Imperial Militia v9.6
Imperial Militia v9.6
Imperial Militia v9.6
This team list uses the special rules and wargear MILITIA OR CULTS
found in Crusade Imperialis Army Lists. If a rule A kill team must be declared either Loyalist or Traitor.
differs from the book, it will be clearly stated. This affects model availability and provenance choices.
PROVENANCES
Units that have the Provenance special rule benefit
from the provenances on the next page
TEAM WIDE PROVENANCES
An Imperial Militia and Cults Kill Team can have up to two provenances at the cost indicated (Commander must be
selected)
Warrior Elite – 10 pts Alchem-jackers – 8 pts
All eligible units and models receive +1 to their Leadership value (to a All units with this Provenance do not suffer negative modifiers to their
maximum of 9). Militia Levy squads in a kill team with this Provenance Leadership value in the Fight phase and, in addition, if they fail a Nerve
gain the Support Unit special rule test owing to casualties in the Shooting phase, they become pinned
instead of Falling Back.
Option – Frenzon: Any unit with this Provenance can have frenzon
dispensers for +7 points per model (+15 points for an Ogryn Brute
model), gaining +1 Attack. However, any model with these must always
charge the nearest enemy model if it is able to.
Survivors of the Dark Age – 30 pts TRAITORS ONLY – (tiny) Cult Horde - 8pts
All eligible units and models receive an increase of +1 to their basic All eligible models with this Provenance gain the Zealot special rule.
Armour save (5+ becoming 4+ and so on) to a maximum of 3+. However, However, they must always charge an enemy if they are able, and may
the detachment’s compulsory Core choices must be filled by Grenadiers, even charge if they have fired weapons in the Shooting phase which
and in addition Inducted Levy squads in an army with this Provenance would make them ineligible to do so. Affected models with this
gain the Support Units special rule and this Provenance itself may not be Provenance may only make Snap Shots with their shooting attacks.
used in conjunction with the Cult Horde or Tainted Flesh Provenances. Grenadier models may not be taken in a team which uses this
Option – Advanced Weapons: Provenance and this Provenance may not be used in conjunction with
The strength of its laspistols, lascarbines, lasrifles, laslocks, and rotor the Survivors of the Dark Age Provenance.
cannons used by its Grenadiers, Grenadier Sergeant and Team Leaders
may be increased by +1 for +5 points per unit. If this option is taken, all
such units in the army must be so upgraded.
ROGUE PSYKER 15
(Traitor Choice Only)
NAME M WS BS S T W A Ld Sv
Psyker 6” 5+ 5+ 3 3 2 2 8 -
EQUIPMENT - CCW
RULES - Inspiring Presence, Feel No Pain 5+, Fear, Fearless, Possession, Psyker (Mastery Level 1)
Possession: If the Rogue Psyker is killed either by losing wounds or as the result of
suffering a Perils of the Warp attack, roll a D6. On a result of a 5+ normally or a 2+ in the
case of Perils of the Warp, remove the model from play and replace them with a
Possessed model. The Possessed model starts with a full complement of wounds
Psychic Power: Rogue Psyker can choose from the Primaris Powers in Pyromancy,
Biomancy, Telekinesis and Malefic Daemonology disciplines.
OPTIONS -
Instill Order: If model within the Inspiring Radius of this model fails a Leadership test, the
test can be rerolled - however, you then deal it a Wound (D3 Wounds for squads) at AP -.
