RPGPapercrafts - Books & Libraries PDF
RPGPapercrafts - Books & Libraries PDF
RPGPapercrafts - Books & Libraries PDF
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Realms, Ravenloft, Eberron, the dragon ampersand, Ravnica and all other
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1
Introduction .......................................................................................... 3 The written plane ..................................................................................... 28
2
Let me commend you on your first step into the magical
û
world of books and libraries from Faer n and beyond! My
This guide contains indexes of books, small and large,
Beside books, we've also inventoried a plethora of
û
libraries around Faer n. Always wondered about the
This supplement is written specifically for Dungeon
We hope you enjoy this journey through the magic of
We'd love to hear from you. And if you enjoy the content,
3
Many types of books can be found in libraries around the
you'll find the tools to craft any book you need to any
given situation.
To generate a book, you need to determine two aspects:
4
Trap book: Spell Snare
21-30 Lore: Sheet Music codex may describe the very room the reader stands in.
Eldritch Volume
31-40 Skill Guide
Eldritch volumes are vile works describing rituals,
41-50 Religious Work
impending doom and unspeakable horrors. Each volume
51-54 Arcane Publication: Spellbook is part of a series. Reading one volume brings both power
55-56 Arcane Publication: Grimoire and curse upon the reader, sparking an insatiable
57-60 Arcane Publication: Magical Sheet Music can communicate telepathically and are astonishingly
61-66 Trap book: Mimic intelligent. Some books even outsmarted and enthralled
99-100 Sentient Book consume the mind of the reader. Some are not even
Skill Guide
Religious Work
Arcane Publication
5
Compendia are general works that contain information
This chapter describes books containing lore from the
widely accepted as truth, such as demographics, verified
world. We've summarized three types: fairytales,
lore and events.
compendia and sheet music. Many titles reference
1-3 Moon and Shadow Selune fights Shar over light 16-18 Lichdom and You Advice on avoiding lichdom
4-6 Nameless Devil Power behind fiend names 19-21 Days of Harptos About tendays and holidays
7-9 Snakes and Ladders Story of a tomb in Chult 22-24 Seven Sisters The seven chosen of Mystra
10-12 Hooter the Owlbear Domesticated owlbear 25-27 Moon Magic I Good and evil werebeasts
13-15 The Talking Dead Wizard making nice zombies 28-30 Moon Magic II Moon druids and Selune
16-18 Larry the Giant Dragons and Giants 31-33 Moon Magic III Bloodmoons and eclipses
19-21 Past the World Spine The fabled Valley of the Gods 34-36 Kingdom Come Fallen kingdom of Netheril
22-24 The Sun Eater Dendar the Night Serpent 37-39 Wizards of Thay Of the Red Wizards of Thay
25-27 Winter is Coming The Ring of Winter 40-42 The Great Tchazzar About a red dragon tyrant
28-30 The village horror An Oblex acting as a village 43-45 The Weaver Tales I The sacrifice of Mystril
31-33 The Chest that wasn't Life of a mimic chest 46-48 The Weaver Tales II The death of Mystra
34-36 The Greedy Gambler A fallen follower of Tymora 49-51 The Weaver Tales III The murder of Midnight
37-39 Itsy Bitsy Spider A wandering drow 52-54 Blue Inferno Spread of the Spellplague
40-42 Druids of Akanûl Genasi druids fight a dragon 55-57 Factions of Faerûn Info on various large factions
43-45 Ratatan the Rat A wizard who became a rat 58-60 The Goblin War A war that waged in Cormyr
46-48 My friend Boggle A lonely child finds a boggle 61-63 Purple Dragons About Cormyr's armies
49-51 Mists of Barovia A vampire lord ruling Barovia 64-66 Strange Cuisine I Delicacies of the West
52-54 Over the hills A hungry Hill Giant family 67-69 Strange Cuisine II Edibles from the Underdark
55-57 Simon the Shadow Lost shadow searching a host 70-72 Strange Cuisine III Food from Chult
58-60 The Prankster Faerie A young faerie dragon 73-75 Northern Tribes About the barbarian tribes
61-63 Annam the Giant About the dawn of Giants 76-78 The Coiled Cabal Explaining Yuan-ti houses
64-66 Bed Monsters I A beholder in the closet 79-81 Lords of the West Rulers on the Swordcoast
67-69 Bed Monsters II A cloaker posing as a blanket 82-84 Waterdavian Dream Waterdeep culture and laws
70-72 Bed Monsters III A haunting poltergeist 85-87 Wizards of Halruaa Who escaped the spellplague
73-75 A murder of ravens A Kenku maffia family 88-90 The Tablets of Fate Balance of Law and Chaos
76-78 Cult of Cubes Six stranded modrones 91-93 Rise of the Evil Gods Jergal, Bane, Bhaal and Myrkul
79-81 Trolls! Story about the troll wars 94-96 Hollow Whispers About an underdark library
82-84 Trolls! 2 Poor sequel of Trolls! 97-99 Goodnight Mystra The many deaths of Mystra
85-87 Trolls! 3 Spare yourself the pain 100 Books & Libraries This very book
6
Music from the World
Here you'll find a few verses of famous songs based on
In this section you'll find information about lore bearing
official lore, in case you need a quick diddle.
music and poetry. Sheet music is a special form of writing
in which stories and ideals are conveyed through the Hymn of the Sundering Sisters
power of music. Whenever you need a quick diddle for the In all her might she could not win
improvised bard at the bar, you can grab one here. These The upper hand against her kin
are non-magical examples. Magical music can be found in Queen of day, queen of night
the chapter titled "Arcane Publications". Two sister torn, divided light
in the shadows.
language, accompanied by some verses of a song." dread. This is our fate. An eternal war that must be fed.
The piece describes the fate of those who sold their soul
D8 Music Type to a devil. Upon death, they arrive in Hell as formless
7 Cosy lullaby The piece describes the angel Zariel who fell from the
When one attempts to execute a piece of poetry, they Forests, cities, they must go through
and the audience will be very displeased. 5 to 9 is They'll stamp on your house too!
tolerated. People will pass by and perhaps give you an The piece describes a rare event called the Great March,
annoyed look or a pity copperpiece. 11 to 14 is okay. in which strange animated shapes from extraplanar origin
People might stop by for a minute and throw a silverpiece. make a great journey across the world.
anything.
