Egg Hunt
Egg Hunt
Egg Hunt
Rabbits, Rabbits, one, two, three, An exiled beastfolk huntress has contacted the tribe,
Will you come and play with me? offering information about her former band and the
Goblins, Goblins, four, five, six, treasure they recently stole – a clutch of dragon eggs!
Chop those beastfolk into bits! In this adventure the players take on the role of the
Dragons, Dragons, seven, eight, nine, goblin gang bosses, as they seek to retrieve the dragon
All your eggs shall soon be mine! eggs. The story begins with the characters vigorously
pumping the beastfolk huntress for information.
Although humans are the greatest threat to the goblin
way of life, they are not the only danger faced by the
tribes. Nomadic bands of feral beastfolk wander the Bunny Boiler
land, looting and pillaging freely, and these savages It is said that hell hath no fury like a woman scorned,
have little respect for the territory of others. Conflicts and this is a lesson the beastfolk leader is about to
between goblins and beastfolk are not uncommon, yet learn the hard way. After being cast out by her mate,
sometimes the savages can prove useful... Ostaria Luckyfoot has decided to take revenge against
her former lover and his band of hunters by telling a
tribe of goblins about their secret hideout.
As the players are ordered by the chief to steal the
eggs, they must also interrogate Luckyfoot personally.
Resolve this as a Social Conflict, one player takes the
lead each round, the others assisting with Cooperative
Rolls. Players may roll Persuasion or Intimidation,
and the margin of success determines how much
information they obtain for the next scene:
0: Ostaria describes the location of the hideout, but
fails to mention the guards. The players receive a –4
penalty to their Quick Combat rolls next scene.
1-2: She mentions the approximate location of the
guards. The Quick Combat rolls will be made at –2.
3-4: She describes where most of the guards are
located. The Quick Combat rolls will be made at +0.
5+: Ostaria describes exactly where each of the
guards are located. The Quick Combat rolls will be
made at +2, and each player receives a Benny.