TLE - Computer Programming (.NET) 11 - Week2
TLE - Computer Programming (.NET) 11 - Week2
Suggested
IV. LEARNING PHASES Learning Activities
Timeframe
A. Introduction 2 Hours Presentation
Panimula In this lesson, the learners will study the importance of applying
relevant technologies in effective carrying out functions. They will
determine the proper procedures in maintaining and repairing
programming system. They will also identify appropriate operating
instructions and applicable software for effective communication
techniques.
To understand the lesson, the learners will try to combined and
decode the following pictures and/or words (“REBUS RAMBO-HULA
WORDS”) to know the hidden message on it. They will complete the word
by supplying the missing letters below:
After decoding, they will look for the definition of these terms in
the internet and answer it on a separated sheet of paper
C. Engagement 2 hours Entity Relationship (ER) Model is best used for the conceptual
Pakikipagpalihan design of database. ER Model can be represented as follows:
Learning Task 1 Answer the following questions based on the graph shown
above:
1. Interpret the line graph
2. Do we need to conduct to understand this FDF in programming?
Why?
Learning Task 4
At this point you are instructed to analyze the flowchart to be able for you
to understand the GUI process to include in programming. Supply an
explanation on the table given below.
User Analysis
Task Analysis
Testing
D. Assimilation 2 hours Graphic User Interface application tools provide controlling array
Paglalapat of GUI controls. For software modification, creators can alter the code
consequently. There are unlike segments of GUI tools according to their
different use and platform.
The following rules are mentioned to be the golden rules for GUI
design, described by Shneiderman and Plaisant in their book (Designing the
User Interface).
1
5 2
4 3