Unlimited Inc: Lzintzi V Game
Unlimited Inc: Lzintzi V Game
Unlimited Inc: Lzintzi V Game
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P.0.Box162
H.~Iyn, R:Y. ~1576
U. S o COPYRIGHT NOTICE
CONTENTS
Page
Background Story iii
Scenario Outline 1
Mechanics of Play 4
Types of Figures 5
Combat 6
Additional Scenarios 12
Sequence of Play 13
1
20
Doorway to Doorway from Doorway to TALISMAN AMULET
~~15 ~~12 and from
level 1
Play takes place in sequential t urns , first the hero and t~en
the villaino With one exception , movement pr ecedes comba to
Movement is between directly, not diagonall y, adjacent squareso
Fiqu.r es may move in any direction 0 but only one may occupy a
s quare at the end of xuovement o Both termini of doorways are
considere d to occupy t he s ame space , s o that a f igure proceed-
ing through a door expends one movement point to enter it but
is then transporte d to another level and continues moving from
~he location of the door on that levelo
35 40. P!fr~
~-
25 Point
R
35 Point
m '
40 Point
.
i@llR
Pitfall
~Il~
Sink Hole
human near-htiman non-human
1. Custom Cast
Independence Square
57 South Main Street
Dayton , Ohio 45459
ltdditionnlkennl'io~
lo Heroes move
2o Newly explored markers are exposed and combat resolved
3o Either side that wins a round of combat has option of re-
treating opponent and forcing another round of combat
4o Forces of Evil move
5. Combat round
6. Combat caused by retreating figures in #5 is reso1ved
1
1
2
2
II II
II II
II
4
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1Q 1Q 2Q 2Q SQ SQ 4Q 40
1
50 50 60 60 01 01 01 02
02 02 QS 03 OS 04 04 04
05 05 05 Q6 Q6 Q6 010 010
010 020 020 020 030 030 030 040
040 Q4Q 05Q 05Q 05Q Q60 Q6Q 06Q
Entry
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c::J ff Pit-
iall
Pit-
iall
Pit- ~ink ~ink
iall ljole ljole
25 25 25 25 25 25 30 30
R R Ii 11 Ii Ii R R
30 30 30 30 30 30 35 35
R R Ii 11 11 Ii R R
35 35 35 35 40 40 40 40
mm m m R mm m
40 40 40 50
mm mm