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Nuts 4e Player Aid - Chocolate and Cigs Tests

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NUTS– 4TH EDITION

3 Pistol.
2 UNOPPOSED CHALLENGE
4 Pocket Knife.
(Taken vs. Skill)
A score of “6” is automatically a failure 5 Pen and paper.

CIRCUMSTANCE MODIFIER TO 6 Loaf of Bread.


SKILL
7 Hunk of Cheese.
DIFFICULT – Challenge is -1
difficult. 8 Pack of Cigarettes.

EASY – Challenge is easy. +1 9 Chocolate Bar.

TOOL – Have an applicable tool +1 1 Bottle of Wine.


that increases the chances for 0
success.
1 Pocket Watch if in a building, Medal if on a
APPLICABLE ATTRIBUTE MODIFIER TO 1 soldier.
SKILL
1 Binoculars.
EASY GOING -1 2
EXCEPTIONAL FIXER +2

FIT +1

LOGICAL +1 CHOCOLATE &


# D6 RESULT
CIGARETTES
PASSED
2 Character completes the challenge
UNOPPOSED CHALLENGE
successfully.
OPPOSED CHALLENGE
1 Character may choose to immediately
re-roll the Challenge counting a result of ITEMS
pass 1d6 as pass 0d6.

OR

Decide not to continue the Challenge


SKILL OPPOSED CHALLENGE
and may not try again this Mission (Looking for successes, score of 1, 2 or 3)

0 Character fails and suffers ATTRIBUTE MODIFIER


consequences. ATTRACTIVE +1d6

CHARISMATIC +1d6

2 ITEMS DIM -1d6

(Adding the two results together) EASY GOING +1d6

# RESULT LOGICAL -1d6

2 Map. SCROUNGE +1d6

© 2017 ED TEIXEIRA – TWO HOUR WARGAMES 8/27/2021

1
NUTS– 4TH EDITION
SMOOTH +1d6

UNSURE -1d6
REP IN SIGHT - CHOCOLATE &
CIRCUMSTANCE MODIFIER CIGARETTES
ACTIVELY HELPFUL – Previously scored an +2d6 (Looking for successes – score of 1, 2, or 3)
actively helpful response with the opponent.
Moving side must score more successes to win the In Sight.
COLD SHOULDER – Previously scored a cold -1d6
ATTRIBUTE MOD
shoulder response with the opponent.
LAZY -1d6
FLUENT – Character can speak the language Re-roll
of the opponent. 2d6 OPPONENT IS STEALTHY -1d6

HATED ENEMY – Military enemy or -2d6 QUICK REFLEXES +1d6


occupying the opponent’s country.
SLOW TO REACT -1d6
ITEM – Each Item given to the opponent. +1d6
STEELY EYES +1d6
POSITIVE RESPONSE – Previously scored a +1d6
CIRCUMSTANCE MOD
positive response with the opponent
CONCEALED – Enemy is concealed. -1d6
WEAPON – Character has weapon and +2d6
(1)
opponent does not HUNKER DOWN – Character is Hunkered
Down.
(1)
LEAVING THE BATTLEFIELD – Character is
# RESULT Leaving the Battlefield.
SUCCESSES
(1) Figure cannot act and will complete its reaction instead.
3+ more Actively helpful response. The NPC will
answer questions and provide RESOLVING IN SIGHT ACTIONS
information. He will also offer to help
you, even if risking his life. The group winning the In Sight will now act, from highest
Rep to lowest. Here’s how we do it:
1 or 2 more Positive response. The NPC will answer
 If win the In Sight, but do not outnumber the
questions and provide information.
loser by 3:1 or more, resolve the In Sight
Same Exchange pleasantries, but nothing normally.
more.  If win the In Sight and outnumber the enemy by
3:1 or more, take a People Challenge. Count the
1 or 2 less Cold shoulder. NPC makes it obvious +2d6 Weapon modifier for winning the In Sight.
that the he will not or cannot be of any If win the Challenge, the enemy will surrender.
help. Otherwise re-take the In Sight test to see which
side goes first, counting no modifiers.
3+ less Belligerent. Cannot be questioned in the
future and will attack if meet them
again. Increase the Enemy Investment
Level by 1 point for this Mission.

© 2017 ED TEIXEIRA – TWO HOUR WARGAMES 8/27/2021

2
NUTS– 4TH EDITION
2 A F 3 2 3 1

3 B M 3 1 2 3

4 C M 3 3 1 2

5 D M 3 3 2 1

CHOCOLATE & 6 E F 4 2 4 3

7 F M 3 3 1 2
CIGARETTES 8 G M 3 3 2 1

1 ESCORT 9 H M 4 2 3 4

(Read the result as rolled) 10 I F 3 2 3 1

CIRCUMSTANCE MODIFIER 11 J M 4 4 2 3
Each point of Enemy Investment Level. +1 12 K M 4 2 3 3

# RESULT
2 Civilians equal to the d6 result rolled.

3 Civilians equal to the d6 result rolled.

4 Civilians equal to the d6 result rolled.

5 Civilians equal to the Enemy Investment Level.

6 Civilians equal to the Enemy Investment Level.

7 Wounded soldiers equal to the d6 result rolled.

8 Wounded soldiers equal to the d6 result rolled. NEW IN SIGHT


9 Wounded soldiers equal to the Enemy
Investment Level.
ESCORT
10 Wounded soldiers equal to the Enemy CIVILIANS
Investment Level.

11 Wounded soldiers equal to the Enemy


Investment Level.

12 Wounded soldiers equal to the Enemy


+ Investment Level.

2 CIVILIANS
(Add the results together)

# ID GEN REP FIT PEP SAV

© 2017 ED TEIXEIRA – TWO HOUR WARGAMES 8/27/2021

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