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Practical Assessment - Game Design Development

This document outlines two game development assignments to be completed and submitted by February 24th, 2021. The first assignment involves creating a basic platformer game in Unity, including a character that can jump between platforms, a goal position to reach to win the game, and a "Game Over" screen if the player falls. The second assignment tasks students with building a third-person exploration game in Unity that incorporates obstacles to navigate, a scoring system, and a game UI to track score and indicate when the level is won. Students are instructed to record gameplay videos demonstrating their work on both games for evaluation.
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© © All Rights Reserved
Available Formats
Download as PDF, TXT or read online on Scribd
0% found this document useful (0 votes)
46 views

Practical Assessment - Game Design Development

This document outlines two game development assignments to be completed and submitted by February 24th, 2021. The first assignment involves creating a basic platformer game in Unity, including a character that can jump between platforms, a goal position to reach to win the game, and a "Game Over" screen if the player falls. The second assignment tasks students with building a third-person exploration game in Unity that incorporates obstacles to navigate, a scoring system, and a game UI to track score and indicate when the level is won. Students are instructed to record gameplay videos demonstrating their work on both games for evaluation.
Copyright
© © All Rights Reserved
Available Formats
Download as PDF, TXT or read online on Scribd
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2021 / 02 / 08

Game design and development: assignment


Complete the tasks 1 and 2 given below and submit before the deadline
provided.
Referring the practical session recordings in LMS will highly help you to complete
the tasks easily.

1. Construct 2 task (total 30 marks)


This task is connected to the platformer game we did in practicals.
1. Create the basic platformer character, with platforms to jump.
2. Add a goal position for which the player must go to and win! Show a YOU WIN
screen when the player reaches the goal.
3. Create a logic to show a GAME OVER screen if the player fails to jump to a
platform and falls onto the ground.
4. You can use the assets shared in links below or your own selection of assets
from the web for images and audio
a. game assets.zip
b. freebundle.zip
5. adding animations to the player character is optional. Will not be evaluated
6. Try to create an interesting environment in your game level.
7. Add a background music for the game level
8. Final game must include the following content as well.
a. A GAME OVER screen must have a Replay button*
b. YOU WIN screen must have a Replay button*
c. When clicking the replay button, the game must start again.*

*Hint: use simple sprites for buttons and mouse object’s On object clicked event
on them to do actions.

* Hint: go to layout action in the system object is useful to switch between


layouts.
2021 / 02 / 08

2. Unity task (total 30 marks)


Connected with the Unity 3D level practicals we did
1. Import the 2 standard asset packs (character and camera) with dependencies as we did
in practicals
2. Make a basic third-person collecting / exploration level
3. Final game must include
a. Some obstacles (cubes) for the player to navigate through. You can use the
proBuilder package or basic Unity cube objects for this.
b. A proper Scoring mechanism with a target score to win.
c. A game UI with text to show your current score and tell that you won the level.

Submission

Submit screen recording videos of your 2 games.


These videos must clearly show the work you have done for proper evaluation.
- In your platformer game, show what happens when the player reaches the goal and
what happens when the player falls off from platforms. Also show what happens when
you click the buttons you made in the game.
- In the 3rd person exploration game, show how the player character moves through the
environment, what happens when you get a collectible, and what happens when you
collect all collectibles.
Submission address/location will be informed by the instructors. Follow appropriate methods to
send your work in readable file formats.

Submit your work on or before 11.59 pm of the 24th


February 2021

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