleas on an but there's a hidden door that
easily-missed leads to a secret room.
OTHER TROUBLES
TIRED TERROR Just beating a few nerdy school kids and some tired
You’ll have to lay some rubber out postal workers doesn’t get you through this
to flatten this terror with a hit exam. To pass this test, you’ll have more trips, to a
and run strategy. Jump over shopping mall and eventual-
him as Ickis and run to the far ly the house of the Monster
left side of the screen. Switch to Hunter. The Gromble does-
Krumm and throw trash at the n’t pass just any worm-ridden
tire in the ceiling as he steps you have to be the best
filth,
under it Now switch back and worm-ridden filth.
jump over him to get to safety. It Here’s a quick glance at
takes several hits to win. what lies ahead.
army of
The only
between
world
mum or ict
name is Freeze Man, and
a sheet of ice. His
when he tells yon to chill out, he'll stop you
s. cold and freeze your assets.
BREAKS
THE IEE <
VOLUME 77 47
in the ctvui/v
From the icy depths of Freeze Man’s lair, Mega Man now
climbs to new heights. When you’re looking for someone
name like Cloud Man, you should expect his hideout
with a
tobe sky high. He may have his head in the clouds, but
Mega Man will make him fly right.
TALK POWER-UP?
Use Cloud Man’s Thunder Bolt to zap the AC
adapters and bringjunk Man’s machinery to life.
This adapter activates an elevator that lets you
reach the Rushjet above.
. ,
grindstone and find me a !
I
power-up. •
-
Use the Thunder Bolt to recharge some of Junk Man's old machines.
am
MEGA MAN 7
I<
^HS How's Junk Man's fighting tech-
nique? It’s junk! Stand around and
he’ll really dump on you. Just slide
under him when he flies up for an attack.
Jump over his throw away trash attacks and
blast him with the Mega Buster.
Junk Man is big, but heap on the punishment and you can
easily dispose of him.
all. tut..
ifjiSiEaijtaijrqs;
S
u uk i IMS UUttutc LIVE AGAIN!
You have to use the Rush Jet to get the extra life.
After playing around in Junk Man’s heap, a bath sounds Rush is usually below you, but if you stand as
good, but this isn’t the place to clean up. Burst Man’s lair is far to the right as possible, he’ll appear next to
filled with dirty water and nasty fiends that Mega Man has you, making the jump to the ledge a bit easier.
to wash out. If Mega Man doesn’t watch out here, his work
may go down the drain.
Sidestep the
bubble and hit
Burst Man with
the Mega
Buster.
50 NINTENDO POWER
smitt mm
andeliers 2
under 1
Welcome Sh.
nightmar Robotic ravens it opens.
and a truly smashing pumpkin
make visiting Shade Man a life
and death experience.
/UKHVVfC
Despite itsjurassic looks and motor-
ized Megasauruses, Slash Man’s Lair
isone of the easiest to survive. Keep
Slash Man likes to your eyes open for traps, but use this
screenand throw sticky bombs, time to rest up, too. The game will
from the Freeze Cracker will stop
DYIMO-RIDE!
Step on those spikes and you die.
Instead, hitch a ride on the back
of a sleeping dinosaur and shoot
any flying enemies. Change
dinosaurs at the end of the line.
Using the
Scorch Wheel
to burn down
this tree, Mega
Man saves a
bird that will
return the
favor later.
Slash hark.
None of Dr. Wiley’s robots can
prepare you for his twisted hide-
out. What did you expect? He’s
Wiley! Make sure that you’ve
charged up your weapons and
saved as many of them as possi-
ble. Once you enter, you’re stuck.
You never know when a Scorch
Wheel may come in handy.
HOi tt chi/
Jump over the center of
bout the bad guys on the spiked steam rollers, they’re this tire. If you step in the
as bad lie ahead. Mega Man
as the walls of fire that center, you’ll fall into a
has almost caught up to Dr. Wiley; expect things to heat up! secret room guarded by a
steam roller.
sophisticated.
M ost
games
RPGs and other epic
first see the light
of day in Japan where
the category continues to be the
hottest seller among all types of
they are with RPGs. Moving
the sales list is SimCity 2000 for the
Super Famicom. We had a chance
to check out this version of the awe-
some PC simulation in Japan last
up on biggest difference, however, is in
the battle screens. The original
game featured 3/4 perspective
scenes with adversary parties fac-
ing each other. In Tactics Ogre, bat-
video games. In a recent survey of year. It looked terrific, but to our tles occur on multiple 3-D levels.
Japanese game players, the top two everlasting regret, there are no You actually place your characters
games that players want are plans for the game to be released in in the battlefield to achieve an
Dragonquest VI and Secret of the United States. This is a game advantage. For instance, an archer
Mana II. Currently, the hottest tick- everyone should get a crack at. on a ledge may be able to shoot
et in the RPG wars is Mystic Ark Another title that players may more accurately. The computer
from Enix. American gamers will well get a crack at is Tactics Ogre places the foes and then the two
Ark when
get their chance at it is from the Japanese developer, it. The 3-D graphics of
sides have at
released next year as The Seventh Quest. The original Ogre Battle has both towns and wilderness look
Saga II. Tsukuru: Super Dante proven itself to be one of the most terrific and characters in these set-
from ASCII, popular epic tings are much larger than in the
a design-it- games of the original game. Other features
yourself year here in the include the auctioning of new war-
RPG that United States. riors and dialogues that occur
Power cov- Its successor, between characters. Although
ered in our which is still in Enix U. S.A. hasn’t made final plans
July, Volume development, is to pick up this game, the continued
74 issue, con- looking noth- success of the original Ogre Battle
tinues to be ing short of makes it all the more likely. We’re
one of the phenomenal. looking forward to Tactics Ogre
hottest sell- Recently we and other great Japanese RPGs for
ers. That looked at some 1996, which could be shaping up to
players are willing to put in the of the preview materials on Tactics be an even bigger Epic year than
effort to make their own, custom Ogre. Overall, the look is very 1995.
VOLUME 77 51
At the dawn of human history,
you lead your wandering tribe
into a fertile land that will
become the cradle of a new
civilization. Darkness and
ignorance surround the
people, but your wisdom and
strength will lead them into a
shining future. Now you can
build a civilization to with-
stand the winds of war and
the sands of time with Koei’s
Super NES version of Sid
Meier’s award-winning
strategy game, Civilization.
The duties of a ruler range across the spectrum of the quality of life. A
major part of Civilization requires
human activities. In addition to ordering your society, that you direct the research that takes place in your nation.
you must command individual One discovery leads to another,
units on the maps of the known and the new knowledge that you
world. You’ll also meet with iCOVIlRY > acquire will allow you to build
ambassadors from foreign
powers and conduct talks with eagEBBagc ~
j-iS? .
_ rr'i'T’LJro
V i\l_/ I ITKIyv..^s v new units and industries. You will
a so ?e given the opportunity to
i |
]
'I t Wf 1 Cjj jP command, you must take into
manding your mobile units in J 1
1 >ar
w 119 2
H
account ’he state of your citizens.
competition with the other
nations. Unlike many strategy
*•
I
I
^ 5*
ML
.--Ml If the people aren’t content, they
won’t produce the food and
J
^ J.
games, your influence is not [ | M| goods that you need. One option
limited to moving armies or ‘
!\ i i .
is to give them more say in their
growing food. History shows 1J affairs by changing your govern-
that civilizations tend to ,**>, b \ fr ment into monarchy, republic
expand horizons in many ^Por a democracy.
As knowledge grows, so
fields. ‘-A
does technology and art and
Rome $
Populat ion:
00000
Support ox :
Energy: ox
Mass
i700tons
Fuel: ox
Flight time:
85. oyears
OX success
All rights reserved. Micropose is a
subsidiary ol Spectum Holobyte Inc.
© 1995 Koei Corporation
— 1 — '
To get started building your own glorious must make decisions. Some elements can
civilization, familiarize yourself with the be controlled as you up the game while
many areas listed below in which you others come into play later.
PARADISO TO INFERNO
Building your The bad guys n
civilization can be aren’t neces-
easy or murderous sarily'bad guys
depending on the in Civilization.
difficulty setting If you treat
you choose. What them nicely,
makes life difficult? they may be
Neighboring states your friends.
many become hos- The '.general
tile. Citizens may (rule is to
revolt at the drop of a hat. Money may be scarce. .jnti.midate J
Barbarians may sack your cities. weak ^ neigh- _
Learn
oppose you, so
istantnations—
ading partners,
Roman (
Russ ian and watch the
Babylonian Japanese
ter— fierce Aztecs, German French
Egyptian Aztec
American Chinese
Greek Engl ish
and so on. Some of Indian Mo ngo
k
the other nationali- I
ties include
Chinese, Indian, Russian, British, Freni
Mongol and American.
