Estiah Notes
Estiah Notes
Estiah Notes
MIRAGE TOWER QUEST (Start ~level 44, finish 45-46. Reward is Epic Summon Bel'Ha
tal)
1) Complete all 4-man instances (Cry, Last Echo, Shudder, Revival)
2) Skill Physics 1 - Lumina Academy
3) Finish Water of Life for Mana Needles.
4) Night Tear: Burnt-Down Tree (Banes or Summons, WP Dest/Spirit. Some Armor/-ne
xt melee. Woeful's Whip good). Gives Wilrynn's Corpse Dust.
5) Gaea's Dawn: Yaxion's Remains ("Burst AoE" - tons of +next (or non-damaging C
PB) and a few AoE charms - Flame Stone, etc). Gives Giant Dragon Skull.
6) Wildhowl: Emerald Coast: 13-card pure Armor deck (some Ward is ok). Gives U
nsealed Letter.
7) Draka: Salamath's Hidden Lab: Flame Stone+Mana Needle+BDB. Gives card Dust
y Gyrometer - get 5 of these.
8) Triland: Mirage Tower - use Dusty Gyrometer in deck to beat this - gives Bel'
Hatal.
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Dungeon Hints/Log:
- River's Edge:
- 1: Melee only
- 2: Magic only
- Cursed Forest
- 1: Burst (or +Ward, no armor)
- 2: Mage
- 3: Melee (or burst)
- 4: Burst
- Inachis Battle Tournament:
- 1: Armor/Magic
- 2: Ward/Melee
- 3: Melee or Magic, some armor/ward. (Or can try pure defense)
- 4: Melee
- Rooftop Rush
- 1: Armor (6 charm deck, best armor)
- 2: Magic + Armor
- 3: Focus if possible
- TRock Canyon:
- 1: Magic
- 2: Melee
- 3: Piercing
- Abandoned Manor:
- 1: Focus + burst (no DoTs)!
- 2: Focus + Magic + Ward
- 3: Armor + burst (no DoTs)
- 4: Armor + Magic (holy is good)
- Ghost Mine:
- 1: Burst + Willpower (no armor/ward)
- 2/3: Burst + Focus
- 4: Ward/WP + spirit attacks
- Crystal Valley:
- 1: Armor/Ward (let them exhaust)
- 2: Ward + Burst (EAs good)
- 3: Summons/banes if possible, no double-hits (like earth spells)
- Icecloud Ruins:
- 1: Focus/Burst/Armor (they bane, so no EAs) - shortdeck it?
- 2: Burst/Armor (banes again)
- 3: Burst Melee - enemy Cleanses and wipes armor/ward.
- 4: Single-type Burst, some Ward is good too. Melee or Magic, not both.
- The Game
- 1: Burst (or pure Magic), Some Armor & Ward
- 2: Focus & Burst (small amount armor/ward are good too)
- 3: Focus & Burst - the NPC tanks this one, so no armor/ward.
- 4: Burst, lots of EAs, some focus
- Fireflies Swamp:
- 1: Cleanses, (burst Melee or Burst Magic + Ward Destrct)
- 2: Armor / Spirit
- 3: Piercing! Some small armor/ward (Hathnuz is perfect)
- 4: Ward/Summons + Burst
- Tomb of Sheypar:
- 1: Focus + Burst + Armor/Ward destruction.
- 2: Willpower + Magic + Armor/Ward
- 3: Spirit + Willpower (no armor/ward, does no damage)
- 4: Mass Magic damage with as much Ward Dest. as possible. Some WP helps too
.
- Escorting Chopley
- 1: Melee or Magic, Cleanses, some armor/ward
- 2: Burst Magic, Focus, EAs
- 3: Focus (or 45+ damage charms). Mixed melee/magic fine. AoE for achieveme
nt.
- Summoning Temple (2 players):
They do pure magic damage, no DoTs, and have big CPBs. Also have AoE Cumu Armor
/Ward.
Need to focus, burst them down quickly with a single damage type.
No spirit. Armor/Ward destruction is good too.
- Fear of the Dark - LOW:
- ????
That Bitter Nourishment - LOW:
- ???
- Old Sylan Map:
- 1: Focus, Protect, Armor (no ward), Melee. Armor destruction good.
