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Dungeons and Dragons 3rd. Edition - Character Sheet

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Finderisgaric Gambrint

_____________________________________________ Carlos Muñoz-Suárez


______________________________________________

Wizard
_____________________ Halfelf
_______________________ Chaotic / Neutral______________
________________ 4 ______________
®

Alignment Level Deity


M
__________ 40
__________ Male
__________ 1,7 mts
____________ 70 kgs
__________ Dark brown ___________
___________ Olive
Grey-white ___________ CHARACTER RECORD SHEETS
Size Age Gender Height Weight Eyes Hair Skin

ABILITY ABILITY DAMAGE HIT DIE


ABILITY NAME SCORE MODIFIER
TEMPORARY TEMPORARY
SCORE MODIFIER TOTAL WOUNDS/CURRENT HP SUBDUAL DAMAGE REDUCTION TYPE SPEED
STR
strength
13 1 HP
hit points 27 4 30 fts
DEX
dexterity 16 3 AC
armor class 13 = 10+ + + 3 + + + x x
ARMOR SHIELD DEX SIZE NATURAL MISC MISS ARCANE ARMOR SPELL
CON
constitution 15 2
TOTAL BONUS BONUS MODIFIER MODIFIER ARMOR MODIFIER CHANCE SPELL
FAILURE
CHECK RESISTANCE
PENALTY

INT INITIATIVE 3 = 3 + SKILLS

CROSS-CLASS
18 4 modifier MAX RANKS /
intelligence DEX MISC
TOTAL MODIFIER MODIFIER KEY SKILL ABILITY MISC
WIS 15 2 SKILL NAME ABILITY MODIFIER MODIFIER
RANKS
MODIFIER
wisdom
BASEbonus
ATTACK 2
CHA
charisma 13 1 □ Alchemy int 4
______ = ______+______+______
□ Animal empathy cha 1
______ = ______+______+______
BASE ABILITY MAGIC MISC. TEMPORARY □ Appraise ■ int 4
SAVING THROWS TOTAL SAVE MODIFIER MODIFIER MODIFIER MODIFIER conditional modifiers
______ = ______+______+______
□ Balance ■ dex* 3
4 = ______+______+______
1
FORTITUDE 3 = 1 + 2 + + + □ Bluff ■
______
(constitution) cha 1
______ = ______+______+______
□ Climb ■ 1
2 = ______+______+______
1
REFLEX 4 = 1 + 3 + + +
str* ______
(dexterity) □ Concentration ■ con 2 3
5 = ______+______+______
______
WILL □ Craft ■ ( _______________) int 4
5 = 3 + 2 + + + ______ = ______+______+______
(wisdom) □ Decipher Script int ______ 4 2
6 = ______+______+______
□ Diplomacy ■ cha 4 = ______+______+______
______ 1 3 1
STR SIZE MISC TEMPORARY □ Disable Device int 4
______ = ______+______+______
TOTAL BASE ATTACK BONUS MODIFIER MODIFIER MODIFIER MODIFIER
□ Disguise ■ cha 1
______ = ______+______+______
MELEE
attack bonus 3 = 2 + 1 + + + □ Escape Artist ■ dex* 3
______ = ______+______+______
□ Forgery ■ int 4
RANGED
attack bonus 5 = 2 + 3 + + + □ Gather Information ■ cha
______ = ______+______+______
1 1
3 = ______+______+______
1
______
BASE ATTACK BONUS DEX SIZE MISC
TOTAL MODIFIER MODIFIER MODIFIER □ Handle Animal cha 1
______ = ______+______+______
□ Heal ■ wis 3 = ______+______+______
______ 2 1
□ Hide ■ dex* 5 = ______+______+______
______ 3 2
WEAPON TOTAL ATTACK BONUS DAMAGE CRITICAL □ Innuendo wis 2
______ = ______+______+______
Light cross bowl 5 1d8 19x2 □ Intimidate ■ cha 1
______ = ______+______+______
□ survivalDirection
Intuit wis
wis 2
______ = ______+______+______
RANGE WEIGHT TYPE SIZE SPECIAL PROPERTIES
□ Jump ■ str* 1
______ = ______+______+______
80 fts 4 lbs Piercing M Simple ranged □ Knowledge (arcana) int 7
11 = ______+______+______
4
______
□ Knowledge (architecture
WEAPON TOTAL ATTACK BONUS DAMAGE CRITICAL & engineering) int 4
______ = ______+______+______
□ Knowledge (geography) int 4
Dagger 3 1d4 + 1 x3 ______ = ______+______+______
□ Knowledge (history) int ______ 4 1
5 = ______+______+______
RANGE WEIGHT TYPE SIZE SPECIAL PROPERTIES □ 4 3
Knowledge (local) int 7 = ______+______+______
______
M 1 lbs Piercing M Simple light weapon □ Knowledge (nature) int 6 = ______+______+______
______ 4 2
□ Knowledge
WEAPON TOTAL ATTACK BONUS DAMAGE CRITICAL
(nobility & royalty) int 4
______ = ______+______+______
□ Knowledge (the planes) int 8 = ______+______+______
______ 4 4
□ Knowledge (religion) int 4
______ = ______+______+______
RANGE WEIGHT TYPE SIZE SPECIAL PROPERTIES □ Listen ■ wis 5 = ______+______+______
______ 2 2 1
□ Move Silently ■ dex* 5 = ______+______+______
______ 3 2
□ Open Lock dex 3
______ = ______+______+______
□ Perform ■ ( ____________)
ARMOR/PROTECTIVE ITEM ( ______________________)
TYPE ARMOR BONUS MAX DEX BONUS
( ______________________) cha 1
______ = ______+______+______
□ Pick Pocket dex* 3
______ = ______+______+______
CHECK PENALTY SPELL FAILURE SPEED WEIGHT SPECIAL PROPERTIES □ Profession ( ___________) wis 2
______ = ______+______+______
□ Read lips int 4
______ = ______+______+______
□ Ride ■ ( ________________) dex 3
______ = ______+______+______
□ Scry ■ int 4
______ = ______+______+______
SHIELD/PROTECTIVE ITEM ARMOR BONUS WEIGHT CHECK PENALTY SPELL FAILURE □ Search ■ int ______ 4
5 = ______+______+______1
□ Sense Motive ■ wis 2
______ = ______+______+______
□ Spellcraft int 8 = ______+______+______
______ 4 4
SPECIAL PROPERTIES
□ Spot ■ wis ______ 2 2 1
5 = ______+______+______
□ Swim ■ str** 1
______ = ______+______+______
AMMUNITION
□ Tumble dex* 3
______ = ______+______+______
□ Use Magic Device cha 1
______ = ______+______+______
□□□□□ □□□□□ □□□□□ □□□□□
□□□□□ □□□□□ □□□□□ □□□□□ □ Use Rope ■ dex 3
______ = ______+______+______
□□□□□ □□□□□ □□□□□ □□□□□
□□□□□ □□□□□ □□□□□ □□□□□
□ Wilderness Lore ■ wis 2
______ = ______+______+______
□ Knowledge Dungeoneering
______________________ int
____ 4
______ = ______+______+______
©2001 Wizards of the Coast, Inc. Made in the U.S.A. Permission granted to photocopy for personal use only. Skills marked with ■ can be used normally even if the character has zero (0) skill ranks.
Skills marked with  are cross-class skills. *armor check penalty, if any, applies.
** –1 per 5 lb. of gear.
16

