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Menu Lua API

The document provides an overview of the Lua API reference for the Minetest main menu, summarizing key functions for defining formspecs, handling callbacks, reading game data, starting and closing the menu, filesystem operations, logging, settings, worlds, and more. It describes functions for updating formspecs, playing sounds, downloading files, and getting information about games, contents, and the screen.

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Izan López
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© © All Rights Reserved
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Download as TXT, PDF, TXT or read online on Scribd
0% found this document useful (0 votes)
62 views

Menu Lua API

The document provides an overview of the Lua API reference for the Minetest main menu, summarizing key functions for defining formspecs, handling callbacks, reading game data, starting and closing the menu, filesystem operations, logging, settings, worlds, and more. It describes functions for updating formspecs, playing sounds, downloading files, and getting information about games, contents, and the screen.

Uploaded by

Izan López
Copyright
© © All Rights Reserved
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
You are on page 1/ 6

Minetest Lua Mainmenu API Reference 5.5.

0
=========================================

Introduction
-------------

The main menu is defined as a formspec by Lua in builtin/mainmenu/


Description of formspec language to show your menu is in lua_api.txt

Callbacks
---------

core.button_handler(fields): called when a button is pressed.


^ fields = {name1 = value1, name2 = value2, ...}
core.event_handler(event)
^ event: "MenuQuit", "KeyEnter", "ExitButton" or "EditBoxEnter"

Gamedata
--------

The "gamedata" table is read when calling core.start(). It should contain:


{
playername = <name>,
password = <password>,
address = <IP/adress>,
port = <port>,
selected_world = <index>, -- 0 for client mode
singleplayer = <true/false>,
}

Functions
---------

core.start()
core.close()
core.get_min_supp_proto()
^ returns the minimum supported network protocol version
core.get_max_supp_proto()
^ returns the maximum supported network protocol version
core.open_url(url)
^ opens the URL in a web browser, returns false on failure.
^ Must begin with http:// or https://
core.open_dir(path)
^ opens the path in the system file browser/explorer, returns false on failure.
^ Must be an existing directory.
core.get_version() (possible in async calls)
^ returns current core version

Filesystem
----------

core.get_builtin_path()
^ returns path to builtin root
core.create_dir(absolute_path) (possible in async calls)
^ absolute_path to directory to create (needs to be absolute)
^ returns true/false
core.delete_dir(absolute_path) (possible in async calls)
^ absolute_path to directory to delete (needs to be absolute)
^ returns true/false
core.copy_dir(source,destination,keep_soure) (possible in async calls)
^ source folder
^ destination folder
^ keep_source DEFAULT true --> if set to false source is deleted after copying
^ returns true/false
core.is_dir(path) (possible in async calls)
^ returns true if path is a valid dir
core.extract_zip(zipfile,destination) [unzip within path required]
^ zipfile to extract
^ destination folder to extract to
^ returns true/false
core.sound_play(spec, looped) -> handle
^ spec = SimpleSoundSpec (see lua-api.txt)
^ looped = bool
core.sound_stop(handle)
core.get_video_drivers()
^ get list of video drivers supported by engine (not all modes are guaranteed to
work)
^ returns list of available video drivers' settings name and 'friendly' display
name
^ e.g. { {name="opengl", friendly_name="OpenGL"}, {name="software",
friendly_name="Software Renderer"} }
^ first element of returned list is guaranteed to be the NULL driver
core.get_mapgen_names([include_hidden=false]) -> table of map generator algorithms
registered in the core (possible in async calls)
core.get_cache_path() -> path of cache
core.get_temp_path() -> path of temp folder

HTTP Requests
-------------

* core.download_file(url, target) (possible in async calls)


* url to download, and target to store to
* returns true/false
* `minetest.get_http_api()` (possible in async calls)
* returns `HTTPApiTable` containing http functions.
* The returned table contains the functions `fetch_sync`, `fetch_async` and
`fetch_async_get` described below.
* Function only exists if minetest server was built with cURL support.
* `HTTPApiTable.fetch_sync(HTTPRequest req)`: returns HTTPRequestResult
* Performs given request synchronously
* `HTTPApiTable.fetch_async(HTTPRequest req)`: returns handle
* Performs given request asynchronously and returns handle for
`HTTPApiTable.fetch_async_get`
* `HTTPApiTable.fetch_async_get(handle)`: returns HTTPRequestResult
* Return response data for given asynchronous HTTP request

### `HTTPRequest` definition

Used by `HTTPApiTable.fetch` and `HTTPApiTable.fetch_async`.

{
url = "http://example.org",
timeout = 10,
-- Timeout for connection in seconds. Default is 3 seconds.

post_data = "Raw POST request data string" OR {field1 = "data1", field2 =


"data2"},
-- Optional, if specified a POST request with post_data is performed.
-- Accepts both a string and a table. If a table is specified, encodes
-- table as x-www-form-urlencoded key-value pairs.
-- If post_data is not specified, a GET request is performed instead.

user_agent = "ExampleUserAgent",
-- Optional, if specified replaces the default minetest user agent with
-- given string

extra_headers = { "Accept-Language: en-us", "Accept-Charset: utf-8" },


-- Optional, if specified adds additional headers to the HTTP request.
-- You must make sure that the header strings follow HTTP specification
-- ("Key: Value").

multipart = boolean
-- Optional, if true performs a multipart HTTP request.
-- Default is false.
}

### `HTTPRequestResult` definition

Passed to `HTTPApiTable.fetch` callback. Returned by


`HTTPApiTable.fetch_async_get`.

