CCG/TCG 10 Cardinal Rules: UP A D NR
CCG/TCG 10 Cardinal Rules: UP A D NR
CCG/TCG 10 Cardinal Rules: UP A D NR
1 It is a card game and not only a trading cards set. So, there are rules to play it, which are normally
included in starters or boosters.
2 Cards must be printed and "physically" available and they can be played. Therefore, games
available only for the on line play are not counted, like games where printed cards are simply used
to receive codes for the on line play (e.g. “Bella Sara”).
3 The playing deck is different for each player and it must be built according with defined rules
(maximum number of cards, number of copies for each card, etc.).
4 Cards belonging to expansions are fully compatible with the base set, with the exception of banned
or limited cards, which can be used only in specific formats (e.g. “Magic: the Gathering”
tournaments).
5 Rules of play have some random mechanisms: decks are shuffled and the starting hand of the
player is always different.
6 To avoid cheating, card backs are normally identical, or there is a limited number of backs, each for
every cards type (e.g. Dynasty and Fate different backs in “The Legend of the 5 Rings” CCG).
7 Cards are sold in sealed decks and boosters, which contain a limited subset of the cards available in
that specific expansion set.
8 Cards in decks and boosters have different rarities (usually, there are three levels of rarity:
common, uncommon and rare). There can be also "fixed" cards, available only in decks. Rarity level
can be shown with specific symbols (in many games, a star«).
9 The distribution of cards in starters and boosters is random, but there are some common rules (e.g.,
a 15 cards booster might have 1 rare, 3 uncommon and 11 common cards; or, there is a foil every 6
boosters, and so on).
10 Cards have a standard format (3.5”x 2.5”, about 89 x 64 mm.). A smaller format (carddas) is also
frequently used, typically in Japanese CCG. Sometimes, cards have special formats (e.g. “Heresy” or
“Baseball 3010” CCG).
N.B. Rules in italics (6-10) are optional: a game is considered a real CCG/TCG even if those rules are not fully respected:
there are games without levels of rarity but clearly collectible (e.g. “Arcadia”), while the lack of expansions can be
explained with a commercial failure.
Game Life/Status
UP Upcoming (to be released)
A Alive and kickin' (active gameplay, last release printed less than 1 year ago)
D Dead or sleeping (discontinued, last release/expansion printed more than 12 months ago)
NR Never released (game announced, but not published)
Cards Size
N Normal (89 x 64 mm) - Standard format. Example: Magic or Pokémon.
C Carddas (86 x 59 mm) - Smaller format. Example: Yu-Gi-Oh!
W Widevision (120,65 x 63,5 mm) - Longer format. Example: Heresy.
S Special - Other formats, smaller or larger.
Distribution/Packaging
S Starters
Sealed packages of cards, designed to serve as the beginning of a collection. Starters include
rulebooks, as well as other accessories required to play (e.g. dice, counters or playmats).
They usually have a fairly large number of cards (50-60), fixed or randomly assorted. Packaging
typically includes a box, so that the cards can be carried without need for additional card storage.
A Albums
The starter is an empty binder/album with a few cards, the rules of play and (normally) a complete
checklist. This is typical of many Sport games ("Adrenalyn XL" or "Match Attax" various CCG) which
do not foresee expansion sets.
BS Boxed Starters/Sets
Pre-constructed starter decks, designed to be played by themselves, or through constructed play
with expansions. All cards are fixed.
B BoostersSealed packages of cards, designed to add to a player's collection or deck. Booster packs
generally contain a relatively small number of items (5–20 cards), randomly assorted.
VM Vending Machines
Boosters or single cards are sold in special vending machines, especially in Japan (carddas).
Typology
CCG Collectible (or Customizable) Card Games
See Cardinal Rules for an explanation. Also known as TCG (Trading/Tradable Card Games).
DBG Deck-Building Games
Instead of randomized starter decks and booster packs, DBG have fixed core sets and expansion
packs. Also known as LCG (Living Card Games), a Fantasy Flight Games registered trademark.
CGA Arcade Card Games
(Arcade) CCG that are played on arcade machines with printed card sets (Japan mainly).
PCG Pseudo-Collectible Card Games
Games that look like CCG but which do not comply to the main Cardinal Rules.
On Line On Line Card Games
Some printed cards are available, but games can only be played on line.
CDG Collectible Disk Games
Instead of cards, disks in different sizes and shapes. Starters and boosters available.
CSG Constructible Strategy Games
Tabletop strategy games employing pieces assembled from components. Sold in starters and
boosters with “cards”, often disguised as CCG.
CMG Constructible Miniatures Game
Miniature wargaming similar to collectible card games but played with miniature figures. Printed
cards are also usually available as a game supplement.
Dice Collectible Dice Games
After the success of CCG, a small number of collectible dice games have been produced, and
sometimes they have been confused with CCG.