What We Do in The Shadows JumpChain
What We Do in The Shadows JumpChain
What We Do in The Shadows JumpChain
By Valeria
Introduction
The world is not quite as you know it. It may look familiar but, beneath the unassuming surface, a
world of darkness awaits you. Menacing monsters stalk the night, hungering for human flesh
and…awkwardly smiling as they walk around in centuries old clothes and make it really obvious what
they are?
This is the world of What We Do in The Shadows, a place where the supernatural is both very real
and yet somehow very mundane. Vampires exist, as out of touch weirdos. Werewolves also exist,
generally as guys sticking together in anger management groups. See, in the modern world, going all
folktale monster really doesn’t end well. You need to blend in and try to go unnoticed. So most
monsters do just that to varying degrees of success. People are pretty dim at the best of times, so
life goes mostly untroubled for everyone. Except the guys that die. They’re not having fun.
Here, you’re about to become a Vampire for the next ten years. Not a sparkly one and not a really
crazy alien either. Straight of out Stoker’s books. Stronger and faster than any man, able to fly or
crawl along walls, hypnotise others with your gaze, turn into a bat or wolf and more then a few
other powers. The gifts come with downsides though. You are badly burned by the touch of sunlight,
killing you in a few seconds of full exposure. Silver burns your skin harshly too and garlic is like
poison. You cannot cross running water on your own and holy objects are very bad news. All the
weaknesses of the classical vampire are yours, such as the most basic need of all Vampires, the need
to sustain yourself with human blood. Your powers will grow with age, though they can be harshly
weakened by madness or a poor mental state. After your time here is done, this form will become an
Alternate Form for you to use.
Locations
Anywhere. That’s right. Anywhere in our blue world. The supernatural really is everywhere. The
bigger the city, the more there are but that’s just common sense. If you’d like to be in some tiny
Indian village on a mountain, more power to you. If you want to be in the Big Apple itself, go wild.
And if you want to join the cast of a New Zealand documentary on the modern lives of Vampires?
Just choose to head on down to NZ and ask to rent a room.
Origins
Newbie
You were just turned earlier this very night. Your sire seems to have disappeared though, maybe the
whole thing was an accident. That’s no good. If you didn’t know what you were about to turn into,
this would be a really bad situation. It shouldn’t be too hard to find some other creatures of the
night, though they might not be too willing to share their dark secrets with you. Or they’re just being
weird. You’re going to meet a lot of weird old people. A stroke of luck places you at a very cheap flat
with welcoming residents who recognise your new nature.
Modernised Man
You’ve been around for a couple centuries by now. Between 200 and 600 years old, you’re well and
truly beyond the lifetime of any other human alive. You’re a bit out of place for the modern world
but you’re determined to adjust yourself to living among humans. You’re currently living in a small
house with a few other supernatural beings in the same situation as you, which should make for a
few laughs. A nasty incident in your past, that you’re terribly embarrassed about, has left your
vampire powers around the level of a newbie but you’ll grow back to your original spooky might in
the years to come.
Old School
Forget centuries, with you we’re talking millennia. At the very least you were born before Rome
became an empire and you might even remember the time when agrarian societies were first
becoming a thing. You’ve seen most of recorded history and maybe a lot more beyond, so you
garner a lot of respect from other supernatural beings just on your sheer age if nothing else. Sadly, a
string of madness bouts and returns to sanity have left your powers very degraded compared to
what they used to be a long time ago. Why, you’re barely more than a newbie. Thankfully you have a
few friends willing to shelter you as you try and readjust to the world and grow back what you lost.
Your age is decided by your origin and you may freely decide your gender.
Perks
100CP perks are free to their origins and all other associated perks are discounted.
Newbie
Proactivity- 600
Ages of experience combined with mostly modern ingenuity, in your efforts to keep up with the
modern world you’ve tried to address some of the defects of your species. The wonders of
technology and the marvels of mankind’s creativity have allowed you to start to think up effective
workarounds to your conditions. When it comes to a vulnerability of yours, you’re pretty damn good
at figuring out some way to patch it or protect it. Coats that black out the sun to let you move about
in the day for a short time, special coatings to allow you to wear silver objects without burning for a
time, even a way to accurately see your own image given the ineffectiveness of mirrors. You’re still a
little limited by the technology of the modern day but life’s quite a bit easier now that you really
embody the modernised man.
Old School
Millenarian- 200
Despite your vast age and the fact that most of your chronological peers are really quite mad, you’ve
managed to adjust to life in the modern world just fine. Whether it be social changes, new
technology or even a changing language, you can keep up as if you were actually still a human living
in these times. You’ll never find it hard to learn something new or adjust to changes that come about
over time, neither will you make any slip ups that reveal your true age or make yourself look like a
fish out of water.
Coffin- 100
Not every Vampire has their own coffin and that’s a crying shame. The old school bed for any self-
respecting vampire, it’s sunlight-secured and rather hard to break into. Comfy as well, with padded
interior and inside out locks. No one can manage to see what’s on the inside without opening it
either, so feel free to sleep in it when you’re mailed off to another country. It’s about the only way a
vampire can cross running water too.
Canon- 100
Befriended the dandy Vigo? Charmed by the not so dastardly Vladislav? Taken under the wing of the
monstrous Petyr? It’d not be much fun if you couldn’t take your new friend along with you, would it?
Every time you buy this, you’ll get a chance to convince one character in this world. It shouldn’t be
too hard, especially since you’ll be given a few favourable meetings with them over your time here.
Familiar- 100
An ordinary bloke or gal that is convinced you’ll grant them immortality in exchange for service. Or
perhaps just get off on serving a Vampire. Either way, they’re a loyal, human servant and that’s quite
a handy thing to have with the limitations of your condition. They can go out in the day, watch out
for you in that time, find and bring back food for you and even help you live in a world where having
the right ID is essential. Like a really smart pet dog.
Drawbacks
You may take up to 600CP in drawbacks.
Petyiable- +100
You’re every bit the look of the monster you are on the inside. Either that or a really unfortunate
accident with a lawnmower. You’re the sort of hideous that stars in horror movies and were it just a
few decades or centuries ago, you’d be hunted as a monster for how you look. These days, in much
of the world at least, you’ll just face some discrimination instead of death. Doesn’t make looking in
the mirror any more pleasant though. Oh wait.
Child- +300
The age a vampire is sired at is the age they’ll stay physically for all eternity. Child vampires are
particularly unfortunate in this area, just like you. As a child, you’ll have the body of a preteen and all
the limitations that come with it. Physically weaker, prevented from doing many things legally and
socially, looked down on for your apparent youth and then there’s the difficulty of feeding when
your prey is a lot stronger than you. At the very least, other Vampires are used to your type of
situation.
Were-Bite- +300
Vampires aren’t alone in the world or even in New Zealand. Werewolves have also, some bloody
how, managed to keep their actual existence a secret. Apparently anger management in the modern
day really does work. Normally being bitten by one as a vampire would do nothing but it’s made you
quite sick. For the next ten years, you’ll suffer from an incurable half-assed version of lycanthropy.
All the hair, all the moon-timed anger issues but without all the cool wolf form stuff. Best to get
some sturdy chains even still. Your weakness to silver will be far more deadly too.
The origin descriptions about lost power refer to your vampiric powers that grow with age. This is to
put everyone on an even footing. You’ll grow slowly over the years at the same rate as each other
origin, so don’t pay too much mind to power when you make your choice.