ESL Reading and Spelling Games Etc UNEDITED
ESL Reading and Spelling Games Etc UNEDITED
ESL Reading and Spelling Games Etc UNEDITED
READING
AND SPELLING
Games, Puzzles, and
Inventive Exercises
by Imogene Forte
and Maiy Ann Pangle
ISBN 978-0-86530-488-8
Copyright ©2001 by Incentive Publications, Inc., Nashville, TN. All rights reserved. No part of this publication
may be reproduced stored in a retrieval system, or transmitted in any form or by any means (electronic,
mechanical, photocopying, recording, or otherwise) without written permission from Incentive Publications,
Inc., with th(: exception below.
Pages labeled with the statement ©2001 by Incentive Publications, Inc., Nashville, TN are intended for
reproduction Permission is hereby granted to the purchaser of one copy of ESL READING AND SPELLING
GAMES, PUZZLES AND INVENTIVE EXERCISES to reproduce these pages in sufficient quantities for meeting
iasc r's own classroom needs only.
the purcha
7 10 08
Matrix 8
Content Bases 9
Snowflake Fun 13
Reading — Alphabet
Sentence Sense 16
Reading — Sentence Structure
Needy Nouns IB
Reading — Proper Nouns
Noble Nouns 20
Reading — Common and Proper Nouns
Letter Lingo 23
Reading — Phonics
Appropriate Abbreviations 26
Reading — Vocabulary
Encyclopedia Explorers 31
Reading — Research
Vowel Volcano 34
Reading — Long and Short Vowels
The Lost Balloon 37
Reading — Comprehension, Sequence, Rhyming Words,
Long and Short Vowels
Blend Bojnanza 41
Reading — Consonant Blends, Puzzles
Hidden Pictures 45
Reading — Vocabulary
Direction Detectives 47
Read: ng — Comprehension, Following Directions
The Sncr^man 51
ng — Comprehension, Sequence, Syllables, Writing
Syllable $pies 56
Read ng — Syllables
Secret Cc de 59
Residing — Alphabetical Order
TicTacTjoe 61
Spell: ng
Blast Off 63
Spell: ng
Spelling Checkers 65
Spell: ng
Correct Colors 69
Spelling
Play Ba ll 73
Spell ng
Bibliography 76-77
Answer F ey 78-79
HOW TO USE THIS BOOK
Learning is the focal point of the activities included in ESL Reading and
Spelling Games, Puzzles, and Inventive Exercises and the content-based nature
of the exercises ensures that students are learning more than English.
This book will be a valuable tool for all teachers who work with students
learning English as a second language [ESL]; the books in this series will be
helpful for or with students needing additional reinforcement with acquisition
of basic language skills.
Students need to use learned material, and practice plays an essential role
in the mastery and retention of any skill or concept. In addition to individual
worksheets, many exercises provide activities that promote cooperative
learning and peer tutoring. Cooperative learning activities are essential in an
ESL classroom as they enable students to work collaboratively to verbalize,
refine, and process newly acquired knowledge and skills. The high-interest
themes on which these activities are based will further encourage student
interaction and communication.
This book was written with an eye on the Cognitive Academic Language
Learning Approach (CALLA). Accordingly, the exercises encourage the four
major conditions of this teaching method: first, to foster a learning
environment of high expectations; secondly, to create opportunities to integrate
language development with content-based instruction; thirdly, to provide
support for teachers in the classroom; and finally, to demonstrate assessment
options that empower teachers to plan effective lessons for their students.
The games, puzzles, and exercises within ESL Reading and Spelling Games,
Puzzles, and Inventive Exercises will help teachers make the most effective
use of their time in helping their ESL students to learn essential reading and
spelling skills, improve their use of the English language, and acquire
problem-solving skills and concepts important to student success.
7
Reading and Spelling Skills Matrix
Alphabetical Comprehension Punctuate Spelling & Nouns Consonants Follow Rhyming & Encyclopedia Vowels Abbreviations Speaking
Order Sentences Writing and Written New Use
Correctly Practice Syllables Directions Words
\^uiliciil rOCUS.
