Arduino Lesson 11. LCD Displays - Part 1: Created by Simon Monk
Arduino Lesson 11. LCD Displays - Part 1: Created by Simon Monk
Guide Contents 2
Overview 3
Parts 4
Part 4
Qty 4
Breadboard Layout 6
Soldering Pins to the Display 7
Arduino Code 8
Other Things to Do 10
In this lesson, you will learn how to wire up and use an alphanumeric LCD display.
The display has an LED backlight and can display two rows with up to 16 characters on each
row. You can see the rectangles for each character on the display and the pixels that make up
each character. The display is just white on blue and is intended for showing text.
In this lesson, we will run the Arduino example program for the LCD library, but in the next
lesson, we will get our display to show the temperature and light level, using sensors.
To build the project described in this lesson, you will need the following parts.
Part Qty
Half-size Breadboard 1
The LCD display needs six Arduino pins, all set to be digital outputs. It also needs 5V and GND
connections.
There are quite a few connections to be made. Lining up the display with the top of the
breadboard helps to identify its pins without too much counting, especially if the breadboard
has its rows numbered with row 1 as the top row of the board. Do not forget, the long yellow
lead that links the slider of the pot to pin 3 of the display. The 'pot' is used to control the
contrast of the display.
You may find that your display is supplied without header pins attached to it. If so, follow the
instructions in the next section.
The display needs 16 pins, so if your header strip is longer than that then break it off to the
right length.
Then put the length of 16 header pins into the solder tabs on the display and starting at one
end, solder each of the pins in place. It can be easier to put the long end of the pins into the
breadboard so that the header pins are held straight.
If you do not do this, then solder one pin in first and then get the pins in straight, melting the
solder on the pin before making any adjustment.
The Arduino IDE includes an example of using the LCD library which we will use. You can find this
on the File menu under Examples ® Liquid Crystal ® HelloWorld.
This example uses different pins to the ones we use, so find the line of code below:
Upload the code to your Arduino board and you should see the message 'hello, world'
displayed, followed by a number that counts up from zero.
#include <LiquidCrystal.h>
This tells Arduino that we wish to use the Liquid Crystal library.
Next we have the line that we had to modify. This defines which pins of the Arduino are to be
connected to which pins of the display.
Display Pin Name Display Pin Number Arduino Pin (in this example)
RS 4 7
E 6 8
D4 11 9
D6 13 11
D7 14 12
lcd.begin(16, 2);
lcd.print("hello, world!");
The first tells the Liquid Crystal library how many columns and rows the display has. The second
line displays the message that we see on the first line of the screen.
lcd.setCursor(0, 1);
lcd.print(millis()/1000);
The first sets the cursor position (where the next text will appear) to column 0 & row 1. Both
column and row numbers start at 0 rather than 1.
The second line displays the number of milliseconds since the Arduino was reset.
Try pressing the Reset button on the Arduino, notice that the count goes back to 0.
Try moving the position where the count is displayed to near the middle of the second row of
the display.
Simon Monk is author of a number of books relating to Open Source Hardware. The following
books written by Simon are available from Adafruit: Programming
Arduino (http://adafru.it/1019), 30 Arduino Projects for the Evil Genius (http://adafru.it/868) and
Programming the Raspberry Pi (http://adafru.it/aM5).