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Sidequest Info

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SeeD Party *1

Before heading to Fire Cavern, make sure to visit Balamb Garden's Quad. Exhaust Selphie's dialogue
until she asks about joining the Garden Festival committee at the stage. If you agree, you will receive
two items from her during the SeeD party later. If you skip this step, you still have the chance to join
the committee during the party, but then you will only receive one item instead of two.

Fire Cavern time limits *1


The time limits for completing the SeeD test at Fire Cavern have been restructured, and it is now
possible to choose 5 minutes, which yields a special reward when exiting the cave after defeating
Ifrit.

The Cafeteria Lady and her lost son *1


Listen to the Cafteria Lady's full dialogue at Balamb Garden's Cafeteria before heading to Timber on
disc 1. Later on disc 2, this will make her son appear near the station in Fisherman's Horizon after the
boss battle against BGH251F2. Talk to Mayor Dobe when he is sitting on the floor, then exit the
screen and re-enter. The Cafeteria Lady's son should have appeared to the left now. Talk to him
before the FH concert starts (the last chance is when controlling Irvine) and pick the correct answer
while Squall wonders who he is to receive an item.

Helping the guards in Timber *1


When having the chance to fully explore Timber for the first time, make sure to stop by the Town's
Gate near the inn. As in the original game, this triggers a discussion between Galbadian Soldiers and
Timber Guards, but this time, intervening and battling the G-Soldiers will be rewarded.

Dollet Communication Tower revisited *2


Heading back to the Communication Tower after the SeeD mission on disc 1 triggers a non-escapable
battle against a X-ATM092 variant that uses a different AI script and attacks (it would normally just
fall down a cliff and that's it). The battle will likely be tough when attempting it at first occasion, as he
starts using powerful AoEs if the battle takes too long. It should be easily doable on disc 2 or 3
though.

The lonely girl in Dollet *2


Talk to the girl at Lapin Beach repeatedly if she is alone to initiate a sidequest that revolves around
collecting ingredients for a medicine that her mother needs to recover from an illness. After
obtaining all 3 items (one is a key item that won't appear in the inventory), talk to the girl again, and
she will bring them to her mother immediately. After staying at an inn anywhere except Dollet or
progressing with the main story, she will return to Lapin Beach and reward the player with some
items.

Galbadia Hotel *2
After each stay at Galbadia Hotel in Deling City (at an increased price), the player receives one out of
eight items randomly with equal probability. One of the items is the Magical Lamp, in case the player
missed the first opportunity to get one by talking to Cid before heading to Timber on disc 1.
Additional Magical Lamps can also be traded in for a random Stat Up or an Elixir at FH Seaside Station
much later in the game (after the Lunar Cry event).
The old couple in Deling City *2
Talk to the old man sitting at the bench near the sewer gates. He will complain about losing all his
good cards to the old woman nearby and about losing a card pack somewhere in the city. If you
manage to find it, you will have the option to pick up the cards for yourself or keep the bundle to give
it back to its owner (the latter is recommended, as this unlocks the old man as a card player as well).
This can be done anytime before the point of no return at the end of disc 3. The possible rewards for
this quest are as follows:
- 9 monster cards if you take the bundle's contents for yourself
- 3 boss cards or 6,000 Gil if you decide to give it back to the old man

Trouble at Missile Base *2


During disc 1, when trying to enter Missile Base several times, the guards will become angry and
eventually call monsters to scare away the SeeDs. The ensuing battle should provide a somewhat
decent early-game challenge and is a good opportunity to get early access to Quistis' Gatling Gun
Limit Break.

The monster hunter from Winhill *1


The counter that keeps track of the defeated enemies during Laguna's patrol in Winhill now actually
matters and is used to determine a healing item that Laguna receives from Raine at the very end of
the flashback. The item can be anything from a few Potions all the way up to a Megalixir that
requires at least 30 defeated enemies.

More items in Fisherman's Horizon *1


Talk to the man near the elevator when controlling Irvine after leaving the concert preparations.
After the concert is over, talk to him again with Irvine in your party, and he will apologize for what he
said earlier, handing out a Triple Triad card.
Furthermore, the Elite Soldier encountered at Grease Monkey’s house can now be challenged to a
duel to win even more Pulse Ammo (but none of the lower-level Ammo).

Rescuing the girl in Timber *1


On disc 2 or 3, return to the Timber station and rescue the girl that is cowering on the floor from the
arriving train. As in the original game, you will end up at Timber Hotel, but this time, your SeeD Rank
increases and you will receive an item.

