Animating Short Stories - Cheryl Briggs
Animating Short Stories - Cheryl Briggs
Animating Short Stories - Cheryl Briggs
Acknowledgments
Introduction
Chapter one
The Narrative Short
Genres of Animation
Creating the Narrative
Chapter two
The Story Idea
How to Come Up with Ideas: The Creative Process
Brainstorming
The Idea Notebook or File
Developing Story Around: Genre
Developing Story Around: Theme
Developing Story Around: Characters
Developing Story Around: Locations
Developing Story Around: Events
Developing Story Around: Music
Chapter three
Creative Obstacles
Money
Time
Limiting Elements for Animation
Fear
Distractions
Intended Audience
Independent vs. Collaborative Filmmaking
Chapter four
Development of an Idea
Creating Interest, Setting Mood
Why Animation?
Developing Character
Creating the Environment
Writing a Treatment
Story Beats and the Beat Board
Creating a Shot List
Chapter five
Scriptwriting
Writing a Script
Chapter six
Cinematographic Visual Techniques
Cinematography Rules
Camera Lenses
Camera Motion
Camera Position
Camera Angle
Revising the Shot List
Chapter seven
Art Direction, Storyboarding, and Screen Design
Art Direction
Choosing and Developing a Style
Creating a Style Guide
Framing (Aspect Ratios)
Chapter eight
Animatics and Editing
Story Reel
Live Action Reference Reel
Acting Reference Reel
Scene Transitions and Editing
Sound
Chapter nine
Getting Feedback, Making Revisions, and
Production Planning
Revisions to the Story, Storyboards, and Animatics
Revising the Shot List, Adding Characters, Effects, and Animation
Details
Creating the Workbook
Creating the Color Script
Production Scheduling
The Pitch
Chapter ten
The Making of an Animated Short Film:
Dreamweaver
Initial Treatment and Final Treatment for Dreamweaver
Character Development
Environment Research
Identifying Premise and Theme
Identifying Story Beats
Script Final Draft
The Shot List
Exploring Art Direction
Storyboard
Workbook
Beat Board Color Script
Further Watching
Bibliography and Further Reading
Index
Introduction
Our Heroine has only one lifelong dream that has sustained her
through the most harrowing experiences encountered thus far in her
journey through life: her desire to create award-winning animated
short films. Realizing that she has no idea where to begin, she
searches for the path that will bring her the knowledge needed to
succeed in her goal.
On her journey she browses through the volumes in the library and
bookstore. Overwhelmed with the multitude of different books
available, a copy of this book presents itself, as if there was an
invisible mentor giving her just the tool she needed. She looks
through the chapters and realizes she has been searching for exactly
this book as the perfect guide and overview of the process.
Full of excitement and anticipation for what is to finally be realized,
she sits down at her computer and pulls out her sketchbook,
beginning the process of solidifying her ideas on her journey to
animating short stories.
The first chapter launches our Heroine into the foundations of
animation genres and an understanding of story structure. She learns
the different approaches to storytelling and realizes that there truly is
a formula, or at least the overview of a recipe, that will help shape
and define the stories she wants to tell.
The second chapter guides the Heroine in finding an idea. While
she already knows (or thinks she knows) the subject for her story, this
chapter helps her consider the different ingredients of a story. She
writes everything down in an idea journal, sketching characters and
jotting down thoughts that could not only be part of the story she is
developing, but additional concepts that could be developed later.
Chapter Three introduces the obstacles that our Heroine might
encounter on her journey to creating her animated short story. This
chapter gives her a moment of reflection, along with the suggestion of
different tools to overcome the challenges that she is sure to face.
Chapter Four presents the techniques of developing an idea into a
fully fleshed story worthy of the time it takes to create as an animated
film.
Chapter Five explains how to write a script, giving her just enough
information and resources to complete her first draft of a spec script.
She finds the companion website to be very helpful, with resources
that supplement this book, such as a script template.
Chapter Six illustrates the cinematic techniques used in other films
and helps our Heroine begin to imagine her story through a camera
lens.
Chapter Seven begins the development of choosing an artistic look
and style while explaining the concepts of screen design and the
storyboarding process.
Chapter Eight describes the animatic and introduces the editing
techniques she must consider to start bringing her storyboards to life
through movement and sound.
Chapter Nine energizes our Heroine, giving her the next steps of
feedback, revisions, and planning.
Chapter Ten provides a case study as an overall example of
everything covered in the preceding chapters.
Our Heroine, satisfied with her journey, completes the chapters,
resulting in the items needed to plunge into production with her best
story to tell and the understanding that it will continue to evolve until
completion.
Now it is time for your story to be told . . .
1 The Narrative Short
All humans tell stories. In every culture and every time period,
we tell stories for many reasons. We tell stories to teach. We
tell stories to entertain. We tell stories to connect with each
other. Stories inspire us, enlighten us, scare us, make us cry,
and make us laugh. But what makes a good story? And how
do we make a good short story? Once we have a good short
story, how do we translate that story from the written or verbal
word into a visual experience that can be animated? These
are the questions that inspired this book and the answers I
have found will be explored within its contents.