Reading
Animal Alphabet + +
Snowflake Fun + +
Sentence Sense + +
Needy Nouns + + +
Noble Nouns + +
Letter Lingo + + +
Appropriate Abbreviations + + +
Encyclopedia Explorers + + +
Vowel Volcano + +
Blend Bonanza + +
Hidden Pictures + +
Direction Detective + + +
The Snowman + + +
Syllable Spies + + +
Secret Code +
Content Focus:
Spelling
Tic Tac Toe + + +
Blast Off + + +
Spelling Checkers + + +
Correct Colors + + +
Play Ball + + +
i
ESL Reading and Spelling
Games, Puzzles, and
Inventive Exercises
Purpose:
Rejading - Alphabetical Order
Materials:
Copy of Alphabet Cards
Scissors
Pencils
Crayons
Number of Players:
One, or the entire class
Preparation Directions:
1. Give each player a copy of the game cards.
2. Each player cuts out a copy of the game cards.
Giraffe Octopus
Cat ..guana
Mightinqale
sh
Copyright ©2001 by Incentive Publications, Inc. 11 £SL Reading and. Spelling
Nashville, TN. Games, Puzzles, and Inventive Exercises
ESL Reao ing and Spelling 12 Copyright ©2001 by Incentive Publications, Inc.
Games. Pjuzzles, and Inventive Exercises Nashville, TN.
Snowflake Fun
Purpose:
Reading - Alphabet
Materials:
Copy of Snowflake Fun Maze
Follow-up activity
Pencils
Crayons
Number of Players:
One, or the entire class
Preparation Directions:
1. Give each player a copy of the maze.
2. Give each player a copy of the follow-up activity.
3. Provide pencils and crayons
Player Directions:
1. The player or players follow the directions on the maze.
2. After completing the maze, the player or players follow the directions
on the follow-up activity.
Y •
* B
z•
o op 'O
Purpose
Reading - Sentence Structure
Mat iials:
Q
Sentence Sense game board for each student
Game markers
Small plastic cube
Number of Players:
""wo or three players
Preparation
pi; Directions:
L. Write the numbers 1 and 2 on the side of the game cube.
2, Provide a copy of the Sentence Sense game board for each set of
students.
3, Provide each player with a game marker.
Player Directions:
The first player rolls the die and moves the correct number of spaces.
If the space is marked (. ! or ?), the player must make up a sentence
that ends with that punctuation mark.
3 If the player does not supply a correct sentence, he or she moves
back one space.
The game continues until one player reaches "Finish" to win the
game.
Lose
one
turn
Take
ano+her
turn
Copyright ©2001 by Incentive Publications, Inc. ESL Reading and Spelling
Nashville, TN. Games, Puzzles, and Inventive Exercises
Needy Nouns
Purpose:
Reading - Proper Nouns
Materials:
Copy of the game
Pencils
Crayons
Numper of Players:
Ah entire class or small groups
Preparation Directions:
1. Give each student a copy of the game.
2. Have a class discussion to review proper nouns.
Player Directions:
1. The students are to write a proper noun for each item on the shelves.
2. The proper nouns can be brand names or students can create their
own proper nouns.
After the activity is completed, students may color the pictures.
4. Sharing the activities will build vocabulary.
MILK ^ I C E
CREAM
3
SlzANS
Purpose:
Reading - Common and Proper Nouns
Mate: rials:
Copy of game cards
Scissors
Number of Players:
Two
Preparation Directions:
Give each group of players a copy of the game cards.
Each player cuts out a copy of the game cards.
Playe|r Directions:
The game cards are shuffled and placed face down.
The first player draws a card and reads it.
The first player must say a proper noun for the common noun that is
written on the card.
If the answer is correct, the player receives one point.
The game continues until all of the cards are used.
The player who receives the most points wins the game.
4-(D
oo
Mother
C>D <v
r0
Gir O (Y t o
o
C>D oo
Friend
X0 o l .
State
o x:
rn o <
z
Teacher
c CP
City
o<u
Bird
co
Car
o oo
o
Copyright ©2001 by Incentive Publications, Inc.
Nashville, TN.
21 ESL Reading and Spelling
Games, Puzzles, and Inventive Exercises
Noble Nouns Game Cards Cont.
