Devil May Cry (Versus Books)
Devil May Cry (Versus Books)
Devil May Cry (Versus Books)
Volume 33
Table^' Contents j
Basic Training 004
Wa lk- i i riciuc^Sm
Mission 1 012
Mission 2 016
Mission 3 018
Mission 4 021
Mission 5 025 :
Mission 6 027
Mission 7 029
Mission 8 ‘031
Mission 9 033
Mission 10 036 '
Mission 11 037 *
Mission 12 040
Mission 13 042
Mission 14 043
.Mission 15 045
Mission 16 047
Mission 17 052 "■
Mission 18 055
Mission 19 057
Mission 20 *■ 059
Mission 21 061
Mission 22 064
Mission 23 066 r
1 ^Hold down the slash button to travel along with the enemy, and then
I release it at the apex and press it again to hit the enemy on the way down.
m the button to travel along with the enemy, hit lump to double 1
J „„ the enemy, and then blow it away with your handgun in mid-air.
The Roll is the only defensive move in Devil May Cry. .Don’t oyer-
9 look this move; not only vou use it to get out, of the way of impending
i enemy attacks, huf you’re actually invulnerable for# first few frames of the
" roll. So if you time it right, you can roll through any aftack without gettings
m. To do a Kick JumpTsittpiy bit the
I Jump button again when Dante brushes Up
|| against a wall, pillar, or even another enemy.
I This is the only way to jump up to many of
" ' ame’s areas. There’s one other special
■ jump- move, the “Hyper Jump,” which
I Dante will automatically do .when you stand
% against the edge of a long chasm and hit the
ip button.
more damage, is tougher on defense, and regenerates health,
constantly. Devil Form Dante has access' to a different
powerful attacks (sold separately, listed on the next page),
powered-up versions of all of your Human-Form attacks.
So what’s the catch? When you’re in Devil Form, your
Bar gradually fades. When you run out-of • ’
letters on your Devil Bar, you’re back to
human Dante. And you can’t hifcypur Devil
Trigger tig,tin (ie, hit LI to turn back inti
Demon Form) until tit: least three letters ot
your Demo'll Bar fill up again.
Outside of using a Devil Star item, there are two ways to^ffliyoui
Devil Bar. One is to hit enemies, with either swords or guns. Note that you’
don’t need to damage enemies to fill your bar; even if your shots are blocked-
or do no damage, your bar wittifll-. The other iway is to taunt. At any
in the game, Dante can hit the R2 button and make a crude hand ge
The longer you hold the button, the mtjfe Devil Bar energy you’ll re
but you’ll be momentarily vulnerable.
Jiletear Snferno
Walkthrough
of the
•ur-se ot the Bloody
Bloody riippi
preak tfje ebtl £pell anb open tpe
cursteb boor.
It’ll take 45 Red Orbs to open tKe.reff dpef " hidden orbs by jumping, very carefully, onto
i in this room. In a fortuitous coincidence, the statue of the horse and standing at the tip
[there are exactly 45 -Red Orbs scatteredgrounda of its lance (1). To get there, jump onto the
*this room’s three'levels. If you’re in.a^hurry, horse’s rear, jump again to the head, then turn,
you can skip the scavenger hunt and score 100 to face-the lance and,jump to the tip.
(C When Puppeteers Attack
large blue-tint-
area has noth¬
ing to do withv
this mission,
- Jjut if you jump
directly to
. Dante’s left as.
ar'
hidden Blue
brown door- Orb fragment (5)
the hallway.
Marionettes will
the way, and
you can either -
dodge them or
-usejfiis oppor-
Tke Marionette increase
Alastor’s r lots..,
Devil Bar, that's no reason
Khorw &Jvoryv
■ Devil form; vol and regem
forcfe (and one t
health for
through the as long as
Brown door If , the Devil '
byou’te done playing with your nev Bar lasts.'
| Shotgun, sword, and Devil Form,
'.easily dodge the When
meandering.
Marionettes
here, but if _ n
you’re going for
combos, take 1
the opportunity
'reveal a bushel of Red Orbs (5). Ignore the
quickly you can pPp”-..., lion statue for now, and jump up to the dou¬
score a Stylish Efc.~. - , J ble doors in the northwest, comer of-the see-
"by unleashing ond floor. • • ;
ir, : 1. ]
: damage’hii
try again
Q^Pc
The Pride of Lions; the Treachery of Shadows
Yeesh! If you had problems with the solo
tling three at once (and with no retries!).
Arena where von fnuphr the Marionettes
Shadow in the
Mission. If you don’t
about your ranking, cl
your way through it b
dropping into a shop :
"
y (and improving
chance at an S rankin
; you’ll need to isolate ;
gle Shadow and take i
quickly. Use your De’
i and go wild. It doesn
(j£ More Odd Items with Creepy Names .
