Drum Sequencer Player Operation Manual
Drum Sequencer Player Operation Manual
Drum Sequencer Player Operation Manual
OPERATION MANUAL
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Drum Sequencer
Player
Introduction
A Player is a special type of device that automatically processes, filters and generates MIDI Notes, based on input MIDI
Notes, to an Instrument device in the rack. Players can also play back MIDI on their own, without any MIDI input; this
could for example be pattern sequencers, like the Drum Sequencer Player described in this manual.
The Player devices can be found in the Players palette below Utilities in the Reason Browser:
The Drum Sequencer device is an eight-channel, 16-step pattern based grid sequencer, ideal for controlling
instrument devices such as Kong, Redrum and various Rack Extension drum instrument devices.
Several Drum Sequencer devices can be chained if you want to control more than eight drum channels - see “Using
two Drum Sequencer devices to control all 16 drum channels in Kong” for a practical example.
Apart from allowing you to send MIDI notes to any drum sound source, the Drum Sequencer has the following
features:
• Drum patterns can be saved in patches.
• For each drum, you can specify the pattern length (1-16 steps), the speed (i.e. resolution) and the playback direc-
tion. You can also slide drum channels in time.
• Each drum step can have its own velocity (1-127).
• Each drum step can have repeats, so that the note is played e.g. 2 or 3 times, for rolls and other stuff.
• Each drum step can have a probability value - a percentage setting determining how likely it is to play.
• There are quick Preset functions for entering a rhythmic pattern for a drum channel.
• A separate, continuous Shuffle control.
• Real-time recording (quantized to steps).
• CV Gate outputs for controlling devices via Gate signals - see “Connections”.
1. Alternatively, select the desired drum channel, click the LRN button and play the desired note on your MIDI key-
board (or click the desired Pad on the instrument device, if you are using Kong!):
2. When you’re happy with the note assignment, click the LRN button again to deselect the Learn function.
q If you want to control more than 8 drum channels you can add more Drum Sequencer devices and set different MIDI
Note numbers for the channels in the additional device(s).
Creating patterns
There are three ways of creating patterns in the Drum Sequencer device:
• By clicking/drawing in the pattern matrix.
• By selecting one of the Presets.
This will fill out an entire row with the steps of the preset.
• By recording in real-time from a MIDI keyboard.
2. Click in a box in the pattern matrix to fill the corresponding step with a note with Velocity=80:
q Hold down [Shift] and click to fill the step with note with Velocity=127. Hold down [Alt](Win)/[Option](Mac) and
click o fill the step with a note with Velocity=30. You can always edit the Velocities afterwards, see “Editing
Velocity”.
D To fill several adjacent steps, click and hold on the initial box and the drag sideways to fill the desired boxes.
D Click a filled step to delete it.
Alternatively, click and hold a filled step and drag sideways to delete several adjacent steps.
D You could also have a single step play back repeats of the same note within the step, see “Editing Repeats”.
q See “The “Clear/Alter/Random/Shift/Copy & Paste/Preset” functions” for information about other ways of
generating/altering patterns for the drum channels.
2. Click the Run button on the Drum Sequencer device - or click Play in the Reason sequencer.
3. Record your pattern from your MIDI keyboard.
The pattern steps are automatically filled according to the notes you play. The individual Velocity values for each
steps are also recorded into the pattern:
Editing patterns
Editing Velocity
The velocity of each step in the selected drum channel are displayed on the Velocity row.
D Click or drag up/down in a Velocity segment to increase/decrease the Velocity for the corresponding step of the
selected drum channel.
The velocity is reflected by the color intensity of the step on the drum channel.
D Click the up/down arrows to the left in the Velocity section - or drag up/down - to increase/decrease the velocities
on all steps in the selected drum channel in one go:
q To set all Velocities on a drum channel to the same value, drag the Velocity “up arrow” all the way up and then down
to the desired value.
• For steps that have Repeats in them (see below), the Velocity will be the same for all repeats within the step.
Editing Repeats
It’s possible to have individual steps in the pattern matrix play back a defined number of repeats of the same note -
perfect for drum rolls and similar.