^ TV program
i
|
u
Day ofweeK
Continent
Cat
Month
CD
CD
CL
CD
-1-
Restaurant
Cereal
>O
Airplane
Video
KJ
O
o
1
1
Language
Store
Pizza
Candy
Poem
0
a
D
X
ESL Read rig and Spelling 22 Copyright ©2001 by Incentive Publications, Inc.
Games, Pqizzles, and Inventive Exercises Nashville, TN.
Letter Lingo
Purpose:
Reading - ons
Materials:
Copy of the activity
Pencils
Crayons
Number of Players:
One
Preparation Directions:
1. Give each player a copy of the activity.
2. Provide pencils and crayons.
Player Directions:
1. The player looks at each picture and writes the letter of its beginning
sound. This will spell a word.
2. In the box, the player illustrates each word.
Purpose:
Reading - o u
Materials:
e )py of the crossword puzzle
Pencils
Number of Players:
One, two, or the entire class
Preparation Directions:
Give each player a copy of the crossword puzzle and provide pencils.
Review abbreviations with the entire class or in small groups.
Player Directions:
1 The players will enjoy working in small cooperative groups for this
activity.
The players read the directions and write the abbreviations for the
words in the correct spaces.
Provide time to share the answers to the crossword puzzle.
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ACROSS DOWN
1. Monday 19. October 1. Mister 18. milliliter
4. street 21. President 2. November 20. Tuesday
5. Ounce 24. Spelling 3. Railroad 21. pint
7. minute 25. Sunday 4. Saturday 22. Senior
9. Tennessee 29. April 6. Vice President 23. North
10. Afternoon 30. Doctor of 7. Mathematics 26. Thursday
13. Reverend Medicine 8. number 27. January
14. doctor 31. Wednesday 11. August 28. February
16. dozen 33. March 12. Road 30. married woman
15. September 32. feet
17. all right 33. Mile
Purpose:
Reading - o u
Materials:
Copy of game board
Copy of game cards
Sc issors
Markers
Number of Players:
Two or four
Preparation Directions:
Give the players a copy of the game board and game cards.
Provide scissors and markers for the students.
Review plurals as an entire class.
Player Directions:
The players cut out the game cards and place them face down.
The players place the markers on "Start" on the game board.
The first player draws a card and pronounces the word that is
written on it.
If the word is singular, the player spells the plural of it.
If the word is plural, the player spells the singular of it.
If the player is correct, he or she moves one space.
The game continues until one player reaches "Finish" and wins
the game.
Purpose:
Reading - Research
Materials:
Encyclopedia
Copy of the research activity
Pencils
Colored pencils
Number of Players:
Four or six
Preparation Directions:
1. Give each player a copy of the research activity.
2. Provide encyclopedia, pencils, and colored pencils.
Player Directions:
1. The players explore the encyclopedias to complete the activity
worksheets.
2. When completed, the players share the activity.
Look at the map to find the city in your country where you lived.
On the back of this activity, draw and color a map of your native country.
10. Choose a topic that you would like to read about in the encyclopedia.
1.
Purpose:
Reading - Long and Short Vowels
Materials:
Copy of game board
Pencils
Number of Players:
Two, or the entire class
Preparation Directions:
Give each player a copy of the game.
Provide pencils for the students.
Player Directions:
The players place the game face down.
At a given signal, the players will read the words in the volcano.
The players write the words with a short vowel sound and a long
vowel sound in the correct spaces.
The first player who completes the game wins.
1. Find the words that have a short vowel sound. Color each one yellow,
2. Find the words that have a long vowel sound. Color each one green.
Lunch
Smoke
Check
Snow
HornQ
Music
Tin Snake
TricK
Purpose:
Reading - Comprehension, sequence, rhyming words,
long and short vowels
Materials:
Copy of the game activities
Pencils
Crayons
Number of Players:
One, two, or the entire class
Preparation Directions:
1. Give each player a copy of the game activities and provide pencils
and crayons.
2. Review the following concepts with the students:
Sequence
Rhyming Words
Long and Short Vowels
Player Directions:
1. The players read the story silently first, and then they read it
aloud to a partner.
2. To check comprehension, the players answer the questions about
the story.
3. The players draw pictures about the story in sequence.
4. Then the players complete the activities with rhyming words and
long and short vowels.