I Killing the Shadow in the Courtyard Enter the creepy-bedroom and jump
[unlocks the small door on the second floor. top of the bed to find 80 Red Orbs. Then,
[ This leads to a tower where you’ll find a stab the statue through the heart with the
[few scattered Marionettes, but no serious Sword of Judgement, and pick up,the Orb
| opposition. Go all the way to the top, and •of Melancholy (6). A new enemyfAngela,”
-i , I, ... will reveal him-
mm -eir inbrief
event, ami dial-
■Ktel ‘iijNffyfj lengc you to fol-
If ySu miss, yo
can hit the sea ■Ka ■*£-'Jm
him 0111 10a
larger courtvard.
at the bottom
1 elevator back-
the topf 5).
[Be ready to
dodge the
[instant you
[ land, because
[ Angelo will be
! waiting with a
fully-charged
[power swipe.;|
[ Stay close to
Shim, swinging
He’ll block
i to tlje Destination before tfje potoer of tfje
"Hlelancljolp Ikml"
Jl
jUts&ton 7
slowly saps gj - i fj *■
...your strength, V^A V. ' ' B
so you won’t. * ’ S
want to dawdle
on litis mission. f ’
Phantom will ‘ bHlii
make his third ’ HVRBbi'
appearance as ■ *
you fun down 1 BeeJzebubs, hit
.the hgjl, and as before, you can either the elevator
run him or hit youf Devil T-' . switch (2), and
smash his face in. Since it’, ricle tip to the
S Rank if syou get hit even < bedroom. Use
>ion, it's probably easiest ju the Guiding
dodgeihis fireballs with well Light on the y
giant shn
The next room has a trio plaque -('.T), and
and you’ll need to kill them this mission is
the door. As always, Sin St he strategy
boils,down to point-blank’S itgu it blasts.
There’s also a Secret Music
fHtssion 7
Jfltsisiron 8
some Red
ilissiton 8
Air Raid (you should have that . spouts
(RUN!),; if his
gun him down mandibles glow,
i fronrmidalf,' IK ^1 he’s going to
[then run ■ it shoot a fireball
laround and ■■ (JUMP OR
■HI SLASH!); if his
| from behind
j his back until 1' glow, he’s about
; the bar is built fcjaj to launch into -.
[up. again.
attack (RUN
nland AM) JUMP!).
attacks w_
best, since they
rocks 6n them,
netting you 50 _ enemy in the
Orbs each (1). Behind the headstone-like air while you ,s .
obelisk, you’ll f a Devil Star
1l find " (2) deal with others that will try to attack from
behind. When they’re crowding around
The stairs lead to a massive courtyard and vtni need.a little air, a few nointblank ,
where you’ll have your first encounter with
"Blades", lizardmen armed with cwm-dc I
jfiliggtcin 9
the right
* o,f the door)
where yot^il^ IS*- v :| bunker. The
| entered this? ’? Jj|W door is locked
I room, yqu’ll find 1 '■& ' from this side,
■ a hidden passage 1 1 but if von jump
I that leads to a
Egravestone (3). fm find! hc^Holy
I Solve this riddle Water. This
| the way Dante nifty item will do a helix chunk of damage
to everything in the area, but it could drop
I die, by whacking your rank if you use it. You’ll also find a
I things with his . Mmch of scattered iQrjps (including a
E sword, and reveal Yellow Orb) if-you explore the other side of
I a Blue Orb frag-
E ment. Across
E from that path,
esa bullion doors in this area, .whole other form, like Alastor.. As of right
s'of ephemeral fairy flames niH now, it offers little more than a four-hit
icate the correct path. In the combo thafe-can be done quickly for stan¬
jump up to the third floor, dard dama|e, or slowly (by holdifig down
I where you’ll find the buttons ay m i
[ a Devil Star and befo ire j'/TTplit" 11
[ .another Yellow
Orb at either.Yud
[of the parapet.
SS53.. HI '.'Rji
| Activate the seal jumping attack, W
while not over- HB:
| that floor (4), l\ powerful, is
nm and a series of
L floating plat-
very useful;
The beamy ot the
[ forms will . _ j
Death Scissors.
fit does have one new niove that you
| haven’t $ee|®before: Black disks that
f appear benedth Dante and hurldfag. way up
into the air. Ostensibly, this is some sort of
I "attack," !ut really.it jtist sets Dante up for
BO'iu'ib; j KyHops,: left as he
| Devil Bat entered this
| well just i
Sere^umT°u
the shadowy pillar and drop down through,
; When a kill him-, a floating disk will the three levels of latticed greenhouse. 3
[ appear nt "the far door. Taking that for
Jlghtmare of Darkness
| torabel tlje mpsiterj) of tfje "Ji>taff of ?|erme£"
5m
BOMjflS
I Know the Pieces Fit, I Saw Them Fall Away
When Nightmare has fallen, head ot
plasty atoap at tlje tiragon anti enter tp
court tottf) tfje "(©utcMlber".