BRJGJ-JT LJ GJ-fiG,
JTCie succeswof your cities depends on diree things: mines. Once you’ve settled in a location, develop it.
Toclfcisjg, improvements and placement of citizens. using a Settler unit. Build irrigation, roads, mines,
'
--
Locate cities in areas with lots r -
<** >
S-.'
?
Si m Citizen units—
0 1 2 0 0
walls (at least until air- appearing on the
planes are developed) and barracks. As your knowledge as as a as
s
as
5
map as shields,
o i
2 y arrows and
increases, so will your ability to wage war and defend y
against attack. Be sure to place strong defensive units in nOHfWCHY AEP<jet.IC wheat— increase
camuiusn cenocatcr
towns while roving units along the roads should have high as food supplies
offensive capabilities. increases.
VOLUME 77 55
IN THE BEGINNING...
Epic Center is proud to present a guide to newly anoint-
ed rulers as they struggle to create their nations. The
following strategies should
answer many of your ques-
m*
tions and help you
build strong civi-
lizations, but this is
only the beginning.
Epic Strategies will help you out with more
advanced strategies later on. Civilization itself
also helps with advice screens that pop up auto-
matically and an advice feature that you can
access at any time.
mm
niflf;
^
place your first city on the
seashore (the better for explo-
ration later) and subsequent
new town. After that,
build a barracks. The
combined defensive
>SS<£1 CHARIOT Caesarea
Leader -L
sph
Germeni
iendl3 you learn about them? Send a diplo-
ip an embassy and watch their move-
ers will take offense at anything. Be
Washington l'' - - tough and don’t give
IRepub 1 ic away technologies that
lead to weapons. Avoid
56 NINTENDO POWER
VBB&fiSIEBHI
Widen your knowledge and fatten
your purse by building expeditions.
A trade expedition should include
one or more caravans. Each caravan
should stop in a different foreign
city— the farther from home, the bet-
ter. Colonial expeditions should
include a Settler unit and a military
unit. A second Settler unit can
improve the surrounding land of the
city, then join the city for rapid
growth.
sequence of
race against the
clock...”
what leads
you
to what,
can reduce the time it takes to reach the desired
invention. As you start the game, Pottery is a
vital invention because with it you can build
the granary and the granary allows your popu-
lation to grow. If you don’t have Pottery, make it
your first priority. After that, Horse riding and
the Wheel are important because they allow
K
for the chariot unit, which is a powerful offen-
sive weapon. It’s a
Caesar 980 ad Oe good idea to make
Rome .5.5 1150000 a chart of impor-
tant discoveries as
Discr ibace you go. For now,
n
Advice
Revo lac ion
may you live long
Informac ion and prosper.
Jump
Boeld Map
Option
Save
Recire
)I.UME 77 57
Hollywood daydreams
become a waking night-
mare when a boy and
his dog pass through
the portals of Evermore.
Explore the four make-
believe worlds made
W"
real by Prof. Ruffleberg and his friends in this Square
Soft adventure. Although not a sequel to Secret of
Mana, Secret of Evermore looks like it came from the
same, classic mold. This is not a
game you can afford to miss.
Although Epic Center begins its cov-
erage this month, Evermore probably
won’t appear in the stores until
November.
58 NINTENDO POWER ©1995 Square Soft, Inc. All rights reserved.
The Show’s Over"
Thirty years ago, Professor Sidney ma for decades. Then, a boy wan-
Ruffleberg sparked Evermore dering home after watching a
into existence in his hilltop man- matinee at the Bijou stumbled
sion above the sleepy town of upon the lab. When his dog
Podunk. But just as the incredible chewed on a wire, a device zapped
experiment began, something them away to Omnitopia. There,
went horribly wrong, and the four briefly, the boy met Prof. Sid and
dreamers who had seen their his butler, Carltron. But moments
imagined worlds become reality later he found himself facing two
suddenly became trapped in attacking robots, and then the bot-
those worlds themselves. Their tom dropped out completely and
utopian dreams became night- he plunged in an
mares and the mansion and its escape pod toward
secret lab remained a dark enig- the dinosaur
infested jungles
of Prehistoria, the
first of the imag-
ined worlds.
— Worlds of Imagination
Prehistoria, conceived by alter-ego Queen Miranda rule, and
Elizabeth, who loved her 20th the futuristic Omnitopia where
century image of Barney-like Prof. Ruffleberg works to set right
dinosaurs, became a savage what went so badly wrong. Each of
land where people and beasts the worlds contains unique items,
vied for supremacy. Now a armor, weapons and alchemy for-
volcano threatens the primi- mulas, not to mention enemies and
tive world, where raptors untold puzzles.
thrive in the dense jungle
and Elizabeth lives with
fellow tribe members in a
tiny village.The other
worlds include Antiqua,
a world full of historical
places and characters
conceived by Horace
Highwater, the dark
and stormy Gothica,
where Camellia
Bluegarden and
—
Mana fo Evermore
More than half a million ma scene sequences. Evermore also
players explored Secret of lets players customize their own text
Mana last year, making it sec- windows and controller setups, enter
ond only to the Legend of their own character names
Zelda: A Link To The Past in and save games with the battery-
the adventure category. Now, backed memory.
Secret of Evermore adds to
the mix of real-time
action and character
growth that character-
ized Mana with a
touch of story-telling
and humor that are
uniquely American.
The mechanics of the
game, like the use of
menu rings and power
meters, work die same as they
did in Mana. Game characters
talk to you and, at times, take
over the action in scripted cine-
60 NINTENDO POWER
The Dreamers—
The four worlds of times of need. Each leader has spe-
Evermore were creat- cial talents thatcan be called upon
ed in the imagina- by using the Call Beads. Elizabeth
tions of the calls up strong attacks such as Flare
Professor’s friends and Heat Wave. Horace Highwater,
and from his own bril- the historian, offers a super Heal
liant mind. When the skill and Confound to confuse ene-
experiment went berserk, trapping mies. Camellia unleashes a Plague
By Golly! Ultrat hai'e u*e the people in their fantasy worlds, it or Shock Wave. Prof. Ruffleberg
still left the creators in partial con- can restore your HP or blast foes
trol of their own destinies. During with the Electra-Bolt. Since Call
game play, you’ll look for each of Beads are limited, use them spar-
the leaders and do their bidding, ingly.
which includes fighting nightmar-
iC ish villains. Fortunately for you,
they are willing to help you out in
It Came From ti
The enemies in Secret of towns and villages, enemies may dog pounces on enemies, baring its
Evermore range from strike at any moment Your weapons fangs. As in Mana, every attack
pesky mosquitoes to throbbing include swords, axes, spears and depletes your power meter and a
metallic engines of destruction, bazookas. You’ll also use alchemy second or two passes before you can
Beyond the inhabited areas like formulas, oh yes, and your fearless attack at full power again. Most of
the outer world enemies use simple
attacks and movement pat-
terns, but their damage can
be severe. But the basic bad-
dies are nothing in compari-
son to the masters of may-
hem who rule the labyrinths.
The first major foe is
Thraxx, a giant bug that
drops maggots then douses
you with acid rain while
clawing at you with long, spi-
der-like legs. And it just
keeps getting tougher. Next month,
we’ll start the play-by-play.
VOLUME 77 61
.
I Guardian
Unless you follow exactly the same steps twice, no The Guardian is a large
Chrono Trigger game will be the same. This month's robotic mechanism found
Epic Strategy highlights a Jew of the meaner enemies and unique in 2300 A.D. at the Arris
features in the game. As you leap through time and space, Dome. Two small metallic
pods are attached to the
review these tips to help pass the time and save the world.
sides of the robot You
must destroy both pods
THE GARGAN- party. After Azala is elimi- attack Kis head with the before attacking the
TUAN, THE BAD nated, the Black Tyrano Volf Bite and Cuhtf: Toss. Guardian. The pods have
I AND THE UGLY lowers his defense and Tne statue’s head has 9,500 250 hit points apiece and
Like other RPGs from counts down from>five. hit pointy The average can be quickly eliminated
Square Soft, Chrono When the Blacjs 'Tyrano level of yoiu' party mem- with regular weapons.
