SOTDR Easter Egg Guide
SOTDR Easter Egg Guide
SOTDR Easter Egg Guide
Keep in mind that this is my first map, so there isn’t any grand EE quest.
- Song -
The trigger for the Easter Egg song is the usual three teddy bears.
The first teddy is in a slightly opened locker, right inside the second hallway after
clearing the debris. The locker left of the skull graffiti.
The second teddy is in Stairwell A (Jugg) between the two staircases. Hiding
behind the cardboard boxes on the right-hand side.
The third teddy is hiding underneath one of the shelves in the Back Hallway.
More specifically, the teddy is directly in the middle of the shelves collectively.
Between a pile of papers and two empty boxes.
- Soul Boxes -
The soul collectors for this map are modeled as skulls and will unlock the
Utilities room. There are eleven around the map. These soul collectors do NOT
grow in size. Screenshots are only provided to those that are at all hard to
find or do not stick out as easily.
The first skull is in the Principal’s Office (Widow’s Wine) next to the mystery
box location.
The fourth is in the Main Hallway, close to the rightmost desk and lockers,
lying in a pool of blood.
The seventh is outside, right in front of the industrial light, in front of the
zombie barriers, lying in the dirt:
The eighth is also outside, in front of the three doors leading back inside to the
Main Hallway, also right outside of decontamination (P90 wall buy).
The ninth is in the Back Hallway, close to the Cafeteria entrance where Speed
Cola is located:
The tenth is in Stairwell B, located directly in front of Double Tap.
The eleventh and final one is located on the second floor, between Mule Kick
and the Infirmary (PAP) door.
Once the souls are completed, the Utilities room (located in the Back Hallway)
will unlock and will be buyable for 2500 points. Once inside, there will be a
keycard laying on the right side of the workbench that opens the basement.
Cost is 2000 points to acquire. You will also find a free Ray Gun Mark II on the
left side of the workbench, which can function as a trading table, as long as
you avoid trading in a weapon that doesn’t have ammo.
- Basement - –