Before we begin to understand how to develop a great story
for the animated short film, we should first understand the
different genres of animation and theories of storytelling. By
building a strong foundation of knowledge, one can then build
a structure that leads to great storytelling through animation.
Figure 1.1
Story.
Genres of Animation
There are many different genres of animation. This book focuses on
the narrative genre. However, this next part of the chapter will briefly
explore the most commonly seen genres so that there is a clear
understanding of the differences. There can be mixtures, and also
variations. The main genres are listed as follows.
Narrative
Documentary
Political
“Ten years from now, twenty years from now, you will see: oil will
bring us Ruin . . . Oil is the Devil’s excrement.” Juan Pablo Pérez
Alfonso (Venezuelan diplomat, politician, and lawyer primarily
responsible for the inception and Creation of OPEC). Based on
this apocalyptic quote by Juan Pablo Pérez Alfonso, “HERE” is a
surrealistic portrait of war for oil.1
Figure 1.4
Still image from Marcos Carrasco’s “HERE” (2014).
Figure 1.5
Steven Woloshen, animator. All rights owned and used with
permission of Steven Woloshen.
Experimental
Figure 1.7
Still image from “Goodbye Blue Sky” in Pink Floyd’s The Wall (1982).
Music Videos
Animation can be utilized in music videos for part or the entire length
of a song and is created for promotional or artistic reasons. Many
music videos are a mixture of live action and animation, but there are
fully animated music videos as well. Some great examples of
animated music videos include Peter Gabriel’s Sledgehammer, Aha’s
Take On Me, Tool’s Sober, The Black Eyed Peas’ XOXOXO, or any of
the Gorillaz’ music videos. In addition, there have been fully animated
songs that are part of movies, such as “Goodbye Blue Sky” in Pink
Floyd’s The Wall, animated by Gerald Scarfe.
Commercials
Projection Mapping
Figure 1.10
Virtual set created with projection mapping. Red Silk Thread, an
opera by Stella Sung (2014). Ninjaneer Studios (located in the
Orlando, Florida area) created virtual sets with subtle animations
using projection mapping to give the illusion of depth and the feeling
of a living environment on the stage. Image used with permission of
Ninjaneer Studios and Dr. Stella Sung, 2014.
Creating the Narrative
As stated earlier in this chapter, the narrative tells a story as a series
of connected events. While the word “narrative” is often used
synonymously with the word “story,” a “narrative” is actually the
retelling of the story while a “story” is the account of events that have
occurred. During a narrative, the perspective or point of view shapes
the story by whomever is telling it. For example, almost everyone has
heard the tale of Sleeping Beauty, which is told from the point of view
of those that knew the royal family. In 2014, the movie Maleficent
offered another perspective of these events, complete with the
backstory, which explained the motivation of the troubled fairy. From
Maleficent’s point of view, the story events take on a completely
different narrative.
We have been taught, since childhood, that every good story has a
beginning, middle, and end. The question of how to tell a captivating
story is an age-old problem that many have tried to answer. With
animation, however, just having a great story to tell isn’t enough,
because the additional task of telling the story visually adds another
level of complexity. My goal in answering the question of “How do I
tell a story?” is to present these different ideas and allow you to
choose which approach works best for the story that you want to tell.
330 Three-Act
Aristotle Poetics
BC Structure
19 Five-Act
Horace Ars Poetica
BC Structure
Nicholas Rowe The Works of Mr. William Five-Act
1709
Shakespear; Revis’d and Corrected Structure
Edgar Allen Poe The Philosophy of Short Story
1846
Composition Structure
Five-Act
1863 Gustav Freytag The Technique of the Drama
Structure
Three-Act
Joseph Campbell The Hero with a Thousand
1949 Structure/Hero’s
Faces
Journey
1979 Syd Field Screenplay Three-Act
Structure
Christopher Vogler The Writer’s Journey: Three-Act
1992 Mythic Structure for Storytellers and Structure/Hero’s
Screenwriters Journey
Short Story
1994 Algis Budrys Writing to the Point
Structure
Three-Act Structure
The Greek philosopher Aristotle recognized that all human beings tell
stories the same way. When Aristotle wrote Poetics around 330 BC,
he outlined the first theory of story structure, which we know today as
Three-Act Structure, and focused on the dramatic tragedy: dramatic
(meaning that the story is performed instead of narrated) and tragedy
(a story that arouses emotions of pity and fear, and by the end it
achieves a catharsis of these emotions).
Here are the key points of Aristotle’s theory:
c.The First “Plot Point”: Field established that there were only
two plot points and each separated the three acts. Each plot
point was a reversal (using Aristotle’s terminology), pushing
the plot toward a new direction and leading to the next act.
The first occurs at the end of Act I and is the moment when
the hero is forced to take on the problem.
