SVE 1.11 Patch Notes
SVE 1.11 Patch Notes
SVE 1.11 Patch Notes
11 PATCH NOTES = = =
~CONTENT~
*
Added new cover art titled 'The Joja Family', a new Joja section on the
descriptions page, and all new display images!
Added Claire, a Joja cashier, as a fully fledged NPC. She is a marriage candidate!
Added Martin, a part-time Joja employee, as a fully fledged NPC. He commutes to the
valley a couple days a week to work.
Added Gunther, the archaeologist, as a fully fledged NPC. He's unlocked after
players donate 60 artifacts.
Added post-game content for the Joja route which includes new characters, events,
maps, shops, crops, and 'shady deals'.
Added a quest line for Grandpa's Shed, triggered after players have purchased all
house upgrades. Grandpa's Shed replaces the old shed on IF2R. If players don't have
IF2R installed, a shortcut is patched at the bus stop, leading to a new area with
the shed.
Added 38 new events. Notable additions: Olivia's 12 heart, Victor's 12 heart,
Sophia's 12 heart, Morgan's 10 heart, Apples' 10 heart, Susan's 10 heart, Morris'
10 heart (joja route, has many parts), two events for Willy (joja route), seven
events for Claire, four events for Gunther, and one event for Martin.
Added 14 new maps: 'GunthersRoom', 'ClaireHouse', 'Countryside_BusStop',
'Countryside_ClaireHouse', 'GrandpasShedOutside', 'GrandpasShedRuins', 'Town_Joja',
'Mountain_Joja', 'Railroad_Joja', 'Forest_Joja', 'Backwoods_Joja', ???, ???,
and ???.
Added 4 new original soundtracks: 'Enchanted Waltz', 'Ominous Cavern', 'Lament',
and 'HaruhiViolinSolo'.
Added a portrait for the travelling cart merchant.
Added a "Immersive Shadows" configuration (default = "true"). Large objects and
buildings will now cast realistic shadows.
Added a "Harder Bundles" configuration (default = "false"). Bundles will require
more resources, and in some cases, different resources. SVE objects are added as
completion requirements.
Added a "Smaller Desert Map" configuration (default = "false"). Makes the desert
more compact, shortening the bus trip cutscene.
Added 63 new location messages.
Added many miscellaneous sprites.
Added rare dynamic schedules for the following NPC groups: [Lewis + Marnie], [Penny
+ Sam], [Sebastian + Abigail + Sam + Victor], [Shane + Jas], [Sophia + Scarlett],
[Emily + Sandy], [Leah + Elliot], [Alex + Haley], and [Pierre + Caroline]
Added schedule dialogue for SVE and vanilla NPCs.
Added a new marriage schedule for Sophia. She now works at Blue Moon Vineyard on
Monday, Tuesday, Wednesday, and Thursday (except during winter).
Added 3 new fish: 'King Salmon', 'Frog', and 'Razor Trout'. The fish section on the
SVE descriptions page details how to catch them.
Added a new monster: 'Corrupt Spirit'. It replaces corrupt serpents in the iridium
quarry.
Added 4 new food recipes. Players can purchase them from Marlon and Gus after
reaching enough friendship.
Added a new halloween maze that rotates every even year (2, 4, 6...).
Added new egg locations that rotate every year for the egg festival.
Added new winners for the first year egg hunt if the player loses.
Added 'advanced moves' to many NPCs in all festivals.
Added snow onto debris (logs, stumps, twigs, rocks). This is an addition to the
seasonal edits configuration (default = "true").
Added leaves onto the ground during fall in outdoor locations. This is another
addition to the seasonal edits configuration (default = "true").
Added night market dialogue for SVE NPCs.
Added a configuration to IF2R called 'Farm-LightDebris'. Balances resource intake
and makes the farmland more manageable. Must be toggled to true before save file
creation to take effect.
Added a configuration to IF2R called 'Minecart System'. Adds a minecart cave above
the shipping bin, providing shortcuts around the farm.
Added a configuration to IF2R called 'RemoveObjectsFromGreenhouse'. Removes static
plants, boxes, flowers, and barrels from the IF2R greenhouse interior.
Added a configuration to IF2R called
'RemoveCentralCherryBlossomTreeAndWaterTrough'. Removes the large pink tree and
water trough below the fenced animal area.