Trigger is well stocked with reaches zero hi breathes bers should be atdeast 32.
baddies— in fact, there are fire. While the dinosaur
Return to the offensive offense: they like to copy The main body of the
"
Azala & Black -
J
your party is
.-Only after allof your attacks. Since robot has 1,200 hit points.
t Tyrano near full strength. The they replicate the magic After the pods are
Azala a green lizard
is party level should be you cast against them, be destroyed, the Guardian
paired up with a large, fire- around Level 25. sure to select an armor counts down for, five sec-
breath qig, black tyran- onds before regenerating
nosaurus rex. You I Giga Gaia new pods. Use tonics -to
encounter this dangerous Giga Gaia is a massive stat- keep your party near full
duo in the Tyrano Lair in ue with two enormous strength throughout The
65,000,000 B.G Azala has hands. This monster is batde. Thb average level'
only 2,700 hit points and found in the Terra Cave in for party members should
quickly succumbs to Volt 12,000 B.G after you defeat be at or above tet^"
Bite and Ice Sword 2. the Mud Imp and Beasts. j
Concentrate on eliminat- Equip the Red Vest and It’s the scare pair! The Golem I Heckran
ing the green lizard and Black Vest prior to engagv Twins mimic all of your attacks. Heckran is,a large lizard
ignore the Black Tyrano. ing Giga Gaia. Using this that heals you when you’re V ith hpge claws and spikes
Until Azala is removed armor will heal your party. hit with the spell yqu wi£h on his back. He lives in
from the battle, any attacks Giga uses his right hand-to to'cast. In other words, vfieckjaft Cave (where
against The Black Tyrano’s cure himself, so make this equip the White \fests if else?) in 1000 A.D. Physical
tough hide are wasted time hand a priority target. you attackAvith lightning attacks cannot harm the
and energy. Use the Haste Each hand has 2,000 hit spells, the Red Vests if you lizard. Use magic (Fire, Ice
spell tospeed up combat points. After both' af use fire spells, or equip the and Lightning based
opportunities for your Giga’s hands aredestro^d, ©lqe Vests if you decide to : spells) and keep your party
62 NINTENDO POWER
near full strength with
Aura Whirl and Mid Tonics.
Masa and
The average level of your I Mune
party should be around 12. Masa and Mune are two
Heckran has 2,100 hit little elves you meet at the
points. Denadoro Mountains in should be at least at Level evoke the Aura Whirl
600 A.D. These tiny guys 30, slightly higher if you’re, spell and use a few Mid
I Magus transform into a nasty determined to drop tbe" ^Tonics.The average level
A master magician with yellow giant after one of Mud Imp first/ pi your party should be
long blue hair and a cape, them is defeated. Cast 12 .
Anfa Whirl spells. This is a four switches surrounding over his grave if he dies.
/tong battle. /Magus has a
The Mud Imp him. Push left or right on Return to 1000 A.D and
/ total of §Jo66 hit points. I and his Pals the Control Pad to target pour it on the grave (hit the
\ When 3,000 points have hit The Mud Imp rides on the each switch. When all four A Button when you’re over
been eliminated, the magi- back of a Red or Blue switches are destroyed, the grave). By pouring the
cian changes his strategy Beast in the Terra cave in Ozzie drops out of the pic- liquid on the grave, an
and you can cast any spell 12,000 B.C. Many players ture. Your average party entrance to the Giant’s Claw
against him. Heal up your are fooled into targeting level should be around 20. is created in 600 A.D. You
party again when Magus the Imp instead of the can find the Blue Stone
evokes the Dark Matter beasts— this strategy here.
spell. Keep inflicting darn- makes the battle consider-
ed
age until the magician calls ably tougher. The Falcon The Sunken
I Desert
it quits. If you still have Hit attack is the best
tipuble with Magus, make method for destroying the Sometimes the smallest
sute your levels are at or beasts, but you can opt to and seemingly most
aboye 25 and that you’re take the monsters out one insignificant decision car-
watching the screen closely at a time. Dispose of the Destroy all four of the switches to ries major consequences.
drop Ozzie out of the picture.
/When Magus changes his Blue Beast first with regu- In the Zeal Palace in 12,000
/ magical barrier to see what lar attacks and the Cube I Zombor B.G the party may bump
” will hurt him. Toss spell. Each beast has A large, two-part skele- into a girl with a plant.
5,000 hit points. After the ton, Zombor inhabits the The girl asks the group for
Blue Beast is destroyed, Zenan Bridge in 600 A.D. advice: should she burn
use Volt Bite and regular Each half of the skeleton the plant or keep it and
attacks on the Red Beast has 1,000 hit points. Use plant it later. If you tell the
Once both beasts are elim- the Antipode spell to girl to let the plant grow,
inated, the Mud Imp even- destroy the top half of the Sunken Desert will
tually retreats into the Zombor, then cast Firl emerge in 600 A.D. next to
recesses of the cave. If you Whirl or employ normal Fiona’s house. If you tell
insist on taking the imp attacks to eliminate the the girl to burn the plant,
Magus is vulnerable to certain
magic attacks, but you have to out, he has 1,200 hit points. bottom half. If the party the Sunken Desert will not
watch closely for any hints. Your party members runs low on hit points, appear in the game.
VOLUME 77 63
Go to the password screen and Press the Select button to use
enter Xxxx YyyyZzzz. the lowercase letters.
99 Lives:
Press X, X, B, A, Y m
Unlimited Thermal Press A, A, B, B, Y, Y, X, and X on
the Option screen to make the
With this Option turned on before
a game, all of your players will
Dream Team option appear. have maximum attributes.
Detonators: Press B, X, B, X,
B,X, B, B, B, Y
Debug Menu: Hold L and R
on Controller 2, then press
A, A, B, B, X, X, Y, Y, A, B, X,
Y, A, B, X, Y on Controller 1. Press Y, Y, Y, X, A, A, A and B for
the Invisible Wall option. If a code
The
ball
Invisible Walls prevent the
from ever leaving the playing
doesn't work, reset your game. field, which can be good and bad.
Unlimited thermal detonators do If you can't win now, you'd better Press B, A, R, B, Y and L for the This code allows you to control
not a Jedi Knight make! become a freighter pilot! Curve Ball option your goal shots. Score!
{
m
heart will appear.
1 11 |iiai 1 |
SI j/ M M M
H \
Archeologists on the
planet Ragnarok have
unearthed an ancient
starfighter. This
strange but powerful
craft is the only
68 NINTENDO POWER
THE mURDGROUS
idufraitic
giant computer on a colonized planet has
gone berserk. Mittgard's new mission is to
destroy humanity and pound the earth into
dustl Can you stop this marauding mainframe
and its lethal
horde of
Android
Industrial (Al)
RUN AMOK WITH drones?
RAGNAROK
The Ragnarok fighter you grab invading
lets
drones and use them to fight former fleet-
members! You can manually control
captured drones or you can let them
maneuver and shoot according to
their programmed capabilities. You
can replenish a drone’s energy by
stashing it in reserve. Later, you can
recall the drone that is best for a par-
ticular situation. Sure you’re an ace
Capture a drone or power-up that's floating
pilot,but you’re glad to take all the in space simply by touching it. Sometimes a
help you can get! destroyed enemy drone will release a drone
or power-up that you can capture.
k
drone has, the thicker its
beam. This straight- Diehard shoot-’em-up
shooter delivers heavv
—
damage when fighting
fans know they must
one-on-one with big bosses but doesn't work so walfl watch their backs in a
when being attacked from all angles. fighting situation. With
Vertical Force, you have
to watch above and
below as well! Keep cool
The best drone for inter-
and collected, or else
galactic dogfights, the you’ll find yourself
Multi-Shot fires both for- escaping one deadly
ward and behind. When
fully powered-up, Multi-
dogfight only to find
Shot fires two weapons yourself in another!
forward and two to the
automatic
rear. In mode, cap
altitude independently of the Ragnarok.
I
Even fighter aces have to accept their limits.
such as structures or space
You'll find barriers
battleships that limit your movement.
This drone shoots for- Sometimes the .
VOLUME 77 69
~
You’ll have to move like quicksilver if you
want to survive all the silicon slayers out to
get you! Drones can appear at any time
from any angle, so don’t stop thinking
about your next move.
70 NINTENDO POWER
U I RTURL BOV SPECIAL LUSIUE PREUIEUJ!
Rcnpp
PROGRAMED
TOPUIOERIZE
In each stage you'll encounter Bratt, a giant robot
who's definitely armed and ready. You'll also have to
battle a huge robo-warrior atthe end of each stage if
you want to make your final meeting with Mittgard!
CEMttlilijiBli)
The two halves of this boss reciprocate like pis-
tons. Wait until one half lands before you blast
away, then dash behind a tower. You're safe
from fire there.
*»
1 1
-
spacecraft-with-eyes fires 'ah' .
.
VOLUME 77 71
.
u
tm
What would happen if you combined Dr.
Mario with Bomberman? You
might end up with Panic
Bomber for Virtual Boy. This
action puzzler gives you all
the ammunition you’ll need
to blow away the computer-
ized competition. Can you con-
quer nine boss opponents, collect the three
medals of power and bring back the Golden
Statue? Just don’t panic!