7
Non-magical item, common
This type of book is as common as encyclopedias and
fairytales. They can give a temporary bonus on a skill Each of the guides described in the following table
check. The bonus becomes permanent after mastering contains useful information about a given skill. They grant
the arts, which can only be achieved after long practice. a +1 bonus to the roll.
needed.
15 Guide to Get All You Want Intimidation checks
16 Guide to Body Balancing Acrobatic rolls
The maximum benefits a practicer can have is equal to
forfeit a roll, such as with the Reliable Talent feat. *Potion Brewing skill rolls reference to the Magical
DMSGuild.
There is a small chance that a particular guide contains
8
Those who pursue study in religious works are generally
Illuminated Manuscripts.
Investigation DC: 5
"This is a book that serves a certain religion. It could
contain hidden prophecies, grant insight into divine
matters, or have instructions for proper worship."
In desperate times, one can find guidance from the Gods
# clue
1-9 The study yielded no results
10-12 Comparing historic events reveal an important name
13-15 Prophets speak of a notable location
16-18 Old texts foretell next move of someone important
19-21 Several doctrines speak of a foe's vulnerability
22+ A revelation reveals the location of a helpful item
A note to the DM
It is up to you to give the specific information relevant to
the party's quest. This tool can be used to give the players
Many scholars concern themselves with the structure of
9
The cosmological models Rule of Threes
From extensive studies that span multiple eras, three In this multiverse, everything tends to happen in threes. It
After the Time of Troubles, when the Gods were cast Supplemental rule
down to the world, a sentient tree of unimaginable
Whenever a creature proficient in religion investigates an
proportions was discovered, connecting all the planes of
object or phenomenon that appears in three; be it a spell
existence. The World Tree model was then introduced,
unleashing three magic missiles, a holy symbol shaped as
more accurately depicting the multiverse. When the
a triangle, or a puzzle consisting of three pieces, that
Spellplague ravaged through the multiverse and altered
creature may roll a religion check instead of an
the variables, the tree was destroyed and the World Tree
investigation check check to learn something about this
Model became incorrect. After the effects of the
phenomenon.
Spellplague diminished, the realms drifted in chaos
across an astral sea. New realms emerged, and planes Unity of Rings
long forgotten moved back into reach. The latest model Everything in our multiverse appears to be forged in
center, two parallel planes were placed to the left and both physically and philosophically. The planes are
right: the Shadowfell and the Feywild. Above the world circular, worlds move in circles and the Blood War is a
was the vast Astral Sea in which all the outer planes perpetual event that repeats itself over and over again.
drifted. Below the world, the elemental chaos stirred. This Magical rings are relatively stronger than other objects,
is the currently known model as of the writing of this and many arcane powers are drawn from circles: druid
book. No doubt the multiverse will change again in the circles, witch mushroom circles and teleportation circles
future and this model too becomes obsolete. But we can are a few examples.
Despite the many changes our multiverse endured, there check to learn something about this phenomenon.
Gods known to act to a certain alignment can be found in infinite in size have a central point. Nobody with who we
the table below. spoke can tell the significance of this rule. According to
Lawful good Bahamut, Moradin, Torm a cosmos without a center, or even if everything is the
Neutral good Lathander, Chauntea, Milil center? Such ideas have been widely regarded as
Lawful evil Asmodeus, Bane, Bhaal unspeakable horrors reside, is a wicked, twisted, strange
Neutral evil Shar, Mask, Myrkul and incomprehensible place that has no known origin.
Supplemental rule
Supplemental rule
The values, believes and understanding of any creature
Whenever a creature proficient in the religion skill
proficient in religion is knowingly or unconsciously based
attempts to determine someone's alignment, they can use
on the idea that everything has a center. Creatures
their experience in religious teachings. Instead of insight,
proficient in religion that can see, hear or feel the
the creature may use religion skill against the target's
presence of an aberration from the Far Realm must make
deception skill to determine the alignment. Through this
a DC 12 Wisdom saving throw or gain a short term
way, malicious intent and lies could also be uncovered.
madness, as their mind can not comprehend the
10
Helm
Devotion to Helm requires the brave and noble promise to
Religious service to a temple or cult can unlock certain
protect those who are in danger to be bereft of freedom.
privileges and favors. For the truly devoted followers, high
Protection can come in many forms: shielding an
priests have written special Illuminated Manuscripts that
individual, evacuating a village or amassing an army to
grant divine boons to devout followers. Those in
protect a city. Helm must be honoured through abiding
possession of such a manuscript often have earned it
the laws that protect everyone.
through unquestionable loyalty to their temple. These
Lathander tenday.
Lolth arcane art and seek, protect and share it at all cost.
into a hybrid of the former race and a spider, and eternal Service Boon
exile. Tasks usually revolve around killing good aligned
Devotion service includes a 1 hour prayer every day for a
creatures.
tenday promising to seek out and spread arcane
but you can also use them to power up your NPCs and
11
Not every book is an enrichment for the reader. Some
Investigation DC: 14
"This book appears to be not entirely lifeless.
Indeed, it seems like it's breathing. Should sleeping
books be left asleep?"
Small construct, unaligned
Movement - 10 ft
Mimics are books that do not contain useful
unintelligible gibberish.
Senses passive Perception 12
into a savage beast that would only obey to its owner. False Appearance. While the Grabber Guide remains
These books were placed among real books, and become motionless, it is indistinguishable from a normal book.
indistinguishable. Any uninvited visitor would meet an
12
Small construct, unaligned
Movement - 10 ft
advantage.
Multiattack. The devourer makes two bite attacks.
Small construct, unaligned
Movement - 10 ft
Multiattack. The venom marker makes three attacks.
marker's turn.