2.The Confrontation: Act II (approximately the next two quarters
of the movie) establishes the following:
a.Obstacles: The main character encounters a series of
obstacles that keeps him from achieving his goal. Each
failure forces the character to change his approach and
brings on another obstacle.
b.First Culmination: Right before the midpoint, the character
seems to be close to achieving his goal, but something
happens and everything falls apart, which then leads to the
midpoint.
c.Midpoint: Approximately halfway through the film, the midpoint
is the lowest point for the character. Here he seems farthest
from achieving his goal.
d.The Second “Plot Point”: The second plot point occurs at the
end of Act II, is another reversal, and drives the story into
Act III.
3.The Resolution: Act III (approximately the last quarter of the
movie) establishes the following:
a.Climax (Second Culmination): The plot reaches its maximum
tension and the main character confronts his greatest
obstacle at an extreme height of physical or emotional
action. The problem is resolved by either achieving the goal,
changing the goal, or not reaching the goal.
b.Denouement: A state of peace and balance returns at the end
of the film.
Figure 1.12
Three-act structure as defined by Syd Field.
Five-Act Structure
The Roman poet Horace wrote Ars Poetica somewhere around 18
BC. In this 541-line poem written in Latin, which takes the form of a
letter of advice, Horace states in one line that a play should have five
acts. Horace is considered to be the most influential Roman critic,
even though his ideas rely heavily on those written by Aristotle in
Poetics. His main points are as follows:
1.There should be five acts (Horace does not clarify the structure
of the acts).
2.Plot should be borrowed from familiar material, but if not then
the theme should be consistent throughout the work.
3.The chain of events should also be consistent.
4.The middle should harmonize with the beginning, and the end
with the middle.
5.Anything horrific in nature should not be shown, but rather,
reported and left to the imagination of the audience.
6.No more than three characters should speak in a scene.
7.The chorus should be treated as an actor and an integral part
of the plot.
1.Departure or Separation
2.Initiation
3.Return
A hero ventures forth from the world of common day into a region
of supernatural wonder: fabulous forces are there encountered
and a decisive victory is won: the hero comes back from this
mysterious adventure with the power to bestow boons on his
fellow man.
In The Writer’s Journey, Vogler takes the theory and stages of The
Hero with a Thousand Faces and turns them into a practical
guidebook for those who want to tell stories for the screen. Now in its
third edition, Vogler makes the ideas of Carl G. Jung and Joseph
Campbell more relevant through the use of contemporary films, and
his book is a must read for potential filmmakers.
The great thing about the short story for the animated film is that
the audience is more accepting of an ending where the hero is not
successful. Unlike a feature-length film, the audience has not
invested so much time empathizing with the hero and rooting for their
success.
Components of a Good Story
As we can see, there are many ways to tell stories, but what defines
the good ones from the mediocre? It is evident now, after we have
studied story structure, that there are many similarities that are
shared in the Three-Act, Five-Act, and Hero’s Journey. In order to
simplify our understanding, I have listed the five common elements of
these structures, breaking them into elements that must be present in
all successful stories:
Figure 1.15
Suggested reading. There are many different theories on story
structure.
You can apply these elements and principles when analyzing any
of your favorite animated short narratives to understand what makes
one stand above the others, or apply them to a short story idea that
you are considering developing into an animation.
For a simplified example, the basic elements of a good story can
be understood by reading a simple nursery rhyme:
2.The hook of the story is revealed. This idea, that clouds make
the babies, is the premise of the story. (Element: Exposition;
Timecode: 00:45–01:30)
Figure 1.17
The hook. Still image from Pixar’s Partly Cloudy.
5.Again the stork returns, but this time with a blackened eye and
much more hesitant. The gray cloud presents the stork with
a ball of cloud matter, which the stork quickly tries to hold
with his wings, only to have the ball of smoke turn into a
prickly baby porcupine, leaving quills imbedded in his poor
wings. Still, he manages to take the bundle of joy off to his
new parents. (Element: Second attempt, problem worsens;
Timecode: 03:07–03:33, 26 seconds)
Figure 1.20
Second attempt, problem worsens. Still image from Pixar’s Partly
Cloudy.
9.The gray cloud is delighted and relieved, hugs the stork and
then presents him with his next delivery, an electric eel that
then shocks the stork. The gray cloud continues to hug the
stork because he realizes that the eel keeps shocking the
stork and hurting him as we pull out from the scene.
(Element: Final Attempt and Affirmation; Timecode: 04:59–
05:13, 14 seconds)
Figure 1.24
Final Attempt and Affirmation. Still image from Pixar’s Partly Cloudy.
Andrew Stanton6
Emotional Structure
(EX) Exposition
(IM) Inciting Moment
(CO) Conflict
(CL) Climax
(RE) Resolution
An emotion graph can also be made for each character in the story.
The horizontal axis of the graph indicates the time length of the story,
and each shot (from your shot list) is listed. The vertical axis of the
graph indicates the emotional intensity scale. The 0 indicates a lack
of emotion and 100 indicates the maximum emotional tension. Each
character’s emotions are represented on the graph to show the
dynamic between them.
Figure 1.25
The story structure graph.
Visual Structure