D Select the desired number of repeats for the step by clicking and dragging up/down in the Repeat row below the
matrix:
Here, 3/4 triplets are selected on all 16 steps. Note that steps 4, 8, 11 and 16 are silent, since the 3/4 triplets span 4 steps.
q If you want to copy the Repeats value to adjacent filled steps, hold down [Shift] and drag sideways on the Repeats
row.
D To reset the Repeats value, hold [Ctrl](Win)/[Command](Mac) and click or drag on the Repeats row.
D Click the circular X button to the left in the Repeats section to delete any repeats on all steps in one go.
Editing Probability
It’s also possible to set a Probability value for a step to be played back. This is really nice for introducing more variation
and “spontaneity” in the patterns.
D Select the desired Probability value for the step by clicking and dragging down/up in the Probability row below the
pattern matrix:
• The Probability values can be selected from 1-100 (%), where the default value 100 means “always trig”.
The Probability value “100%” is never displayed - the “box” then remains blank.
D Select “Clear” from the list to get a Clear button for each drum channel - plus a global Clear button for all channels.
Clicking a Clear button on a drum channel will erase the entire pattern for that channel. Clicking the Clear button at
the top will erase the patterns of all drum channels.
D Select “Alter” from the list to get an Alter button for each drum channel - plus a global Alter button for all channels.
Clicking an Alter button on a drum channel will then alter the positions of the filled steps randomly. Clicking the Alter
button at the top will alter the positions of the filled steps of all drum channels.
D Select “Random” from the list to get a Random button for each drum channel - plus a global Random button for all
channels.
Clicking a Random button on a drum channel will then generate a random pattern for that channel. Clicking the
Random button at the top will randomize the steps of all drum channels.
D Select “Shift” from the list to get Shift buttons for each drum channel - plus global Shift buttons for all channels.
Clicking a Shift button on a drum channel will then move the pattern for that channel left/right - one step at a time.
Clicking a Shift button at the top will move the patterns for all channels left/right - one step at a time.
Shuffle
A Shuffle value can be set to introduce a “swing” in the playback. The Shuffle value affects all drum channels equally in
the selected pattern. Each of the eight Patterns can have different Shuffle values.
Range: OFF, 50-75%, Glob (locks to the Global Shuffle value in the ReGroove Mixer, see the “Global Shuffle” function
in the ReGroove chapter in the Operation Manual).
Plays back from the first step to the last, and then loops forwards.
• Backward
Plays back from the last step to the first, and then loops backwards.
• Pendulum
Plays back from the first step to the last, and then reverses direction to back to the first step, and so on. The last and
first step in the pendulum is played twice when the playback switches direction.
• Random
Reset Step
The Drum Sequencer features a Pattern section with eight locations (slots) for eight different complete patterns.
2. Click the global C(opy) button at the top to copy the patterns of all drum channels:
4. Click the global P(aste) button to paste the patterns of all drum channels to the new Pattern slot:
Deleting Patterns
D Select “Clear” from the selector and then click the global Clear (X) button to erase the currently selected pattern:
3. Click the Send To Track button to the right above the Drum Sequencer device:
A new Note clip is automatically rendered between the L and R Loop Markers on a new Note Lane on the
instrument’s track in the Sequencer:
As you can see the pattern steps have now all been rendered into notes in the Note clip - with their individual
Velocity, Repeats and Probability values.
Also note that since drum channel 8 was muted in the Drum Sequencer device (see the first picture in this
example), no notes have been rendered for that drum channel.
5. When you clicked the Send To Track button in step 3 above, the Bypass All switch was automatically activated:
This is so that the Drum Sequencer pattern should not play back from the Player device at the same time as you
play back the rendered pattern from the Reason sequencer (since this would generate “doubled” notes, which
usually sounds bad).
D If you want to continue to use the Drum Sequencer’s pattern playback, first deactivate the Bypass All switch.
If you flip the rack around you will notice that the Drum Sequencer device features (CV) Gate connectors.
5. Finally, you might want to combine this setup and save it as a Combi patch.
To do that, right click the Kong device and select “Combine” from the context menu. Then, click the Save Patch
button on the Combinator panel and save your setup as a Combi (CMB) patch.