Senet Rules
Senet Rules
Senet Rules
Requirements:
1 Game Board (Pictured Above)
4 Throwing Sticks [Each with one (1) marked side and one (1) Blank Side]
5 White Rocks (Pawns)
5 Black Rocks (Pawns)
Rules:
How to win: A player wins when all his pieces have left the board.
Choosing the Starting Player: Both players will throw the sticks. The player with the highest roll
goes first.
The squares are numbered on the first row 1-10 from left to right, on the second row 11-20
right to left, and on the third row 21-30 left to right.
The pieces, or Pawns, follow the path of the numbers, left to right on the top row, then right to
left on the middle row, and left to right on the bottom row.
Pawns are placed in alternating order on the top row (Spaces 1-10), starting with white.
The movement of the Pawns is decided by the casting of the throwing sticks.
o One (1) blank side up and three (3) marked sides – 1 Space (+ Extra Throw)
o Two (2) blank sides up and two (2) marked sides – 2 Spaces
o Three (3) blank sides up and two (2) marked sides – 3 Spaces
o Four (4) blank sides up and no marked sides – 4 Spaces (+ Extra Throw)
o Four (4) marked sides up and no blank sides – 5 Spaces (+ Extra Throw)
A player then moves one of his pawns the thrown number of spaces. If applicable, the player then
throws his extra throw and repeats the above process until no extra throws are granted.
Your pawn may not land on a space already occupied by one of your other pawns. However, if a
pawn lands on a space occupied by an opponent’s pawn, they swap places (sending your
opponent’s pawn back to the square your pawn just left).
BUT, if your opponent has two (2) pieces on adjacent squares, those pieces are defended and
may not be swapped. If this is the case you must choose another of your pieces to move. If
there are no other pieces able to move, you may move your piece backwards on the board and
swap places with ANY opposing pawn defended or not. If there are no pawns behind the piece,
it does not move and the turn ends.
Also, if your opponent has three (3) or more pawns on adjacent squares, you may not move
past them even if your throw permits it.
On the board there are 6 special spaces, each with their own unique rules.
Space 26 – House of Happiness
This space is a mandatory stopping place for all pawns. Every pawn must stop here before
moving forward on the board. A pawn may only reach this space by throwing the exact number
required to reach it. A pawn on this space is exempt from being swapped, however it must be
moved on the player’s next throw.
1. The pawn must remain on this space until the player throws 4. None of the players
other pawns may move until this space is clear.
2. The Pawn must move back to space 15.
If this space is already occupied by any other pawn when you land on it, send your pawn to
Space 15. (Or, if that space is also occupied, to the next open space behind 15 [i.e. 14, 13, etc])
If a pawn lands on this space it must remain here until the player throws a 3. If a pawn is
swapped from this space, instead of going to the swapping pawn’s original position, it goes to
Space 27. A pawn on this space can still be defended, causing the opposing pawn to go to Space
27.
If a pawn lands on this space it must remain here until the player throws a 2. If a pawn is
swapped from this space, instead of going to the swapping pawn’s original position, it goes to
Space 27. A pawn on this space can still be defended, causing the opposing pawn to go to Space
27.
If a pawn lands on this space it must remain here until the player throws a 1. If a pawn is
swapped from this space, instead of going to the swapping pawn’s original position, it goes to
Space 27. A pawn on this space can still be defended, causing the opposing pawn to go to Space
27.