Pilomo: 3 Arcane Assassin Lienjuks Charlatan Angel of Death 900
Pilomo: 3 Arcane Assassin Lienjuks Charlatan Angel of Death 900
Pilomo: 3 Arcane Assassin Lienjuks Charlatan Angel of Death 900
F AC DESCRIPTION
+22 STR ● +5 INT
PRO
24 +2 16
Set Max HP
STRENGTH ● +6 DEX +2 WIS
Shield
+22 +2 CON
RESISTANCES
+1 CHA
MAXIMUM
HIT POINTS
PROFICIENCY
BONUS
ARMOR
CLASS
4 Dex Medium Armor Heavy Armor
Magic
Poison
55 Misc
Temporary Hit Points: Misc
DEXTERITY
Immune to sleep. +4 ARMOR
+2
DEATH
SAVES HIT DICE SPEED
ARMOR
F EX F
+6 Acrobatics (Dex) ● Light
PRO
● Medium Heavy Shields
PRO
+3
● +3 Deception (Cha) > Common Thieves' tools
+3 History (Int) > Elvish Disguise kit
● +4 Insight (Wis) Draconic Forgery kit
16
>
DESCRIPTION
Darkvision 60ft.
>
SENSES
>
>
Reload Reload
>
◆ Expertise (Rogue 1, PHB 96) [with two skills] I pocket anything I see that might have some value.
I gain expertise with two skills and thieves' tools I am proficient with; two more at 6th level
◆ Sneak Attack (Rogue 1, PHB 96) [2d6]
Once per turn, I can add damage to finesse/ranged attack if I have adv.
I don't need adv. if a conscious ally is within 5 ft of the target and I don't have disadv. PERSONALITY TRAITS
◆ Thieves' Cant (Rogue 1, PHB 96)
I know the secret rogue language that I can use to convey messages inconspicuously Creativity: I never run the same con twice. (Chaotic)
◆ Cunning Action (Rogue 2, PHB 96)
I can use a bonus action to take the Dash, Disengage, or Hide action
◆ Assassinate (Assassin 3, PHB 97) IDEALS
I have adv. on attack rolls against creatures that have not taken a turn in combat yet
Any hit I score against a creature that is surprised is a critical hit I fleeced the wrong person and must work to ensure that this
◆ Bonus Proficiencies (Assassin 3, PHB 97) individual never crosses paths with me or those I care about.
I am proficient with disguise kits and poisoner's kitsAssassin, level 3:
◆ Expertise (Rogue 1, PHB 96) [with two skills]
BONDS
I gain expertise with two skills/thieves' tools I am proficient with; two more at 6th level
I'm too greedy for my own good. I can't resist taking a risk if
there's money involved.
FLAWS
BACKGROUND FEATURE
> FEAT:
> FEAT:
> FEAT:
FEATS
NOTES
SUBTOTAL SUBTOTAL
EXTRA EQUIPMENT
ORGANIZATION
CLICK HERE
TO CHANGE
THIS ICON
SYMBOL
I do not remember what happened to me when I woke up. I have just finished the biggest fleece of my life,
stealing money from one of the richest families in Baldur's Gate. The last thing that I remember is that I was
going to Greenest to find a place where I can safely spend it and maybe steal some more. But it seems they
caught up to me. The caravan found me lying in the middle of the road with my chest punctured and my heart
not beating anymore. I do not know why am I still alive, but it seems the gods decided that today is not the
day I die.
APPEARANCE
F
Temporary HP: SUCCESSES
PRO
DEXTERITY >
DESCRIPTION
INITIATIVE SPEED
>
LEVEL USED
DIE >
CONSTITUTION ATTACKS
HIT DICE PER ACTION
ATTACKS
F EX
PRO
Acrobatics (Dex)
Animal Handling (Wis)
INTELLIGENCE
Arcana (Int)
Athletics (Str)
Deception (Cha)
History (Int)
Insight (Wis)
Intimidation (Cha)
WISDOM Investigation (Int)
Medicine (Wis)
Nature (Int)
Perception (Wis)
Performance (Cha)
SENSES
CLICK HERE
TO CHANGE
THIS ICON
COMPANION’S APPEARANCE
REMARKS NOTES
MorePurpleMoreBetter's D&D 5th edition Character Record Sheet v12.999 (Printer Friendly - Redesign) Based on Wizards of the Coast character sheet; Dragon Head design by spikeilustra; made by Joost Wijnen - Flapkan@gmail.com
Notes Page Options
NOTES NOTES
MorePurpleMoreBetter's D&D 5th edition Character Record Sheet v12.999 (Printer Friendly - Redesign) Based on Wizards of the Coast character sheet; Dragon Head design by spikeilustra; made by Joost Wijnen - Flapkan@gmail.com
PLAYER REFERENCE
LINE
by winning Str (Athletics) check vs. opponent’s Str (Athletics) or Dex (Acrobatics) check.
MARK (with melee attack) (DMG 271)
LIGHTLY OBSCURED (dim light) Disadvantage on sight Perception checks
With a melee attack you can mark the target of that attack. The next opportunity attack against the marked target
HEAVILY OBSCURED (darkness) Effectively blinded (see conditions)
before the end of your next turn has advantage and doesn’t cost you your reaction.
BLINDSIGHT Out to range, perceive without sight.
SHOVE (instead of one attack)
DARKVISION Out to range, treat dim light as bright light. Can’t see colors.
Move opponent 5 ft or make prone by winning opposing Str (Athletics) check. Disadvantage if trying to move the
opponent to a side rather than to directly away from you. TRUESIGHT Out to range, perceive everything regardless of (magical) darkness,
invisibility, illusions, shapechanging, or etherealness.
ATTACK ACTION (PHB 195) LIGHT & VISION (PHB 183)