Summary Report
Summary Report
Summary Report
PROJECT INFORMATION
S T O R Y D A T A
S T A T I C L O A D C A S E S
A U T O S E I S M I C U B C 9 7
Case: EQX
Direction: X
Typical Eccentricity = 5%
Eccentricity Overrides: No
Top Story: RF
Bottom Story: BASE
R = 5.5
I = 1
hn = 46.000 (Building Height)
Ta = Ct (hn^(3/4))
If Z >= 0.35 (Zone 4) then: If Tetabs <= 1.30 Ta then T = Tetabs, else T
= 1.30 Ta
If Z < 0.35 (Zone 1, 2 or 3) then: If Tetabs <= 1.40 Ta then T = Tetabs, else T
= 1.40 Ta
V = (Cv I W) / (R T) (Eqn. 1)
V <= 2.5 Ca I W / R (Eqn. 2)
V >= 0.11 Ca I W (Eqn. 3)
Ta = 0.5299 sec
T Used = 0.7419 sec
W Used = 2195.42
V (Eqn 1) = 0.0980W
V (Eqn 2) = 0.1273W
V (Eqn 3) = 0.0308W
V (Eqn 4) = 0.0465W
Ft Used = 11.18
STORY FX FY FZ MX MY
MZ
A U T O S E I S M I C U B C 9 7
Case: EQXEPY
Direction: X + EccY
Typical Eccentricity = 5%
Eccentricity Overrides: No
Top Story: RF
Bottom Story: BASE
R = 5.5
I = 1
hn = 46.000 (Building Height)
Ta = Ct (hn^(3/4))
If Z >= 0.35 (Zone 4) then: If Tetabs <= 1.30 Ta then T = Tetabs, else T
= 1.30 Ta
If Z < 0.35 (Zone 1, 2 or 3) then: If Tetabs <= 1.40 Ta then T = Tetabs, else T
= 1.40 Ta
V = (Cv I W) / (R T) (Eqn. 1)
V <= 2.5 Ca I W / R (Eqn. 2)
V >= 0.11 Ca I W (Eqn. 3)
Ta = 0.5299 sec
T Used = 0.7419 sec
W Used = 2195.42
V (Eqn 1) = 0.0980W
V (Eqn 2) = 0.1273W
V (Eqn 3) = 0.0308W
V (Eqn 4) = 0.0465W
Ft Used = 11.18
STORY FX FY FZ MX MY
MZ
A U T O S E I S M I C U B C 9 7
Case: EQXENY
Direction: X - EccY
Typical Eccentricity = 5%
Eccentricity Overrides: No
Top Story: RF
Bottom Story: BASE
R = 5.5
I = 1
hn = 46.000 (Building Height)
If Z >= 0.35 (Zone 4) then: If Tetabs <= 1.30 Ta then T = Tetabs, else T
= 1.30 Ta
If Z < 0.35 (Zone 1, 2 or 3) then: If Tetabs <= 1.40 Ta then T = Tetabs, else T
= 1.40 Ta
V = (Cv I W) / (R T) (Eqn. 1)
V <= 2.5 Ca I W / R (Eqn. 2)
V >= 0.11 Ca I W (Eqn. 3)
Ta = 0.5299 sec
T Used = 0.7419 sec
W Used = 2195.42
V (Eqn 1) = 0.0980W
V (Eqn 2) = 0.1273W
V (Eqn 3) = 0.0308W
V (Eqn 4) = 0.0465W
Ft Used = 11.18
STORY FX FY FZ MX MY
MZ
A U T O S E I S M I C U B C 9 7
Case: EQY
AUTO SEISMIC INPUT DATA
Direction: Y
Typical Eccentricity = 5%
Eccentricity Overrides: No
Top Story: RF
Bottom Story: BASE
R = 5.5
I = 1
hn = 46.000 (Building Height)