13
Subliminal books are journals that imprint a subliminal Spell snare books spring a spell when opened. This
command into the readers mind. The reader thinks the happens instantaneously. It is not possible to determine
information in this book is useful, but if prompted to the nature of the spell beforehand, only that a magic spell
recite, the reader is unable to tell what exactly they have hides within the book. Once the spell has sprung, the
learned. magic has dissipated and it will not spring again. The
14
Magic Book, very rare
The most famous and sought after books of all: arcane
publications. These usually contain spells that can be The most widely used spellcasting books are the Wizard's
learned by wizards, clerics and other studied spell-casters Spellbooks, sometimes referred to as Arcanabula. The
after extensive study. They usually come in the form of latter is an original work, while the former is a copy
spell books, tomes, scrolls and sheet music. without archaic research notes. It contains a lifetime of
was never meant for anyone else." spellbook from a specifically themed wizard, such as a fire
This section covers spellcasting from four types of Spellbook of Wish, the Drowned Maiden
magical literature. The first section contains spellbooks, This spellbook once belonged to a powerful and talented
arcanabula, tomes and grimoires. Although semantically magician. Wish was obsessed with magic from a young
different, mechanically they are used in the same way. age, and followed the school of evocation. But she was not
The other types are: manuals, magic scrolls and magical entirely good spirited, and a seed of resentment slowly
ritual. Ritual spells are very rare. This guide lists ritual CL Spell
spells with an
R
behind the casting level. (Rules on 1 Chaotic Mind (custom)
copying a spell and ritual casting can be found on page
2 Shatter
114 of the PHB).
4 Sickening Radiance (XGTE)
Casting from Magical Manuals 4 Lightning Bolt
Magical manuals function like magic items. Anyone can
5 Chaos Rage (custom)
activate the manual's magic. No arcane knowledge is
5 Grasping Darkness (custom)
required. Manuals are usually not expended once used,
but they may take a long time before they can be used 6 Chain Lightning
again. 7 Crown of Stars (XGTE)
creation of the scroll. If the spell is of a higher level than Casting Time: 1 action
you could normally cast, you must make an arcana check Range: 30 feet
a fail, the spell disappears from the scroll. Wizards can Duration: Instant
15
Grasping Darkness Spellbook of Gornoth, the Sundering Demon
5th level evocation Gornoth plagued a large region east of Chult for many
You cast and control darkness, giving it any form on a hidden deep below the ruins of the city it resided in.
or object. You can choose to exclude areas, moving 1 Summon Demon Servant (custom)
objects or creatures from this darkness. All other rules of 3 Summon Lesser Demons (XGTE)
the Darkness spell apply.
4 Summon Greater Demon (XGTE)
5 Dominate Person
Dexterity saving throw. The target takes 8d6 necrotic Casting Time: 1 minute
successful one. Any creature that moves within 10 feet of Components: V, S, M (a ruby worth 5 gp)
you must immediately make this saving throw as well. Duration: Concentration, 1 hour
Demonic Shriek
9th level conjuration
Components: V
creature that starts its turn within range other than you
16
Spellbook of Nethys, the Blue Dragon
Nethys was a wise and smart dragon, and evil of nature.
Magic Book, Legendary
His power was unmatched until the white dragon
Zamarnas took claim of Nethys' domain. Zamarnas' cared Magic tomes, also called grimoires, work under the same
not for the spellbook, but it remained hidden somewhere rules as spellbooks, but they have different origins. Often
deep within the conquered hoard. Nethys had been a tome is owned by an institute, house, cult or other
plotting for a long time to retrieve it, but was never group, and passed on from one head to the next. Some
successful. tomes are over ten generations old and very valuable.
CL Spell Alterations
2 Arcane Lock Tomes have extensive research to cast spells with a
4 Ward Hoard (custom) be found below the spell listing for each tome.
8 Dominate Monster dark, foul spells. The book was always in possession by
Track Treasure sisters are powerful spellcasters who can cast every spell
3rd level divination (ritual) in their book once per day if they are together and one of
Ward Hoard
4th level abjuration Darkweave Alteration
Hags have twisted these spells into a darker version of the
Casting Time: 1 action
magic weave. Each of these spells have research notes
Range: 10 feet
describing how these spells can be cast with the
Components: V, S
Darkweave Alteration.
Duration: 1 hour
points of psychic damage. On a successful save, the Casting Time: 1 bonus action
17
Mutilation the target takes 8d8 fire damage and becomes restrained.
Range: 30 feet
CL Spell CL Spell
1 Snare (XGTE) 6 Mental Prison (XGTE)
2 Augury 7 Forcecage
A book filled with infernal spells to deceive, corrupt and 3 Create Poison (custom) 7 Power Word Pain
incinerate mortal souls. The cult is in service of Mammon,
3 Nondetection 7 Spider Nest (custom)
a powerful archdevil who administers the soul trade. The
4 Banishment 8 Feeblemind
cult seeks to convince mortals to sell their soul to the
CL Spell CL Spell
1R Illusory Script 4 Secret Chest
Demonweb Alteration
The Drow have corrupted these spells with demonic
1 Charm Person 5 Flame Strike
madness. Each of these spells have research notes
2 Detect Thoughts 5 Immolation describing how these spells can be cast with the
3 False Deal (custom) 6 Torment Fire (custom) On a successful alteration cast, the spell's target must
Avarice Alteration save, the target gains a long term madness. See the
that object. The spell ends at the end of the target's turn. You touch a body of water and transform it into a poison.
18
Scroll of Animated Shadows
There are certain manuals that surpass the simple 1 minute. The shadow can stretch from its base up to 10
benefits of the previous guides. Special Manuals forged by feet, but it can not detach from it.
5 Tome of Clear Thought Intelligence +2 Anything hiding up to 10 feet below the floor is revealed.
The hole is not real, and any creature walking onto the
6 Tome of Leadership Charisma +2
hole stands on whatever ground the hole conceals. From
7 Tome of the Stilled Tongue Enhanced spellcasting
below, the hole can be seen on the ceiling.
who can read the scroll. After the magic is released from
Scroll of Summon Flies
the scroll, it is expended and becomes non-magical.
Using an action to read the scroll conjures a large swarm
Scrolls usually contain a specific spell that an author has
of flies, each 1 inch in size, that can be controlled by the
developed for a single purpose, but it never got used.
caster through a telepathic bond for 1 hour. The flies can
2 Scroll of Whispering Walls and move any small or smaller sized creature, or attach
on its attack rolls. If the target moves, the flies move along
4 Scroll of Infectious Disease
unless the target moves away further than 30 feet from
5 Scroll of Illusionary Hole the caster.
8 Scroll of Radiant Shield cocoon of radiant light until the start of the caster's next
9 Scroll of Calm Waters turn. The caster becomes invulnerable to any non-magical
Using an action to read the scroll conjures 100 snails in a Using an action to read the scroll near a body of water
20 foot radius around the caster. The snails are hungry calms the water for 1 hour in a 120 foot sphere around
and eat every natural plant in this area. After 10 minutes, the caster. Stormy seas drop silent and rough rivers turn
all plants are devoured and the snails disappear. into gentle streams.