THERE’S A FIRE
IN THE HOLE
gThe name may be Panic Bomber, but the last thing you can
afford to do is panic. Cool heads will prevail and nab the three
prized medals from the bad bombers who oppose you in this
split screen, puzzle action game. Although Panic Bomber was
developed by Hudson
Soft, Nintendo may end
up publishing it this fall.
Ji *
9PI JTMl
-
games, Panic Bomber
involves falling blocks.
You line them up then
blow them up. Panic
'
T»
•
1
n •
- rp -
Bomber makes use of the
3-D capability of Virtual
-
m. •Ai Boy, but only in stage
,i L-"-
DECKER BOMBS
The Decker Bombs clear out five lines of
big
blocks, but they don’t show up very often
untilyou raise your meter by clearing blocks.
iar
touches —
The large bomb detonates as soon as it
1 a block, so
-
••
it s tricky •
maneuver in
The bombers of the Bow Wow Ruins chal-
lenge you to three relatively easy matches.
Balom, Kurin and Bomberwolf each move
slowly and make lots of tactical mistakes in
placing blocks. Watch the vertical Decker
Bomb Meter to know when you’re getting
close to earning the big bomb.
SKULL MODE
In the Skull Mode, some of the items you earn
can be used to mess with your opponent, while
others are helpful to you. The Bombs-to-
Bricks item turns ,
Br ick-to-B o m
b
item changes
I
If your opponent
changes all of
your bombs to
bricks, you'll
have to wait until
1 lES * TpxJcl
the item that
changes them
Try to keep the new blocks
back again |
appears on your
the screen and avoid stacking them in columns. One column can
screen.
ruin you if the Bompire adds a few lines to your stack.
DECKER-LARATION
OF VICTORY
Since the Decker Bomb Meter shows you how
close you are to earning the big bomb, you can
calculate when and where to use it. You can
earn Skull items by eliminating layers with the
Decker or other bombs.
VOLUME 77 75
HH!!! REAL MONSTERS '
The comic creatures from Nickelodeon star Aladdin faces Jafar one more time in the
in a Super NES adventure. legendary deserts of Arabia as Disney's
classic comes to life on Game Boy.
Viacom New Media Virgin’s design of Aladdin for Game Boy is based on the
steps into the winners Genesis version that received so many accolades two years
circle for the second ago. In fact, the translation doesn’t lose that much except for
time in the last few some play control and speed. The same great Disney anima-
months with Aahhh!!! tions add a lot to this game. Virgin made excellent use of the
Real Monsters for the Super Game Boy enhancements to create a colorful border,
Super NES. Based on good screen palettes
the Nickelodeon car- and a solid musical
toon of the same name, score. The platform
Monsters stars three game takes Aladdin
young monsters in training: Ickis, Oblina and Krumm. through Agrabah, the
Each of our hideous heroes has a special ability, something desert and Caves of
like the skills of the three norsemen in The Lost Vikings. Wonder and on to the
The monsters must combine their skills in order to pass palace. Cinema scenes
puzzles and obstacles. The backgrounds paint scenes rich set the scene between
in goo and ooze, but nothing overly disgusting. Instead, areas. Aladdin snaps
expect a comic touch. This month’s Power review will help his rug and throws
you plan your path through the grueling Monster apples at the guards and other foes while springing over
Academy exams. obstacles, scaling ropes and collecting items.
Excellent graphics and sound. Good game design with puzzles and Good graphics and sound. Good use of Super Game Boy enhanced
action. Fun. Good for all skill levels, but not overly challenging. features. Variety of action.
76 NINTENDO POWER
BATMAN FOREVER
1 Company Acclaim
Release Date October 1995
Memory Size 24 Megabits
Gotham's greatest guys gang up on Two- The Dynamic Duo cleans up Gotham City
Face and The Riddler in Acclaim's action- one more time in this Game Boy action
packed title for the Super NES. romp from Acclaim.
Acclaim and Probe The Game Boy version of Batman Forever takes a
have combined their different course than its Super NES version counter-
-
'4 *
t 4 ^ I
I
graphics, but they
are so detailed that Fairly good graphics and animation.
<• >J *
they seldom fill
[ Very poor game design. Confusing controls. Unclear goals. Little
|
I
the entire screen
and the graphics
© fighting challenge.
(Get
No use of Super Game Boy enhanced features.
the Super NES version instead.)
to miss this game. Just a glance at the mouth-water- The award-winning Civilization arrives this month for
ing graphics in this month’s Power review will make the Super NES, packingall the fun and strategy into a
you hungry for more. Super NES Game Pak that computer gamers have
raved about for years on their PCs. The game’s name
saysit all. Civilization asks you to create a global civiliza-
challenging fighting system for a scrolling fighter. tionfrom scratch. Beginning 6000 years in the past, you
must guide your rustic tribe from the stone age to the
Poor use of the controller. Long access times. space age. The game ends when you leave earth to
begin colonizing the stars. In the intervening millen-
VOLUME 77 77
nia, you will
explore the
mysterious
and often
hostile world
around you.
You’ll learn
The EA Sports/T*HQ connection combines
the secrets of
for another score with Madden '96.
nature, estab-
lish new If you want to take pro football action on the road, noth-
towns and cities, fight battles, build roads, collect taxes, ing delivers better than T»HQ’s Madden ’96. It also looks
raise armies, erect temples and sail around the globe on pretty sharp at home on your Super Game Boy. Once
journeys of discovery. The scope of Civilization seems again, the Game
daunting, but the interface of the game is easy to mas- Boy version of an
ter. Play revolves around your many different types of EA Sports title pre-
units. During each turn, you can give each unit one serves the essence
command. Units are displayed as icons on a map and of play on the small
can be moved using your Controller or Super NES screen— not an easy
Mouse. Don’t miss this month’s Epic Center review, task. Madden ’96
9 The graphics aren't as sharp as the PC version and the worlds are
a bit smaller. The controls take some getting used to. have are the same features that have made Madden
games the number one football series in the video game
world. One special new feature for this year’s Madden is
the ability to customize your play book by giving players
different assignments on selected plays. The program-
ming team at Halestorm did a terrific job. They sacri-
JL
m M
SHI Company
Release Date
Memory Size
Acclaim
October 1995
2 Megabits
ficed a bit on graphic detail to retain the speed and play
control, which turns out to be a great choice. See what we
mean in this month’s Game Boy Sports Scene.
Honey, shrunk the Champ! The once and
I
Good play action. True to the Madden series. Custom play books.
future champion of the heavyweights Vi# Two-player action on Super Game Boy. Password.
slims down to Game Boy size.
Tiny on-field characters.
George Foreman lends his name and face to this boxing
game from Acclaim, but his talent for knocking out the
competition never made the transition. Twenty boxers
in all compete in exhibitions while 15 duke it out in the
tournament mode,
but only Big George is
the real thing. In the
tournament mode,
you don’t get to fight
Capcom returns to its winning ways with another
as Foreman, but you’ll
Mega Man marathon for the Super NES.
meet him in the fifth
and final round. Just when you thought Dr. Wily was washed up and hung
Options include out to dry, Mega Man storms back into your life to tell
choosing the number you it just ain’t so. Capcom switched it’s tune about 16-bit
of rounds (up to 12), the time length of rounds, and the gaming, proof that the Super NES is still the platform of
skill level of the opponent. For more on Foreman, check choice for the majority of gamers. And those gamers
out this month’s special Game Boy Sports Scene. may well choose Mega Man 7 as their game of choice.
Mega Man and Rush return to battle Dr. Wily’s fiendish
Good graphics, although the graphics are slow.
robots. As always, you’ll collect special weapons once you
defeat the guardian robots. Those powerful weapons can
78 NINTENDO POWER
cal mutt, has some matching up three-in-a-row and bombing that can
new functions, blast entire chunks of blocks. If you blow up a line, your
including Rush computer opponent will suffer the consequences when
Search, which he extra blocks are
uses to sniff out added to its screen.
power-up items. If If the screen is filled
you can’t find an up to the top, that
item, you can prob- player loses. It takes
ably buy it at strategy and quick
Eddie’s Cybernetic reflexes, and most
Support Shop. The Mega Man series has always com- of all, you want to
bined excellent play control with a fast-paced game and avoid panicking.
fun characters and Mega Man 7 is no exception. Blue
Fun, fast puzzle action.
Bomber fans should turn to this month’s Power review.
Doesn't make good use of Virtual Boy's 3-D capability.
Great graphics and play control.
Few surprises.
3 Company Malibu
PM
m Release Date
Memory Size
.July 1995
4 Megabits Hit the links without even linking up with
T*HQ's Super Game Boy duffer duel.