Ta = Ct (hn^(3/4))
If Z >= 0.35 (Zone 4) then: If Tetabs <= 1.30 Ta then T = Tetabs, else T
= 1.30 Ta
If Z < 0.35 (Zone 1, 2 or 3) then: If Tetabs <= 1.40 Ta then T = Tetabs, else T
= 1.40 Ta
V = (Cv I W) / (R T) (Eqn. 1)
V <= 2.5 Ca I W / R (Eqn. 2)
V >= 0.11 Ca I W (Eqn. 3)
Ta = 0.5299 sec
T Used = 0.7419 sec
W Used = 2195.42
V (Eqn 1) = 0.0980W
V (Eqn 2) = 0.1273W
V (Eqn 3) = 0.0308W
V (Eqn 4) = 0.0465W
Ft Used = 11.18
STORY FX FY FZ MX MY
MZ
A U T O S E I S M I C U B C 9 7
Case: EQYEPX
Direction: Y + EccX
Typical Eccentricity = 5%
Eccentricity Overrides: No
Top Story: RF
Bottom Story: BASE
R = 5.5
I = 1
hn = 46.000 (Building Height)
Ta = Ct (hn^(3/4))
If Z >= 0.35 (Zone 4) then: If Tetabs <= 1.30 Ta then T = Tetabs, else T
= 1.30 Ta
If Z < 0.35 (Zone 1, 2 or 3) then: If Tetabs <= 1.40 Ta then T = Tetabs, else T
= 1.40 Ta
V = (Cv I W) / (R T) (Eqn. 1)
V <= 2.5 Ca I W / R (Eqn. 2)
V >= 0.11 Ca I W (Eqn. 3)
If T <= 0.7 sec, then Ft = 0
If T > 0.7 sec, then Ft = 0.07 T V <= 0.25 V
Ta = 0.5299 sec
T Used = 0.7419 sec
W Used = 2195.42
V (Eqn 1) = 0.0980W
V (Eqn 2) = 0.1273W
V (Eqn 3) = 0.0308W
V (Eqn 4) = 0.0465W
Ft Used = 11.18
STORY FX FY FZ MX MY
MZ
A U T O S E I S M I C U B C 9 7
Case: EQYENX
Direction: Y - EccX
Typical Eccentricity = 5%
Eccentricity Overrides: No
Top Story: RF
Bottom Story: BASE
R = 5.5
I = 1
hn = 46.000 (Building Height)
Ta = Ct (hn^(3/4))
If Z >= 0.35 (Zone 4) then: If Tetabs <= 1.30 Ta then T = Tetabs, else T
= 1.30 Ta
If Z < 0.35 (Zone 1, 2 or 3) then: If Tetabs <= 1.40 Ta then T = Tetabs, else T
= 1.40 Ta
V = (Cv I W) / (R T) (Eqn. 1)
V <= 2.5 Ca I W / R (Eqn. 2)
V >= 0.11 Ca I W (Eqn. 3)
Ta = 0.5299 sec
T Used = 0.7419 sec
W Used = 2195.42
V (Eqn 1) = 0.0980W
V (Eqn 2) = 0.1273W
V (Eqn 3) = 0.0308W
V (Eqn 4) = 0.0465W
Ft Used = 11.18
STORY FX FY FZ MX MY
MZ
M A S S S O U R C E D A T A
M A S S S O U R C E L O A D S
LOAD MULTIPLIER
DEAD 1.0000
FINISHES 1.0000
PWALL 1.0000
D I A P H R A G M M A S S D A T A
A S S E M B L E D P O I N T M A S S E S
STORY UX UY UZ RX RY
RZ
C E N T E R S O F C U M U L A T I V E M A S S & C E N T E R S O F R
I G I D I T Y
MODAL INFORMATION
LOAD FX FY FZ MX MY
MZ
S T O R Y F O R C E S
STORY LOAD P VX VY T
MX MY
STORY DRIFTS