OPTIONS - Can replace its Laspistol with an item from the Pistols Weapons List
- Can replace its CCW with an item from the Melee Weapons List
- Can take any item from the Wargear list
KEYWORDS Imperium, Militia, Loyalist, or Traitor
IMPERIALIS MILITIA 4
NAME M WS BS S T W A Ld Sv
Militia 6” 4+ 4+ 3 3 1 1 6 5+
EQUIPMENT - Auxilia Lasrifle
- CCW
- Frag Grenades
- Flak Armour
RULES - Provenances
OPTIONS -
KEYWORDS Imperium, Militia, Loyalist, or Traitor
INDUCTED LEVY 2
NAME M WS BS S T W A Ld Sv
Levy 6” 5+ 5+ 3 3 1 1 6 6+
EQUIPMENT - Auxilia Lasrifle
- CCW
- Sub Flak Armour
RULES - Provenances
OPTIONS -
KEYWORDS Imperium, Militia, Loyalist, or Traitor
GRENADIERS 5
NAME M WS BS S T W A Ld Sv
Grenadier 6” 4+ 3+ 3 3 1 1 7 4+
EQUIPMENT - Auxilia Lasrifle
- CCW
- Frag, Krak Grenades
- Carapace Armour
RULES - Provenances
OPTIONS - For every three Grenadiers, you may take one Special Weapons Grendaier armed with a
grenade launcher for an additional 10 pts
KEYWORDS Imperium, Militia, Loyalist, or Traitor
FIRE SUPPORT TEAM 15
(You may only take three Fire Support Teams in your kill team)
NAME M WS BS S T W A Ld Sv
Militia 6” 4+ 4+ 3 3 1 1 6 5+
EQUIPMENT - Heavy Stubber
- Laspistol
- CCW
- Frag Grenades
- Flak Armour
RULES - Provenances, Bulky, Support Unit
OPTIONS - Can replace its Heavy Stubber with an item from the Heavy Weapons List
KEYWORDS Imperium, Militia, Loyalist, or Traitor
RECON SQUAD 10
NAME M WS BS S T W A Ld Sv
Militia 7” 4+ 3+ 3 3 1 1 7 5+
EQUIPMENT - Lascarbine/Autogun
- CCW
- Frag, Krak Grenades
- Flak Armour
RULES - Provenances, Feigned Deployment: At the start of the first battle round but before the
first turn begins, you can move this model up to 6”. It cannot end this move within 9” of
any enemy models. If both players have models that can do this, the player who is taking
the first turn moves their models first. Advance Deployment: When you set up this model
during deployment, it can be set up anywhere on the battlefield that is more than 18”
from any enemy models
OPTIONS - Can take a Cameoline Cloak
KEYWORDS Imperium, Militia, Loyalist, or Traitor
ENGINSEER ADEPT 20
(You may only take one Enginseer in your kill team)
NAME M WS BS S T W A Ld Sv
Enginseer 6” 4+ 4+ 3 3 1 1 8 3+
EQUIPMENT - Laspistol
- Power Axe
- Servo Arm
- Power Armour
RULES -
OPTIONS -
KEYWORDS Imperium, Militia, Loyalist, or Traitor
SERVO-AUTOMATA 15
(You may only take one Servo-Automata in your kill team)
NAME M WS BS S T W A Ld Sv
Automata 6” 4+ 4+ 4 3 1 1 6 5+
EQUIPMENT - CCW
RULES -
OPTIONS -
KEYWORDS Imperium, Militia, Loyalist, or Traitor
MEDICAE ORDERLY 25
(You may only take one Servo-Automata in your kill team)
NAME M WS BS S T W A Ld Sv
Medicae 6” 4+ 4+ 3 3 1 1 8 4+
EQUIPMENT - Laspistol
- CCW
- Medi-Pack
- Void Armour
RULES - Close Formation Fighting, Disciplined Fire
OPTIONS -
KEYWORDS Imperium, Militia, Loyalist, or Traitor
MUTANT SPAWN 30
(Traitor Choice Only, one per kill team)
NAME M WS BS S T W A Ld Sv
Spawn 7” 4+ - 5 5 3 D6 9 5+
EQUIPMENT - Churning Fangs and Claws
RULES - Enemy models with 2” of this model reduce their Ld by 1
When a spawn makes a CC Attack, roll a D3 and consult the table below:
OGRYN BRUTE 35
NAME M WS BS S T W A Ld Sv
Ogryn 4” 3+ 5+ 5 5 2 3 6 5+
EQUIPMENT - CCW
- Frag Grenades
- Flak Armour
RULES - Provenances, On the turn this model makes a successful charge it can make one
additional attack
OPTIONS - Can take Carapace Armour, Boarding Shield, and/or Combat Shield from the Wargear List
- Can take an item from the Power Weapons list
KEYWORDS Imperium, Militia, Loyalist, or Traitor
AUXILIA SENTINEL 30
NAME M WS BS S T W A Ld Sv
Sentinel 8” 5+ 3+ 5 4 4 1 7 4+
EQUIPMENT - Multi-Laser
- Searchlight
- Smoke Launcher
RULES - Feigned Deployment, Can move up to 6” after deployment but before the first turn is
taken. When this model is reduced to 0 wounds, roll a D6, on a 6 all models within 3” take
a mortal wound
OPTIONS - Can replace its Multi-Laser with an item from the Heavy Weapons List