Location via proxy:   [ UP ]  
[Report a bug]   [Manage cookies]                

Ozobot Lesson Plan

Download as pdf or txt
Download as pdf or txt
You are on page 1of 2

Lesson: Ozobots and Shapes

Learning Intention: Students are able to recreate shapes and create pathways that ozobots can successfully
follow.

Links to Australian Curriculum Outcomes: General Capabilities:


● Shape: Recognise and classify familiar ● Numeracy
two-dimensional shapes and three-dimensional ○ Recognise and use patterns and
objects using obvious features (ACMMG022) relationships
● Location and transformation: Give and follow ○ Interpret maps and diagrams
directions to familiar locations (ACMMG023) ● Information and Communications Technology
● Digital Technologies Processes and (ICT)
Production Skills: Follow, describe and ○ Generate solutions to challenges and
represent a sequence of steps and decisions learning area tasks
(algorithms) needed to solve simple problems ● Critical and Creative Thinking
(ACTDIP004) ○ Imagine possibilities and connect ideas
● Digital Technologies Knowledge and ○ Apply logic and reasoning
Understanding: Recognise and explore
patterns in data and represent data as pictures,
symbols and diagrams (ACTDIK002)

Materials: Differentiation:
● Ozobots ● Students who require additional support can
● Ozobot shape cards and movement cards start by only focusing on replicating the shapes
● Ozobot markers and do not need to take a movement card to be
● White paper added in. They are also encouraged to select
● Timer easier to complete shapes.
● Students who require extension should be
Expected Knowledge: encouraged to take multiple movement cards
● Previously used ozobots and have a sound per shape.
understanding of their functionality
● Basic knowledge of traditional 2D shapes

Sequence:

Introduction

The teacher should start the lesson by recalling students knowledge on previously learn content related to the
functionality of ozobots and 2D shapes.

Development

Students are decided into small groups of 3 to 5 students. Each group are provided with a set of shape cards, a
set of movement cards, ozobot markers, white paper and one ozobot.

Each student draws one shape card and one movement card. The student then had two minutes to draw the
shape as a pathway for their ozobot with the movement indicated on their card included. The teacher may run the
activity all at the same time so that each group run their two minutes off the same clock. Students then have 5
minutes to each test if their pathway is successful and if the ozobot can complete it.

Once this has been completed, students may draw another card and repeat the process.

Conclusion
Students are to return all of the equipment and sit on the floor together. The teacher will then prompt a discussion
on how each group went and what difficulties they encountered during the task. They can then ask how they
overcame these difficulties and what strategies they used.

You might also like