Go right back through the portal and make it across the bridge w
into the water (easy if you use Vortex or Air Raid). I like this Sec
because it’s the only one you can totally cheat at. I guess you’re :
use the Death Scythe’s special ability to hurl yourself up in the ai
the Blue Orb fragment, but that’s an awful lot of work to set-up.
kill the Death Scythe,
charging Dante’s Devil —Is* -
Bar in the process.
Then hop up onto the
bony canopy, and just
Vortex across. If you
fail, the only way you
can retry is to take the ’ . *i
warp out of here, and
cross the bridge again. ._ ' ASfc
the
Gallery
(6).
Flaming Ping-Pong in the Gallery of Death ...
Castle -
Submerged Srena
SS?£EorsS±ut
[ to tEe warp room at the begii
f last mission. Take the other
1 Dante will end up in an undt and shoot the 1
| (1). Swim ■ ■ j barrel for a
, through the Blue Orb frag- tjmft
two rusty gates |8H
out into the'
dead end room main hallway and turn left, then right i
with a bunch iHK' ' leave this area. You’ll end up in a sma
of Red Orbs H arena with three Death Scissors. Gun
(and more in ■ them all down arid the door will open,'
the barrel) (2). B
Jligljt fcastle
33Unmti5- Hebels
id e&ape
Nigha
0(44)
Mutate tlje Ijeart anti open tfje la£t sate,
®je Hnbcrtoorlt)
Srea ®tno
just head
straight).
There are two
new enemy-like
things here:
■Hands that .
reach up from
the ground to •
The
■ of Plasma
|ke to.sta
Bat-form,
‘Shoot them
down with
guns, jump
across the Java,
and activate the
switch (4). A single pillar wijl rise,
•you’ll need to jump onto that, and w
second before the second onB-rises.
on that for a
csecond, and the
third will -
appear. Jump
across to anoth¬
er glowing orb
(which just
firbs)*. an,).
Continue jump-
ittisston23
0 (.i)
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screen. These tips are usually unlocked when you stumble upon a successful strategy, c
hit by an unusual enemy attack. We have collected them all and reprinted them in our
gallery for your gaming convenience.
Marionettes
These are low-claste evil spirits who borrow | Orj.ce they catch you, they will not! let |
the bodies of puppets in order to exist in a ejasily; instead, they will tiy to slash and ]
physical state. your neck. Wiggle the Left Analog Stick
shake them off
Sometimes they use guns to attack: before
they fire their guns, they have a habit of j The Marionettes will make a screechin
tvyirling their wrists, jmaking spinning sounds. ttar fry to immobilize those near them! 1
becoine immobilized, quickly wiggle the 1
The daggers they throw travel in a straight Analbg Stick to free yourself.
direction. If you can see the enemy move
before they attack, you should be able to avoid Since they exist as physical entities, thi
being hit. j be destroyed by physical means. Use gur
swords, and other ways to send them inti
They will also throw crescent-shaped blades oblivion!
that curve around objects to attack you. Keep :
sharp eye on their movements.
H V
t)EVlL May Cry Perfect Guide
Like Marionettes, Bloody Maris are low-class Once they catch you, they will not let go so
evil spirits that borrow the bodies of puppets in easily; instead, they will try to slash and gash
order to exist in a physical state. Their red out¬ your neck. Wiggle the Left Analog Stick to
fit dyed with human blood somehow increases shake them off
their evil powers.
Bloody Maris will also make a screeching evil
Sometimes they use guns to attack: before they war cry to immobilize those near them. If you
fire their guns, they Rave a habit of twirling become immobilized, quickly wiggle the Left
their wrists, making spinning sounds. Analog Stick to free yourself.
The daggers they throw travel in a straight Since they exist as physical entities, they can
direction, it you can see the enemy move before be destroyed by physical means. Use guns,
they attack, you should be able to avoid being swords, and other ways to send them into obliv-
Devil May Cb
mam
one of the servants of the Dark It can charge its evil powers and unleash the
Inside its exo-skeleton body hot molten fires of evil through its mouth. Rolling seems
lates. Not only is the shell hard, but it work well in avoiding this attack.
cts it from magical attacks.