NHL Hockey for Game Boy is back on the
Whether you play a
ice with a special review.
practice round,
You may have noticed our Now Playing blooper in the enter a tourna-
July issue designating NHL Hockey ’95 as a Super NES ment, or challenge
game. The Super the pros in a skins
Game Boy pro- match, you’ll find a
gramming was challenge in PGA
good, but not quite Tour Invitational.
that good. This The latest convert
month, Sports from EA Sports for
Scene takes anoth- Super Game Boy features five top tournament courses
er look at this EA that include Summerlin, Sawgrass, Avenel, Woodlands
Sports mini from and Scottsdale. The game puts a premium on strategic
T* HQ/Malibu. shot-making rather than the mechanics of swinging
the club. That’s also true of the original game from EA
9 Good graphics but slow animation frame rate. Sports. You can
also play PGA
9 Slow action and play control. No two-player option.
as a two-player
game, or you can
T.I.
ijiUio
^WSF Company
Bg,
Nintendo
m
against
top pros
Kite. For the
those
like
of
Tom
full
tour, don’t miss this
MIHI
Release Date November 1995
ailulU Memory Size 8 Megabits month’s Game Boy
Sports Scene.
The first puzzler for Virtual Boy makes a blast.
Compete against computer opponents who want noth-
ing than to blow you into The Tetris-like
9 Good play control. Variety. Strategic challenge. Two-player
option. Good use of Super Game Boy enhanced features.
less
action of Panic Bomber
little bits.
VOLUME 77 79
CTJfrEI acters from the arcade game and their rude assort-
MIGHTY MORPHIN POWER ment of moves. The moves turn out to be the coolest
RANGERS: FIGHTING EDITION
i thing about Primal Rage for the Super NES. Be pre-
pared for gore
Company Bandai
Release Date October 1995 galore. Many of
Memory Size 12 Megabits the moves are so
exaggerated that
Zords fighting one-on-one! Stop the presses!
they are more
Hide the dog! What will they think of next?
44 comic than brutal,
Let’s face it, fighting iswhat the Power Rangers do best, but if you object to
and in this game, Bandai let’s them duke it out using /f dinosaurs eating
!
the giant Zord units and assorted enemies from the each other, eating
TV adventures. Thunder Megazord, Mega Tiger zord, people or being
Ninja Megazord, Shogun Megazord, Silver Horns, eaten, then Rage probably isn’t your cup of tea. Don’t
Lipsyncher, Goldar, Lord Zedd and Ivan Ooze wait for miss this month’s review, and remember to wash your
your commands and fighting skills. The one-player hands after playing.
mode employs the traditional tournament sequence
A great variety of special moves, but some are pretty gross.
with Lord Zedd
and Ivan Ooze as Graphics nowhere near arcade quality. Uneven challenge.
2: Yoshi’s Island.
Although the warping, colorful graphics first grab your
attention, it’s the game play that gives you a reason to
ignore die rest of the world until you finish the game. In
Yoshi’s Island, you control Yoshi, the little dinosaur from
SMW. Baby Mario rides on your back, and if you lose
him, you have to begin again. Yoshi swallows just about
Ifyou have the stomach, Primal Rage has everything you find, but he can also turn items into eggs
the happy meal. Just make sure it isn't you!
and throw the eggs at enemies. But the real magic comes
They’re big. They’re ugly. They’re gods, and they’re from figuring out the complexities of each area and dis-
back for a blood sacrifice after millions of years of covering all of the cunningly concealed hidden areas,
loafing about in the deep freeze. In Primal Rage, the bonuses and items. Yoshi’s Island covers 50% more area
gods fight for the right to rule the earth and its people. than SMW and you can cover some of that with Power’s
This tasteful concept was first introduced to the world coverage this month.
in the arcade game that featured seven monstrous
combatants. Sauron, Talon, Vertigo, Armagon and \ Super graphics and game play Excellent play control. Tons of
bonus areas. Battery backed-up memory.
variety. Special
Diablo seem to be refugees from Jurassic Park while
Blizzard and Chaos look like they just uprooted King
Kong’s family tree. The Super NES preserves the char- O Baby Mario's crying may be the most obnoxious sound in the
known universe.
80 NINTENDO POWER
items, you’ll notice a second layer of activity in the dis-
_
J
_
Company ...
Nintendo
-—^ Button, you can shift your fighter down to that level.
Back and forth the action rages, from the top
,
„ ....... r level to the
,
Release Date October/November 1995 bottom. Strategically, this design gives players new
Memory Size 8 Megabits opportunities for ducking out of danger while it also
presents new dangers for leaping smack into the path of
In your face in outer space.
enemy ships and missiles. So climb into your grav-suit
On the surface, Vertical Force may seem like just anoth- and take a ride with our reviewer in this month’s Power,
er space shooter, but there are really two surfaces or lay-
ers where the action
interesting new
takes place, and that
game play experience. As you fly along,
makes for an ^ Good sci 'fi Precise P |a Y control,
-
Standard shooter.
blasting enemy spaceships and grabbing power-up
1 G rp i
m M fal ^
IDSR Ratings
Power editors, then check for his or her seal of approval above.
These Independant Digital Software Assoc, ratings
Q Scott Jon reflect appropriate ages for players. The cate-
Sports, Simulations, Adventures Fighting, Simulations, RPGs
Leslie ^ Dan
gories include:EC=Early Childhood, K-A=Kids to
Adults, T =Teen (13+), M=Mature (17+), A=Adult
RPGs, Puzzles, Adventures Action, Adventures, Puzzles
tV Jeff Terry (18+), NR=No Rating. To contact the IDSA regarding
Action, Sports, Fighting RPGs, Simulations, Sports the rating system, call 1-800-771-3772.
VOLUME 77 81
'twstir
m*
82 NINTENDO POWER
NINTENDO POWER
PLAYER S POLL VOL. 77
P.O.BOX 97062
84 NINTENDO POWER
like
If you liked.the movie Aladdin, you’ll love this game. Virgin
Interactive Entertainment and Disney Software have
managed to capture the sights and sounds of the
movie and cram them into a liny Game Boy Game
Pak.You wander the streets of Agrabah and visit
the Cave of Wonders. Just E#en own the SNESif
WATCH OUT,
THEY SPIT! WATCH EOR
FALLING
POTS
If the guards don’t get
you when you’re running
through the streets of
Agrabah, the falling pots
will. There are people
throwing pottery out of
Camels may be ugly but they can be use-
ful. When you see camels lying around, some windows. Keep
jump on their backs and they will spit This pot may shatter on Aladdin's head, but
yourr eyes open or ......
„„,, you that's nothing compared to what the guard has
knives. Hit a palace guard with a camel
projectile and he'll leave you alone. may get dumped on. in mind.
VOLUME 77 85
Now Aladdin leaves the streets in search of the magic scarab
that opens the Cave of Wonders. It’s a good thing he’s
athletic. The scarab is hidden in some desert ruins. Watch out
for snakes and spikes and lots of guards. Both parts of the
scarab along with other goods are circled on the map below.
O HOP ON TOPS
There are two good reasons to
jump on top of these palm trees.
First, you can collect apples, and,
second, it’s the only way out of the
ruins. Jump from the ledge at the
left of the screen to the top of the
closest tree.
|
GETTING THROUGH
THE RUINS
The FINDING THE SCARAB
ruins are filled with hidden
treasures, including half of the
©
You can’t leave the desert without finding both
magic scarab; but the only way to halves of the scarab, which are hidden in the center
find thesegems is to search every- of the ruins.If you get to the end of
where. Don’t just scout around the the buildings, go back, cross the
tops of the buildings, jump to ground level ropes, and you’ll see
ground level and have a look. the treasure dead ahead.
86 NINTENDO POWER
There are two ways to extend your game— with
Genie’s Bonus Machine or by purchasing extra lives
and wishes from the Peddler. When you see the
Peddler, pull down on the control pad and he'll open
his shop.
Now that Aladdin has both halves of the scarab, all that is
do is get to the Cave of Wonders. Too bad he’s
left to
been locked up in the Sultan’s Dungeon. Anyone can A
get out of this hole—you just have to watch out for
bats, traps, and exploding skeletons. No problem? m
Bats and gigantic wrecking balls are just two
of the obstacles that await you within the
Sultan's gloomy dungeon.
