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Roguish Archetypes: Master of Shadow

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Devil Sight

Roguish Archetypes At 3rd level, now that you are without your shadow, you
Rogues have many features in common, including their can see normally in darkness, both magical and
emphasis on perfecting their skills, their precise and deadly nonmagical, to a distance of 120 feet. In contrast, your
approach to combat, and their increasingly quick reflexes. shadow has no senses, and can only perceive that which
But different rogues steer those talents in varying you do.
directions, embodied by the rogue archetypes. Your choice
of archetype is a reflection of your focus—not necessarily
Umbral Silence
By 9th level, you can command your shadow to cast
an indication of your chosen profession, but a description
darkness on itself as a bonus action. Shadows of the
of your preferred techniques.
damned crowd the darkness and hinder movement, making
Master of Shadow the area difficult terrain. At 13th level, the area in darkness
You have undergone a terrifying rite of dark magic to is unnaturally silent and becomes an area of magical
become a member of the Secret Order of Shadowmasters, silence. You shadow maintains concentration on this spell
and have embraced the darkness in a way few ever will. As until it vanishes. After it uses this ability, it cannot do so
a result you have become pale and gaunt, and your shadow again until you complete a short or long rest.
runs free. You can command it, and it will creep across the Flicker
floor and ceilings for you like an extension of your very At 13th level, as a reaction when an attack is made against
will. you or a spell affects you, you can flicker out of existence.
You teleport to your shadow, up to 30 feet. Roll a d20. On
Release Shadow
Beginning at 3rd level, an insidious force from beyond the an 11 or higher, the attack or spell does not affect you.
mortal realm has freed your shadow from the confines of Otherwise, you take half damage from the attack or spell
your body, and it can now move independently. Your (and suffer all other effects of the attack or spell normally)
shadow acts on your turn, though it doesn't take actions before you teleport. After you use this ability, you must
unless you command it to. It has a base speed equal to finish a short or long rest
twice yours and has the same size as you, though it has 0 before using it again.
for each ability score. Your shadow can never move more Shadowclone
than 100 feet from you. Beginning at 17th level, once
Your shadow occupies the same area of floor that a per day for 1 minute, your
medium creature would, though it can occupy the same shadow can take on physical
spot as another creature or object. It has an armor class of form composed of shadowstuff.
10, and vanishes when it takes any damage. Your shadow It becomes a medium creature,
reappears at your heels at the beginning of your turn the can perform any action you can
round after it takes damage. Your shadow vanishes if it except for casting spells, and has
enters an area of light created by a spell of 3rd level or the same ability scores, saving
higher, and cannot reappear while you are in such an area. throws, and nonmagical
If you shadow enters a heavily obscured area or one of equipment you have but only
magical darkness, it is effectively invisible. one fourth the total hit points,
Your shadow can appear to be the shadow of other rounded down. While your
creatures and act convincingly using your Charisma shadow has physical form, it
(Performance) or Charisma (Deception) skill. only vanishes if it is reduced to 0
Finally, your shadow has the ability to cast chill touch at hit points.
your level using an attack modifier equal to your
proficiency bonus + you Charisma modifier. You can
command it to do so as a bonus action. Additionally, you
shadow can move small items weighing no more than 5
pounds across the floor provided they are not being held or
carried.

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