Using an action to read the scroll near a wall makes the Using an action to read the scroll allows the caster to
wall become responsive to questions for 1 minute. The conjure a zone of lies for 1 hour, 20 feet wide, on a
wall can recall anything that passed it in the past 24 location within 60 feet. Anyone in this zone can not tell
19
Magical sheet music
Magic Sheet Music, rare
d8 Sheet music
1 Song of Compulsory Dancing
2 Poem of Controlled Emotions
3 Ballad of Mesmerizing Lights
4 Serenade of the Dead
5 Lament of Madness
6 Sonnet of Flowers
7 Dance of the Raspberry Fairy
8 Ode to the Raven
Performance DC 10
Charges 1/day
Dance of the Raspberry Fairy While playing this wholesome poem, you can choose what
Instrument wind emotions people feel. Choose one of grief, jealous, angry,
Charges 1 use Any other creature within 30 feet of you that can hear the
This magical melody connects the fey wild with the world poem must make a DC 10 Charisma saving throw or be
and summons a raspberry fairy; a tiny winged humanoid charmed and receive the chosen emotion.
yields enough raspberries for four people for a day's meal. Performance DC 12
The fairy has 1 hit point and +10 on acrobatics checks. Charges 1 use
The fairy can return to the fey world at will as an action if When this song is played near dead creatures, their
it is not imprisoned or incapacitated. bodies rise and sway on the music. Any dead creature
Performance DC 10
Song of Compulsory Dancing
Instrument verbal and percussion
Charges 1/day
Performance DC 14
This dark music invokes madness in those of weak mind.
Charges 1/day
Any creature within 30 feet must make a DC 12 Wisdom
A jolly diddle that compels many a man to start dancing.
saving throw, including the caster. On a fail, blood drips
Any other creature with an intelligence score higher than
from nose and ears, and the creature gains a short term
4 that is within 30 feet of you and can hear the song must
madness. See the madness effect on page 258 of the
make a DC 10 Charisma saving throw or be forced to
DMG.
dance as long as the music plays. Movement is restricted
Ode to the Raven and all actions that require a steady hand are made with
Instrument percussion disadvantage. Attacks against the dancers are made with
Performance DC 12 advantage.
Charges 1/day
20
Secret codices are special works of arcane literature. This
Investigation DC: 12
"This curious design is known as a secret codex. The
scroll inside the container hides a secret in the form
of knowledge. By reading it, you become aware of
secrets that may hide right under your nose."
d12 Room type Contents
Upon reading these scrolls, secrets are revealed before
your eyes. Reading about a hidden door suddenly makes A chest with 200gp and a rare book, along
Small
the reader aware of the door even though previously its 3 with a very old last wish document of one
existence could not be perceived. Likewise for hidden
storage
Niala Starmantle.
creatures, items, and even certain knowledge. If an aware
Holes in the walls peek into several rooms
creature makes use of this newly learned information, by
interacting with it or sharing it, all other creatures that Narrow of important people. The holes have a
4
can perceive it will also become aware. hallway permanent scrying spell that ends when
A codex only unveils secrets at a specific location. The the wall breaks.
scroll describes the location, but only unveils the secret if Ceiling looks into a starry night sky
the scroll is physically present.
Serene
5 despite the time of day. Brass binoculars
chamber
and astronomer star maps worth 500gp
19-20 The Ring of Absolute Power 7 Ballroom reveals an illusion of dancing ghosts. The
piano has one magical sheet music.
Private quarters of the library owner. A
rich but messy, magically adept person, as
Veiled Doorways
A book about hidden doors and how to see them, oddly
8 Bedroom papers of arcane writing are scattered
specific to the current room. After reading, there is a about. Several sheets of paper are ripped
hidden door, hatch or other entrance now visible. The from a Grimoire and contain a lvl 5 spell.
entrance leads to a place at the DM's discretion. The
A child once made this their hideout. It
following table offers various possibilities. The codex can
21
The Archivist The Hunter
A book about an unseen archivist, who tirelessly works at A creature has been stalking the group in the shadows for
the upkeep of libraries from beyond the shadows. After a while now. Here it has them cornered and about to
reading the codex, an old haggish creature is seen lurking strike. As the reader reads this, a creature leaps from a
in the shadow. Approaching it will make it disappear. It concealed place. It gets a surprise round. Roll 1d12 to
can't speak but will find any book in the library if asked. It determine which hunter attacks the reader, or pick an
will keep watching everyone in the room. If books are enemy appropriate to the party level.
unveiled and books are taken or damaged, the creature 1 Gray Ooze, dropping from the ceiling 1/2
responsible receives 4d6 psychic damage as the archivist 2 Chitine (VGTM), leaping off the wall 1/2
torments the subconscious mind.
3 Death dog, jumping off high furniture 1
The Archivist is a fey creature lurking in the shadows in 4 Spy, appearing behind the target 1
libraries, quietly observing you with a judging stare.
5 Cult Fanatic, appearing right in front of the target 2
6 Mimic, the chair suddenly attacks 2
7 Doppelganger, appearing as a clone of the target 3
8 Spectator, floating around the corner 3
9
10
Shadow Demon (MM), appearing from the shadow 4
Ghost, rising from the floor 4
Medium fey, lawful neutral
11 Drow Elite Warrior (MM), right behind the target 5
12 Invisibile Stalker, attacks when the target is alone 6
Armor Class 14 Hit Points 25 (4d6 + 11)
Movement - 30 ft
spells as an action.
damage.
Tormenting glare Psychic attack, range 30 feet. The
22
The Moon Crystal Time words
û
by Sel ne's symbol: two eyes surrounded by seven stars. Hanya The Past
It describes that one chamber can be found a room that is Levini The Present
much like the one this codex is in. The DM can put the
û
are closely connected to the Goddess Sel ne: (good) Zalici Enhancing skills and powers
Were-creatures, Slivers, Song Dragons, and Planetars. Daeni Moving things and creatures
From the roof down shines a ray of moonlight, 5 feet
û é
The beam is a portal to a sanctuary of Sel n . Any evil Moronai Target a point in space
creature entering this light is thrust backwards and
Chaynai Target self
receives 6d6 radiant damage. Any good or neutral
were-beasts, and figures holding swords in fire. Through The codex has translations from Celestial to Common. It
the glass the night sky is visible, and in it floats a huge also speculates on interpretation. To get the proper
green sphere that is the planet of Toril. The sanctuary has interpretation of a word, a religion or arcana check is
no exits other than the moonlight, and can not be exited required. For every number above 10, an interpretation is
by means of teleportation, passing through walls or revealed. 11 reveals one, 20 reveals all. Identifying which
otherwise. But it has an altar in which a 5 feet large, spell could be the result of a valid phrase requires an
The Ring of Power afterwards. Although there are a large number of celestial
shortly after discovering it, for she feared the ring would Verbal combination spell table
thwart her plans of conquest. Though banished into a void Verbal components Spell
plane, the power of the ring could still be accessed
Sanatha Achna Galicai Power Word Kill
through a special divinity spell, consisting of a
Teleport by itself, never to be seen again. Levini Daeni Galicai Dominate Monster
23
The Eldritch Volumes are vile works that contain
the DMG.