{
completed = true,
-- If true, the request has finished (either succeeded, failed or timed
-- out)

succeeded = true,
-- If true, the request was successful

timeout = false,
-- If true, the request timed out

code = 200,
-- HTTP status code

data = "response"
}

Formspec
--------

core.update_formspec(formspec)
core.get_table_index(tablename) -> index
^ can also handle textlists
core.formspec_escape(string) -> string
^ escapes characters [ ] \ , ; that can not be used in formspecs
core.explode_table_event(string) -> table
^ returns e.g. {type="CHG", row=1, column=2}
^ type: "INV" (no row selected), "CHG" (selected) or "DCL" (double-click)
core.explode_textlist_event(string) -> table
^ returns e.g. {type="CHG", index=1}
^ type: "INV" (no row selected), "CHG" (selected) or "DCL" (double-click)
core.set_formspec_prepend(formspec)
^ string to be added to every mainmenu formspec, to be used for theming.

GUI
---

core.set_background(type, texturepath,[tile],[minsize])
^ type: "background", "overlay", "header" or "footer"
^ tile: tile the image instead of scaling (background only)
^ minsize: minimum tile size, images are scaled to at least this size prior
^ doing tiling (background only)
core.set_clouds(<true/false>)
core.set_topleft_text(text)
core.show_keys_menu()
core.show_path_select_dialog(formname, caption, is_file_select)
^ shows a path select dialog
^ formname is base name of dialog response returned in fields
^ -if dialog was accepted "_accepted"
^ will be added to fieldname containing the path
^ -if dialog was canceled "_cancelled"
^ will be added to fieldname value is set to formname itself
^ if `is_file_select` is `true`, a file and not a folder will be selected
^ returns nil or selected file/folder
core.get_screen_info()
^ returns {
density = <screen density 0.75,1.0,2.0,3.0 ... (dpi)>,
display_width = <width of display>,
display_height = <height of display>,
window_width = <current window width>,
window_height = <current window height>,
render_info = <active render information>
}

Content and Packages


--------------------

Content - an installed mod, modpack, game, or texture pack (txt)


Package - content which is downloadable from the content db, may or may not be
installed.

* core.get_user_path() (possible in async calls)


* returns path to global user data,
the directory that contains user-provided mods, worlds, games, and texture
packs.
* core.get_modpath() (possible in async calls)
* returns path to global modpath
* core.get_clientmodpath() (possible in async calls)
* returns path to global client-side modpath
* core.get_gamepath() (possible in async calls)
* returns path to global gamepath
* core.get_texturepath() (possible in async calls)
* returns path to default textures
* core.get_game(index)
* returns:
{
id = <id>,
path = <full path to game>,
gamemods_path = <path>,
name = <name of game>,
menuicon_path = <full path to menuicon>,
author = "author",
DEPRECATED:
addon_mods_paths = {[1] = <path>,},
}

* core.get_games() -> table of all games in upper format (possible in async calls)
* core.get_content_info(path)
* returns

{
name = "name of content",
type = "mod" or "modpack" or "game" or "txp",
description = "description",
author = "author",
path = "path/to/content",
depends = {"mod", "names"}, -- mods only
optional_depends = {"mod", "names"}, -- mods only
}

Logging
-------

core.debug(line) (possible in async calls)


^ Always printed to stderr and logfile (print() is redirected here)
core.log(line) (possible in async calls)
core.log(loglevel, line) (possible in async calls)
^ loglevel one of "error", "action", "info", "verbose"

Settings
--------

core.settings:set(name, value)
core.settings:get(name) -> string or nil (possible in async calls)
core.settings:set_bool(name, value)
core.settings:get_bool(name) -> bool or nil (possible in async calls)
core.settings:save() -> nil, save all settings to config file

For a complete list of methods of the Settings object see


[lua_api.txt](https://github.com/minetest/minetest/blob/master/doc/lua_api.txt)

Worlds
------

core.get_worlds() -> list of worlds (possible in async calls)


^ returns {
[1] = {
path = <full path to world>,
name = <name of world>,
gameid = <gameid of world>,
},
}
core.create_world(worldname, gameid)
core.delete_world(index)

Helpers
-------

core.get_us_time()
^ returns time with microsecond precision
core.gettext(string) -> string
^ look up the translation of a string in the gettext message catalog
fgettext_ne(string, ...)
^ call core.gettext(string), replace "$1"..."$9" with the given
^ extra arguments and return the result
fgettext(string, ...) -> string
^ same as fgettext_ne(), but calls core.formspec_escape before returning result
core.parse_json(string[, nullvalue]) -> something (possible in async calls)
^ see core.parse_json (lua_api.txt)
dump(obj, dumped={})
^ Return object serialized as a string
string:split(separator)
^ eg. string:split("a,b", ",") == {"a","b"}
string:trim()
^ eg. string.trim("\n \t\tfoo bar\t ") == "foo bar"
core.is_yes(arg) (possible in async calls)
^ returns whether arg can be interpreted as yes
minetest.encode_base64(string) (possible in async calls)
^ Encodes a string in base64.
minetest.decode_base64(string) (possible in async calls)
^ Decodes a string encoded in base64.

Async
-----

core.handle_async(async_job,parameters,finished)
^ execute a function asynchronously
^ async_job is a function receiving one parameter and returning one parameter
^ parameters parameter table passed to async_job
^ finished function to be called once async_job has finished
^ the result of async_job is passed to this function

Limitations of Async operations


-No access to global lua variables, don't even try
-Limited set of available functions
e.g. No access to functions modifying menu like core.start,core.close,
core.show_path_select_dialog

Background music
----------------

The main menu supports background music.


It looks for a `main_menu` sound in `$USER_PATH/sounds`. The same naming
conventions as for normal sounds apply.
This means the player can add a custom sound.
It will be played in the main menu (gain = 1.0), looped.

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