4 Orders of Design 2
4 Orders of Design 2
4 Orders of Design 2
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Issues
Introduction
This paper is based on a presentation at the
conference "Researching Design: Designing The theme of this conference is how we shape and sustain design
Research," held at the London Design Council research programs in our institutions. It is an important theme, and
in March 1999. The conference was chaired the conference is timely. Despite a growing body of research and
by Jonathan Woodham and co-sponsored by
published results, there is uncertainty about the value of design
the Design Council and the Faculty of Art and
research, the nature of design research, the institutional framework
Design, under the deanship of Bruce Brown,
Salgredo replies,
You are quite right. Indeed, I myself, being curious by
nature, frequently visit this place for the mere pleasure of
observing the work of those who, on account of their supe-
riority over other artisans, we call "first rank men."
Conference with them has often helped me in the investiga-
tion of certain effects including not only those which are
striking, but also those which are recondite and almost
incredible.
The present condition of the field of design owes much to this brief
discussion and the cultural environment within which it takes place.
Instead of turning to investigate the human power or ability that
allowed the creation of the instruments and machines of the arsenal
of Venice, Galileo turned to an investigation of the two new mathe-
matical sciences of mechanics. This reflects a general tendency
following the fifteenth and sixteenth centuries to turn towards theo-
retical investigations in a variety of subject matters, laying the foun-
dations of the diverse fields of learning that are now institution-
alized in our universities.
The legacy of the art schools of design is with us today in the United
Kingdom and in most other parts of the world, though the vision
and effectiveness of these schools in teaching design grows fainter
every year under the need for young designers to have more knowl-
edge and a broader humanistic point of view in order to deal with
the complex problems that they must face in their professional
careers. Fragments of the human power or ability to create have,
indeed, moved into universities in the past century or more, partic-
ularly in the form of engineering, "decision science," and most
recently in the form of computer science. Furthermore, design edu-
cation, too, has begun to find a place in a few universities-and in
some of the leading research universities.
What I want to suggest for this conference is that the discov-
ery of design in the twentieth century is more than a small incre-
mental addition to the tradition of theoretical learning upon which
our universities have been based since the Renaissance. True, design
and its various branches have entered the universities under this
guise, and their practical significance for economic development
and the well-being of citizens may help to account for this develop-
ment in tolerance among those who are committed to the old struc-
ture of universities and the old models of research. After all,
universities had already found ways to accommodate within their
missions the study of Law, Theology and Divinity, and Medicine.
However, the discovery of design is more than this. It is a sign, I
believe, of a new battle of the books in our time: a new round in the
struggle between the old and the new learning in human culture.
The reason for this new battle is evident. While we do not
deny the value and the ongoing benefit of theoretical investigations
of subject matters in the sciences and arts, we also recognize that the
powerful development of this learning has left us in a deeply trou-
bling situation. We possess great knowledge, but the knowledge is
fragmented into so great an array of specializations that we cannot
find connections and integrations that serve human beings either in
their desire to know and understand the world or in their ability to
act knowledgeably and responsibly in practical life. While many
problems remain to be solved in the fields that currently character-
ize the old learning-and we must continue to seek better under-
standing through research in these areas-there are also new
problems that are not well addressed by the old structure of learn-
ing and the old models of research.
It is a great irony that what was once the new learning is
now the old learning, and what was the old learning is now the new
Culture,"Philosophy and Rhetoric, forth- studied design for a long time-it provides a beginning for under-
coming, 20001. standing design research. I think it provides a way to connect an
What is a Product?
To understand the changing meaning of "product" in design and
the consequent problems and issues of design practice, design
education, and design research, I have suggested that there are four
orders of design in the twentieth century. Each order is a place for
rethinking and reconceiving the nature of design. The orders are
"places" in the sense of topics for discovery, rather than categories
of fixed meaning. The distinction between a place and a category
may appear subtle, but it is profound. It illustrates what I regard as
a fundamental shift in the intellectual arts that we employ to
explore design in practice and research-a shift from grammar and
logic in the early part of the twentieth century to rhetoric and dialec-
tic. Our early theories of design found expression in grammars and
logics of design thinking, but the new design finds expression in
rhetoric and dialectic. We will not elaborate this distinction further
at present, but its import will soon become apparent.
The first and second orders of design were central in the
establishment of the professions of graphic and industrial design.
Graphic design grew out of a concern for visual symbols, the com-
munication of information in words and images. That the name of
this profession or area of study has changed over the years only
serves to emphasize the focus: it has evolved from graphic design,
to visual communication, to communication design. Initially named
by the medium of print or graphical representation, the introduction
of new media and tools, such as photography, film, television,
sound, motion, and digital expression, has gradually helped us to
recognize that communication is the essence of this branch of
design, independent of the medium in which communication is
presented. There is no comparable evolution in the naming of
industrial design, except that some people refer to "product design"
when they mean the special segment of industrial design concerned
explicitly with the creation of mass-produced consumer goods.
However, industrial design grew out of a concern for tangible, phys-
Graphic
Symbols Design
Things Industrial
Design
Interaction
Action Design
Environmental
Thought Design
(New York: Da Capo Press, Inc., 1991), kinds of knowledge bear on the creation of products that are useful,
81-89.
Perspectives
the elements
on p
of products
Materials
Useful
Internal view:
the form of
product experience
Product
Desirable Usable
Product
Design \
usable, and desirable, because these are the areas of the most intense
design research today in the United States and in other parts of the
world.
Investigation of the useful clearly takes us to problems of the
deepest content and structure of product experience. To be useful, a
product must meet a basic criterion: it must work. "Working" is
partly a problem of engineering or computer science, or a combina-
tion of both, and in this respect designers continue to explore their
relationships with the disciplines that bear on engineering. How-
ever, "working" is more complex in products today, for it is not only
engineering that plays a role but the natural sciences as well. In-
deed, in the new information products there are also many issues of
content that force us to consult with content specialists in many
other fields, including the social sciences, the humanities, and the
arts. Wherever intellectual content is an issue in a product, design-