VOLUME 77 87
NINTENDO POWER EXAMINER OCTOBER 1995
sSPORTS
SPORTS
SCENE
ON THE RUN
Fall is a wonderful
NBA TOURNEY JAM
time of year for options. The only major
sports fanatics - a feature missing from the
smorgasbord Game Boy version of Jam
packed with spec- is the multi-player, head-
tator events at to-head mode. In this
every venue. respect, Acclaim throws
Think about a an air ball. While Game
time honored tra- Boy does have a multi-
dition this time of player adapter, it is not
year The big wait. Muddy Fields used in Tournament
You go to football games, you wait in Edition. Four players can
line. You get up to get food, and you alternate play against the
wait behind some guy ordering a computer, but without the
dozen hot dogs and thirty-two soft
pretzels. Why wait around with time
min unpredictable moves of a
human opponent. The
on your hands? Grab your Game Boy Game Boy’s narrow Start Button
and make the most of the moment By Acclaim doubles as the Turbo button, making
This month’s edition of the it as tough to r=rr rr-r
Nintendo Power Examiner explores The top sell- hit as a half f r?r tp
court shot at
nrrnnn
the portable possibilities of the latest ing arcade rmnn nr?? r
games available for the Game Boy. and Super the final
We’ve pounded the boards, walked NES game buzzer.
die links, grappled on the gridirons just went Whether or
and hit the ice to bring you games portable! not you’ll like
from all corners of the sports world. NBA Jam Tournament Edition for NBA Jam Tournament Edition
There’s a lot of ground to cover in Game Boy gets basketball fans in the depends on what you’re looking for
this month’s review— grab your game with the in a portable
Game Boy and get on the move! hottest (he’s on “...includes killer slam game. If you’re
dying for a fun
MAKE THE CUTPG. 90 dunks, lightning fast basketball game
Tee off with the best
moving, password- passing and a huge vari- on Game Boy,
golfers on some of the
toughest TPC courses in backed sports game ety of player options...” NBA Jam
the U.S! Get a good read
as you putt for an eagle
employs some of To urnament
PGA Tour Invitational. the same elements available in the Edition is what you’ve been waiting
blockbuster Super NES hit, includ- for, but if you’re looking for a close
MADDEN MADNESS PG. 91 ing killer slam dunks, lightning fast translation of the original Super
It's third and long and
a passing and a huge variety of player NES hit, this version falls short.
wall of defensive line-
men are eyeing you like
you're the main course.
Unload the ball before
Tommirs bibtch-bp
you're eating turf.
88 NINTENDO POWER
VOLUME 77 SPORTS SECTION
CATCH FIRE WITH WINNING COMBINATIONS
While NBA Jam Tournament ers for each team. Choose your
Edition fans frequently agree to players based on their abilities and
disagree on which team combina- your game strategy. If you like to
tion dominates the game, player shoot from the top of the key, look
selection is often for a player with
the key to a win- choose your players strong three-point
ning record. based on their abilities and skills, like Chicago’s
When selecting your game strategy...” Armstrong,
your team, Miami’s Rice or
review allof the statistics for each Sacramento’s Richmond. If you
player. Every player in the game is prefer playing inside
rated from zero to nine in eight cat- or using high flying
egories, including speed, three- dunks, select the pros
point accuracy, dunks, passing, with speed and good
power, steals, blocks and clutch dunk ratings, like
shots.Using the A or B Button, you Houston’s Olajuwon or
can review all of the possible play- Seattle’s Kemp.
JAM COMBOS What's the powerhouse combo to use driving the lanes while inflicting the pain on your
opponent? Who's hot in three-point land? Listed below are some of the winning jam
combinations in order from the best of the best to the forgettable rest.
SPEED $ POWER
:
3 PTS 2 STEBL
:
o
3 PTS 8 5TEBL
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fl. J3
SPEED 7 POWER :4
:
3 PTS 3 STEAL C
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Roomnn
SPEED 7 POWER :? SPEED: 8 POWER:?
3 PTS: 2 STEAL 7 :
& SPEED: 9 POWER -2| SPEED 8 POWER: 9
3 PT5 8 STEAL 7l 3 PTS 1 STEBL
: :
M
:
7 POWER 41 SPEED 2 POWER: 8
3 PT5 9 STEBL 5 3 PTS 2 STEBL:
:
OUnKS’9 BLOCK -9 DUnKS9 BLOCK DUBKS 8 BLOCK:; DUI1K5: 7 BLOCK:; DUnKS: 3 BLOCK :4 DUBK5 8 block:; DunKS 3 BLOCK 4 DUBKS 4 BLOCK.
PB5S:4 CLTCH PBSS 5 CLTCH PBSS 5 CLTCH ? PASS: 5 CLTCH:*! PBSS: 8 CCTCH^j PBSS 2 CLTCH:? PBSS 8 CLTCH 81 PBSS 3 CLTCH:
& jonnson
£.
SPEED: 7 POWER: 6 SPEED: 8 POWER:
3PT5:7 STEBL 4 3PTS:7 5TEBL :
niORE
SPEED 7 POWER: 9 SPEED 8 POWER: 8
3 PTS 4 5TEBL:3 3 PTS: 9 STEAL 9
A
27.KEmp
3 PTS: 5 STEAL:
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3 PTS:
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SPEED: 8 POWER: 8 SPEED: 3P0WER:8
STEBL :4
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SPEED 7 POWER:; SPEED 3 POWER: 9
3 PTS 4 STEAL *! 3 PTS 1 STEAL: 1
Sl
DUBKS 7 BLOCK: 5 DUnK5:2 BLOCK DUnK5 9 BLOCK :8 DUBK5:0 BLOCK 9 DUI1KS: 9 BLOCK: DUnKS: BLOCK: Dunns 9 BLOCK:; DunKS 5 BLOCK 8
- :
PP5S 4 CLICK:
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PB5S8 CLTCH:? PASS 5 CLTCH: PBS5 9 CLTCH: 8 -£H5S:3-CUCH:8 PH55: CLTCH: -f 955 2 CLTCH:; - -P-B-55 4 CLTCH:
& B a w m Q ^ £ £ tt
SL DIVRC
SPEED 3 POWER
:
3 PTS: 5 STEBL 4
:
PIUER
SPEED 8 POWER 6
:
3PTS 7 STEAL :4
: SPEED 8 POWER:: SPEED: 5 POWER :0
3 PTS 6 5TEBL:3 3 PTS: 9 5TEBL4
mouRnmc
SPEED: 7 POWER?
3 PTS: 5 STEAL *! 3 PTS:
POWER: 9
STEAL:
SPEED 8 POWER:
3 PTS 9 STEBL:
uuwns
SPEED 8 POWER 8
3 PTS 3 STEBL :
m a W7WS
fc
SPEED 5 POWER
:
DUnKS: 8 BLOCK:
s. e
:
ABDUl-RAUF
SPEED 8 POWER 4
3 PTS: 1 STEAL 2 3 PTS: 9 STEAL:
DUnK5:2 BLOCK:
rT
SPEED 7 POWER:
3 PTS 9 STEAL
i
SPEED 9 POWER
:
Dim
3 PTS 3 STEAL::
:
: 4
THORPE
—
:
i :
i BJ •
SPEED 8 POWER 5| SPEED 7 POWER 2
: :
©as a ® e. 0 sa
PBSS: 7 CLTCH :7l PBSS 7 CLTCH: 8 PBSS 5 CLTCH PBSS 7 CLTCH: 8 PBSS 5 CLTCH:* PASS 4 CLTCH: PBSS 4 CLTCH: PBSS S CLTCH: 7
VOLUME 77 89
NINTENDO POWER EXAMINER OCTOBER 1995
I [13!
1
game i
ilf. ?lli] select from four dif-
nearly ferent combinations
identical of clubs to suit your
in format style of play— expe-
PGA 1? 4:3 rienced players and
to * SAND
European 1
MPH 3 Y
•4
heavy hitters quickly
Golf. If gravitate to the
you’ve played PGA European Golf, Power Club set. The
you should have no problem dale, Arizona, the course at game lets you alter your stance and
adjusting to the play control fea- Summerlin, Las Vegas, Nevada, or aiming point on the ball, giving
tures in this game, but don’t be put the famous TPC at Sawgrass, Pointe you the ability to fade or draw
off—course design Verde, Florida.
and layout are “...golf enthusiasts PGA Tour even
completely differ- should have no prob- has a Skins game
ent from their option, allowing
European counter-
lem finding plenty to play against eight
parts, offering a like about this game...” tour professionals,
new level of chal- including Brad
lenging play. Faxon, Lee
Select a tee time at Janzen, Tom Kite,
one of five differ- Bruce Lietzke,
ent prestigious Davis Love III,
courses, includ- Jeff Sluman, Craig across water hazards, bunkers and
ing Avenel in Stadler and Fuzzy slender tree limbs. Use the pass-
Potomac, Mary- Zoeller. Two-play- word option to save your score
land, Woodlands er action is alter- after every hole, a useful feature
in Houston, Texas, nating, so golf when you’re engaged in a arduous
the TPC at Scotts- fans need only one thirty-six hole tournament against
twenty-seven other tour pros. If
you’re a fan of golf course strategy,
90 NINTENDO POWER
VOLUME 77 SPORTS SECTION
sequel. Kick off the football season although the official team logos are
winning fashion this
96 Mi
in
year with Madden 96, the
latest in the highly suc-
cessful John Madden ^ •W
—
you O
series. If liked
2 1 * =
Madden ’95 for Game i z —
*r
Boy, you’re going to love you can
Tff =
the enhancements on the T check out
’96 version.This pass-
5 cu y = y — ff the game
word-backed game is a o .