When its anger is at its peak, it will shoot ft
ses its mouth to release its magical powers, balls from its back like a volcano eruption.
jrifice is the only vulnerable part of the Concentrate — dodge this attack.
The body’s topside is also its weak point. If
ie tail coiled o: back is a deadly weapon you want to prove yourself as a true Devil
will thrust its >er with amazing speed. Hunter, close in on the enemy and attack him
should keep y< from above!
086
flEviL May Cry Perfect Guide
A bio-weapon created by the Dark Emperor. The white light that’s released from the con
C°nS!f °r lnorgamc substances. It travels along the ground then pans sideways.
a s**to the sides couldbe"d-™
msciousness is unknown.
The black gel-like things that it releases will
wreathe themselves to the prey and freeze him
Wiggle the left Analog Stick to shake them off
The homing projectiles can be shot back wit
The embossed circles on the floor are toe your guns. Once the missiles lose their target,
ed to restrain the Nightmare from overri they will return to the Nightmare’s core and
nee the Nightmare is restrained, it will ei damage it.
elf in a hard armor - but will show its cc
)m time to time almost as if it’s breathini
;e the Nightmare, it will have to be in this slash away at the stems and escape quickly”’
Critical damage is the fate that waits if you fail
When you are surrounded in its gel-like font
u will be teleported into an evil dimension, The Nightmare releases its most lethal attacl
u must defeat the evil spirits that rule the from the hatches on the ends. The intense col
ness is the gathered cries of the dead and it’ll
freeze even magma. When the hatches start tc
open, do your best to avoid being hit.
Die round attachments on its body act like a
ichine gun, firing small energy forces. The The Nightmare possesses several cores. Eacl
mage of each hit is small but when hit repeti- time a core is destroyed, its self-defense mecha¬
ely substantial damage can be done. nism activates and its attack formation will
change. Watch closely for this.
t can detach a part of its body and project it
the air like a boomerang. The spinning blade The core has the power to absorb magical
ly travels in a routine trajectory so watch
efully its movement and find, an opening to powers and it does not exclude Dante’s powers
ick! If it starts to absorb, damage the core to stop tf
absorption. When it absorbs
kvoid getting close to its sides whenever pos- . enough magical powers, it
le. Its defensive reflexes will activate and a
ar-like object will thrust out to eliminate
atever is in the way. If you time vour attack--}
h sufficient impact, you’ll be able to CKate a
nee for offense. Yjfc-jA i
.•Oil 'X&
d electricity that fires from their eye Alastor >rm of "Spirit of Lightr
The electricity travels horizontally only obeys tnds of the chosen one
ie danger, jump upwards to avoid the power Alastor do not work e
~T~ After the bridge
1 This fragment r
I appears after you fall breaks, jump on
1 in the water and kill top of the canopy b>~
1 the Sargasso. Jump the broken bridge.
1 across the remains of Then either Vortex, ,
1 the bridge, or teleport or Air Raid to the
chunk of bridge float-
1 get back here.
After fighting
the Shadow, jump UP
comer above the
door. Then Vortex,
Air Raid or Air Hike
to the smaller tower
for a Blue Orb frag-
After you
you defeat the Blades defeat the Death
outside the coliseum Scythe go back to the
L back towards the entrance. Now fol¬
jr where you low the left wall to
entered and follow this latticed area,
the left wall to this double jump to the
grave. Knock it aside top and follow the
to reveal a fragment. path to the fragment.
This Mission takes place in the room where you got the Rusty Key.
The point of this mission is to get the two Kyklops to kill each other.
So stand right in between them, wait for them to shoot their giant
boulders, and jump out of the way. Air Hike is really useful here, as
it keeps you out of danger that much longer, so use it if you got it.
The Blue Orb fragment will appear as soon as the first spider dies,
and you’re then free to slaughter the remaining spider.
Mission 16
Secret Mission 10 [ Shadow of Darkness]
Hunt down all the Shadows.
If you return to the airplane hangar room after defeating Nightmare, this mission will begin. The
objective is to hunt down and eradicate the four Shadows on the ground floor of the castle. Two are
in this room, crouched on the wing of the air-
plane. Once you lure them off the plane, jump
back up there and fill your Devil Bar with taunts
or cheap shots. The next is in the main hall,
where you found that second Blue Orb fragment
way back in Mission 1. The last is in the
• portcullis room, through the red door. When all
four are dead, you’ll get the Blue Orb fragment.
Mission 17
Secret Mission 11 [Blue Gem in the Sky]
Acquire the Blue Orb that’s located high in the sky.
f Ga right back through the portal and make it across the bridge without falling aw (easy i£
Air Raid). I like this Secret Mission because it’s the only oni
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