Investigation DC: 8
"This book emits an aura that makes your stomach
turn. There is something incredibly twisted about it.
Yet… the knowledge it contains… this knowledge
could grant you incredible powers."
Reading these volumes may unlock strong powers to the
relationships.
A note to the DM
These books can severely influence a character's fate and
sanity points you can apply. See page 264 of the Dungeon
Masters Guide.
Guide All Wisdom based checks and saving
24
The eldritch horrors described in the volumes are The volumes of Vhanar Kral explain the horror in the
manifestations of horror from a plane beyond existence, shadow and three phases in the path towards salvation.
who find their way into the material plane through Stemming from curiosity
curiosity, the three phases are obsession
obsession,
especially well on a doomsday clock; the more people will succumb to the knowledge within.
know it, believe it, prepare for it and spread fear about
Vhanar Kral interacts, spreads and manifests through
this inevitable end, the more tangible an eldritch horror
ones curiosity
curiosity. Lurking in shadows, always watching, it
can become. To this end, each horror brought forth a
seeks to corrupt and consume curious minds. It is a child
prophecy at its birth that forebodes the end of the world
of Bor Nogho Hogo Hor, the horror from the deep. Its
as it is known. These prophecies have been left vague, so
birth brought forth the prophecy foreboding the end of the
the DM can weave it in their world as they see fit.
world, when a warrior kills the child of the Eldritch Hag.
Vhanar Kral, the horror in the shadow The bigger the obsession, the bigger the final sacrifice can
Neg Hamaaar, the horror of the swamps be. The Obsessed will eventually be able to sacrifice
Llenndrallph, the horror in the sky everything they once loved to the figment that lurks in the
Bor Nogho Hogo Hor, the horror from the deep shadow.
Read Effect
Reader gains +2 to sleight of hand and acrobatics, and a
1
short-term madness
Reader gains The Collector Ritual and a long-term
2
madness.
Reader gains The Bargain Sacrifice and a permanent
3
madness.
madness.
25
The volumes of Neg Hamaaar explain the horror of the The volumes of Llenndrallph ramble about the horror in
swamps and the three phases in the path towards the sky. The writing is unstructured, but describes three
are dissociation
dissociation, mindlessness and obedience
obedience. The Consciousness, the three phases are: anxiety
Consciousness anxiety,
volume warns that weak minds will succumb to the worthlessness and panic
panic. The volume warns that weak
Neg Hamaaar interacts, spreads and manifests through Llenndrallph interacts, spreads and manifests through
creature is said to span the entire world. It seeks to hundreds of thousands of its black moths scouting around
corrupt and consume the peaceful minds that dwell every night, seeking clear minds to corrupt and consume.
nearby. It is a child of Vhanar Kral, the horror in the It is a child of Neg Hamaaar, the horror of the swamps. Its
shadow. Its birth brought forth the prophecy foreboding birth brought forth the prophecy foreboding the end of the
the end of the world as it is known, once an adventurer world as it is known, once a warrior slays the guardian of
Volume I explains the various cults and their practices to Llenndrallph volume I rambles about a flickering swarm
become disassociated from reality. Ceremonies and of black moths clouding the sky, accompanied by distant
rituals are held wherein members receive an unreal and screaming echoes. The path to anxiety is the only way to
dreamlike experience. The further ones mind is removed be saved amidst the echoing screams and swarming
from reality, the closer one approaches salvation. moths, as all sane minds will be consumed. Cults often
Volume II explains the artifacts brought into this world bury people alive for a day or two to prepare them for the
leaving the body as a mindless swaying husk. The longer Llenndrallph volume II contains mostly scratches that
one manages to be in this state, the closer one gets to resemble words, mentioning that the mind must accept
being saved. Groups often gather in swamps at night and that it is worth nothing. Self-loathing and lacking self-
perform mindlessness ceremonies around an artifact. esteem will make the arrival of Llenndrallph bearable.
Volume III explains the horror in the swamps as black Cults are actively preparing their members by locking
hairs rapidly growing under the waters, strangling every them up in small cells for days, collared, barely dressed
living creature in its path. Cults gather in these swamps to and animal trenches to drink from.
perform. ceremonies. To reach salvation through Neg Llenndrallph volume III rambles about fist-sized black
Hamaaar, one must become obedient by performing an moths crawling everywhere, entering ears and mouths.
act that goes against every instinct. It could be cutting off There is no other escape than to let the mind be
a limb, or killing a loved one. consumed by panic rather than Llenndrallph. The moths
may enter the body, but they wont reach the mind. Cults
Read Effect
prepare their members by setting up panic situations.
Reader needs 2 hours less sleep or meditation for a Releasing swarms of vile rats in ones bedroom is not
1
long rest and gains a short-term madness. unheard of.
Reader gains The Inner Peace Ritual and a long-term Read Effect
2
madness. Reader gains +2 to history and nature checks, and a
1
Reader gains The Transcendence Sacrifice and a short-term madness.
3
permanent madness. Reader gains The Foresight Ritual and a long-term
2
madness.
Reader gains The Crawling Sacrifice and a permanent
3
The Inner Peace Ritual is a ritual that takes 1 hour and
madness.
can be performed once per day. The ritual involves the
and immunity against fear for 2 hours. The Foresight Ritual is a ritual that takes 2 hours and can
The Transcendence Sacrifice is a sacrifice that takes 2 After the ritual, the practitioner receives a vision about an
hours and can be performed once per month, up to 3 event that is likely to happen in the next few days. The
times. The sacrifice involves cutting of ones own limb or largest events will present themselves first.