v v ii v
matchup
far cry from the early
> and see how your team’s strengths
days of video football. and weaknesses stack up against
Link up with another — — the competition. Settle or create a
player and listen as the new quarterback controversy by
quarterback calls plays from the missing. Football fans will note that selecting the Substitutions menu
line of scrimmage. You can choose player names are not used in the during the game. An instant replay
to call time out and review your game, but the numbers and posi- VCR mode allows you to bask in the
options on an extensive list of tions correspond to real life. glory of your last play. No matter
defensive and offensive plays. If Madden 96 has three modes of play: how you stack it up, Madden 96 is in
you have Super Game Boy, you real- Exhibition, Playoff and full Season. for a championship season,
Remember to write down your and Game Boy fans won’t be
password if you’re working your disappointed.
all
NES. View
of the gridiron action from the
on the clock. If you’re forced to
turn over the ball late in the game, I
DD
ws:
IK 3
|
overhead blimp mode, which is the don’t give your opponent the time
perfect perspective for following to make a comeback. Select plays
OH
2N CI.£
YD
q
1
: » 7 3 HI
DO,ill
those long bombs downfield into slowly, using up every second
before the ball is snapped. Keep
the ball on the ground and out
of the
hands of an eager zone defense. While this
seems like common sense,
many players ignore the clock,
rush through their plays, and
quickly turn the game over to
the other team.
VOLUME 77 91
NINTENDO POWER EXAMINER OCTOBER 1995
92 NINTENDO POWER
VOLUME 77 SPORTS SECTION
NHL HOCKEY
HITS THE ICE
they were overcome
By Malibu Games
by Zamboni fumes),
Sharpen your skates and grab your press the B Button to
stick!Electronic Arts and Malibu switch to the team-
Games hit the ice this fall with the mate closest to the
best hockey game ever to debut on puck. The game has
Game Boy! This game is packed an option for player
with many of the details and fea- substitutions,
tures of the best-selling NHL ’94 although some
and NHL ’95 Super NES Game Paks. hockey enthusiasts might be disap-
All the NHL teams and logos are pointed to find that the names of
here, and the the actual NHL
teams play ‘...NHL Hockey checks its players have been
according to the
Game Boy predecessors changed to protect
strengths and the innocent or
weaknesses they
through the glass”
hopelessly lame.
showed during ” No, you don’t have
the 1994 hockey season. Follow an option to change the names of
every check and goal from the over- the players— quit whining and get
head perspective of the puck. If you over it. Players can select from a play. Despite its shortcomings,
can’t find your players (perhaps variety of scoring and passing meth- NHL Hockey checks its Game Boy
ods, including Wrist Shots, Slap hockey predecessors into the
NHL!' HOCKEY Shots, One Timers and Drop Passes. boards, through the glass, and three
While graphically rich in detail, the rows up into the bleachers.
software suffers
from moments of
jerky slowdown,
although most
players won’t
notice after a few
minutes of game
HAT
TRICK
MATERIAL
NHL Hockey gives players a variety
A
rw
of methods for stuffing the puck
between the posts. You can accom-
plish a Wrist Shot by quickly tapping the A You can execute a Slap Shot by
Button. While pressing and holding down the A
slower than a Slap button before you release it The
Shot, a close range longer you hold down the A but-
Wrist Shot is more ton, the faster (and wilder) the
accurate and hard- Slap Shot will be. Give the Slap
er to stop. Slap Shot some altitude by holding
Shots are a favorite Down or Up on the Control Pad as
among beginners. you release the A Button.
VOLUME 77 93
W ith the forthcoming
release of the arcade hit,
Killer Instinct for the
Super NES, we asked our resident
KI expert, Anton Lee, to assist us
thismonth with a few questions
regarding the game. Anton’s
name is familiar to most KI fans.
He frequently answers KI ques-
tions in chat sessions at Nintendo’s
Power Source area on American Anton is a familiar faca at Nintendo's KI arcade Anton gives NP writer Terry Munson a few
On-Line (keyword: NOA). machines. Anyone up for a game? humiliating tips for the KI Player's Guide.
Jago jumps in with a Quick Knee. Follow with a Cinder springs in with a Fierce Kick and com- Sabrewulf pounces with a Fierce Punch and
Quick Punch for a four hit Super Combo! pletes his combo with a Medium Punch. Ouch! immediately claws with a Medium Kick.
94 NINTENDO POWER
ILLER INSTINCT
’
DO BEAT THE COMPUTER I
T he computer-controlled
Jago can quickly knock you
out of the game unless you
know a killer strategy. Typically
the computer uses a lot of weak,
quick attacks and advances, that
don’t leave you the room you need
for your favorite combination
attacks. Play defensively. Push
Jago away with a series of Medium
Kicks then brush him back with a A CPU controlled Jago nails players with a ton The computer player has a problem blocking
of quick attacks. Play defensively. projectile attacks. Fire away and win.
projectile.
Kl Humiliation moves are a kinder and gentler Try standing one and a half body lengths away Your expertise pays off. Enjoy the
alternative to bloody Danger moves. from your foe and enter the Humilation move. entertainment.
H
C ombo breakers stop any
special attack that has three
or more hits. All KI charac-
ters possess a move that doubles as
their combo breaker. You must
Fierce) to counter your opponent’s
combination. If your opponent
executes a combination starting
with a Quick Punch or Quick Kick,
Quick strength button, and a
Fierce strength attack is smashed
by Medium strength button.
Beginners often use Fierce attacks
your combo breaker must include in their favorite combinations, so
time and select the appropriate a Fierce strength button. Medium be ready with Medium c-c-c-
strength attack (Quick, Medium or strength attacks are broken with a combo breaker!
Thunder hits with a Fierce Triplax but Jago Sabrewulf rolls in with a rampage but Riptor T.J. Combo tumbles in with a Medium Punch but
sends him flying with a Medium breaker. breaks him with a Fierce Kick breaker. Cinder burns him with a Quick breaker.
VOLUME 77 95
EARTHBOUND
WHY CANT I TELEPORT TO DALAAM?
A
growing
nations,
ctually, you can teleport to
Dalaam. Many players for-
get to scroll down their
list of teleportation desti-
Thunder and Storm's high voltage touch fries The Franklin Badge is a great item for reflecting The electric duo disdain the cold weather. Chill
more than an few EarthBound parties. any lightning based attacks. them out with the Freeze Spell.
Stomp on a few Criminal Caterpillars in the These lousy larvae are worth 10,000 experience Look! It's a cute little Fobby! Fobbys are
desert west of the city of Fourside. points each. A Fobby is worth 4,500. extremely vulnerable to Fire and Lightning.
96 NINTENDO POWER
ferns
?yV ANIMANIACS
HOW CAN I BUILD UP MORE LIVES?
Y ou can
lives in
lecting
throughout the
build
the
levels.
up additional
Animaniacs by col-
stars found
For every
one hundred stars you collect, you
receive one extra life. Keep a sharp
eye out for bonus life items hidden
throughout the game. Bonus life
items are sometimes hard to reach,
so remember the skills each
character possesses and use them Need more lives? Collect all of the stars scat- Bonus life items give you extra lives. Try using
wisely. tered throughout each level in Animaniacs. all the characters to reach difficult items.
A
plexes
movie camera blocks the
end of a bridge at Studio
Two. This problem per-
more than a few aspiring
Animaniac stars. Select Wacko (the
walk left to the end of the bridge. In
the upper left-hand corner of die
screen is a Skull and Crossbones
icon. This is a common problem
the character.
swing the
As Wacko, jump and
hammer (at the same
time) at the Skull and Crossbones
picture in the upper left corner of
area— the bridge has a movie camera die screen. This reveals a switch that
guy with the sledgehammer) and on the far right blocking the path of automatically lowers the bridge.
Feeling a tad bit camera shy? This camera test Hint time! Look up in the left-hand corner and Use Wacko and his heavy hammer to jump and
flunks more than a few aspiring actors. you'll see a Skull and Crossbones icon. break the Skull and Crossbones icon.