Added lighting bloom to the canopy trees on IF2R, Lost Woods, Sprite Spring (+
added nebula effects), and Forest West.
Players can now use the 'RemoveFencesFromBackyard', 'RemovePetHouseFromBackyard',
and 'RemoveFlowerbedFromBackyard' configurations if using the sandbox layout.
Added hilltop access above the IF2R cave.
Added more vines to IF2R cliffs.
Added more greenery to the IF2R backyard.
Added a town shortcut near the IF2R shed.
Changed the IF2R hardwood area entrance from a ladder to an incline.
Gus now sells Grampleton Orange Chicken (unobtainable recipe) at the saloon after
players have seen Sophia's 6 heart event.
Sandy will attend festivals when players are at 5 or more hearts with her.
Morris will attend festivals when players have seen his 10 heart event, only
triggerable if pursuing the Joja route.
Sophia now participates in the egg hunt.
Sophia will now dance with players if married to them.
Reorganized Olivia and Sophia's marriage dialogue. They'll now organically cycle
through different dialogues.
Dusty will now bark at the player when petting him (Dusty deserves all the pets).
Penny now says hello to her mother at the bus stop during her Monday marriage
schedule.
Added puppyfish, fairy rose, and grampleton orange chicken to Sophia's love
category.
Added butterfish and lunarite to Victor's love category.
SVE characters will now use their sleep frames when married to the player
(farmhouse).
George no longer hangs out behind his trash can during summer (in front of house
now).
Recolored snowy objects (SVE tilesheets) to reflect accurate vanilla colors during
winter.
Shearwater bridge is now locked off until players reach level 8 fishing and have
received a letter from Willy.
Puppyfish and Butterfish can now only be caught at shearwater bridge.
Buffed rare fish spawns at shearwater bridge.
Edited Susan's 6 heart event to 7 hearts. Remastered Susan's old 8 heart event to a
10 heart event.
Swapped Olivia's 6 heart and 8 heart events. Made it easier to trigger Olivia's 6
heart event. Made many dialogue changes in these two events.
Victor now mentions players as father/mother if married to Olivia. Must be at 8
hearts.
Olivia now attends her acrobatics class on Tuesday if married to the player.
Improved Olivia's walking frames.
Improved animations and pacing in many events.
Mayor Lewis will now mention crops take longer to grow in the town east crop field
(end dialogue of the event).
The Adventurer Guild is now locked until the landlslide is cleared (mines access).
Overhauled Marlon's schedule. He now only walks outside at night, starting at 10pm.
Changed the Adventure Guild open time from 3pm~12am to 12pm~10pm.
Nerfed dodge chances of Crimson Badlands monsters.
Redesigned the western forest lake into a river.
Redesigned Mayor Lewis's yard.
Redesigned the dirt crop field configurations for IF2R.
Players can now refill their watering can from the town fountain.
Players are now able to prevent themselves from getting in trouble when dating
Olivia and Victor with a rabbit's foot.
New music added by SVE no longer replaces vanilla soundtracks.
Made more SVE tilesheets targetable by other modders.
Slightly adjusted building positions on SVE tilesheets.
Migrated crop phase patches and vanilla map loads to Content Patcher.
Changed how SVE NPCs are loaded into festivals. The character sheet is no longer
used, providing more compatibility for other NPC creators.
Renamed the primary SVE folder '(Stardew Valley Expanded)' to '[CP] Stardew Valley
Expanded'.
Organized the SVE + IF2R Content Patcher folder structure and references in the
content.json.
Organized the SVE TMXL folder structure and references in the content.json.
All parts of SVE and IF2R have been consolidated into single folders.
Optimized forest crop patches, which were causing long first time loads.
Nerfed forage spawns. Purple mushrooms no longer spawn out of season. Fiddlehead
ferns no longer spawn outside the secret woods.
Raised Andy's intro event, where he gives players strawberry seeds, from 10
friendship points to 125 (half a heart). Only triggerable year 1 in spring.
Adjusted the beach warp to Blue Moon Vineyard. Players won't be placed in the path
of the signpost.
Adjusted the Aurora Vineyard quest completion requirement.
Removed zanderb14's original Immersive Farm 2 tilesheet references from IF2R.