Anna and her family went to the park. Anna played on the swings with
some new friends. She fed the ducks. When they were leaving the park, her
father bought a big red balloon for her. The wind was blowing very hard, and
the balloon went flying up in the sky. Anna was sad and began to cry.
When Anna and her family got home, she saw something on her mailbox. It
looked like a big red ball, but it wasn't. It was her red balloon that her father
bought for her! Anna ran to get the balloon, but just as she touched the
balloon it popped!
Out fell a note. The note said, 'This is a lucky balloon. Whoever finds it can
bring this note and get a free balloon every time he or she comes to the park!"
Anna iwas sad to lose her balloon, but she was happy to know she could get
another! balloon soon.
I. 2.
3. 4.
5. i0.
7- &
Write a rhyming word for each of the following words in the story.
park
big
Red
fly
sky
sacl
got
look
ball
ran
took
POP
note
can
soc n
Count he words in the story that have a short vowel sound, and the words that
have a long vowel sound.
Purpose:
Reading - Consonant blends, puzzles
Materials:
Copy of puzzles
Pencils
Number of Players:
One or two
Preparation Directions:
1. Review consonant blends.
2. Give each player a copy of one of the puzzles.
Player Directions:
1. The players circle the words that contain consonant blends in the
word search.
2. Working in pairs or in cooperative learning groups, players use
consonant blend words to complete the crossword puzzle.
b1 a St r P 1a n e
1S P 1 a s h c r«
i Y m
a d r I ps
1
Pr n <9
C1 a P b r o t h e r
k aXPr o Pd Pf e
f u br 0 o k q 1r e
r a k e ka c i e a n
y c t t e u I a a 1d
4
s k y f n i a d s n r *
t r a y s c St e P
i
o -f 1 y P k s Po o n
P1 Q y y h t r u c k
Copyright ©2001 by Incentive Publications, Inc. 43 ESL Reading and Spelling
Nashville, TN. Games, Puzzles, and Inventive Exercises
Blend Bonanza Puzzle #2
Every \yord in this puzzle begins or ends with a consonant blend.
Across
1. It is fori to
in a
swimming
pool.
3. Birds can
y.
4. Do you like to
cli trees?
6. At school,
you s:t kt
a de
7. A . luck
can carfy dirt.
9. A ue is
needed to
solve a
mystery
10. If someone
gets hu:~t, he
or she; might
v.
11. Do yo u like to
ice ate?
12. F i r _ grade
comef:! sifter
kinde":gjarten.
13. It is pal: te to
say _ ease.
15. A _ &in
goes on a
track.
Down
1. A _ ng is
fun on Ithe
playground
2. He is the color of the sky. 8. A ant grows in a garden.
Purpose:
Reading - Vocabulary
Materials:
Copy of the Hidden Picture game
Crayons
Number of Players:
One, two, or the entire class
Preparation Directions:
1. Give each player a copy of the game and provide crayons.
Player Directions:
1. The players find and color the hidden pictures that are shown at the
bottom of the page.
2. After completing the hidden pictures, the players can color the
outdoor scene.
Find the pencil—color it yellow. L. ' ' ' ^ '"~H Find the ruler—color it
orange.
Find the backpack—color it
C/3 Find the erasers—color
green.
them pink.
afe
jSS
Find the book—color it red. Find the desk—color it
brown.
O Find the notebook—color it
blue. Find the chair—color it
black.
tf Find the crayons—color them
Find the computer—color
purple.
it gray.
ESL R<
•ailing and Spelling 46 Copyright ©2001 by Incentive Publications, Inc.
Gamer., Puzzles, and Inuentiue Exercises Nashville, TN.
Direction Detectives
Purpose:
Reading - Comprehension, following directions
Materials:
Copy of activities
Crayons
Pencils
Number of Players:
One, or the entire class
Preparation Directions:
1. Give each student a copy of one of the activities.
2. Provide pencils and crayons.
Player Directions:
1. All of the activities require the students to be able to see and read the
directions to complete them.
2. The directions are written on the activities.
Snowflake Mountains
Tree Raindrop
Bracelet Ring
Flagpole TV
Basketball Bed
Car Giant
Leaf Orange
Inc.