26
The Crawling Sacrifice is a sacrifice that takes 2 hours Read Effect
and can be performed once per day. The sacrifice involves
Reader gains +2 to intimidation and Constitution saving
catching twenty moths and crushing them bare handed. 1
throws and a short-term madness.
The resulting paste must be eaten. After the sacrifice, all
attendants gain +1 to Strength and Dexterity for 4 hours Reader gains The Rhythmic Ritual and a long-term
2
and must roll a DC 14 Wisdom saving throw or gain a madness.
short-term madness.
Reader gains The Screeching Sacrifice and a permanent
3
It wants to nourish us! Feel its presence! Taste it! madness.
The Rhythmic Ritual is a ritual that takes 2 hours and can
powerful ancient Eldritch Spell. Your death will be slow and agonizing, for your screams
Only then will the chaos that is to come make sense. Cults
them.
Moving deeper into the lairs of the horror from the deep
where its artifacts are hidden, blood runs from the nose,
ears and mouth as hellish flutes tear the weak skin away
metal strings lash the body into a new form. One must
cut the tongue and stab the heart. Cults ask their
27
The creature is now in their new reality, shaped and
Some books are written not to be read, but to be
functioning precisely as was written. Anything that is not
experienced. Planar Novels are works written in an
written can not be accessed. The meaning of the writing
ancient language long forgotten. While the literal writing
could be vague, specific, assumptive or bare, and this is
can not be read, for it is not meant to be read, the reader
reflected in the written world. Actors may have very
can experience the written world.
limited speech lines that they repeat, a very elaborate
Novel. These novels allow the reader to physically physical interruption may be ignored as if interacting with
enter the world written within." a ghost. Firing spells to manipulate the situation may
even reset the entire scene. The reader can not perceive
swirls, curves and dots. A meaning can not be deciphered Time will pass by normally in these books for the reader,
from this script. Spells such as Comprehend Languages even though jumps in the story may occur, and the day-
have no effect on them. This is due to the nature of the night cycle may not reflect proper time.
script. It is a derivative of a set of universal rules that the
writer has conjured, and the reader must know before the
writing can be deciphered. The writing only makes sense To exit a written plane, the reader must finish the novel.
when it all. comes. together on the final page, where an But this need not be a linear, limited path. Often, these
image is formed, granting a glimpse of the world that the books contain a fast way out. Sometimes an obvious door,
book beholds. sometimes a calling word, and other times you have to
mud, and it will take a few seconds before the hand sinks
If an outsider destroys the book, all creatures trapped
in. When it does, the entire body quickly disappears into
inside will materialize on the closest unoccupied space,
the page. From the creature's perception, it is as if the
taking 3d4+8 force damage. Should a reader die in the
world is consumed by paper, that grows around them
book, they exit as well without any real damage.
rapidly until they find themselves inside the book. Neither
outsiders nor the creature that entered the book can see
each other. The creature now resides in a demiplane
Planar Novels are scarce and scattered across the
called the written plane. They wear clothes as described
multiverse. A few are known and descriptions of their
and have none of their possessions. Others can join in on
contents can be found on the following pages. The
the story, if they enter within one minute of the first
adventure requires a bit of improvising. Remember: feel
reader entering. After that, readers emerge in a new
free to deny readers any passage that has not been
instance.
written. The world will simply turn white and empty there,
witnessed.
Apprentice Workbook
The players can take the tests too and have their names
28
the two elves manage to escape. The elf survivors
In a place long forgotten once stood a large city. The The enemy stays out but we still fight, over the last
city of Kethan. White walls, vibrant society and wise crumbs before we starve to death.
leaders marked this place as a paradise.
(DC
DC 15 Survival check).
check Three events happen.
A villager with a painted board shouts around: "the end is
neigh, flee while you can". The guards enter and arrest A child is crying next to her father who died of famine.
the man. If the readers stall his arrest, unrest rises. She has a corn and an apple in her satchel, and will give it
night, for the city's high prophet has announced the end of A fight breaks out in the streets. Several people tear food
days. She explains nobody is allowed to leave the city. from each others hands. The readers may attempt to
The mother can be convinced to leave the family behind settle the situation using their own resources. If they fail,
and flee with Eswya. (DC14 Persuasion check),
check) or Eswya the mob turns on them: 8 Commoners attack. But they do
can be smuggled on board a soldier cart out of the city leave the food behind. The next chapter is introduced
(20gp bribe or DC16 Stealth check).
check) Players can't leave when the players take a rest.
the city. The outside world becomes white.
Epilogue
If readers ask questions about the end of days, people
breaks out and guards come and arrest all in the brawl.
For centuries we were harbingers of peace and bliss.
Readers may end up in prison. Rumors go around that a
For eternity we shall be known as the hungry ghosts.
large army is about to siege the city. The prophet is not
Chapter 2: The siege The gate breaks open and a legions of Minotaurs march
The next day, prisoners are released. Sword- and The readers can't influence what has happened here, but
bowmen run through the streets towards their stations. they can acquire knowledge and use it to their advantage.
Anyone able to carry a sword or bow is given one and Eswya is possibly still alive. If the readers find her, she is
urged to the defense line. Two events happen. an old woman, happy to have her memories refreshed.
Two minotaurs have passed over the wall and attack two found as ghosts, forever looking for food they can't eat.
elves. This battle can be played out, or players can each They do not know the readers but when they hear their
make an attack roll. If half or more of the attacks are a hit, tale, their souls come to rest and ascend to the afterlife.
29
A stream of lava pours from the holes, surrounding the
rewarded with an official Wizard Apprentice Darkness engulfs the pit and a laughing voice echoes
acknowledgement. Their names and score appear in the from all sides, closing in. If the reader does not cast light
Chapter 1: Attacking
Any danger that was averted without getting killed adds 1
The reader appears in student clothing without any of
to the score.
their equipment. An instructor voice is heard:
Chapter 3: Survival
After surviving the dangers, the instructor says:
Welcome to the Arcane Mastery series, volume 1:
the Magic Apprentice! In this volume, you will learn
all you need to know about magic: the dangers, the Excellent progress! You have earned x points in this
benefits, and how to properly cast spells without test! Remember: speed is often of the essence! The
causing injury to you or others! In this workbook, next test is simply to survive. Good luck!
you are free to make mistakes. However, take care
not to practice magic without supervision in the real
The reader is in a stormy mountain area, and holds a
world! Your first test is to destroy the dummies with
small 'cheat sheet' with the following cantrips: Druid
the proper spells. Good luck! Craft, Gust, Mage Hand, Minor Illusion.