- 2: Pure Spirit (no armor/ward necessary)
- 3: CLEANSES - like all of them! Lots of ward too. 22 Card shortdeck
- 4: Armor/Ward/DoTs. Weird fight.
- Frost Fortress:
- 1: Burst Melee or Magic, with associated Armor/Ward destruction (fists or sh
adow are best).
Emp. Shade is awesome. No CPBs or DoTs (night cloak is ok).
- 2: 19 Card Protect-only deck. Sad Snowballs for achievement.
- 3: ~13 Auras (Ward/Heal), ~13 magic DoTs (Best DPT).
- Village of Cyneth:
- 1: Focus, Cleanses, Melee, Armor. Tanking is ok too.
- 2: Focus, Armor, WP, Burst Melee.
- 3: Whatever - "freebie" fight.
- 4: Ward, Big damage (mixed is fine), EAs good, no armor/ward destro (or pier
cing) needed.
- Narkel's:
- 1: WP, Armor, Melee or Magic (associated destruction is good too). No DoTs.
- 2: Focus, WP, Single-type Burst
- 3: Focus, Magic or Melee, lots of pierce/destruction and CPB. Ward.
- Darkened Streets:
- 1: 10*Best Spirit, 10*Protect. "Secret charm" if Dying Man lives.
- 2: NO CPB. Burst damage (melee/magic mixed is fine). "Secret charm" if all
the furniture is dead.
- 3: Pure Melee Focus and EAs. "Secret charm" if the citizens don't take dama
ge.
- Cornered (3-man Aleas):
- 2 Spirit, 1 Tank (with no spirit charms). The tank must keep Protect up all
the time.
- If you use the 3 "secret" charms from Streets, it triggers a combo (once) th
at does 100 Spirit and cuts off his healing and defenses. No need for a tank th
en.
- Underground Academy:
- 1: Melee or Magic, a little cleanse, Armor. Melee CPL is great here.
- 2: ARMOR and Melee Debuffs (19 card shortdeck)
- 3: Earth (or Sylan stuff), AoE healing maybe. AoE Ward/Armor ok too. Debuf
fs good too.
Trials:
Domination: Spirit/WP
Faith: Big Armor/Ward/WP
Insight: Piercing, armor dest->life loss
Intensity: Fast Burst/EAs (single-type)
Leadership: Focus and damage.
Perseverance: CPB single-type
Ruse: Banes, summons, and/or Projection
Salvation: Healing and/or -to_next
Unity: No armor, ward, or WP for anyone. No -dmg or -cpb. X-Strike/Flame Strik
e rock!
Event Hints:
Rank 4:
Skyrift - Ridge of Blaze: Tons of Cleanses and Ward
Wildhowl - "Forest": Shortdeck of best Spirit cards (~20 cards)
Wildhowl - "Elements": Focus and damage - group DPS deck should work fine.
Triland - Blacksand Pitfall: Shortdeck (21 cards) - CLEANSES, armor, ward.
Triland - Tomb: FOCUS, CPB, some WP. Armor/Ward destruction good (Fist/shadow).
Triland - Dune of Fire: Focus/Damage (Magic is better)
Draka - Ash Field: Turtle (Armor/Ward/WP), some Cleanses.
Draka - Catacombs of Kemol: Focus/Damage
Rank 5:
Eversweep - Time-Lost Palace: 15 Attraction (HP, Ward, Level). CPB, "debuff str
ikes".
Eversweep - Haunted Abyss: Focus, CPB, damage. Few/No EAs. Incidental WP/Armor
good.
Windscar - Frozen Palace: Auras (heal or ward) and Banes (damage, long duration)
.
Draka - Carbon Valley: Lots of Cleanses (~20), Ward, some Spirit. Manavoid Wave
good.
Eclis - Monastery of Med: Spirit and some Armor/Ward.
Gaea's Dawn - Silverlight: Cataclysm is a must, then banes or summons (even armo
r/ward/wp dest).
Skyrift - Polluted Cave: CPB. Debuff-hits and incidental armor/ward good. No b
anes!
Aleas - Darkened Streets: Spirit, Some Armor and Feet Bind.
Aleas - Monolith: Spirit/WP Destruction, Armor, Feet Bind/Power Leak, Mind Blast
. No EAs or Auras.