Direction Detectives Activity #3
1. If a dog likes a cat, write your name under the picture of the snowman.
2. If the bicycle tires are round, draw a circle around the fish.
3. If the fiph likes water, color the snowman's hat black.
4. If you dan ride a bicycle, draw yourself on the bicycle.
5. If a snowman can melt, draw another snowman beside the picture of the snowmah.
6. If you dan eat fish, color the fish blue.
7. If a bicycle has brakes, put an X under the picture of the bicycle.
8. If snowman is a compound word, draw two snowflakes under this sentence and
write one word in each snowflake.
9. If bicycle has more than one syllable, write the number of syllables on this line,
10. Write t] le name of each picture in alphabetical order.
ESL Rca ling and Spelling 50 Copyright ©2001 by Incentive Publications, Inc.
Game:, lizzies, and Inventive Exercises Nashville, TN.
The Snowman
Purpose:
Reading - Comprehension, sequence, syllables, writing
Materials:
Copy of game activities
Pencils
Number of Players:
One, two, or the entire class
Preparation Directions:
1. Give each player a copy of the game activities, and provide pencils.
2. Review the concepts of sequence and syllables.
Player Directions:
1. The players read the story, 'The Snowman."
2. Divide the class into groups of two. Let students reread the story to
each other.
3. The players arrange the sentences in correct order by putting
numbers in sequence.
4. The players find words in the story that contain one-, two-, or three-
syllable words.
5. To complete the activity, have the students write a story about
making a snowman.
They were now ready to make the head. Carefully, they put
:he smallest ball of snow on top of the other two. It was
Deginning to look like a snowman, but it needed a face. The
children found some rocks for the eyes and mouth. Two long
sticks were used for arms, and a short stick made a good nose.
Roberto asked his father to use his hat for the snowman, and
My Lin had a pretty red scarf to put around its neck.
When the snowman was all finished, and the children were
standing and looking at it, a big van drove up and two men got
out. One of the men had a camera and the other had a
notebook. They said, "We are from the television station. Can we
take your picture and write a story about your snowman?" My
Lin, Riham, Roberto, and Teng were so happy that they and
their snowman would be on the television news that night.
The children found some rocks for the eyes and mouth.
It snowed.
See hoA v many one-syllable, two-syllable, and three-syllable words you can find in
the sto: y-
One- Syllable
Two Syllable
Thre e-Syllable
Purpc se
Reading - Syllables
Materials:
Copy of game
Pencils
Crayons
Ki :chen Timer
Number of Players:
One, two, or the entire class
Preparation Directions:
1. Give each player a copy of the game.
2. Provide pencils and crayons.
Playejr Directions:
1. The kitchen timer is set for ten minutes.
2. At a given signal, the players write the words, according to the
number of syllables, in the correct magnifying glass.
3. The player who completes the game first wins the game.
4. The players can draw and color themselves as a spy on the back of
the game.
Zebra Desk
Boy Store
Sunshine Clown
Wonderful People
Puppy Butterfly
Circus Paper
Hospital Lunch
Shoe Alligator
Automobile Sandwich
Flower Hippopotamus
Cake Understand
Elephant Play
Table Because
Soccer June
April Pizza
Ball Easily
Hamburger Puzzle
Reading Cafeteria
Important Cat
Baseball Milk
Together
Purpose:
Reading - Alphabetical Order
Materials:
Copy of game sheet
Pencils
Answers to Secret Code Game Sheet:
1. What is your name?
2. How old are you?
3. In what city do you live?
4. Where do you go to school?
5. What language do you speak?
6. In what country did you live?
7. What is your address?
8. What time is it now?
Number of Players:
Two
Preparation Directions:
1. Give each player a copy of the game sheet.
2. Provide pencils.
Player Directions:
1. The players have a copy of the game.
2. To understand the code, the players must write the letter that comes
before the letter that is written in code.
Example: 'n' becomes'm'
'b' becomes 'a'
'o' becomes 'n' (spelling "man")
3. On the back of the game, students can write a secret message using
the same code.
ESL R^ac ing and Spelling gQ Copyright ©2001 by Incentive Publications, Inc.
Games, FjizzLes, and Inventive Exercises Nashville, TN.