Hidden boss battle in Deling City *2


Talk to Caraway from disc 2 and onwards and ask him about the new option. Caraway will hint about
where to find the boss, and the player can try a battle against a high-leveled variant of an already
existing boss, using an entirely different AI script compared to the previous encounter. After the
battle, return to Caraway to receive a reward.

Trading in Trabia Garden *2


There is one NPC in Trabia Garden who sells some of her belongings as her savings have been
destroyed as a result of the missile attack. The player can use this opportunity to get good value for
just 20,000 Gil: 2 boss cards and 3 different items. Buying or creating these items separately would
be much more expensive.

The dog in Esthar *2


Stop the dog running around the streets in Esthar to make him return to his owner nearby. If you
then talk to the owner while having Pet Pals Vol.3 in your inventory, you have the option to give it to
him for free for an item, or sell it to him for 15,000 Gil. If you don't have it in your inventory, he will
hint at it. Can be done anytime before entering Lunatic Pandora as Zell and Edea.

The reluctant card player at Lunar Gate *1


Challenge the right guard to a card game repeatedly until he agress, then play a game. He will hand
over some items for having a good time, no matter if the actual game was won or lost. This can be
done two times: before going to space, and then once more after the Lunar Cry event. Items received
are different for the two occasions.

Hidden boss battle inside Lunatic Pandora *2


A previously encountered boss that uses an alternate AI script is hidden somewhere inside Lunatic
Pandora. It is only accessible if the player collected the keys at Centra Excavation Site as Laguna and
can be attempted during the first Lunatic Pandora visit only.

Rescuing the girl at Esthar's Shopping Mall *2


Talking to the crying girl at the Shopping Mall will trigger a non-escapable and unique battle with 2
Behemoths in it. The reward is an item and a card. Can be done after Lunar Cry only.

Dr. Odine's lost research *2


In Esthar City after the Lunar Cry events, talk to the assistant in Dr. Odine's laboratory to initiate a
sidequest that revolves around finding a rare metal for Dr. Odine that he failed to get his hands on
himself years ago. The assistant will give detailed information about what to do to complete this
sidequest.
Lunatic Pandora Laboratory research project *2
After the Lunar Cry events, Esthar digs out its old mobile weapons and tries to improve them. At
Lunatic Pandora Laboratory near Esthar City, the player has the option to try 3 different battles that
consist of stronger variants of Gespers, Cyborgs and Elastoids. The battles can be repeated multiple
times for no costs, but the rewards are one-time only.

Fire Cavern revisited *2


After the Lunar Cry events, Zell will inform Squall about Fire Cavern having become a nesting ground
for a couple of monsters from the moon, and the player can decide to clear them, with a puzzle-like
boss battle waiting at the end, where Ifrit was fought at the beginning of the game. The reward is a
rare item that is required to get one of the best weapons.
Rinoa’s reunion with Zone and Watts *2
After meeting the president of Esthar towards the end of disc 3, head back to Balamb Garden
through Fisherman’s Horizon and visit the library with Squall alone. Rinoa will appear at the
bookshelves near the Draw point and the player will be given the option to revisit the White SeeD
Ship once more after talking to her. On the ship, Squall and Rinoa will meet Zone and Watts, and
after the conversation, Watts will present Rinoa with the last Pet Pals magazine.

Trabia Canyon revisited *2


After obtaining the Ragnarok, fly to the area to the south of Trabia Crater that has been inaccessible
before. Look for a passage that leads into the mountains on either Trabia Crater or Vienne Mountains
world map areas. It will lead to the location where Laguna once fought a Ruby Dragon. In the base
game, there will be nothing of interest when returning there as Squall, but this time, a unique Ruby
Dragon appears and a battle will ensue when getting close to it.

Getting back to the Ragnarok on disc 4 *1


Nothing has changed in regards to how the Ragnarok can be found on disc 4. The only difference is
that Xu will hand over a bunch of items when entering the Ragnarok on disc 4 for the first time, to aid
the party in their final battles.

Hidden boss battle in Ultimecia’s castle *2


Ringing the bell at the Stairway Hall to the right of the Entrance Hall, and then quickly heading to the
Storage Room before the timer runs out will result in a non-escapable battle against a previously
encountered boss, featuring a different AI script as well as unique attacks and stats.

*1 = Quest is already present in the base game, but has been changed to yield some real rewards
*2 = Completely new, mod-only sidequest

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