Q & Am FACT
W FACTSM
m. rn
MADDEN NFL '95 PRIMAL RAGE
fci W* m Redmond,
NHL HOCKEY
WA 9807
'95
Q: What are the best teams? Q: Why won't the game fatalities work? Q: Why can’t I Mode?
tie in Playoff
A San Francisco, Dallas, Minnesota, A: Enter the Options Menu and change A: Tied playoff games end only after
Miami and Pittsburgh. the Game Gore setting to "Y." sudden death overtime. You can tie
during regular season games.
Q: Can you trade players between Q: How do I complete the game in One-
teams? Player mode? Q: If my favorite team loses in the first
A" Nope. A: Enter the Options Menu and reset the round of playoffs, can try with that
I
A Nope. "Y! Now you can complete the game and Options screen and select "N
see the ending! Playoffs" (New Playoffs).
VOLUME 77 97
PRO
=1 • *
98 NINTENDO POWER
DONKEY KONG
COUNTRY
MOST BONUS STATUES
BRIAN/STEVEN ZARENO
Top Ten Outrageous Scores CARSON CITY, NV 999
JAN-MICHAEL OLORGA
Jared Bake -Parma, ID .9,999,999
PANORAMA CITY, CA 966
Trey Fagg - Alvin, TX .9,999,999
Robert Hayes - Long Beach, CA .9,999,999
MATTHEW WACH
Christian Musk San Antonio, TX
- .9,999,999
DAVENPORT, IA 963
Patrick Oster- Gurnee, IL .9,999,999 JARED BUNN
Nick Sendelbach - Tempe, AZ .9,999,999 CEDARTOWN, GA 960
NHL '95
Sean Sullivan - Middlebury, CT .9,999,999 BOUCHARD
JUSTIN
Top Record Holders Carl Wilkinson - Renton, WA .9,999,999 i
EDMUNDSTON, NB 957
Best Winning Percentagei Eddy Mier/.wa - Bradford, CT .9,999,911
VOLUME 77 99
.
MOR
e
le
has been asking
original.
th e
KOM
is how docs the Super NES version stand
looks nearly as good.) You can choose your own dest iny as a Novice, Maste
Warrior and thej option settings include difficulty levels ancj'ai handicap- ft
F«. tion to even things up. In spite ol the handicapping, even warrior-level pla;
BmBB will find this to\e a challenging game when facing the computer.
srA«r
WINS: OC WINS-.
r SUNG
ily
w& S
fun as
n
alier
cow snatching, the Snott ing, puppy toss-
^
ing, races with pigs, bare-i
and a worm in love. Yejs, lirl
77 ini
«
EA Sports begins another quest for a championship season vyitfr its] fall lineup that
includes NBA Live '96, Madden '96 and FIFA '96. Live '96 picksuJj>\«^pre Live '95 left
off last year— with great action in a superbly playable interf
jtast interface has-
n't changed, although the animation has been improved a bm.-Neyv&atures include
the freedom to create teams by trading players, twq new NBA franchisi
ability to play or simulate any game within an 82 game schedule. The i
features overall in this and the other games is incredible. For players Who
up their own teams, and run them from the benqh'^i well as>thej^^
Sports gives them all the tools they'll ever neraTln NBA Live '95,
the likelihood ofya ref whistling you. for <
f’detaiL^Madden '96
atterftiAf to detail i
I
Excellent graphics and /
NFLufeenses and^™"
r
|1 I
waot/to rrtiss next month's Sjports^cene -
for^e scouting r
mmmm
U and
•E •
'
V
F
°U V
Gar
The
Raw, Th
f
M cadethat lore
D aV
\
roo e
c\oseW
aS ^ . and VU. Th
k0
'
h -J whole oe
matche 5
,,1
t_?
O
reason
play cot
moves
ssS-r-
-FIRST LOOK
The jackBros, have to race home before the stroke of mid-
^ ^ night.So what's stopping them? Locked doors. Armed
enemies. 3-D Mazes. Atlus' first Virtual Boy title creates a
nightmarish action game in an overhead perspective.
These exclusive shots of the game in development show
each of the main characters. The game involves racing
through mazes to find keys while the clock counts down.
Ifyou find all the keys,
you can drop down to the
next level, but enemies
attack your Jack just to
keep things interesting.
Jack Bros, should be
released in late October
or November.
[
mech unit. Players control both the dlrectiorr^fj
I
i
unfold a l$t like missions in the Strike series of
chopper attack games from EA. Enemy mechs
stalk theiflpp areas while you blow up
I ties usindRKvide range of weapons. It's very
tough, dyt for grizzled mech
challeng^ W everything. Activision should
release the game by late Octol
EMMITT SMITH
The cats in WildC.A.T.S. stands for Covert Action
^.ams, a group of super aliens whoj^e. trying to
FOOTBALL
save earth from the ravages of the Daemonites. The all-star running back for the Dallas
Based on the Wi IdC.A.T.S. comic book, the Cowboys placed his stamp of approval on
Super NES game from Playmates includes 11 lev- upcoming Emmitt Smith Football for th
els of side-scrolling lighting action along the NES. Our sources in the NFL
lines of Final Fight or Sonfe Blast Man. The play- Emmitt was most impressed with
pr /takes;' gn the role of one of three
: { play-making option of the game,
^/VildC.AT^— Soaftan, Maul or Warblade— for allows you to custom design and
[different stSges plays, both offense and defense,
_
fof the game. Void against real or
.helps out with computer oppo-
communications nents. Very cool.
and teleporta- Although the
lions as the team game doesn't
contain any NFL
licenses, it
includes Emmitt's
comments
throughout the game.
lUpTO can get the® kick'wj^dyi.ng EA
fine players Scene review next
Sports latest soccer extravaganza — FIFA ‘96 for final score.
I game, but
J the options
include
being able game includes five-on-five action
to set your teams, stats and players from the
defensive features large characters unlike
and offen- al games such as NBA Live
b-ball
sive strategia •erage, which is useful, was great in the pre-release versio
Although the^ seems a bit disjointed in again once we have the final
Fall
powered by tlfe FX chip. Spawn is based on the
?
Wario Cruise Fall '95
popular comi| book series, but the game itself Waterworld Fall '95
falls into a pretty standard scrolling fighter pat-
tern with simple AI and limited moves. Fans of
find we story
interesting, but
^^^Vrs looking Aladdin Fall ‘95
Earthworm Jim 2 Fall ‘95
adventure ‘95
Killer Instinct Fall
nt want to Mortal Kombat 3 Fall ‘95
D looking. Return of the Jedi Fall ‘95
Zoop Fall '95
II #1BM
SLU6GY THE I
HOOKBILLTHE
UNSHAVEN KOOPA
* DESCRIPTION: BlG AND
blubber/. Hides out in his
* CLOUDS
DESCRIPTION: High thein
ABOVE HIS CASTLE.
fort. Likes to slime dinos THIS TURTLE SEEKS A DINNER i
TTT
BACK ISSUES
These Nintendo Power issues are available individually. Add them
to your collection! They contain these exciting reviews:
Py
Loop/, Illusion of Gaia (preview), Donkey Kong (Game Boy),
Monster Max, Stop That Roach.
cnj]
,
igi STEM
Robo Cop vs. The Terminator (Game Boy)
Volume 64 (Sept. ’94): Mortal Kombat II, Super
\M
Bomberman 2, Pocky & Rocky 2, Blackthorne, Aerobiz
Supersonic, Vortex, Shein's Retenge, Taz-Mania (Game Boy),
Tile Making of Donkey Kong Country, Killer Instinct
Preview.
GET BACK IN THE
Volume 65 (Oct. Super Punch Out!, Final Fantasy III,
’94):
Maximum Carnage, Mighty Morphin Power Rangers (Super
NES). Pac Man 2, Illusion of Gaia, Brain Lord, Mega Man V
(Game Boy), Mortal Kombat 11 (Game Boy), Yogi’s Gold Rush,
GA1VIE
Donkey Kong Country preview, Cruis'n USA preview.
-U
/
1
Pig's Haunted Holiday, Fatal Fury Special, PGA European
Tour, Mortal Kombat III
Sneak X-Band
Preview, Modem,
Nintendo Power Online.
I mB
—
Volume 73 (June ‘95): WeaponLord, EarthBound, Star Trek:
Deep Space Nine,
Dirt Trax FX, Super Turrican 2, Prehistorik Man,Jungle
Strike, Rise of thePhoenix, SNES Killer Instinct Sneak
1
Preview, Virtual Boy, Life Fitness, Ulu-a 64 revealed.
mm
KATS, Power Rangers-The Movie, World Heroes 2Jet, E3
Report, ACM Programming, Sports Scene, RPGs injapan.
Thanks goes out to all the people who make this possible.