Tic Tac Toe
Purpose:
Spelling
Materials:
Tag board
Black markers
Number of Players:
Two
Preparation Directions:
1. Use tag board and black marker to make five tag board O's
and five tag board X's.
2. Prepare tag board strips with the weekly spelling words
written on them.
Player Directions:
1. Players place the spelling cards face down and choose markers.
2. The first player draws a card and pronounces the spelling word.
If his or her opponent spells the word correctly, he or she places the
marker on the board.
3. The game continues until one player gets a tic tac toe horizontally,
vertically, or diagonally.
Purpose:
Spelling
Materials:
Tag board
Black marker
Number of Players:
Two
Preparation Directions:
1. Make a rocket out of tag board. (Draw two sets of twelve lines on the
rocket.)
2. Write spelling words on pieces of tag board the same width as the
lines on the rocket.
Player Directions:
1. Shuffle the spelling word cards. Place the cards on the rocket.
2. One player draws a card and pronounces the word for the other
player to spell.
3. If the word is spelled correctly, the player paces the card on the
rocket beside the number ten.
4. The game continues until one player reaches zero and "Blast off!"
Purpose:
Spelling
Materials:
Checkerboard on page 66
Tag board in two different colors
Black marker
Number of Players:
Two
Preparation Directions:
1. Make 24 checkers from two colors of tag board, so that there are
12 checkers of each color.
2. On the back of each checker write a spelling word from the
weekly list.
3. Extra checkers can be made to provide different spelling words
each time the game is played.
Player Directions:
1. Two players place checkers on board.
2. One player moves a checker. If he can jump his opponent's
checker, the opponent looks under the checker to be jumped and
pronounces the word.
3. If the player can spell the word correctly, he may jump and pick
up the checker.
4. The game continues until one player is out of checkers and is
declared "the winner."
Purpose:
Spelling
Materials:
Tag board
Toy cars
Markers
Number of Players:
Two or three
Preparation Directions:
1. Enlarge the playing board on page 68 on tag board to be used as a
game board.
2. Provide small toy cars or draw and cut out tag board paper cars for
each player.
3. Write each spelling word on a tag board card; place a star on the most
difficult words.
Player Directions:
1. Choose a car and place it on the board.
2. One player draws a card and reads the word aloud to the other
player.
3. He then spells the word. If he spells it correctly, he moves ahead one
space. If he spells it incorrectly, he moves back one space. When a
starred word is spelled, the player moves ahead two spaces.
4. The first player to reach home wins the game.
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Purpose:
Spelling - Colors
Materials:
Copy of game activities
Crayons
Scissors
Paste
Pencils
Number of Players:
Two
Preparation Directions:
1. Give each player a copy of the game activities.
2. Provide crayons, scissors, paste, and pencils for the students.
Player Directions:
1. The players cut out the crayon shapes and place them face down.
2. The first player draws a crayon shape and asks the other player to
spell the color that is written on it.
3. If the player spells the color word correctly, the first player gives the
color shape to him or her.
4. Taking turns, the game continues until all of the color words have
been spelled correctly.
5. The players color the crayon shapes.
6. Next, the players paste the crayon shapes on the crayon box shape
activity. The players may color the crayon box shape.
7. On the last activity, the players draw two things that could be the
color which is written on each box.
8. The players color the pictures.
GREEN
YELLOW
PUP PI E
Cut- on d o i t e d lines
and slip in crayons.
Purpose:
Spelling
Materials:
Poster board
Felt tip pens
Scissors
Game markers
Number of Players:
Two
Preparation Directions:
1. Make a baseball diamond out of poster board: include all the bases.
Make markers in the shape of a baseball bat and a ball.
2. Write spelling words on poster board strips labeled according to
level of difficulty. The least difficult words will be labeled as "single
hits," next level as "doubles," next level "triples," and the most
difficult level as "home runs."
Player Directions:
1. The cards are placed face down and each player chooses a marker.
2. The first player "goes to bat" by choosing a card without looking at
it. The second player "pitches" the word on the card by pronouncing
the word for the "batter" to spell. The player who is at bat may
choose a spelling word from any stack. Example: If a word from
"doubles" is chosen and spelled correctly, the batter goes to second
base. One point is awarded each time a player in the "batter"
position passes home plate. If a word is misspelled, it is an out.
