Intro: Step 1: Export From Marvelous Designer
Intro: Step 1: Export From Marvelous Designer
This is a python script designed to create meshes ideal for sculpting and working with in ZBrush from
simulated fabric made in Marvelous Designer.
Featuring:
-Mesh thickness
Installation
The script just runs on its own so in the Maya script editor you can click
file>load script and open the .py python file. You can then execute the code
to bring up the UI.
You can also select all the code and middle mouse drag it onto a shelf to create a button.
Basic Use
Step 1: Export from Marvelous Designer
You will need two versions of your mesh exported from Marvelous Designer one high res and one low-
res.
First select your finished high res simulation and export out an OBJ with File> Export > OBJ (Selected).
This mesh can use the smallest particle distance you need and can be triangulated.
Select the low-res quaded mesh and click the pick button next to Low Mesh to assign it.
Assign the high res mesh to the High Mesh slot in the same way.
Set how thick you want the mesh and click the “Create Mesh” Button.
You can use “Reconstruct Subdiv” in ZBrush to rebuild the lower detail version of the mesh if needed.
Just use the “Suv” button to keep smoothed UVs if that option was selected when processing the mesh.
You can set the polygroups per pattern piece by clicking “Auto
Groups” and if the “UDIM offset” option was enabled when the
mesh was processed you can click “Uv Groups” to set polygroups
for the inside, outside and edges of the fabric.
Settings and Features