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Full Moon Frenzy

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Full Moon


Frenzy
A Dungeon Hero Zine Adventure

Something is stalking the night



under the light of the full moon.

Can you stop its rampage?

Dungeon Start
Begin with a 1d6 Full Moon trait.
🔒 Weary from travel, you had just settled
down for some ale. This tavern, in the sleepy
little hamlet of PineBridge, has a cheery fire,
friendly barkeeps and maids, and a place to
lay your head for a few coins. It is the kind
of place that is a treasure for souls like you,
who wander and encounter terrible things.
But the townsfolk froze when the howling
started. Fear coursed through the room.
You sigh. Treasures need to be protected. You
take one last gulp of ale, dip some bread in
the rich gravy, and toss your coins on the
table. Whatever it is out there that has these
people terrified, you’re going to end it.
1. d6 No help from the scared innkeeper.
2. d6 The barmaids won’t talk to you.
3. d8 The locals are evasive.
4. d6 Local hunters don’t trust you.
5. d8 Town drunk spins unlikely tales.
6. d6 The dog whines, tail between legs.
7. d6 Snow is falling outside.
8. d8 Howling winds.
🔒 Outside, you sense something watching you.
The sound of a scrape overhead, and you
wheel, barely catching the glimpse of
something dashing across the rooftops!
9. d8 Chasing after the creature.
10. d6 Dashing down alleys.
11. d8 Leaping over fences.
12. d6 Careening down the street.
13. d6 It leaps overhead. What is it?
14. d8 Reaching the edge of the village.
15. d6 Over a stone bridge.
16. d8 Scarecrow with huge gashes in it.
🔒 Nearly breathless, you catch up to it, and
you are struck with terror. It is a wolf, but it
isn’t, as if a man were to embody the essence
of wolves – the jaw filled with sharp teeth,
the lean, lupine form, the talons, the tail.
It leans over the corpse of a woman,
growling, muzzle spattered with blood.
🔒 d8 Drive it away from her! ⚔ 8.

🔒 She is alive, but hurt. You lift her up and


begin taking her back to town.
17. d8 She is bleeding.
18. d8 She stumbles, unable to walk.
19. d10 She is wracked with eerie spasms.
20. d6 She is shivering from the cold.
21. d6 She is mumbling, delusional.
22. d8 She faints and you must carry her.
🔒 Kicking in the door to the inn, you lift the
woman into the warmth of the common
room. Immediately, the townsfolk gather
and try to help, scooping her up and taking
her to a warm bed.
The town priest stops you as you turn to go
hunt the beast. “Take this,” he says, and
hands you a dagger with a silvered blade.
You nod, and slip it in your belt. Gain a
“Silvered Blade 1d8” trait.
23. d8 Returning to where you saw it.
24. d8 Seeking the trail of the beast.
25. d8 Following the trail into the forest.
26. d6 Deep shadows in the forest.
27. d8 Snow is obscuring the tracks.
28. d6 You pick up the trail, but faintly.
29. d8 The trail leads over rocks.
30. d6 Howling of wolves.
31. d8 Wolf pack attacks! ⚔ 6, ⚔ 6.
🔒 d8 Follow the trail. ⚔ 6.
32. d8 A deep, dark spot in the woods.
33. d8 Snow drifting, biting cold.
34. d6 The full moon beats down.
35. d8 Tracks in the snow. Blood drops.
36. d6 An open clearing.
37. d8 Wolf pack attacks! ⚔ 6, ⚔ 6.
38. d8 A dark gulley.
39. d8 Wolf prints heading into the forest.
40. d8 Wolf pack attacks! ⚔ 6, ⚔ 6.
🔒 You are startled when a loud noise erupts
above you. Looking up, you see the creature
silhouetted against the moon, head back in
a mournful howl. You stand, frozen, as it
finishes its howl and turns its gaze towards
you, its eyes glowing a devilish red.
🔒 d10 Werewolf pounces! Fight it off! ⚔ 8. You
must use a “silvered” trait against it.
🔒 Finally, the creature falls, its flesh sizzling
and frothing where the silver is embedded in
it. To your amazement, the body transforms
back fully into a human.
The man looks at you desperately, blood
frothing between his lips. He begs you, “Save
Abigail… s…save her from the… p… p…”
Then he dies. What could he have meant?
You return to the town, carrying the body of
the slain man. When you return, the scared
townsfolk have an unusual reaction; they
step back, afraid.
“What’s wrong?” you demand.
The innkeeper steps forward. “That is Jack
Tolyn. It was his wife Abigail you saved
earlier. He went mad, raving about wild
accusations and unseen terrors until he
transformed into that murderous animal,
killed a man, and fled into the forest. We’ve
feared him ever since!”
You scowl. “What wild accusations?”
The innkeeper stammers, “Well, he accused
the priest of lechery.”
You grab him roughly by the lapels. “Where
is she? Where’s the woman I brought in?”
“Upstairs,” he said, pointing. You push him
aside and charge up the staircase to the
upper floor of the inn.
🔒 d6 A locked door. ⚔ 1.
Crashing through the door, you see the
priest holding the woman by the neck, knife
at her throat. She can barely stand. “Back!”
🔒 d8 Save Abigail from the priest. ⚔ 6. If you
fail a roll, Abigail takes that amount of
damage to her resolve as well. She has 8
resolve. If she dies, you lose!
You manage to charge into the priest and
break his hold on Abigail, knocking him to
the floor. He whispers an arcane syllable,
and you feel your head spinning.
🔒 d8 Fight the domination spell. ⚔ 6.
The priest sneers. “You are resilient. So were
Abigail and Jack. You will not stand in my
way!” With that, he clenches his fists, and
you see his body twist and contort into the
now-familiar form of the man-wolf!
🔒 d10 Werewolf priest attacks! ⚔ 8. You must
use a “silvered” trait against it.
Silver embedded in his chest, the priest
staggers backwards, eyes wide in disbelief.
He murmurs his last breath, gesturing at
you with one final spell.
🔒 d8 Resist the werewolf curse spell. ⚔ 6.
It is too late. His strength ebbs, he collapses,
and dies. Panting, you turn to tell Abigail of
her beloved Jack, but from the look on her
face, it is clear she already knows.

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