Three outs and the pitcher is allowed to become the batter. If the
batter spells the word correctly, he or she continues to spell words
drawn from the stack and pronounced by the player "pitching"
words until three words are misspelled.
3. The game continues until nine innings have been played. One
inning is complete when both players have had a chance to "bat."
The player with the most points wins the game.
BASIC/Not Boring Reading Comprehension, Grades 4-5. Imogene Forte and Marjorie Frank.
Nashrille, Incentive Publications, Inc., 1998
Imaginative activities covering essential reading skills such as: main ideas, finding
information, sequencing, and paraphrasing.
BASIC/Not Boring Spelling, Grades 4-5, Imogene Forte and Maijorie Frank. Nashville,
Incentive Publications, Inc., 1999
Imaginative activities covering essential spelling skills such as: identifying correctly
spelle d and misspelled words, learning the "ie" rules, and distinguishing among
home phones.
BASIC/Not Boring Reading, Grades 2-3. Imogene Forte and Marjorie Frank. Nashville,
Incentive Publications, Inc., 1998
Imaginative activities covering essential reading skills such as: main idea, sequencing,
charts, directions, and characters.
BASIC/Not Boring Spelling, Grades 2-3. Imogene Forte and Maijorie Frank. Nashville,
Incentive Publications, Inc. 2000
Imaginative activities covering essential spelling skills such as: compound words,
consonant blends, and frequently misspelled words.
The Cooperative Learning Guide and Planning Pakfor the Primary Grades. Imogene Forte
and Joy MacKenzie. Nashville, Incentive Publications, Inc., 1992
Incl udes an overview of cooperative learning and thematic teaching, content mini-
units[ interdisciplinary units, and thematic learning stations.
Easy Art Projects to Teach Global Awareness. Lynn Brisson. Nashville, Incentive
Publications, Inc., 1993
Topics covered include map skills, the 50 United States, the 7 continents, desert and
ocean study, and more!
ESL Reac ing and Spelling 76 Copyright ©2001 by Incentive Publications, Inc.
Games, Puzzles, and inventive Exercises Nashville, TN.
ESL Content-Based Language Games, Puzzles, and Inventive Exercises. Imogene Forte and
Maiy Ann Pangle. Nashville, Incentive Publications, Inc., 2001
Offers useable guides to learn, practice, and master a variety of language-based skills,
focusing on math, social studies, and science.
ESL Vocabulary and Word Usage Games, Puzzles, and Inventive Exercises. Imogene Forte an
Maiy Ann Pangle. Nashville, Incentive Publications, Inc., 2001
Offers useable guides to learn, practice, and master a variety of language-based skills,
focusing on vocabulary and word usage.
Internet Quest. Catherine Halloran Cook and Janet McGivney Pfeifer. Nashville, Incentive
Publications, Inc., 2000
Designed to engage students in learning on the web. 101 new sites to explore covering
exciting topics such as: art and music, geography and travel, nature and science.
Language Arts Folder Fun. Kathy Blankenhorn and Joanne Richards. Nashville, Incentive
Publications, Inc., 1995
Folder games target and reinforce the fundamentals of language arts.
Learning to Learn: Strengthening Study Skills and Brain Power. Gloria Frender. Nashville,
Incentive Publications, Inc., 1990
Includes step-by-step procedures for improving organizational skills, time management,
problem solving, power reading, test taking, memory skills, and more!
Multicultural Plays: A Many-Splendored Tapestry Honoring Our Global Community. Judy Mec
Nashville, Incentive Publications, Inc., 1999
Easily-produced plays allow students to learn about and develop respect for different
cultures. A brief cultural lesson accompanies each play to ensure an authentic performance.
On the Loose With Dr. Seuss. Shirley Cook. Nashville, Incentive Publications, Inc., 1994
Each literature-based unit includes background information about Dr. Seuss and one of
his stories, extended thinking and writing exercises, and special imaginative activities.
Reading Reinforcers for the Primary Grades. Imogene Forte. Nashville, Incentive Publications,
Inc., 1994
A collection of teacher-directed interactive projects, creative worksheets, and independent
and group activities.