Removed Marlon's off center speech bubble that'd display when players entered the
Adventurer Guild.
Removed the part of Krobus' introduction event where the viewport displayed sewer
fog in the void, disorienting players.
*
*
*
~BUG FIXES~
*
Fixed an issue where:
*
-The trash bear disappeared Dusty from his doghouse (poor Dusty).
-Abigail, Maru, and Vincent got stuck during the egg hunt.
-Olivia's and Victor's dialogue window wouldn't open when declining to dance with
the player at the flower dance.
-fences displayed snow while indoors.
-NPC's strawberry plants displayed incorrect growth phases.
-Crop phases didn't display correctly in Pelican Town.
-Night and day tiles didn't display correctly in the following maps: town, town
east, railroad, forest, beach, and blue moon vineyard.
-Andy and Susan clipped into farmhands when attending player weddings.
-SMAPI threw tilesheet errors during Shane's 10 heart event.
-Sophia never visited the night market.
-Walking on the IF2R farmhouse patio made a grassy noise and players could grow
trees on their patio (perhaps a new feature... coming soon? Hmm).
-Players couldn't select spread layout starting cabins on IF2R.
-Marlon's speech bubble, upon entering the adventurer guild, was off-center.
-Joja Mart sold multiple corn seeds at different prices.
-George, Evelyn, and Willy didn't show up at the Spirit's Eve festival.
-Farmhands completing the aurora vineyard quest didn't take effect for the host
player.
-A question fork in a Jas event didn't work properly, causing some players to lose
many hearts of friendship.
-Hidden characters displayed their locations on the world map if players were using
NPC Map Locations.
-The beach bridge showed the [?] icon if players exited to menu and returned to
playing.
*
*
*
~BETA PATCH NOTES~
*
09-12-2020: Fixed a crash at Blue Moon Vineyard if it was raining.
09-12-2020: Fixed an issue where crops, trees, and objects were shifted around in
the IF2R greenhouse if playing on an pre-existing save file.
09-12-2020: Fixed a bug where Claire and Martin did not properly display their
joja/theater sprites when inside. This also caused Claire to disappear during her
idle animation at cashier stand 3.
09-12-2020: Fixed a bug where grandpa's shed questline wasn't working properly for
farmhands. Hosts must now be the ones to start the questline.
09-12-2020: Changed the adventurer guild closed time from 8:00pm to 10:00pm.
Adjusted Marlon's schedule accordingly.
09-12-2020: Fixed a bug where I accidentally removed an event trigger for Grandpa's
Shed questline while fixing these above bugs. ^
09-13-2020: Fixed a sound bug where the ladders leading to the IF2R hilltop made a
grassy noise. Also fixed a bug where debris spawned on the ladders and players
could place furniture/objects on them.
09-14-2020: Added barricades to the southern bridge during the new spirits eve
festival (totally slipped past me).
09-14-2020: Added immersive lighting to the canopy trees in the Lost Woods and
IF2R.
09-14-2020: Fixed a bug where players could place objects in the ruined shed, which
vanish when the shed's repaired.
09-14-2020: Fixed a bug where players could walk through walls in the ruined shed.
09-15-2020: Fixed a crash that would occur after players saw a "certain event" in
the joja quest line.
09-15-2020: Custom NPC Fixes and Custom Music are no longer bundled within the SVE
folder. This was changed to ensure compatibility for other mods requiring these
frameworks (where these are located in the mods directory, rather than inside
another folder).
09-16-2020: Fixed map glitches on IF2R caused by the map configurations
09-16-2020: Fixed a bug where Claire's 4 heart event didn't correctly use an
alternate event scenario if the player had completed the joja route.
09-16-2020: Fixed a bug where many tiles in the dirt configurations for IF2R
weren't tillable.
09-16-2020: Fixed a bug where white vertical lines displayed on IF2R cliffs.
09-16-2020: Fixed a bug where snow and leaves wouldn't display on outdoor objects.
09-16-2020: Increased the IF2R shed battery requirement from 10 > 20.
09-16-2020: Fixed a bug where Axel's shops didn't properly patch.
09-16-2020: Added a rare cameo for 'Joja Farm'.
09-16-2020: Added nebula effects to Sprite Spring and lighting bloom for Forest
West canopy trees.