SPECIAL ABILITIES/FEATS SPELLS


campaign
Maximaze Spell 0: ___________________________________
_____________________________________
9000 Spell Focus (necro) _____________________________________
_____________________________________
experience points _____________________________________
_____________________________________
1st: _________________________________
GEAR _____________________________________
_____________________________________
ITEM WT. ITEM WT. _____________________________________
_____________________________________
_____________________________________
_____________________________________
_____________________________________
2nd: ________________________________
_____________________________________
_____________________________________
_____________________________________
_____________________________________
_____________________________________
_____________________________________
3rd: _________________________________
_____________________________________
_____________________________________
_____________________________________
_____________________________________
_____________________________________
_____________________________________
4th: _________________________________
_____________________________________
_____________________________________
_____________________________________
_____________________________________
_____________________________________
_____________________________________
5th: _________________________________
_____________________________________
_____________________________________
_____________________________________
_____________________________________
_____________________________________
6th: _________________________________
_____________________________________
_____________________________________
_____________________________________
_____________________________________
7th: _________________________________
_____________________________________
_____________________________________
_____________________________________
8th: _________________________________
_____________________________________
_____________________________________
9th: _________________________________
_____________________________________

SPELL SAVE
DC MOD

SPELL SPELLS BONUS


LEVEL
50 lbs 100 lbs 150 lbs SAVE DC PER DAY SPELLS

LIGHT LOAD MEDIUM LOAD HEAVY LOAD 14 0 6 0

15 1ST 4 1
LIFT OVER LIFT OFF PUSH OR
HEAD GROUND DRAG 16 2ND 3 1
EQUALS 2 ~ MAX LOAD 5 ~ MAX LOAD
MAX LOAD 3RD

4TH
TOTAL WEIGHT CARRIED LANGUAGES
MONEY Initial languages = Common + racial languages + Int bonus 5TH
Each additional language (Speak Language) = __ skill points

cp — 150 Elfic 6TH


- 2 (hourses) Common
- 20 (dragon) 7TH
____ Draconian
sp —
8TH
128 Abisal
Goblinoid 9TH
gp —
Orc number of spells known
all
Celestial (learning) 0 _______________ 1st ____________ 2nd _________

pp — 3rd _____________ 4th ____________ 5th__________

6th _____________ 7th ____________ 8th__________

9th _____________
©2001 Wizards of the Coast, Inc. Made in the U.S.A. Permission granted to photocopy for personal use only.

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