Using Literature to Learn About Children Around the World. Judith Cochran. Nashville,
Incentive Publications, Inc., 1993
Lesson plans outline specific activities to develop social and global awareness and to
strengthen vocabulary and thinking skills.
Answer Key
Pages 24- :>5 peach - peaches 8. "This is a lucky balloon.
1. table 7. duck countries - country Whoever finds it can bring
2. bed 8. flower fox
- foxes this note and get a free
3. tv 9. pizza family- families balloon every time you
4. bike 10. cat dress-dresses come to the park!"
5. schocjtl 11. star lunches - lunch 9. sad and happy
6. pencil 12. clock dish
- dishes
box
- boxes
Page 27 lollipops- lollipop Page 43
Across pennies - penny
1. Mon 19. oct sister
- sisters
4. st 21. pres money - monies
5. oz 24. sp child
- children
7. min 25. sun men- man
9. TN 29. Apr pony - ponies
10. pm 30. MD
13. Rev Page 35
31. wed
14. dr 33. mar Words with short vowel
16. dz sounds colored yellow:
Hat Fun Drop
Down Tin Sock Tent
1. Mr 18. ml Mud Bed Trap
2. Nov 20. Tues Cup Pig Hug
3. RR 21. pt Stop Fish Bus
4. Sat 22. Sr Trick Zip Lunch
6. VP 23. N Check
7. Math 26. Thurs
8. no 27. Jan Words with long vowel
sounds colored green: Page 44
11. Aug 28. Feb
12. Rd 30. Mrs Snake Rain Grape
15. Sept 32. ft Music Rose Coat
17. ok 33. mi Road Toes Smoke
Feet Pie Tie
Page 30 Home Wheel Price
lad} ladies Street Snow Prize
puppie puppy Peach
key keys
girls girl Page 38
teachers teacher 1. the park
church churches 2. She played on the
frienc swings, she fed the
friends
fish ducks, and her father
fishes
fool bought her a red
feet
doctor balloon.
doctors
city cities 3. her father
gras grasses 4. red
beach beaches 5. The wind blew it
monkey monkeys away.
umbrella umbrellas 6. on the mailbox at her
mouse mice house
penei pencils 7. a note
O Tree Q A Raindrop £
A . Bracelet
1 ir n dog likc^ li cat. write your name wider the picture of i he snowman
Q Flagpole O TV D 2, if the Wcj'clc tires me round, draw a circle around the lUh
3 If the fish likes water. rtdor ihc -snowmans' hat black.
A Roller blade wheel Box of books 4 If you can ride a blcyrlr, draw ywuradf mi tli«* bicycle.
5 If a MiMium <.-aj\ melt, draw another snowman bwlrir h i «- picture of ihc snow man.
^ Paper napkin CL 6. If you can eatfish, color Ihc fish blue.
7 If n hlryck* hn* brakes. jmt an X under the picture of the bJcycIt.
A Basketball ^
A Needle 8, If snowman is a compound word, draw two snoxvtlakcs under this seuirinx and
Bed Q
X L Apartment building ' '
A Hamburger ^
A Doughnut ^
A Piece of paper
jQcarjS.
Q Giant [ J
J ^ l Leaf
A Orange j f r
A Penny ^ 10. Write- the name of cnch picture In alplvutx-ical order.
A Paper clip
bicycle
£i,3T)
snowman
Page 53
The proper sequence is as follows: 10, 6, 1,3, 7, 2, 9, 4, 11, 8, 5, 12
Page 58
One-syllable words: Two-syllable words: Three-syllable words:
Boy Zebra Wonderful
Shoe Sunshine Hospital
Cake Puppy Elephant
Ball Circus Hamburger
Desk Flower Important
Store Table Together
Clown Soccer Butterfly
Lunch April Understand
Play Reading Easily
June Baseball
Cat People Four- and five-syllable
Milk Paper words:
Sandwich Automobile
Because Alligator
Pizza Hippopotamus
Puzzle Cafeteria
Page 60
1. What is your name? 5. What language do you speak?
2. How old are you? 6. In what country did you live?
3. In what city do you live? 7. What is your address?
4. Where do you go to school? 8. What time is it now?
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