09-16-2020: Fixed a bug where Claire and Martin wouldn't go to work at Joja Mart if
players built the Joja Movie Theater.
09-16-2020: Fixed a crash that would occur if players tried using configurations on
IF2R.
09-16-2020: Fixed a bug where players got stuck in the void during Olivia, Sophia,
and Victor's part one 12 heart events if they had a level 2 or 3 farmhouse.
09-17-2020: Fixed a bug where Grandpa's Shed wouldn't get repaired upon quest
completion.
09-19-2020: Added a 12 heart event for Claire.
09-19-2020: Fixed a bug where some players couldn't trigger Gunther's heart events.
09-19-2020: Fixed the viewports for Sophia's, Victor's, and Olivia's 12 heart
events.
09-19-2020: Fixed a bug where players could leave the map boundaries on IF2R if
swimming left at the hot spring.
09-19-2020: Fixed a bug where players could leave the map boundaries at the desert
if using the smaller map configuration.
09-19-2020: Fixed several miscellaneous map glitches.
09-23-2020: Swapped Olivia's 6 and 8 heart events. Changed and added many lines of
dialogue.
09-23-2020: Fixed a freeze at the egg festival when playing multiplayer.
09-23-2020: Fixed a bug in Victor's, Sophia's, Olivia's, and Claire's 12 heart
event where objects in the kitchen (such as the fireplace) were removed.
09-23-2020: Fixed a bug where NPCs wouldn't appear at festivals, despite meeting
the required conditions.
09-23-2020: Fixed many map glitches.
09-23-2020: Fixed many typos.
09-25-2020: Fixed a freeze in Morris' 4 heart event at Joja mart.
09-25-2020: Fixed an issue where Grandpa's Shed configuration didn't work.
09-29-2020: Fixed an issue where farmhands couldn't enter the adventurer guild.
09-29-2020: Fixed an issue where farmhands got a black screen freeze when the host
started the aurora vineyard quest line.
09-29-2020: Removed the duplicate Morris, Gunther, and Marlon's from the movie
theater interior.
09-29-2020: Fixed an issue where special SVE items (such as the Junimo scroll and
manifests) were mentioned as likes/dislikes in casual conversation with NPCs.
09-29-2020: Changed 'Joja Cola' from trash to and artisan good once players have
completed the Joja storyline. This means more NPCs will now accept it as a gift!
09-29-2020: Changed the preserve jar's crafting requirements in Susan' 10 heart
event and for the 'balanced crafting' configuration.
09-29-2020: Added an event where Marlon enters the sewers (about 20 seconds long).
This adds context for the players unaware of the 'Rusty Key' change in SVE. Only
triggerable if players have donated 60 artifacts to Gunther, but have yet to enter
the sewer.
09-29-2020: Fixed several miscellaneous map glitches.
09-29-2020: Fixed several typos.
10-01-2020: Fixed an issue where Gunther's events couldn't be triggered (it's fixed
for real now I promise).
10-01-2020: Players must now friend Morris to 8 hearts and see his 8 heart event
before they are able to build the Joja movie theater, progressing the Joja story
line.
10-05-2020: Fixed an issue where Isaac clipped into Drake in the adventurer guild
building.
10-05-2020: Fixed an issue where spouse activities on IF2R were glitched.
10-05-2020: Fixed an issue where Claire was invisible in Morris' 4 heart event
(fixed for real this time).
10-05-2020: Fixed an issue where the Joja crops and Razor Trout appeared in the
collections menu, preventing players from completion if they took the community
center route.
10-05-2020: Farmhands can no longer trigger the Joja route map changes, must now be
done by the host (so the changes reflect for all players).
10-06-2020: Fixed an issue where SVE NPCs got stuck at the bus stop when walking to
a custom location during their marriage schedule.
10-06-2020: Fixed an issue where Gunther clipped into Penny during her dynamic
schedule with Sam.
10-06-2020: Fixed an issue where concession tastes reported bad data in the SMAPI
console.
10-06-2020: Fixed an issue where Andy's end dialogue after his house clean event
mentioned Pierre's store during the Joja route.
10-06-2020: Added movie theater and concession taste data for Claire.
10-08-2020: Fixed several map glitches.
10-08-2020: Morris now notifies the player when the movie theater project is
available.
10-09-2020: Added an office for Morris.