The reader sees three dummies in a circle, and holds a taken 4 actions, the wolves arrive. By then, the wolves
small 'cheat sheet' with the following cantrips noted must either be lured or scared away from the reader, or
down: Dancing Lights, Fire Bolt, Poison Spray, Ray of the reader must be at an unreachable place for the
Frost, Vicious Mockery. Regardless of the readers class, wolves. If the wolves can smell and reach the reader, they
they can cast these cantrips as long as they are in this kill and the chapter starts over.
regenerates any damage unless it is hit by a Fire Bolt. After the reader escapes the wolves, the rain stops. A
Dummy 3 is made of water and can only be destroyed by strong feeling of hunger grows. Now food must be found.
Chapter 2: Protecting can only be taken down using spells. If the reader uses
sides, large holes are beset in the walls. The reader holds *Wonderful! You have made it through all the tests.
a small 'cheat sheet' with the following cantrips: Blade You are now a true Magic Apprentice.
Ward (PHB), Control Flames, Friends, Light. Readers
Congratulations! Your final score is x. Please speak
may be killed. They will start this chapter over again.
your name for the official record in this workbook.
A low gurgling sound comes from the holes and a zombie [pause until spoken]. Thank you for buying the first
stumbles towards the reader. If Friends is cast, the volume of the Arcane Mastery series, and we hope
zombie will turn hostile again eventually. Only Blade
to see you in volume 2!
Ward can protect the reader long enough to survive. Any
other attack kills the reader. After the attack, the zombie
disappears. After this monologue, the reader is ejected from the book
and the spoken name with the final score appears on the
back pages.
30
Sentient books are works of literature that have become a
and they are rarely able to reason outside their own frame
of reference.
Investigation DC: 20
"This is no ordinary book. This book is alive, more
than a simple mimic. This book may well be a
sentient being."
A note to the DM
When you decide to use a book into a story or encounter,
Long ago, an evil warlock by the name of Vidivka Nazj
ever, free to learn what she can about greed, wealth and
as possible.
31
The Art of Thievery was a book that gained sentience by
STR DEX CON INT WIS CHA hiding, possessing thieves and using them to learn more
Senses passive Perception 10 Introducing itself as a guiding companion and adopted the
Languages Telepathy (30 feet) name Robbin Loot, supposedly from the story of a heroic
Damage resistances Bludgeoning, Piercing, and Slashing thief that stole from the rich and persuaded the poor to do
from Nonmagical Attacks the same. But instead of helping the poor, the book would
Challenge 4 (1100 XP) merely use them for its own purpose. The book acts as a
Movement - 0 ft
1/day each: Dream, Modify Memory, Far Step
material components:
Struggle The Art of Thievery can attempt to escape a
32
Divine Ascension was an ancient sentient book created by The Morphology Index was a large tome that contained
the neutral good deity of knowledge, Deneir. He gifted the every known curse, spell and phenomenon that could
book to one of his chosen followers. The book was said to cause a creature or object to morph into something else.
teach in extensive arcane research, and was a crucial aide The tome was written by Dinni Blossompie, a halfling
in many arcane discoveries. The book's ultimate purpose cleric who became a wererat. Disgusted by her curse, she
was to preserve knowledge of the Metatext, a text said to delved deep into lore and legend to understand the nature
behold the secrets of the Multiverse. Deneir, in an attempt of the were curse and how to eliminate it entirely. This
to stabilize the Weave during the Spellplague, wrote pursuit led her to other branches of morphology.
himself and the Metatext into the weave, and both are Eventually, her Goddess Selune came to her and showed
presumed lost. But as Divine Ascension possessed the her that not all werebeasts were of evil nature. She told
knowledge to piece the text back together, the Metatext her to accept and embrace her new form as her own, and
could be recreated once more should the need arise. cease her pursuit to eradicate the condition. Dinni
Small construct, lawful neutral
Armor Class 12 Hit Points 72 (9d8 + 36) Small construct, lawful neutral
Movement - 0 ft
Struggle Divine Ascension can attempt to escape a
grapple or deal bludgeoning damage by throwing itself
Struggle The Morphology Index can attempt to escape a
around. +2 to hit. Hit: 2d4 + 2 bludgeoning damage.
grapple or deal bludgeoning damage by throwing itself
33
Bard colleges often have archives filled with papers
This part contains information about the many different written in the language of music. Rows upon rows of
types of libraries, how books are categorized in different notes specifically arranged to attune to a certain spell
planes of existence, and an example library build up from effect, and carefully chosen words that hit the right snare
elements from all previous chapters. to stir up political change. Those who master an
A library isn't a single, well defined building. There are impress your friends, to rare masterpieces that take years
many types of libraries with various different works to learn and will unleash a powerful spell.
Public libraries are not very common in small villages, but bloodlines, birth and marital certificates of noble families,
every major city had at least one. Many people can not official letters, guild matters, construction permits and
Renowned and powerful wizards often own a private
Libraries in the wild, found in dungeons and ruins, can
34
This category mapping is focused on religious service. It
Here you'll find collections of categories one could find in
reflects the most important categories that scholars
certain types of libraries. If you quickly need to draw up a
perform their research in concerning deities and their
library, use these tables to give your players an idea of
domains. This category is often found in libraries of
where they can search for knowledge.
religious places such as temples, shrines and
monasteries.
d20 Category d20 Category found. Books that are of polar opposite alignment are a bit
difficult to comprehend for mortal minds. For example, 12 Witchery Knowledge of vile witches and hags
when looking for a historic event, one must consider that
frame of reference.
d8 Category Description
1 Arcana Manipulative forces
2 Celestial Subjects of good nature
3 Eldritch Subjects beyond rational thinking
4 Elementalism Subjects of primordial origins
5 Existentialism Subjects beyond materialism
6 Fiendish Subjects of evil nature
7 Materialism Tangible subjects of the material planes
8 Law & Order Subjects that simply are, or must be
35
This library is a 40 feet tall room, part of a Storm Giant
This chapter contains various library templates that are
Seer's observatory outpost. The residence is carved in a
û
not specifically mentioned in official lore from Faer n.
cliff overlooking an ocean. Bookcases reach up to the
These templates serve as inspiration for you to modify or
ceiling. Every book has a width of 5 feet at least, and
build upon, or as an instant library for you to introduce in
some as large as 10 feet. Many tomes are locked,
places where you quickly need to improvise one.
requiring a key of formidable size. On the other hand, a
lock picker may have a fairly easy time, almost being able
The earth hides many forgotten secrets, lost inside
The Spires of the Sun are buildings shaped like large,
forgotten libraries in empires of old crumbled to ruins.
white, twisted stalagmites, erecting high into the sky.
