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Karl Fulves Riffle Shuffle PDF

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The document discusses different techniques for secretly stealing or 'lapping' cards from the deck during a shuffle. The Simplex Cop and 'X' Card techniques are described in detail.

The Simplex Cop technique allows the magician to isolate the bottom card of the deck and secretly steal it during a riffle shuffle by blocking it off from the rest of the cards.

The 'X' card is a marked card used by the magician to represent a 'factory reject'. It is kept in the magician's wallet and helps the magician find other cards.

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The basic idea of the cop from the shuffle, as defined in


the Preliminary Note6, pg. 3, is to "palm, steal or lap the desired
card or cards during the shuffle & square-up sequence. The text
below will deal with the specific case of lapping cards from the
shuffle (palming, sleeving and methods of shuttling cards to other
spots will be deferred to another time).

I've had indifferent luck tracing anything in the literature


on lap moves from the shuffle. Up Close With Andrus (1957) shows
what appears to be such a move in Figures 72 and 73 but I could not
find any reference in the text to the drawings. The standard textbooks
do not seem to contain anything on the subject of lapping cards
during the shuffle sequence.

The first technique below is easy to learn, is covered from


all angles and can be used to lap any small number of cards. The
following two techniques, while more specialized, are not difficult
to learn.

Simplex Cop
The card (or cards) you want to steal is on the bottom of the
deck. The handling is now as follows.

1. The deck is on the table before you in preparation for the


riffle shuffle. The left hand cuts off the upper half and places it
alongside the balance of the deck.

2. The packets are grasped by the ends in the normal manner


for the shuffle. The right thumb releases the bottom card of its
packet.

3. The left thumb then releases a block of 5 or 6 cards,


letting them fall on the card just released from the right packet.

4. You have just blocked off the bottom card of the right
packet From here the shuffle is genuine: simply riffle the two
packets evenly together. At the finish the configuration is as
shown in Fig. 1. The side view shows how the chosen card has been
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blocked off or isolated from the balance of the deck.

5. You now begin the square-up action and simultaneous steal


of the desired card. The right hand pulls its packet back toward
 -

9. At no time does the right hand hesitate or pause in the


square-up action. Even as the copped card falls away from the
pack, the right hand continues to push its packet to the left and
into the other packet.

10. All that remains is to complete the square up in the


usual fashion.

There are several basic applications. With the deck stacked


in numerical order any named card can be stolen for a card-thru-table
or card-to-pocket effect. Note that the cop occurs before the final
square-up. Thus, after the card is stolen you can go into a push-
thru, strip out or pull thru shuffle to preserve the stack. Although
not described here in the context of the Zarrow full-deck control,
I think it obvious that the bottom card can be propelled from the
deck during a Zarrow-type shuffle.

"X" Card To Wallet


Magician removes from his wallet a card with an "X" drawn on
the back in bold lines. This card, he explains, is a factory reject.
The "X" was drawn on it to distinguish it from other cards and make
certain it wouldn't be used in card games. The "X" card is returned
to the wallet and the wallet placed in the jacket pocket.

A card is chosen at random from the deck, turned face-up and


the face signed by the spectator. Say the card is the 4C, This card
is returned to the deck, the deck shuffled and placed aside.

Magician returns to the subject of the "X" card in his


wallet. "The reason I don't get rid of this card," he says, "is
that it helps me find other cards."

The magician removes his wallet, slides out the "X" card,
turns it over and it proves to be the spectator's signed card.

Method; The basic concept of the effect is S. H. Wirabrough's


handling of the C.O. Williams "Card From Pocket," described in
the Encyclopedia Of Card Tricks, Chapter XVIII. Instead of
putting the "X" card in the vest pocket, I've placed it in a
wallet. Here are the details.

1. Mark a bold "X" on the back of a Joker from the deck you
are using. The mark will show up better if the deck is red-backed.
Place the X'd Joker in the billfold you intend to use. The billfold
goes into the inside jacket pocket.

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