Mission WM1 Amy An Origin Story
Mission WM1 Amy An Origin Story
Mission WM1 Amy An Origin Story
Amy just saw her sensei turn into a zombie and • Unlocked doors. All doors are unlocked and can be opened
kill his boss. She had to use his precious katana without any door-opening equipment.
against him. Now, she ’ s all alone in the streets, at
the beginning of a zombie invasion. What ’ s next? • Looking around. Each Objective gives 5 Adrenaline Points
Zombicide! to the Survivor who takes it.
- The Green Objective allows Amy to drive the Pimpmobile.
Materials needed: Zombicide: 2nd Edition. When driving in any Zone with 4 or more Zombies in it, place
Tiles needed: 1V, 3V, 6R, & 8V. a Noise token on the Pimpmobile. These Noise tokens are
not removed during the End Phase. When it reaches 3 Noise
- OBJECTIVES tokens, the Pimpmobile crashes and the Mission fails.
- The Blue Objective adds a new Survivor to the game. Pick
This is a solo Mission, played with Amy. Accomplish the a random Survivor ID Card and place their miniature in the
objectives in this order to win the game: Zone. From now on, the player controls both Survivors. The
1- Did I hear someone screaming? Take all Objectives. new Survivor starts with no Equipment. Amy can immediately
2- Leave the area! Reach the Exit with all Survivors. A do a Trade Action with them, for free.
Survivor may escape through this Zone at the end of their
Turn, as long as there are no Zombies in it. • Sweet loot. Each Pimpweapon Crate gives a random
Pimpweapon, among those still available, to the Survivor who
- SPECIAL RULES takes it. They can then reorganize their inventory for free.
6R 1V
3V 8V
x1
MISSIONS
Amy
Starting Zone
x2 4x
Exit Zone Walkers
4x 4x
Pimpweapon Objectives
Crates (5AP)
x1
WM1