Buried deep under several layers of civilizations that rose
û
These libraries can be found across Faer n and are
and fell after. If you were to dig deep enough, you may
dedicated to the Sun deity. Who this deity is varies from
stumble upon a scriptorium amidst the ruins of empires
faith to faith. Lathander, Amaunator, Jergal, Myrkul,
which name has been long forgotten. Many books will
Corellon and many other deities have been claimed to be
have perished by the passing of time, but perhaps some
the sun, or some aspect of it. The Spires of the Sun
magical sources may have been preserved. Below you'll
embraces all these faiths and holds space for every
find a table containing descriptions of library ruins and
religion worshipping the sun. Clerics, scholars and
possible rare literary findings they may have.
scribes studying here believe every religion holds the
truth, and seek a unifying theory that binds all these D6 Empire Prominent Feature
forces in order to better understand how the pantheons of Huge cylindrical room. The dome has
the Gods are formed and change over time.
1 Netherese collapsed in the center. Several Secret
Codices are still intact.
The dwarves of old have done meticulous research on Built by Djinni, star shaped room lit by
arcane runes, elemental magic and warding spells. The 2 Calim driftglobes. A Djinni became trapped here
long lost dwarven Delzoun empire learned much of
during its collapse, and still lingers.
elemental magic by capturing the Fire Primordial
available to help you find what you need. training are still functional.
A large clover-shaped library dedicated to
6 Mulhorand the arts and crafts of any thinkable skill.
Several guides can be found here.
36
Book of Bats,
Bats bound in blackened oak and adorned with
in a darkness spell. Those who hold it can see it clearly. collection of notes and scrolls, the God Vechna bound
Its contents contain powerful spells, but also leech the life them into a bookwork. Six identical copies have been
energy of its readers and implants faint voices, bell made since, and several flawed versions float about. Any
chimes and the scent of seaweed in ones head. The book non-evil creature reading the book could suffer greatly,
is thought to be written by acolytes of Beshaba. It was last and even get killed. Evil creatures wpuld find their powers
reported to be in possession of Oshalon Drhee, who enhanced. The book was sentient and could choose which
the world, specifically the origins of dragon kind. It was of Vile Darkness. It contains all that is good, has a
written by a sophisticated culture that was never known collection of scriptures to different perspectives on true
to exist. It promotes red dragons as the original species, virtue, and gives guidance to defeating evil. Only creatures
and attributes the dawn of metallic dragons to a dragon of good alignment can open and read the book. The book
called Bahmat, very similar to Bahamut. It was last was sentient and would vanish and appear to corners of
reported somewhere in Asram. the multiverse where its presence destroys evil.
Book of Lore,
Lore bound in red leather and small. The The Metatext,
Metatext a hidden text that beholds the secrets of the
calligraphy is of a masterwork quality. Despite its size, the multiverse. Merely glimpsing on the text is believed to
contents appear to be endless. After turning a page, there ascend any mortal to godhood. The deity Oghma the
is always a next one. Studying the book for a week about Binder is said to have become a deity through this way.
a specific subject grants the reader knowledge in a way Deneir, another deity of knowledge, is consumed by
similar to the effects of a Legend Lore spell. It was last piecing together the Metatext. He believes it is reflected in
reported somewhere in Zakhara. the material plane through every written word set on
An entire index of books can be found on the in-universe
37
Library of Tarchamus
This was a library hidden in a mountain in Netheril. Build
û
Faer n. The lore gathered here is a summary devised Vault of the Sages
from various sources. There is still much more to discover A library in Silverymoon, the size of which is only
than what is collected here. If you have ventured into exceeded by Herald's Holdfast. It contains a large public
at the Forgotten Lore House in Waterdeep! areas were primarily studies. Everyone could gain access
Herald's Holdfast
This is the largest library of the north, hidden in the
Leaves of Learning
This is a temple library based in Highmoon. The complex
forested cliff of a mountain by blending in perfectly with
is a walled garden. A building with living and study
the landscape. It is protected by a myriad of defenses
quarters, called the Scroll House, forms a large part of the
inside as well, among them an anti-magic field and
east wall. A large tower, called the tower of tomes, makes
strategically placed trap books. The complex holds the
up a large part of the north wall. This tower contains an
heraldic lore of the known world. A museum holds all
incredible amount of knowledge from all thinkable fields,
banners, sigils and items of importance in a domed hall
and it contains a vast amount of maps. For 15 gold pieces,
for each race. The library holds a detailed record on its
a tome can be read for a day. Copying services are also
item and contains many files on demographics,
available for 2 gold pieces per page, or 5 for illustrations.
committed crimes, important events, geographic changes
The library claims to hold no posession of tomes of
and more.
arcane lore, but certain rumours tell otherwise.
Edificant Library
This was a library south of the Snowflake Mountains,
Gravenhollow
This massive library is burried deep in the underdark.
created to honor Deneir and Oghma, allied deities of
Despite its precarious location, it is a place of peace and
knowledge, literature and art. The building was vast, with
order. The library is separated in three distinct wings:the
several floors above ground, and expanded underground
past, the present and the future, each managed by a stone
in unknown dimensions, housing countless literature
giant. Records are kept on stone tablets, obelisks and
works and accommodations for scholars and masters to
cylinders. A crystal roof and many torches create a warm
meet, study and live. The library was destroyed in the
and welcoming atmosphere in an otherwise grim and
events of the Chaos Curse. In its place, the Spirit Soaring
dreary place. But what the library makes truly special is
cathedral was erected until it fell to ruin by the
the spectral images of other visitors that fade in and out of
Spellplague.
existence, as echoes of past and future visitors linger in
The Master's Library the grand hallways, in search of knowledge for their own
A temple library built on Iron Dragon Mountain, in quests. The library remembers every visitor who ever
honour to Deneir, deity of knowledge, literature and art. entered and will enter.
Other libraries
In this library, the Metatext was pieced together. Its
38
Samples of various scripts
39
40