The Philosophy of The Philosophy of Youth Development Youth Development at The Belgian Fa at The Belgian Fa
The Philosophy of The Philosophy of Youth Development Youth Development at The Belgian Fa at The Belgian Fa
The Philosophy of The Philosophy of Youth Development Youth Development at The Belgian Fa at The Belgian Fa
YOUTH DEVELOPMENT
AT THE BELGIAN FA
Bob Browaeys
01.03.10, 18:00 - 18:30
4. Actor = PLAYER
3. Method = GAME and intermediate forms
2. Programme = LEARNING PLAN
1. Philosophy = ZONE
Youth adult
1.
The FUN-
FUN-aspect
EACH PLAYER
plays football almost all the time
We lost, we won,
either we have fun !
UEFA STUDY GROUP MARCH 2010
DEVELOPMENT
VISION OF THE
BELGIAN FA
2.
The EDUCATION
aspect
Functioning in team
= TEAM TACTICS
3. ZONE
PHILOSOPHY
To improve
4.
THE LEARNING PLAN
• To learn is:
– a continuous process: objectives of development via.... via.... to (= lines
of development)
– cumulative: the acquired skills represent the basis for the skills yet to be
learned
TEAMTACTICS
Perfection
BASICS
5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21j
me and the ball (phase 1 : 2-2)
collective game “nearby” (phase 2: 5-5)
collective game “2° degree” (phase 3: 8-8)
collective game “far away” (phase 4: 11-11)
Game dimensions / phases of development
UEFA STUDY GROUP MARCH 2010
THE MODEL OF DEVELOPMENT IN FOOTBALL
5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21j
me and the ball (phase 1 : 2-2)
collective game “nearby” (phase 2: 5-5)
collective game “2° degree” (phase 3: 8-8)
collective game “far away” (phase 4: 11-11)
Game dimensions / phases of development
UEFA STUDY GROUP MARCH 2010
THE DEVELOPMENT MODEL IN FOOTBALL
Physical objectives within the learning plan (taking into account the
biological age)
Endurance
Flexibility
Speed
Specific Power
General Power
Specific coordination
General Coordination
5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21j
me and the ball (phase 1 : 2-2)
collective game “nearby” (phase 2: 5-5)
collective game “2° degree” (phase 3: 8-8)
collective game “far away” (phase 4: 11-11)
Game dimensions / phases of development
UEFA STUDY GROUP MARCH 2010
THE DEVELOPMENT MODEL IN FOOTBALL
DUEL
SINGLE
DIAMOND
DOUBLE DIAMOND
11 v 11 : 1-
1-4-3-3 (100m to 60m)
To learn is a
11-11
cumulative process
PHYSICAL
BASICS 8-8
5-5
2-2
2-2
5-7 years
5-5
7-9 years
8-8
9-11 years
11-11 (1)
11-13 years
13-15 years
11-11(2)
15-17 years
UEFA STUDY GROUP MARCH 2010
DEVELOPMENT
VISION OF THE
BELGIAN FA
5.
GAME and
INTERMEDIATE
forms
?
“An acquired skill in the application of certain
activities (training session) can only be
transferred into a new condition (the match)
when there exists a maximum of resemblances
between the two situations”
MA M MA
A T C
T
W T C O
C
A C H O
H
R H F L
F
M F O I
O
I O RM N
RM
N R G
G 1 M 3
U D
P 2 O
W
N
t
Variation of match forms and intermediate forms
1 session can include different training units
UEFA STUDY GROUP MARCH 2010
METHODICS
c PROGRESSIVE METHOD
o
m
p
l
e
x
i
t
y
4/4
3/3
3/2
2/1
time
In the beginning: most simple match form (f.e. 2 against 1), afterwards
evolution to more complexe forms and ending with the most complexe
match form (f.e. 4 against 4).
UEFA STUDY GROUP MARCH 2010
METHODICS
c hourglass method
o
m
p
l
e
x
i
t
y
4/4 4/4
3/3 3/3
3/2
time
During the recognition phase: starting with the end form, and afterwards evoluating
toward the most simple match form needed to solve a problem. Afterwards, more
complexe forms are progessively introduced and at the end the same match form is
used as at the beginning.
UEFA STUDY GROUP MARCH 2010
DEVELOPMENT
VISION OF THE
BELGIAN FA
6.
FOCUS ON THE
PLAYER
Definition